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TEAM J

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uuid00ynujy

Namestring
TEAM J
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Team Steam Nation (TEAM J) is a US-based non-profit organization headquartered in Litchfield Park, Arizona, that develops free, AI-powered, game-based STEAM learning experiences for K-12 students. Its product combines artificial intelligence with gamified delivery of science, technology, engineering, arts, and mathematics content, with the explicit positioning of being free to the end user. The organization's website (teamsteamnation.org) is the only confirmed digital surface, and no public API, SDK, or mobile app presence was identified in the available data.

The business model is consistent with a non-profit funding stack — free product to K-12 students implies reliance on grants, donations, sponsorships, and possibly government or foundation funding rather than tuition or subscription revenue. The input data contains no information on funders, operating budget, headcount, management team, partnerships, school district relationships, or geographic scope beyond the US-domiciled Litchfield Park headquarters. The technology stack is described only at the marketing surface ("AI-powered, game-based") with no disclosed underlying architecture, models, or content libraries, so the technical depth of the AI layer cannot be verified.

For investors, the key observable facts are limited: a non-profit corporate structure, a free K-12 STEAM positioning, a US single-location footprint, and a self-described AI product layer without documented proprietary technology. The lack of disclosed financials, leadership, and funding history means the organization's actual scale, sustainability, and unit economics cannot be assessed from the available evidence.

Short descriptiontext

Team Steam Nation is a US-based non-profit headquartered in Litchfield Park, Arizona, that develops free, AI-powered, game-based STEAM learning experiences for K-12 students.

Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLitchfield Park, United States
HQ citystring
Litchfield Park
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
STEAM education, K-12 learning, AI-powered learning, game-based learning, educational technology
Industry1 code
1Charter STEM/STEAM-Focused Schools
CodeEDAJACAGPrimaryYes
Product category
STEAM Learning Software
Social media profiles1 record
Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Team Steam Nation, operated by TEAM J, develops and delivers free, AI-powered, game-based STEAM learning experiences designed for K-12 students. The platform integrates artificial intelligence with interactive gameplay to provide educational content covering science, technology, engineering, arts, and mathematics subjects, delivering curriculum-aligned learning through engaging play-based digital experiences.

Differentiator
Functional benefit
Problem solved
Product and service1 record
1Team Steam Nation STEAM Learning Platform
CategorySTEAM Learning Software / Educational Technology Platform
Description

The Team Steam Nation STEAM Learning Platform is a free, AI-powered, game-based digital learning experience designed for K-12 students. It delivers educational content across science, technology, engineering, arts, and mathematics subjects through interactive gameplay, using artificial intelligence to personalize and adapt learning while removing cost as an access barrier for students and schools.

Recent move1 record

Each record includes

Date, Type, Title, Description, Source

Expansion highlight1 record

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Educational platform providing K-12 content across subjects including STEAM via animated videos, games, and quizzes. Comparable as a K-12 STEAM learning platform using game-style engagement.

TypeDirect peer
Description

Game-based coding and STEAM learning platform for K-12 students with classroom tools. Directly comparable as a game-based K-12 STEAM learning experience delivered to schools and homes.

TypeDirect peer
Description

Non-profit expanding access to computer science for K-12 students through free game-based learning experiences (e.g., Hour of Code). Highly comparable as a free STEAM-focused K-12 ed-tech non-profit.

TypeBroad incumbent
Description

Public-media educational games and STEM content for children. Comparable as a free, broadly adopted K-12-adjacent educational game resource with mission-driven funding.

TypeDirect peer
Description

Non-profit offering free K-12 educational content with its Khanmigo AI tutor. Most directly comparable as a free, AI-enabled K-12 learning platform with a non-profit structure and broad reach.

TypeBroad incumbent
Description

STEAM-focused hands-on learning products for K-12 classrooms, including robotics, engineering, and maker kits. Comparable as an established K-12 STEAM learning provider with school-distribution muscle.

TypeDirect peer
Description

Game-based platform teaching computer science through playable games, designed for K-12 classrooms and learners. Closely comparable as a game-based STEAM/computing learning experience for K-12.

TypeEmerging player
Description

AI-powered teaching and learning tools for K-12 educators and students, rapidly adopted by schools. Comparable as an AI-forward K-12 ed-tech player competing for district attention.

TypeBroad incumbent
Description

Established K-12 educational software publisher covering math, literacy, and AI-assisted tutoring. Comparable as a longer-tenured K-12 AI/learning competitor with district distribution.

TypeBroad incumbent
Description

Free block-based programming platform widely used in K-12 STEAM education, with a large global creator community. Comparable as an established free, game-style K-12 STEAM learning resource.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks4 records

Each record includes

Headline, Details, Source

Key highlights4 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

TEAM J

STEAM Learning Softwareteamsteamnation.org

Team Steam Nation is a US-based non-profit headquartered in Litchfield Park, Arizona, that develops free, AI-powered, game-based STEAM learning experiences for K-12 students.

What TEAM J does

Team Steam Nation (TEAM J) is a US-based non-profit organization headquartered in Litchfield Park, Arizona, that develops free, AI-powered, game-based STEAM learning experiences for K-12 students. Its product combines artificial intelligence with gamified delivery of science, technology, engineering, arts, and mathematics content, with the explicit positioning of being free to the end user. The organization's website (teamsteamnation.org) is the only confirmed digital surface, and no public API, SDK, or mobile app presence was identified in the available data.

The business model is consistent with a non-profit funding stack — free product to K-12 students implies reliance on grants, donations, sponsorships, and possibly government or foundation funding rather than tuition or subscription revenue. The input data contains no information on funders, operating budget, headcount, management team, partnerships, school district relationships, or geographic scope beyond the US-domiciled Litchfield Park headquarters. The technology stack is described only at the marketing surface ("AI-powered, game-based") with no disclosed underlying architecture, models, or content libraries, so the technical depth of the AI layer cannot be verified.

For investors, the key observable facts are limited: a non-profit corporate structure, a free K-12 STEAM positioning, a US single-location footprint, and a self-described AI product layer without documented proprietary technology. The lack of disclosed financials, leadership, and funding history means the organization's actual scale, sustainability, and unit economics cannot be assessed from the available evidence.

TEAM J firmographics

Firmographics
Name
TEAM J
Website
https://teamsteamnation.org
Company type
Private
Headcount range
1–10 employees
Short description
Team Steam Nation is a US-based non-profit headquartered in Litchfield Park, Arizona, that develops free, AI-powered, game-based STEAM learning experiences for K-12 students.
Ownership category
akta.pro rank

TEAM J industry classification

Industry
Product category
STEAM Learning Software
akta.pro primary industry
Charter STEM/STEAM-Focused Schools (EDAJACAG)

Keywords

  • STEAM education
  • K-12 learning
  • AI-powered learning
  • Game-based learning
  • Educational technology

Where TEAM J is headquartered

Location

Headquarters

HQ city
Litchfield Park
HQ country
United States
HQ region
North America

Markets served

TEAM J business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

TEAM J product offering

Product offering

Core offering

Team Steam Nation, operated by TEAM J, develops and delivers free, AI-powered, game-based STEAM learning experiences designed for K-12 students. The platform integrates artificial intelligence with interactive gameplay to provide educational content covering science, technology, engineering, arts, and mathematics subjects, delivering curriculum-aligned learning through engaging play-based digital experiences.

Differentiator

Problem solved

Functional benefit

Products and services

  • Team Steam Nation STEAM Learning Platform The Team Steam Nation STEAM Learning Platform is a free, AI-powered, game-based digital learning experience designed for K-12 students. It delivers educational content across science, technology, engineering, arts, and mathematics subjects through interactive gameplay, using artificial intelligence to personalize and adapt learning while removing cost as an access barrier for students and schools.

Companies that use TEAM J

Customer profile

Ideal customer profiles3 records

TEAM J technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

TEAM J partnerships and signals

Strategic signal

Recent moves1 record

Expansion highlights1 record

TEAM J competitors and assessment

Company assessment

Direct peers

  • BrainPOP: Educational platform providing K-12 content across subjects including STEAM via animated videos, games, and quizzes. Comparable as a K-12 STEAM learning platform using game-style engagement.
  • Tynker: Game-based coding and STEAM learning platform for K-12 students with classroom tools. Directly comparable as a game-based K-12 STEAM learning experience delivered to schools and homes.
  • Code.org: Non-profit expanding access to computer science for K-12 students through free game-based learning experiences (e.g., Hour of Code). Highly comparable as a free STEAM-focused K-12 ed-tech non-profit.
  • Khan Academy: Non-profit offering free K-12 educational content with its Khanmigo AI tutor. Most directly comparable as a free, AI-enabled K-12 learning platform with a non-profit structure and broad reach.
  • CodeCombat: Game-based platform teaching computer science through playable games, designed for K-12 classrooms and learners. Closely comparable as a game-based STEAM/computing learning experience for K-12.

Broad incumbents

  • PBS Kids: Public-media educational games and STEM content for children. Comparable as a free, broadly adopted K-12-adjacent educational game resource with mission-driven funding.
  • Lego Education: STEAM-focused hands-on learning products for K-12 classrooms, including robotics, engineering, and maker kits. Comparable as an established K-12 STEAM learning provider with school-distribution muscle.
  • Carnegie Learning: Established K-12 educational software publisher covering math, literacy, and AI-assisted tutoring. Comparable as a longer-tenured K-12 AI/learning competitor with district distribution.
  • Scratch (MIT Media Lab): Free block-based programming platform widely used in K-12 STEAM education, with a large global creator community. Comparable as an established free, game-style K-12 STEAM learning resource.

Emerging players

  • MagicSchool AI: AI-powered teaching and learning tools for K-12 educators and students, rapidly adopted by schools. Comparable as an AI-forward K-12 ed-tech player competing for district attention.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks4 records

Key highlights4 records

Customer concentration

TEAM J social profiles

Digital presence

TEAM J financial estimates

Financial estimate

Revenue estimate

Valuation estimate

TEAM J leadership team

Management profile

Number of profiles

TEAM J funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

TEAM J M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about TEAM J

What does TEAM J do?

Team Steam Nation, operated by TEAM J, develops and delivers free, AI-powered, game-based STEAM learning experiences designed for K-12 students. The platform integrates artificial intelligence with interactive gameplay to provide educational content covering science, technology, engineering, arts, and mathematics subjects, delivering curriculum-aligned learning through engaging play-based digital experiences.

When was TEAM J founded?

TEAM J was founded in -1. It employs 1 to 10 people.

Where is TEAM J based?

TEAM J is headquartered in Litchfield Park, United States, in the North America region.

Who are TEAM J's main competitors?

Direct peers on record are BrainPOP, Tynker, Code.org, Khan Academy and CodeCombat. Broad incumbents are PBS Kids, Lego Education, Carnegie Learning and Scratch (MIT Media Lab). MagicSchool AI is listed as an emerging player.

Does TEAM J have an API?

No public API is recorded for TEAM J.

What industry is TEAM J in?

TEAM J's product category is STEAM Learning Software. Its primary akta.pro industry code is EDAJACAG, Charter STEM/STEAM-Focused Schools.

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