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falsework

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uuid02ksaim

Namestring
falsework
Legal namestring
falsework
Websiteurl
false.work
Company typeenum
Private
Founded yearint
2026
Descriptiontext

falsework is a Los Angeles-based game and animation studio that produces original interactive works and commissioned art installations at the intersection of fine art, entertainment, and technology. The studio's portfolio spans five distinct products: 'Spider Lily,' a cinematic adventure game on Steam set in the afterlife; 'SNAKEPIT [USA],' a narrative puzzle game interrogating social media; 'Anti-Gone,' a mixed reality performance premiered at Sundance New Frontier in 2020; 'Other Spring,' a theory-fiction worldbuilding docufiction project premiered in 2023; and 'Declaration of Dependence,' an interactive installation commissioned for the Maltese Pavilion at the Venice Biennale 2026. Beyond its own IPs, falsework operates a worldbuilding consultancy that builds 'playful production structures for storytelling' for clients in live events, music, education, entertainment, and fine art.

The studio's underlying technology stack centres on Unreal Engine 5 for real-time rendering and game-environment construction, motion-capture technology (Noitom MoCap) for performer integration, and mixed-reality systems that combine physical stage and digital environment. These capabilities are deployed in three revenue streams: one-time game sales via Steam (Spider Lily wishlist), professional-services consultancy fees for worldbuilding and production work, and commissioned art production for galleries, biennales, and museums. The customer base is institutional and project-based—Arts Council Malta, Onassis Culture, and Hyundai Motor Company are the named counterparties—and marketing is conducted primarily through festival premieres (Sundance, Venice Biennale, Ars Electronica) and organic social channels rather than paid acquisition.

Short descriptiontext

falsework is a Los Angeles game and animation studio producing original games, mixed reality performances, and commissioned art installations for cultural institutions, alongside a worldbuilding consultancy serving live events, education, entertainment, and fine art clients.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development studio, interactive installations, mixed reality performances, worldbuilding consultancy, animation production services
Industry3 codes
PRIMARYMPAHACAM
Stop-Motion & Hybrid Animation
SECONDARYMPAHACAD
3D Product/Explainer Animation
SECONDARYMPAFAKAM
Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO)
Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Gaming Operations & Services (QA, Localization, LiveOps, Customer Support)
NAICS code1 code
  • Doll, Toy, and Game Manufacturing33993
Product category
Interactive Media & Game Studio
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Game Development & Sales
TypeOne Time License
Description

Development and distribution of original games such as Spider Lily, SNAKEPIT, and other interactive experiences sold through platforms like Steam.

2Consultancy Services
TypeProfessional Services
Description

Worldbuilding and production consultancy services for clients across live events, entertainment, education, and fine art sectors.

3Commissioned Art Production
TypeProfessional Services
Description

Production of commissioned interactive installations and mixed reality performances for cultural institutions and galleries.

false.work
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

falsework is a Los Angeles-based game and animation studio that develops and sells original games (Spider Lily, SNAKEPIT [USA]), interactive installations (Declaration of Dependence), mixed reality performances (Anti-Gone), and theory-fiction worldbuilding projects (Other Spring), while also operating a worldbuilding and production consultancy serving clients in live events, education, entertainment, and fine art.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

falsework is a game + animation studio in Los Angeles that creates works of art using technology. Their portfolio consists of five distinct products: Spider Lily (a cinematic adventure game set in the afterlife), SNAKEPIT [USA] (a narrative puzzle game about social media), Anti-Gone (a mixed reality performance premiered at Sundance 2020), Other Spring (a speculative worldbuilding docufiction project by zzyw), and Declaration of Dependence (an interactive installation for Venice Biennale 2026). Beyond producing their own games and installations, the studio operates as a consultancy specializing in worldbuilding, delivering specialized production services for clients in live events/music, education, entertainment, and fine art.

Product and service6 records
1Spider Lily
CategoryCinematic Adventure Game
Description

A cinematic adventure game set in the afterlife where a twelve-year-old girl who awakens in purgatory forms a soul bond with a golden fish whose eyes have been taken by ravens. The companions embark on a journey to escape death through the mysterious landscape of what lies beyond life. Sold to consumers via Steam.

2SNAKEPIT [USA]
CategoryNarrative Puzzle Game
Description

A narrative puzzle game centered on the gaps and distortions created by social media, set around a fictionalized version of early 2000s social media sites. Players take on the role of an administrator reviewing photos, videos, timestamps, and user comments to uncover buried truths within a suburban house setting.

3Anti-Gone
CategoryMixed Reality Performance
Description

A mixed reality performance by Theo Triantafyllidis set in a post-climate change world, based on a graphic novel by Connor Willumsen. It explores a couple navigating a world of environmental catastrophe and late-capitalist culture clinging to civilization's ruins. Commissioned by Onassis Culture and premiered at Sundance Film Festival 2020: New Frontier.

4Other Spring
CategoryTheory-Fiction Worldbuilding Project
Description

A speculative docufiction worldbuilding project by zzyw that critically examines the mediating effects of computational media, automation, and artificial intelligence on society, inspired by the ancient Chinese fable 'The Peach Blossom Spring'. Premiered May 2nd, 2023, and sponsored by Hyundai Motor's 5th VH Award.

5Declaration of Dependence
CategoryInteractive Installation + Animation
Description

An interactive installation by Adrian MM Abela structured as a stage with three temporal zones, featuring spinning coins representing the future and a drawing depicting the past, with Malta personified within a game engine. Commissioned for the Malta Pavilion at the Venice Biennale 2026 by Arts Council Malta.

6Worldbuilding & Production Consultancy
CategoryCreative Production Consultancy
Description

A consultancy service offered by the studio that delivers specialized, quality production at all stages, building playful production structures for storytelling. The studio has worked with a wide range of clients across live events/music, education, entertainment, and fine art sectors.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-01-01
Description

Arts Council Malta commissioned and funded 'Declaration of Dependence' for the Maltese Pavilion at Venice Biennale 2026. falsework provided production services including technical direction, animation, and interactive installation development. This is a major cultural commission representing the studio's highest-profile institutional work.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Onassis Culture commissioned Anti-Gone, a mixed reality performance set in a post-climate change world, which premiered at Sundance Film Festival 2020: New Frontier. falsework served as key collaborator and producer.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent game studio behind Journey, Flower, and Sky: Children of the Light. Closely comparable as a small, art-driven studio producing emotionally resonant, narrative games that frequently appear in cultural and museum contexts.

TypeDirect peer
Description

Sony-owned studio behind LittleBigPlanet and Dreams, known for blending game development with creative tools and artistic expression. Comparable on the game-engine-as-creative-medium positioning falsework uses for installations.

TypeDirect peer
Description

Small Danish studio behind Limbo and Inside. Comparable as an art-house narrative game studio releasing distinctive, atmospheric titles on Steam with a tight creative team.

TypeDirect peer
Description

Independent studio behind The Unfinished Swan and What Remains of Edith Finch. Comparable as a small narrative-first game studio whose single-IP, art-driven titles can scale into broader cultural recognition.

TypeDirect peer
Description

Acquired by Valve; original makers of Firewatch. Comparable as a small, art-driven narrative game studio recognized for premium cultural positioning despite minimal commercial output.

TypeDirect peer
Description

UK studio behind Dear Esther and Everybody's Gone to the Rapture, now part of Sumo Group. Comparable as a small narrative/artistic game developer with a track record of cultural-institution-adjacent storytelling.

TypeDirect peer
Description

Animation and VFX studio producing cinematic content for games, film, and interactive media. Comparable on the real-time, game-engine-driven animation and short-form narrative production side of falsework's offering.

TypeDirect peer
Description

Interdisciplinary art collective producing large-scale digital and immersive installations using projection, real-time rendering, and interactivity. Comparable on the technology-art hybrid production model that drives falsework's installation and mixed reality practice.

TypeDirect peer
Description

Publisher specializing in artistic, narrative, and experimental indie games (What Remains of Edith Finch, Outer Wilds, Stray). Comparable as a curator and partner for the kind of art-forward interactive experiences falsework develops.

TypeDirect peer
Description

Immersive art installation company creating large-scale, technology-driven narrative experiences for permanent and traveling exhibitions. Directly comparable to falsework's Declaration of Dependence-style gallery/installation work using game engine and real-time technology.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

falsework

Interactive Media & Game Studiofalse.work

falsework is a Los Angeles game and animation studio producing original games, mixed reality performances, and commissioned art installations for cultural institutions, alongside a worldbuilding consultancy serving live events, education, entertainment, and fine art clients.

What falsework does

falsework is a Los Angeles-based game and animation studio that produces original interactive works and commissioned art installations at the intersection of fine art, entertainment, and technology. The studio's portfolio spans five distinct products: 'Spider Lily,' a cinematic adventure game on Steam set in the afterlife; 'SNAKEPIT [USA],' a narrative puzzle game interrogating social media; 'Anti-Gone,' a mixed reality performance premiered at Sundance New Frontier in 2020; 'Other Spring,' a theory-fiction worldbuilding docufiction project premiered in 2023; and 'Declaration of Dependence,' an interactive installation commissioned for the Maltese Pavilion at the Venice Biennale 2026. Beyond its own IPs, falsework operates a worldbuilding consultancy that builds 'playful production structures for storytelling' for clients in live events, music, education, entertainment, and fine art.

The studio's underlying technology stack centres on Unreal Engine 5 for real-time rendering and game-environment construction, motion-capture technology (Noitom MoCap) for performer integration, and mixed-reality systems that combine physical stage and digital environment. These capabilities are deployed in three revenue streams: one-time game sales via Steam (Spider Lily wishlist), professional-services consultancy fees for worldbuilding and production work, and commissioned art production for galleries, biennales, and museums. The customer base is institutional and project-based—Arts Council Malta, Onassis Culture, and Hyundai Motor Company are the named counterparties—and marketing is conducted primarily through festival premieres (Sundance, Venice Biennale, Ars Electronica) and organic social channels rather than paid acquisition.

falsework firmographics

Firmographics
Name
falsework
Legal name
falsework
Website
https://false.work
Company type
Private
Founded year
2026
Operating status
Operating
Headcount range
1–10 employees
Short description
falsework is a Los Angeles game and animation studio producing original games, mixed reality performances, and commissioned art installations for cultural institutions, alongside a worldbuilding consultancy serving live events, education, entertainment, and fine art clients.
Ownership category
akta.pro rank

falsework industry classification

Industry
Product category
Interactive Media & Game Studio
NAICS
Doll, Toy, and Game Manufacturing (33993)
akta.pro industry
PRIMARYMPAHACAM
Stop-Motion & Hybrid Animation
SECONDARYMPAHACAD
3D Product/Explainer Animation
SECONDARYMPAFAKAM
Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO)
Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Gaming Operations & Services (QA, Localization, LiveOps, Customer Support)

Keywords

  • Game development studio
  • Interactive installations
  • Mixed reality performances
  • Worldbuilding consultancy
  • Animation production services

Where falsework is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices1 record

Markets served

falsework business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Game Development & Sales: Development and distribution of original games such as Spider Lily, SNAKEPIT, and other interactive experiences sold through platforms like Steam.
  2. Consultancy Services: Worldbuilding and production consultancy services for clients across live events, entertainment, education, and fine art sectors.
  3. Commissioned Art Production: Production of commissioned interactive installations and mixed reality performances for cultural institutions and galleries.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels5 records

falsework product offering

Product offering

Core offering

falsework is a Los Angeles-based game and animation studio that develops and sells original games (Spider Lily, SNAKEPIT [USA]), interactive installations (Declaration of Dependence), mixed reality performances (Anti-Gone), and theory-fiction worldbuilding projects (Other Spring), while also operating a worldbuilding and production consultancy serving clients in live events, education, entertainment, and fine art.

Product overview

falsework is a game + animation studio in Los Angeles that creates works of art using technology. Their portfolio consists of five distinct products: Spider Lily (a cinematic adventure game set in the afterlife), SNAKEPIT [USA] (a narrative puzzle game about social media), Anti-Gone (a mixed reality performance premiered at Sundance 2020), Other Spring (a speculative worldbuilding docufiction project by zzyw), and Declaration of Dependence (an interactive installation for Venice Biennale 2026). Beyond producing their own games and installations, the studio operates as a consultancy specializing in worldbuilding, delivering specialized production services for clients in live events/music, education, entertainment, and fine art.

Differentiator

Problem solved

Functional benefit

Products and services

  • Spider Lily A cinematic adventure game set in the afterlife where a twelve-year-old girl who awakens in purgatory forms a soul bond with a golden fish whose eyes have been taken by ravens. The companions embark on a journey to escape death through the mysterious landscape of what lies beyond life. Sold to consumers via Steam.
  • SNAKEPIT [USA] A narrative puzzle game centered on the gaps and distortions created by social media, set around a fictionalized version of early 2000s social media sites. Players take on the role of an administrator reviewing photos, videos, timestamps, and user comments to uncover buried truths within a suburban house setting.
  • Anti-Gone A mixed reality performance by Theo Triantafyllidis set in a post-climate change world, based on a graphic novel by Connor Willumsen. It explores a couple navigating a world of environmental catastrophe and late-capitalist culture clinging to civilization's ruins. Commissioned by Onassis Culture and premiered at Sundance Film Festival 2020: New Frontier.
  • Other Spring A speculative docufiction worldbuilding project by zzyw that critically examines the mediating effects of computational media, automation, and artificial intelligence on society, inspired by the ancient Chinese fable 'The Peach Blossom Spring'. Premiered May 2nd, 2023, and sponsored by Hyundai Motor's 5th VH Award.
  • Declaration of Dependence An interactive installation by Adrian MM Abela structured as a stage with three temporal zones, featuring spinning coins representing the future and a drawing depicting the past, with Malta personified within a game engine. Commissioned for the Malta Pavilion at the Venice Biennale 2026 by Arts Council Malta.
  • Worldbuilding & Production Consultancy A consultancy service offered by the studio that delivers specialized, quality production at all stages, building playful production structures for storytelling. The studio has worked with a wide range of clients across live events/music, education, entertainment, and fine art sectors.

Companies that use falsework

Customer profile

Named customers3 records

Segments4 records

Ideal customer profiles5 records

falsework technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

falsework partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered flagship.

  • Arts Council MaltaflagshipStrategic or Co-development Partner · 1 January 2026Arts Council Malta commissioned and funded 'Declaration of Dependence' for the Maltese Pavilion at Venice Biennale 2026. falsework provided production services including technical direction, animation, and interactive installation development. This is a major cultural commission representing the studio's highest-profile institutional work.
  • Onassis CultureflagshipStrategic or Co-development Partner · 1 January 2020Onassis Culture commissioned Anti-Gone, a mixed reality performance set in a post-climate change world, which premiered at Sundance Film Festival 2020: New Frontier. falsework served as key collaborator and producer.

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

falsework competitors and assessment

Company assessment

Direct peers

  • thatgamecompany: Independent game studio behind Journey, Flower, and Sky: Children of the Light. Closely comparable as a small, art-driven studio producing emotionally resonant, narrative games that frequently appear in cultural and museum contexts.
  • MediaMolecule: Sony-owned studio behind LittleBigPlanet and Dreams, known for blending game development with creative tools and artistic expression. Comparable on the game-engine-as-creative-medium positioning falsework uses for installations.
  • Playdead: Small Danish studio behind Limbo and Inside. Comparable as an art-house narrative game studio releasing distinctive, atmospheric titles on Steam with a tight creative team.
  • Giant Sparrow: Independent studio behind The Unfinished Swan and What Remains of Edith Finch. Comparable as a small narrative-first game studio whose single-IP, art-driven titles can scale into broader cultural recognition.
  • Campo Santo: Acquired by Valve; original makers of Firewatch. Comparable as a small, art-driven narrative game studio recognized for premium cultural positioning despite minimal commercial output.
  • The Chinese Room: UK studio behind Dear Esther and Everybody's Gone to the Rapture, now part of Sumo Group. Comparable as a small narrative/artistic game developer with a track record of cultural-institution-adjacent storytelling.
  • Blur Studio: Animation and VFX studio producing cinematic content for games, film, and interactive media. Comparable on the real-time, game-engine-driven animation and short-form narrative production side of falsework's offering.
  • teamLab: Interdisciplinary art collective producing large-scale digital and immersive installations using projection, real-time rendering, and interactivity. Comparable on the technology-art hybrid production model that drives falsework's installation and mixed reality practice.
  • Annapurna Interactive: Publisher specializing in artistic, narrative, and experimental indie games (What Remains of Edith Finch, Outer Wilds, Stray). Comparable as a curator and partner for the kind of art-forward interactive experiences falsework develops.
  • Meow Wolf: Immersive art installation company creating large-scale, technology-driven narrative experiences for permanent and traveling exhibitions. Directly comparable to falsework's Declaration of Dependence-style gallery/installation work using game engine and real-time technology.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

falsework social profiles

Digital presence

falsework financial estimates

Financial estimate

Revenue estimate

Valuation estimate

falsework leadership team

Management profile

Number of profiles

falsework funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

falsework M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about falsework

What does falsework do?

falsework is a Los Angeles-based game and animation studio that develops and sells original games (Spider Lily, SNAKEPIT [USA]), interactive installations (Declaration of Dependence), mixed reality performances (Anti-Gone), and theory-fiction worldbuilding projects (Other Spring), while also operating a worldbuilding and production consultancy serving clients in live events, education, entertainment, and fine art.

Is falsework a public or private company?

falsework is a private company. It is classified as unknown and is currently operating.

When was falsework founded?

falsework was founded in 2026. It employs 1 to 10 people.

Where is falsework based?

falsework is headquartered in Los Angeles, United States, in the North America region.

How does falsework make money?

Three revenue lines are on record. Game Development & Sales are the primary driver. The others are consultancy Services and commissioned Art Production.

Who are falsework's main competitors?

Direct peers on record are thatgamecompany, MediaMolecule, Playdead, Giant Sparrow, Campo Santo, The Chinese Room, Blur Studio, teamLab, Annapurna Interactive and Meow Wolf.

Does falsework have an API?

No public API is recorded for falsework.

What industry is falsework in?

falsework's product category is Interactive Media & Game Studio. Its primary akta.pro industry code is MPAHACAM, Stop-Motion & Hybrid Animation, with a secondary code of MPAHACAD, 3D Product/Explainer Animation. Its NAICS code is 33993.

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