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ZENOS

Full company profile

uuid022qciy

Namestring
ZENOS
Legal namestring
Zenos Interactive Limited
Company typeenum
Private
Founded yearint
2020
Descriptiontext

ZENOS (Zenos Interactive Limited, operating as ZENOS Stadium, formerly Virtex Stadium) is a London-based private company founded in 2020 by Tim McGuinness and Christoph Ortlepp that operates a virtual reality and desktop platform for hosting immersive esports spectator experiences. The platform enables tournament organizers, game publishers, and individual creators to run virtual stadium events where fans create customizable avatars (powered by ReadyPlayerMe/Wolf3D), occupy tiered seating in a cyberpunk-themed cyber-stadium, watch broadcast content on a massive main screen alongside a real-time 3D recreation of the match, communicate via spatial voice (Vivox), and interact via inventory items and emotes supporting up to 200 concurrent players per server. Underlying technology is built on Unreal Engine 5, with Skybox data integration for Counter-Strike match reconstruction and NVIDIA Graphics Delivery Network for cloud rendering across 30+ global data centers with L40 GPUs. Community safety is handled via Modulate.ai's Toxmod moderation software.

The platform supports Counter-Strike (closed beta), with partnerships covering League of Legends Worlds 2023 and VALORANT Champions Tour events with Riot Games, plus Counter-Strike integration via Skybox. Distribution is global across Steam (Early Access wishlist), Oculus/Epic Games Stores, and an experimental NVIDIA GDN web version. The company has raised approximately $5M in total funding, including a $3.2M seed round in May 2022 from Anorak Ventures, All Iron Ventures, fov.ventures, Sure Valley, GFC, and athlete investors Andre Schurrle and Mario Götze, with additional capital from Kameha Ventures in October 2025.

ZENOS's revenue streams include recurring subscription-based platform access and hosting services for tournament organizers, transactional revenue from avatar cosmetics and virtual goods purchased with premium credits, and freemium desktop access for non-VR users. The company operates with a 24-person team distributed across 12 countries. ZENOS is not publicly listed and remains founder-controlled under CEO Tim McGuinness and COO Christoph Ortlepp.

Short descriptiontext

ZENOS operates ZENOS Stadium, a VR and desktop platform that hosts immersive virtual esports stadium experiences for tournament organizers, publishers, and fans, using Unreal Engine 5 to render real-time 3D match recreations alongside broadcast content with social voice and avatar features.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual esports stadium, VR spectator platform, immersive esports viewing, 3D match recreation, esports watch party
Industry5 codes
1VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
CodeMPAFALAEPrimaryYes
2Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryNo
3Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing)
CodeMPAGAOAHPrimaryNo
4Gaming & Virtual World Communities
CodeBPAMABAEPrimaryNo
5Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryNo
NAICS code2 codes
  • Amusement Arcades71312
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities71131
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Virtual Esports Spectator Platform
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Platform Access & Hosting Services
TypeSubscription Recurring
Description

Virtual stadium hosting for esports organizers, teams, and creators to run virtual esports events. Tournament organizers handle production while ZENOS provides the platform.

zenosstadium.com
2Virtual Goods & Cosmetics
TypeTransaction Fee
Description

Avatar cosmetics and items purchasable with premium 'credits' currency. Points earned through in-app actions. Cosmetics compatible with ReadyPlayerMe avatar platform.

zenosstadium.com
3Desktop/Non-VR Access
TypeFreemium
Description

Desktop mode available via Oculus for pancake/flat-screen viewing, expanding potential customer base beyond VR headset owners.

zenosstadium.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components2 values
Personnel, Technology or R&D
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

ZENOS operates ZENOS Stadium (also known as Virtex Stadium), an Unreal Engine 5-powered virtual esports stadium platform available via Steam, Oculus, and a web client. It lets fans enter a shared 3D cyberpunk arena with custom avatars, watch live esports broadcasts on a giant screen alongside a real-time 3D recreation of the match, and socialize via spatial voice. The company also licenses the platform to tournament organizers, publishers (e.g., Riot Games), and creators to host branded virtual watch parties.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • First virtual esports stadium to host live events - December 2022
+1 more record
Product overview1 text field

ZENOS Stadium is a single unified virtual stadium platform for watching esports events in an immersive 3D environment. The core ZENOS Stadium (also known as Virtex Stadium) product enables users to create 3D avatars, attend virtual stadium events alongside other fans, and watch esports broadcasts while viewing a live 3D recreation of the match. The platform is powered by several key enabling technologies: Skybox data integration for real-time match visualization in Counter-Strike, NVIDIA GDN cloud infrastructure for web-based streaming, and ReadyPlayerMe avatar customization for personalized user identities. Currently in active development with support for Counter-Strike, League of Legends, and Valorant esports content, the platform is accessible via Steam/PCVR with an experimental web version powered by NVIDIA. ZENOS Stadium is developed by Zenos Interactive Limited, a London-based company.

Product and service1 record
1ZENOS Stadium (Virtex Stadium)
CategoryVirtual Esports Spectator Platform
Description

Virtual reality and desktop esports stadium platform that enables fans to watch live esports competitions together in an immersive 3D environment, creating custom 3D avatars, joining virtual stadium seats, interacting via voice chat, and watching a live broadcast alongside a 3D recreation of the match.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierMajorTypeTechnology or IntegrationAnnounced on2024-10-01
Description

Integration with NVIDIA Graphics Delivery Network (GDN) for cloud gaming and graphics rendering. Enables low-latency streaming for esports watch parties using L40 GPUs and 30+ global data centers. Featured ZENOS esports watch parties on GDN platform.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-10-26
Description

Partnership for watch parties featuring League of Legends Worlds 2023 and Valorant Champions Tour events. ZENOS Stadium customized with LoL branding including Kayle and Aatrox statues and the Worlds Trophy. From Quarterfinals (Nov 2) to Finals (Nov 19) for LoL Worlds.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-08-09
Description

Collaboration for VCT Champions Los Angeles watch party from August 16-26, 2023. Followed successful VCT Masters Tokyo finals playtest earlier in 2023.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2023-05-19
Description

Partnership with Skybox for Counter-Strike integration. Combined Skybox data technology with ZENOS arena to enable real-time 3D recreation of CS matches by transmitting match data into UE5-replicated maps.

5National Esports Professional Association (NEPA)
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2022-12-09
Description

Partnership for inaugural Echo VR event in December 2022, showcasing the world's first virtual esports stadium. NEPA-branded event with best Echo VR esports teams competing.

zenosstadium.com
Strategic tierCoreTypeTechnology or Integration
Description

Third-party IT service provider used for online services functionality.

Strategic tierCoreTypeTechnology or Integration
Description

Third-party IT service provider for game backend services and player data management.

Strategic tierCoreTypeTechnology or Integration
Description

Amazon Web Services Gamelift for server infrastructure and game session management.

Strategic tierCoreTypeTechnology or Integration
Description

Avatar production specialists enabling cross-platform avatar customization. Cosmetics purchased can be used across other apps using ReadyPlayerMe avatars.

Strategic tierCoreTypeTechnology or Integration
Description

Voice spatialization technology for in-game voice communication and chat features.

Strategic tierSupportingTypeTechnology or Integration
Description

Community moderation software (Toxmod) that monitors and moderates user interactions within the Stadium for safety and inclusivity.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Massively social VR platform with persistent worlds, avatar customization, and community events. Overlaps with ZENOS on the immersive social VR venue, avatar expression, and third-party event use case.

2Wave
TypeDirect peer
Description

Virtual entertainment venue for live concerts and events with social interactivity. Closely comparable to ZENOS's watch-party stadium model of staging live broadcast content inside a 3D social environment.

TypeDirect peer
Description

Cross-platform social VR platform with user-generated rooms and games. Comparable to ZENOS as a social VR venue where users gather, watch content together, and interact via avatars and voice chat.

TypeBroad incumbent
Description

Dominant esports and gaming livestreaming platform. Broad incumbent in the same end user behavior (esports viewing) ZENOS targets, but delivered as 2D streams rather than an immersive 3D venue.

TypeOthers
Description

Gaming community platform with team scrims, events, and chat for esports orgs and players. Comparable as a community/event layer underneath the esports audience ZENOS serves, now owned by Roblox.

TypeBroad incumbent
Description

Gaming-native community and voice-chat platform that ZENOS itself uses for beta onboarding and event promotion. Comparable on the gaming community and social-fan engagement layer, though text/voice rather than immersive 3D.

7LIV
TypeEmerging player
Description

Esports creator tools platform that lets streamers add real-time 3D avatars and overlays to broadcasts. Comparable emerging player at the intersection of esports viewing and 3D/avatar-based presentation.

TypeOthers
Description

Esports analytics and gaming companion platform. Adjacent to ZENOS as part of the broader esports fan-engagement ecosystem, though focused on pre/post-match stats rather than live viewing.

9Horizon Worlds (Meta)
TypeBroad incumbent
Description

Meta's social VR world platform with avatar-based gatherings and live events. Comparable broad incumbent in social VR venues, with overlapping watch-party and event-hosting use cases; notably Meta's sunsetting of Echo VR is what originally pressured ZENOS into its pivot.

TypeBroad incumbent
Description

Major esports and gaming livestreaming destination. Comparable as a broad distributor of esports broadcasts that ZENOS must integrate alongside rather than displace.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration6 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ZENOS

Virtual Esports Spectator Platformzenosstadium.com

ZENOS operates ZENOS Stadium, a VR and desktop platform that hosts immersive virtual esports stadium experiences for tournament organizers, publishers, and fans, using Unreal Engine 5 to render real-time 3D match recreations alongside broadcast content with social voice and avatar features.

What ZENOS does

ZENOS (Zenos Interactive Limited, operating as ZENOS Stadium, formerly Virtex Stadium) is a London-based private company founded in 2020 by Tim McGuinness and Christoph Ortlepp that operates a virtual reality and desktop platform for hosting immersive esports spectator experiences. The platform enables tournament organizers, game publishers, and individual creators to run virtual stadium events where fans create customizable avatars (powered by ReadyPlayerMe/Wolf3D), occupy tiered seating in a cyberpunk-themed cyber-stadium, watch broadcast content on a massive main screen alongside a real-time 3D recreation of the match, communicate via spatial voice (Vivox), and interact via inventory items and emotes supporting up to 200 concurrent players per server. Underlying technology is built on Unreal Engine 5, with Skybox data integration for Counter-Strike match reconstruction and NVIDIA Graphics Delivery Network for cloud rendering across 30+ global data centers with L40 GPUs. Community safety is handled via Modulate.ai's Toxmod moderation software.

The platform supports Counter-Strike (closed beta), with partnerships covering League of Legends Worlds 2023 and VALORANT Champions Tour events with Riot Games, plus Counter-Strike integration via Skybox. Distribution is global across Steam (Early Access wishlist), Oculus/Epic Games Stores, and an experimental NVIDIA GDN web version. The company has raised approximately $5M in total funding, including a $3.2M seed round in May 2022 from Anorak Ventures, All Iron Ventures, fov.ventures, Sure Valley, GFC, and athlete investors Andre Schurrle and Mario Götze, with additional capital from Kameha Ventures in October 2025.

ZENOS's revenue streams include recurring subscription-based platform access and hosting services for tournament organizers, transactional revenue from avatar cosmetics and virtual goods purchased with premium credits, and freemium desktop access for non-VR users. The company operates with a 24-person team distributed across 12 countries. ZENOS is not publicly listed and remains founder-controlled under CEO Tim McGuinness and COO Christoph Ortlepp.

ZENOS firmographics

Firmographics
Name
ZENOS
Legal name
Zenos Interactive Limited
Website
https://zenosstadium.com
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
11–50 employees
Short description
ZENOS operates ZENOS Stadium, a VR and desktop platform that hosts immersive virtual esports stadium experiences for tournament organizers, publishers, and fans, using Unreal Engine 5 to render real-time 3D match recreations alongside broadcast content with social voice and avatar features.
Ownership category
akta.pro rank

ZENOS industry classification

Industry
Product category
Virtual Esports Spectator Platform
NAICS
Amusement Arcades (71312), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131)
SIC
Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
akta.pro secondary industries
Esports Platforms & Competitive Gaming Networks (BPAMAKAH), Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH), Gaming & Virtual World Communities (BPAMABAE), Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG)

Keywords

  • Virtual esports stadium
  • VR spectator platform
  • Immersive esports viewing
  • 3D match recreation
  • Esports watch party

Where ZENOS is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

ZENOS business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D

Revenue model

  1. Platform Access & Hosting Services: Virtual stadium hosting for esports organizers, teams, and creators to run virtual esports events. Tournament organizers handle production while ZENOS provides the platform.
  2. Virtual Goods & Cosmetics: Avatar cosmetics and items purchasable with premium 'credits' currency. Points earned through in-app actions. Cosmetics compatible with ReadyPlayerMe avatar platform.
  3. Desktop/Non-VR Access: Desktop mode available via Oculus for pancake/flat-screen viewing, expanding potential customer base beyond VR headset owners.

Go-to-market motion2 records

Distribution channels5 records

Marketing channels7 records

ZENOS product offering

Product offering

Core offering

ZENOS operates ZENOS Stadium (also known as Virtex Stadium), an Unreal Engine 5-powered virtual esports stadium platform available via Steam, Oculus, and a web client. It lets fans enter a shared 3D cyberpunk arena with custom avatars, watch live esports broadcasts on a giant screen alongside a real-time 3D recreation of the match, and socialize via spatial voice. The company also licenses the platform to tournament organizers, publishers (e.g., Riot Games), and creators to host branded virtual watch parties.

Product overview

ZENOS Stadium is a single unified virtual stadium platform for watching esports events in an immersive 3D environment. The core ZENOS Stadium (also known as Virtex Stadium) product enables users to create 3D avatars, attend virtual stadium events alongside other fans, and watch esports broadcasts while viewing a live 3D recreation of the match. The platform is powered by several key enabling technologies: Skybox data integration for real-time match visualization in Counter-Strike, NVIDIA GDN cloud infrastructure for web-based streaming, and ReadyPlayerMe avatar customization for personalized user identities. Currently in active development with support for Counter-Strike, League of Legends, and Valorant esports content, the platform is accessible via Steam/PCVR with an experimental web version powered by NVIDIA. ZENOS Stadium is developed by Zenos Interactive Limited, a London-based company.

Differentiator

Problem solved

Functional benefit

Products and services

  • ZENOS Stadium (Virtex Stadium) Virtual reality and desktop esports stadium platform that enables fans to watch live esports competitions together in an immersive 3D environment, creating custom 3D avatars, joining virtual stadium seats, interacting via voice chat, and watching a live broadcast alongside a 3D recreation of the match.

Quantifiable outcome

  • First virtual esports stadium to host live events - December 2022
  • +1 more outcomes

Companies that use ZENOS

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles2 records

ZENOS technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration6 records

Feature7 records

ZENOS partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered major, core, minor and supporting.

  • NVIDIAmajorTechnology or Integration · 1 October 2024Integration with NVIDIA Graphics Delivery Network (GDN) for cloud gaming and graphics rendering. Enables low-latency streaming for esports watch parties using L40 GPUs and 30+ global data centers. Featured ZENOS esports watch parties on GDN platform.
  • Riot GamescoreStrategic or Co-development Partner · 26 October 2023Partnership for watch parties featuring League of Legends Worlds 2023 and Valorant Champions Tour events. ZENOS Stadium customized with LoL branding including Kayle and Aatrox statues and the Worlds Trophy. From Quarterfinals (Nov 2) to Finals (Nov 19) for LoL Worlds.
  • Riot GamescoreStrategic or Co-development Partner · 9 August 2023Collaboration for VCT Champions Los Angeles watch party from August 16-26, 2023. Followed successful VCT Masters Tokyo finals playtest earlier in 2023.
  • SkyboxcoreTechnology or Integration · 19 May 2023Partnership with Skybox for Counter-Strike integration. Combined Skybox data technology with ZENOS arena to enable real-time 3D recreation of CS matches by transmitting match data into UE5-replicated maps.
  • National Esports Professional Association (NEPA)minorStrategic or Co-development Partner · 9 December 2022Partnership for inaugural Echo VR event in December 2022, showcasing the world's first virtual esports stadium. NEPA-branded event with best Echo VR esports teams competing.
  • Epic Online ServicescoreTechnology or IntegrationThird-party IT service provider used for online services functionality.
  • Microsoft PlayfabcoreTechnology or IntegrationThird-party IT service provider for game backend services and player data management.
  • AWS / GameliftcoreTechnology or IntegrationAmazon Web Services Gamelift for server infrastructure and game session management.
  • ReadyPlayerMe / Wolf3DcoreTechnology or IntegrationAvatar production specialists enabling cross-platform avatar customization. Cosmetics purchased can be used across other apps using ReadyPlayerMe avatars.
  • VivoxcoreTechnology or IntegrationVoice spatialization technology for in-game voice communication and chat features.
  • Modulate.aisupportingTechnology or IntegrationCommunity moderation software (Toxmod) that monitors and moderates user interactions within the Stadium for safety and inclusivity.

Scale indicators7 records

Recent moves6 records

Expansion highlights6 records

ZENOS competitors and assessment

Company assessment

Direct peers

  • VRChat: Massively social VR platform with persistent worlds, avatar customization, and community events. Overlaps with ZENOS on the immersive social VR venue, avatar expression, and third-party event use case.
  • Wave: Virtual entertainment venue for live concerts and events with social interactivity. Closely comparable to ZENOS's watch-party stadium model of staging live broadcast content inside a 3D social environment.
  • Rec Room: Cross-platform social VR platform with user-generated rooms and games. Comparable to ZENOS as a social VR venue where users gather, watch content together, and interact via avatars and voice chat.

Broad incumbents

  • Twitch: Dominant esports and gaming livestreaming platform. Broad incumbent in the same end user behavior (esports viewing) ZENOS targets, but delivered as 2D streams rather than an immersive 3D venue.
  • Discord: Gaming-native community and voice-chat platform that ZENOS itself uses for beta onboarding and event promotion. Comparable on the gaming community and social-fan engagement layer, though text/voice rather than immersive 3D.
  • Horizon Worlds (Meta): Meta's social VR world platform with avatar-based gatherings and live events. Comparable broad incumbent in social VR venues, with overlapping watch-party and event-hosting use cases; notably Meta's sunsetting of Echo VR is what originally pressured ZENOS into its pivot.
  • YouTube Gaming: Major esports and gaming livestreaming destination. Comparable as a broad distributor of esports broadcasts that ZENOS must integrate alongside rather than displace.

Others

  • Guilded: Gaming community platform with team scrims, events, and chat for esports orgs and players. Comparable as a community/event layer underneath the esports audience ZENOS serves, now owned by Roblox.
  • Mobalytics: Esports analytics and gaming companion platform. Adjacent to ZENOS as part of the broader esports fan-engagement ecosystem, though focused on pre/post-match stats rather than live viewing.

Emerging players

  • LIV: Esports creator tools platform that lets streamers add real-time 3D avatars and overlays to broadcasts. Comparable emerging player at the intersection of esports viewing and 3D/avatar-based presentation.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

ZENOS social profiles

Digital presence

ZENOS financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ZENOS leadership team

Management profile

Number of profiles

Profiles2 records

ZENOS funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

ZENOS M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about ZENOS

What does ZENOS do?

ZENOS operates ZENOS Stadium (also known as Virtex Stadium), an Unreal Engine 5-powered virtual esports stadium platform available via Steam, Oculus, and a web client. It lets fans enter a shared 3D cyberpunk arena with custom avatars, watch live esports broadcasts on a giant screen alongside a real-time 3D recreation of the match, and socialize via spatial voice. The company also licenses the platform to tournament organizers, publishers (e.g., Riot Games), and creators to host branded virtual watch parties.

Is ZENOS a public or private company?

ZENOS is a private company. It is classified as venture growth investor backed and is currently operating.

When was ZENOS founded?

ZENOS was founded in 2020. It employs 11 to 50 people.

Where is ZENOS based?

ZENOS is headquartered in London, United Kingdom, in the Europe region.

How does ZENOS make money?

Three revenue lines are on record. Platform Access & Hosting Services are the primary driver. The others are virtual Goods & Cosmetics and desktop/Non-VR Access.

Who are ZENOS's main competitors?

Direct peers on record are VRChat, Wave and Rec Room. Broad incumbents are Twitch, Discord, Horizon Worlds (Meta) and YouTube Gaming. Others are Guilded and Mobalytics. LIV is listed as an emerging player.

Does ZENOS have an API?

No public API is recorded for ZENOS.

What industry is ZENOS in?

ZENOS's product category is Virtual Esports Spectator Platform. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of BPAMAKAH, Esports Platforms & Competitive Gaming Networks. Its NAICS code is 71312 and its SIC code is 7900.

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