Grip
Grip is a South Korea-based live commerce platform, founded in 2018 and now a Kakao Group subsidiary, that enables creators to broadcast real-time video shopping streams while viewers chat and purchase products instantly. It serves SMB sellers, individual creators, and brands across Korea, the US, and Japan.
- Company typePrivate
- Founded2018
- HeadquartersSeocho, South Korea
- Headcount101–250
- GTM typeB2B and B2C
- OfferingDigital Commerce or Content
What Grip does
Grip (legally GripCompany Co., Ltd.) is a South Korea-headquartered live commerce platform founded in 2018 that enables creators to broadcast real-time video shopping experiences while viewers chat, request product demonstrations, and purchase items during streams. The platform operates as a three-sided marketplace connecting commerce creators (individual broadcasters), viewers (consumers), and brands/sellers, and is positioned as the first and foremost Korean live shopping platform with over 5.7 million app downloads and a #1 ranking in its app store shopping category. Its product surface includes the core Grip livestream platform (available via iOS, Android, and web at grip.live and grip.show), the GripONE commerce matching solution launched in January 2025 that connects brands with creators outside of live broadcasts, and the AI Live Commerce Expert qualification program — a 6-week training and certification pipeline developed with educational partners Live Lineup Academy and Growth Up.
Grip monetizes primarily through transaction fees on live commerce sales and marketplace commissions from creator-led brand partnerships; specific pricing is not publicly disclosed. The company serves a long-tail customer base of individual sellers, SMB e-commerce merchants (engaged through programs like Hanjin's One-Click Connect with Cafe24 and Toss, which has attracted roughly 500 e-commerce companies in prior editions and supported 345 small businesses through a 2025 sales support project), and brands seeking creator-driven distribution (e.g., A.GLOBAL in the Japan launch). Its go-to-market is hybrid, combining product-led self-serve app downloads, community-led creator ecosystem development, event-driven high-profile launches (Japan debut at Ginza Six with creator Three Bag in March 2026), and targeted B2B sales motions. The company expanded to the United States in 2022 and to Japan in 2026, and operates as a subsidiary of Kakao Group under a recently appointed COO (Kang Seok-jong, March 2026) tasked with deepening Kakao platform integration and scaling the GripONE ecosystem.
Grip firmographics
Firmographics- Name
- Grip
- Legal name
- GripCompany Co., Ltd.
- Website
- https://gripcorp.co
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- Grip is a South Korea-based live commerce platform, founded in 2018 and now a Kakao Group subsidiary, that enables creators to broadcast real-time video shopping streams while viewers chat and purchase products instantly. It serves SMB sellers, individual creators, and brands across Korea, the US, and Japan.
- Ownership category
- akta.pro rank
Grip industry classification
Industry- Product category
- Live Commerce Platform
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Social Commerce & Livestream Shopping Platforms (BPAMAGAJ)
- akta.pro secondary industries
- Live Commerce & Shoppable Creator Campaigns (BPAFAHAL), Live Shopping & Streaming Creator Activations (MPAAAHAM)
Keywords
Where Grip is headquartered
LocationHeadquarters
- HQ city
- Seocho
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
Grip business model
Business model- GTM type
- B2B and B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- Live Commerce Platform Transaction Fees: Grip generates revenue through transaction fees on live commerce sales conducted on its platform, where creators sell products during live broadcasts and viewers can purchase in real-time.
- Creator Partnership Revenue Share: Revenue model involves partnerships with creators who conduct live broadcasts featuring branded products, with the platform monetizing through sales generated during these creator-led broadcasts.
Go-to-market motion4 records
Distribution channels4 records
Marketing channels5 records
Grip product offering
Product offeringCore offering
Grip operates a mobile and web-based live commerce platform where individual creators and sellers broadcast real-time video to viewers, who can discover products, chat with creators and product makers, request demonstrations, and purchase items directly during live streams with special offers. The platform also includes GripONE, a commerce matching solution that connects brands with creators to facilitate live commerce partnerships.
Product overview
Grip is a live commerce platform featuring a unified ecosystem of products centered on real-time video shopping. The core platform (Grip) enables creators to broadcast live content while viewers discover, chat, and purchase products instantly. Supporting products include GripONE (commerce matching solution) for ecosystem expansion, Shop Live (shopping feature), and the AI Live Commerce Expert Qualification (certification program). The platform operates as a single integrated system rather than discrete modules, connecting sellers and viewers globally in real-time since 2018.
Differentiator
Problem solved
Functional benefit
Products and services
- Grip Live Shopping Platform A mobile and web-based live commerce platform where creators and sellers broadcast real-time video to viewers, who can discover, chat, request demonstrations, and purchase products directly during streams. Available on iOS, Android, and via grip.live and grip.show web domains, with over 5.7M downloads and a #1 ranking in the shopping category.
- GripONE A commerce matching solution connecting brands with creators for live commerce opportunities, designed to expand Grip's ecosystem and facilitate business partnerships between brands and live commerce creators.
- AI Live Commerce Expert Qualification A private certification program that professionalizes commerce creators through a 6-week practical training program developed with Live Lineup Academy and Growth Up, establishing a competency-based certification pathway.
Quantifiable outcome
- 5.7M+ app downloads
- +3 more outcomes
Companies that use Grip
Customer profileNamed customers3 records
Segments3 records
Ideal customer profiles3 records
Grip technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability2 records
Feature3 records
Grip partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- HanjincoreHanjin is holding the '2026 First Half One-Click Connect' program in partnership with Grip, Cafe24, and Toss. The program connects promising domestic e-commerce sellers with small business owners through online webinars and offline consulting, with 20 selected companies receiving tailored business assessments.
- Kakao GroupcoreGrip Company was acquired by Kakao and the new COO appointment aims to strengthen cooperation with Kakao Group. The company plans to leverage this partnership to enhance competitiveness in live commerce and expand GripONE commerce matching solution. Kang Seok-jong, the new COO, previously led investment reviews at Kakao including Grip Company's acquisition.
- Cafe24minorPartner in the Hanjin One-Click Connect program, contributing to the ecosystem of support for e-commerce sellers alongside Grip and Toss.
- TossminorPartner in the Hanjin One-Click Connect program, contributing to the ecosystem of support for e-commerce sellers alongside Grip and Cafe24.
- Live Lineup AcademycoreJoint development partner for the 'AI Live Commerce Expert' qualification system, establishing a talent development system that connects education, platform entry, live broadcasting, and sales over a 6-week practical training program.
- Growth UpcoreJoint development partner for the 'AI Live Commerce Expert' qualification system, working with Live Lineup Academy to establish commerce creators as a professional occupation through competency-based certification.
- DK TechminorFormer Vice President Kang Seok-jong joined Grip as COO from DK Tech, where he oversaw the Kakao Work business. This represents a talent acquisition from a partner company rather than a commercial partnership.
Scale indicators6 records
Recent moves7 records
Expansion highlights6 records
Grip competitors and assessment
Company assessmentEmerging players
- 17LIVE: Asia-focused live streaming platform with commerce integrations across Taiwan, Japan, and Southeast Asia. Comparable in live streaming-led commerce model serving creators in Asian markets, though with more emphasis on entertainment/gifting and emerging commerce monetization.
- Popsical: Singapore-based live commerce platform serving Southeast Asian markets. Comparable as an emerging live shopping marketplace targeting SMB sellers and creators in Asian geographies adjacent to Grip's expansion roadmap.
Broad incumbents
- Amazon Live: Amazon's embedded live shopping feature within its global marketplace. Comparable in core live commerce functionality—real-time creator-led product selling and purchasing—but operates as a feature of a much broader commerce platform rather than a standalone destination.
- Taobao Live: Alibaba's live commerce platform embedded in Taobao, the dominant Chinese consumer marketplace. Comparable as a creator-led live shopping platform with transaction-fee monetization, though operating at massive scale within a single (Chinese) market.
- Kuaishou: Chinese short-video and live streaming platform with deeply integrated e-commerce functionality. Comparable as a creator-led live commerce ecosystem, though operating at much larger scale within China and increasingly globally.
Direct peers
- TikTok Shop: ByteDance's global live commerce offering integrated into TikTok, combining short-form video creators with real-time purchasing. Comparable to Grip in creator-led live commerce model and SMB seller onboarding, though at vastly larger scale.
- LazLive (Lazada): Alibaba-backed Lazada's live streaming commerce feature across Southeast Asia. Comparable as a mobile marketplace with embedded live shopping serving SMB sellers and creators, with overlap in Asian market focus.
- Shopee Live: Sea Group's live commerce feature embedded in the Shopee marketplace across Southeast Asia. Directly comparable to Grip as a mobile-first, creator-driven live shopping marketplace serving SMB sellers and individual creators.
- WhatNot: US-based live shopping marketplace focused on collectibles, fashion, and consumer goods with creator-led live auctions. Comparable in mobile-first live commerce model, creator-driven marketplace structure, and SMB seller onboarding.
Regional players
- Naver Smartstore LIVE Shopping: Naver's live commerce feature within Smartstore, Korea's leading e-commerce platform. Comparable as a Korean-market live shopping platform serving overlapping SMB sellers, though embedded within Naver's broader search and commerce ecosystem.
Market position
Strengths5 records
Weaknesses4 records
Competitive moat5 records
Key risks5 records
Key highlights6 records
Customer concentration
Grip social profiles
Digital presenceGrip financial estimates
Financial estimateRevenue estimate
Valuation estimate
Grip leadership team
Management profileNumber of profiles
Profiles1 record
Grip funding detail
Funding detailFunding overview
Funding rounds3 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Grip M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Grip
What does Grip do?
Grip operates a mobile and web-based live commerce platform where individual creators and sellers broadcast real-time video to viewers, who can discover products, chat with creators and product makers, request demonstrations, and purchase items directly during live streams with special offers. The platform also includes GripONE, a commerce matching solution that connects brands with creators to facilitate live commerce partnerships.
Is Grip a public or private company?
Grip is a private company. It is classified as corporate owned and is currently operating.
When was Grip founded?
Grip was founded in 2018. It employs 101 to 250 people.
Where is Grip based?
Grip is headquartered in Seocho, South Korea, in the Asia region.
How does Grip make money?
Two revenue lines are on record. Live Commerce Platform Transaction Fees are the primary driver. The others are creator Partnership Revenue Share.
Who are Grip's main competitors?
Emerging players on record are 17LIVE and Popsical. Broad incumbents are Amazon Live, Taobao Live and Kuaishou. Direct peers are TikTok Shop, LazLive (Lazada), Shopee Live and WhatNot. Naver Smartstore LIVE Shopping is listed as a regional player.
Does Grip have an API?
No public API is recorded for Grip.
What industry is Grip in?
Grip's product category is Live Commerce Platform. Its primary akta.pro industry code is BPAMAGAJ, Social Commerce & Livestream Shopping Platforms, with a secondary code of BPAFAHAL, Live Commerce & Shoppable Creator Campaigns. Its SIC code is 7372.