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SpaceVR

Full company profile

uuid0004bxv

Namestring
SpaceVR
Websiteurl
spacevr.co
Company typeenum
Private
Founded yearint
2015
Descriptiontext

SpaceVR is a San Francisco-based virtual reality company founded in 2015 that designs immersive VR experiences combining zero gravity floatation with cinematic, virtual space, therapy, and super learning applications. The company's core technology is VR content designed to be experienced in a weightless, sensory-isolated environment, blending entertainment, therapeutic, and educational use cases into a single delivery format. Operationally, the company is small (1-10 employees) and privately held, with no publicly disclosed pricing model, customer segmentation, or revenue mechanics in the available source data.

The company has raised approximately $1.385 million in total disclosed funding across two rounds: an early $135,000 raise in September 2015 and a $1.25 million round in April 2016 led by Shanda Group with participation from Skywood Capital and Skywood Ventures. Leadership consists of founder and CEO Ryan Holmes, CTO Blaze Sanders, and co-founder Joanna Wei, who is also identified as the CoFounder of Beijing Makerspace. The company operates in the broader location-based VR market, which third-party market research estimates at $35.15 billion in 2024 and projects to grow at a 34% CAGR to $489.63 billion by 2033, driven by demand across gaming, entertainment, healthcare, and education.

There is no documented information on SpaceVR's go-to-market strategy, pricing, distribution channels, named customers, intellectual property portfolio, or current operating status beyond its firmographic record. The most recent verifiable strategic activity dates to 2016, and there is no evidence in the source data of subsequent product launches, partnerships, geographic expansions, or revenue traction. As such, any forward-looking investment thesis must contend with substantial data gaps regarding current commercialization and operational viability.

Short descriptiontext

SpaceVR is a San Francisco-based VR company founded in 2015 that delivers immersive virtual reality experiences combining zero gravity floatation with cinematic, therapeutic, and educational content for consumer and learning audiences.

Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
virtual reality experiences, VR floatation therapy, immersive VR entertainment, location-based VR, zero gravity VR
Industry4 codes
1VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
CodeMPAFALAEPrimaryYes
2Float Therapy (Sensory Deprivation Tanks)
CodeHSADAKAFPrimaryNo
3Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History)
CodeEDAFAJAGPrimaryNo
4AR/VR & Immersive Learning Content Development
CodeEDAGAKAIPrimaryNo
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code3 codes
  • Services-Amusement & Recreation Services7900
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Motion Picture Theaters7830
Product category
Immersive VR Experiences
Social media profiles2 records
Cost components5 values
Technology or R&D, Operations, Infrastructure, Marketing or Sales, Personnel
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

SpaceVR delivers virtual reality (VR) experiences inside zero gravity floatation tanks, combining sensory deprivation floatation with VR headsets to produce cinematic virtual space content, VR-based therapy sessions, and super learning applications for individual consumers. The company operates as a location-based VR experience provider targeting entertainment, wellness, and cognitive enhancement use cases.

Differentiator
Functional benefit
Problem solved
Product and service1 record
1SpaceVR Cinematic Virtual Space Experience
Scale indicator1 record

Each record includes

Type, Value, Description, Source

Recent move4 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight3 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

VR game developer that also operates its own LBE VR venues in addition to licensing IP. Comparable as both content producer and venue operator — directly mirrors SpaceVR's content-plus-venue approach.

TypeDirect peer
Description

Operates location-based, multi-modal VR experience centers globally with curated immersive content. Most direct US-headquartered LBE VR competitor to SpaceVR's model of ticketed, immersive group VR sessions.

TypeDirect peer
Description

Global free-roam, warehouse-scale VR arena operator with dozens of partner locations. Directly comparable venue-based VR business model and target demographic of group entertainment customers.

TypeBroad incumbent
Description

Established PC-tethered and LBE-focused VR hardware provider (VIVE Pro, VIVE XR, VIVE Business). Comparable as both a hardware supplier to LBE operators and a competitor in the enterprise/venue VR space.

TypeEmerging player
Description

VR training and immersive learning platform used by enterprises and sports teams. Comparable on the 'super learning' / immersive training dimension of SpaceVR's value proposition, especially for corporate and athletic customers.

TypeDirect peer
Description

Micro-amusement park combining VR, AR, and immersive games under one roof. Closely comparable as a mixed-reality LBE operator in the US targeting group/family entertainment occasions.

TypeDirect peer
Description

Multi-floor VR entertainment and event venue in New York City. Comparable as a venue combining VR experiences with broader experiential offerings, serving similar consumer and corporate group segments.

TypeBroad incumbent
Description

Dominant consumer VR headset platform and content marketplace. Relevant as the primary hardware/software ecosystem SpaceVR depends on; shapes unit economics of every LBE VR operator.

TypeEmerging player
Description

Largest US float therapy franchise chain. Comparable on the floatation therapy component of SpaceVR's offering; could plausibly partner with — or compete against — SpaceVR on the wellness half of the proposition.

10Float8
TypeEmerging player
Description

Float therapy center operator focused on wellness and recovery use cases. Comparable on the float-tank service layer and could expand into bundled VR/wellness offerings similar to SpaceVR.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat2 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors3 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SpaceVR

Immersive VR Experiencesspacevr.co

SpaceVR is a San Francisco-based VR company founded in 2015 that delivers immersive virtual reality experiences combining zero gravity floatation with cinematic, therapeutic, and educational content for consumer and learning audiences.

What SpaceVR does

SpaceVR is a San Francisco-based virtual reality company founded in 2015 that designs immersive VR experiences combining zero gravity floatation with cinematic, virtual space, therapy, and super learning applications. The company's core technology is VR content designed to be experienced in a weightless, sensory-isolated environment, blending entertainment, therapeutic, and educational use cases into a single delivery format. Operationally, the company is small (1-10 employees) and privately held, with no publicly disclosed pricing model, customer segmentation, or revenue mechanics in the available source data.

The company has raised approximately $1.385 million in total disclosed funding across two rounds: an early $135,000 raise in September 2015 and a $1.25 million round in April 2016 led by Shanda Group with participation from Skywood Capital and Skywood Ventures. Leadership consists of founder and CEO Ryan Holmes, CTO Blaze Sanders, and co-founder Joanna Wei, who is also identified as the CoFounder of Beijing Makerspace. The company operates in the broader location-based VR market, which third-party market research estimates at $35.15 billion in 2024 and projects to grow at a 34% CAGR to $489.63 billion by 2033, driven by demand across gaming, entertainment, healthcare, and education.

There is no documented information on SpaceVR's go-to-market strategy, pricing, distribution channels, named customers, intellectual property portfolio, or current operating status beyond its firmographic record. The most recent verifiable strategic activity dates to 2016, and there is no evidence in the source data of subsequent product launches, partnerships, geographic expansions, or revenue traction. As such, any forward-looking investment thesis must contend with substantial data gaps regarding current commercialization and operational viability.

SpaceVR firmographics

Firmographics
Name
SpaceVR
Website
https://spacevr.co
Company type
Private
Founded year
2015
Headcount range
1–10 employees
Short description
SpaceVR is a San Francisco-based VR company founded in 2015 that delivers immersive virtual reality experiences combining zero gravity floatation with cinematic, therapeutic, and educational content for consumer and learning audiences.
Ownership category
akta.pro rank

SpaceVR industry classification

Industry
Product category
Immersive VR Experiences
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990), Services-Motion Picture Theaters (7830)
akta.pro primary industry
VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
akta.pro secondary industries
Float Therapy (Sensory Deprivation Tanks) (HSADAKAF), Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), AR/VR & Immersive Learning Content Development (EDAGAKAI)

Keywords

  • Virtual reality experiences
  • VR floatation therapy
  • Immersive VR entertainment
  • Location-based VR
  • Zero gravity VR

Where SpaceVR is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Markets served

SpaceVR business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Technology or R&D, Operations, Infrastructure, Marketing or Sales, Personnel

SpaceVR product offering

Product offering

Core offering

SpaceVR delivers virtual reality (VR) experiences inside zero gravity floatation tanks, combining sensory deprivation floatation with VR headsets to produce cinematic virtual space content, VR-based therapy sessions, and super learning applications for individual consumers. The company operates as a location-based VR experience provider targeting entertainment, wellness, and cognitive enhancement use cases.

Differentiator

Problem solved

Functional benefit

Products and services

  • SpaceVR Cinematic Virtual Space Experience

Companies that use SpaceVR

Customer profile

Ideal customer profiles1 record

SpaceVR technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

SpaceVR partnerships and signals

Strategic signal

Scale indicators1 record

Recent moves4 records

Expansion highlights3 records

SpaceVR competitors and assessment

Company assessment

Direct peers

  • Survios: VR game developer that also operates its own LBE VR venues in addition to licensing IP. Comparable as both content producer and venue operator — directly mirrors SpaceVR's content-plus-venue approach.
  • Sandbox VR: Operates location-based, multi-modal VR experience centers globally with curated immersive content. Most direct US-headquartered LBE VR competitor to SpaceVR's model of ticketed, immersive group VR sessions.
  • Zero Latency: Global free-roam, warehouse-scale VR arena operator with dozens of partner locations. Directly comparable venue-based VR business model and target demographic of group entertainment customers.
  • Two Bit Circus: Micro-amusement park combining VR, AR, and immersive games under one roof. Closely comparable as a mixed-reality LBE operator in the US targeting group/family entertainment occasions.
  • VR World NYC: Multi-floor VR entertainment and event venue in New York City. Comparable as a venue combining VR experiences with broader experiential offerings, serving similar consumer and corporate group segments.

Broad incumbents

  • HTC VIVE: Established PC-tethered and LBE-focused VR hardware provider (VIVE Pro, VIVE XR, VIVE Business). Comparable as both a hardware supplier to LBE operators and a competitor in the enterprise/venue VR space.
  • Meta Quest (Meta Platforms): Dominant consumer VR headset platform and content marketplace. Relevant as the primary hardware/software ecosystem SpaceVR depends on; shapes unit economics of every LBE VR operator.

Emerging players

  • STRIVR: VR training and immersive learning platform used by enterprises and sports teams. Comparable on the 'super learning' / immersive training dimension of SpaceVR's value proposition, especially for corporate and athletic customers.
  • True REST Float Spa: Largest US float therapy franchise chain. Comparable on the floatation therapy component of SpaceVR's offering; could plausibly partner with — or compete against — SpaceVR on the wellness half of the proposition.
  • Float8: Float therapy center operator focused on wellness and recovery use cases. Comparable on the float-tank service layer and could expand into bundled VR/wellness offerings similar to SpaceVR.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat2 records

Key risks6 records

Key highlights5 records

Customer concentration

SpaceVR social profiles

Digital presence

SpaceVR financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SpaceVR leadership team

Management profile

Number of profiles

Profiles3 records

SpaceVR funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors3 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

SpaceVR M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about SpaceVR

What does SpaceVR do?

SpaceVR delivers virtual reality (VR) experiences inside zero gravity floatation tanks, combining sensory deprivation floatation with VR headsets to produce cinematic virtual space content, VR-based therapy sessions, and super learning applications for individual consumers. The company operates as a location-based VR experience provider targeting entertainment, wellness, and cognitive enhancement use cases.

When was SpaceVR founded?

SpaceVR was founded in 2015. It employs 1 to 10 people.

Where is SpaceVR based?

SpaceVR is headquartered in San Francisco, United States, in the North America region.

Who are SpaceVR's main competitors?

Direct peers on record are Survios, Sandbox VR, Zero Latency, Two Bit Circus and VR World NYC. Broad incumbents are HTC VIVE and Meta Quest (Meta Platforms). Emerging players are STRIVR, True REST Float Spa and Float8.

Does SpaceVR have an API?

No public API is recorded for SpaceVR.

What industry is SpaceVR in?

SpaceVR's product category is Immersive VR Experiences. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of HSADAKAF, Float Therapy (Sensory Deprivation Tanks). Its NAICS code is 7131 and its SIC code is 7900.

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