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INSOMNIA GAMING LIMITED

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uuid028rf9y

Namestring
INSOMNIA GAMING LIMITED
Legal namestring
Insomnia Gaming Limited
Company typeenum
Private
Founded yearint
1999
Descriptiontext

Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running gaming event, founded in 1999 as a 300-player LAN party and grown across 70+ editions to host over 40,000 visitors at peak events at the Birmingham NEC. The legal entity was formally incorporated in 2025 in England and Wales (company number 16620295), with a registered office at 167-169 Great Portland Street, London. The festival combines a full-scale Bring Your Own Computer (BYOC) LAN powered by EPIC.LAN, competitive esports tournaments across six major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty 4) managed via Battlefy, an indie game demo zone, cosplay competitions, and a 24-hour livestream into a multi-day event positioned as 'the Glastonbury of Gaming'.

The business is event-driven with revenue derived from five primary streams: consumer ticket sales (general admission, LAN, camping, priority), exhibitor and sponsor fees from technology and hardware brands, esports tournament entry fees, merchandise sales via Promotional Warehouse, and LAN raffle proceeds. Customer segments are split between individual gaming enthusiasts (the primary consumer base) and B2B technology/hardware exhibitors (the primary sponsor base), with secondary segments including educational institutions and indie developers. Distribution is entirely UK-domestic via the official website and third-party ticketing through See Tickets, with marketing across Discord, social media, email newsletters, and earned media.

The company announced the cancellation of its i74 event scheduled for 30 April to 3 May 2026 on 3 March 2026, citing reduced investment from major technology and hardware brands in live events and rising production costs. The press release stated the festival will 'rest' pending a healthier sponsorship landscape, with all tickets and exhibitor bookings fully refunded. The company remains legally incorporated but is operationally paused with no public timeline for a return event.

Short descriptiontext

Insomnia Gaming Limited operates the UK's longest-running gaming festival, founded in 1999, hosting esports tournaments, BYOC LAN events, and community gatherings. The company currently has its 2026 event cancelled and is operationally paused.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
gaming events, esports tournaments, LAN party, gaming festival, consumer gaming events
Industry3 codes
1Esports Festival & Multi-Title Events
CodeMPAKANAJPrimaryYes
2Esports & Gaming Events
CodeTHAJAFAGPrimaryNo
3Professional Esports Leagues & Seasonal Competitions
CodeMPAGANACPrimaryNo
NAICS code2 codes
  • Spectator Sports71121
  • Other Spectator Sports711219
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Gaming Events & Esports Festivals
No data
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model5 records
1Event Ticket Sales
TypeOne Time License
Description

Revenue generated from sale of general admission, LAN, camping, and priority tickets to attendees of the Insomnia Gaming Festival. All ticket holders receive full refund if event is cancelled.

insomniagamingfestival.com
2Exhibitor and Sponsor Fees
TypeTransaction Fee
Description

Revenue from technology and hardware brands renting expo floor space and exhibiting at the festival. The expo floor is described as a defining part of the Insomnia experience where attendees interact with new hardware and emerging products. Note: i74 was cancelled due to insufficient sponsorship and exhibitor presence.

insomniagamingfestival.com
3Esports Tournament Entry Fees
TypeTransaction Fee
Description

Revenue from competitive esports tournament registrations across multiple game titles.

insomniagamingfestival.com
4Merchandise Sales
TypeHardware Sales
Description

Insomnia branded merchandise sold through partnership with Promotional Warehouse.

insomniagamingfestival.com
5LAN Raffle and Prize Draws
TypeTransaction Fee
Description

Raffle ticket-supported activities during the event with prizes distributed to winners.

insomniagamingfestival.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure
Pricing details5 tiers
1General Admission
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Standard event entry ticket. Non-refundable unless event cancelled.

insomniagamingfestival.com
2LAN Tickets
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Bring Your Own Computer access. May be cancelled up to 60 days before the first live LAN day; after this time, non-refundable.

insomniagamingfestival.com
3Camping Tickets
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Permits use of designated camping space. Only available to individuals aged 16 or over.

insomniagamingfestival.com
4Priority Tickets
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Includes priority stage access (not applicable to evening entertainment). Priority check-in times apply.

insomniagamingfestival.com
5Free Tickets
ModelFreemiumBilling cadencePay-as-you-go
Notes

Children under 12 and carers/essential companions receive free admission.

insomniagamingfestival.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running multi-day gaming event, founded in 1999. The festival combines competitive esports tournaments across major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty 4), a BYOC LAN area powered by EPIC.LAN, the Modern Wolf Indie Game Demo Zone, cosplay competitions, a signature pub quiz, and a continuous 24-hour livestream. Revenue is generated primarily through consumer ticket sales (general admission, LAN, camping, priority tiers), exhibitor and sponsor fees from technology and hardware brands, esports tournament entry fees, and merchandise sales.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Over 40,000 visitors at peak events
+2 more records
Product overview1 text field

Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running gaming event since 1999. The core offering is a multi-day gaming festival featuring esports tournaments across major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty), a BYOC LAN area powered by EPIC.LAN, the Modern Wolf Indie Game Demo Zone for indie game showcases, the signature Insomnia Pub Quiz, cosplay competitions, and 24-hour live streaming. The festival has evolved from a 300-player LAN party to hosting over 40,000 visitors at venues including the Birmingham NEC. Additional offerings include camping packages for multi-day attendees and various ticket tiers (Day, Family, Weekend, LAN, Priority) to serve different audience segments.

Product and service2 records
1Insomnia Gaming Festival
CategoryGaming Events / Festivals
Description

The UK's longest-running and most celebrated gaming event, often called 'the Glastonbury of Gaming.' The multi-day festival brings together gamers, esports competitors, cosplayers, indie developers, and content creators and features competitive esports tournaments, a BYOC LAN, indie game demos, cosplay competitions, a signature pub quiz, and 24-hour livestream coverage. Tickets are sold to individual consumers and families, with exhibitor and sponsor packages sold to technology and hardware brands.

2Camping Packages
CategoryEvent Accommodation / Add-on
Description

On-site camping facilities for multi-day festival attendees, sold as a separate ticket tier. Camping tickets permit use of designated camping space at the festival venue; equipment such as tents and bedding must be brought by attendees. Restricted to individuals aged 16 or over.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
Strategic tierCoreTypeTechnology or Integration
Description

EPIC.LAN powers the Bring Your Own Computer (BYOC) LAN infrastructure at Insomnia events, providing the high-speed local network infrastructure that enables attendees to connect their gaming rigs and participate in LAN multiplayer gaming. This is described as a 'full-scale BYOC LAN powered by EPIC.LAN' for i74.

Strategic tierCoreTypeTechnology or Integration
Description

Battlefy is used as the tournament platform for esports competitions, with tournament entrants' data retained for 30 days from the end of the tournament or prize payment. See Battlefy Privacy Policy for data handling details.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Primary third-party ticketing agent for Insomnia Gaming Festival. See Tickets processes ticket purchases, retains archived data for 15 years, and handles refund processing. All ticket holders receive booking confirmations and electronic tickets via email.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Email marketing and newsletter platform used for direct communications with ticket purchasers and subscribers. Mailchimp retains archived data for 15 years and is used for newsletter and marketing email retention.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Partner for Insomnia merchandise purchasing, managing merchandise fulfilment and delivery for branded festival merchandise.

Strategic tierCoreTypeOthers
Description

Insomnia has been held at venues including Newbury Racecourse, Telford International Centre, Ricoh Arena, and Birmingham NEC. These large venues have hosted the festival at various points, with the NEC hosting over 40,000 visitors at peak.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

ESL is one of the world's largest esports tournament and event operators, running major leagues, online competitions, and large-scale live events. It overlaps with Insomnia's competitive esports tournament programming at a much broader geographic scale.

TypeEmerging player
Description

LANFest is a community-run LAN party network historically active in North America, built around BYOC multiplayer gaming sessions. It overlaps with Insomnia's BYOC format and grassroots community positioning, though at smaller scale.

3PAX
TypeBroad incumbent
Description

PAX operates the most established multi-city gaming convention franchise in the US and Australia, combining esports tournaments, exhibitor halls, panels, and community content. It competes for the same attendee mindshare and publisher/tech sponsorship dollars globally.

TypeDirect peer
Description

DreamHack operates large-scale LAN-based gaming festivals with esports tournaments and a multi-day, multi-title community format. It is the closest functional and experiential analogue to Insomnia Gaming Festival globally.

5Gamers8
TypeRegional player
Description

Gamers8 is the large-scale Saudi Arabian summer gaming and esports festival held in Riyadh. It is a comparable multi-title esports + community festival model, but operates in a distinct geographic market with state-driven sponsorship dynamics.

6TwitchCon
TypeBroad incumbent
Description

TwitchCon is the annual convention for Twitch's creator and viewer community, including esports showcases, creator meet-and-greets, and livestream programming. It competes for content creator and live-streaming sponsor attention relevant to Insomnia's programming.

TypeBroad incumbent
Description

gamescom is the world's largest gaming trade and consumer event, hosted annually in Cologne. It competes for global publisher, hardware, and platform partner marketing spend with Insomnia's expo-floor monetisation layer.

8EGX
TypeDirect peer
Description

EGX is the UK's flagship consumer gaming event held at ExCeL London, combining esports tournaments, publisher showcases, and community activities. It directly competes for UK gaming attendees and exhibitor sponsorship budgets.

TypeDirect peer
Description

Epic.LAN is a UK-based LAN event organiser that already powers Insomnia's BYOC infrastructure and operates its own community LAN events. It is a direct UK LAN-event competitor and a strategic partner-overlap.

TypeBroad incumbent
Description

MCM Comic Con runs multi-genre pop culture events across the UK and Europe with strong cosplay and gaming components. It overlaps with Insomnia's cosplay competitions, family attendance base, and UK consumer gaming calendar.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

INSOMNIA GAMING LIMITED

Gaming Events & Esports Festivalsinsomniagamingfestival.com

Insomnia Gaming Limited operates the UK's longest-running gaming festival, founded in 1999, hosting esports tournaments, BYOC LAN events, and community gatherings. The company currently has its 2026 event cancelled and is operationally paused.

What INSOMNIA GAMING LIMITED does

Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running gaming event, founded in 1999 as a 300-player LAN party and grown across 70+ editions to host over 40,000 visitors at peak events at the Birmingham NEC. The legal entity was formally incorporated in 2025 in England and Wales (company number 16620295), with a registered office at 167-169 Great Portland Street, London. The festival combines a full-scale Bring Your Own Computer (BYOC) LAN powered by EPIC.LAN, competitive esports tournaments across six major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty 4) managed via Battlefy, an indie game demo zone, cosplay competitions, and a 24-hour livestream into a multi-day event positioned as 'the Glastonbury of Gaming'.

The business is event-driven with revenue derived from five primary streams: consumer ticket sales (general admission, LAN, camping, priority), exhibitor and sponsor fees from technology and hardware brands, esports tournament entry fees, merchandise sales via Promotional Warehouse, and LAN raffle proceeds. Customer segments are split between individual gaming enthusiasts (the primary consumer base) and B2B technology/hardware exhibitors (the primary sponsor base), with secondary segments including educational institutions and indie developers. Distribution is entirely UK-domestic via the official website and third-party ticketing through See Tickets, with marketing across Discord, social media, email newsletters, and earned media.

The company announced the cancellation of its i74 event scheduled for 30 April to 3 May 2026 on 3 March 2026, citing reduced investment from major technology and hardware brands in live events and rising production costs. The press release stated the festival will 'rest' pending a healthier sponsorship landscape, with all tickets and exhibitor bookings fully refunded. The company remains legally incorporated but is operationally paused with no public timeline for a return event.

INSOMNIA GAMING LIMITED firmographics

Firmographics
Name
INSOMNIA GAMING LIMITED
Legal name
Insomnia Gaming Limited
Website
https://insomniagamingfestival.com
Company type
Private
Founded year
1999
Operating status
Operating
Short description
Insomnia Gaming Limited operates the UK's longest-running gaming festival, founded in 1999, hosting esports tournaments, BYOC LAN events, and community gatherings. The company currently has its 2026 event cancelled and is operationally paused.
Ownership category
akta.pro rank

INSOMNIA GAMING LIMITED industry classification

Industry
Product category
Gaming Events & Esports Festivals
NAICS
Spectator Sports (71121), Other Spectator Sports (711219)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Esports Festival & Multi-Title Events (MPAKANAJ)
akta.pro secondary industries
Esports & Gaming Events (THAJAFAG), Professional Esports Leagues & Seasonal Competitions (MPAGANAC)

Keywords

  • Gaming events
  • Esports tournaments
  • LAN party
  • Gaming festival
  • Consumer gaming events

Where INSOMNIA GAMING LIMITED is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices3 records

Markets served

INSOMNIA GAMING LIMITED business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure

Revenue model

  1. Event Ticket Sales: Revenue generated from sale of general admission, LAN, camping, and priority tickets to attendees of the Insomnia Gaming Festival. All ticket holders receive full refund if event is cancelled.
  2. Exhibitor and Sponsor Fees: Revenue from technology and hardware brands renting expo floor space and exhibiting at the festival. The expo floor is described as a defining part of the Insomnia experience where attendees interact with new hardware and emerging products. Note: i74 was cancelled due to insufficient sponsorship and exhibitor presence.
  3. Esports Tournament Entry Fees: Revenue from competitive esports tournament registrations across multiple game titles.
  4. Merchandise Sales: Insomnia branded merchandise sold through partnership with Promotional Warehouse.
  5. LAN Raffle and Prize Draws: Raffle ticket-supported activities during the event with prizes distributed to winners.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goGeneral Admission
One time/ perpetual licensePay-as-you-goLAN Tickets
One time/ perpetual licensePay-as-you-goCamping Tickets
One time/ perpetual licensePay-as-you-goPriority Tickets
FreemiumPay-as-you-goFree Tickets

Go-to-market motion1 record

Distribution channels3 records

Marketing channels8 records

INSOMNIA GAMING LIMITED product offering

Product offering

Core offering

Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running multi-day gaming event, founded in 1999. The festival combines competitive esports tournaments across major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty 4), a BYOC LAN area powered by EPIC.LAN, the Modern Wolf Indie Game Demo Zone, cosplay competitions, a signature pub quiz, and a continuous 24-hour livestream. Revenue is generated primarily through consumer ticket sales (general admission, LAN, camping, priority tiers), exhibitor and sponsor fees from technology and hardware brands, esports tournament entry fees, and merchandise sales.

Product overview

Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running gaming event since 1999. The core offering is a multi-day gaming festival featuring esports tournaments across major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty), a BYOC LAN area powered by EPIC.LAN, the Modern Wolf Indie Game Demo Zone for indie game showcases, the signature Insomnia Pub Quiz, cosplay competitions, and 24-hour live streaming. The festival has evolved from a 300-player LAN party to hosting over 40,000 visitors at venues including the Birmingham NEC. Additional offerings include camping packages for multi-day attendees and various ticket tiers (Day, Family, Weekend, LAN, Priority) to serve different audience segments.

Differentiator

Problem solved

Functional benefit

Products and services

  • Insomnia Gaming Festival The UK's longest-running and most celebrated gaming event, often called 'the Glastonbury of Gaming.' The multi-day festival brings together gamers, esports competitors, cosplayers, indie developers, and content creators and features competitive esports tournaments, a BYOC LAN, indie game demos, cosplay competitions, a signature pub quiz, and 24-hour livestream coverage. Tickets are sold to individual consumers and families, with exhibitor and sponsor packages sold to technology and hardware brands.
  • Camping Packages On-site camping facilities for multi-day festival attendees, sold as a separate ticket tier. Camping tickets permit use of designated camping space at the festival venue; equipment such as tents and bedding must be brought by attendees. Restricted to individuals aged 16 or over.

Quantifiable outcome

  • Over 40,000 visitors at peak events
  • +2 more outcomes

Companies that use INSOMNIA GAMING LIMITED

Customer profile

Segments5 records

Ideal customer profiles4 records

INSOMNIA GAMING LIMITED technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Feature4 records

INSOMNIA GAMING LIMITED partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core and minor.

  • EPIC.LANcoreTechnology or IntegrationEPIC.LAN powers the Bring Your Own Computer (BYOC) LAN infrastructure at Insomnia events, providing the high-speed local network infrastructure that enables attendees to connect their gaming rigs and participate in LAN multiplayer gaming. This is described as a 'full-scale BYOC LAN powered by EPIC.LAN' for i74.
  • BattlefycoreTechnology or IntegrationBattlefy is used as the tournament platform for esports competitions, with tournament entrants' data retained for 30 days from the end of the tournament or prize payment. See Battlefy Privacy Policy for data handling details.
  • See TicketscoreChannel Partner/ Reseller/ DistributorPrimary third-party ticketing agent for Insomnia Gaming Festival. See Tickets processes ticket purchases, retains archived data for 15 years, and handles refund processing. All ticket holders receive booking confirmations and electronic tickets via email.
  • MailchimpminorChannel Partner/ Reseller/ DistributorEmail marketing and newsletter platform used for direct communications with ticket purchasers and subscribers. Mailchimp retains archived data for 15 years and is used for newsletter and marketing email retention.
  • Promotional WarehouseminorChannel Partner/ Reseller/ DistributorPartner for Insomnia merchandise purchasing, managing merchandise fulfilment and delivery for branded festival merchandise.
  • Venues (NEC, Telford, Ricoh, Newbury)coreOthersInsomnia has been held at venues including Newbury Racecourse, Telford International Centre, Ricoh Arena, and Birmingham NEC. These large venues have hosted the festival at various points, with the NEC hosting over 40,000 visitors at peak.

Scale indicators7 records

Recent moves6 records

Expansion highlights4 records

INSOMNIA GAMING LIMITED competitors and assessment

Company assessment

Broad incumbents

  • ESL Gaming: ESL is one of the world's largest esports tournament and event operators, running major leagues, online competitions, and large-scale live events. It overlaps with Insomnia's competitive esports tournament programming at a much broader geographic scale.
  • PAX: PAX operates the most established multi-city gaming convention franchise in the US and Australia, combining esports tournaments, exhibitor halls, panels, and community content. It competes for the same attendee mindshare and publisher/tech sponsorship dollars globally.
  • TwitchCon: TwitchCon is the annual convention for Twitch's creator and viewer community, including esports showcases, creator meet-and-greets, and livestream programming. It competes for content creator and live-streaming sponsor attention relevant to Insomnia's programming.
  • gamescom: gamescom is the world's largest gaming trade and consumer event, hosted annually in Cologne. It competes for global publisher, hardware, and platform partner marketing spend with Insomnia's expo-floor monetisation layer.
  • MCM Comic Con: MCM Comic Con runs multi-genre pop culture events across the UK and Europe with strong cosplay and gaming components. It overlaps with Insomnia's cosplay competitions, family attendance base, and UK consumer gaming calendar.

Emerging players

  • LANFest: LANFest is a community-run LAN party network historically active in North America, built around BYOC multiplayer gaming sessions. It overlaps with Insomnia's BYOC format and grassroots community positioning, though at smaller scale.

Direct peers

  • DreamHack: DreamHack operates large-scale LAN-based gaming festivals with esports tournaments and a multi-day, multi-title community format. It is the closest functional and experiential analogue to Insomnia Gaming Festival globally.
  • EGX: EGX is the UK's flagship consumer gaming event held at ExCeL London, combining esports tournaments, publisher showcases, and community activities. It directly competes for UK gaming attendees and exhibitor sponsorship budgets.
  • Epic.LAN: Epic.LAN is a UK-based LAN event organiser that already powers Insomnia's BYOC infrastructure and operates its own community LAN events. It is a direct UK LAN-event competitor and a strategic partner-overlap.

Regional players

  • Gamers8: Gamers8 is the large-scale Saudi Arabian summer gaming and esports festival held in Riyadh. It is a comparable multi-title esports + community festival model, but operates in a distinct geographic market with state-driven sponsorship dynamics.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

INSOMNIA GAMING LIMITED financial estimates

Financial estimate

Revenue estimate

Valuation estimate

INSOMNIA GAMING LIMITED leadership team

Management profile

Number of profiles

Profiles1 record

INSOMNIA GAMING LIMITED funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

INSOMNIA GAMING LIMITED M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about INSOMNIA GAMING LIMITED

What does INSOMNIA GAMING LIMITED do?

Insomnia Gaming Limited operates the Insomnia Gaming Festival, the UK's longest-running multi-day gaming event, founded in 1999. The festival combines competitive esports tournaments across major titles (Counter-Strike 2, Valorant, Overwatch 2, League of Legends, Rocket League, Call of Duty 4), a BYOC LAN area powered by EPIC.LAN, the Modern Wolf Indie Game Demo Zone, cosplay competitions, a signature pub quiz, and a continuous 24-hour livestream. Revenue is generated primarily through consumer ticket sales (general admission, LAN, camping, priority tiers), exhibitor and sponsor fees from technology and hardware brands, esports tournament entry fees, and merchandise sales.

Is INSOMNIA GAMING LIMITED a public or private company?

INSOMNIA GAMING LIMITED is a private company. It is classified as unknown and is currently operating.

When was INSOMNIA GAMING LIMITED founded?

INSOMNIA GAMING LIMITED was founded in 1999.

Where is INSOMNIA GAMING LIMITED based?

INSOMNIA GAMING LIMITED is headquartered in London, United Kingdom, in the Europe region.

How does INSOMNIA GAMING LIMITED make money?

Five revenue lines are on record. Event Ticket Sales are the primary driver. The others are exhibitor and Sponsor Fees, esports Tournament Entry Fees, merchandise Sales and LAN Raffle and Prize Draws.

Who are INSOMNIA GAMING LIMITED's main competitors?

Broad incumbents on record are ESL Gaming, PAX, TwitchCon, gamescom and MCM Comic Con. LANFest is listed as an emerging player. Direct peers are DreamHack, EGX and Epic.LAN. Gamers8 is listed as a regional player.

Does INSOMNIA GAMING LIMITED have an API?

No public API is recorded for INSOMNIA GAMING LIMITED.

What industry is INSOMNIA GAMING LIMITED in?

INSOMNIA GAMING LIMITED's product category is Gaming Events & Esports Festivals. Its primary akta.pro industry code is MPAKANAJ, Esports Festival & Multi-Title Events, with a secondary code of THAJAFAG, Esports & Gaming Events. Its NAICS code is 71121 and its SIC code is 7900.

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