HoloMoves
HoloMoves B.V. is a Netherlands-based Mixed Reality rehabilitation software company built on Microsoft HoloLens, selling CE-certified therapy exergames to Dutch physiotherapists and rehabilitation centers for neurorehabilitation, gait, and arm-hand training.
- Company typePrivate
- Founded2016
- HeadquartersUtrecht, Netherlands
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What HoloMoves does
HoloMoves B.V. is a Netherlands-based (Utrecht) software company that builds Mixed Reality exergames for physical rehabilitation and physiotherapy, founded in 2016 by physical therapist and movement scientist Joep Janssen and formally established in 2018 after winning a €50,000 innovation prize. The company's platform runs on Microsoft HoloLens and projects holographic game elements into the patient's real-world environment — preserving sight of the physical therapy space while layering in interactive training tasks — which the founders argue is safer for cognitively impaired patients than fully immersive VR.
The product portfolio consists of eight clinically co-designed therapy games (BalanceBubbles, BalloonBurst, ButterflyBoost, TableBall, PuzzlePath, MiR-ACL, PipePatrol, BlockBall) targeting specific therapy goals such as static balance, walking skills, arm-hand recovery after brain injury, ACL rehabilitation, flexibility, and reaction time. The software embeds motor-learning theory (reward-driven dopamine release, multi-sensory practice) and an adaptive difficulty engine that calibrates challenge to patient capability, with real-time movement tracking to log progress, achievements, and patient-reported physical condition. In 2025 the company achieved CE Class I medical device certification under the EU Medical Device Regulation, and the concept and design are registered with the Dutch IP office under numbers 118582 and 141043.
HoloMoves monetizes primarily through annual license subscriptions to healthcare institutions, where buyers assemble custom packages of games and 3D information modules; a secondary professional-services stream delivers bespoke Mixed Reality solutions built in consultation with the customer. Go-to-market is enterprise sales-led: a sales representative and junior salesperson work directly with rehabilitation centers and physiotherapy practices across the Netherlands, supported by on-site demos, consultation, and a contact-form-led pipeline. The company serves approximately sixteen named Dutch customers spanning specialized rehabilitation centers (De Hoogstraat, Adelante, Roessingh, Sint-Maartenskliniek, Rijndam, Reade, Vogellanden, Revant, Libra), primary-care physiotherapy practices, and hospitals (Elkerliek), with ~11 employees as of 2023 and no institutional venture capital backing.
HoloMoves firmographics
Firmographics- Name
- HoloMoves
- Legal name
- HoloMoves B.V.
- Website
- https://holomoves.nl
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- HoloMoves B.V. is a Netherlands-based Mixed Reality rehabilitation software company built on Microsoft HoloLens, selling CE-certified therapy exergames to Dutch physiotherapists and rehabilitation centers for neurorehabilitation, gait, and arm-hand training.
- Ownership category
- akta.pro rank
HoloMoves industry classification
Industry- Product category
- Medical Rehabilitation Software
- NAICS
- Software Publishers (513210)
- SIC
- Services-Prepackaged Software (7372), Orthopedic, Prosthetic & Surgical Appliances & Supplies (3842)
- akta.pro primary industry
- Special Needs Skill-Building & Therapy Learning Apps (Autism, OT/PT, Life Skills) (EDAFAKAJ)
Keywords
Where HoloMoves is headquartered
LocationHeadquarters
- HQ city
- Utrecht
- HQ country
- Netherlands
- HQ region
- Europe
Offices1 record
Markets served
HoloMoves business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Software Licenses: License-based model where healthcare institutions can purchase packages of games and information modules. Customers can assemble custom packages based on their therapy needs. Provides ongoing access to software updates and new game releases.
- Custom Solutions: Bespoke software development and implementation services tailored to specific healthcare institution needs. In consultation with clients, customized solutions are created.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Custom license packages - pricing varies by institution |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels5 records
HoloMoves product offering
Product offeringCore offering
HoloMoves develops and licenses a Mixed Reality (Microsoft HoloLens-based) software platform of therapeutic exergames and 3D information modules for use by physiotherapists, rehabilitation centers, hospitals, and healthcare educators. Customers purchase annual license packages that combine selected games targeting balance, gait, arm-hand function, ACL rehabilitation, and other therapy goals, with optional custom solution development. The platform is CE classified as a Class I medical device under EU MDR and is sold directly to healthcare institutions.
Product overview
HoloMoves offers a platform of Mixed Reality exergames for healthcare rehabilitation and physiotherapy. The product portfolio consists of eight distinct therapy games: BalanceBubbles (static balance training), BalloonBurst (walking skills), ButterflyBoost (walking, turning, reaching), TableBall (arm-hand training for brain injury patients), PuzzlePath (early-stage walking with cognitive puzzles), MiR-ACL (anterior cruciate ligament rehabilitation), PipePatrol (flexibility and mobility), and BlockBall (lateral walking and reaction time). The company also provides 3D information modules and scenario training for healthcare professionals. Customers can purchase license packages to access games and information modules of their choice, with custom solutions available.
Differentiator
Problem solved
Functional benefit
Products and services
- BalanceBubbles Innovative Mixed Reality exergame that focuses on improving static balance; musical bubbles float towards the player, who must lean left or right to pop them, creating a symphony. Commonly chosen therapy goals: core stability and reaching. Targets physiotherapists and rehabilitation specialists treating balance impairments.
- BalloonBurst Players are given the challenge of popping as many balloons as possible within a time limit; patients forget about pain and fear, allowing them to practice walking in open spaces more effectively. Commonly chosen therapy goals: walking skills and wheelchair skills. Targets physiotherapists working on gait and mobility rehabilitation.
- ButterflyBoost Players guide Mixed Reality butterflies to flowers of the same color, practicing walking, turning, and reaching in a fun and interactive way. Commonly chosen therapy goals: walking skills and turning. Designed for improving mobility and coordination in physiotherapy and rehabilitation.
- TableBall Therapy game specifically designed for arm-hand training during rehabilitation after brain injury; with a quick setup, patients can play while unknowingly training at their own customized difficulty level. Commonly chosen therapy goals: reach, grasp, and release. Targets neurorehabilitation clinicians treating brain injury patients.
- PuzzlePath Patients make puzzles while moving with PuzzlePath; the game motivates patients to take more steps by combining puzzling and walking in walkways or corridors, and hands are not necessary to play. Commonly chosen therapy goals: early stage walking skills. Targets physiotherapists focused on early gait re-training.
- MiR-ACL Specially designed for anterior cruciate ligament (ACL) rehabilitation: provides more motivation during the first phase, an innovative way to train, and integration of neurocognitive elements. Commonly chosen therapy goals: balance and lower extremity coordination. Targets sports physiotherapists and orthopedic rehabilitation clinics.
- PipePatrol Players repair leaks by bending, reaching and twisting to prevent pipes from rusting; an interactive game that helps patients improve flexibility, mobility and speed. Commonly chosen therapy goals: bending, reaching and twisting. Targets physiotherapists working on upper-body mobility and flexibility.
- BlockBall Players compete against an opponent to score points or try to beat their own high score in endurance mode; in this tennis-like game, they move from left to right to control a paddle used to hit the ball back. Commonly chosen therapy goals: lateral walking and reaction time. Targets physiotherapists training lateral movement and reactive balance.
- 3D Information Modules Applications for delivering information to patients in interactive 3D format, such as explaining conditions to stroke patients through 3D models. Sold as part of license packages to healthcare institutions. Used for patient education and clinician-led information delivery.
- Scenario Training Platform Training scenarios for healthcare professionals and students, including emergency response simulations and new procedure training. Delivered as part of HoloMoves' Mixed Reality software platform and licensed to healthcare institutions and training programs.
Quantifiable outcome
- Dopamine release from reward mechanisms stimulates neural plasticity, enabling desired exercise behavior to occur more frequently
- +3 more outcomes
Companies that use HoloMoves
Customer profileNamed customers16 records
Segments3 records
Ideal customer profiles3 records
HoloMoves technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
HoloMoves partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- CrossCare ProjectcoreInterreg project where HoloMoves is developing an exergame focused on executive and physical challenges for rehabilitation patients with brain injuries. Kicked off in March 2025.
- MicrosoftcoreMicrosoft Partner status indicates HoloMoves uses Microsoft HoloLens Mixed Reality technology as the platform for its rehabilitation software. The company developed its software specifically for the HoloLens hardware platform, projecting holographic images that overlay the real world for patient rehabilitation exercises.
- Dotslash UtrechtminorHoloMoves operates from the Dotslash Utrecht tech community workspace. This is a workplace/community arrangement rather than a formal business partnership.
- Traiectum-Talent-HubminorUtrecht-Oost initiative to become a showcase for 'Healthy Urban Living'. HoloMoves is part of this ecosystem involving five top sports clubs (Hellas Utrecht, VV Utrecht, SV Kampong, UZSC) working on healthy urban living projects.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
HoloMoves competitors and assessment
Company assessmentEmerging players
- Sword Health: Digital musculoskeletal and physical therapy platform combining AI with clinician oversight; partially comparable in delivering tech-enabled PT outcomes to enterprises and health systems, though primarily digital rather than MR-based.
- SyncThink: VR/eye-tracking-based concussion and neurological assessment platform used in clinical and sports settings; comparable as a VR-based neurological assessment and rehab tool, with narrower clinical focus.
- FundamentalVR: UK-based company using VR/MR for medical training and surgical simulation; partially comparable as an MR-based clinical software platform, with overlap in healthcare professional training scenarios.
- Hinge Health: Large-scale digital musculoskeletal therapy platform serving employers and health plans; comparable as a software-led PT/MSK solution, though focused on app-based rather than immersive MR.
Broad incumbents
- Magic Leap: Enterprise mixed reality hardware and platform provider with healthcare applications; comparable as an underlying MR platform and potential competitor/partner, with broader enterprise focus beyond rehabilitation.
Direct peers
- CUREosity: German developer of VR/MR rehabilitation exergames (CUREO) targeting neurorehabilitation; comparable as a European direct competitor offering immersive rehab exergames to clinics.
- Saebo: US-based provider of rehabilitation devices and digital tools including VR-based upper-limb therapy; comparable as a vendor of rehab technology solutions to therapy clinics, with a broader device portfolio.
- MindMaze: Swiss-based developer of VR/MR neurorehabilitation platforms (MindMotion) used in stroke and brain injury recovery; directly comparable in mixed-reality rehab therapy games and clinical customer base.
- Penumbra REAL Immersive: REAL System by Penumbra provides VR-based rehabilitation for stroke and upper-extremity recovery; closely comparable as a game-driven rehab software platform for neurorehabilitation centers.
- XRHealth: US-based VR telehealth platform offering clinician-supervised rehabilitation and cognitive therapy sessions; directly comparable as a VR rehab software vendor to clinics and hospitals.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
HoloMoves social profiles
Digital presenceHoloMoves compliance and trust
Trust signalCompliance1 record
HoloMoves financial estimates
Financial estimateRevenue estimate
Valuation estimate
HoloMoves leadership team
Management profileNumber of profiles
Profiles4 records
HoloMoves funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
HoloMoves M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about HoloMoves
What does HoloMoves do?
HoloMoves develops and licenses a Mixed Reality (Microsoft HoloLens-based) software platform of therapeutic exergames and 3D information modules for use by physiotherapists, rehabilitation centers, hospitals, and healthcare educators. Customers purchase annual license packages that combine selected games targeting balance, gait, arm-hand function, ACL rehabilitation, and other therapy goals, with optional custom solution development. The platform is CE classified as a Class I medical device under EU MDR and is sold directly to healthcare institutions.
Is HoloMoves a public or private company?
HoloMoves is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was HoloMoves founded?
HoloMoves was founded in 2016. It employs 1 to 10 people.
Where is HoloMoves based?
HoloMoves is headquartered in Utrecht, Netherlands, in the Europe region.
How does HoloMoves make money?
Two revenue lines are on record. Software Licenses are the primary driver. The others are custom Solutions.
Who are HoloMoves's main competitors?
Emerging players on record are Sword Health, SyncThink, FundamentalVR and Hinge Health. Magic Leap is listed as a broad incumbent. Direct peers are CUREosity, Saebo, MindMaze, Penumbra REAL Immersive and XRHealth.
Does HoloMoves have an API?
No public API is recorded for HoloMoves.
What industry is HoloMoves in?
HoloMoves's product category is Medical Rehabilitation Software. Its primary akta.pro industry code is EDAFAKAJ, Special Needs Skill-Building & Therapy Learning Apps (Autism, OT/PT, Life Skills). Its NAICS code is 513210 and its SIC code is 7372.