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Within (VR/AR)

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uuid00027hb

Namestring
Within (VR/AR)
Legal namestring
Within Heritage LLC
Websiteurl
with.in
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Within (Within Heritage LLC) was a Los Angeles-based virtual reality and augmented reality media and technology company founded in 2016 by Chris Milk and Aaron Koblin. It built the Within app (originally called VRSE), a distribution platform for immersive VR storytelling that launched on 10 different VR headset platforms and featured documentaries, multiplayer interactive experiences (Life of Us, Chorus, Lambchild Superstar), and creator content sourced from five continents. The company also developed Wonderscope, an augmented reality reading app for children, before pivoting toward fitness with Supernatural, a VR workout experience that combines coach-led sessions, music-based boxing and target-smashing mechanics, and visits to global virtual destinations on Meta Quest hardware.

The company's commercial engine was Supernatural, distributed as a subscription fitness application through Meta's Quest and Horizon Store ecosystems. Following Meta's approximately $400 million acquisition of Within after an FTC antitrust battle, the Within app was discontinued in February 2023 and the team focused exclusively on Supernatural. In January 2026, Meta shut down its internal VR studios and spun Supernatural off as an independent company called Supernatural Health, returning the asset to original founders Chris Milk and Aaron Koblin. The relaunched entity plans to rebuild Supernatural as a multi-platform product for a Fall 2026 release.

Within's primary customer segment was VR fitness enthusiasts (Supernatural Athletes), served through a consumer subscription model, with secondary audiences for VR storytelling consumers and families using Wonderscope. Distribution relied almost entirely on Meta's VR hardware installed base, creating a single-platform dependency that the planned multi-platform relaunch is intended to address.

Short descriptiontext

Within was a VR/AR media company behind the Supernatural VR fitness app and the original Within storytelling platform; following Meta's acquisition and subsequent 2026 spin-off, it now operates as independent Supernatural Health, targeting consumer fitness subscribers across multiple VR headsets.

Operating statusenum
Acquired
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
VR fitness apps, immersive storytelling, augmented reality apps, virtual reality experiences, interactive VR content
Industry3 codes
1VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryYes
2Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryNo
3VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
NAICS code3 codes
  • Other Amusement and Recreation Industries7139
  • Fitness and Recreational Sports Centers71394
  • Independent Artists, Writers, and Performers7115
SIC code2 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Miscellaneous Amusement & Recreation7990
Product category
VR/AR Immersive Applications
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model2 records
1VR Content Distribution
TypeSubscription Recurring
Description

Within distributed VR stories from creators globally through their app, monetizing through content licensing and platform partnerships.

with.in
2Supernatural VR Fitness Subscription
TypeSubscription Recurring
Description

Supernatural operates as a VR workout app with coach-led sessions and music-based fitness experiences, likely utilizing a subscription model similar to other VR fitness applications.

androidcentral.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Supply Chain, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1Supernatural
Description

VR fitness application that uses Meta Quest and virtual reality to provide workout experiences with coaches and music.

with.in
+1 more record
Core offering1 text field

Within is a virtual reality and augmented reality media and technology company that develops and distributes immersive VR/AR applications. Its flagship product, Supernatural, is a VR fitness experience that places users in global virtual destinations with real coaches and music-based boxing and target-smashing workouts. The company previously operated the Within app (originally VRSE), an immersive VR storytelling platform featuring documentaries, surreal adventures, and multiplayer interactive experiences, as well as Wonderscope, an AR reading app for children.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Over millions of people used the Within app throughout its history
+2 more records
Product overview1 text field

Within started as a VR storytelling company with the Within app (originally VRSE), distributing immersive documentaries and interactive adventures across multiple VR platforms. The company later experimented with multiplayer VR experiences like Life of Us, Chorus, and Lambchild Superstar, and created Wonderscope, an AR reading app for kids. The pivotal shift came when Within developed Supernatural, a VR fitness experience combining virtual global destinations with real coaches and music-based exercise. Meta acquired Within for approximately $400 million and later spun it off as an independent company called Supernatural Health, with plans to relaunch in Fall 2026. The original Within app was discontinued in February 2023, and the company now focuses exclusively on Supernatural.

Product and service6 records
1Supernatural
CategoryVR Fitness Application
Description

VR fitness and wellness experience that uses Meta Quest and virtual reality to transport users to breathtaking global destinations, pairing them with real-life coaches for music-based boxing and target-smashing workouts designed to make exercise engaging through gamification. Targeted at VR headset-owning consumers seeking immersive fitness alternatives to traditional gym routines.

2Within App (VRSE)
CategoryVR Storytelling Platform
Description

Original immersive VR storytelling platform that distributed documentaries of human perseverance and courage, surreal immersive adventures, and interactive experiences from creators across five continents. Launched on 10 different VR headset platforms and reached millions of users. Discontinued in February 2023 as the company refocused on Supernatural.

3Wonderscope
CategoryAR Educational Application
Description

Augmented reality reading app for children that combined interactive storytelling with AR technology to create immersive literary experiences, engaging kids in reading through AR-powered interactive narratives.

4Life of Us
CategoryVR Interactive Experience
Description

Multiplayer interactive VR story experience that enabled users to share immersive interactive adventures together, representing Within's experimentation with social VR storytelling on the Within platform.

5Chorus
CategoryVR Interactive Experience
Description

Multiplayer interactive VR adventure experience created by Within that enabled shared immersive storytelling between users, part of the Within app's social VR content library.

6Lambchild Superstar
CategoryVR Interactive Experience
Description

Multiplayer interactive VR experience featuring surreal immersive adventure content created by Within for shared social VR experiences on the Within platform.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Meta Quest is the dominant consumer VR hardware platform and Within's former parent company. As the operator of the Quest ecosystem and Horizon Store, Meta is both a critical distribution channel and a competitor through its first-party VR apps.

TypeEmerging player
Description

Tripp is a VR wellness and meditation app offering immersive mental health and mindfulness experiences on Meta Quest. They overlap with Supernatural in the VR wellness category, focusing on mind-body experiences rather than fitness.

TypeDirect peer
Description

FitXR is a leading VR fitness app on Meta Quest offering boxing, dance, and HIIT workouts with coach-led sessions. It is the most direct competitor to Supernatural in the immersive fitness category with similar subscription-based VR workout experiences.

TypeDirect peer
Description

Resolution Games is a VR game studio developing multiplayer immersive experiences for Quest and other VR platforms. They share the same VR content development DNA as Within, with a focus on social and interactive VR experiences.

TypeDirect peer
Description

Beat Games developed Beat Saber, the flagship VR rhythm game owned by Meta following acquisition. While more gaming-focused than Supernatural, Beat Saber represents the same music-based, target-smashing VR workout format on Meta Quest and competes for the same VR fitness user.

TypeDirect peer
Description

Felix & Paul Studios is a VR/AR immersive content studio specializing in cinematic VR documentaries and experiences. They are a direct peer to Within's original VRSE storytelling platform with similar creator-driven VR content distribution.

TypeDirect peer
Description

nDreams is a UK-based VR game studio developing premium VR games and experiences for PlayStation VR2, Meta Quest, and other platforms. They are comparable as a VR-native content developer building immersive games and experiences for multiple VR headsets.

TypeBroad incumbent
Description

Sandbox VR operates location-based VR entertainment centers offering multiplayer immersive experiences. While venue-based rather than at-home, they compete in the broader consumer immersive entertainment category where Supernatural operates.

TypeDirect peer
Description

Owlchemy Labs is a VR game studio (acquired by Google) known for Vacation Simulator and Job Simulator. They are a comparable VR-native content studio focused on immersive interactive experiences across multiple VR platforms.

TypeBroad incumbent
Description

Apple Vision Pro is the premium mixed reality platform launched by Apple. As an emerging VR/AR platform, it represents a major distribution opportunity for Supernatural Health's multi-platform relaunch strategy.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors18 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Within (VR/AR)

VR/AR Immersive Applicationswith.in

Within was a VR/AR media company behind the Supernatural VR fitness app and the original Within storytelling platform; following Meta's acquisition and subsequent 2026 spin-off, it now operates as independent Supernatural Health, targeting consumer fitness subscribers across multiple VR headsets.

What Within (VR/AR) does

Within (Within Heritage LLC) was a Los Angeles-based virtual reality and augmented reality media and technology company founded in 2016 by Chris Milk and Aaron Koblin. It built the Within app (originally called VRSE), a distribution platform for immersive VR storytelling that launched on 10 different VR headset platforms and featured documentaries, multiplayer interactive experiences (Life of Us, Chorus, Lambchild Superstar), and creator content sourced from five continents. The company also developed Wonderscope, an augmented reality reading app for children, before pivoting toward fitness with Supernatural, a VR workout experience that combines coach-led sessions, music-based boxing and target-smashing mechanics, and visits to global virtual destinations on Meta Quest hardware.

The company's commercial engine was Supernatural, distributed as a subscription fitness application through Meta's Quest and Horizon Store ecosystems. Following Meta's approximately $400 million acquisition of Within after an FTC antitrust battle, the Within app was discontinued in February 2023 and the team focused exclusively on Supernatural. In January 2026, Meta shut down its internal VR studios and spun Supernatural off as an independent company called Supernatural Health, returning the asset to original founders Chris Milk and Aaron Koblin. The relaunched entity plans to rebuild Supernatural as a multi-platform product for a Fall 2026 release.

Within's primary customer segment was VR fitness enthusiasts (Supernatural Athletes), served through a consumer subscription model, with secondary audiences for VR storytelling consumers and families using Wonderscope. Distribution relied almost entirely on Meta's VR hardware installed base, creating a single-platform dependency that the planned multi-platform relaunch is intended to address.

Within (VR/AR) firmographics

Firmographics
Name
Within (VR/AR)
Legal name
Within Heritage LLC
Website
https://with.in
Company type
Private
Founded year
2016
Operating status
Acquired
Headcount range
51–100 employees
Short description
Within was a VR/AR media company behind the Supernatural VR fitness app and the original Within storytelling platform; following Meta's acquisition and subsequent 2026 spin-off, it now operates as independent Supernatural Health, targeting consumer fitness subscribers across multiple VR headsets.
Ownership category
akta.pro rank

Within (VR/AR) industry classification

Industry
Product category
VR/AR Immersive Applications
NAICS
Other Amusement and Recreation Industries (7139), Fitness and Recreational Sports Centers (71394), Independent Artists, Writers, and Performers (7115)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
VR/AR Gaming Platforms (BPAMAKAG)
akta.pro secondary industries
Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), VR/AR/XR Game Studios (MPAFAAAE)

Keywords

  • VR fitness apps
  • Immersive storytelling
  • Augmented reality apps
  • Virtual reality experiences
  • Interactive VR content

Where Within (VR/AR) is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Within (VR/AR) business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Supply Chain, Operations

Revenue model

  1. VR Content Distribution: Within distributed VR stories from creators globally through their app, monetizing through content licensing and platform partnerships.
  2. Supernatural VR Fitness Subscription: Supernatural operates as a VR workout app with coach-led sessions and music-based fitness experiences, likely utilizing a subscription model similar to other VR fitness applications.

Go-to-market motion3 records

Distribution channels2 records

Marketing channels4 records

Within (VR/AR) product offering

Product offering

Core offering

Within is a virtual reality and augmented reality media and technology company that develops and distributes immersive VR/AR applications. Its flagship product, Supernatural, is a VR fitness experience that places users in global virtual destinations with real coaches and music-based boxing and target-smashing workouts. The company previously operated the Within app (originally VRSE), an immersive VR storytelling platform featuring documentaries, surreal adventures, and multiplayer interactive experiences, as well as Wonderscope, an AR reading app for children.

Product overview

Within started as a VR storytelling company with the Within app (originally VRSE), distributing immersive documentaries and interactive adventures across multiple VR platforms. The company later experimented with multiplayer VR experiences like Life of Us, Chorus, and Lambchild Superstar, and created Wonderscope, an AR reading app for kids. The pivotal shift came when Within developed Supernatural, a VR fitness experience combining virtual global destinations with real coaches and music-based exercise. Meta acquired Within for approximately $400 million and later spun it off as an independent company called Supernatural Health, with plans to relaunch in Fall 2026. The original Within app was discontinued in February 2023, and the company now focuses exclusively on Supernatural.

Differentiator

Problem solved

Functional benefit

Brands

  • Supernatural: VR fitness application that uses Meta Quest and virtual reality to provide workout experiences with coaches and music.
  • Wonderscope

Products and services

  • Supernatural VR fitness and wellness experience that uses Meta Quest and virtual reality to transport users to breathtaking global destinations, pairing them with real-life coaches for music-based boxing and target-smashing workouts designed to make exercise engaging through gamification. Targeted at VR headset-owning consumers seeking immersive fitness alternatives to traditional gym routines.
  • Within App (VRSE) Original immersive VR storytelling platform that distributed documentaries of human perseverance and courage, surreal immersive adventures, and interactive experiences from creators across five continents. Launched on 10 different VR headset platforms and reached millions of users. Discontinued in February 2023 as the company refocused on Supernatural.
  • Wonderscope Augmented reality reading app for children that combined interactive storytelling with AR technology to create immersive literary experiences, engaging kids in reading through AR-powered interactive narratives.
  • Life of Us Multiplayer interactive VR story experience that enabled users to share immersive interactive adventures together, representing Within's experimentation with social VR storytelling on the Within platform.
  • Chorus Multiplayer interactive VR adventure experience created by Within that enabled shared immersive storytelling between users, part of the Within app's social VR content library.
  • Lambchild Superstar Multiplayer interactive VR experience featuring surreal immersive adventure content created by Within for shared social VR experiences on the Within platform.

Quantifiable outcome

  • Over millions of people used the Within app throughout its history
  • +2 more outcomes

Companies that use Within (VR/AR)

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles3 records

Within (VR/AR) technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Within (VR/AR) partnerships and signals

Strategic signal

Scale indicators5 records

Recent moves6 records

Expansion highlights4 records

Within (VR/AR) competitors and assessment

Company assessment

Broad incumbents

  • Meta Quest (Reality Labs): Meta Quest is the dominant consumer VR hardware platform and Within's former parent company. As the operator of the Quest ecosystem and Horizon Store, Meta is both a critical distribution channel and a competitor through its first-party VR apps.
  • Sandbox VR: Sandbox VR operates location-based VR entertainment centers offering multiplayer immersive experiences. While venue-based rather than at-home, they compete in the broader consumer immersive entertainment category where Supernatural operates.
  • Apple Vision Pro / visionOS: Apple Vision Pro is the premium mixed reality platform launched by Apple. As an emerging VR/AR platform, it represents a major distribution opportunity for Supernatural Health's multi-platform relaunch strategy.

Emerging players

  • Tripp: Tripp is a VR wellness and meditation app offering immersive mental health and mindfulness experiences on Meta Quest. They overlap with Supernatural in the VR wellness category, focusing on mind-body experiences rather than fitness.

Direct peers

  • FitXR: FitXR is a leading VR fitness app on Meta Quest offering boxing, dance, and HIIT workouts with coach-led sessions. It is the most direct competitor to Supernatural in the immersive fitness category with similar subscription-based VR workout experiences.
  • Resolution Games: Resolution Games is a VR game studio developing multiplayer immersive experiences for Quest and other VR platforms. They share the same VR content development DNA as Within, with a focus on social and interactive VR experiences.
  • Beat Games: Beat Games developed Beat Saber, the flagship VR rhythm game owned by Meta following acquisition. While more gaming-focused than Supernatural, Beat Saber represents the same music-based, target-smashing VR workout format on Meta Quest and competes for the same VR fitness user.
  • Felix & Paul Studios: Felix & Paul Studios is a VR/AR immersive content studio specializing in cinematic VR documentaries and experiences. They are a direct peer to Within's original VRSE storytelling platform with similar creator-driven VR content distribution.
  • nDreams: nDreams is a UK-based VR game studio developing premium VR games and experiences for PlayStation VR2, Meta Quest, and other platforms. They are comparable as a VR-native content developer building immersive games and experiences for multiple VR headsets.
  • Owlchemy Labs: Owlchemy Labs is a VR game studio (acquired by Google) known for Vacation Simulator and Job Simulator. They are a comparable VR-native content studio focused on immersive interactive experiences across multiple VR platforms.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Within (VR/AR) social profiles

Digital presence

Within (VR/AR) financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Within (VR/AR) leadership team

Management profile

Number of profiles

Profiles3 records

Within (VR/AR) funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors18 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Within (VR/AR) M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Within (VR/AR)

What does Within (VR/AR) do?

Within is a virtual reality and augmented reality media and technology company that develops and distributes immersive VR/AR applications. Its flagship product, Supernatural, is a VR fitness experience that places users in global virtual destinations with real coaches and music-based boxing and target-smashing workouts. The company previously operated the Within app (originally VRSE), an immersive VR storytelling platform featuring documentaries, surreal adventures, and multiplayer interactive experiences, as well as Wonderscope, an AR reading app for children.

Is Within (VR/AR) a public or private company?

Within (VR/AR) is a private company. It is classified as unknown and is currently acquired.

When was Within (VR/AR) founded?

Within (VR/AR) was founded in 2016. It employs 51 to 100 people.

Where is Within (VR/AR) based?

Within (VR/AR) is headquartered in Los Angeles, United States, in the North America region.

How does Within (VR/AR) make money?

Two revenue lines are on record. VR Content Distribution is the primary driver. The others are supernatural VR Fitness Subscription.

Who are Within (VR/AR)'s main competitors?

Broad incumbents on record are Meta Quest (Reality Labs), Sandbox VR and Apple Vision Pro / visionOS. Tripp is listed as an emerging player. Direct peers are FitXR, Resolution Games, Beat Games, Felix & Paul Studios, nDreams and Owlchemy Labs.

Does Within (VR/AR) have an API?

No public API is recorded for Within (VR/AR).

What industry is Within (VR/AR) in?

Within (VR/AR)'s product category is VR/AR Immersive Applications. Its primary akta.pro industry code is BPAMAKAG, VR/AR Gaming Platforms, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 7139 and its SIC code is 7812.

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Live signals
FortuneFTC drops Meta antitrust case and hands Lina Khan a big defeatThe Federal Trade Commission voted to withdraw its antitrust complaint challenging Meta Platforms Inc.'s acquisition of virtual-reality startup Within Unlimited, officially ending the case. Following a December trial where US District Judge Edward Davila ruled in Meta's favor, finding the FTC failed to prove the deal would harm competition in the VR industry, the agency opted not to appeal and on Friday voted to close the administrative case. The decision represents the first major loss for FTC Chair Lina Khan, who has taken an aggressive stance against technology giant acquisitions.TechCrunchFTC puts Zuckerberg on the stand over Meta’s plan to acquire WithinMeta CEO Mark Zuckerberg testified before the Federal Trade Commission regarding the agency's lawsuit to block Meta's proposed acquisition of VR fitness company Within. The FTC alleges the deal is anti-competitive, arguing that Meta already owns a similar app through its 2019 acquisition of Beat Games and should compete on merit rather than buying market position. Meta has delayed the closing of the transaction until January 31, 2023, pending the court's ruling.BenzingaZuckerberg To Testify In FTC Merger Challenge To Virtual Reality Deal - Meta Platforms (NASDAQ:META)Meta Platforms Inc. CEO Mark Zuckerberg will testify in the Federal Trade Commission's antitrust lawsuit challenging Meta's proposed acquisition of virtual reality fitness app developer Within Unlimited. The FTC alleges the deal would create a monopoly in the VR fitness market, while Meta had previously agreed to abandon the purchase in August. This legal proceeding follows previous FTC accusations regarding Meta's acquisitions of Instagram and WhatsApp.TechCrunchMeta files to dismiss FTC complaint over acquisition of VR fitness company WithinMeta filed a motion in the Northern District of California court to dismiss the FTC's complaint challenging its acquisition of Within, the Los Angeles-based VR fitness company behind the Supernatural workout app. The FTC originally argued the deal would reduce competition between Meta's Beat Saber and Within's Supernatural, but filed a revised complaint last week removing those specific allegations. Meta's lawyers are arguing that the remaining claim based on "perceived potential competition" lacks legal precedent for blocking a vertical merger.PR NewswireAMIRA LEARNING ACQUIRES WITHIN'S AWARD-WINNING CHILDREN'S READING APP, WONDERSCOPEAmira Learning has acquired Wonderscope, an augmented reality storytelling app developed by Within, to integrate immersive reading experiences with its AI-powered tutoring platform. This acquisition combines Amira's intelligent tutoring technology with Wonderscope's AR capabilities to enhance literacy skills and engagement for children. The move aims to expand access to these educational tools across the nearly one million students already using Amira's software.YahooMeta (Facebook) is buying Within, creators of the 'Supernatural' VR fitness appMeta has acquired Within, the developer of the popular VR fitness app Supernatural, shortly after rebranding from Facebook. The acquisition aims to bolster Meta's Reality Labs division and expand its metaverse ambitions by integrating successful fitness content. Within’s existing team will remain with the company as it continues to develop new workouts under Meta's oversight.PR NewswireWithin Introduces Wonderscope, An App For Kids That Uses Augmented Reality To Transform Ordinary Spaces Into Extraordinary StoriesWithin announced the release of Wonderscope, a free iOS app that uses augmented reality to transform ordinary spaces into interactive stories for children. The application leverages Apple's ARKit and Within’s custom voice-recognition system to encourage movement and reading aloud, marking the company's first entry into the AR market.VarietyA Sense of Wonder: How Within Is Evolving Storytelling in Augmented RealityLos Angeles-based immersive media start-up Within is set to release 'Wonderscope,' an augmented reality app for children, in November. The article highlights the broader industry shift from virtual reality to AR, noting that companies like Magic Leap and Disney-backed Jaunt are adjusting their strategies to focus on this technology. Despite initial market fluctuations in AR app downloads, executives remain optimistic about the medium's potential for active storytelling.PR Newswire"The Last Goodbye" Wins a Top Virtual Reality Prize at 2018 Lumiere AwardsThe virtual reality film "The Last Goodbye," which immerses viewers in Majdanek Concentration Camp alongside Holocaust survivor Pinchas Gutter, won the Creative Arts Award, VR – Documentary Jury Prize at the 2018 Lumiere Awards in Hollywood. The film was produced by USC Shoah Foundation in partnership with Here Be Dragons, MPC VR, OTOY, and Within, which distributed the experience. The team traveled to Poland in 2017 to capture photorealistic 3D footage of the camp where Gutter's family was murdered.GlobeNewswireWITHIN and Universal Music Group to Bring Premium Immersive Experiences to Music FansWITHIN and Universal Music Group announced a strategic alliance to create augmented and virtual reality music experiences featuring UMG artists. The partnership will distribute experiences on WITHIN's app and integrate AR/VR across music creation and promotion. WITHIN previously created a VR experience for The Chemical Brothers and distributed OneRepublic's 'KIDS'.