MANNA
MANNA is a Kyiv-based metaverse company (founded 2021) building a cinematic 3D/AR/VR platform with proprietary motion capture hardware kits, an NFT Create-to-Earn marketplace, and a Virtual Production Studio, targeting XR developers and avatar-content creators.
- Company typePrivate
- Founded2018
- HeadquartersKyiv, Ukraine
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What MANNA does
MANNA is a cinematic immersive metaverse company headquartered in Kyiv, Ukraine, founded in 2021 and operating with a team of 11-50 employees. The company builds a 3D/AR/VR ecosystem that enables co-creation of avatar-driven media including games, quests, cinema, webcasts, and social and business events, targeting developers building XR applications and creators producing avatar-based content. The platform requires no coding skills and supports smartphone-based 6DoF tracking for navigation.
The company's product portfolio combines software and hardware. Software includes the core MANNA Metaverse Platform integrating Unreal Engine and MetaHuman for photoreal avatar generation, an NFT marketplace supporting dynamic, portable, mixable assets and animations under a Create-to-Earn monetization model, and a Virtual Production Studio for cinematic XR content creation. Hardware comprises three tiers of motion capture kits — Solo, Upper Body (6 sensors), and Full Body (12 sensors) — delivering sub-10ms latency, 100m wireless range, 1000Hz internal update rates, and 1-5mm positioning accuracy, complemented by a Smart Case accessory for charging, calibration, and VR controller compatibility.
MANNA's business model is multi-stream and still in an Alpha Batch Early Access stage as of 2025. Revenue mechanics include hardware sales of motion capture kits, premium platform subscriptions (offered free for a limited time to creators during Alpha), and NFT marketplace transactions under the Create-to-Earn framework. The only disclosed funding to date is a $25,000 seed investment from the Ukrainian Startup Fund in June 2021, indicating a minimally capitalized, product-led early-stage company. AI is featured across the platform for user segmentation, content recommendations, skeletal math correction, and animation/rendering automation, but the company does not disclose proprietary models or training infrastructure.
MANNA firmographics
Firmographics- Name
- MANNA
- Legal name
- Manna Air Delivery
- Website
- https://mannaapp.us
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- MANNA is a Kyiv-based metaverse company (founded 2021) building a cinematic 3D/AR/VR platform with proprietary motion capture hardware kits, an NFT Create-to-Earn marketplace, and a Virtual Production Studio, targeting XR developers and avatar-content creators.
- Ownership category
- akta.pro rank
MANNA industry classification
Industry- Product category
- Immersive Metaverse Platform
- akta.pro primary industry
- Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting) (MPADAHAC)
- akta.pro secondary industries
- Camera Tracking, Motion Capture & Performance Capture (MPAHADAC), Virtual Production Production Management & Collaboration Tools (MPAHADAK), Real-Time Environment/Asset Creation & Photogrammetry (MPAHADAI)
Keywords
Where MANNA is headquartered
LocationHeadquarters
- HQ city
- Kyiv
- HQ country
- Ukraine
- HQ region
- Europe
Offices5 records
Markets served
MANNA business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations
Revenue model
- Drone Delivery Services: Per-delivery fees for transporting items including food, pharmaceuticals, medical supplies, and retail products. Company reports being profitable per delivery.
- Enterprise Delivery Partnerships: B2B partnerships with retailers and restaurants (La Cantina, Frankie's, Burritos & Blues) for delivery services. Platform partnerships with Uber for drone delivery integration.
- Healthcare/Medical Deliveries: Contract-based drone delivery services for hospitals and healthcare institutions for urgent medical supplies, blood, and pathology samples.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Transaction based/ take rate | Pay-as-you-go | Per-delivery service |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels3 records
MANNA product offering
Product offeringCore offering
MANNA is a cinematic immersive metaverse platform that combines real-time 3D graphics, positional tracking, and proprietary wireless motion capture hardware to enable co-creation of lifelike avatar media including games, quests, cinema, shows, webcasts, social and business events in a 3D/AR/VR ecosystem without coding. The platform offers tiered motion capture kits (Solo, Upper Body, Full Body), a Smart Case accessory, an NFT marketplace with dynamic assets/animations, and a virtual production studio.
Product overview
MANNA is a cinematic immersive metaverse platform combining hardware motion capture sensors with software for creating avatar-based content. The platform consists of a core metaverse ecosystem with three motion capture kit tiers (Solo, Upper Body, and Full Body with 12 sensors), a companion Smart Case for charging and calibration, an NFT marketplace for dynamic digital assets, and a virtual production studio. Users wear body straps with wireless sensors to enable face and body motion capture, calibrate avatars in seconds, and immerse into interactive 3D/AR/VR scenes with other users. The platform integrates Unreal Engine and MetaHuman for photoreal avatars and supports smartphone-based 6DoF tracking for navigation.
Differentiator
Problem solved
Functional benefit
Products and services
- MANNA Metaverse Platform A cinematic immersive metaverse platform enabling co-creation of lifelike avatar media including games, quests, cinema, shows, webcasts, social and business events in a 3D/AR/VR ecosystem with no coding required.
- Motion Capture System (Solo Kit) Single sensor wireless motion capture kit with sub-10ms latency, 8-hour battery life, 100m wireless range, 1000Hz internal update rate, 0.7 degree 3D orientation accuracy and 1-5mm positioning accuracy with automatic drift correction.
- Motion Capture System (Upper Body Kit - 6 sensors)
- Motion Capture System (Full Body Kit - 12 sensors)
- Smart Case
- NFT Marketplace
- Virtual Production Studio
Quantifiable outcome
- 250,000+ deliveries completed
- +4 more outcomes
Companies that use MANNA
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles2 records
MANNA technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability9 records
Feature4 records
MANNA partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core, flagship and minor.
- Rotunda HospitalcorePartnership to test drone deliveries for urgent medical supplies, blood, and pathology samples between Rotunda and Connolly hospitals. Trial demonstrated 3-4 minute transport vs traffic delays.
- Connolly HospitalcoreHospital-to-hospital drone delivery trial partner in Blanchardstown, Dublin
- Ireland's HSE and National Ambulance ServicecoreDefibrillator delivery project for emergency medical response alongside food delivery and hospital partnerships
- UberflagshipPartnership to implement drone delivery services in Europe, marking Uber's first drone deployment in Europe. Plans to expand service to additional European cities following Ireland rollout.
- Marina Market (Cork)minorVenue partner for Cork pilot programme demonstration flights
- HuuvacoreFinnish startup collaboration for fully operational drone deliveries in Espoo, Finland alongside Wolt
- WoltcoreFood delivery platform partnership for drone deliveries in Finland through Huuva collaboration
Scale indicators8 records
Recent moves5 records
Expansion highlights5 records
MANNA competitors and assessment
Company assessmentDirect peers
- Ready Player Me: Cross-platform avatar creation platform for metaverse, games, and XR apps. Directly comparable to MANNA's avatar-first, interoperable identity layer and integration with major engines.
- Move.ai: AI-based markerless motion capture that converts 2D video into 3D motion data. Competes head-to-head with MANNA's mocap hardware in democratizing motion capture for creators.
- Xsens (Movella): Industry-leading inertial motion capture suits and software for film, gaming, and live performance. Closely comparable to MANNA's wireless mocap kit product line.
- Vicon: Optical motion capture systems used in film, games, and research. Comparable high-end mocap hardware competitor to MANNA's mocap kits for professional XR/production use cases.
- OptiTrack: Optical motion capture cameras and software for animation, virtual production, and engineering. Directly competes with MANNA's professional mocap positioning.
- VRChat: Social VR platform centered on user-generated avatar experiences and immersive worlds. Highly comparable community-driven metaverse experience to MANNA's platform.
- Spatial: Metaverse collaboration platform for 3D meetings, events, and NFT galleries. Comparable immersive social/business use case with avatar-driven experiences.
- Rec Room: User-generated 3D social platform with avatar-based multiplayer experiences. Comparable in providing accessible avatar-driven immersive content creation.
Broad incumbents
- Epic Games (MetaHuman): Creator of MetaHuman Creator and Unreal Engine, which MANNA explicitly integrates. As the underlying technology provider, Epic is both a critical partner and a powerful incumbent threat in the avatar/metaverse space.
Emerging players
- Decentraland: Web3-based virtual world with NFT land and avatar customization. Comparable through MANNA's NFT marketplace and Create-to-Earn metaverse model, though MANNA focuses on content production rather than land.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
MANNA social profiles
Digital presenceMANNA financial estimates
Financial estimateRevenue estimate
Valuation estimate
MANNA leadership team
Management profileNumber of profiles
Profiles1 record
MANNA funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
MANNA M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about MANNA
What does MANNA do?
MANNA is a cinematic immersive metaverse platform that combines real-time 3D graphics, positional tracking, and proprietary wireless motion capture hardware to enable co-creation of lifelike avatar media including games, quests, cinema, shows, webcasts, social and business events in a 3D/AR/VR ecosystem without coding. The platform offers tiered motion capture kits (Solo, Upper Body, Full Body), a Smart Case accessory, an NFT marketplace with dynamic assets/animations, and a virtual production studio.
Is MANNA a public or private company?
MANNA is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was MANNA founded?
MANNA was founded in 2018. It employs 11 to 50 people.
Where is MANNA based?
MANNA is headquartered in Kyiv, Ukraine, in the Europe region.
How does MANNA make money?
Three revenue lines are on record. Drone Delivery Services are the primary driver. The others are enterprise Delivery Partnerships and healthcare/Medical Deliveries.
Who are MANNA's main competitors?
Direct peers on record are Ready Player Me, Move.ai, Xsens (Movella), Vicon, OptiTrack, VRChat, Spatial and Rec Room. Epic Games (MetaHuman) is listed as a broad incumbent. Decentraland is listed as an emerging player.
Does MANNA have an API?
No public API is recorded for MANNA.
What industry is MANNA in?
MANNA's product category is Immersive Metaverse Platform. Its primary akta.pro industry code is MPADAHAC, Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting), with a secondary code of MPAHADAC, Camera Tracking, Motion Capture & Performance Capture.