SuperGaming
SuperGaming is a Singapore-headquartered mobile game developer building multiplayer games and a proprietary live-ops platform (SuperPlatform) targeting emerging markets including India, Latin America, and MENA, with flagship titles Indus Battle Royale, Prime Rush, and MaskGun.
- Company typePrivate
- Founded2015
- HeadquartersSingapore, Singapore
- Headcount101–250
- GTM typeB2B and B2C
- OfferingSoftware
What SuperGaming does
SuperGaming is a Singapore-headquartered mobile game development studio with engineering operations in Pune, India, that builds and publishes multiplayer games targeting emerging markets — principally India, Latin America, and MENA — under the tagline of serving "the next billion players." Its current portfolio centers on three live franchises: Indus Battle Royale, an Indo-Futuristic battle royale made for Indian players on the floating islands of Virlok; Prime Rush, a mobile battle royale extraction shooter developed in partnership with LOUD for Brazil and PlayHera for MENA; and SHOWDOWN, a Roblox-native studio producing Anime FPS, Sniper Duels, and a 16v16 objective warfare title. Legacy titles including MaskGun (110M+ installs), Tower Conquest (70+ characters), and Silly Royale (25M players) continue to generate distribution and engagement, with cumulative installs exceeding 200M across the company's decade-long history.
Underpinning these games is SuperPlatform, a proprietary cloud-based live-ops engine running on Google Cloud infrastructure, which exposes a SuperSDK API layer spanning player data, game management, analytics, monetization, engagement, social features, LiveOps tooling, and multiplayer matchmaking. SuperPlatform already powers the official Bandai Namco PAC-MAN mobile game plus 15+ third-party titles, signaling genuine B2B platform traction. The company monetizes via three streams: freemium in-app purchases on first-party titles (the dominant revenue model), SuperPlatform B2B licensing to other publishers and developers, and co-development/professional services for publishers expanding into emerging markets.
Go-to-market combines product-led distribution through Google Play and the Apple App Store with regional channel partners — LOUD.GG in Brazil/LatAm and PlayHera in MENA — for localization, marketing, and user acquisition. The company has raised approximately $20.5M+ across seven disclosed rounds since 2019, including a $15M Series B in August 2025 at a $100M post-money valuation led by Skycatcher and Steadview Capital with participation from a16z Speedrun and Bandai Namco. Investors include Skycatcher, Bandai Namco (021 Fund), a16z Speedrun, Steadview Capital, P2 Ventures, BAce Capital, Akatsuki Entertainment Technology Fund, Dream Incubator, Better Capital, and IVC.
SuperGaming firmographics
Firmographics- Name
- SuperGaming
- Legal name
- SuperGaming Pte Ltd
- Website
- https://supergaming.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- SuperGaming is a Singapore-headquartered mobile game developer building multiplayer games and a proprietary live-ops platform (SuperPlatform) targeting emerging markets including India, Latin America, and MENA, with flagship titles Indus Battle Royale, Prime Rush, and MaskGun.
- Ownership category
- akta.pro rank
SuperGaming industry classification
Industry- Product category
- Mobile Gaming
- NAICS
- Software Publishers (51321)
- akta.pro primary industry
- Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)
- akta.pro secondary industries
- Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA) (MPAFAHAJ), Strategy/4X/Management Game Studios (MPAFAAAK), Music + Podcast Aggregator Super-Apps (MPAIADAF), Web3 Game Publishing & Distribution Platforms (FSAPAGAA)
Keywords
Where SuperGaming is headquartered
LocationHeadquarters
- HQ city
- Singapore
- HQ country
- Singapore
- HQ region
- Asia
Offices2 records
Markets served
SuperGaming business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Revenue model
- Freemium / In-App Purchases: Core revenue model across all games (MaskGun, Indus, Prime Rush). Games are free-to-play with virtual currency (coins, diamonds) and virtual in-game items available for purchase. Players buy virtual items with real-world money for character customization, weapons, battle passes, and gameplay advantages. All purchases are final and non-refundable per Terms of Service.
- SuperPlatform B2B Licensing: SuperPlatform is offered as a live-ops engine to other game publishers and developers, providing infrastructure for player management, analytics, monetization, and multiplayer functionality. PAC-MAN mobile game, Tower Conquest, and 15+ titles run on SuperPlatform.
- Co-Development Services: SuperGaming offers full-cycle development, LiveOps-as-a-service, localization and culturalization, porting, and user acquisition services to publishers in emerging markets through partnerships.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free-to-play base game with optional in-app purchases |
Go-to-market motion2 records
Distribution channels6 records
Marketing channels5 records
SuperGaming product offering
Product offeringCore offering
SuperGaming develops, publishes, and operates culturally localized mobile multiplayer games for emerging markets — including the Indo-Futuristic battle royale Indus (India), Prime Rush (Brazil/LatAm with LOUD, MENA with PlayHera), and SHOWDOWN titles on Roblox — alongside legacy hits MaskGun (110M+ installs), Tower Conquest, and Silly Royale. The company also licenses SuperPlatform, a proprietary cloud-based live-ops engine (built on Google Cloud and accessed via SuperSDK), to external game publishers for multiplayer matchmaking, server auto-scaling, analytics, monetization, and LiveOps, and offers full-cycle co-development, localization, porting, and user-acquisition services.
Product overview
SuperGaming is a Series B-funded game development studio offering a portfolio of mobile multiplayer games and a proprietary technology platform. The company develops current titles including Indus Battle Royale (Indo-Futuristic battle royale for India), Prime Rush (mobile battle royale extraction game for Brazil/LatAm with LOUD, and MENA with PlayHera), and SHOWDOWN (Roblox-native studio with Anime FPS, Sniper Duels, and Battle titles). Legacy fan favorites still in circulation include MaskGun (110M+ installs multiplayer FPS), Tower Conquest (70+ character tower defense game), and Silly Royale (25M player social deception game). Underpinning the games is SuperPlatform, a live-ops engine offered to developers that provides multiplayer infrastructure, analytics, monetisation, engagement, and operational tools via SuperSDK API layer. The company is headquartered in Singapore with studios in Pune, India.
Differentiator
Problem solved
Functional benefit
Brands
- Indus: Indo-Futuristic battle royale game made in India, featuring the floating islands of Virlok and Mythwalker heroes.
- Prime Rush
- SuperPlatform
- SHOWDOWN
- MaskGun
- Tower Conquest
- Silly Royale
Products and services
- Indus Battle Royale Indo-Futuristic battle royale game set on the floating islands of Virlok, where players become Mythwalkers (heroes) in a world inspired by Indian civilization. Features heroes, weapons, and gameplay drawn from an Indian civilization. Currently live in India. Won Google Play 'Best Made in India' game award in 2024.
- Prime Rush Next-generation mobile battle royale with extraction mechanics built for Brazil in partnership with esports organization LOUD. Features 10-15 minute matches on the floating battleground of Maré. Players can win by surviving to the end or extracting Cosmium on their own terms.
- Prime Rush MENA Regional customization of Prime Rush for the Middle East and North Africa, developed in partnership with PlayHera. Features weapons and arenas inspired by the Gulf region, with squads built specifically for MENA players.
- SHOWDOWN Roblox-native game studio producing three multiplayer FPS titles — Anime FPS, Sniper Duels, and Battle (16v16 objective warfare) — available across Roblox, PC, and mobile. Offers Roblox-native experiences for brands and publishers.
- MaskGun Real-time multiplayer first-person shooter (FPS) for mobile with over 110 million installs across Android and iOS. One of SuperGaming's flagship legacy titles that established the company's reputation in mobile gaming.
- Tower Conquest Strategy tower defense game where players recruit an army and destroy opposing towers. Features over 70 playable characters with various abilities and strategies. Listed as a fan favorite still in circulation.
- Silly Royale Social deception and party game featuring 25 million players. Inspired by social deduction mechanics with elements of chaos, betrayal, and Squid Game-inspired game modes.
- SuperPlatform Live-ops engine and multiplayer game infrastructure platform that powers SuperGaming's games and is licensed to external developers. Provides player data, game management, analytics, monetisation, engagement, social features, LiveOps, and multiplayer matchmaking via the SuperSDK API layer. Runs the official PAC-MAN mobile game, MaskGun, Tower Conquest, and 15+ third-party titles. Partners with Google Cloud, AWS, and Azure.
Quantifiable outcome
- 200 million+ cumulative game installs over a decade
- +3 more outcomes
Companies that use SuperGaming
Customer profileNamed customers6 records
Segments3 records
Ideal customer profiles3 records
SuperGaming technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration11 records
AI capability2 records
Feature7 records
SuperGaming partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered flagship, core and major.
- LOUD.GGflagshipLOUD.GG serves as the regional publishing partner for Prime Rush in Brazil and Latin America. The partnership involves co-development and localization for the Brazilian market, with Prime Rush built specifically for Brazil with 10-15 minute matches on the floating battleground of Maré.
- Google CloudcoreGoogle Cloud partners with SuperGaming to offer SuperPlatform gaming engine to developers worldwide. The partnership provides cloud infrastructure for SuperPlatform's live-ops capabilities including matchmaking, analytics, and server scaling. TechCrunch reported in November 2022 on the strategic partnership.
- PlayHeramajorPlayHera is the regional publishing partner for Prime Rush MENA (Middle East and North Africa). The game features weapons forged for the region and arenas inspired by the Gulf, with squads built specifically for MENA players.
- SpacecapsmajorSpacecaps partnered with SuperGaming on Prime Rush as the debut battle royale extraction shooter. Spacecaps appears as a co-development/publishing partner alongside SuperGaming.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
SuperGaming competitors and assessment
Company assessmentBroad incumbents
- Roblox Corporation: Platform operator of Roblox, where SuperGaming's SHOWDOWN studio publishes titles. Relevant as the broader platform incumbent whose user-generated ecosystem hosts and monetises SHOWDOWN's multiplayer FPS experiences.
- Zynga: Major mobile game publisher (now part of Take-Two) known for social and casual multiplayer titles with freemium monetisation. Comparable as a large-scale freemium mobile multiplayer publisher with a live-ops-driven portfolio model.
- Niantic: Developer of location-based multiplayer mobile games (Pokémon GO, Monster Hunter Now). Comparable as a mobile-first multiplayer game publisher operating at scale with live-ops infrastructure and global emerging-market ambitions.
- Tencent Games: World's largest video game publisher with major stakes in PUBG Mobile, Honor of Kings, and League of Legends. Comparable as a multi-billion-dollar mobile multiplayer publisher competing for the same global casual and mid-core player wallet.
Direct peers
- Moonfrog Labs: Bangalore-based mobile game studio focused on culturally localised Indian card and social games (e.g. Teen Patti Gold, Ludo Club). Comparable as an India-headquartered mobile-first multiplayer game studio serving the same domestic player base.
- Gametion Technologies: Indian mobile game developer behind Ludo King, one of India's most installed mobile games. Comparable as an India-headquartered multiplayer mobile studio serving the same next-billion-player demographic with culturally relevant casual gameplay.
- Nazara Technologies: Listed Indian mobile gaming publisher and developer with a portfolio of casual and mid-core mobile games. Comparable as a homegrown Indian gaming business operating in the same regulatory and cultural market as SuperGaming's Indus.
- Krafton: Korean publisher behind PUBG and BGMI (Battlegrounds Mobile India), the dominant mobile battle royale titles in India. Directly comparable as a battle royale publisher targeting the same Indian and emerging-market gamer base that SuperGaming's Indus competes for.
- PlaySimple: India-based mobile game studio acquired by Tencent, focused on casual and word games. Comparable as a homegrown Indian mobile gaming studio operating in the same domestic market with similar freemium mechanics.
- Sea Limited (Garena): Operator of Free Fire, one of the largest mobile battle royale games in Latin America and Southeast Asia. Directly comparable as a mobile-first battle royale publisher focused on emerging markets with regional optimisation.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat6 records
Key risks5 records
Key highlights6 records
Customer concentration
SuperGaming social profiles
Digital presenceSuperGaming financial estimates
Financial estimateRevenue estimate
Valuation estimate
SuperGaming leadership team
Management profileNumber of profiles
Profiles2 records
SuperGaming funding detail
Funding detailFunding overview
Funding rounds7 records
Investors24 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
SuperGaming M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about SuperGaming
What does SuperGaming do?
SuperGaming develops, publishes, and operates culturally localized mobile multiplayer games for emerging markets — including the Indo-Futuristic battle royale Indus (India), Prime Rush (Brazil/LatAm with LOUD, MENA with PlayHera), and SHOWDOWN titles on Roblox — alongside legacy hits MaskGun (110M+ installs), Tower Conquest, and Silly Royale. The company also licenses SuperPlatform, a proprietary cloud-based live-ops engine (built on Google Cloud and accessed via SuperSDK), to external game publishers for multiplayer matchmaking, server auto-scaling, analytics, monetization, and LiveOps, and offers full-cycle co-development, localization, porting, and user-acquisition services.
Is SuperGaming a public or private company?
SuperGaming is a private company. It is classified as venture growth investor backed and is currently operating.
When was SuperGaming founded?
SuperGaming was founded in 2015. It employs 101 to 250 people.
Where is SuperGaming based?
SuperGaming is headquartered in Singapore, Singapore, in the Asia region.
How does SuperGaming make money?
Three revenue lines are on record. Freemium / In-App Purchases are the primary driver. The others are superPlatform B2B Licensing and co-Development Services.
Who are SuperGaming's main competitors?
Broad incumbents on record are Roblox Corporation, Zynga, Niantic and Tencent Games. Direct peers are Moonfrog Labs, Gametion Technologies, Nazara Technologies, Krafton, PlaySimple and Sea Limited (Garena).
Does SuperGaming have an API?
Yes. SuperPlatform offers SuperSDK as its API layer, providing programmatic access to player data (ID, profiles, progression, inventory), game management (admin console, crash logging, server health, OpEx), analytics (warehousing, dashboards, realtime queries), monetisation (store, SKUs, sales insights, gacha), engagement (leaderboards, achievements, battle pass), social features (friends, clans, chat, spectate, gifting), LiveOps (events in hours not weeks, designer tools, insights), and multiplayer (matchmaking, server scaling, low latency). SuperSDK is designed for game developers integrating multiplayer capabilities into their games. Developer documentation is at www.supergaming.com/superplatform.html.
What industry is SuperGaming in?
SuperGaming's product category is Mobile Gaming. Its primary akta.pro industry code is MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like), with a secondary code of MPAFAHAJ, Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA). Its NAICS code is 51321.