ZENOS
ZENOS operates ZENOS Stadium, a VR and desktop platform that hosts immersive virtual esports stadium experiences for tournament organizers, publishers, and fans, using Unreal Engine 5 to render real-time 3D match recreations alongside broadcast content with social voice and avatar features.
- Company typePrivate
- Founded2020
- HeadquartersLondon, United Kingdom
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What ZENOS does
ZENOS (Zenos Interactive Limited, operating as ZENOS Stadium, formerly Virtex Stadium) is a London-based private company founded in 2020 by Tim McGuinness and Christoph Ortlepp that operates a virtual reality and desktop platform for hosting immersive esports spectator experiences. The platform enables tournament organizers, game publishers, and individual creators to run virtual stadium events where fans create customizable avatars (powered by ReadyPlayerMe/Wolf3D), occupy tiered seating in a cyberpunk-themed cyber-stadium, watch broadcast content on a massive main screen alongside a real-time 3D recreation of the match, communicate via spatial voice (Vivox), and interact via inventory items and emotes supporting up to 200 concurrent players per server. Underlying technology is built on Unreal Engine 5, with Skybox data integration for Counter-Strike match reconstruction and NVIDIA Graphics Delivery Network for cloud rendering across 30+ global data centers with L40 GPUs. Community safety is handled via Modulate.ai's Toxmod moderation software.
The platform supports Counter-Strike (closed beta), with partnerships covering League of Legends Worlds 2023 and VALORANT Champions Tour events with Riot Games, plus Counter-Strike integration via Skybox. Distribution is global across Steam (Early Access wishlist), Oculus/Epic Games Stores, and an experimental NVIDIA GDN web version. The company has raised approximately $5M in total funding, including a $3.2M seed round in May 2022 from Anorak Ventures, All Iron Ventures, fov.ventures, Sure Valley, GFC, and athlete investors Andre Schurrle and Mario Götze, with additional capital from Kameha Ventures in October 2025.
ZENOS's revenue streams include recurring subscription-based platform access and hosting services for tournament organizers, transactional revenue from avatar cosmetics and virtual goods purchased with premium credits, and freemium desktop access for non-VR users. The company operates with a 24-person team distributed across 12 countries. ZENOS is not publicly listed and remains founder-controlled under CEO Tim McGuinness and COO Christoph Ortlepp.
ZENOS firmographics
Firmographics- Name
- ZENOS
- Legal name
- Zenos Interactive Limited
- Website
- https://zenosstadium.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- ZENOS operates ZENOS Stadium, a VR and desktop platform that hosts immersive virtual esports stadium experiences for tournament organizers, publishers, and fans, using Unreal Engine 5 to render real-time 3D match recreations alongside broadcast content with social voice and avatar features.
- Ownership category
- akta.pro rank
ZENOS industry classification
Industry- Product category
- Virtual Esports Spectator Platform
- NAICS
- Amusement Arcades (71312), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
- akta.pro secondary industries
- Esports Platforms & Competitive Gaming Networks (BPAMAKAH), Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH), Gaming & Virtual World Communities (BPAMABAE), Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG)
Keywords
Where ZENOS is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
ZENOS business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D
Revenue model
- Platform Access & Hosting Services: Virtual stadium hosting for esports organizers, teams, and creators to run virtual esports events. Tournament organizers handle production while ZENOS provides the platform.
- Virtual Goods & Cosmetics: Avatar cosmetics and items purchasable with premium 'credits' currency. Points earned through in-app actions. Cosmetics compatible with ReadyPlayerMe avatar platform.
- Desktop/Non-VR Access: Desktop mode available via Oculus for pancake/flat-screen viewing, expanding potential customer base beyond VR headset owners.
Go-to-market motion2 records
Distribution channels5 records
Marketing channels7 records
ZENOS product offering
Product offeringCore offering
ZENOS operates ZENOS Stadium (also known as Virtex Stadium), an Unreal Engine 5-powered virtual esports stadium platform available via Steam, Oculus, and a web client. It lets fans enter a shared 3D cyberpunk arena with custom avatars, watch live esports broadcasts on a giant screen alongside a real-time 3D recreation of the match, and socialize via spatial voice. The company also licenses the platform to tournament organizers, publishers (e.g., Riot Games), and creators to host branded virtual watch parties.
Product overview
ZENOS Stadium is a single unified virtual stadium platform for watching esports events in an immersive 3D environment. The core ZENOS Stadium (also known as Virtex Stadium) product enables users to create 3D avatars, attend virtual stadium events alongside other fans, and watch esports broadcasts while viewing a live 3D recreation of the match. The platform is powered by several key enabling technologies: Skybox data integration for real-time match visualization in Counter-Strike, NVIDIA GDN cloud infrastructure for web-based streaming, and ReadyPlayerMe avatar customization for personalized user identities. Currently in active development with support for Counter-Strike, League of Legends, and Valorant esports content, the platform is accessible via Steam/PCVR with an experimental web version powered by NVIDIA. ZENOS Stadium is developed by Zenos Interactive Limited, a London-based company.
Differentiator
Problem solved
Functional benefit
Products and services
- ZENOS Stadium (Virtex Stadium) Virtual reality and desktop esports stadium platform that enables fans to watch live esports competitions together in an immersive 3D environment, creating custom 3D avatars, joining virtual stadium seats, interacting via voice chat, and watching a live broadcast alongside a 3D recreation of the match.
Quantifiable outcome
- First virtual esports stadium to host live events - December 2022
- +1 more outcomes
Companies that use ZENOS
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles2 records
ZENOS technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration6 records
Feature7 records
ZENOS partnerships and signals
Strategic signalPartnerships
Eleven partnerships are on record, tiered major, core, minor and supporting.
- NVIDIAmajorIntegration with NVIDIA Graphics Delivery Network (GDN) for cloud gaming and graphics rendering. Enables low-latency streaming for esports watch parties using L40 GPUs and 30+ global data centers. Featured ZENOS esports watch parties on GDN platform.
- Riot GamescorePartnership for watch parties featuring League of Legends Worlds 2023 and Valorant Champions Tour events. ZENOS Stadium customized with LoL branding including Kayle and Aatrox statues and the Worlds Trophy. From Quarterfinals (Nov 2) to Finals (Nov 19) for LoL Worlds.
- Riot GamescoreCollaboration for VCT Champions Los Angeles watch party from August 16-26, 2023. Followed successful VCT Masters Tokyo finals playtest earlier in 2023.
- SkyboxcorePartnership with Skybox for Counter-Strike integration. Combined Skybox data technology with ZENOS arena to enable real-time 3D recreation of CS matches by transmitting match data into UE5-replicated maps.
- National Esports Professional Association (NEPA)minorPartnership for inaugural Echo VR event in December 2022, showcasing the world's first virtual esports stadium. NEPA-branded event with best Echo VR esports teams competing.
- Epic Online ServicescoreThird-party IT service provider used for online services functionality.
- Microsoft PlayfabcoreThird-party IT service provider for game backend services and player data management.
- AWS / GameliftcoreAmazon Web Services Gamelift for server infrastructure and game session management.
- ReadyPlayerMe / Wolf3DcoreAvatar production specialists enabling cross-platform avatar customization. Cosmetics purchased can be used across other apps using ReadyPlayerMe avatars.
- VivoxcoreVoice spatialization technology for in-game voice communication and chat features.
- Modulate.aisupportingCommunity moderation software (Toxmod) that monitors and moderates user interactions within the Stadium for safety and inclusivity.
Scale indicators7 records
Recent moves6 records
Expansion highlights6 records
ZENOS competitors and assessment
Company assessmentDirect peers
- VRChat: Massively social VR platform with persistent worlds, avatar customization, and community events. Overlaps with ZENOS on the immersive social VR venue, avatar expression, and third-party event use case.
- Wave: Virtual entertainment venue for live concerts and events with social interactivity. Closely comparable to ZENOS's watch-party stadium model of staging live broadcast content inside a 3D social environment.
- Rec Room: Cross-platform social VR platform with user-generated rooms and games. Comparable to ZENOS as a social VR venue where users gather, watch content together, and interact via avatars and voice chat.
Broad incumbents
- Twitch: Dominant esports and gaming livestreaming platform. Broad incumbent in the same end user behavior (esports viewing) ZENOS targets, but delivered as 2D streams rather than an immersive 3D venue.
- Discord: Gaming-native community and voice-chat platform that ZENOS itself uses for beta onboarding and event promotion. Comparable on the gaming community and social-fan engagement layer, though text/voice rather than immersive 3D.
- Horizon Worlds (Meta): Meta's social VR world platform with avatar-based gatherings and live events. Comparable broad incumbent in social VR venues, with overlapping watch-party and event-hosting use cases; notably Meta's sunsetting of Echo VR is what originally pressured ZENOS into its pivot.
- YouTube Gaming: Major esports and gaming livestreaming destination. Comparable as a broad distributor of esports broadcasts that ZENOS must integrate alongside rather than displace.
Others
- Guilded: Gaming community platform with team scrims, events, and chat for esports orgs and players. Comparable as a community/event layer underneath the esports audience ZENOS serves, now owned by Roblox.
- Mobalytics: Esports analytics and gaming companion platform. Adjacent to ZENOS as part of the broader esports fan-engagement ecosystem, though focused on pre/post-match stats rather than live viewing.
Emerging players
- LIV: Esports creator tools platform that lets streamers add real-time 3D avatars and overlays to broadcasts. Comparable emerging player at the intersection of esports viewing and 3D/avatar-based presentation.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
ZENOS social profiles
Digital presenceZENOS financial estimates
Financial estimateRevenue estimate
Valuation estimate
ZENOS leadership team
Management profileNumber of profiles
Profiles2 records
ZENOS funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ZENOS M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ZENOS
What does ZENOS do?
ZENOS operates ZENOS Stadium (also known as Virtex Stadium), an Unreal Engine 5-powered virtual esports stadium platform available via Steam, Oculus, and a web client. It lets fans enter a shared 3D cyberpunk arena with custom avatars, watch live esports broadcasts on a giant screen alongside a real-time 3D recreation of the match, and socialize via spatial voice. The company also licenses the platform to tournament organizers, publishers (e.g., Riot Games), and creators to host branded virtual watch parties.
Is ZENOS a public or private company?
ZENOS is a private company. It is classified as venture growth investor backed and is currently operating.
When was ZENOS founded?
ZENOS was founded in 2020. It employs 11 to 50 people.
Where is ZENOS based?
ZENOS is headquartered in London, United Kingdom, in the Europe region.
How does ZENOS make money?
Three revenue lines are on record. Platform Access & Hosting Services are the primary driver. The others are virtual Goods & Cosmetics and desktop/Non-VR Access.
Who are ZENOS's main competitors?
Direct peers on record are VRChat, Wave and Rec Room. Broad incumbents are Twitch, Discord, Horizon Worlds (Meta) and YouTube Gaming. Others are Guilded and Mobalytics. LIV is listed as an emerging player.
Does ZENOS have an API?
No public API is recorded for ZENOS.
What industry is ZENOS in?
ZENOS's product category is Virtual Esports Spectator Platform. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of BPAMAKAH, Esports Platforms & Competitive Gaming Networks. Its NAICS code is 71312 and its SIC code is 7900.