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Esports Virtual Arenas

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uuid00027xk

Namestring
Esports Virtual Arenas
Legal namestring
EVA Esports Virtual Arenas
Websiteurl
eva.gg
Company typeenum
Private
Founded yearint
2019
Descriptiontext

Esports Virtual Arenas (EVA) is a French VR entertainment company that operates a global franchise network of free-roaming virtual reality arenas, with corporate headquarters in Montreuil, France. Founded in 2018–2019 (sources vary), EVA pioneered what it describes as the world's largest playable VR arenas at 500m² (5,400 sq ft), accommodating up to 10 simultaneous players per session for 40-minute gaming experiences accessible to ages 12 and up with no prior VR experience required. The company's proprietary technology stack combines cutting-edge VR headsets with Wifi6 connectivity and a synchronized tracking system that maps real-world physical movement onto virtual environments, eliminating the motion sickness common to tethered VR setups.

EVA's product portfolio centers on four proprietary VR games: EVA Battle Arena (competitive multiplayer shooter), EVA Moon of the Dead (cooperative zombie survival), EVA Karting GP (VR racing simulation), and Rabbids: Color Chaos (a cooperative family game built on Ubisoft's Rabbids IP). These are complemented by EVA Darts (augmented reality darts) and the Cyber Bar dining/entertainment concept that extends venue dwell time. The competitive layer includes the EVA Pro League (featuring professional esports organizations such as OG Esports, G2 Esports, Team Vitality, Solary, Team Heretics, and SK Gaming), regional Ligues Locales tournaments, and a seasonal Battle Pass / EVA Pass subscription system. The company maintains active community channels on Discord, Twitch, Instagram, YouTube, and Facebook.

EVA's business model is a B2B2C franchise operation. Independent franchisees invest €350K–€950K depending on format (EVA Playground at 550m², EVA 1 Arena + Chill at 800m², or EVA 2 Arenas + Chill at 1,300m²) and receive turnkey technology, branding, games, marketing, and operational support in exchange for upfront fees and ongoing royalties. End consumers access EVA through direct bookings (app.eva.gg), walk-in sessions, event privatization (birthdays, bachelor/bachelorette parties, corporate team-building), and competitive esports participation. Additional revenue streams include food and beverage at Cyber Bars, merchandise, and subscription passes. The franchise network spans 60+ open locations across 12 countries with 50+ additional sites in development. The company has raised approximately $48M across two disclosed rounds — a $7.06M round led by Bpifrance in 2022 and a $40.9M round led by RAISE in 2026 — and is led by CEO Jean Mariotte.

Short descriptiontext

Esports Virtual Arenas (EVA) operates a global franchise network of free-roaming VR arenas (500m², up to 10 players) across 12 countries, offering proprietary multiplayer VR games, competitive esports leagues, and dining through Cyber Bar venues. The company serves casual gamers, families, corporate clients, and professional esports teams via a B2B2C franchise model.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersMontreuil, France
HQ citystring
Montreuil
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Offices10 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
free-roaming VR arenas, virtual reality gaming, location-based entertainment, VR franchise network, esports VR platform
Industry6 codes
1VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
CodeMPAFALAEPrimaryYes
2VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
3VR/AR Gaming Hardware (Headsets & Controllers)
CodeHDACANADPrimaryNo
4VR/AR Game Publishing & Distribution
CodeMPAFABAKPrimaryNo
5Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryNo
6Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing)
CodeMPAGAOAHPrimaryNo
NAICS code4 codes
  • Amusement Arcades71312
  • Amusement Arcades713120
  • Amusement Parks and Arcades7131
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities71131
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
Location-Based VR Entertainment
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model8 records
1VR Session Bookings
TypeTransaction Fee
Description

Primary revenue from customers booking 40-minute VR gaming sessions in 500m² arenas. Sessions accommodate up to 10 players and can be booked individually or as groups. Revenue is transaction-based per session.

eva.gg
2Food & Beverage (Cyberbar)
TypeHardware Sales
Description

On-site food and beverage sales at each location through the Cyberbar concept. Includes drinks, snacks, meals, and restaurant services. Extended revenue opportunity after VR sessions to enhance customer experience.

eva.gg
3Franchise Fees and Initial Investment
TypeOne Time License
Description

EVA generates franchise fee revenue from new location openings. Franchise investment ranges from €350K-€450K (Playground format), €650K-€750K (1 Arena + Chill), to €850K-€950K (2 Arenas + Chill), plus ongoing royalties.

eva.gg
4Battle Pass / Season Pass
TypeSubscription Recurring
Description

Seasonal content monetization through Battle Pass system. Players unlock new maps, weapons, and cosmetic skins. Creates recurring revenue and drives replayability.

eva.gg
5EVA Pass Subscriptions
TypeSubscription Recurring
Description

Monthly subscription service (EVA Pass) offering exclusive benefits, perks, and potentially discounted access to sessions and merchandise.

eva.gg
6Merchandise Sales
TypeHardware Sales
Description

Online and in-location sales of branded merchandise including apparel, accessories, and collectibles featuring EVA branding and in-game items.

eva.gg
7Event Privatization
TypeProfessional Services
Description

Revenue from privatizing arenas for birthdays, bachelor/bachelorette parties, corporate events, and team building. Includes dedicated support, custom programs, and preferential group rates.

eva.gg
8Arcade Terminals
TypeTransaction Fee
Description

Revenue-generating arcade terminals in chill areas of venues, offering additional entertainment options beyond VR sessions.

eva.gg
Marketing channels10 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Technology or R&D, Operations, Personnel, Marketing or Sales, Infrastructure, Supply Chain
Pricing details4 tiers
1EVA Playground (Arena Only)
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

550m² single arena format. Estimated CAPEX: €350,000 to €450,000. Includes EVA setup fees, works, furnishings, deposits, and working capital.

eva.gg
2EVA 1 Arena + Chill/Food Area
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

800m² format with one VR arena plus relaxation and food service area. Estimated CAPEX: €650,000 to €750,000.

eva.gg
3EVA 2 Arenas + Chill/Food Area
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

1300m² format with two VR arenas plus full relaxation and food service. Estimated CAPEX: €850,000 to €950,000.

eva.gg
4Public VR Session (Per Person)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Individual session pricing not publicly disclosed. Customers book via app.eva.gg with quotes provided upon request. Group rates and privatization options available at preferential pricing.

eva.gg
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 of 14 records shown
1EVA Battle Arena
Description

Immersive VR first-person shooter game with competitive multiplayer modes

eva.gg
+13 more records
Core offering1 text field

EVA (Esports Virtual Arenas) operates the world's largest free-roaming VR arenas (500m² / 5,400 sq ft) where up to 10 players wear VR headsets and use connected rifle controllers to play immersive multiplayer games including Battle Arena (shooter), Moon of the Dead (zombie survival), Karting GP (racing), and Rabbids: Color Chaos (cooperative party game). The company primarily distributes its offering through a franchise model, selling turnkey arena venues (€350K-€950K investment) to independent operators while providing proprietary VR technology, games, branding, and operational support. Directly at its Paris-Est flagship and through franchisees, EVA delivers 40-minute VR gaming sessions, food and beverage service at the Cyber Bar, and organizes competitive esports through the EVA Pro League.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Average customer rating of 4.9/5 across all locations
+4 more records
Product overview1 text field

EVA (Esports Virtual Arenas) operates a VR esports platform centered on 500m² free-roaming physical arenas equipped with proprietary VR technology. The core offering includes four exclusive VR games: EVA BATTLE ARENA (competitive shooter), EVA MOON OF THE DEAD (zombie survival), EVA KARTING GP (racing simulation), and RABBIDS: COLOR CHAOS (cooperative party game). These are complemented by EVA DARTS (augmented reality darts) and the Cyber Bar dining/entertainment service. The platform is extended by competitive esports features including a Battle Pass seasonal content system, EVA PASS subscription service, and organized tournaments through EVA Competitive (featuring EVA Pro League and Local Leagues). Players wear VR headsets with connected rifles and move freely across the arena with no cables, supported by Wifi6 connectivity and proprietary motion-tracking technology.

Product and service2 records
1EVA Battle Arena
CategoryVR Game
Description

First-person competitive shooter VR game where players battle each other in immersive combat within the 500m² free-roaming arena. Supports 2-10 players per session.

2EVA Moon of the Dead
Scale indicator9 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Sandbox VR operates location-based free-roaming VR experiences globally, directly competing with EVA in the VR arena category with similar multiplayer, motion-tracked gameplay and franchise-style expansion.

TypeDirect peer
Description

Zero Latency is a pioneer in free-roaming, multi-player VR experiences with venues across multiple countries, directly comparable to EVA's 500m² arena model and competitive multiplayer positioning.

3The VOID
TypeDirect peer
Description

The VOID pioneered location-based VR entertainment with immersive walk-through experiences, sharing EVA's model of large-scale VR venues combining physical movement with virtual environments.

TypeDirect peer
Description

Two Bit Circus operates immersive entertainment venues featuring VR, AR, and interactive games, sharing EVA's model of combining proprietary VR technology with social, food-and-beverage-driven venues.

TypeBroad incumbent
Description

VERTIGO Games is a major VR game publisher and developer, comparable to EVA's proprietary game development arm (Battle Arena, Moon of the Dead) though focused on consumer VR headsets rather than location-based.

TypeBroad incumbent
Description

Ubisoft is both a content partner (Rabbids: Color Chaos) and a major AAA game publisher, relevant as the licensor of IP that EVA uses and as a producer of VR titles like Assassin's Creed VR.

TypeBroad incumbent
Description

Meta's Reality Labs develops the Quest VR headsets that power consumer and many LBE VR experiences, directly impacting EVA's hardware economics and the broader VR adoption curve.

TypeBroad incumbent
Description

HTC VIVE manufactures enterprise and consumer VR hardware used in location-based entertainment, comparable to EVA as both a VR hardware supplier and ecosystem participant in LBE VR.

TypeEmerging player
Description

Schell Games develops VR/AR experiences and immersive games for entertainment and enterprise, partially comparable to EVA's in-house VR game studio capability and content pipeline.

TypeRegional player
Description

Exit Reality operates location-based VR escape room and entertainment experiences, comparable in business model to EVA but focused primarily on regional/domestic markets with a narrower game mix.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment7 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile6 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors3 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Esports Virtual Arenas

Location-Based VR Entertainmenteva.gg

Esports Virtual Arenas (EVA) operates a global franchise network of free-roaming VR arenas (500m², up to 10 players) across 12 countries, offering proprietary multiplayer VR games, competitive esports leagues, and dining through Cyber Bar venues. The company serves casual gamers, families, corporate clients, and professional esports teams via a B2B2C franchise model.

What Esports Virtual Arenas does

Esports Virtual Arenas (EVA) is a French VR entertainment company that operates a global franchise network of free-roaming virtual reality arenas, with corporate headquarters in Montreuil, France. Founded in 2018–2019 (sources vary), EVA pioneered what it describes as the world's largest playable VR arenas at 500m² (5,400 sq ft), accommodating up to 10 simultaneous players per session for 40-minute gaming experiences accessible to ages 12 and up with no prior VR experience required. The company's proprietary technology stack combines cutting-edge VR headsets with Wifi6 connectivity and a synchronized tracking system that maps real-world physical movement onto virtual environments, eliminating the motion sickness common to tethered VR setups.

EVA's product portfolio centers on four proprietary VR games: EVA Battle Arena (competitive multiplayer shooter), EVA Moon of the Dead (cooperative zombie survival), EVA Karting GP (VR racing simulation), and Rabbids: Color Chaos (a cooperative family game built on Ubisoft's Rabbids IP). These are complemented by EVA Darts (augmented reality darts) and the Cyber Bar dining/entertainment concept that extends venue dwell time. The competitive layer includes the EVA Pro League (featuring professional esports organizations such as OG Esports, G2 Esports, Team Vitality, Solary, Team Heretics, and SK Gaming), regional Ligues Locales tournaments, and a seasonal Battle Pass / EVA Pass subscription system. The company maintains active community channels on Discord, Twitch, Instagram, YouTube, and Facebook.

EVA's business model is a B2B2C franchise operation. Independent franchisees invest €350K–€950K depending on format (EVA Playground at 550m², EVA 1 Arena + Chill at 800m², or EVA 2 Arenas + Chill at 1,300m²) and receive turnkey technology, branding, games, marketing, and operational support in exchange for upfront fees and ongoing royalties. End consumers access EVA through direct bookings (app.eva.gg), walk-in sessions, event privatization (birthdays, bachelor/bachelorette parties, corporate team-building), and competitive esports participation. Additional revenue streams include food and beverage at Cyber Bars, merchandise, and subscription passes. The franchise network spans 60+ open locations across 12 countries with 50+ additional sites in development. The company has raised approximately $48M across two disclosed rounds — a $7.06M round led by Bpifrance in 2022 and a $40.9M round led by RAISE in 2026 — and is led by CEO Jean Mariotte.

Esports Virtual Arenas firmographics

Firmographics
Name
Esports Virtual Arenas
Legal name
EVA Esports Virtual Arenas
Website
https://eva.gg
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
11–50 employees
Short description
Esports Virtual Arenas (EVA) operates a global franchise network of free-roaming VR arenas (500m², up to 10 players) across 12 countries, offering proprietary multiplayer VR games, competitive esports leagues, and dining through Cyber Bar venues. The company serves casual gamers, families, corporate clients, and professional esports teams via a B2B2C franchise model.
Ownership category
akta.pro rank

Esports Virtual Arenas industry classification

Industry
Product category
Location-Based VR Entertainment
NAICS
Amusement Arcades (71312), Amusement Arcades (713120), Amusement Parks and Arcades (7131), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
akta.pro secondary industries
VR/AR Gaming Platforms (BPAMAKAG), VR/AR Gaming Hardware (Headsets & Controllers) (HDACANAD), VR/AR Game Publishing & Distribution (MPAFABAK), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH)

Keywords

  • Free-roaming VR arenas
  • Virtual reality gaming
  • Location-based entertainment
  • VR franchise network
  • Esports VR platform

Where Esports Virtual Arenas is headquartered

Location

Headquarters

HQ city
Montreuil
HQ country
France
HQ region
Europe

Offices10 records

Markets served

Esports Virtual Arenas business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Technology or R&D, Operations, Personnel, Marketing or Sales, Infrastructure, Supply Chain

Revenue model

  1. VR Session Bookings: Primary revenue from customers booking 40-minute VR gaming sessions in 500m² arenas. Sessions accommodate up to 10 players and can be booked individually or as groups. Revenue is transaction-based per session.
  2. Food & Beverage (Cyberbar): On-site food and beverage sales at each location through the Cyberbar concept. Includes drinks, snacks, meals, and restaurant services. Extended revenue opportunity after VR sessions to enhance customer experience.
  3. Franchise Fees and Initial Investment: EVA generates franchise fee revenue from new location openings. Franchise investment ranges from €350K-€450K (Playground format), €650K-€750K (1 Arena + Chill), to €850K-€950K (2 Arenas + Chill), plus ongoing royalties.
  4. Battle Pass / Season Pass: Seasonal content monetization through Battle Pass system. Players unlock new maps, weapons, and cosmetic skins. Creates recurring revenue and drives replayability.
  5. EVA Pass Subscriptions: Monthly subscription service (EVA Pass) offering exclusive benefits, perks, and potentially discounted access to sessions and merchandise.
  6. Merchandise Sales: Online and in-location sales of branded merchandise including apparel, accessories, and collectibles featuring EVA branding and in-game items.
  7. Event Privatization: Revenue from privatizing arenas for birthdays, bachelor/bachelorette parties, corporate events, and team building. Includes dedicated support, custom programs, and preferential group rates.
  8. Arcade Terminals: Revenue-generating arcade terminals in chill areas of venues, offering additional entertainment options beyond VR sessions.

Pricing tiers

ModelBillingPrice
One time/ perpetual licenseMulti-year contractEVA Playground (Arena Only)
One time/ perpetual licenseMulti-year contractEVA 1 Arena + Chill/Food Area
One time/ perpetual licenseMulti-year contractEVA 2 Arenas + Chill/Food Area
Unit PricingPay-as-you-goPublic VR Session (Per Person)

Go-to-market motion3 records

Distribution channels5 records

Marketing channels10 records

Esports Virtual Arenas product offering

Product offering

Core offering

EVA (Esports Virtual Arenas) operates the world's largest free-roaming VR arenas (500m² / 5,400 sq ft) where up to 10 players wear VR headsets and use connected rifle controllers to play immersive multiplayer games including Battle Arena (shooter), Moon of the Dead (zombie survival), Karting GP (racing), and Rabbids: Color Chaos (cooperative party game). The company primarily distributes its offering through a franchise model, selling turnkey arena venues (€350K-€950K investment) to independent operators while providing proprietary VR technology, games, branding, and operational support. Directly at its Paris-Est flagship and through franchisees, EVA delivers 40-minute VR gaming sessions, food and beverage service at the Cyber Bar, and organizes competitive esports through the EVA Pro League.

Product overview

EVA (Esports Virtual Arenas) operates a VR esports platform centered on 500m² free-roaming physical arenas equipped with proprietary VR technology. The core offering includes four exclusive VR games: EVA BATTLE ARENA (competitive shooter), EVA MOON OF THE DEAD (zombie survival), EVA KARTING GP (racing simulation), and RABBIDS: COLOR CHAOS (cooperative party game). These are complemented by EVA DARTS (augmented reality darts) and the Cyber Bar dining/entertainment service. The platform is extended by competitive esports features including a Battle Pass seasonal content system, EVA PASS subscription service, and organized tournaments through EVA Competitive (featuring EVA Pro League and Local Leagues). Players wear VR headsets with connected rifles and move freely across the arena with no cables, supported by Wifi6 connectivity and proprietary motion-tracking technology.

Differentiator

Problem solved

Functional benefit

Brands

  • EVA Battle Arena: Immersive VR first-person shooter game with competitive multiplayer modes
  • EVA Moon of the Dead
  • EVA Karting GP
  • Rabbids: Color Chaos
  • EVA Darts
  • Cyber Bar
  • EVA Pass
  • Season Pass
  • EVA Playground
  • EVA 1 Arena + Chill/Food Area
  • EVA 2 Arenas + Chill/Food Area
  • EVA Pro League
  • EVA Ligues
  • Ligues Locales

Products and services

  • EVA Battle Arena First-person competitive shooter VR game where players battle each other in immersive combat within the 500m² free-roaming arena. Supports 2-10 players per session.
  • EVA Moon of the Dead

Quantifiable outcome

  • Average customer rating of 4.9/5 across all locations
  • +4 more outcomes

Companies that use Esports Virtual Arenas

Customer profile

Named customers10 records

Segments7 records

Ideal customer profiles6 records

Esports Virtual Arenas technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature6 records

Esports Virtual Arenas partnerships and signals

Strategic signal

Scale indicators9 records

Recent moves6 records

Expansion highlights6 records

Esports Virtual Arenas competitors and assessment

Company assessment

Direct peers

  • Sandbox VR: Sandbox VR operates location-based free-roaming VR experiences globally, directly competing with EVA in the VR arena category with similar multiplayer, motion-tracked gameplay and franchise-style expansion.
  • Zero Latency: Zero Latency is a pioneer in free-roaming, multi-player VR experiences with venues across multiple countries, directly comparable to EVA's 500m² arena model and competitive multiplayer positioning.
  • The VOID: The VOID pioneered location-based VR entertainment with immersive walk-through experiences, sharing EVA's model of large-scale VR venues combining physical movement with virtual environments.
  • Two Bit Circus: Two Bit Circus operates immersive entertainment venues featuring VR, AR, and interactive games, sharing EVA's model of combining proprietary VR technology with social, food-and-beverage-driven venues.

Broad incumbents

  • VERTIGO Games: VERTIGO Games is a major VR game publisher and developer, comparable to EVA's proprietary game development arm (Battle Arena, Moon of the Dead) though focused on consumer VR headsets rather than location-based.
  • Ubisoft: Ubisoft is both a content partner (Rabbids: Color Chaos) and a major AAA game publisher, relevant as the licensor of IP that EVA uses and as a producer of VR titles like Assassin's Creed VR.
  • Meta (Reality Labs): Meta's Reality Labs develops the Quest VR headsets that power consumer and many LBE VR experiences, directly impacting EVA's hardware economics and the broader VR adoption curve.
  • HTC VIVE: HTC VIVE manufactures enterprise and consumer VR hardware used in location-based entertainment, comparable to EVA as both a VR hardware supplier and ecosystem participant in LBE VR.

Emerging players

  • Schell Games: Schell Games develops VR/AR experiences and immersive games for entertainment and enterprise, partially comparable to EVA's in-house VR game studio capability and content pipeline.

Regional players

  • Exit Reality: Exit Reality operates location-based VR escape room and entertainment experiences, comparable in business model to EVA but focused primarily on regional/domestic markets with a narrower game mix.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Esports Virtual Arenas social profiles

Digital presence

Esports Virtual Arenas financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Esports Virtual Arenas leadership team

Management profile

Number of profiles

Profiles1 record

Esports Virtual Arenas funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors3 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Esports Virtual Arenas M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Esports Virtual Arenas

What does Esports Virtual Arenas do?

EVA (Esports Virtual Arenas) operates the world's largest free-roaming VR arenas (500m² / 5,400 sq ft) where up to 10 players wear VR headsets and use connected rifle controllers to play immersive multiplayer games including Battle Arena (shooter), Moon of the Dead (zombie survival), Karting GP (racing), and Rabbids: Color Chaos (cooperative party game). The company primarily distributes its offering through a franchise model, selling turnkey arena venues (€350K-€950K investment) to independent operators while providing proprietary VR technology, games, branding, and operational support. Directly at its Paris-Est flagship and through franchisees, EVA delivers 40-minute VR gaming sessions, food and beverage service at the Cyber Bar, and organizes competitive esports through the EVA Pro League.

Is Esports Virtual Arenas a public or private company?

Esports Virtual Arenas is a private company. It is classified as venture growth investor backed and is currently operating.

When was Esports Virtual Arenas founded?

Esports Virtual Arenas was founded in 2019. It employs 11 to 50 people.

Where is Esports Virtual Arenas based?

Esports Virtual Arenas is headquartered in Montreuil, France, in the Europe region.

How does Esports Virtual Arenas make money?

Eight revenue lines are on record. VR Session Bookings are the primary driver. The others are food & Beverage (Cyberbar), franchise Fees and Initial Investment, battle Pass / Season Pass, EVA Pass Subscriptions, merchandise Sales, event Privatization and arcade Terminals.

Who are Esports Virtual Arenas's main competitors?

Direct peers on record are Sandbox VR, Zero Latency, The VOID and Two Bit Circus. Broad incumbents are VERTIGO Games, Ubisoft, Meta (Reality Labs) and HTC VIVE. Schell Games is listed as an emerging player. Exit Reality is listed as a regional player.

Does Esports Virtual Arenas have an API?

No public API is recorded for Esports Virtual Arenas.

What industry is Esports Virtual Arenas in?

Esports Virtual Arenas's product category is Location-Based VR Entertainment. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 71312 and its SIC code is 7990.

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