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The Pokemon Company

Full company profile

uuid0000t5v

Namestring
The Pokemon Company
Legal namestring
株式会社ポケモン
Company typeenum
Private
Founded yearint
1998
Descriptiontext

The Pokémon Company (株式会社ポケモン) is a Tokyo-based private joint venture, established in 1998 and held by Nintendo (32%), Creatures Inc. (32%), and Game Freak (32%), that serves as the central management entity for the Pokémon franchise globally. The company produces, licenses, and markets a diversified portfolio spanning console video games (mainline RPGs such as Pokémon Scarlet & Violet and Pokémon Legends Z-A, plus spin-offs including the cross-platform competitive title Pokémon Champions and the life simulation game Pokémon Pokopia), the physical and digital Pokémon Trading Card Game (85 billion cards produced cumulatively), mobile applications (Pokémon GO, Pokémon TCG Pocket, Pokémon HOME), animated content including a 2027 stop-motion series with Aardman Animations, and licensed merchandise. Pokémon HOME operates as the cross-platform cloud hub enabling Pokémon transfers across console, mobile, and cloud ecosystems, raising switching costs and anchoring ecosystem lock-in. Revenue derives from one-time video game licenses, freemium mobile monetization, licensing royalties on third-party merchandise and collaborations, and direct-to-consumer retail through owned Pokémon Center stores in Japan and internationally. Distribution combines owned retail (Pokémon Center, Pokémon Store), exclusive retail partnerships (Target for 30th anniversary collection; LEGO for Smart Play integration), mobile app stores, the Nintendo eShop, and general retail channels. The fiscal year ending February 2026 produced $3.33 billion in revenue, described as the company's best fiscal year ever, with $752 million in net profit.

Short descriptiontext

The Pokémon Company is a Tokyo-based joint venture (Nintendo, Creatures Inc., Game Freak) that manages the global Pokémon franchise across video games, trading cards, mobile apps, anime, and licensed merchandise, serving collectors, competitive players, and family audiences worldwide.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices11 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game franchises, trading card games, entertainment licensing, character merchandise, mobile gaming apps
Industry3 codes
1Collectible Card Games (CCG/TCG) Retail
CodeCRALAGACPrimaryYes
2Physical Game Distribution & Retail (Boxed Games, Wholesale, Merchandising)
CodeMPAFABACPrimaryNo
3Gaming Collectibles, Merchandise & Toys Retail
CodeCRACAFAIPrimaryNo
NAICS code2 codes
  • Hobby, Toy, and Game Retailers45912
  • Doll, Toy, and Game Manufacturing339930
SIC code2 codes
  • Retail-Hobby, Toy & Game Shops5945
  • Services-Motion Picture & Video Tape Distribution7822
Product category
Entertainment Franchise Management
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model5 records
1Video Game Sales
TypeOne Time License
Description

Mainline and spin-off Pokemon games for Nintendo platforms, including Pokemon Legends: Z-A and upcoming Pokemon Winds and Waves. Revenue from game sales across Nintendo Switch and Switch 2 platforms.

gamerant.com
2Trading Card Game
TypeFreemium
Description

Physical and digital Pokemon Trading Card Game products including booster packs, elite trainer boxes, and special expansions. Pokemon TCG Pocket mobile app provides free-to-play digital experience with premium purchases.

gamerant.com
3Licensing and Merchandise
TypeLicensing Royalties
Description

Licensing of Pokemon brand to third-party manufacturers for merchandise including toys, apparel, food products, and collaborations with brands like LEGO, Hershey's, Target, and PepsiCo.

gamerant.com
4Mobile Gaming
TypeFreemium
Description

Revenue from Pokemon GO (through Niantic partnership), Pokemon Champions, and other mobile applications through in-app purchases and premium content.

gamerant.com
5Anime and Entertainment
TypeLicensing Royalties
Description

Revenue from anime series, movies, and entertainment content including the upcoming Pokemon Tales stop-motion series with Aardman Animations.

gamerant.com
Marketing channels13 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels8 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Operations, Marketing or Sales, Technology or R&D, Supply Chain, Personnel, Infrastructure
Pricing details4 tiers
1Pokemon TCG Pocket free-to-play model with optional premium purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free download with optional purchases for card packs and premium content. Expansion Everyday Wonders releasing June 29.

gamerant.com
2Pokemon TCG Mega Evolution Ascended Heroes Premium Poster Collection - $171.99
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

10-pack box featuring booster packs, full-art foil promo card, double-sided poster, and Pokemon TCG Live code card.

mashable.com
3Pokemon Winds and Waves - $79.99 (€79.99 leaked pricing)
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Upcoming Nintendo Switch 2 exclusive mainline Pokemon game. Price aligned with Mario Kart World precedent.

gamerant.com
4Pokemon x Target 30th Anniversary Collection - various price points
ModelOtherBilling cadencePay-as-you-go
Notes

Over 100 products spanning apparel, accessories, collectibles. Starter jackets priced at $129.99. Many items under $20.

gamerant.com
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 9 records shown
1Pokemon Center
Description

Official Pokemon merchandise retail chain offering video games, trading cards, and original Pokemon goods

pokemon.co.jp
+8 more records
Core offering1 text field

The Pokemon Company manages, produces, and licenses the Pokemon entertainment franchise across multiple product lines. It oversees the development and publishing of Pokemon video games for Nintendo platforms, operates the physical and digital Pokemon Trading Card Game business, manages mobile apps including Pokemon GO and Pokemon TCG Pocket, and licenses the Pokemon brand to third-party manufacturers for merchandise, apparel, food, and collaborative products. The company also operates retail through owned Pokemon Center and Pokemon Store locations worldwide and coordinates anime, film, and live event production.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • $3.33 billion in annual revenue (best fiscal year ever)
+3 more records
Product overview1 text field

The Pokemon Company operates a diversified product ecosystem spanning video games (mainline RPGs like Pokemon Scarlet & Violet, Legends Z-A, competitive titles like Pokemon Champions, and life simulation games like Pokemon Pokopia), the Trading Card Game (physical cards, TCG Pocket mobile app, and TCG Live digital platform), mobile apps (Pokemon GO, Pokemon HOME cloud service), official retail (Pokemon Center and Pokemon Store chains), media content (anime, movies), and licensing partnerships. Pokemon HOME serves as the central hub enabling Pokemon transfers across the game ecosystem. The company is celebrating its 30th anniversary in 2026 with major product launches including Pokemon Champions mobile, new TCG expansions, and Pokemon TCG Pocket updates.

Product and service8 records
1Pokemon Video Games
CategoryVideo Games
Description

Mainline and spin-off Pokemon role-playing and action games developed for Nintendo Switch and Nintendo Switch 2 platforms, including titles such as Pokemon Scarlet and Violet, Pokemon Legends Z-A, Pokemon Legends Arceus, and the life simulation game Pokemon Pokopia. Targeted at multi-generational gamers and competitive Video Game Championships players.

2Pokemon Trading Card Game
CategoryTrading Card Game
Description

The physical Pokemon Trading Card Game product line featuring booster packs, Elite Trainer Boxes, premium collections, and themed expansion sets. Over 85 billion cards have been produced since 1996, with approximately 10 billion cards produced between April 2025 and March 2026. Targeted at card collectors, competitive tournament players, and casual fans.

3Pokemon TCG Pocket
CategoryMobile Trading Card Game App
Description

Free-to-play mobile app version of the Pokemon Trading Card Game offering digital card collecting, battle mechanics, and special illustration rare cards, with optional premium purchases for booster packs and content. Targeted at mobile gamers and TCG collectors.

4Pokemon TCG Live
CategoryDigital Trading Card Game Platform
Description

Digital version of the Pokemon Trading Card Game for PC and mobile featuring competitive play modes. Code cards from Pokemon TCG Pocket can be redeemed in TCG Live. Targeted at competitive TCG players and digital card collectors.

5Pokemon HOME
CategoryCloud Gaming Service
Description

Cloud-based Pokemon storage and transfer service enabling players to move Pokemon between multiple Nintendo Switch and mobile games, serving as the central hub for managing Pokemon collections across the franchise ecosystem. Targeted at multi-game Pokemon players and collectors.

6Pokemon GO
CategoryAugmented Reality Mobile Game
Description

Mobile augmented reality game developed by Niantic/Scopely featuring location-based gameplay for catching Pokemon in the real world, with integration to Pokemon HOME for cross-game Pokemon transfers. Includes 926 Pokemon as of 2026. Free-to-play with in-app purchases. Targeted at mobile gamers, families, and casual fans.

7Pokemon Champions
CategoryCompetitive Battle Game
Description

Cross-platform competitive battle game debuting on Nintendo Switch in April 2026 and mobile in June 2026, featuring cross-play between mobile and console players. Serves as the official competitive software for Video Game Championships and Pokemon World Championships. Targeted at competitive Pokemon battlers.

8Pokemon Pokopia
CategoryNintendo Switch 2 Video Game
Description

Life simulation game for Nintendo Switch 2 co-developed by Game Freak and Koei Tecmo, sold 2.2 million units within four days of launch. Targeted at Nintendo Switch 2 owners and life simulation game fans.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-06-22
Description

Pokemon Tales: The Misadventures of Sirfetch'd & Pichu stop-motion series co-produced with UK-based Aardman Animations (known for Wallace and Gromit, Chicken Run, Shaun the Sheep). Series to premiere in 2027 featuring two Pokemon adventuring through Galar region.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-06-03
Description

LEGO and Pokemon Company partnership for Pokemon-themed Smart Play sets featuring interactive brick technology with NFC chips. 12+ new sets launching August 1, 2026 with price points from $14.99 to $119.99. Design team collaborated extensively with The Pokemon Company for faithful character recreations.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-06-03
Description

LEGO stores partnering with Pokemon GO to become in-game Pokestops and Gyms from August-September 2026 across US, UK, Germany, France, Poland, and Australia. Collaboration offers exclusive in-game rewards and physical items alongside Smart Play set launches.

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-05-26
Description

Indian snack brand Taali partnered with Pokemon Company to launch products in India's snack market. The collaboration targets younger consumers with non-fried snacks leveraging Pokemon's global brand recognition. Taali is backed by Y Combinator.

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-05-16
Description

PepsiCo launched five limited-edition soda flavors in partnership with Pokemon Company to celebrate Pokemon TCG 30th anniversary in Japan. Each flavor tied to different Pokemon evolutions across Pepsi Big Zero, C.C. Lemon, POP Melon, and Natchan variants.

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-05-14
Description

Pokemon and Hershey's relaunching popular Pokemon-themed Hershey's Kisses collaboration featuring all 151 original Kanto Pokemon designs plus 10 new Team Rocket-themed foil wrappers. Products sold in 9-ounce and 28-ounce bags at retailers.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-05-02
Description

Target is exclusive retail partner for Pokemon 30th anniversary merchandise collection featuring over 100 products across fashion, household goods, accessories, and cosmetics. Includes Pokemon GO in-game integration with Timed Research events for players visiting Target stores.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-26
Description

Universal Studios Japan and Pokemon Company announced plans to develop new Pokemon-themed experiences at the park, continuing Pokemon's presence in theme park entertainment alongside Universal's global locations.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-04-18
Description

The Pokemon Company International acquired Millennium Print Group, a North Carolina-based printer of trading cards and packaging, to expand its printing capabilities. This strategic acquisition provides control over the supply chain and manufacturing of Pokemon trading cards.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Scopely operates Pokemon GO alongside Niantic, managing live-service operations, content updates, and major events like Pokemon GO Fest 2026. Ed Wu serves as president of games at Scopely.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Koei Tecmo co-developed Pokemon Pokopia with Game Freak for Nintendo Switch 2. Life simulation game sold 2.2 million units in first four days, becoming one of Switch 2's biggest hits.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Pokemon Company partnered with Bandai Namco in February 2024 for digital trading card experiences in Asia.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Wizards of the Coast owns Magic: The Gathering, the most direct TCG competitor to Pokemon TCG, and operates a similar physical + digital (MTG Arena) trading card ecosystem with comparable tournament circuits and collectibles-driven revenue model.

TypeDirect peer
Description

Konami operates Yu-Gi-Oh! TCG, another flagship global trading card game, and also publishes video games and mobile titles — a near-identical business structure to TPC across TCG, video games, and mobile gaming.

TypeDirect peer
Description

Sanrio is a Japanese character IP licensor (Hello Kitty and friends) with a similar retail store footprint (Sanrio shops in Japan and internationally), licensing-driven revenue model, and merchandise-plus-media business mix.

TypeBroad incumbent
Description

Nintendo is a 32% owner of TPC and publishes all mainline Pokemon titles on its platforms; comparable as a Japanese IP-driven gaming giant with similar hardware-software-merchandise integration, though at much larger scale.

TypeBroad incumbent
Description

Bandai Namco is a major Japanese entertainment company operating across video games (including a Pokemon TCG digital partnership in Asia), toys, and IP licensing — directly comparable diversified entertainment structure to TPC.

TypeBroad incumbent
Description

Disney is the global benchmark for multi-generational character IP monetization across games (Disney Interactive), merchandise, theme parks (analogous to Universal Studios partnership), and licensed consumer products — a comparable franchise-as-IP-machine business model.

TypeDirect peer
Description

Funko is a leading pop-culture collectibles manufacturer producing figures and merchandise under licensed IPs including Pokemon, with the same collector-driven retail economics and licensing-royalty model that underpins TPC's merchandise business.

TypeBroad incumbent
Description

Square Enix is a Japanese video game publisher and IP owner (Final Fantasy, Dragon Quest) with comparable console/mobile game releases, merchandise licensing, and manga/anime-adjacent IP exploitation.

TypeEmerging player
Description

Topps, now owned by Fanatics, produces sports and entertainment trading cards and collectibles with a digital companion app — a comparable trading-card-collectibles business structure, though focused on sports rather than entertainment IP.

TypeBroad incumbent
Description

Sega Sammy is a Japanese entertainment conglomerate combining video game publishing (Sonic), amusement machine operations, and pachinko/pachislot — comparable as a Japanese multi-vertical entertainment IP holder, though with less TCG focus.

Market position
Strengths6 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers9 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries5 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment1 record

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Pokemon Company

Entertainment Franchise Managementpokemon.co.jp

The Pokémon Company is a Tokyo-based joint venture (Nintendo, Creatures Inc., Game Freak) that manages the global Pokémon franchise across video games, trading cards, mobile apps, anime, and licensed merchandise, serving collectors, competitive players, and family audiences worldwide.

What The Pokemon Company does

The Pokémon Company (株式会社ポケモン) is a Tokyo-based private joint venture, established in 1998 and held by Nintendo (32%), Creatures Inc. (32%), and Game Freak (32%), that serves as the central management entity for the Pokémon franchise globally. The company produces, licenses, and markets a diversified portfolio spanning console video games (mainline RPGs such as Pokémon Scarlet & Violet and Pokémon Legends Z-A, plus spin-offs including the cross-platform competitive title Pokémon Champions and the life simulation game Pokémon Pokopia), the physical and digital Pokémon Trading Card Game (85 billion cards produced cumulatively), mobile applications (Pokémon GO, Pokémon TCG Pocket, Pokémon HOME), animated content including a 2027 stop-motion series with Aardman Animations, and licensed merchandise. Pokémon HOME operates as the cross-platform cloud hub enabling Pokémon transfers across console, mobile, and cloud ecosystems, raising switching costs and anchoring ecosystem lock-in. Revenue derives from one-time video game licenses, freemium mobile monetization, licensing royalties on third-party merchandise and collaborations, and direct-to-consumer retail through owned Pokémon Center stores in Japan and internationally. Distribution combines owned retail (Pokémon Center, Pokémon Store), exclusive retail partnerships (Target for 30th anniversary collection; LEGO for Smart Play integration), mobile app stores, the Nintendo eShop, and general retail channels. The fiscal year ending February 2026 produced $3.33 billion in revenue, described as the company's best fiscal year ever, with $752 million in net profit.

The Pokemon Company firmographics

Firmographics
Name
The Pokemon Company
Legal name
株式会社ポケモン
Website
http://www.pokemon.co.jp/
Company type
Private
Founded year
1998
Operating status
Operating
Headcount range
51–100 employees
Short description
The Pokémon Company is a Tokyo-based joint venture (Nintendo, Creatures Inc., Game Freak) that manages the global Pokémon franchise across video games, trading cards, mobile apps, anime, and licensed merchandise, serving collectors, competitive players, and family audiences worldwide.
Ownership category
akta.pro rank

The Pokemon Company industry classification

Industry
Product category
Entertainment Franchise Management
NAICS
Hobby, Toy, and Game Retailers (45912), Doll, Toy, and Game Manufacturing (339930)
SIC
Retail-Hobby, Toy & Game Shops (5945), Services-Motion Picture & Video Tape Distribution (7822)
akta.pro primary industry
Collectible Card Games (CCG/TCG) Retail (CRALAGAC)
akta.pro secondary industries
Physical Game Distribution & Retail (Boxed Games, Wholesale, Merchandising) (MPAFABAC), Gaming Collectibles, Merchandise & Toys Retail (CRACAFAI)

Keywords

  • Video game franchises
  • Trading card games
  • Entertainment licensing
  • Character merchandise
  • Mobile gaming apps

Where The Pokemon Company is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices11 records

Markets served

The Pokemon Company business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Marketing or Sales, Technology or R&D, Supply Chain, Personnel, Infrastructure

Revenue model

  1. Video Game Sales: Mainline and spin-off Pokemon games for Nintendo platforms, including Pokemon Legends: Z-A and upcoming Pokemon Winds and Waves. Revenue from game sales across Nintendo Switch and Switch 2 platforms.
  2. Trading Card Game: Physical and digital Pokemon Trading Card Game products including booster packs, elite trainer boxes, and special expansions. Pokemon TCG Pocket mobile app provides free-to-play digital experience with premium purchases.
  3. Licensing and Merchandise: Licensing of Pokemon brand to third-party manufacturers for merchandise including toys, apparel, food products, and collaborations with brands like LEGO, Hershey's, Target, and PepsiCo.
  4. Mobile Gaming: Revenue from Pokemon GO (through Niantic partnership), Pokemon Champions, and other mobile applications through in-app purchases and premium content.
  5. Anime and Entertainment: Revenue from anime series, movies, and entertainment content including the upcoming Pokemon Tales stop-motion series with Aardman Animations.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goPokemon TCG Pocket free-to-play model with optional premium purchases
One time/ perpetual licensePay-as-you-goPokemon TCG Mega Evolution Ascended Heroes Premium Poster Collection - $171.99
One time/ perpetual licensePay-as-you-goPokemon Winds and Waves - $79.99 (€79.99 leaked pricing)
OtherPay-as-you-goPokemon x Target 30th Anniversary Collection - various price points

Go-to-market motion4 records

Distribution channels8 records

Marketing channels13 records

The Pokemon Company product offering

Product offering

Core offering

The Pokemon Company manages, produces, and licenses the Pokemon entertainment franchise across multiple product lines. It oversees the development and publishing of Pokemon video games for Nintendo platforms, operates the physical and digital Pokemon Trading Card Game business, manages mobile apps including Pokemon GO and Pokemon TCG Pocket, and licenses the Pokemon brand to third-party manufacturers for merchandise, apparel, food, and collaborative products. The company also operates retail through owned Pokemon Center and Pokemon Store locations worldwide and coordinates anime, film, and live event production.

Product overview

The Pokemon Company operates a diversified product ecosystem spanning video games (mainline RPGs like Pokemon Scarlet & Violet, Legends Z-A, competitive titles like Pokemon Champions, and life simulation games like Pokemon Pokopia), the Trading Card Game (physical cards, TCG Pocket mobile app, and TCG Live digital platform), mobile apps (Pokemon GO, Pokemon HOME cloud service), official retail (Pokemon Center and Pokemon Store chains), media content (anime, movies), and licensing partnerships. Pokemon HOME serves as the central hub enabling Pokemon transfers across the game ecosystem. The company is celebrating its 30th anniversary in 2026 with major product launches including Pokemon Champions mobile, new TCG expansions, and Pokemon TCG Pocket updates.

Differentiator

Problem solved

Functional benefit

Brands

  • Pokemon Center: Official Pokemon merchandise retail chain offering video games, trading cards, and original Pokemon goods
  • Pokemon Store
  • Pokemon Cafe
  • Pikachu Sweets
  • Pokemon with You Foundation
  • Pokemon Stand
  • Pokemon Card Store
  • Pokémon Air Adventures
  • Pokémon Local Acts

Products and services

  • Pokemon Video Games Mainline and spin-off Pokemon role-playing and action games developed for Nintendo Switch and Nintendo Switch 2 platforms, including titles such as Pokemon Scarlet and Violet, Pokemon Legends Z-A, Pokemon Legends Arceus, and the life simulation game Pokemon Pokopia. Targeted at multi-generational gamers and competitive Video Game Championships players.
  • Pokemon Trading Card Game The physical Pokemon Trading Card Game product line featuring booster packs, Elite Trainer Boxes, premium collections, and themed expansion sets. Over 85 billion cards have been produced since 1996, with approximately 10 billion cards produced between April 2025 and March 2026. Targeted at card collectors, competitive tournament players, and casual fans.
  • Pokemon TCG Pocket Free-to-play mobile app version of the Pokemon Trading Card Game offering digital card collecting, battle mechanics, and special illustration rare cards, with optional premium purchases for booster packs and content. Targeted at mobile gamers and TCG collectors.
  • Pokemon TCG Live Digital version of the Pokemon Trading Card Game for PC and mobile featuring competitive play modes. Code cards from Pokemon TCG Pocket can be redeemed in TCG Live. Targeted at competitive TCG players and digital card collectors.
  • Pokemon HOME Cloud-based Pokemon storage and transfer service enabling players to move Pokemon between multiple Nintendo Switch and mobile games, serving as the central hub for managing Pokemon collections across the franchise ecosystem. Targeted at multi-game Pokemon players and collectors.
  • Pokemon GO Mobile augmented reality game developed by Niantic/Scopely featuring location-based gameplay for catching Pokemon in the real world, with integration to Pokemon HOME for cross-game Pokemon transfers. Includes 926 Pokemon as of 2026. Free-to-play with in-app purchases. Targeted at mobile gamers, families, and casual fans.
  • Pokemon Champions Cross-platform competitive battle game debuting on Nintendo Switch in April 2026 and mobile in June 2026, featuring cross-play between mobile and console players. Serves as the official competitive software for Video Game Championships and Pokemon World Championships. Targeted at competitive Pokemon battlers.
  • Pokemon Pokopia Life simulation game for Nintendo Switch 2 co-developed by Game Freak and Koei Tecmo, sold 2.2 million units within four days of launch. Targeted at Nintendo Switch 2 owners and life simulation game fans.

Quantifiable outcome

  • $3.33 billion in annual revenue (best fiscal year ever)
  • +3 more outcomes

Companies that use The Pokemon Company

Customer profile

Named customers9 records

Segments4 records

Ideal customer profiles2 records

The Pokemon Company technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Feature3 records

The Pokemon Company partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered core and minor.

  • Aardman AnimationscoreStrategic or Co-development Partner · 22 June 2026Pokemon Tales: The Misadventures of Sirfetch'd & Pichu stop-motion series co-produced with UK-based Aardman Animations (known for Wallace and Gromit, Chicken Run, Shaun the Sheep). Series to premiere in 2027 featuring two Pokemon adventuring through Galar region.
  • LEGO GroupcoreStrategic or Co-development Partner · 3 June 2026LEGO and Pokemon Company partnership for Pokemon-themed Smart Play sets featuring interactive brick technology with NFC chips. 12+ new sets launching August 1, 2026 with price points from $14.99 to $119.99. Design team collaborated extensively with The Pokemon Company for faithful character recreations.
  • Pokemon GO / Niantic / ScopelycoreStrategic or Co-development Partner · 3 June 2026LEGO stores partnering with Pokemon GO to become in-game Pokestops and Gyms from August-September 2026 across US, UK, Germany, France, Poland, and Australia. Collaboration offers exclusive in-game rewards and physical items alongside Smart Play set launches.
  • TaaliminorChannel Partner/ Reseller/ Distributor · 26 May 2026Indian snack brand Taali partnered with Pokemon Company to launch products in India's snack market. The collaboration targets younger consumers with non-fried snacks leveraging Pokemon's global brand recognition. Taali is backed by Y Combinator.
  • PepsiCominorChannel Partner/ Reseller/ Distributor · 16 May 2026PepsiCo launched five limited-edition soda flavors in partnership with Pokemon Company to celebrate Pokemon TCG 30th anniversary in Japan. Each flavor tied to different Pokemon evolutions across Pepsi Big Zero, C.C. Lemon, POP Melon, and Natchan variants.
  • Hershey'sminorChannel Partner/ Reseller/ Distributor · 14 May 2026Pokemon and Hershey's relaunching popular Pokemon-themed Hershey's Kisses collaboration featuring all 151 original Kanto Pokemon designs plus 10 new Team Rocket-themed foil wrappers. Products sold in 9-ounce and 28-ounce bags at retailers.
  • TargetcoreChannel Partner/ Reseller/ Distributor · 2 May 2026Target is exclusive retail partner for Pokemon 30th anniversary merchandise collection featuring over 100 products across fashion, household goods, accessories, and cosmetics. Includes Pokemon GO in-game integration with Timed Research events for players visiting Target stores.
  • Universal Studios JapancoreStrategic or Co-development Partner · 26 January 2026Universal Studios Japan and Pokemon Company announced plans to develop new Pokemon-themed experiences at the park, continuing Pokemon's presence in theme park entertainment alongside Universal's global locations.
  • Millennium Print GroupcoreStrategic or Co-development Partner · 18 April 2022The Pokemon Company International acquired Millennium Print Group, a North Carolina-based printer of trading cards and packaging, to expand its printing capabilities. This strategic acquisition provides control over the supply chain and manufacturing of Pokemon trading cards.
  • ScopelycoreStrategic or Co-development PartnerScopely operates Pokemon GO alongside Niantic, managing live-service operations, content updates, and major events like Pokemon GO Fest 2026. Ed Wu serves as president of games at Scopely.
  • Koei TecmocoreStrategic or Co-development PartnerKoei Tecmo co-developed Pokemon Pokopia with Game Freak for Nintendo Switch 2. Life simulation game sold 2.2 million units in first four days, becoming one of Switch 2's biggest hits.
  • Bandai NamcominorStrategic or Co-development PartnerPokemon Company partnered with Bandai Namco in February 2024 for digital trading card experiences in Asia.

Scale indicators7 records

Recent moves7 records

Expansion highlights6 records

The Pokemon Company competitors and assessment

Company assessment

Direct peers

  • Wizards of the Coast (Hasbro): Wizards of the Coast owns Magic: The Gathering, the most direct TCG competitor to Pokemon TCG, and operates a similar physical + digital (MTG Arena) trading card ecosystem with comparable tournament circuits and collectibles-driven revenue model.
  • Konami Group: Konami operates Yu-Gi-Oh! TCG, another flagship global trading card game, and also publishes video games and mobile titles — a near-identical business structure to TPC across TCG, video games, and mobile gaming.
  • Sanrio: Sanrio is a Japanese character IP licensor (Hello Kitty and friends) with a similar retail store footprint (Sanrio shops in Japan and internationally), licensing-driven revenue model, and merchandise-plus-media business mix.
  • Funko: Funko is a leading pop-culture collectibles manufacturer producing figures and merchandise under licensed IPs including Pokemon, with the same collector-driven retail economics and licensing-royalty model that underpins TPC's merchandise business.

Broad incumbents

  • Nintendo: Nintendo is a 32% owner of TPC and publishes all mainline Pokemon titles on its platforms; comparable as a Japanese IP-driven gaming giant with similar hardware-software-merchandise integration, though at much larger scale.
  • Bandai Namco Holdings: Bandai Namco is a major Japanese entertainment company operating across video games (including a Pokemon TCG digital partnership in Asia), toys, and IP licensing — directly comparable diversified entertainment structure to TPC.
  • The Walt Disney Company: Disney is the global benchmark for multi-generational character IP monetization across games (Disney Interactive), merchandise, theme parks (analogous to Universal Studios partnership), and licensed consumer products — a comparable franchise-as-IP-machine business model.
  • Square Enix: Square Enix is a Japanese video game publisher and IP owner (Final Fantasy, Dragon Quest) with comparable console/mobile game releases, merchandise licensing, and manga/anime-adjacent IP exploitation.
  • Sega Sammy Holdings: Sega Sammy is a Japanese entertainment conglomerate combining video game publishing (Sonic), amusement machine operations, and pachinko/pachislot — comparable as a Japanese multi-vertical entertainment IP holder, though with less TCG focus.

Emerging players

  • Topps (Fanatics): Topps, now owned by Fanatics, produces sports and entertainment trading cards and collectibles with a digital companion app — a comparable trading-card-collectibles business structure, though focused on sports rather than entertainment IP.

Market position

Strengths6 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

The Pokemon Company social profiles

Digital presence

The Pokemon Company financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Pokemon Company leadership team

Management profile

Number of profiles

Profiles1 record

The Pokemon Company subsidiaries and ownership

Company hierarchy

Subsidiaries5 records

The Pokemon Company funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Pokemon Company M&A and investment

M&A and investment

M&A1 record

Investments1 record

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Frequently asked questions about The Pokemon Company

What does The Pokemon Company do?

The Pokemon Company manages, produces, and licenses the Pokemon entertainment franchise across multiple product lines. It oversees the development and publishing of Pokemon video games for Nintendo platforms, operates the physical and digital Pokemon Trading Card Game business, manages mobile apps including Pokemon GO and Pokemon TCG Pocket, and licenses the Pokemon brand to third-party manufacturers for merchandise, apparel, food, and collaborative products. The company also operates retail through owned Pokemon Center and Pokemon Store locations worldwide and coordinates anime, film, and live event production.

Is The Pokemon Company a public or private company?

The Pokemon Company is a private company. It is classified as corporate owned and is currently operating.

When was The Pokemon Company founded?

The Pokemon Company was founded in 1998. It employs 51 to 100 people.

Where is The Pokemon Company based?

The Pokemon Company is headquartered in Tokyo, Japan, in the Asia region.

How does The Pokemon Company make money?

Five revenue lines are on record. Video Game Sales are the primary driver. The others are trading Card Game, licensing and Merchandise, mobile Gaming and anime and Entertainment.

Who are The Pokemon Company's main competitors?

Direct peers on record are Wizards of the Coast (Hasbro), Konami Group, Sanrio and Funko. Broad incumbents are Nintendo, Bandai Namco Holdings, The Walt Disney Company, Square Enix and Sega Sammy Holdings. Topps (Fanatics) is listed as an emerging player.

Does The Pokemon Company have an API?

No public API is recorded for The Pokemon Company.

What industry is The Pokemon Company in?

The Pokemon Company's product category is Entertainment Franchise Management. Its primary akta.pro industry code is CRALAGAC, Collectible Card Games (CCG/TCG) Retail, with a secondary code of MPAFABAC, Physical Game Distribution & Retail (Boxed Games, Wholesale, Merchandising). Its NAICS code is 45912 and its SIC code is 5945.

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Mashable10 most popular products Mashable readers bought on October Prime Day 2026Mashable readers purchased top 10 products on October Prime Day, including Pokémon TCG swag, Zelda pre-orders, Owala bottles, and 3D printers. Prices ranged from $399 for the classic iPad to $159.99 for the Pokémon expansion, with the event ending Oct. 7.GamerantNew Pokemon Pokopia Mystery Gift Code Gets You 5 Free ItemsThe Pokemon Company released a new Mystery Gift code for Pokemon Pokopia, giving players five free items. The code, valid until February 29, 2028, replaces the expired Chansey Plant gift. The game also has upcoming DLC and events, including a Halloween event on October 17.gamesradarPokemon Ruby, Sapphire, and Emerald Switch ports feel all but confirmed, fans believe as new Pokemon Home update suggests more GBA games could be on the wayThe Pokemon Company released a Pokemon Home update that lets players transfer FireRed and LeafGreen monsters, adding a new button labeled 'GBA games.' Fans speculate this hints at future ports of Ruby, Sapphire, and Emerald, though the button could be a space-saving label.MashableBest Pokémon TCG deal: 30th Celebration Pokemon Sylveon ex Box is $12 off at AmazonThe Pokémon TCG 30th Celebration Pokemon Sylveon ex Box is in stock at Amazon for October Prime Day at $94.75, over $10 off list price. It contains one foil promo card, one foil oversize card, and four booster packs. Stock is severely limited elsewhere.YahooPokémon’s 2026 Night Out: what to knowPokémon's 2026 Night Out event will feature Marshmello and Alison Wonderland, with shows on October 24 in Los Angeles and November 10 in London. The LA show starts at 10:30 P.M. EST, and the event will be streamed for those unable to attend.GamerantPokemon HeartGold and SoulSilver Officially Return in February 2027The Pokemon Company announced new HeartGold and SoulSilver collector's pins arriving in February 2027, with pre-orders expected to reopen. The set includes two pins replicating the original Japanese packaging, featuring Ho-Oh and Lugia. A new free Celebi for FireRed and LeafGreen players is confirmed for October 7.IgnPokémon TCG Valentine’s Day Set Reportedly Releasing in 2027The Pokémon Company is reportedly launching its first dedicated Valentine's Day TCG set on January 27, 2027. The set is expected to resemble the Trick or Trade Halloween series, with compact foil packs and a mailbox-style box. Preorders may face competition from previous seasonal releases that sold out well ahead.IgnPokémon TCG Valentine’s Day Set Reportedly Releasing in 2027The Pokémon Company is reportedly launching its first Valentine's Day TCG set on January 27, 2027, in a compact box similar to the Trick or Trade Halloween series. The box will contain three-card foil packs and sticker sheets, with a possible pink Pikachu stamp. No official confirmation or featured Pokémon has been announced.GamerantPikachu Gets Brand-New Official Pokemon Design for 30th AnniversaryThe Pokemon Company released a new Pikachu design featuring a space suit, part of a World Space Week 2026 collaboration with ESA. The design is available in Pokemon Center merchandise and a Pokemon GO event on October 4. The 30th anniversary also includes new TCG variants and art books.stupidDOPEadidas Originals x Pokémon Megaride F50 Channels Pikachu’s Electric Energy | stupidDOPE | Est. 2008adidas Originals released the Pikachu Megaride F50 sneaker on September 24, 2026, featuring a 3D haptic lightning print inspired by Pikachu's Electric-type abilities. The design uses Pikachu's cheek pouches as the origin point for the graphic, with transparent TPU heel, Pokémon laces, interchangeable sock liners, and Master Ball packaging. It follows a broader Pokémon-inspired collection launched September 15.