Youth
Youth Inc. is a U.S. digital media network and e-commerce marketplace dedicated to youth sports, serving parents, coaches, and athletes with editorial content, podcasts, and custom fanwear for over 1,000 high schools, and monetizing via DTC merchandise and brand-sponsored original programming.
- Company typePrivate
- Founded2024
- HeadquartersNashville, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingHardware or Manufacturing
What Youth does
Youth Inc. (legal entity Youth Sports Commerce, Inc.) is a U.S.-based digital media network and e-commerce marketplace focused exclusively on youth sports. Founded in 2024 and headquartered in Philadelphia at 1900 Market Street, the company was co-founded by former NFL tight end Greg Olsen, Ryan Baise, and Tim Murphy, and launched with a $4.5 million seed round led by Will Ventures (with Isos Capital Management and Ryan Sports Ventures participating). The platform serves three primary personas — parents of youth athletes, youth sports coaches, and youth athletes themselves — alongside B2B customers including high schools, youth sports organizations, and brand partners. Its product surface comprises a multimedia content platform (articles, videos, podcasts, the 'Ask The Experts' video series, the 'Still in the Game' podcast, and a weekly newsletter), an e-commerce marketplace selling custom, made-to-order fanwear from brand partners including Peter Millar, Under Armour, UNRL, and Cutter & Buck to over 1,000 high schools, and original programming such as the 'Crashin' Practice' video series launched in June 2026.
The business operates a hybrid model combining free editorial content with direct-to-consumer commerce. Content distribution is multi-channel, spanning a website and blog, YouTube (@YouthIncSports), Instagram, Facebook, Twitter/X, a podcast feed, an email newsletter, and event coverage including the Super Bowl LX. An ambassador network of professional and Olympic athletes (including Lauren Chamberlain, Abby Wambach, Julie Foudy, Tim Parker, and others) functions as the primary influencer-marketing and content-acquisition layer. Revenue mechanics are anchored in transaction-based e-commerce (custom fanwear priced individually with $7.95 flat-rate U.S. shipping, made-to-order with no expedited shipping) with a secondary, currently underdeveloped advertising/sponsorship stream evidenced by the 2026 Players Health, Under Armour, and Academy Sports + Outdoors partnerships on 'Crashin' Practice.' Geographic scope is U.S.-only; international markets are explicitly excluded.
Strategic momentum in 2026 is concentrated in sponsored original content and vertical-specific partnerships. A multi-year strategic partnership with League One Volleyball (LOVB) — 90 clubs, 26,000 athletes, 3,500 coaches — extends the platform into girls' volleyball content and distribution. The 'Crashin' Practice' series, featuring Savannah Bananas' Coach RAC and youth baseball personality Coach Ballgame, signals a shift toward episodic, sponsor-supported original programming distributed across YouTube and Instagram. The company claims positioning against a 65-million-participant U.S. youth sports ecosystem, but does not disclose revenue, GMV, ARR, or active user metrics, and remains in seed-stage funding as of the latest available data.
Youth firmographics
Firmographics- Name
- Youth
- Legal name
- Youth Sports Commerce, Inc.
- Website
- https://youth.inc
- Company type
- Private
- Founded year
- 2024
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Youth Inc. is a U.S. digital media network and e-commerce marketplace dedicated to youth sports, serving parents, coaches, and athletes with editorial content, podcasts, and custom fanwear for over 1,000 high schools, and monetizing via DTC merchandise and brand-sponsored original programming.
- Ownership category
- akta.pro rank
Youth industry classification
Industry- Product category
- Youth Sports Apparel & Media
- NAICS
- Sporting Goods Retailers (45911)
- SIC
- Retail-Apparel & Accessory Stores (5600), Retail-Family Clothing Stores (5651)
- akta.pro primary industry
- Youth & Scholastic Sports Organizations (K–12, AAU, Club Leagues) (MPAKACAF)
Keywords
Where Youth is headquartered
LocationHeadquarters
- HQ city
- Nashville
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Youth business model
Business model- GTM type
- B2B and B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Supply Chain, Personnel, Marketing or Sales, Technology or R&D, Operations
Revenue model
- E-commerce Product Sales: Direct sales of custom fanwear and merchandise through the Youth Inc. online marketplace. Products include apparel, headwear, and accessories featuring team and organization branding. Items are made-to-order with customization.
- Content and Media: Free content platform generating engagement and traffic. Revenue indirectly supports e-commerce sales and potential future advertising or sponsorship opportunities.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Transaction based/ take rate | Pay-as-you-go | Standard merchandise pricing with flat rate shipping |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels8 records
Youth product offering
Product offeringCore offering
Youth Inc. is a digital media network and e-commerce marketplace dedicated to youth sports. It produces multimedia editorial content (articles, videos, podcasts, original series) covering training, nutrition, coaching, parenting, and athlete mental fitness, and operates an online storefront selling custom fanwear and team apparel from brands such as Peter Millar, Under Armour, UNRL, and Cutter & Buck for individual consumers and over 1,000 high schools and youth sports organizations.
Product overview
Youth Inc. is a digital media network and e-commerce marketplace for youth sports. The platform operates across two core offerings: (1) a content platform delivering multimedia content including articles, videos, podcasts, and the 'Ask The Experts' video series featuring sport-specific and topic-based programming; and (2) an e-commerce marketplace selling fanwear, team apparel, and merchandise for over 1,000 high schools from brands including Peter Millar, Under Armour, UNRL, and Cutter & Buck. Key branded content initiatives include 'Crashin' Practice,' an original video series, and the 'Still in the Game' podcast. The platform also distributes a weekly newsletter and maintains an ambassador network of professional athletes and coaches.
Differentiator
Problem solved
Functional benefit
Products and services
- Youth Inc. Content Platform A digital media network providing multimedia content including articles, videos, podcasts, and expert advice for youth sports parents, coaches, and athletes. Features sport-specific content sections and topic-based learning modules covering training, nutrition, coaching, parenting, and athlete mental fitness.
- Youth Inc. E-commerce Marketplace (Custom Fanwear) An online commerce platform selling fanwear, team apparel, and merchandise for over 1,000 high schools. Offers products from brands including Peter Millar, Under Armour, UNRL, and Cutter & Buck, with customization available for team or organization logos. Items are made-to-order with flat-rate U.S. shipping of $7.95 per order.
- Crashin' Practice (Original Video Series) Original video series featuring professional youth sports coaches surprising youth baseball teams across all 50 states with high-energy practices, mentorship, and premium gear giveaways. Presented by Players Health with premium gear partners Under Armour and Academy Sports + Outdoors.
- Still in the Game Podcast Podcast hosted by Leah Jantzen featuring stories of resilience, mindset, and growth for active moms and youth sports families.
- Ask The Experts Video Series Video series featuring coaches, doctors, trainers, and educators answering questions from the youth sports community on topics including training, nutrition, mental fitness, coaching, and parenting.
- Youth Inc. Weekly Newsletter Weekly email newsletter providing expert advice, real stories, and practical tools for parents, coaches, and families navigating youth sports, with newsletter sign-up sweepstakes offering premium fanwear.
Quantifiable outcome
- Over 1,000 high schools with merchandise shops
- +1 more outcomes
Companies that use Youth
Customer profileNamed customers2 records
Segments5 records
Ideal customer profiles4 records
Youth technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
Youth partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered major, secondary and core.
- Players HealthmajorPresented by Players Health for the 'Crashin' Practice' original series featuring youth baseball content across all 50 states.
- Under ArmoursecondaryPremium gear partner for the 'Crashin' Practice' series, providing equipment for youth baseball teams across all 50 states.
- Academy Sports + OutdoorssecondaryPremium gear partner for the 'Crashin' Practice' series, providing equipment for youth baseball teams across all 50 states.
- League One Volleyball (LOVB)coreMulti-year strategic partnership to develop and distribute content for the girls' volleyball community. LOVB operates 90 clubs serving 26,000 athletes and 3,500 coaches. Partnership leverages Youth Inc.'s 65-million participant youth sports ecosystem.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
Youth competitors and assessment
Company assessmentDirect peers
- LeagueApps: LeagueApps provides registration, websites, and commerce tools for youth sports clubs and leagues. It overlaps with Youth Inc.'s school and club merchandise shops and serves a very similar B2B buyer in youth sports.
- Hudl: Hudl is the dominant video and data platform for youth, high school, and college sports teams. It competes with Youth Inc. for the attention and wallet share of youth-sports coaches and families, and like Youth Inc. it monetizes through team-paid subscriptions adjacent to free content.
- Stack Sports: Stack Sports provides league management, registration, and websites/merchandise tooling for youth sports organizations. It overlaps directly with Youth Inc.'s team-store commerce offering and targets the same high-school and club-league buyers.
- GameChanger: GameChanger (DICK'S Sporting Goods) is a free live-streaming, scoring, and team-communication app for youth and high-school sports. It is a direct competitor for youth-sports fan engagement and now extends into apparel and merchandise via DICK'S.
- TeamSnap: TeamSnap is a team-management and communication platform for youth sports, with paid registration, scheduling, and payments. It competes with Youth Inc. for the same youth-sports household and team-admin wallet.
Broad incumbents
- BSN Sports: BSN Sports is one of the largest direct-to-team athletic apparel and equipment distributors in the US, serving high schools and youth leagues. It competes head-on with Youth Inc.'s custom fanwear marketplace and has far greater catalog scale.
- Fanatics: Fanatics is the dominant licensed sports merchandise retailer globally. While focused on professional leagues, it is expanding into youth/college team merchandise and competes for fan apparel dollars alongside Youth Inc.'s marketplace.
- Sports Illustrated Kids: Sports Illustrated Kids is an established youth-sports media brand producing editorial content for young athletes and parents. It is comparable to Youth Inc.'s content platform but operates under a much larger incumbent media umbrella.
Emerging players
- Overtime: Overtime is a digital sports media company producing short-form and original video content aimed at younger sports audiences, with growing commerce and league businesses. Its content-plus-merchandise model is closely analogous to Youth Inc.'s content-to-commerce flywheel.
Others
- Active Network / ACTIVE.com: ACTIVE powers online registration, ticketing, and league-management software for youth sports events and camps. It is adjacent to Youth Inc. as ecosystem infrastructure that organizations and parents already use, and could become a partner or competitive channel.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
Youth social profiles
Digital presenceYouth financial estimates
Financial estimateRevenue estimate
Valuation estimate
Youth leadership team
Management profileNumber of profiles
Profiles5 records
Youth funding detail
Funding detailFunding overview
Funding rounds2 records
Investors4 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Youth M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Youth
What does Youth do?
Youth Inc. is a digital media network and e-commerce marketplace dedicated to youth sports. It produces multimedia editorial content (articles, videos, podcasts, original series) covering training, nutrition, coaching, parenting, and athlete mental fitness, and operates an online storefront selling custom fanwear and team apparel from brands such as Peter Millar, Under Armour, UNRL, and Cutter & Buck for individual consumers and over 1,000 high schools and youth sports organizations.
Is Youth a public or private company?
Youth is a private company. It is classified as venture growth investor backed and is currently operating.
When was Youth founded?
Youth was founded in 2024. It employs 11 to 50 people.
Where is Youth based?
Youth is headquartered in Nashville, United States, in the North America region.
How does Youth make money?
Two revenue lines are on record. E-commerce Product Sales are the primary driver. The others are content and Media.
Who are Youth's main competitors?
Direct peers on record are LeagueApps, Hudl, Stack Sports, GameChanger and TeamSnap. Broad incumbents are BSN Sports, Fanatics and Sports Illustrated Kids. Overtime is listed as an emerging player. Active Network / ACTIVE.com is listed as an others.
Does Youth have an API?
No public API is recorded for Youth.
What industry is Youth in?
Youth's product category is Youth Sports Apparel & Media. Its primary akta.pro industry code is MPAKACAF, Youth & Scholastic Sports Organizations (K–12, AAU, Club Leagues). Its NAICS code is 45911 and its SIC code is 5600.