INSOMNIA GAMING LIMITED
Insomnia Gaming Limited operates the UK's longest-running gaming festival, founded in 1999, hosting esports tournaments, BYOC LAN events, and community gatherings. The company currently has its 2026 event cancelled and is operationally paused.
- Company typePrivate
- Founded1999
- HeadquartersLondon, United Kingdom
- Headcount—
- GTM typeB2B and B2C
- OfferingServices
What INSOMNIA GAMING LIMITED does
Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running gaming event, founded in 1999 as a 300-player LAN party and grown across 70+ editions to host over 40,000 visitors at peak events at the Birmingham NEC. The legal entity was formally incorporated in 2025 in England and Wales (company number 16620295), with a registered office at 167-169 Great Portland Street, London. The festival combines a full-scale Bring Your Own Computer (BYOC) LAN powered by EPIC.LAN, competitive esports tournaments across six major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty 4) managed via Battlefy, an indie game demo zone, cosplay competitions, and a 24-hour livestream into a multi-day event positioned as 'the Glastonbury of Gaming'.
The business is event-driven with revenue derived from five primary streams: consumer ticket sales (general admission, LAN, camping, priority), exhibitor and sponsor fees from technology and hardware brands, esports tournament entry fees, merchandise sales via Promotional Warehouse, and LAN raffle proceeds. Customer segments are split between individual gaming enthusiasts (the primary consumer base) and B2B technology/hardware exhibitors (the primary sponsor base), with secondary segments including educational institutions and indie developers. Distribution is entirely UK-domestic via the official website and third-party ticketing through See Tickets, with marketing across Discord, social media, email newsletters, and earned media.
The company announced the cancellation of its i74 event scheduled for 30 April to 3 May 2026 on 3 March 2026, citing reduced investment from major technology and hardware brands in live events and rising production costs. The press release stated the festival will 'rest' pending a healthier sponsorship landscape, with all tickets and exhibitor bookings fully refunded. The company remains legally incorporated but is operationally paused with no public timeline for a return event.
INSOMNIA GAMING LIMITED firmographics
Firmographics- Name
- INSOMNIA GAMING LIMITED
- Legal name
- Insomnia Gaming Limited
- Website
- https://insomniagamingfestival.com
- Company type
- Private
- Founded year
- 1999
- Operating status
- Operating
- Short description
- Insomnia Gaming Limited operates the UK's longest-running gaming festival, founded in 1999, hosting esports tournaments, BYOC LAN events, and community gatherings. The company currently has its 2026 event cancelled and is operationally paused.
- Ownership category
- akta.pro rank
INSOMNIA GAMING LIMITED industry classification
Industry- Product category
- Gaming Events & Esports Festivals
- NAICS
- Spectator Sports (71121), Other Spectator Sports (711219)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Esports Festival & Multi-Title Events (MPAKANAJ)
- akta.pro secondary industries
- Esports & Gaming Events (THAJAFAG), Professional Esports Leagues & Seasonal Competitions (MPAGANAC)
Keywords
Where INSOMNIA GAMING LIMITED is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices3 records
Markets served
INSOMNIA GAMING LIMITED business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure
Revenue model
- Event Ticket Sales: Revenue generated from sale of general admission, LAN, camping, and priority tickets to attendees of the Insomnia Gaming Festival. All ticket holders receive full refund if event is cancelled.
- Exhibitor and Sponsor Fees: Revenue from technology and hardware brands renting expo floor space and exhibiting at the festival. The expo floor is described as a defining part of the Insomnia experience where attendees interact with new hardware and emerging products. Note: i74 was cancelled due to insufficient sponsorship and exhibitor presence.
- Esports Tournament Entry Fees: Revenue from competitive esports tournament registrations across multiple game titles.
- Merchandise Sales: Insomnia branded merchandise sold through partnership with Promotional Warehouse.
- LAN Raffle and Prize Draws: Raffle ticket-supported activities during the event with prizes distributed to winners.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | General Admission |
| One time/ perpetual license | Pay-as-you-go | LAN Tickets |
| One time/ perpetual license | Pay-as-you-go | Camping Tickets |
| One time/ perpetual license | Pay-as-you-go | Priority Tickets |
| Freemium | Pay-as-you-go | Free Tickets |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels8 records
INSOMNIA GAMING LIMITED product offering
Product offeringCore offering
Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running multi-day gaming event, founded in 1999. The festival combines competitive esports tournaments across major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty 4), a BYOC LAN area powered by EPIC.LAN, the Modern Wolf Indie Game Demo Zone, cosplay competitions, a signature pub quiz, and a continuous 24-hour livestream. Revenue is generated primarily through consumer ticket sales (general admission, LAN, camping, priority tiers), exhibitor and sponsor fees from technology and hardware brands, esports tournament entry fees, and merchandise sales.
Product overview
Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running gaming event since 1999. The core offering is a multi-day gaming festival featuring esports tournaments across major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty), a BYOC LAN area powered by EPIC.LAN, the Modern Wolf Indie Game Demo Zone for indie game showcases, the signature Insomnia Pub Quiz, cosplay competitions, and 24-hour live streaming. The festival has evolved from a 300-player LAN party to hosting over 40,000 visitors at venues including the Birmingham NEC. Additional offerings include camping packages for multi-day attendees and various ticket tiers (Day, Family, Weekend, LAN, Priority) to serve different audience segments.
Differentiator
Problem solved
Functional benefit
Products and services
- Insomnia Gaming Festival The UK's longest-running and most celebrated gaming event, often called 'the Glastonbury of Gaming.' The multi-day festival brings together gamers, esports competitors, cosplayers, indie developers, and content creators and features competitive esports tournaments, a BYOC LAN, indie game demos, cosplay competitions, a signature pub quiz, and 24-hour livestream coverage. Tickets are sold to individual consumers and families, with exhibitor and sponsor packages sold to technology and hardware brands.
- Camping Packages On-site camping facilities for multi-day festival attendees, sold as a separate ticket tier. Camping tickets permit use of designated camping space at the festival venue; equipment such as tents and bedding must be brought by attendees. Restricted to individuals aged 16 or over.
Quantifiable outcome
- Over 40,000 visitors at peak events
- +2 more outcomes
Companies that use INSOMNIA GAMING LIMITED
Customer profileSegments5 records
Ideal customer profiles4 records
INSOMNIA GAMING LIMITED technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
Feature4 records
INSOMNIA GAMING LIMITED partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and minor.
- EPIC.LANcoreEPIC.LAN powers the Bring Your Own Computer (BYOC) LAN infrastructure at Insomnia events, providing the high-speed local network infrastructure that enables attendees to connect their gaming rigs and participate in LAN multiplayer gaming. This is described as a 'full-scale BYOC LAN powered by EPIC.LAN' for i74.
- BattlefycoreBattlefy is used as the tournament platform for esports competitions, with tournament entrants' data retained for 30 days from the end of the tournament or prize payment. See Battlefy Privacy Policy for data handling details.
- See TicketscorePrimary third-party ticketing agent for Insomnia Gaming Festival. See Tickets processes ticket purchases, retains archived data for 15 years, and handles refund processing. All ticket holders receive booking confirmations and electronic tickets via email.
- MailchimpminorEmail marketing and newsletter platform used for direct communications with ticket purchasers and subscribers. Mailchimp retains archived data for 15 years and is used for newsletter and marketing email retention.
- Promotional WarehouseminorPartner for Insomnia merchandise purchasing, managing merchandise fulfilment and delivery for branded festival merchandise.
- Venues (NEC, Telford, Ricoh, Newbury)coreInsomnia has been held at venues including Newbury Racecourse, Telford International Centre, Ricoh Arena, and Birmingham NEC. These large venues have hosted the festival at various points, with the NEC hosting over 40,000 visitors at peak.
Scale indicators7 records
Recent moves6 records
Expansion highlights4 records
INSOMNIA GAMING LIMITED competitors and assessment
Company assessmentBroad incumbents
- ESL Gaming: ESL is one of the world's largest esports tournament and event operators, running major leagues, online competitions, and large-scale live events. It overlaps with Insomnia's competitive esports tournament programming at a much broader geographic scale.
- PAX: PAX operates the most established multi-city gaming convention franchise in the US and Australia, combining esports tournaments, exhibitor halls, panels, and community content. It competes for the same attendee mindshare and publisher/tech sponsorship dollars globally.
- TwitchCon: TwitchCon is the annual convention for Twitch's creator and viewer community, including esports showcases, creator meet-and-greets, and livestream programming. It competes for content creator and live-streaming sponsor attention relevant to Insomnia's programming.
- gamescom: gamescom is the world's largest gaming trade and consumer event, hosted annually in Cologne. It competes for global publisher, hardware, and platform partner marketing spend with Insomnia's expo-floor monetisation layer.
- MCM Comic Con: MCM Comic Con runs multi-genre pop culture events across the UK and Europe with strong cosplay and gaming components. It overlaps with Insomnia's cosplay competitions, family attendance base, and UK consumer gaming calendar.
Emerging players
- LANFest: LANFest is a community-run LAN party network historically active in North America, built around BYOC multiplayer gaming sessions. It overlaps with Insomnia's BYOC format and grassroots community positioning, though at smaller scale.
Direct peers
- DreamHack: DreamHack operates large-scale LAN-based gaming festivals with esports tournaments and a multi-day, multi-title community format. It is the closest functional and experiential analogue to Insomnia Gaming Festival globally.
- EGX: EGX is the UK's flagship consumer gaming event held at ExCeL London, combining esports tournaments, publisher showcases, and community activities. It directly competes for UK gaming attendees and exhibitor sponsorship budgets.
- Epic.LAN: Epic.LAN is a UK-based LAN event organiser that already powers Insomnia's BYOC infrastructure and operates its own community LAN events. It is a direct UK LAN-event competitor and a strategic partner-overlap.
Regional players
- Gamers8: Gamers8 is the large-scale Saudi Arabian summer gaming and esports festival held in Riyadh. It is a comparable multi-title esports + community festival model, but operates in a distinct geographic market with state-driven sponsorship dynamics.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
INSOMNIA GAMING LIMITED financial estimates
Financial estimateRevenue estimate
Valuation estimate
INSOMNIA GAMING LIMITED leadership team
Management profileNumber of profiles
Profiles1 record
INSOMNIA GAMING LIMITED funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
INSOMNIA GAMING LIMITED M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about INSOMNIA GAMING LIMITED
What does INSOMNIA GAMING LIMITED do?
Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running multi-day gaming event, founded in 1999. The festival combines competitive esports tournaments across major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty 4), a BYOC LAN area powered by EPIC.LAN, the Modern Wolf Indie Game Demo Zone, cosplay competitions, a signature pub quiz, and a continuous 24-hour livestream. Revenue is generated primarily through consumer ticket sales (general admission, LAN, camping, priority tiers), exhibitor and sponsor fees from technology and hardware brands, esports tournament entry fees, and merchandise sales.
Is INSOMNIA GAMING LIMITED a public or private company?
INSOMNIA GAMING LIMITED is a private company. It is classified as unknown and is currently operating.
When was INSOMNIA GAMING LIMITED founded?
INSOMNIA GAMING LIMITED was founded in 1999.
Where is INSOMNIA GAMING LIMITED based?
INSOMNIA GAMING LIMITED is headquartered in London, United Kingdom, in the Europe region.
How does INSOMNIA GAMING LIMITED make money?
Five revenue lines are on record. Event Ticket Sales are the primary driver. The others are exhibitor and Sponsor Fees, esports Tournament Entry Fees, merchandise Sales and LAN Raffle and Prize Draws.
Who are INSOMNIA GAMING LIMITED's main competitors?
Broad incumbents on record are ESL Gaming, PAX, TwitchCon, gamescom and MCM Comic Con. LANFest is listed as an emerging player. Direct peers are DreamHack, EGX and Epic.LAN. Gamers8 is listed as a regional player.
Does INSOMNIA GAMING LIMITED have an API?
No public API is recorded for INSOMNIA GAMING LIMITED.
What industry is INSOMNIA GAMING LIMITED in?
INSOMNIA GAMING LIMITED's product category is Gaming Events & Esports Festivals. Its primary akta.pro industry code is MPAKANAJ, Esports Festival & Multi-Title Events, with a secondary code of THAJAFAG, Esports & Gaming Events. Its NAICS code is 71121 and its SIC code is 7900.