falsework
falsework is a Los Angeles game and animation studio producing original games, mixed reality performances, and commissioned art installations for cultural institutions, alongside a worldbuilding consultancy serving live events, education, entertainment, and fine art clients.
- Company typePrivate
- Founded2026
- HeadquartersLos Angeles, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What falsework does
falsework is a Los Angeles-based game and animation studio that produces original interactive works and commissioned art installations at the intersection of fine art, entertainment, and technology. The studio's portfolio spans five distinct products: 'Spider Lily,' a cinematic adventure game on Steam set in the afterlife; 'SNAKEPIT [USA],' a narrative puzzle game interrogating social media; 'Anti-Gone,' a mixed reality performance premiered at Sundance New Frontier in 2020; 'Other Spring,' a theory-fiction worldbuilding docufiction project premiered in 2023; and 'Declaration of Dependence,' an interactive installation commissioned for the Maltese Pavilion at the Venice Biennale 2026. Beyond its own IPs, falsework operates a worldbuilding consultancy that builds 'playful production structures for storytelling' for clients in live events, music, education, entertainment, and fine art.
The studio's underlying technology stack centres on Unreal Engine 5 for real-time rendering and game-environment construction, motion-capture technology (Noitom MoCap) for performer integration, and mixed-reality systems that combine physical stage and digital environment. These capabilities are deployed in three revenue streams: one-time game sales via Steam (Spider Lily wishlist), professional-services consultancy fees for worldbuilding and production work, and commissioned art production for galleries, biennales, and museums. The customer base is institutional and project-based—Arts Council Malta, Onassis Culture, and Hyundai Motor Company are the named counterparties—and marketing is conducted primarily through festival premieres (Sundance, Venice Biennale, Ars Electronica) and organic social channels rather than paid acquisition.
falsework firmographics
Firmographics- Name
- falsework
- Legal name
- falsework
- Website
- https://false.work
- Company type
- Private
- Founded year
- 2026
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- falsework is a Los Angeles game and animation studio producing original games, mixed reality performances, and commissioned art installations for cultural institutions, alongside a worldbuilding consultancy serving live events, education, entertainment, and fine art clients.
- Ownership category
- akta.pro rank
falsework industry classification
Industry- Product category
- Interactive Media & Game Studio
- NAICS
- Doll, Toy, and Game Manufacturing (33993)
- akta.pro industry
- Stop-Motion & Hybrid AnimationMedia, Entertainment & Sports/Media Technology & Services (Post-Production, VFX, Animation, Streaming Infrastructure)/Animation & Motion Graphics (2D/3D)3D Product/Explainer AnimationMedia, Entertainment & Sports/Media Technology & Services (Post-Production, VFX, Animation, Streaming Infrastructure)/Animation & Motion Graphics (2D/3D)Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO)Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Gaming Operations & Services (QA, Localization, LiveOps, Customer Support)
Keywords
Where falsework is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
falsework business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Game Development & Sales: Development and distribution of original games such as Spider Lily, SNAKEPIT, and other interactive experiences sold through platforms like Steam.
- Consultancy Services: Worldbuilding and production consultancy services for clients across live events, entertainment, education, and fine art sectors.
- Commissioned Art Production: Production of commissioned interactive installations and mixed reality performances for cultural institutions and galleries.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels5 records
falsework product offering
Product offeringCore offering
falsework is a Los Angeles-based game and animation studio that develops and sells original games (Spider Lily, SNAKEPIT [USA]), interactive installations (Declaration of Dependence), mixed reality performances (Anti-Gone), and theory-fiction worldbuilding projects (Other Spring), while also operating a worldbuilding and production consultancy serving clients in live events, education, entertainment, and fine art.
Product overview
falsework is a game + animation studio in Los Angeles that creates works of art using technology. Their portfolio consists of five distinct products: Spider Lily (a cinematic adventure game set in the afterlife), SNAKEPIT [USA] (a narrative puzzle game about social media), Anti-Gone (a mixed reality performance premiered at Sundance 2020), Other Spring (a speculative worldbuilding docufiction project by zzyw), and Declaration of Dependence (an interactive installation for Venice Biennale 2026). Beyond producing their own games and installations, the studio operates as a consultancy specializing in worldbuilding, delivering specialized production services for clients in live events/music, education, entertainment, and fine art.
Differentiator
Problem solved
Functional benefit
Products and services
- Spider Lily A cinematic adventure game set in the afterlife where a twelve-year-old girl who awakens in purgatory forms a soul bond with a golden fish whose eyes have been taken by ravens. The companions embark on a journey to escape death through the mysterious landscape of what lies beyond life. Sold to consumers via Steam.
- SNAKEPIT [USA] A narrative puzzle game centered on the gaps and distortions created by social media, set around a fictionalized version of early 2000s social media sites. Players take on the role of an administrator reviewing photos, videos, timestamps, and user comments to uncover buried truths within a suburban house setting.
- Anti-Gone A mixed reality performance by Theo Triantafyllidis set in a post-climate change world, based on a graphic novel by Connor Willumsen. It explores a couple navigating a world of environmental catastrophe and late-capitalist culture clinging to civilization's ruins. Commissioned by Onassis Culture and premiered at Sundance Film Festival 2020: New Frontier.
- Other Spring A speculative docufiction worldbuilding project by zzyw that critically examines the mediating effects of computational media, automation, and artificial intelligence on society, inspired by the ancient Chinese fable 'The Peach Blossom Spring'. Premiered May 2nd, 2023, and sponsored by Hyundai Motor's 5th VH Award.
- Declaration of Dependence An interactive installation by Adrian MM Abela structured as a stage with three temporal zones, featuring spinning coins representing the future and a drawing depicting the past, with Malta personified within a game engine. Commissioned for the Malta Pavilion at the Venice Biennale 2026 by Arts Council Malta.
- Worldbuilding & Production Consultancy A consultancy service offered by the studio that delivers specialized, quality production at all stages, building playful production structures for storytelling. The studio has worked with a wide range of clients across live events/music, education, entertainment, and fine art sectors.
Companies that use falsework
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles5 records
falsework technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
falsework partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered flagship.
- Arts Council MaltaflagshipArts Council Malta commissioned and funded 'Declaration of Dependence' for the Maltese Pavilion at Venice Biennale 2026. falsework provided production services including technical direction, animation, and interactive installation development. This is a major cultural commission representing the studio's highest-profile institutional work.
- Onassis CultureflagshipOnassis Culture commissioned Anti-Gone, a mixed reality performance set in a post-climate change world, which premiered at Sundance Film Festival 2020: New Frontier. falsework served as key collaborator and producer.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
falsework competitors and assessment
Company assessmentDirect peers
- thatgamecompany: Independent game studio behind Journey, Flower, and Sky: Children of the Light. Closely comparable as a small, art-driven studio producing emotionally resonant, narrative games that frequently appear in cultural and museum contexts.
- MediaMolecule: Sony-owned studio behind LittleBigPlanet and Dreams, known for blending game development with creative tools and artistic expression. Comparable on the game-engine-as-creative-medium positioning falsework uses for installations.
- Playdead: Small Danish studio behind Limbo and Inside. Comparable as an art-house narrative game studio releasing distinctive, atmospheric titles on Steam with a tight creative team.
- Giant Sparrow: Independent studio behind The Unfinished Swan and What Remains of Edith Finch. Comparable as a small narrative-first game studio whose single-IP, art-driven titles can scale into broader cultural recognition.
- Campo Santo: Acquired by Valve; original makers of Firewatch. Comparable as a small, art-driven narrative game studio recognized for premium cultural positioning despite minimal commercial output.
- The Chinese Room: UK studio behind Dear Esther and Everybody's Gone to the Rapture, now part of Sumo Group. Comparable as a small narrative/artistic game developer with a track record of cultural-institution-adjacent storytelling.
- Blur Studio: Animation and VFX studio producing cinematic content for games, film, and interactive media. Comparable on the real-time, game-engine-driven animation and short-form narrative production side of falsework's offering.
- teamLab: Interdisciplinary art collective producing large-scale digital and immersive installations using projection, real-time rendering, and interactivity. Comparable on the technology-art hybrid production model that drives falsework's installation and mixed reality practice.
- Annapurna Interactive: Publisher specializing in artistic, narrative, and experimental indie games (What Remains of Edith Finch, Outer Wilds, Stray). Comparable as a curator and partner for the kind of art-forward interactive experiences falsework develops.
- Meow Wolf: Immersive art installation company creating large-scale, technology-driven narrative experiences for permanent and traveling exhibitions. Directly comparable to falsework's Declaration of Dependence-style gallery/installation work using game engine and real-time technology.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
falsework social profiles
Digital presencefalsework financial estimates
Financial estimateRevenue estimate
Valuation estimate
falsework leadership team
Management profileNumber of profiles
falsework funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
falsework M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about falsework
What does falsework do?
falsework is a Los Angeles-based game and animation studio that develops and sells original games (Spider Lily, SNAKEPIT [USA]), interactive installations (Declaration of Dependence), mixed reality performances (Anti-Gone), and theory-fiction worldbuilding projects (Other Spring), while also operating a worldbuilding and production consultancy serving clients in live events, education, entertainment, and fine art.
Is falsework a public or private company?
falsework is a private company. It is classified as unknown and is currently operating.
When was falsework founded?
falsework was founded in 2026. It employs 1 to 10 people.
Where is falsework based?
falsework is headquartered in Los Angeles, United States, in the North America region.
How does falsework make money?
Three revenue lines are on record. Game Development & Sales are the primary driver. The others are consultancy Services and commissioned Art Production.
Who are falsework's main competitors?
Direct peers on record are thatgamecompany, MediaMolecule, Playdead, Giant Sparrow, Campo Santo, The Chinese Room, Blur Studio, teamLab, Annapurna Interactive and Meow Wolf.
Does falsework have an API?
No public API is recorded for falsework.
What industry is falsework in?
falsework's product category is Interactive Media & Game Studio. Its primary akta.pro industry code is MPAHACAM, Stop-Motion & Hybrid Animation, with a secondary code of MPAHACAD, 3D Product/Explainer Animation. Its NAICS code is 33993.