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House of Blueberry

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uuid0000p4f

Namestring
House of Blueberry
Legal namestring
House of Blueberry, Inc.
Company typeenum
Private
Founded yearint
2012
Descriptiontext

House of Blueberry (legal entity: Blueberry Entertainment Inc.) is a New York-based digital fashion house founded in 2012 by Gizem Mishi McDuff, designing and selling avatar clothing and accessories for virtual worlds. The company distributes themed collections — including Y2K, K-Pop, Romantic, Aespa, Igari, Boho Chic, Coquette Girl, and Bunni Club — across three channels: the Roblox marketplace, Snapchat's Bitmoji Fashion platform, and its own Shopify-powered direct-to-consumer site at shop.hobc.com, with limited-edition drops (e.g., Vampire Queen, Lunar New Year) used as a scarcity-driven release mechanism. Pricing is standardized at approximately $25 per item, and the company has cumulatively sold more than 20 million digital assets since founding, targeting primarily young, gaming-and-metaverse-oriented consumers — with a notable skew toward female avatar users engaged in trend-driven aesthetics such as K-Pop, Y2K, and coquette-core.

The underlying technology stack is straightforward e-commerce and digital-asset delivery: Shopify handles checkout on the DTC site, while Roblox and Snapchat Bitmoji provide the rendering, avatar-fitting, and in-platform payment infrastructure for marketplace sales. Items are non-fungible digital fashion pieces rather than utility NFTs, and there is no disclosed blockchain or tokenization layer. The business model is consumer-direct virtual goods sales with three distinct revenue paths: (i) platform-mediated sales on Roblox, (ii) platform-mediated sales on Snapchat Bitmoji, and (iii) higher-margin direct sales through the Shopify storefront where House of Blueberry retains full pricing control and first-party customer data. Community-driven marketing across Discord, Instagram, TikTok, X, and YouTube functions as the primary demand-generation layer, leveraging the inherent social visibility of branded in-game avatar items as organic distribution.

The company is seed-stage, having closed a $6M seed round in January 2023 led by Makers Fund with participation from Everblue Management. Headcount is in the 11–50 employee range. Revenue mechanics are constrained by platform revenue-share economics on Roblox and Snapchat, while the DTC channel offers the strongest margin and direct customer relationship. Customer acquisition is essentially community-and-trend-led rather than paid-marketing-led, which is appropriate for the niche but introduces concentration risk on the platforms themselves.

Short descriptiontext

House of Blueberry is a New York-based digital fashion house, founded in 2012, that designs and sells avatar clothing and accessories across Roblox, Snapchat Bitmoji, and its own DTC website. The company has cumulatively sold over 20 million digital items, targeting trend-driven Gen Z consumers in virtual worlds.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersWake Forest, United States
HQ citystring
Wake Forest
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
digital fashion, virtual apparel, avatar customization, metaverse fashion, digital clothing
Industry3 codes
1Virtual Styling & Outfit Planning
CodeHSACAJAFPrimaryYes
2Gift, Novelty & Souvenir Variety Stores
CodeCRAGAJAGPrimaryNo
3Pop Culture Collectibles Retail (Figures, Statues, Funko, etc.)
CodeCRALAGAKPrimaryNo
NAICS code2 codes
  • Hobby, Toy, and Game Retailers45912
  • Gift, Novelty, and Souvenir Retailers45942
SIC code2 codes
  • Retail-Apparel & Accessory Stores5600
  • Retail-Women's Clothing Stores5621
Product category
Digital Fashion & Avatar Apparel
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Digital Fashion Sales
TypeOne Time License
Description

One-time purchase model for digital fashion items sold directly to consumers through Roblox, Snapchat, and the company's own website. Products are priced at flat rates per item (e.g., $25.00 for denim jeans).

houseofblueberry.com
2Digital Asset Sales
TypeTransaction Fee
Description

Sale of digital fashion assets to virtual world users. The company has sold over 20 million digital assets, indicating high volume transaction-based revenue.

tittlepress.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details1 tier
1Individual digital fashion items at flat pricing
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Standard items priced at $25.00 per piece (e.g., Y2K Baggy Star Denim Jeans in various colors). Items available in multiple color variants.

houseofblueberry.com
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Core offering1 text field

House of Blueberry designs, produces, and sells digital fashion items (tops, bottoms, dresses, jackets, shoes, hats, accessories, swimwear, and limited edition pieces) intended for avatar customization in virtual environments such as Roblox and Snapchat. Products are organized into themed collections including Y2K, K-Pop, Romantic, Aespa, Igari, Boho Chic, Coquette Girl, Bunni Club, and Chetah, each offered in multiple color variants at flat unit pricing. The catalog is sold one-time per item through Roblox's catalog, Snapchat's Bitmoji avatar builder, and the company's own Shopify-powered e-commerce site.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Sold over 20 million digital assets since founding
Product overview1 text field

House of Blueberry is a digital fashion house offering virtual clothing and accessories for avatars and digital characters. The company's product portfolio is sold through its e-commerce website as well as integrated platforms including Roblox and Snapchat. The product line includes multiple fashion collections: Y2K (retro-inspired styles), K-Pop (edgy, bold designs), Romantic/Romantic Girl (feminine, romantic styles), Aespa (K-pop group-inspired designs), Igari (Japanese-inspired aesthetics), Boho Chic (bohemian styles), Coquette Girl (romantic feminine styles), and Bunni Club (branded collection). Products span categories including tops, bottoms, dresses, jackets, shoes, accessories, swimwear, and limited edition items. The company also offers a Limiteds collection featuring exclusive themed items. Core pricing for products starts at $25.00, with products available in multiple color variants. The company operates on a multi-platform distribution model, selling directly through its website, through the Roblox catalog, and through Snapchat's Bitmoji avatar builder.

Product and service1 record
1Y2K Baggy Star Denim Jeans
Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeTechnology or Integration
Description

Platform partner where House of Blueberry sells digital fashion items through the Roblox catalog. Users can purchase and wear Blueberry items on their Roblox avatars.

Strategic tierCoreTypeTechnology or Integration
Description

Platform partner where House of Blueberry offers digital fashion items through Snapchat's Bitmoji avatar builder for outfit customization.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

DRESSX is a leading digital-only fashion house selling virtual clothing and accessories for avatars and digital photos, directly competing with House of Blueberry in the same consumer segment and product category.

TypeDirect peer
Description

The Fabricant is a pioneer in digital couture and avatar wearables, selling digital-only garments and partnering with luxury brands — the closest analogue to House of Blueberry's positioning as a dedicated digital fashion house.

TypeDirect peer
Description

Tribute Brand is a digital fashion brand creating wearable virtual garments for avatars across multiple metaverse platforms, comparable to House of Blueberry in product type and target user.

TypeEmerging player
Description

IMVU is a long-standing avatar-based virtual world with an active marketplace for digital apparel; it competes with House of Blueberry in the avatar-customization use case, though it is also a platform rather than a pure fashion brand.

TypeRegional player
Description

Zepeto (Naver Z) operates an avatar-focused social/metaverse platform with strong digital fashion partnerships, most prominent in Asia; it overlaps with House of Blueberry in avatar apparel demand but does not directly compete in its primary Western channels.

TypeEmerging player
Description

Ready Player Me provides a cross-platform avatar SDK and creator economy for digital apparel, intersecting with House of Blueberry's multi-platform avatar-fashion positioning though primarily as an enabler rather than a competing fashion house.

TypeBroad incumbent
Description

Roblox is the largest avatar-based gaming platform and a core distribution partner of House of Blueberry; as an incumbent, it sets marketplace economics and could enter branded fashion directly, making it a structural peer.

TypeBroad incumbent
Description

Snap operates Bitmoji, the other key distribution channel for House of Blueberry. As a broad incumbent platform, Snap's product and policy decisions directly shape the addressable market for digital fashion on its avatar system.

9Reps (formerly Style.me)
TypeEmerging player
Description

Reps builds avatar-fashion and virtual try-on infrastructure for retailers and creators, overlapping with House of Blueberry's avatar-fashion thesis but more focused on tooling than direct consumer fashion drops.

TypeBroad incumbent
Description

Gucci has launched digital wearables and avatar collections on Roblox and other platforms, making it a broad incumbent peer whose forays into digital fashion compete for the same Roblox-native customer attention as House of Blueberry.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration3 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

House of Blueberry

Digital Fashion & Avatar Apparelhouseofblueberry.com

House of Blueberry is a New York-based digital fashion house, founded in 2012, that designs and sells avatar clothing and accessories across Roblox, Snapchat Bitmoji, and its own DTC website. The company has cumulatively sold over 20 million digital items, targeting trend-driven Gen Z consumers in virtual worlds.

What House of Blueberry does

House of Blueberry (legal entity: Blueberry Entertainment Inc.) is a New York-based digital fashion house founded in 2012 by Gizem Mishi McDuff, designing and selling avatar clothing and accessories for virtual worlds. The company distributes themed collections — including Y2K, K-Pop, Romantic, Aespa, Igari, Boho Chic, Coquette Girl, and Bunni Club — across three channels: the Roblox marketplace, Snapchat's Bitmoji Fashion platform, and its own Shopify-powered direct-to-consumer site at shop.hobc.com, with limited-edition drops (e.g., Vampire Queen, Lunar New Year) used as a scarcity-driven release mechanism. Pricing is standardized at approximately $25 per item, and the company has cumulatively sold more than 20 million digital assets since founding, targeting primarily young, gaming-and-metaverse-oriented consumers — with a notable skew toward female avatar users engaged in trend-driven aesthetics such as K-Pop, Y2K, and coquette-core.

The underlying technology stack is straightforward e-commerce and digital-asset delivery: Shopify handles checkout on the DTC site, while Roblox and Snapchat Bitmoji provide the rendering, avatar-fitting, and in-platform payment infrastructure for marketplace sales. Items are non-fungible digital fashion pieces rather than utility NFTs, and there is no disclosed blockchain or tokenization layer. The business model is consumer-direct virtual goods sales with three distinct revenue paths: (i) platform-mediated sales on Roblox, (ii) platform-mediated sales on Snapchat Bitmoji, and (iii) higher-margin direct sales through the Shopify storefront where House of Blueberry retains full pricing control and first-party customer data. Community-driven marketing across Discord, Instagram, TikTok, X, and YouTube functions as the primary demand-generation layer, leveraging the inherent social visibility of branded in-game avatar items as organic distribution.

The company is seed-stage, having closed a $6M seed round in January 2023 led by Makers Fund with participation from Everblue Management. Headcount is in the 11–50 employee range. Revenue mechanics are constrained by platform revenue-share economics on Roblox and Snapchat, while the DTC channel offers the strongest margin and direct customer relationship. Customer acquisition is essentially community-and-trend-led rather than paid-marketing-led, which is appropriate for the niche but introduces concentration risk on the platforms themselves.

House of Blueberry firmographics

Firmographics
Name
House of Blueberry
Legal name
House of Blueberry, Inc.
Website
https://houseofblueberry.com
Company type
Private
Founded year
2012
Operating status
Operating
Headcount range
11–50 employees
Short description
House of Blueberry is a New York-based digital fashion house, founded in 2012, that designs and sells avatar clothing and accessories across Roblox, Snapchat Bitmoji, and its own DTC website. The company has cumulatively sold over 20 million digital items, targeting trend-driven Gen Z consumers in virtual worlds.
Ownership category
akta.pro rank

House of Blueberry industry classification

Industry
Product category
Digital Fashion & Avatar Apparel
NAICS
Hobby, Toy, and Game Retailers (45912), Gift, Novelty, and Souvenir Retailers (45942)
SIC
Retail-Apparel & Accessory Stores (5600), Retail-Women's Clothing Stores (5621)
akta.pro primary industry
Virtual Styling & Outfit Planning (HSACAJAF)
akta.pro secondary industries
Gift, Novelty & Souvenir Variety Stores (CRAGAJAG), Pop Culture Collectibles Retail (Figures, Statues, Funko, etc.) (CRALAGAK)

Keywords

  • Digital fashion
  • Virtual apparel
  • Avatar customization
  • Metaverse fashion
  • Digital clothing

Where House of Blueberry is headquartered

Location

Headquarters

HQ city
Wake Forest
HQ country
United States
HQ region
North America

Offices1 record

Markets served

House of Blueberry business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Digital Fashion Sales: One-time purchase model for digital fashion items sold directly to consumers through Roblox, Snapchat, and the company's own website. Products are priced at flat rates per item (e.g., $25.00 for denim jeans).
  2. Digital Asset Sales: Sale of digital fashion assets to virtual world users. The company has sold over 20 million digital assets, indicating high volume transaction-based revenue.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goIndividual digital fashion items at flat pricing

Go-to-market motion2 records

Distribution channels3 records

Marketing channels7 records

House of Blueberry product offering

Product offering

Core offering

House of Blueberry designs, produces, and sells digital fashion items (tops, bottoms, dresses, jackets, shoes, hats, accessories, swimwear, and limited edition pieces) intended for avatar customization in virtual environments such as Roblox and Snapchat. Products are organized into themed collections including Y2K, K-Pop, Romantic, Aespa, Igari, Boho Chic, Coquette Girl, Bunni Club, and Chetah, each offered in multiple color variants at flat unit pricing. The catalog is sold one-time per item through Roblox's catalog, Snapchat's Bitmoji avatar builder, and the company's own Shopify-powered e-commerce site.

Product overview

House of Blueberry is a digital fashion house offering virtual clothing and accessories for avatars and digital characters. The company's product portfolio is sold through its e-commerce website as well as integrated platforms including Roblox and Snapchat. The product line includes multiple fashion collections: Y2K (retro-inspired styles), K-Pop (edgy, bold designs), Romantic/Romantic Girl (feminine, romantic styles), Aespa (K-pop group-inspired designs), Igari (Japanese-inspired aesthetics), Boho Chic (bohemian styles), Coquette Girl (romantic feminine styles), and Bunni Club (branded collection). Products span categories including tops, bottoms, dresses, jackets, shoes, accessories, swimwear, and limited edition items. The company also offers a Limiteds collection featuring exclusive themed items. Core pricing for products starts at $25.00, with products available in multiple color variants. The company operates on a multi-platform distribution model, selling directly through its website, through the Roblox catalog, and through Snapchat's Bitmoji avatar builder.

Differentiator

Problem solved

Functional benefit

Products and services

  • Y2K Baggy Star Denim Jeans

Quantifiable outcome

  • Sold over 20 million digital assets since founding

Companies that use House of Blueberry

Customer profile

Segments2 records

Ideal customer profiles1 record

House of Blueberry technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration3 records

Feature2 records

House of Blueberry partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • RobloxcoreTechnology or IntegrationPlatform partner where House of Blueberry sells digital fashion items through the Roblox catalog. Users can purchase and wear Blueberry items on their Roblox avatars.
  • SnapchatcoreTechnology or IntegrationPlatform partner where House of Blueberry offers digital fashion items through Snapchat's Bitmoji avatar builder for outfit customization.

Scale indicators3 records

Recent moves6 records

Expansion highlights6 records

House of Blueberry competitors and assessment

Company assessment

Direct peers

  • DRESSX: DRESSX is a leading digital-only fashion house selling virtual clothing and accessories for avatars and digital photos, directly competing with House of Blueberry in the same consumer segment and product category.
  • The Fabricant: The Fabricant is a pioneer in digital couture and avatar wearables, selling digital-only garments and partnering with luxury brands — the closest analogue to House of Blueberry's positioning as a dedicated digital fashion house.
  • Tribute Brand: Tribute Brand is a digital fashion brand creating wearable virtual garments for avatars across multiple metaverse platforms, comparable to House of Blueberry in product type and target user.

Emerging players

  • IMVU: IMVU is a long-standing avatar-based virtual world with an active marketplace for digital apparel; it competes with House of Blueberry in the avatar-customization use case, though it is also a platform rather than a pure fashion brand.
  • Ready Player Me: Ready Player Me provides a cross-platform avatar SDK and creator economy for digital apparel, intersecting with House of Blueberry's multi-platform avatar-fashion positioning though primarily as an enabler rather than a competing fashion house.
  • Reps (formerly Style.me): Reps builds avatar-fashion and virtual try-on infrastructure for retailers and creators, overlapping with House of Blueberry's avatar-fashion thesis but more focused on tooling than direct consumer fashion drops.

Regional players

  • Zepeto: Zepeto (Naver Z) operates an avatar-focused social/metaverse platform with strong digital fashion partnerships, most prominent in Asia; it overlaps with House of Blueberry in avatar apparel demand but does not directly compete in its primary Western channels.

Broad incumbents

  • Roblox Corporation: Roblox is the largest avatar-based gaming platform and a core distribution partner of House of Blueberry; as an incumbent, it sets marketplace economics and could enter branded fashion directly, making it a structural peer.
  • Snap Inc. Snap operates Bitmoji, the other key distribution channel for House of Blueberry. As a broad incumbent platform, Snap's product and policy decisions directly shape the addressable market for digital fashion on its avatar system.
  • Gucci (Kering): Gucci has launched digital wearables and avatar collections on Roblox and other platforms, making it a broad incumbent peer whose forays into digital fashion compete for the same Roblox-native customer attention as House of Blueberry.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

House of Blueberry social profiles

Digital presence

House of Blueberry financial estimates

Financial estimate

Revenue estimate

Valuation estimate

House of Blueberry leadership team

Management profile

Number of profiles

Profiles1 record

House of Blueberry funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

House of Blueberry M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about House of Blueberry

What does House of Blueberry do?

House of Blueberry designs, produces, and sells digital fashion items (tops, bottoms, dresses, jackets, shoes, hats, accessories, swimwear, and limited edition pieces) intended for avatar customization in virtual environments such as Roblox and Snapchat. Products are organized into themed collections including Y2K, K-Pop, Romantic, Aespa, Igari, Boho Chic, Coquette Girl, Bunni Club, and Chetah, each offered in multiple color variants at flat unit pricing. The catalog is sold one-time per item through Roblox's catalog, Snapchat's Bitmoji avatar builder, and the company's own Shopify-powered e-commerce site.

Is House of Blueberry a public or private company?

House of Blueberry is a private company. It is classified as venture growth investor backed and is currently operating.

When was House of Blueberry founded?

House of Blueberry was founded in 2012. It employs 11 to 50 people.

Where is House of Blueberry based?

House of Blueberry is headquartered in Wake Forest, United States, in the North America region.

How does House of Blueberry make money?

Two revenue lines are on record. Digital Fashion Sales are the primary driver. The others are digital Asset Sales.

Who are House of Blueberry's main competitors?

Direct peers on record are DRESSX, The Fabricant and Tribute Brand. Emerging players are IMVU, Ready Player Me and Reps (formerly Style.me). Zepeto is listed as a regional player. Broad incumbents are Roblox Corporation, Snap Inc. and Gucci (Kering).

Does House of Blueberry have an API?

No public API is recorded for House of Blueberry.

What industry is House of Blueberry in?

House of Blueberry's product category is Digital Fashion & Avatar Apparel. Its primary akta.pro industry code is HSACAJAF, Virtual Styling & Outfit Planning, with a secondary code of CRAGAJAG, Gift, Novelty & Souvenir Variety Stores. Its NAICS code is 45912 and its SIC code is 5600.

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Live signals
Startup AroundHouse of Blueberry raises $6M for digital fashion in the metaveseHouse of Blueberry has secured $6 million in seed funding to expand its digital fashion business within the metaverse and interactive entertainment sectors. The company intends to use this capital to forge new partnerships with games and online platforms, building on previous collaborations with brands such as Natori and Boy Meets Girl.TittlepressHouse of Blueberry raises $6 million for digital fashion on metaveseHouse of Blueberry has secured $6 million in seed funding led by The Makers Fund to expand its digital fashion business across the metaverse and interactive entertainment platforms. Founded in 2012, the company utilizes these funds to broaden its partnerships with games like Roblox and Second Life while extending its design aesthetic to include male, androgynous, and accessory lines.FlipboardHouse of Blueberry raises $6M for digital fashion in the metaverseHouse of Blueberry has raised $6 million in funding to support its digital fashion initiatives within the metaverse. This investment marks a significant capital injection for the company as it expands its presence in virtual environments. The article also references an upcoming GamesBeat Summit event but does not provide further details on the fundraising specifics.WebrazziGizem Mishi McDuff tarafından kurulan dijital moda markası House of Blueberry, 6 milyon dolar yatırım aldıDigital fashion brand House of Blueberry raised $6 million in seed funding led by Makers Fund with participation from Everblue Management. The company, founded by Gizem Mishi McDuff, plans to use the capital to expand partnerships in gaming and reach broader audiences in virtual worlds. Having sold over 20 million digital assets since starting on Second Life, the brand intends to broaden its design scope to include men's and androgynous styles and accessories.