SpaceVR
SpaceVR is a San Francisco-based VR company founded in 2015 that delivers immersive virtual reality experiences combining zero gravity floatation with cinematic, therapeutic, and educational content for consumer and learning audiences.
- Company typePrivate
- Founded2015
- HeadquartersSan Francisco, United States
- Headcount1–10
- GTM typeB2C
- OfferingServices
What SpaceVR does
SpaceVR is a San Francisco-based virtual reality company founded in 2015 that designs immersive VR experiences combining zero gravity floatation with cinematic, virtual space, therapy, and super learning applications. The company's core technology is VR content designed to be experienced in a weightless, sensory-isolated environment, blending entertainment, therapeutic, and educational use cases into a single delivery format. Operationally, the company is small (1-10 employees) and privately held, with no publicly disclosed pricing model, customer segmentation, or revenue mechanics in the available source data.
The company has raised approximately $1.385 million in total disclosed funding across two rounds: an early $135,000 raise in September 2015 and a $1.25 million round in April 2016 led by Shanda Group with participation from Skywood Capital and Skywood Ventures. Leadership consists of founder and CEO Ryan Holmes, CTO Blaze Sanders, and co-founder Joanna Wei, who is also identified as the CoFounder of Beijing Makerspace. The company operates in the broader location-based VR market, which third-party market research estimates at $35.15 billion in 2024 and projects to grow at a 34% CAGR to $489.63 billion by 2033, driven by demand across gaming, entertainment, healthcare, and education.
There is no documented information on SpaceVR's go-to-market strategy, pricing, distribution channels, named customers, intellectual property portfolio, or current operating status beyond its firmographic record. The most recent verifiable strategic activity dates to 2016, and there is no evidence in the source data of subsequent product launches, partnerships, geographic expansions, or revenue traction. As such, any forward-looking investment thesis must contend with substantial data gaps regarding current commercialization and operational viability.
SpaceVR firmographics
Firmographics- Name
- SpaceVR
- Website
- https://spacevr.co
- Company type
- Private
- Founded year
- 2015
- Headcount range
- 1–10 employees
- Short description
- SpaceVR is a San Francisco-based VR company founded in 2015 that delivers immersive virtual reality experiences combining zero gravity floatation with cinematic, therapeutic, and educational content for consumer and learning audiences.
- Ownership category
- akta.pro rank
SpaceVR industry classification
Industry- Product category
- Immersive VR Experiences
- NAICS
- Amusement Parks and Arcades (7131)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990), Services-Motion Picture Theaters (7830)
- akta.pro primary industry
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
- akta.pro secondary industries
- Float Therapy (Sensory Deprivation Tanks) (HSADAKAF), Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), AR/VR & Immersive Learning Content Development (EDAGAKAI)
Keywords
Where SpaceVR is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Markets served
SpaceVR business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Technology or R&D, Operations, Infrastructure, Marketing or Sales, Personnel
SpaceVR product offering
Product offeringCore offering
SpaceVR delivers virtual reality (VR) experiences inside zero gravity floatation tanks, combining sensory deprivation floatation with VR headsets to produce cinematic virtual space content, VR-based therapy sessions, and super learning applications for individual consumers. The company operates as a location-based VR experience provider targeting entertainment, wellness, and cognitive enhancement use cases.
Differentiator
Problem solved
Functional benefit
Products and services
- SpaceVR Cinematic Virtual Space Experience
Companies that use SpaceVR
Customer profileIdeal customer profiles1 record
SpaceVR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
SpaceVR partnerships and signals
Strategic signalScale indicators1 record
Recent moves4 records
Expansion highlights3 records
SpaceVR competitors and assessment
Company assessmentDirect peers
- Survios: VR game developer that also operates its own LBE VR venues in addition to licensing IP. Comparable as both content producer and venue operator — directly mirrors SpaceVR's content-plus-venue approach.
- Sandbox VR: Operates location-based, multi-modal VR experience centers globally with curated immersive content. Most direct US-headquartered LBE VR competitor to SpaceVR's model of ticketed, immersive group VR sessions.
- Zero Latency: Global free-roam, warehouse-scale VR arena operator with dozens of partner locations. Directly comparable venue-based VR business model and target demographic of group entertainment customers.
- Two Bit Circus: Micro-amusement park combining VR, AR, and immersive games under one roof. Closely comparable as a mixed-reality LBE operator in the US targeting group/family entertainment occasions.
- VR World NYC: Multi-floor VR entertainment and event venue in New York City. Comparable as a venue combining VR experiences with broader experiential offerings, serving similar consumer and corporate group segments.
Broad incumbents
- HTC VIVE: Established PC-tethered and LBE-focused VR hardware provider (VIVE Pro, VIVE XR, VIVE Business). Comparable as both a hardware supplier to LBE operators and a competitor in the enterprise/venue VR space.
- Meta Quest (Meta Platforms): Dominant consumer VR headset platform and content marketplace. Relevant as the primary hardware/software ecosystem SpaceVR depends on; shapes unit economics of every LBE VR operator.
Emerging players
- STRIVR: VR training and immersive learning platform used by enterprises and sports teams. Comparable on the 'super learning' / immersive training dimension of SpaceVR's value proposition, especially for corporate and athletic customers.
- True REST Float Spa: Largest US float therapy franchise chain. Comparable on the floatation therapy component of SpaceVR's offering; could plausibly partner with — or compete against — SpaceVR on the wellness half of the proposition.
- Float8: Float therapy center operator focused on wellness and recovery use cases. Comparable on the float-tank service layer and could expand into bundled VR/wellness offerings similar to SpaceVR.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat2 records
Key risks6 records
Key highlights5 records
Customer concentration
SpaceVR social profiles
Digital presenceSpaceVR financial estimates
Financial estimateRevenue estimate
Valuation estimate
SpaceVR leadership team
Management profileNumber of profiles
Profiles3 records
SpaceVR funding detail
Funding detailFunding overview
Funding rounds2 records
Investors3 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
SpaceVR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about SpaceVR
What does SpaceVR do?
SpaceVR delivers virtual reality (VR) experiences inside zero gravity floatation tanks, combining sensory deprivation floatation with VR headsets to produce cinematic virtual space content, VR-based therapy sessions, and super learning applications for individual consumers. The company operates as a location-based VR experience provider targeting entertainment, wellness, and cognitive enhancement use cases.
When was SpaceVR founded?
SpaceVR was founded in 2015. It employs 1 to 10 people.
Where is SpaceVR based?
SpaceVR is headquartered in San Francisco, United States, in the North America region.
Who are SpaceVR's main competitors?
Direct peers on record are Survios, Sandbox VR, Zero Latency, Two Bit Circus and VR World NYC. Broad incumbents are HTC VIVE and Meta Quest (Meta Platforms). Emerging players are STRIVR, True REST Float Spa and Float8.
Does SpaceVR have an API?
No public API is recorded for SpaceVR.
What industry is SpaceVR in?
SpaceVR's product category is Immersive VR Experiences. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of HSADAKAF, Float Therapy (Sensory Deprivation Tanks). Its NAICS code is 7131 and its SIC code is 7900.