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Supercell

Full company profile

uuid0000pet

Namestring
Supercell
Legal namestring
Supercell Oy
Company typeenum
Private
Founded yearint
2010
Descriptiontext

Supercell Oy is a Helsinki-headquartered mobile game developer founded in 2010 by Ilkka Paananen and team, majority-owned by Tencent Holdings. The company designs, develops, and operates free-to-play mobile games distributed globally through Apple App Store, Google Play, and Amazon Appstore, with select titles also available on PC. Its live portfolio comprises Hay Day (farming simulation, launched 2012), Clash of Clans (clan strategy, 2012), Boom Beach (combat strategy, 2014), Clash Royale (real-time card battles, 2016), Brawl Stars (3v3 and battle royale, 2018), mo.co (monster hunting soft launch), and the recently integrated Merge Mansion (acquired via Metacore in 2026). All titles run on Supercell's proprietary Titan game engine, which serves approximately 290 million monthly active users.

The company operates a freemium business model monetizing through in-app purchases — virtual currency, battle passes, and cosmetic items — with monthly subscription battle passes across the major franchises. Supercell ID provides a cross-game player account system, and the company runs one of the industry's largest creator ecosystems with over 100,000 members. Revenue in FY2025 was €2.65 billion (~$3.01 billion) with €932 million (~$1.06 billion) in EBITDA. Approximately 928 employees operate across offices in Helsinki, San Francisco, Seoul, Shanghai, and London (opened 2025). The company is actively investing in AI tooling, PC distribution, IP licensing (Spin Master toy deal launching 2027), and inorganic growth (Trailmix, Ultimate Studio, Metacore, Glass Bead Games, Channel37).

Short descriptiontext

Supercell is a Finnish mobile game developer and publisher operating live-service freemium titles — including Clash of Clans, Clash Royale, Brawl Stars, Hay Day, and Boom Beach — serving roughly 290 million monthly active users globally via in-app purchases.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersHelsinki, Finland
HQ citystring
Helsinki
HQ countrystring
Finland
HQ regionstring
Europe
Markets served

Serves global market

Offices5 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile game development, free-to-play games, multiplayer mobile games, in-app purchases, live service gaming
Industry2 codes
1Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryYes
2Mobile Game Stores & Alternative App Stores
CodeMPAFACADPrimaryNo
Product category
Mobile Gaming
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model2 records
1In-App Purchases
TypeFreemium
Description

Supercell's primary revenue stream comes from in-app purchases within their free-to-play mobile games. Players purchase virtual currency, battle passes, cosmetic items, and gameplay advantages. The company generates significant revenue from Clash of Clans (over €19 billion lifetime revenue), Clash Royale ($4.9 billion lifetime player spending), and Brawl Stars ($678.5 million in 2024).

supercell.com
2Licensing Royalties
TypeLicensing Royalties
Description

Supercell earns licensing revenue from brand extensions including toys and collectibles based on their game franchises, such as the Spin Master global toy line for Clash of Clans, Clash Royale, and Brawl Stars launching in Summer 2027.

licenseglobal.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details2 tiers
1Free-to-play base game with optional premium purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Games are free to download and play. Players can make optional in-app purchases for virtual items, battle passes, and cosmetic upgrades. Regional pricing adjusts prices for players in lower-priced regions without raising prices elsewhere.

supercell.com
2Battle Pass subscription model in live games
ModelSubscriptionBilling cadenceMonthly
Notes

Clash of Clans, Clash Royale, and Brawl Stars offer battle pass subscriptions that provide exclusive rewards, early access to content, and enhanced progression. Prices vary by region.

supercell.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 15 records shown
1Spark
Description

Program for individuals with talent and drive to meet potential co-founders through game jams and rapid prototyping

supercell.com
+14 more records
Core offering1 text field

Supercell develops and operates free-to-play multiplayer mobile games distributed globally through Apple App Store, Google Play, and Amazon Appstore. Its portfolio of seven live games (Clash of Clans, Clash Royale, Brawl Stars, Hay Day, Boom Beach, mo.co, and the newly acquired Merge Mansion) is built on a proprietary Titan engine and monetized via in-app purchases such as virtual currency, battle passes, and cosmetic items. The company also earns licensing royalties from brand extensions such as the Spin Master global toy line.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • Clash of Clans generated over €19 billion in lifetime revenue
+5 more records
Product overview1 text field

Supercell is a Finnish mobile game company operating a platform of seven live games played by approximately 290 million monthly active users. The portfolio includes core titles mo.co (monster hunting), Brawl Stars (3v3 and battle royale), Clash Royale (real-time card battles), Boom Beach (combat strategy), Clash of Clans (clan strategy), and Hay Day (farming simulation), plus the recently acquired Merge Mansion (merge puzzle). The company also provides the Supercell ID platform for cross-game account management and operates supporting programs including the Spark Program for new game team formation and the AI Innovation Lab for AI-powered game development. In 2025, Supercell reported €2.65 billion in revenue with approximately 928 employees across offices in Helsinki, San Francisco, Seoul, Shanghai, and London.

Product and service7 records
1Clash of Clans
CategoryMobile strategy game
Description

Strategy game where players customize villages, build armies, and lead clans to victory in player-versus-player battles; the franchise has generated over €19 billion in lifetime revenue.

2Hay Day
CategoryMobile farming simulation game
Description

Farming simulation game where players experience the simple life of working the land, trading with neighbors, and managing a virtual farm.

3Boom Beach
CategoryMobile combat strategy game
Description

Combat strategy game where players attack bases to free enslaved islanders, create task forces with friends, and explore a beautiful archipelago.

4Clash Royale
CategoryMobile real-time card battle game
Description

Real-time multiplayer card battle game featuring the Clash universe characters with collectible cards, tournaments, and clan systems; $4.9 billion in lifetime player spending.

5Brawl Stars
CategoryMobile action multiplayer game
Description

3v3 and battle royale multiplayer game with fast-paced action featuring various game modes and playable characters called Brawlers; reached 84 million MAU and 1.4 billion+ lifetime downloads by 2026.

6mo.co
CategoryMobile multiplayer monster hunting game
Description

Monster hunting game featuring real-time multiplayer gameplay where players explore islands, collect treasure, and battle enemies.

7Merge Mansion
CategoryMobile merge puzzle game
Description

Merge category mobile game with over 60 million downloads and $600-700 million lifetime revenue, being integrated into Supercell's live games portfolio from Metacore.

Scale indicator14 records

Each record includes

Type, Value, Description, Source

Partnership9 partners
Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-06-25
Description

Ticketing platform for 'Clash for the Stache' live event at Seaport Village San Diego, with tickets priced between $10 and $15 on sale through Fever.

Strategic tierCoreTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-05-12
Description

Spin Master and Supercell announced a global toy licensing agreement to develop and distribute toys and collector items inspired by Clash of Clans, Clash Royale, and Brawl Stars. Expected to launch in Summer 2027. WildBrain CPLG brokered the partnership.

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-05-11
Description

Licensing agency that brokered the global toy licensing agreement between Supercell and Spin Master.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-01
Description

Supercell completed the full acquisition of Metacore, the Finnish studio behind Merge Mansion. The game has surpassed 60 million downloads and generated approximately $600-700 million in lifetime revenue.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-04-09
Description

Finnish games studio Kuuasema helped develop and operates Boom Beach behind the scenes, bringing increased development muscle to create new content for players.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-03-03
Description

UK-based studio Playabit is developing 'Hay Day Match,' a new match-3 mobile spinoff of Supercell's Hay Day IP, entering early access in India, Indonesia, and the Philippines.

7The Rainforest Alliance
Strategic tierMinorTypeOthersAnnounced on2026-01-12
Description

Hay Day partnered with The Rainforest Alliance to support real-life farmers who grow trees on their farms. When 1 million players reach Level 5 of their neighborhood tree, Supercell will grow 20,000 trees in real life.

supercell.com
Strategic tierMinorTypeOthersAnnounced on2025-12-19
Description

Supercell has been committed to Ethiopia and Uganda through its partnership with Speed Schools, a gamified accelerated learning program. This year marks the 10th anniversary of support, impacting over 2.4 million people.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-05-30
Description

Supercell acquired a majority stake in London-based mobile game studio Trailmix following a $60 million investment. Trailmix operates independently and continues focusing on its debut title Love & Pies, maintaining its existing executive team.

Recent move10 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

King develops and operates some of the most popular mobile games in the world, most notably Candy Crush Saga. Like Supercell, King operates live-service mobile games with multi-year longevity and is part of a larger gaming conglomerate (Microsoft/Activision Blizzard).

TypeDirect peer
Description

Finnish mobile game developer best known for Angry Birds, later acquired by Sega. Directly comparable to Supercell as a Finnish-headquartered mobile game publisher with globally recognized IP and live-operations-driven revenue.

TypeDirect peer
Description

One of the largest mobile-focused game publishers, known for FarmVille, Words With Friends, and CSR Racing. Now owned by Take-Two Interactive. Closely comparable to Supercell in mobile-first free-to-play strategy games with similar in-app purchase models.

TypeDirect peer
Description

Mobile game developer behind Pokémon GO, Pikmin Bloom, and Monster Hunter Now. Comparable to Supercell as a developer of mass-market mobile games with significant live operations and community engagement, focused on location-based and social gaming experiences.

TypeDirect peer
Description

Mobile game publisher behind Monopoly GO, Stumble Guys, and Marvel Strike Force. Acquired by Savvy Games Group/Sony. Closely comparable to Supercell in live-service mobile games, IP licensing (Monopoly, Marvel), and community-driven engagement.

TypeDirect peer
Description

Russian-founded mobile game developer behind Homescapes, Gardenscapes, and Township. Comparable to Supercell as a top-tier mobile game publisher specializing in casual puzzle and simulation games with strong live operations.

TypeDirect peer
Description

Chinese video game developer behind Genshin Impact, Honkai: Star Rail, and Honkai Impact 3rd. Directly comparable as a top global mobile/PC game publisher with massive player bases and live operations, and represents Supercell's main competitive threat in the high-spending mobile RPG/action category.

TypeDirect peer
Description

Mobile game developer behind Marvel Contest of Champions, Disney Mirrorverse, and Transformers: Forged to Fight. Comparable to Supercell as a mobile-first publisher of free-to-play mid-core games based on major IP licenses.

TypeBroad incumbent
Description

Southeast Asian digital entertainment platform owned by Sea Limited, publishing mobile games like Free Fire globally. Comparable to Supercell as a mobile game publisher with strong emerging market presence and live esports events.

TypeEmerging player
Description

Mobile and PC game developer behind Cookie Jam, Harry Potter: Hogwarts Mystery, and Disney Mirrorverse 2.0. Comparable to Supercell as a mobile game publisher focused on IP-driven casual and mid-core games, though smaller in scale and revenue.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers9 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability7 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles13 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries4 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors8 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A5 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment34 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Supercell

Mobile Gamingsupercell.com

Supercell is a Finnish mobile game developer and publisher operating live-service freemium titles — including Clash of Clans, Clash Royale, Brawl Stars, Hay Day, and Boom Beach — serving roughly 290 million monthly active users globally via in-app purchases.

What Supercell does

Supercell Oy is a Helsinki-headquartered mobile game developer founded in 2010 by Ilkka Paananen and team, majority-owned by Tencent Holdings. The company designs, develops, and operates free-to-play mobile games distributed globally through Apple App Store, Google Play, and Amazon Appstore, with select titles also available on PC. Its live portfolio comprises Hay Day (farming simulation, launched 2012), Clash of Clans (clan strategy, 2012), Boom Beach (combat strategy, 2014), Clash Royale (real-time card battles, 2016), Brawl Stars (3v3 and battle royale, 2018), mo.co (monster hunting soft launch), and the recently integrated Merge Mansion (acquired via Metacore in 2026). All titles run on Supercell's proprietary Titan game engine, which serves approximately 290 million monthly active users.

The company operates a freemium business model monetizing through in-app purchases — virtual currency, battle passes, and cosmetic items — with monthly subscription battle passes across the major franchises. Supercell ID provides a cross-game player account system, and the company runs one of the industry's largest creator ecosystems with over 100,000 members. Revenue in FY2025 was €2.65 billion (~$3.01 billion) with €932 million (~$1.06 billion) in EBITDA. Approximately 928 employees operate across offices in Helsinki, San Francisco, Seoul, Shanghai, and London (opened 2025). The company is actively investing in AI tooling, PC distribution, IP licensing (Spin Master toy deal launching 2027), and inorganic growth (Trailmix, Ultimate Studio, Metacore, Glass Bead Games, Channel37).

Supercell firmographics

Firmographics
Name
Supercell
Legal name
Supercell Oy
Website
http://www.supercell.com/
Company type
Private
Founded year
2010
Operating status
Operating
Headcount range
501–1,000 employees
Short description
Supercell is a Finnish mobile game developer and publisher operating live-service freemium titles — including Clash of Clans, Clash Royale, Brawl Stars, Hay Day, and Boom Beach — serving roughly 290 million monthly active users globally via in-app purchases.
Ownership category
akta.pro rank

Supercell industry classification

Industry
Product category
Mobile Gaming
akta.pro primary industry
Mobile Game Publishing & App Game Stores (BPAMAKAB)
akta.pro secondary industry
Mobile Game Stores & Alternative App Stores (MPAFACAD)

Keywords

  • Mobile game development
  • Free-to-play games
  • Multiplayer mobile games
  • In-app purchases
  • Live service gaming

Where Supercell is headquartered

Location

Headquarters

HQ city
Helsinki
HQ country
Finland
HQ region
Europe

Offices5 records

Markets served

Supercell business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. In-App Purchases: Supercell's primary revenue stream comes from in-app purchases within their free-to-play mobile games. Players purchase virtual currency, battle passes, cosmetic items, and gameplay advantages. The company generates significant revenue from Clash of Clans (over €19 billion lifetime revenue), Clash Royale ($4.9 billion lifetime player spending), and Brawl Stars ($678.5 million in 2024).
  2. Licensing Royalties: Supercell earns licensing revenue from brand extensions including toys and collectibles based on their game franchises, such as the Spin Master global toy line for Clash of Clans, Clash Royale, and Brawl Stars launching in Summer 2027.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree-to-play base game with optional premium purchases
SubscriptionMonthlyBattle Pass subscription model in live games

Go-to-market motion4 records

Distribution channels5 records

Marketing channels7 records

Supercell product offering

Product offering

Core offering

Supercell develops and operates free-to-play multiplayer mobile games distributed globally through Apple App Store, Google Play, and Amazon Appstore. Its portfolio of seven live games (Clash of Clans, Clash Royale, Brawl Stars, Hay Day, Boom Beach, mo.co, and the newly acquired Merge Mansion) is built on a proprietary Titan engine and monetized via in-app purchases such as virtual currency, battle passes, and cosmetic items. The company also earns licensing royalties from brand extensions such as the Spin Master global toy line.

Product overview

Supercell is a Finnish mobile game company operating a platform of seven live games played by approximately 290 million monthly active users. The portfolio includes core titles mo.co (monster hunting), Brawl Stars (3v3 and battle royale), Clash Royale (real-time card battles), Boom Beach (combat strategy), Clash of Clans (clan strategy), and Hay Day (farming simulation), plus the recently acquired Merge Mansion (merge puzzle). The company also provides the Supercell ID platform for cross-game account management and operates supporting programs including the Spark Program for new game team formation and the AI Innovation Lab for AI-powered game development. In 2025, Supercell reported €2.65 billion in revenue with approximately 928 employees across offices in Helsinki, San Francisco, Seoul, Shanghai, and London.

Differentiator

Problem solved

Functional benefit

Brands

  • Spark: Program for individuals with talent and drive to meet potential co-founders through game jams and rapid prototyping
  • AI Innovation Lab
  • Supercell Investments
  • Level Up
  • Games First
  • mo.co
  • Squad Busters
  • Brawl Stars
  • Clash Royale
  • Boom Beach
  • Clash of Clans
  • Hay Day
  • Supercell ID
  • Supercell Creators
  • Supercell Make

Products and services

  • Clash of Clans Strategy game where players customize villages, build armies, and lead clans to victory in player-versus-player battles; the franchise has generated over €19 billion in lifetime revenue.
  • Hay Day Farming simulation game where players experience the simple life of working the land, trading with neighbors, and managing a virtual farm.
  • Boom Beach Combat strategy game where players attack bases to free enslaved islanders, create task forces with friends, and explore a beautiful archipelago.
  • Clash Royale Real-time multiplayer card battle game featuring the Clash universe characters with collectible cards, tournaments, and clan systems; $4.9 billion in lifetime player spending.
  • Brawl Stars 3v3 and battle royale multiplayer game with fast-paced action featuring various game modes and playable characters called Brawlers; reached 84 million MAU and 1.4 billion+ lifetime downloads by 2026.
  • mo.co Monster hunting game featuring real-time multiplayer gameplay where players explore islands, collect treasure, and battle enemies.
  • Merge Mansion Merge category mobile game with over 60 million downloads and $600-700 million lifetime revenue, being integrated into Supercell's live games portfolio from Metacore.

Quantifiable outcome

  • Clash of Clans generated over €19 billion in lifetime revenue
  • +5 more outcomes

Companies that use Supercell

Customer profile

Named customers9 records

Segments4 records

Ideal customer profiles2 records

Supercell technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability7 records

Feature3 records

Supercell partnerships and signals

Strategic signal

Partnerships

Nine partnerships are on record, tiered minor and core.

  • FeverminorChannel Partner/ Reseller/ Distributor · 25 June 2026Ticketing platform for 'Clash for the Stache' live event at Seaport Village San Diego, with tickets priced between $10 and $15 on sale through Fever.
  • Spin MastercoreOEM/ Whitelabel/ Licensing Partner · 12 May 2026Spin Master and Supercell announced a global toy licensing agreement to develop and distribute toys and collector items inspired by Clash of Clans, Clash Royale, and Brawl Stars. Expected to launch in Summer 2027. WildBrain CPLG brokered the partnership.
  • WildBrain CPLGminorChannel Partner/ Reseller/ Distributor · 11 May 2026Licensing agency that brokered the global toy licensing agreement between Supercell and Spin Master.
  • MetacorecoreStrategic or Co-development Partner · 1 May 2026Supercell completed the full acquisition of Metacore, the Finnish studio behind Merge Mansion. The game has surpassed 60 million downloads and generated approximately $600-700 million in lifetime revenue.
  • KuuasemacoreStrategic or Co-development Partner · 9 April 2026Finnish games studio Kuuasema helped develop and operates Boom Beach behind the scenes, bringing increased development muscle to create new content for players.
  • PlayabitminorStrategic or Co-development Partner · 3 March 2026UK-based studio Playabit is developing 'Hay Day Match,' a new match-3 mobile spinoff of Supercell's Hay Day IP, entering early access in India, Indonesia, and the Philippines.
  • The Rainforest AllianceminorOthers · 12 January 2026Hay Day partnered with The Rainforest Alliance to support real-life farmers who grow trees on their farms. When 1 million players reach Level 5 of their neighborhood tree, Supercell will grow 20,000 trees in real life.
  • Speed SchoolsminorOthers · 19 December 2025Supercell has been committed to Ethiopia and Uganda through its partnership with Speed Schools, a gamified accelerated learning program. This year marks the 10th anniversary of support, impacting over 2.4 million people.
  • TrailmixcoreStrategic or Co-development Partner · 30 May 2022Supercell acquired a majority stake in London-based mobile game studio Trailmix following a $60 million investment. Trailmix operates independently and continues focusing on its debut title Love & Pies, maintaining its existing executive team.

Scale indicators14 records

Recent moves10 records

Expansion highlights7 records

Supercell competitors and assessment

Company assessment

Direct peers

  • King (Activision Blizzard): King develops and operates some of the most popular mobile games in the world, most notably Candy Crush Saga. Like Supercell, King operates live-service mobile games with multi-year longevity and is part of a larger gaming conglomerate (Microsoft/Activision Blizzard).
  • Rovio Entertainment: Finnish mobile game developer best known for Angry Birds, later acquired by Sega. Directly comparable to Supercell as a Finnish-headquartered mobile game publisher with globally recognized IP and live-operations-driven revenue.
  • Zynga: One of the largest mobile-focused game publishers, known for FarmVille, Words With Friends, and CSR Racing. Now owned by Take-Two Interactive. Closely comparable to Supercell in mobile-first free-to-play strategy games with similar in-app purchase models.
  • Niantic: Mobile game developer behind Pokémon GO, Pikmin Bloom, and Monster Hunter Now. Comparable to Supercell as a developer of mass-market mobile games with significant live operations and community engagement, focused on location-based and social gaming experiences.
  • Scopely: Mobile game publisher behind Monopoly GO, Stumble Guys, and Marvel Strike Force. Acquired by Savvy Games Group/Sony. Closely comparable to Supercell in live-service mobile games, IP licensing (Monopoly, Marvel), and community-driven engagement.
  • Playrix: Russian-founded mobile game developer behind Homescapes, Gardenscapes, and Township. Comparable to Supercell as a top-tier mobile game publisher specializing in casual puzzle and simulation games with strong live operations.
  • HoYoverse (miHoYo): Chinese video game developer behind Genshin Impact, Honkai: Star Rail, and Honkai Impact 3rd. Directly comparable as a top global mobile/PC game publisher with massive player bases and live operations, and represents Supercell's main competitive threat in the high-spending mobile RPG/action category.
  • Kabam: Mobile game developer behind Marvel Contest of Champions, Disney Mirrorverse, and Transformers: Forged to Fight. Comparable to Supercell as a mobile-first publisher of free-to-play mid-core games based on major IP licenses.

Broad incumbents

  • Garena (Sea Limited): Southeast Asian digital entertainment platform owned by Sea Limited, publishing mobile games like Free Fire globally. Comparable to Supercell as a mobile game publisher with strong emerging market presence and live esports events.

Emerging players

  • Jam City: Mobile and PC game developer behind Cookie Jam, Harry Potter: Hogwarts Mystery, and Disney Mirrorverse 2.0. Comparable to Supercell as a mobile game publisher focused on IP-driven casual and mid-core games, though smaller in scale and revenue.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

Supercell social profiles

Digital presence

Supercell financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Supercell leadership team

Management profile

Number of profiles

Profiles13 records

Supercell subsidiaries and ownership

Company hierarchy

Subsidiaries4 records

Supercell funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors8 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Supercell M&A and investment

M&A and investment

M&A5 records

Investments34 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Supercell

What does Supercell do?

Supercell develops and operates free-to-play multiplayer mobile games distributed globally through Apple App Store, Google Play, and Amazon Appstore. Its portfolio of seven live games (Clash of Clans, Clash Royale, Brawl Stars, Hay Day, Boom Beach, mo.co, and the newly acquired Merge Mansion) is built on a proprietary Titan engine and monetized via in-app purchases such as virtual currency, battle passes, and cosmetic items. The company also earns licensing royalties from brand extensions such as the Spin Master global toy line.

Is Supercell a public or private company?

Supercell is a private company. It is classified as corporate owned and is currently operating.

When was Supercell founded?

Supercell was founded in 2010. It employs 501 to 1,000 people.

Where is Supercell based?

Supercell is headquartered in Helsinki, Finland, in the Europe region.

How does Supercell make money?

Two revenue lines are on record. In-App Purchases are the primary driver. The others are licensing Royalties.

Who are Supercell's main competitors?

Direct peers on record are King (Activision Blizzard), Rovio Entertainment, Zynga, Niantic, Scopely, Playrix, HoYoverse (miHoYo) and Kabam. Garena (Sea Limited) is listed as a broad incumbent. Jam City is listed as an emerging player.

Does Supercell have an API?

No public API is recorded for Supercell.

What industry is Supercell in?

Supercell's product category is Mobile Gaming. Its primary akta.pro industry code is BPAMAKAB, Mobile Game Publishing & App Game Stores, with a secondary code of MPAFACAD, Mobile Game Stores & Alternative App Stores.

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CybernewsEU targets hidden video game costs and unclear pricingThe EU's Consumer Protection Cooperation Network is investigating 10 gaming companies over in-game purchases and virtual currencies, including Activision Blizzard, Riot Games, and Supercell. The probe covers 11 games and examines data collection, addictive designs, parental controls, and child marketing. EU Commissioner Michael McGrath said the industry must ensure games do not expose players, especially children, to harmful or unfair practices.GamesIndustry.bizZynga reportedly almost acquired Supercell for $400m in 2012, but deal fell through following failure of OMGPopZynga's founder Mark Pincus said Zynga almost acquired Supercell for $400 million in 2012, but the deal fell through after Zynga's board refused to buy another company. The board cited Zynga's recent OMGPop acquisition failure, and Supercell later made $500 million in net profit.Pocket Gamer.bizMark Pincus reveals Zynga nearly acquired Supercell for $400m in 2012Zynga founder Mark Pincus said he had a $400 million deal to acquire Supercell in 2012, but his board rejected it. He later regretted not challenging the board, and said Zynga could have become a $12 billion company.StartupHub.aiMango Rumors Exposed What Long Agents ForgetErina Karati presented Project Paradox, a multi-agent framework built in Supercell's AI lab, where agents lost social consistency over long horizons. She proposed a controlled experiment loop using AutoResearch's meta-system to iteratively improve agent behavior. The approach emphasizes small policy edits and measurable scorecards.BEAMSTART: NewsSupercell Backs Singapore AI Gaming Startup Hyperbond Studio in Innovation LabSingapore-based Hyperbond Studio joined Supercell's AI Innovation Lab program, a nine-week initiative for AI-driven interactive experiences. The startup, which raised $500,000 in seed funding, focuses on emotional AI companions for language learning. The partnership signals opportunities for smaller studios to leverage big players' resources.LinkedIn#supercell #callmesensei #hyperbondstudio #languagelearning #aiSupercell backed Hyperbond Studio's language-learning dating sim Call Me Sensei, leading to a pre-seed round and a Discovery Ticket. The app's open beta saw average daily playtime nearly triple to almost 40 minutes, and a paid acquisition test reached over 450k people with a 2.7% CTR.Tech in AsiaSupercell backs Singapore game startup Hyperbond StudioSupercell backed Singapore game startup Hyperbond Studio with a Discovery Ticket after the team joined its AI Innovation Lab, helping it start a pre-seed round. The game's average daily playtime nearly tripled from 14.1 to 40 minutes, and an early paid acquisition test reached over 450,000 people.Pocket Gamer.bizPlaying for the Planet reveals 2026 Green Games Awards winners across sustainability categoriesPlaying for the Planet announced the 2026 Green Games Awards winners, including Maria Sayans of Ustwo Games for Champion and CD Projekt Red for Changemaker. Categories covered Best in Reefs, Best in Rainforests, and Best Fundraising, with the eighth Green Game Jam scheduled for 2027.GamerantHow to Find the Emote Market in Clash RoyaleSupercell launched the Clash Royale Emote Market, offering free and paid emotes. The free Emotes for Gems Market costs 500 Gems per emote, and both markets close on October 4, 2026.Yahoo/C O R R E C T I O N -- Supercell/Brawl Stars and Duolingo launched a collaboration from September 19 to 30, featuring Duo and Spike in each other's apps. Brawl Stars added a 20v1 Boss Fight against Duo, while Duolingo introduced a streak-based Quest with Spike rewards.