EliteGamingLIVE
EliteGamingLIVE is a K-12 scholastic esports and STEM education platform serving grades 3-12 across the U.S. and Canada, combining a competitive gaming league with an integrated STEM curriculum sold as annual subscriptions to schools, districts, and youth programs.
- Company typePrivate
- Founded2015
- HeadquartersIndianapolis, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What EliteGamingLIVE does
EliteGamingLIVE (EGL) is a K-12 scholastic esports and STEM education platform headquartered in Baltimore, Maryland, serving grades 3-12 in the United States and Canada. The platform combines a structured competitive gaming league (EGL League) with a STEM curriculum product (EGL Academy and Academy+), an end-of-season Championship event with ESPN-style broadcasts, a proprietary LIVEscore performance tracking system, and a coach dashboard for roster and program management. Game Days run on a closed-network environment, and the platform is designed to be FERPA, COPPA, CCPA, and partially GDPR compliant, which is a baseline requirement for U.S. K-12 procurement.
The business operates an annual subscription model sold to schools and districts at "a few thousand dollars per year," with an additional channel into after-school and youth programs such as Boys & Girls Clubs, Communities in Schools, After-School All-Stars, and U.S. Air Force youth initiatives. EGL reports 100 successful school launches, 300 live competitions, 3,000 players, and 5,840 STEM lessons across 12 career pathways, alongside outcome claims including a 65% grade increase, 60% attendance increase, and 65% behavior increase among participants. Content partnerships include TELUS Wise (digital citizenship) and AWS Educate, supporting both curriculum depth and distribution.
The company has raised approximately $2.47M across 2020-2022, including a $1.5M round in September 2021 led by American Family Insurance Institute and a ~$720K exempt offering in October 2022. Leadership is led by founder and CEO Kerwin Rent, with Alex Sabol as CFO. The stated long-term vision is to reach 50 million students by 2030, positioning EGL in the early-stage category of scholastic esports infrastructure.
EliteGamingLIVE firmographics
Firmographics- Name
- EliteGamingLIVE
- Legal name
- Elite Gaming Live LLC, doing business as EliteGamingLIVE, Inc.
- Website
- https://elitegaminglive.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- EliteGamingLIVE is a K-12 scholastic esports and STEM education platform serving grades 3-12 across the U.S. and Canada, combining a competitive gaming league with an integrated STEM curriculum sold as annual subscriptions to schools, districts, and youth programs.
- Ownership category
- akta.pro rank
EliteGamingLIVE industry classification
Industry- Product category
- K-12 Educational Esports Platform
- NAICS
- Educational Services (611)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Collegiate & Scholastic Esports Tournaments (MPAGANAE)
- akta.pro secondary industry
- Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK)
Keywords
Where EliteGamingLIVE is headquartered
LocationHeadquarters
- HQ city
- Indianapolis
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
EliteGamingLIVE business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure, Others
Revenue model
- Annual School/Organization Subscription: Quote-based annual licensing sold to schools, districts, and youth organizations. Bundles the platform, curriculum, league scheduling, coach training, marketing assets, student onboarding resources, support, and reporting. Indicative pricing described as 'affordable and flexible' with programs typically costing 'a few thousand dollars per year'.
- Merch Store (E-commerce): Branded merchandise storefront (Shopify-hosted at elitegaminglive.myshopify.com) selling EGL-branded apparel and accessories. Likely a minor revenue stream relative to the school subscription business.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Annual school/organization subscription (custom quote) |
| Subscription | Annual | Limited-time 10% signup discount |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels7 records
EliteGamingLIVE product offering
Product offeringCore offering
EliteGamingLIVE (EGL) sells annual subscriptions of a cloud-based K-12 scholastic esports and STEM learning platform to schools, districts, and youth organizations serving grades 3-12. Each subscription bundles a closed-network competitive gaming league (EGL League), an integrated 12-pathway STEM curriculum with multimedia lessons and assessments (EGL Academy / EGL Academy+), the proprietary LIVEscore points system that ties gameplay to academic progress, the EGL Championship tournament series, and a coach dashboard for roster and scheduling management. The company also runs an auxiliary branded merch store on Shopify.
Product overview
EliteGamingLIVE (EGL) is a unified K-12 scholastic esports and STEM education platform composed of integrated modules rather than separate stand-alone products. The EGL Platform anchors the offering, combining the EGL League (competitive Game Days and the LIVEscore points/ranking system that culminates in the EGL Championship) with EGL Academy / EGL Academy+ (an online STEM learning portal with 12 career pathways, multimedia lessons, assessments, certificates, and educator reporting). The EGL Coach Dashboard / Website Application at app.elitegaminglive.com is the operational layer used to manage rosters, schedule Game Days and practices, and monitor engagement. Together, the League, Academy, LIVEscore scoring system, and Championship work as one integrated experience, turning students' passion for gaming into STEM career exploration.
Differentiator
Problem solved
Functional benefit
Brands
- EGL Academy (also branded EGL Academy+): Online STEM learning academy integrated into the EGL platform, providing multimedia lessons and pathways on STEM topics and careers (e.g., Audio Engineering, Game Artistry, Cloud Engineering). EGL Academy+ is the upgraded/expanded version referenced in the Help Center.
- EGL League
- PLAY FOR MORE
- LIVESCORE
Products and services
- EliteGamingLIVE Platform (EGL) All-in-one K-12 scholastic esports and STEM learning platform for grades 3-12, sold as an annual, quote-based subscription to schools, districts, and youth organizations. Bundles the EGL League, EGL Academy / EGL Academy+, the LIVEscore points system, the EGL Championship tournament series, and a Coach Dashboard into a FERPA/COPPA-compliant, school-only closed-network web application.
- EGL League The competitive gaming league component of the EGL platform in which players earn LIVEscore points by playing supported video games (e.g., Rocket League, Overwatch 2, League of Legends, Fortnite Zero Build, Minecraft Education Edition, Super Smash Bros., FIFA 25) against school peers AND by completing EGL Academy STEM lessons. Top point earners advance to the EGL Championship; Game Days are scheduled with automated matchmaking, ESPN-style broadcasters, and live standings.
- EGL Academy / EGL Academy+ Online STEM learning module embedded in the EGL platform that offers 12 STEM career pathways (including Audio Engineering, Video Game Artistry, Cloud Engineering, UX/UI Design, Narrative Design, Science/AI/Analytics, and more) with multimedia lessons and end-of-pathway knowledge assessments that award completion certificates. EGL Academy+ is the upgraded version, adding class registration, grading, and educator reporting tools, and integrating Academy learning into League practice structures (Academy then Game Play, or Split Academy + Game Play models).
Quantifiable outcome
- 65% increase in grades reported by partner organizations
- +7 more outcomes
Companies that use EliteGamingLIVE
Customer profileNamed customers7 records
Segments4 records
Ideal customer profiles3 records
EliteGamingLIVE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
AI capability1 record
Feature5 records
EliteGamingLIVE partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core and minor.
- TELUS WisecoreCo-developed digital citizenship modules for the EGL platform focused on online safety, in conjunction with the funding round led by TELUS Pollinator Fund for Good.
- AWS EducateminorFeatured as a partner/customer logo on the EliteGamingLIVE homepage, indicating a co-marketing or workforce-development alignment around cloud and tech education.
- Communities in SchoolsminorDisplayed as a partner organization logo on the EliteGamingLIVE homepage, indicating alignment around dropout prevention and student engagement.
Scale indicators11 records
Recent moves6 records
Expansion highlights5 records
EliteGamingLIVE competitors and assessment
Company assessmentBroad incumbents
- Outschool: Online marketplace for K-12 enrichment classes including STEM and gaming-related topics; an alternative channel for parents and schools seeking structured out-of-school learning experiences that overlap with EGL's enrichment positioning.
- iD Tech: Major STEM/tech-education provider running camps, online classes, and academies for K-12; overlaps with EGL on STEM-career exposure for the same age cohort and competes for after-school enrichment budget.
- Code.org: Large non-profit K-12 computer science education provider with deep district relationships; competes indirectly for the same STEM-curriculum dollars and teacher mindshare that EGL Academy targets.
- Tynker: Established K-12 STEM/coding curriculum platform with broad district adoption; competes with EGL Academy for STEM-learning budget in the same K-12 buyer accounts, even though it lacks the competitive gaming layer.
Direct peers
- Skillshot Media: Scholastic and competitive esports platform offering league operations, content, and educator resources for K-12 and collegiate programs; directly comparable in mission and customer base to EGL.
- PlayVS: Directly comparable K-12 scholastic esports league platform that connects students, schools, and game publishers; competes head-to-head with EGL for the same school and district customers and uses a similar seasonal/league structure with subscription pricing.
- Generation Esports: Operates scholastic esports leagues and tournaments for K-12 schools with curriculum and teacher resources, targeting the same schools, districts, and after-school programs as EGL.
- NASEF (Network of Academic and Scholastic Esports Federation): Non-profit scholastic esports organization combining competitive play with academic/STEM curriculum and career pathways — overlapping directly with EGL's core thesis of integrating esports with STEM learning in K-12.
- US Esports Association (USEA): National scholastic esports association that runs sanctioned K-12 leagues and tournaments, providing a direct alternative path for schools seeking structured competitive gaming and academic integration.
Emerging players
- CSL Esports (Collegiate Sports League): Operates structured esports leagues primarily for high school and college students; partial overlap with EGL on the high-school segment and on the seasonal/league model.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
EliteGamingLIVE social profiles
Digital presenceEliteGamingLIVE compliance and trust
Trust signalCompliance4 records
EliteGamingLIVE financial estimates
Financial estimateRevenue estimate
Valuation estimate
EliteGamingLIVE leadership team
Management profileNumber of profiles
Profiles2 records
EliteGamingLIVE funding detail
Funding detailFunding overview
Funding rounds4 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
EliteGamingLIVE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about EliteGamingLIVE
What does EliteGamingLIVE do?
EliteGamingLIVE (EGL) sells annual subscriptions of a cloud-based K-12 scholastic esports and STEM learning platform to schools, districts, and youth organizations serving grades 3-12. Each subscription bundles a closed-network competitive gaming league (EGL League), an integrated 12-pathway STEM curriculum with multimedia lessons and assessments (EGL Academy / EGL Academy+), the proprietary LIVEscore points system that ties gameplay to academic progress, the EGL Championship tournament series, and a coach dashboard for roster and scheduling management. The company also runs an auxiliary branded merch store on Shopify.
Is EliteGamingLIVE a public or private company?
EliteGamingLIVE is a private company. It is classified as venture growth investor backed and is currently operating.
When was EliteGamingLIVE founded?
EliteGamingLIVE was founded in 2015. It employs 11 to 50 people.
Where is EliteGamingLIVE based?
EliteGamingLIVE is headquartered in Indianapolis, United States, in the North America region.
How does EliteGamingLIVE make money?
Two revenue lines are on record. Annual School/Organization Subscription is the primary driver. The others are merch Store (E-commerce).
Who are EliteGamingLIVE's main competitors?
Broad incumbents on record are Outschool, iD Tech, Code.org and Tynker. Direct peers are Skillshot Media, PlayVS, Generation Esports, NASEF (Network of Academic and Scholastic Esports Federation) and US Esports Association (USEA). CSL Esports (Collegiate Sports League) is listed as an emerging player.
Does EliteGamingLIVE have an API?
No public API is recorded for EliteGamingLIVE.
What industry is EliteGamingLIVE in?
EliteGamingLIVE's product category is K-12 Educational Esports Platform. Its primary akta.pro industry code is MPAGANAE, Collegiate & Scholastic Esports Tournaments, with a secondary code of MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues. Its NAICS code is 611 and its SIC code is 8200.