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Cluster

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uuid0002wly

Namestring
Cluster
Legal namestring
Cluster, Inc.
Websiteurl
cluster.mu
Company typeenum
Private
Founded yearint
2014
Descriptiontext

Cluster, Inc. is a Tokyo-based metaverse platform operator founded in 2014 that enables users to create, host, and participate in virtual worlds, live events, and social gatherings across smartphones, PCs, and VR devices. The platform is built on Unity and emphasizes cross-device accessibility via dedicated apps for iOS, Android, Windows, macOS, and Meta Quest, with proprietary large-scale simultaneous connection infrastructure that allows hundreds to thousands of users to occupy a single virtual space concurrently. Core product surfaces include user-generated Worlds, scheduled and live Events, and a social Feed, supported by a Creator Hub and Discord community for world-builders.

The business operates a hybrid model combining a freemium consumer experience with an enterprise/government services line. On the consumer side, the platform is free to download and play, with revenue captured through item sales, premium features, and creator marketplace commissions. On the enterprise side, Cluster develops bespoke metaverse solutions for municipal and corporate clients through a dedicated B2B portal (biz.cluster.mu), including a disaster simulation platform for Sendai City, the Peace Foundation Metaverse digital twin for Okinawa Prefecture, the Metaverse Toyota program with Toyota City, virtual campuses for Japanese universities, and virtual retail experiences for retailers such as Daimaru Matsuzakaya Department Stores.

The company has raised approximately $13.8M across six funding rounds since 2014, with investors including Global Brain Corporation, KDDI, Skyland Ventures, East Ventures, Avex Ventures, DeNA, 31Ventures, KDDI Open Innovation Fund, TV Asahi, Wright Flyer Live Entertainment, and X Tech Ventures. Leadership comprises founder and CEO Naoto Kato, CTO Johnson Tanaka (also listed as Tanaka Hiroki), and COO/CFO Iwasaki Tsukasa. The company maintains a Japan-focused operating geography with no disclosed international expansion or revenue figures.

Short descriptiontext

Cluster operates a Unity-based, cross-device metaverse platform headquartered in Tokyo, enabling consumers to create and join virtual worlds and events, and delivering bespoke digital-twin and simulation solutions to Japanese government, education, and enterprise clients.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
metaverse platform, virtual event hosting, cross-device VR, creator economy, digital twin solutions
Industry3 codes
1Metaverse & Social Virtual Worlds
CodeBPAMAKAFPrimaryYes
2Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryNo
3Virtual Conferences & Summits (Webinars, Keynotes)
CodeMPAGAOAAPrimaryNo
NAICS code2 codes
  • Business Associations813910
  • Civic and Social Organizations813410
SIC code1 code
  • Services-Membership Organizations8600
Product category
Metaverse Platform
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Platform Access (Freemium)
TypeFreemium
Description

Free platform access for users to create and join worlds, events, and social spaces. Revenue generated through item sales, premium features, and creator monetization tools.

timesofindia.indiatimes.com
2Enterprise/Corporate Solutions
TypeProfessional Services
Description

B2B services for government and corporate clients including disaster simulation platforms, urban planning digital twins, and virtual memorial spaces.

timesofindia.indiatimes.com
3Creator Economy
TypeMarketplace Commission
Description

Creators can sell items, accessories, and craft items on the platform, with the company taking a marketplace commission on transactions.

prtimes.jp
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations
Pricing details1 tier
1Free platform access with optional item sales and premium features
ModelFreemiumBilling cadencePay-as-you-go
Notes

Users can download and use the platform for free. Creators can sell items and accessories. Event participation is free unless otherwise specified.

timesofindia.indiatimes.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Cluster operates a Unity-based metaverse platform that lets users create, host, and join virtual worlds, events, and social spaces across smartphones, PCs, and Meta Quest VR headsets. It monetizes via a freemium model with item sales, premium features, and creator marketplace commissions, and provides B2B enterprise solutions including metaverse disaster simulation platforms for municipalities and 3D digital twin recreations of real-world monuments and campuses.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 10,000+ visitors within one week for virtual retail launches
+2 more records
Product overview1 text field

Cluster operates a unified metaverse platform that provides tools for users to create virtual worlds, host events, design avatars, and sell digital items. The platform is accessible across multiple devices including Windows PCs, macOS computers, iOS and Android smartphones/tablets, and Meta Quest VR headsets. Core offerings include user-generated virtual spaces (Worlds), live and scheduled events, and social features. The platform also serves enterprise clients with specialized solutions including disaster simulation platforms for municipal governments and digital twin recreations of significant locations like the Peace Foundation monument in Okinawa.

Product and service7 records
1Cluster Platform
CategoryMetaverse Platform Software
Description

A metaverse platform enabling users to create, explore, and participate in user-generated virtual worlds, live events, and social spaces with avatar customization, accessible across smartphones, PCs, and VR devices.

2Cluster Worlds (ワールド)
CategoryVirtual World Hosting
Description

User-created virtual spaces and environments within the Cluster metaverse, ranging from social gathering spaces, games, art galleries, and entertainment venues, accessible to general users and creators.

3Cluster Events (イベント)
CategoryVirtual Event Hosting
Description

Virtual events hosted within the Cluster metaverse, including music performances, talk shows, DJ sessions, radio shows, games, social gatherings, and educational events for individual users and organizers.

4Peace Foundation Metaverse
CategoryEnterprise Digital Twin Solution
Description

A 3D digital twin recreation of the Peace Foundation monument in Itoman City, Okinawa, allowing users to search among over 240,000 engraved names of war victims and participate virtually in memorial events, supporting hundreds to thousands of concurrent users.

5Disaster Simulation Platform
CategoryEnterprise Government Solution
Description

Metaverse-based disaster simulation platform developed with Sendai City using hazard maps, allowing residents to report hazardous areas and simulate flooding impacts for disaster preparedness and training.

6Digital Twin Solutions
CategoryEnterprise Digital Twin Solution
Description

Enterprise B2B solutions for creating 3D digital twins of real-world locations, monuments, and urban areas for purposes including memorial sites, urban planning, and disaster simulation, delivered through biz.cluster.mu.

7Virtual Campus Solutions
CategoryEnterprise Education Solution
Description

Educational virtual campus environments delivered for universities such as Osaka University of Electro-Communications and Aoyama Gakuin University, including multiple studio areas such as audio editing, video editing, motion capture, and full campus recreation.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-08
Description

Tokyo startup Cluster partnered with Sendai city to develop a metaverse-based disaster simulation platform that simulates flooding impacts using hazard maps, allowing residents to report hazardous areas.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-04-15
Description

Cluster collaborated with Toyota City for the Shinagawa Tech Showcase 2026 exhibition, marking the company's first joint exhibition. The partnership is part of Toyota City's broader 'Metaverse Toyota' program, promoting metaverse adoption among youth.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-04-01
Description

Cluster CEO Naoto Kato spoke at Asia's largest startup conference, discussing the future of virtual spaces and industry integration, highlighting company efforts to promote virtual environment utilization.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-03-26
Description

Okinawa Prefecture and Cluster developed the Peace Foundation Metaverse, a 3D digital twin recreation of the Peace Foundation monument in Itoman City, marking 80 years after the Okinawa War. The platform allows users to search among over 240,000 engraved names of war victims and participate virtually in memorial events.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

User-created social VR platform supporting cross-device access (PC VR, standalone headsets, mobile-friendly). Most direct competitor to Cluster in the social-virtual-worlds category and the platform through which Cluster has hosted enterprise retail deployments (e.g., Daimaru Matsuzakaya).

TypeBroad incumbent
Description

Meta's social metaverse product available on Quest headsets, backed by one of the largest consumer-tech R&D budgets in the world. Competes with Cluster in the social-VR/metaverse category but as part of Meta's much broader Reality Labs portfolio rather than as a focused standalone platform.

TypeDirect peer
Description

Cross-platform social VR/2D platform with user-generated worlds, events, and a creator economy. Closely comparable to Cluster in business model (UGC + marketplace + creator monetization) and target audience (social, gaming, events), though Rec Room operates globally with a larger user base.

TypeBroad incumbent
Description

Dominant UGC gaming/metaverse platform with a mature creator-economy and marketplace commission model. Comparable to Cluster on the UGC-platform and creator-monetization dimensions, but vastly larger scale and broader demographic reach.

TypeEmerging player
Description

Browser-based social VR/spatial collaboration platform. Comparable to Cluster as a cross-device virtual-event and social-space tool, with stronger enterprise-meeting positioning though smaller consumer footprint.

TypeEmerging player
Description

Metaverse platform focused on spatial collaboration, virtual events, and NFT/gallery use cases. Comparable to Cluster on cross-device virtual-events and creator/brand activations, with a stronger art-NFT and enterprise-meeting tilt.

TypeBroad incumbent
Description

Enterprise-oriented metaverse/immersive-spaces offering from Microsoft, integrated with Teams. Comparable to Cluster on cross-device enterprise virtual-spaces use cases (meetings, training, collaboration), backed by Microsoft's enterprise distribution.

TypeEmerging player
Description

Enterprise-focused immersive collaboration and training platform for education, healthcare, and corporate customers. Comparable to Cluster on the enterprise/education virtual-campus and virtual-training vertical.

TypeRegional player
Description

Tokyo-based VR/metaverse company that organizes the annual Virtual Market (Vket) on Cluster-compatible and proprietary infrastructure. Comparable to Cluster as a Japan-domestic social/metaverse operator with overlapping event and creator-community activities.

TypeEmerging player
Description

UGC metaverse/gaming platform (Core) with creator monetization tools. Comparable to Cluster on the UGC-platform, creator-economy, and marketplace-monetization dimensions, though Core skews more toward gaming than events/memorials.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors13 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment2 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Cluster

Metaverse Platformcluster.mu

Cluster operates a Unity-based, cross-device metaverse platform headquartered in Tokyo, enabling consumers to create and join virtual worlds and events, and delivering bespoke digital-twin and simulation solutions to Japanese government, education, and enterprise clients.

What Cluster does

Cluster, Inc. is a Tokyo-based metaverse platform operator founded in 2014 that enables users to create, host, and participate in virtual worlds, live events, and social gatherings across smartphones, PCs, and VR devices. The platform is built on Unity and emphasizes cross-device accessibility via dedicated apps for iOS, Android, Windows, macOS, and Meta Quest, with proprietary large-scale simultaneous connection infrastructure that allows hundreds to thousands of users to occupy a single virtual space concurrently. Core product surfaces include user-generated Worlds, scheduled and live Events, and a social Feed, supported by a Creator Hub and Discord community for world-builders.

The business operates a hybrid model combining a freemium consumer experience with an enterprise/government services line. On the consumer side, the platform is free to download and play, with revenue captured through item sales, premium features, and creator marketplace commissions. On the enterprise side, Cluster develops bespoke metaverse solutions for municipal and corporate clients through a dedicated B2B portal (biz.cluster.mu), including a disaster simulation platform for Sendai City, the Peace Foundation Metaverse digital twin for Okinawa Prefecture, the Metaverse Toyota program with Toyota City, virtual campuses for Japanese universities, and virtual retail experiences for retailers such as Daimaru Matsuzakaya Department Stores.

The company has raised approximately $13.8M across six funding rounds since 2014, with investors including Global Brain Corporation, KDDI, Skyland Ventures, East Ventures, Avex Ventures, DeNA, 31Ventures, KDDI Open Innovation Fund, TV Asahi, Wright Flyer Live Entertainment, and X Tech Ventures. Leadership comprises founder and CEO Naoto Kato, CTO Johnson Tanaka (also listed as Tanaka Hiroki), and COO/CFO Iwasaki Tsukasa. The company maintains a Japan-focused operating geography with no disclosed international expansion or revenue figures.

Cluster firmographics

Firmographics
Name
Cluster
Legal name
Cluster, Inc.
Website
https://cluster.mu
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
51–100 employees
Short description
Cluster operates a Unity-based, cross-device metaverse platform headquartered in Tokyo, enabling consumers to create and join virtual worlds and events, and delivering bespoke digital-twin and simulation solutions to Japanese government, education, and enterprise clients.
Ownership category
akta.pro rank

Cluster industry classification

Industry
Product category
Metaverse Platform
NAICS
Business Associations (813910), Civic and Social Organizations (813410)
SIC
Services-Membership Organizations (8600)
akta.pro primary industry
Metaverse & Social Virtual Worlds (BPAMAKAF)
akta.pro secondary industries
Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG), Virtual Conferences & Summits (Webinars, Keynotes) (MPAGAOAA)

Keywords

  • Metaverse platform
  • Virtual event hosting
  • Cross-device VR
  • Creator economy
  • Digital twin solutions

Where Cluster is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Cluster business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. Platform Access (Freemium): Free platform access for users to create and join worlds, events, and social spaces. Revenue generated through item sales, premium features, and creator monetization tools.
  2. Enterprise/Corporate Solutions: B2B services for government and corporate clients including disaster simulation platforms, urban planning digital twins, and virtual memorial spaces.
  3. Creator Economy: Creators can sell items, accessories, and craft items on the platform, with the company taking a marketplace commission on transactions.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree platform access with optional item sales and premium features

Go-to-market motion3 records

Distribution channels5 records

Marketing channels5 records

Cluster product offering

Product offering

Core offering

Cluster operates a Unity-based metaverse platform that lets users create, host, and join virtual worlds, events, and social spaces across smartphones, PCs, and Meta Quest VR headsets. It monetizes via a freemium model with item sales, premium features, and creator marketplace commissions, and provides B2B enterprise solutions including metaverse disaster simulation platforms for municipalities and 3D digital twin recreations of real-world monuments and campuses.

Product overview

Cluster operates a unified metaverse platform that provides tools for users to create virtual worlds, host events, design avatars, and sell digital items. The platform is accessible across multiple devices including Windows PCs, macOS computers, iOS and Android smartphones/tablets, and Meta Quest VR headsets. Core offerings include user-generated virtual spaces (Worlds), live and scheduled events, and social features. The platform also serves enterprise clients with specialized solutions including disaster simulation platforms for municipal governments and digital twin recreations of significant locations like the Peace Foundation monument in Okinawa.

Differentiator

Problem solved

Functional benefit

Products and services

  • Cluster Platform A metaverse platform enabling users to create, explore, and participate in user-generated virtual worlds, live events, and social spaces with avatar customization, accessible across smartphones, PCs, and VR devices.
  • Cluster Worlds (ワールド) User-created virtual spaces and environments within the Cluster metaverse, ranging from social gathering spaces, games, art galleries, and entertainment venues, accessible to general users and creators.
  • Cluster Events (イベント) Virtual events hosted within the Cluster metaverse, including music performances, talk shows, DJ sessions, radio shows, games, social gatherings, and educational events for individual users and organizers.
  • Peace Foundation Metaverse A 3D digital twin recreation of the Peace Foundation monument in Itoman City, Okinawa, allowing users to search among over 240,000 engraved names of war victims and participate virtually in memorial events, supporting hundreds to thousands of concurrent users.
  • Disaster Simulation Platform Metaverse-based disaster simulation platform developed with Sendai City using hazard maps, allowing residents to report hazardous areas and simulate flooding impacts for disaster preparedness and training.
  • Digital Twin Solutions Enterprise B2B solutions for creating 3D digital twins of real-world locations, monuments, and urban areas for purposes including memorial sites, urban planning, and disaster simulation, delivered through biz.cluster.mu.
  • Virtual Campus Solutions Educational virtual campus environments delivered for universities such as Osaka University of Electro-Communications and Aoyama Gakuin University, including multiple studio areas such as audio editing, video editing, motion capture, and full campus recreation.

Quantifiable outcome

  • 10,000+ visitors within one week for virtual retail launches
  • +2 more outcomes

Companies that use Cluster

Customer profile

Named customers6 records

Segments4 records

Ideal customer profiles4 records

Cluster technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Cluster partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • Sendai CitycoreStrategic or Co-development Partner · 8 May 2026Tokyo startup Cluster partnered with Sendai city to develop a metaverse-based disaster simulation platform that simulates flooding impacts using hazard maps, allowing residents to report hazardous areas.
  • Toyota CitycoreStrategic or Co-development Partner · 15 April 2026Cluster collaborated with Toyota City for the Shinagawa Tech Showcase 2026 exhibition, marking the company's first joint exhibition. The partnership is part of Toyota City's broader 'Metaverse Toyota' program, promoting metaverse adoption among youth.
  • Takeoff Tokyo 2026minorGTM or Marketing Partner · 1 April 2026Cluster CEO Naoto Kato spoke at Asia's largest startup conference, discussing the future of virtual spaces and industry integration, highlighting company efforts to promote virtual environment utilization.
  • Okinawa PrefecturecoreStrategic or Co-development Partner · 26 March 2026Okinawa Prefecture and Cluster developed the Peace Foundation Metaverse, a 3D digital twin recreation of the Peace Foundation monument in Itoman City, marking 80 years after the Okinawa War. The platform allows users to search among over 240,000 engraved names of war victims and participate virtually in memorial events.

Scale indicators4 records

Recent moves6 records

Expansion highlights6 records

Cluster competitors and assessment

Company assessment

Direct peers

  • VRChat: User-created social VR platform supporting cross-device access (PC VR, standalone headsets, mobile-friendly). Most direct competitor to Cluster in the social-virtual-worlds category and the platform through which Cluster has hosted enterprise retail deployments (e.g., Daimaru Matsuzakaya).
  • Rec Room: Cross-platform social VR/2D platform with user-generated worlds, events, and a creator economy. Closely comparable to Cluster in business model (UGC + marketplace + creator monetization) and target audience (social, gaming, events), though Rec Room operates globally with a larger user base.

Broad incumbents

  • Meta Horizon Worlds: Meta's social metaverse product available on Quest headsets, backed by one of the largest consumer-tech R&D budgets in the world. Competes with Cluster in the social-VR/metaverse category but as part of Meta's much broader Reality Labs portfolio rather than as a focused standalone platform.
  • Roblox: Dominant UGC gaming/metaverse platform with a mature creator-economy and marketplace commission model. Comparable to Cluster on the UGC-platform and creator-monetization dimensions, but vastly larger scale and broader demographic reach.
  • Microsoft Mesh: Enterprise-oriented metaverse/immersive-spaces offering from Microsoft, integrated with Teams. Comparable to Cluster on cross-device enterprise virtual-spaces use cases (meetings, training, collaboration), backed by Microsoft's enterprise distribution.

Emerging players

  • Mozilla Hubs: Browser-based social VR/spatial collaboration platform. Comparable to Cluster as a cross-device virtual-event and social-space tool, with stronger enterprise-meeting positioning though smaller consumer footprint.
  • Spatial: Metaverse platform focused on spatial collaboration, virtual events, and NFT/gallery use cases. Comparable to Cluster on cross-device virtual-events and creator/brand activations, with a stronger art-NFT and enterprise-meeting tilt.
  • Engage VR: Enterprise-focused immersive collaboration and training platform for education, healthcare, and corporate customers. Comparable to Cluster on the enterprise/education virtual-campus and virtual-training vertical.
  • Manticore Games (Core): UGC metaverse/gaming platform (Core) with creator monetization tools. Comparable to Cluster on the UGC-platform, creator-economy, and marketplace-monetization dimensions, though Core skews more toward gaming than events/memorials.

Regional players

  • HIKKY: Tokyo-based VR/metaverse company that organizes the annual Virtual Market (Vket) on Cluster-compatible and proprietary infrastructure. Comparable to Cluster as a Japan-domestic social/metaverse operator with overlapping event and creator-community activities.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Cluster social profiles

Digital presence

Cluster financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Cluster leadership team

Management profile

Number of profiles

Profiles3 records

Cluster funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors13 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Cluster M&A and investment

M&A and investment

M&A

Investments2 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Cluster

What does Cluster do?

Cluster operates a Unity-based metaverse platform that lets users create, host, and join virtual worlds, events, and social spaces across smartphones, PCs, and Meta Quest VR headsets. It monetizes via a freemium model with item sales, premium features, and creator marketplace commissions, and provides B2B enterprise solutions including metaverse disaster simulation platforms for municipalities and 3D digital twin recreations of real-world monuments and campuses.

Is Cluster a public or private company?

Cluster is a private company. It is classified as venture growth investor backed and is currently operating.

When was Cluster founded?

Cluster was founded in 2014. It employs 51 to 100 people.

Where is Cluster based?

Cluster is headquartered in Tokyo, Japan, in the Asia region.

How does Cluster make money?

Three revenue lines are on record. Platform Access (Freemium) is the primary driver. The others are enterprise/Corporate Solutions and creator Economy.

Who are Cluster's main competitors?

Direct peers on record are VRChat and Rec Room. Broad incumbents are Meta Horizon Worlds, Roblox and Microsoft Mesh. Emerging players are Mozilla Hubs, Spatial, Engage VR and Manticore Games (Core). HIKKY is listed as a regional player.

Does Cluster have an API?

No public API is recorded for Cluster.

What industry is Cluster in?

Cluster's product category is Metaverse Platform. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces). Its NAICS code is 813910 and its SIC code is 8600.

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Live signals
PrtimesCluster and Yuzu Plus have been entrusted with the 'Social Participation Support Project Utilizing the Metaverse' in Kanagawa Prefecture, continuing from last year! It supports social participation as a 'Digital Welfare and Education Infrastructure' to prevent isolation due to withdrawal or disabilities.Yuzu Plus Inc. and Cluster were entrusted with the 'Social Participation Support Project Utilizing the Metaverse' in Kanagawa Prefecture, continuing from last year. The project supports social participation as a 'Digital Welfare and Education Infrastructure' to prevent isolation due to withdrawal or disabilities.PrtimesA special event will be held at the 'Virtual Youth Employment Center' on September 29 (Tuesday)! Cluster CEO Naoto Kato and Mr. Kawabata and Mr. Urata from Kanadebia Co., Ltd. will be speaking.Cluster Inc. will hold a special event at the Virtual Youth Employment Center on September 29, 2026, featuring CEO Naoto Kato and Kanadebia representatives. The event will showcase virtual spaces of a waste incineration plant and offshore wind facility, discussing XR careers and industrial DX. The center has seen over 8,100 new visitors as of July 2026.eyeofriyadh.comGlobal Airports Forum 2026 Expands Its Strategic Positioning as Aviation Leaders Unite Around Collaboration, Innovation and Future Airport GrowthGlobal Airports Forum 2026, hosted by Matarat Holding, returns from 30 November to 1 December 2026 in Riyadh with an expanded focus on collaboration, innovation, and airport growth. The programme covers infrastructure, digital transformation, sustainability, and AI, and will feature an enhanced VIP Buyers Programme and Saudi-focused initiatives.Prtimesクラスター、トヨタ自動車株式会社と共創した「爆創クラブ Portable LBE Edition」が世界最大級のXRアワード「2026 Auggie Awards」のファイナリストに選出Cluster Inc. announced that its portable LBE-type XR experience, co-created with Toyota Motor Corporation, was selected as a finalist in the Best Location-Based Entertainment category at the Auggie Awards 2026. The award, held annually since 2010, will have its winners announced at AWE USA 2026 in Long Beach, California on June 17, 2026.Prtimes[Patent Obtained] Cluster, a technology that allows AI to autonomously control the 'actions' of AI agents in virtual spaces, has been patented - as companies expand their use of the metaverse, autonomous customer service powered by AI is being enhanced.Cluster Inc. obtained a patent on May 11, 2026, for AI technology that autonomously controls customer service actions in the metaverse. The AI assesses dialogue and spatial information to guide, move, and explain users, enabling flexible behavior beyond pre-set rules. The company plans to expand the technology to websites and physical stores.PrtimesA 'third campus' has been born in the metaverse space through a partnership with Osaka University of Economics and Law!Cluster Inc. and Osaka Electro-Communication University built a virtual campus on their metaverse platform cluster, with a presentation event on June 7, 2026. The event features guests like NON STYLE Yusuke Inoue and will be accessible without prior registration. The partnership aims to promote education and entertainment in the metaverse.PrtimesCluster, providing VR vocational training program at Mine Social Rehabilitation Promotion CenterCluster Inc. launched a VR vocational training program at the Mine Social Rehabilitation Promotion Center in Yamaguchi, commissioned by Shogakukan-Shueisha Productions. The 8-year contract includes a World Craft 3D space creation course and VR cutting training, with an on-site event held in February–March 2026. The project aims to support social reintegration through safe, repeatable practice.TechSpotGame engines were built for video games, but Japan is finding more interesting things to do with themJapanese companies are leveraging game engine technologies like Unity and Unreal Engine for applications beyond video games, including urban planning, disaster prediction, and virtual retail. Taisei Corporation has created digital twins of urban areas for municipal redevelopment proposals since 2020, while Tokyo startup Cluster developed a metaverse-based disaster simulation platform allowing residents to report hazardous areas. Daimaru Matsuzakaya Department Stores uses the Unity-based VRChat platform to sell virtual 3D kimonos, recreating traditional Japanese cultural performances that drew thousands of viewers with significant international participation.Tom's HardwareJapan using game development engines for urban planning and disaster management — Kimono sales also stretching Unity and Unreal Engine capabilities beyond the small screenJapanese companies are increasingly adopting game development engines like Unreal Engine and Unity for non-gaming applications, including urban planning and disaster management. General contractor Taisei has been using digital twins to present urban development plans since 2020, while Tokyo-based Cluster is building disaster prediction platforms for the city of Sendai to simulate flooding impacts. In the retail sector, Daimaru Matsuzakaya Department Store has created and sold digital kimonos on the VR Chat platform, recording 10,000 digital kimono browsers in the week after launch.Prtimes高校生がゼロから制作したメタバースのラリーコースを体験 クラスター、豊田市とともに「Shinagawa Tech Showcase 2026」に出展Cluster Inc. will exhibit at the Shinagawa Tech Showcase 2026 from April 15–17, 2026, in collaboration with Toyota City, marking the company's first joint exhibition at this event. The exhibition will showcase the "Toyota High School SSS" workshop, where approximately 10 high school students from Toyota City and Aichi Prefectural Toyota West High School designed and built an original rally course in the metaverse over five sessions from November to December 2025. The initiative is part of Toyota City's broader "Metaverse Toyota" program, launched in December 2024, aimed at promoting metaverse adoption among youth through citizen-participatory virtual spaces.