Playcyber
PlayCyber (Katzcy, LLC) organizes competitive cybersecurity esports events and CTF competitions to attract, train, and diversify the global cyber workforce, serving participants aged 16-35, HBCU students, tribal youth, and corporate sponsors.
- Company typePrivate
- Founded-
- Headquarters—
- Headcount—
- GTM typeB2B
- OfferingServices
What Playcyber does
PlayCyber is an esports and event management brand operated by Katzcy, LLC, a privately held US-based social impact company. The company organizes multiplayer competitive cybersecurity gaming events designed to demystify cyber careers, engage students, and upskill the global cyber workforce. Its core technology uses Capture the Flag (CTF) Jeopardy-style competition formats and cyber range simulations to teach and assess skills including digital forensics, cryptography, web security, and reconnaissance. The platform is game and training agnostic, partnering with technology providers such as Hack The Box and content partners like the 1890 Universities Foundation and NIST's NICE program.
PlayCyber operates a portfolio of ten distinct sub-brands addressing specific demographics and use cases: US Cyber Games (national talent search ages 18-24), Wicked6 (women in cybersecurity), 1890 Universities Cyber & AI Games (HBCU students with agriculture-themed challenges), Tribal Cyber Training League (tribal youth ages 18-28), Youth Cyber Career Exploration Camp (ages 16-24), Global Cyber Games (28+ countries), IC3 (International Cybersecurity Championship & Conference), LoveBytes (couples CTF), VA Cyber Skills (Virginia initiative), and Katzcy (parent brand). The 2024 Global Cyber Games New Year Mayhem featured 70+ teams from 28+ countries.
Revenue is generated primarily through event sponsorships (tiered from $500 prize sponsorships to $12K Premier sponsorships, with program sponsorships for the Tribal Cyber Training League ranging $3K-$25K), supplemented by merchandise sales through shop.playcyber.com and event hosting services. Most events are free to participants, with no direct participant fees. Customer segments include individual participants across career stages (K-12 through senior professionals), educational institutions (Radford University, 19 HBCUs), government agencies (NIST), and corporate sponsors seeking cybersecurity talent pipelines and diversity hiring.
Playcyber firmographics
Firmographics- Name
- Playcyber
- Legal name
- Katzcy, LLC
- Website
- https://playcyber.com
- Company type
- Private
- Operating status
- Operating
- Short description
- PlayCyber (Katzcy, LLC) organizes competitive cybersecurity esports events and CTF competitions to attract, train, and diversify the global cyber workforce, serving participants aged 16-35, HBCU students, tribal youth, and corporate sponsors.
- Ownership category
- akta.pro rank
Playcyber industry classification
Industry- Product category
- Cybersecurity Esports & Workforce Development
- NAICS
- Spectator Sports (71121), Sports Teams and Clubs (711211)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Professional Esports Leagues & Circuits (MPAFADAA)
Keywords
Playcyber business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Event Sponsorships: Corporate sponsorships for cyber gaming events at various tiers (Premier, Silver, Bronze, Sapphire) with branding, speaking opportunities, and swag benefits.
- Event Hosting: Organizations can partner with PlayCyber to host cyber career exploration camps and events in their areas.
- Merchandise Sales: Online shop selling PlayCyber branded merchandise.
- Program Sponsorships: Corporate engagement through sponsoring the Tribal Cyber Training League program ($15K-$25K), program components ($3K-$10K), teams ($3K-$10K), or individual games ($3K-$15K).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Premier Level Sponsorship - $12,000 (x1 available) |
| Subscription | Multi-year contract | Silver Level Sponsorship - $9,000 (x2 available) |
| Subscription | Multi-year contract | Bronze Level Sponsorship - $5,000 (x5 available) |
| Subscription | Multi-year contract | Sapphire Level Sponsorship - $3,000 (x5 available) |
| Subscription | Multi-year contract | Reception Sponsorship - $3,500 (x3 available) |
| Unit Pricing | Multi-year contract | Exhibit Tables - $1,000 |
| Unit Pricing | Multi-year contract | Prize Sponsorship - $500 (x3 available) |
| Subscription | Annual | Program Sponsorship - $15,000-$25,000 |
| Subscription | Annual | Team Sponsorship - $3,000-$10,000 |
| Subscription | Annual | Component Sponsorship - $3,000-$10,000 |
| Subscription | Annual | Game Sponsorship - $3,000-$15,000 |
Go-to-market motion2 records
Distribution channels6 records
Marketing channels4 records
Playcyber product offering
Product offeringCore offering
PlayCyber organizes multiplayer, competitive cybersecurity gaming events and esports-style tournaments (including Capture the Flag competitions) that double as workforce development programs. The company runs a portfolio of branded programs (US Cyber Games, Wicked6, 1890 Cyber Games, Tribal Cyber Training League, Youth Cyber Career Exploration Camp, Global Cyber Games, and IC3) for participants ranging from K-12 students to senior professionals. Revenue is generated through corporate sponsorships, event hosting partnerships, and branded merchandise sales rather than participant fees.
Product overview
PlayCyber is an esports and event management platform that organizes multiplayer, competitive cybersecurity gaming events designed to inspire, grow, and upskill the global cyber workforce. The company operates a portfolio of distinct programs and events, including US Cyber Games (national talent search for ages 18-24), Wicked6 (women-focused cybersecurity gaming), 1890 Universities Cyber & AI Games (agriculture-themed CTF competition for HBCU students), Tribal Cyber Training League (6-month program for tribal youth ages 18-28), Youth Cyber Career Exploration Camp (for ages 16-24), Global Cyber Games (international competition with 70+ teams from 28+ countries), and IC3 (International Cybersecurity Championship & Conference). The company leverages the Learn to Play, Play to Learn methodology to make cybersecurity skill acquisition engaging through competitive gaming formats including Capture the Flag (CTF) Jeopardy-style challenges.
Differentiator
Problem solved
Functional benefit
Brands
- Katzcy: Parent company - a social impact company committed to drive a highly skilled and diverse cyber workforce through games
- US Cyber Games
- Wicked6
- Global Cyber League
- IC3
- VA Cyber Skills
- 1890 Cyber Games
- Tribal Cyber Training League
- LoveBytes
- Youth Cyber Career Exploration Camp
Products and services
- US Cyber Games A nationwide talent search and competitive cybersecurity gaming program for athletes aged 18-24 organized as a league format with seasonal competition; selects and trains the US Cyber Team for international events.
- Wicked6 A cybersecurity esports initiative supporting women and girls worldwide, focused on empowering female participation in the cyber workforce through competitive gaming.
- 1890 Universities Cyber & AI Games A Capture the Flag (CTF) event using a Jeopardy-style format with 25+ agriculture-themed challenges (digital forensics, reconnaissance, cryptography, web security, RFID hacking, lock picking, geo tagging) to introduce students from 1890 land-grant universities to cybersecurity and AI.
- Tribal Cyber Training League A six-month immersive learning program for tribal youth ages 18-28 that blends hands-on cyber games, virtual skills development seminars, and career exploration workshops to build foundational cybersecurity skills, with 24x7 cyber range access.
- Youth Cyber Career Exploration Camp A camp program for young adults aged 16-24 that explores how playing cyber games can lead to high-paying jobs in IT or cybersecurity through hands-on games, guest speakers, career guidance, and a 5-Hour Micro-Credential 'INTRO TO Cyber' through IMPACT LAB.
- Global Cyber Games International cybersecurity competition featuring teams from 28+ countries competing in global scrimmages and tournaments with a spectator experience similar to professional sporting events.
- International Cybersecurity Championship & Conference (IC3) Global cybersecurity championship and conference bringing together experts, athletes, and collaboration across international teams.
- LoveBytes A Couples Capture the Flag and Conference event combining tech fusion with career activities, held in Alexandria, VA.
Quantifiable outcome
- 70+ teams from 28+ countries participated in Global Cyber Games 2024
- +2 more outcomes
Companies that use Playcyber
Customer profileNamed customers3 records
Segments7 records
Ideal customer profiles3 records
Playcyber technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Playcyber partnerships and signals
Strategic signalPartnerships
Eleven partnerships are on record, tiered flagship, core and minor.
- 1890 Universities FoundationflagshipCo-organizer of the 1890 Universities Cyber & AI Games. The 1890 Universities Foundation is commemorating the 135th anniversary of the 1890 Morrill Act which established the first public HBCUs in the U.S. PlayCyber partners with the foundation to run CTF competitions for university students from land-grant HBCUs.
- US Cyber Games (USCG)coreUS Cyber Games is part of the PlayCyber family of brands. The Tribal Cyber Training League is explicitly part of the US Cyber Games program. USCG runs Season competitions selecting national cyber athletes.
- Mission Critical PartnersminorSponsor and partner for the 1890 Universities Cyber & AI Games event, appearing in event logo section alongside other sponsors.
- Bites and Bytes PodcastminorMedia partner for the 1890 Universities Cyber & AI Games, appearing in event logo section alongside other partners.
- GT Edge AIminorTechnology partner for the 1890 Universities Cyber & AI Games, appearing in event logo section.
- Radford UniversityflagshipHost of inaugural Youth Cyber Career Exploration Camp held July 8-11, 2024 at Radford University Cybersecurity Lab. Provided the 5-Hour Micro-Credential 'INTRO TO Cyber' through IMPACT LAB.
- Virginia Career WorkscoreWorkforce development partner for Youth Cyber Career Exploration Camp, helping organize and promote the camp to young adults in Virginia.
- People inccoreWorkforce development partner for Youth Cyber Career Exploration Camp serving the New River area.
- Workforce Development BoardcoreWorkforce development partner for Youth Cyber Career Exploration Camp, part of the inaugural camp organizing team.
- NIST / NICEflagshipKatzcy (parent company of PlayCyber) has partnered with NIST's NICE program to develop cybersecurity games and kicked off Cybersecurity Career Awareness Week. This partnership connects cyber gaming with national workforce development initiatives.
- Hack The Box (HTB)corePlayCyber and Hack The Box co-hosted a Global Cybersecurity Scrimmage, combining HTB's cyber range platform with PlayCyber's competition organization.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
Playcyber competitors and assessment
Company assessmentDirect peers
- Hack The Box: Major cyber training and CTF platform that co-hosts scrimmages with PlayCyber. Overlaps directly in cyber skills competitions, target audience of cyber practitioners, and CTF competition organization, making it the closest functional peer.
- Nerd Street Gamers (now FTW Esports): Esports event organizer and competitive gaming network operating facilities, tournaments, and community events. Directly comparable as an esports event management business, with PlayCyber applying a similar model to the cybersecurity vertical.
- TryHackMe: Cyber training platform with a large community of learners that runs its own competitions and CTF-style rooms. Directly comparable as a community-driven cyber upskilling platform overlapping PlayCyber's training and competition value proposition.
Broad incumbents
- Immersive Labs: Enterprise cyber resilience platform with gamified training, crisis simulations, and skills benchmarking. Comparable on cyber workforce gamification and skills validation, but at enterprise SaaS scale.
- ESL FACEIT Group: Global esports tournament organizer and competitive gaming platform. Comparable as a large-scale esports league and event operator, though focused on mainstream game titles rather than cybersecurity.
- SANS Institute: Established cyber training and certification incumbent with NetWars competitions and a broad training catalog. Comparable as a cyber workforce development provider, though its scope extends well beyond esports-style events.
- CompTIA: Major IT and cybersecurity certification body that influences cyber hiring pipelines. Comparable as an ecosystem player in cyber workforce credentialing, though credentialing-focused rather than event-driven.
Others
- CTFtime: Community calendar and ranking site for CTF competitions worldwide. Overlaps indirectly as the ecosystem aggregator where PlayCyber's events would be listed and ranked, providing competitive context.
Emerging players
- CyberDefenders: Community-driven cyber training and blue team CTF platform with competitions and skill challenges. Overlaps with PlayCyber's training-and-compete value proposition for cybersecurity practitioners.
- RangeForce: Cyber skills assessment and training platform used by enterprises for workforce development. Comparable on the enterprise talent-pipeline side, though B2B SaaS rather than esports-driven.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Playcyber social profiles
Digital presencePlaycyber financial estimates
Financial estimateRevenue estimate
Valuation estimate
Playcyber leadership team
Management profileNumber of profiles
Playcyber funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Playcyber M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Playcyber
What does Playcyber do?
PlayCyber organizes multiplayer, competitive cybersecurity gaming events and esports-style tournaments (including Capture the Flag competitions) that double as workforce development programs. The company runs a portfolio of branded programs (US Cyber Games, Wicked6, 1890 Cyber Games, Tribal Cyber Training League, Youth Cyber Career Exploration Camp, Global Cyber Games, and IC3) for participants ranging from K-12 students to senior professionals. Revenue is generated through corporate sponsorships, event hosting partnerships, and branded merchandise sales rather than participant fees.
Is Playcyber a public or private company?
Playcyber is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Playcyber founded?
Playcyber was founded in -1.
How does Playcyber make money?
Four revenue lines are on record. Event Sponsorships are the primary driver. The others are event Hosting, merchandise Sales and program Sponsorships.
Who are Playcyber's main competitors?
Direct peers on record are Hack The Box, Nerd Street Gamers (now FTW Esports) and TryHackMe. Broad incumbents are Immersive Labs, ESL FACEIT Group, SANS Institute and CompTIA. CTFtime is listed as an others. Emerging players are CyberDefenders and RangeForce.
Does Playcyber have an API?
No public API is recorded for Playcyber.
What industry is Playcyber in?
Playcyber's product category is Cybersecurity Esports & Workforce Development. Its primary akta.pro industry code is MPAFADAA, Professional Esports Leagues & Circuits. Its NAICS code is 71121 and its SIC code is 7900.