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LeagueApps

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uuid0002yh9

Namestring
LeagueApps
Legal namestring
LeagueApps
Websiteurl
leagueapps.com
Company typeenum
Private
Founded yearint
2010
Descriptiontext

LeagueApps is a New York-based vertical SaaS company founded in 2010 by Brian Litvack and Steve Parker that provides a comprehensive cloud-based operating system for youth and local sports organizations. The platform spans registration, payments, communications, scheduling, reporting, facility management, and WordPress-based websites, and is delivered through a web console plus the LeagueApps Play mobile app for iOS and Android serving admins, coaches, parents, and players. As of late 2024 the company served 3,000+ organizations across nine sports (baseball, basketball, field hockey, football, hockey, lacrosse, soccer, softball, volleyball) and four program types (clubs, camps, leagues, tournaments), had processed over $2 billion in cumulative transactions, and reached more than 10 million participants.

The company monetizes through a combination of quote-based platform subscriptions and a 4% transaction fee on payments processed, with the public revenue/ARR baseline disclosed at $20 million as of October 2024 alongside a $220 million prior valuation reference. Go-to-market blends enterprise field sales (Get a Demo CTAs, dedicated sales team), channel partnerships (notably the Junior Volleyball Association's 1,600+ member clubs), self-serve onboarding, and association-led distribution. Notable financial partners include Contour Venture Partners (Series B lead, 2021), Major League Baseball, the LA Dodgers' Elysian Park Ventures, and more recently Accel-KKR (October 2024 lead) with Arctos Partners as a minority co-investor.

LeagueApps complements its core product with three layered programs: LeagueApps Connect (integrations hub), NextUp (the industry's largest youth sports leadership community with annual conference), and FundPlay (a 1% revenue-donating impact program supporting 250,000+ underserved kids through 400+ community organizations). In May 2025 the company acquired RecTimes to add facility scheduling and venue operations to the platform, and in 2025 launched Safeguards (Registration Insurance, E-Signatures), the LeagueApps Play mobile app, and an AI-powered dispute resolution assistant trained on chargeback outcomes.

Short descriptiontext

LeagueApps is a New York-based vertical SaaS platform that provides registration, payments, communications, scheduling, reporting, and facility management for 3,000+ youth and local sports organizations across clubs, camps, leagues, and tournaments in the United States.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
youth sports management, sports registration software, sports facility management, team management platform, league operations software
Industry1 code
1Youth & Scholastic Sports Organizations (K–12, AAU, Club Leagues)
CodeMPAKACAFPrimaryYes
NAICS code1 code
  • Fitness and Recreational Sports Centers71394
SIC code1 code
  • Services-Membership Sports & Recreation Clubs7997
Product category
Youth Sports Management Software
Social media profiles3 records
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model3 records
1Transaction/Payment Processing Fees
TypeTransaction Fee
Description

LeagueApps generates revenue by charging a 4% transaction fee on payments processed through the platform. The company processes over $2 billion in transactions annually across more than 3,000 leagues and organizations, with stated goals to reach $1 billion in annual GMV.

getlatka.com
2Subscription Software Licensing
TypeSubscription Recurring
Description

Platform subscription fees for access to the comprehensive youth sports management suite including registration, payments, communications, scheduling, reporting, facilities management, and website tools. Pricing is quote-based and not publicly disclosed.

leagueapps.com
3Platform Expansion & Add-ons
TypeSubscription Recurring
Description

Revenue generated through expanded services including facility management tools (via RecTimes acquisition), advanced reporting features, and integrated solutions for youth sports organizations looking to professionalize operations.

sportsbusinessjournal.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details3 tiers
1Transaction-based pricing at 4% per transaction
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

LeagueApps charges a 4% transaction fee on all payments processed through the platform. The company processes payments for 3,000+ leagues and has processed over $2 billion in total transactions.

getlatka.com
2Subscription platform access (pricing not publicly disclosed)
ModelSubscriptionBilling cadenceAnnual
Notes

Full platform access including registration, payments, messaging, scheduling, reporting, facilities, and website tools. Pricing varies based on organization size and features. Not publicly disclosed - requires contacting sales for quote.

leagueapps.com
3Non-profit and association discounted pricing
ModelSubscriptionBilling cadenceAnnual
Notes

LeagueApps provides FundPlay Foundation supporting sports-based youth development organizations with grants and complimentary services. JVA partnership offers waived launch fees, website development discounts, and free website audits for member clubs.

leagueapps.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 3 records shown
1LeagueApps Play
Description

Mobile application designed to simplify youth sports management for organizers, coaches, parents, and players with features including team management, scheduling, communication, and photo sharing

leagueapps.com
+2 more records
Core offering1 text field

LeagueApps operates a comprehensive cloud-based SaaS platform that serves as the operating system for youth and local sports organizations, providing integrated tools for online registration, payment processing (at a 4% transaction fee), team communications, scheduling, advanced reporting/analytics, facility management (via RecTimes), and custom WordPress-based websites. The platform also includes the LeagueApps Play mobile app for admins, coaches, parents, and players, and is supplemented by the NextUp professional community for youth sports leaders.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Processed over $2 billion in transactions across 3,000+ organizations
+4 more records
Product overview1 text field

LeagueApps offers a unified youth sports management platform consisting of three core products: the Youth Sports Management Platform (the primary operating system), LeagueApps Play Mobile App (iOS/Android), and Youth Sports Websites (WordPress-based). The platform is modular, with add-on features including Registration, Payments (4% transaction fee), Communications, Scheduling, Reporting, Facilities (powered by RecTimes), and Integrations. The company also operates NextUp, the largest youth sports leadership community, and FundPlay, a philanthropic program supporting underserved communities. The platform supports 9 sports (baseball, basketball, field hockey, football, hockey, lacrosse, soccer, softball, volleyball) across 4 program types (camps, clubs, leagues, tournaments). LeagueApps has acquired RecTimes (May 2025) for facility management capabilities and processed over $2 billion in transactions across 3,000+ organizations.

Product and service4 records
1Youth Sports Management Platform
CategoryCore Platform / SaaS
Description

The primary LeagueApps platform providing comprehensive tools for managing youth sports organizations, including registration, payments, communications, scheduling, reporting, facilities management, and integrations. Powers clubs, camps, tournaments, and leagues across nine sports.

2LeagueApps Play Mobile App
CategoryMobile Application
Description

Mobile application for iOS and Android enabling team management, scheduling, communication, photo sharing, and RSVP functionality for admins, coaches, parents, and players within the LeagueApps platform.

3Youth Sports Websites
CategoryWebsite Builder / Add-on Service
Description

Custom WordPress-based websites built for youth sports organizations, providing branded digital destinations with registration integration and e-commerce capabilities.

4RecTimes Facility Management
CategoryFacility Management Software
Description

Facility scheduling and operations management solution acquired via RecTimes in May 2025, providing booking management, space rental, payment collection, and operational scheduling for sports facilities and venues hosting youth sports programs.

Scale indicator11 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2025-05-08
Description

LeagueApps acquired RecTimes, a best-in-class facility scheduling and operations provider, in May 2025. The acquisition integrates specialized facility management capabilities with LeagueApps' registration and program management tools, providing organizers with a comprehensive platform for managing both facilities and programs.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-09-05
Description

Strategic partnership making LeagueApps the 'preferred registration, payments, and facilities solution' for JVA's 1,600+ member clubs. LeagueApps sponsors JVA events including the AVCA Convention, NextUp Conference, JVA World Challenge, and JVA Summit, while providing discounted services including waived launch fees and website development discounts.

Strategic tierCoreTypeOthers
Description

LeagueApps operates FundPlay Foundation, donating 1% of revenue to provide free software and grants to sports-based youth development organizations addressing accessibility and equity. FundPlay supports over 400 community sports organizations including America SCORES, PeacePlayers, and Harlem Lacrosse, enabling sports opportunities for more than 550,000 children.

Strategic tierMinorTypeOthers
Description

LeagueApps is a founding member of the PLAY Sports Coalition, advocating at the national level for youth sports funding and support through policy engagement.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

TeamSnap is the most direct competitor in youth and amateur team management, offering registration, scheduling, communication, and payments to clubs and leagues. It is repeatedly cited in LeagueApps' own competitive context and serves the same SMB and mid-market youth sports operator customer base.

TypeDirect peer
Description

SportsEngine (owned by NBC Sports Next) provides registration, website, and management tools for youth sports organizations, including integration with NBC's media properties. It is one of the largest youth sports SaaS providers and competes head-to-head for the same clubs and associations LeagueApps targets.

TypeDirect peer
Description

PlayMetrics offers a youth sports club management platform covering registration, payments, communication, and scheduling for competitive clubs and leagues. It targets the same youth club and tournament segment as LeagueApps and is often positioned as a more modern, club-focused alternative.

TypeEmerging player
Description

Crossbar provides a registration and tournament management platform focused on youth sports tournaments and events. It overlaps with LeagueApps' tournament and event segment but with a narrower feature set, positioning it as an emerging alternative rather than a full-suite competitor.

TypeBroad incumbent
Description

Active Network (parent of CommunityPass) is an established incumbent in recreation and sports management software serving municipalities, parks and rec departments, and community sports programs. It overlaps with LeagueApps' recreational league and camp segments but operates at a broader, more municipal level.

TypeDirect peer
Description

Jersey Watch provides a youth sports league management platform with registration, scheduling, and standings tools primarily targeting recreational youth leagues. It competes with LeagueApps' recreational league segment with a simpler, lower-priced offering.

TypeBroad incumbent
Description

Sports Connect, operated by Dick's Sporting Goods, provides league and tournament management software with deep ties to Dick's retail and House of Sport venues. It overlaps with LeagueApps' tournament and club segments and brings significant distribution and brand advantages.

TypeEmerging player
Description

Bonzi offers a youth sports management platform with registration, payments, and website tools targeted at small clubs and leagues. It competes with LeagueApps' SMB tier with a streamlined, lower-cost alternative.

TypeEmerging player
Description

Heja provides team communication and management tools for youth sports, with a mobile-first product that overlaps LeagueApps' Play mobile offering. It is more focused on team-level communication than full organizational OS functionality.

TypeBroad incumbent
Description

Arbiter (also backed by Accel-KKR) is a leading provider of officiating assignment and payment tools for scholastic and youth sports. It is a portfolio peer under common ownership and addresses adjacent operational workflows, making it a likely candidate for cross-sell or platform consolidation with LeagueApps.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment8 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

AI capability6 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature9 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles8 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors15 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

LeagueApps

Youth Sports Management Softwareleagueapps.com

LeagueApps is a New York-based vertical SaaS platform that provides registration, payments, communications, scheduling, reporting, and facility management for 3,000+ youth and local sports organizations across clubs, camps, leagues, and tournaments in the United States.

What LeagueApps does

LeagueApps is a New York-based vertical SaaS company founded in 2010 by Brian Litvack and Steve Parker that provides a comprehensive cloud-based operating system for youth and local sports organizations. The platform spans registration, payments, communications, scheduling, reporting, facility management, and WordPress-based websites, and is delivered through a web console plus the LeagueApps Play mobile app for iOS and Android serving admins, coaches, parents, and players. As of late 2024 the company served 3,000+ organizations across nine sports (baseball, basketball, field hockey, football, hockey, lacrosse, soccer, softball, volleyball) and four program types (clubs, camps, leagues, tournaments), had processed over $2 billion in cumulative transactions, and reached more than 10 million participants.

The company monetizes through a combination of quote-based platform subscriptions and a 4% transaction fee on payments processed, with the public revenue/ARR baseline disclosed at $20 million as of October 2024 alongside a $220 million prior valuation reference. Go-to-market blends enterprise field sales (Get a Demo CTAs, dedicated sales team), channel partnerships (notably the Junior Volleyball Association's 1,600+ member clubs), self-serve onboarding, and association-led distribution. Notable financial partners include Contour Venture Partners (Series B lead, 2021), Major League Baseball, the LA Dodgers' Elysian Park Ventures, and more recently Accel-KKR (October 2024 lead) with Arctos Partners as a minority co-investor.

LeagueApps complements its core product with three layered programs: LeagueApps Connect (integrations hub), NextUp (the industry's largest youth sports leadership community with annual conference), and FundPlay (a 1% revenue-donating impact program supporting 250,000+ underserved kids through 400+ community organizations). In May 2025 the company acquired RecTimes to add facility scheduling and venue operations to the platform, and in 2025 launched Safeguards (Registration Insurance, E-Signatures), the LeagueApps Play mobile app, and an AI-powered dispute resolution assistant trained on chargeback outcomes.

LeagueApps firmographics

Firmographics
Name
LeagueApps
Legal name
LeagueApps
Website
https://leagueapps.com
Company type
Private
Founded year
2010
Operating status
Operating
Headcount range
101–250 employees
Short description
LeagueApps is a New York-based vertical SaaS platform that provides registration, payments, communications, scheduling, reporting, and facility management for 3,000+ youth and local sports organizations across clubs, camps, leagues, and tournaments in the United States.
Ownership category
akta.pro rank

LeagueApps industry classification

Industry
Product category
Youth Sports Management Software
NAICS
Fitness and Recreational Sports Centers (71394)
SIC
Services-Membership Sports & Recreation Clubs (7997)
akta.pro primary industry
Youth & Scholastic Sports Organizations (K–12, AAU, Club Leagues) (MPAKACAF)

Keywords

  • Youth sports management
  • Sports registration software
  • Sports facility management
  • Team management platform
  • League operations software

Where LeagueApps is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Offices1 record

Markets served

LeagueApps business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Transaction/Payment Processing Fees: LeagueApps generates revenue by charging a 4% transaction fee on payments processed through the platform. The company processes over $2 billion in transactions annually across more than 3,000 leagues and organizations, with stated goals to reach $1 billion in annual GMV.
  2. Subscription Software Licensing: Platform subscription fees for access to the comprehensive youth sports management suite including registration, payments, communications, scheduling, reporting, facilities management, and website tools. Pricing is quote-based and not publicly disclosed.
  3. Platform Expansion & Add-ons: Revenue generated through expanded services including facility management tools (via RecTimes acquisition), advanced reporting features, and integrated solutions for youth sports organizations looking to professionalize operations.

Pricing tiers

ModelBillingPrice
Transaction based/ take ratePay-as-you-goTransaction-based pricing at 4% per transaction
SubscriptionAnnualSubscription platform access (pricing not publicly disclosed)
SubscriptionAnnualNon-profit and association discounted pricing

Go-to-market motion4 records

Distribution channels4 records

Marketing channels7 records

LeagueApps product offering

Product offering

Core offering

LeagueApps operates a comprehensive cloud-based SaaS platform that serves as the operating system for youth and local sports organizations, providing integrated tools for online registration, payment processing (at a 4% transaction fee), team communications, scheduling, advanced reporting/analytics, facility management (via RecTimes), and custom WordPress-based websites. The platform also includes the LeagueApps Play mobile app for admins, coaches, parents, and players, and is supplemented by the NextUp professional community for youth sports leaders.

Product overview

LeagueApps offers a unified youth sports management platform consisting of three core products: the Youth Sports Management Platform (the primary operating system), LeagueApps Play Mobile App (iOS/Android), and Youth Sports Websites (WordPress-based). The platform is modular, with add-on features including Registration, Payments (4% transaction fee), Communications, Scheduling, Reporting, Facilities (powered by RecTimes), and Integrations. The company also operates NextUp, the largest youth sports leadership community, and FundPlay, a philanthropic program supporting underserved communities. The platform supports 9 sports (baseball, basketball, field hockey, football, hockey, lacrosse, soccer, softball, volleyball) across 4 program types (camps, clubs, leagues, tournaments). LeagueApps has acquired RecTimes (May 2025) for facility management capabilities and processed over $2 billion in transactions across 3,000+ organizations.

Differentiator

Problem solved

Functional benefit

Brands

  • LeagueApps Play: Mobile application designed to simplify youth sports management for organizers, coaches, parents, and players with features including team management, scheduling, communication, and photo sharing
  • NextUp
  • FundPlay

Products and services

  • Youth Sports Management Platform The primary LeagueApps platform providing comprehensive tools for managing youth sports organizations, including registration, payments, communications, scheduling, reporting, facilities management, and integrations. Powers clubs, camps, tournaments, and leagues across nine sports.
  • LeagueApps Play Mobile App Mobile application for iOS and Android enabling team management, scheduling, communication, photo sharing, and RSVP functionality for admins, coaches, parents, and players within the LeagueApps platform.
  • Youth Sports Websites Custom WordPress-based websites built for youth sports organizations, providing branded digital destinations with registration integration and e-commerce capabilities.
  • RecTimes Facility Management Facility scheduling and operations management solution acquired via RecTimes in May 2025, providing booking management, space rental, payment collection, and operational scheduling for sports facilities and venues hosting youth sports programs.

Quantifiable outcome

  • Processed over $2 billion in transactions across 3,000+ organizations
  • +4 more outcomes

Companies that use LeagueApps

Customer profile

Named customers5 records

Segments8 records

Ideal customer profiles4 records

LeagueApps technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

AI capability6 records

Feature9 records

LeagueApps partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • RecTimescoreTechnology or Integration · 8 May 2025LeagueApps acquired RecTimes, a best-in-class facility scheduling and operations provider, in May 2025. The acquisition integrates specialized facility management capabilities with LeagueApps' registration and program management tools, providing organizers with a comprehensive platform for managing both facilities and programs.
  • Junior Volleyball Association (JVA)coreStrategic or Co-development Partner · 5 September 2024Strategic partnership making LeagueApps the 'preferred registration, payments, and facilities solution' for JVA's 1,600+ member clubs. LeagueApps sponsors JVA events including the AVCA Convention, NextUp Conference, JVA World Challenge, and JVA Summit, while providing discounted services including waived launch fees and website development discounts.
  • FundPlay FoundationcoreOthersLeagueApps operates FundPlay Foundation, donating 1% of revenue to provide free software and grants to sports-based youth development organizations addressing accessibility and equity. FundPlay supports over 400 community sports organizations including America SCORES, PeacePlayers, and Harlem Lacrosse, enabling sports opportunities for more than 550,000 children.
  • PLAY Sports CoalitionminorOthersLeagueApps is a founding member of the PLAY Sports Coalition, advocating at the national level for youth sports funding and support through policy engagement.

Scale indicators11 records

Recent moves6 records

Expansion highlights6 records

LeagueApps competitors and assessment

Company assessment

Direct peers

  • TeamSnap: TeamSnap is the most direct competitor in youth and amateur team management, offering registration, scheduling, communication, and payments to clubs and leagues. It is repeatedly cited in LeagueApps' own competitive context and serves the same SMB and mid-market youth sports operator customer base.
  • SportsEngine: SportsEngine (owned by NBC Sports Next) provides registration, website, and management tools for youth sports organizations, including integration with NBC's media properties. It is one of the largest youth sports SaaS providers and competes head-to-head for the same clubs and associations LeagueApps targets.
  • PlayMetrics: PlayMetrics offers a youth sports club management platform covering registration, payments, communication, and scheduling for competitive clubs and leagues. It targets the same youth club and tournament segment as LeagueApps and is often positioned as a more modern, club-focused alternative.
  • Jersey Watch: Jersey Watch provides a youth sports league management platform with registration, scheduling, and standings tools primarily targeting recreational youth leagues. It competes with LeagueApps' recreational league segment with a simpler, lower-priced offering.

Emerging players

  • Crossbar: Crossbar provides a registration and tournament management platform focused on youth sports tournaments and events. It overlaps with LeagueApps' tournament and event segment but with a narrower feature set, positioning it as an emerging alternative rather than a full-suite competitor.
  • Bonzi: Bonzi offers a youth sports management platform with registration, payments, and website tools targeted at small clubs and leagues. It competes with LeagueApps' SMB tier with a streamlined, lower-cost alternative.
  • Heja: Heja provides team communication and management tools for youth sports, with a mobile-first product that overlaps LeagueApps' Play mobile offering. It is more focused on team-level communication than full organizational OS functionality.

Broad incumbents

  • Active Network / CommunityPass: Active Network (parent of CommunityPass) is an established incumbent in recreation and sports management software serving municipalities, parks and rec departments, and community sports programs. It overlaps with LeagueApps' recreational league and camp segments but operates at a broader, more municipal level.
  • Sports Connect (Dick's Sporting Goods): Sports Connect, operated by Dick's Sporting Goods, provides league and tournament management software with deep ties to Dick's retail and House of Sport venues. It overlaps with LeagueApps' tournament and club segments and brings significant distribution and brand advantages.
  • Arbiter (Accel-KKR portfolio): Arbiter (also backed by Accel-KKR) is a leading provider of officiating assignment and payment tools for scholastic and youth sports. It is a portfolio peer under common ownership and addresses adjacent operational workflows, making it a likely candidate for cross-sell or platform consolidation with LeagueApps.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

LeagueApps social profiles

Digital presence

LeagueApps financial estimates

Financial estimate

Revenue estimate

Valuation estimate

LeagueApps leadership team

Management profile

Number of profiles

Profiles8 records

LeagueApps subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

LeagueApps funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors15 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

LeagueApps M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about LeagueApps

What does LeagueApps do?

LeagueApps operates a comprehensive cloud-based SaaS platform that serves as the operating system for youth and local sports organizations, providing integrated tools for online registration, payment processing (at a 4% transaction fee), team communications, scheduling, advanced reporting/analytics, facility management (via RecTimes), and custom WordPress-based websites. The platform also includes the LeagueApps Play mobile app for admins, coaches, parents, and players, and is supplemented by the NextUp professional community for youth sports leaders.

Is LeagueApps a public or private company?

LeagueApps is a private company. It is classified as venture growth investor backed and is currently operating.

When was LeagueApps founded?

LeagueApps was founded in 2010. It employs 101 to 250 people.

Where is LeagueApps based?

LeagueApps is headquartered in New York, United States, in the North America region.

How does LeagueApps make money?

Three revenue lines are on record. Transaction/Payment Processing Fees are the primary driver. The others are subscription Software Licensing and platform Expansion & Add-ons.

Who are LeagueApps's main competitors?

Direct peers on record are TeamSnap, SportsEngine, PlayMetrics and Jersey Watch. Emerging players are Crossbar, Bonzi and Heja. Broad incumbents are Active Network / CommunityPass, Sports Connect (Dick's Sporting Goods) and Arbiter (Accel-KKR portfolio).

Does LeagueApps have an API?

Yes. LeagueApps provides API documentation for developers and partners. The API enables integration capabilities for third-party tools and developers to build on the LeagueApps platform. Specific details about API type (REST/GraphQL), authentication methods, rate limits, and versioning are not specified in the provided content. Developer documentation is at leagueapps.com/api-documentation.

What industry is LeagueApps in?

LeagueApps's product category is Youth Sports Management Software. Its primary akta.pro industry code is MPAKACAF, Youth & Scholastic Sports Organizations (K–12, AAU, Club Leagues). Its NAICS code is 71394 and its SIC code is 7997.

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Live signals
MinistryofsportRed Bull New York Partners with LeagueApps to Modernise Youth Soccer Registration EcosystemRed Bull New York has signed a commercial partnership with youth sports management platform LeagueApps, naming it the official online registration partner for the club's youth programs. The system, serving over 50,000 players and families annually, will migrate its digital registration to LeagueApps for camp management, compliance tools, automated communications and player evaluation.Sports Business JournalLeagueApps acquires background check provider NCSI from VersantLeagueApps, a youth sports management provider, has acquired NCSI (National Center for Safety Initiatives), a safety and compliance firm that conducts background checks for the USOPC and approximately 90% of its national governing bodies. The acquisition marks LeagueApps' third following prior deals for Mod11 and RecTimes, with NCSI's entire staff joining as a new division within the company. LeagueApps President Jeremy Goldberg cited growing demand for safety and compliance solutions among youth sports organizations navigating an increasingly consolidated risk landscape, with insurance providers dropping from about 30 to just five.ProsportsassemblySports Assembly Names LeagueApps Official Youth Sports Platform PartnerSports Assembly and LeagueApps announced a partnership on June 7, 2021, making the New York-based technology company Sports Assembly's Official Youth Sports Platform Partner and a Founding Partner. The two organizations will co-host youth development-focused virtual workshops and public-facing virtual events, with LeagueApps serving as presenting sponsor of the new Youth Development Changemaker Award. LeagueApps, an Aspen Institute Project Play Champion, reaches more than 10 million participants through its platform serving professional leagues, teams, and thousands of local organizations.openPR.comSports Management Software Market Is Going to Boom | TeamSnap, SportsEngine, LeagueAppsCoherent Market Insights published a market research report titled 'Sports Management Software Market 2026' covering global market dynamics, competitive landscape, and regional performance projections from 2026 to 2033. The report analyzes key players in the sports management software sector and provides market segmentation across applications including professional sports teams, amateur organizations, fitness centers, and coaching facilities. This is a promotional press release advertising the market report rather than reporting on a specific news event.VantasportsBest Youth Sports Management Software 2026This is an educational buyer's guide about youth sports management software for UK clubs, not a news article reporting a specific event. The article covers administrative challenges youth sports clubs face, features to look for in software platforms, implementation guidance, and market trends. Key market data cited includes a 12.5% CAGR projection for the sector, 35% of UK sports organisations already using mobile and cloud-based platforms, and adoption surging 40% post-2020. The guide uses Vanta Sports as a recurring platform example and references LeagueApps for scheduling statistics.openPR.comSports Scheduling Software Market Is Going to Boom |• TeamSnap • SportsEngine • LeagueAppsWorldwide Market Reports has released a market research report titled 'Sports Scheduling Software Market Size and Forecast 2026-2033' covering key players, segments, and regional analysis for the sports scheduling software industry.NewyorkredbullsRed Bull New York and LeagueApps Announce Partnership to Elevate Youth Soccer Registration ExperienceRed Bull New York announced a partnership with LeagueApps to serve as its official online registration partner for youth soccer programs. The initiative migrates registration to LeagueApps, providing camp management, health compliance, automated communications, and player evaluation. The program serves over 50,000 players and families annually.GitnuxBest Sports League Management SoftwareThe article compares ten sports league management software platforms, including SportsEngine, TeamSnap, LeagueApps, and others. It highlights each platform's key features, strengths, and ideal use cases, providing guidance for organizations to select the appropriate tool.LeagueappsThe Best Youth Sports Management SoftwareThe article presents promotional testimonials from youth sports organizations praising LeagueApps for its customer support, onboarding assistance, and growth consultation services. These clients highlight benefits such as reduced administrative burden, improved operational efficiency, and the ability to easily launch new revenue channels.openPR.comSports Management Software Market Segmentation Analysis by Application, Type, and Key Players-TeamSnap, Hudl, SportsEngine, Coachâ€TMs Eye, LeagueAppsThe global sports management software market is projected to reach USD 3.2 billion by 2031, growing at a 9.5% CAGR from 2025 to 2031, with USD 1.5 billion in 2024. Asia-Pacific is expected to see the highest growth, driven by industrialization and infrastructure development.