EBB
EBB is a French AI-driven creative studio, founded by artist Neil Beloufa, that builds generative AI art platforms — led by its Portraits Engine — to produce fine art prints, NFTs, and immersive installations for cultural institutions, galleries, and collectors.
- Company typePrivate
- Founded2021
- HeadquartersMontreuil, France
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What EBB does
EBB SASU is a French private company (incorporated October 2021, registered in Bobigny, headquartered in Montreuil) that operates as a decentralized creative studio developing technology-oriented contemporary art, immersive experiences, and online experiments. The studio is founded and led by contemporary artist Neil Beloufa and produces projects in collaboration with artists, filmmakers, and cultural institutions. Its commercial product surface spans fine art prints, NFT collectibles, ticketed immersive installations, and interactive narrative experiences, sold through a hybrid of direct-to-consumer e-commerce, cultural-venue hosting, and blockchain marketplaces.
At the core of EBB's technology stack is the EBB Portraits Engine, a proprietary generative AI system that produces signed fine art printed portraits that are described as reproducible yet unique, combining algorithmic image generation with artist-defined parameters (subject, palette, morphology, viewing angle). The studio extends this engine into multiple product lines: SCANNERS (an interactive data-mining NFT experiment with Nicolas Sassoon, ERC-721 on Ethereum); OUTRAGES (limited-edition Garouste portrait prints); SIBYL (an AI oracle chatbot with live printing by Tony Oursler at LUMA Arles); Auto Promo (museum-archive-trained generative postcards at Zeppelin Museum); GROWTH, STILL ALIVE, Gold Rush, Fear of Losing You, and SAHAB Museum, each combining AI generation with on-site audience participation. The underlying platform integrates Stripe for payments, MetaMask/WalletConnect for blockchain wallets, and WhatsApp Business for conversational commerce.
EBB monetizes through five revenue streams: fine art print sales (€250-€450 per unit), NFT sales (0.08-1.1 ETH, ~160 tokens minted in the SCANNERS closed edition), ticketed immersive experiences (€5-€50 per ticket), limited-edition collectibles linked to charitable causes (OUTRAGES supporting La Source Garouste), and merchandise/postcards (€5 per unit). Primary customer segments are cultural institutions and galleries (LUMA Arles, Palais de Tokyo, Zeppelin Museum, Mennour Gallery, Kunsthalle Basel, Renaissance Society/University of Chicago), art collectors and digital art enthusiasts, artists/filmmakers using EBB as a creative platform, and philanthropic collectors supporting charitable art editions. The company is funded in part by the European Union (via EACEA) and has raised approximately $508K in disclosed external equity (single round, September 2023, undisclosed investors).
EBB firmographics
Firmographics- Name
- EBB
- Legal name
- EBB SASU
- Website
- https://ebb.global
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- EBB is a French AI-driven creative studio, founded by artist Neil Beloufa, that builds generative AI art platforms — led by its Portraits Engine — to produce fine art prints, NFTs, and immersive installations for cultural institutions, galleries, and collectors.
- Ownership category
- akta.pro rank
EBB industry classification
Industry- Product category
- Contemporary Art Experiences
- NAICS
- Software Publishers (5132), Art Dealers (459920), Amusement and Theme Parks (71311), Independent Artists, Writers, and Performers (711510)
- SIC
- Services-Prepackaged Software (7372), Services-Mailing, Reproduction, Commercial Art & Photography (7330), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
- akta.pro secondary industry
- Art & 1/1 Digital Art NFT Marketplaces (FSADANAB)
Keywords
Where EBB is headquartered
LocationHeadquarters
- HQ city
- Montreuil
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
EBB business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations
Revenue model
- Fine Art Print Sales: Sale of AI-generated fine art portraits and prints in limited editions, sold directly to consumers through the platform
- NFT Sales: Sale of NFT artworks through Ethereum blockchain, with auction-based and direct purchase options
- Ticketed Experiences: Interactive themed parks and immersive installations sold via tickets (e.g., Gold Rush experience at 5-50 euros)
- Limited Edition Collectibles: Limited series of portraits (180 editions) at fixed pricing, supporting charitable causes
- Postcard/Merchandise Sales: Sale of generative postcards and memorabilia from exhibitions
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Limited Edition Portraits - La Source Garouste collaboration |
| Unit Pricing | Pay-as-you-go | Interactive Experiences - Gold Rush |
| Transaction based/ take rate | Pay-as-you-go | NFT Artwork Sales - SCANNERS V1.3 |
| Unit Pricing | Pay-as-you-go | Postcard Generation - Museum Archive |
| Unit Pricing | Pay-as-you-go | Immersive Installation - Sibyl |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels4 records
EBB product offering
Product offeringCore offering
EBB develops AI-driven interactive art experiences and fine art outputs through its proprietary Portraits Engine, producing signed limited-edition prints, generative postcards, and immersive installations co-created with contemporary artists. The studio sells these works and ticketed experiences directly to consumers online and partners with museums and galleries to host installations. It also mints generative NFTs on Ethereum and runs themed interactive park experiences with ticketing.
Differentiator
Problem solved
Functional benefit
Brands
- EBB Portraits Engine: Core technology platform that produces signed fine art printed portraits - reproducible yet unique, available online and in-person
- Auto Promo
- Sibyl
- OUTRAGES
- SCANNERS
- Toujours vivants
- Me Time
Products and services
- EBB Portraits Engine Proprietary AI platform that generates signed, reproducible-yet-unique fine art portraits available for purchase online and at physical exhibitions, for individual collectors and cultural institution partners.
- OUTRAGES (Le manipulateur de cartes / Le joueurs d'échecs) Limited-edition AI-generated portrait series with Gérard Garouste, sold as A3 numbered and signed fine art prints to individual collectors, with sales tied to a charitable cause.
- SIBYL (with Tony Oursler) Immersive AI-driven installation combining an oracle chatbot with live printing of a fine art output, permanently hosted at LUMA Arles for institutional visitors and ticketed participants.
- Auto Promo Interactive installation that lets visitors compose personalized generative postcards using AI models trained on museum archives, hosted at the Zeppelin Museum and sold to individual visitors.
- GROWTH (with Neil Beloufa) Interactive media exhibition exploring the myth of entrepreneurship through an AI model that lets audiences co-create a company, presented across multiple partner venues.
- STILL ALIVE / Toujours vivants (with Alain Guiraudie) Narrative interactive experience with filmmaker Alain Guiraudie that uses AI to generate personalized outcomes based on user choices in a volcanic island survival scenario, hosted at cultural venues.
- FEAR OF LOSING YOU (with Jill Mulleady) Immersive installation with artist Jill Mulleady that uses AI to generate dream-memory imagery and live-printed postcards, hosted at LUMA Arles.
- GOLD RUSH (with Lycée Alfred Nobel) Ticketed interactive theme park co-created with high school students, sold as experience tickets and posters at 5-50 euros to individual visitors and educational audiences.
- SAHAB MUSEUM (with Hawaf Collective / Mohamed Bourouissa) Immersive interactive installation developed with the Hawaf Collective and Mohamed Bourouissa, hosted at Palais de Tokyo and sold via ticketing at 50 euros.
- SCANNERS (V1 / V1.3 with Nicolas Sassoon) Interactive data-mining NFT project with Nicolas Sassoon that converts user IRL-URL imprints into generative on-chain ERC-721 NFTs, sold via Ethereum/OpenSea to crypto-art collectors.
- Me Time Playful interactive device inviting artists to explore the creative potential of generative AI technologies as part of EBB's artist enablement portfolio.
Quantifiable outcome
- 400,000+ total visitor reach across major exhibitions
- +2 more outcomes
Companies that use EBB
Customer profileNamed customers9 records
Segments4 records
Ideal customer profiles3 records
EBB technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability14 records
Feature4 records
EBB partnerships and signals
Strategic signalPartnerships
13 partnerships are on record, tiered core, major and minor.
- La Source GaroustecoreCharitable partnership where EBB collaborates with Gérard Garouste to create limited edition AI-generated portraits. All sales proceeds support La Source Garouste association helping underprivileged children through artistic education. Series 'Le manipulateur de cartes' limited to 180 editions at 450 euros each.
- LUMA ArlescoreHost venue for EBB's immersive installations including Sibyl (Tony Oursler) and Fear of Losing You (Jill Mulleady). LUMA Arles serves as a permanent exhibition location for EBB experiences.
- Zeppelin MuseummajorCollaboration for Auto Promo installation using museum archives to train AI models for visitor-generated postcards. Museum provides archival content and physical space.
- Palais de TokyomajorPartner for SAHAB Museum immersive interactive installation, reaching 80,000 visitors.
- Renaissance Society (University of Chicago)majorCo-exhibition venue for Neil Beloufa's Growth interactive media piece, presented simultaneously with Kunsthalle Basel.
- Kunsthalle BaselmajorCo-exhibition venue for Growth interactive media exploring entrepreneurship myth through AI model.
- Mennour GallerymajorParis gallery venue for Growth exhibition as part of 'Re: Remotely Speaking' exhibition series.
- Lycée Alfred NobelminorEducational partnership where 60 high school students from professional sectors created Gold Rush amusement park experience in collaboration with EBB.
- Nouveau PrintempsminorPartner venue for Still Alive (Toujours vivants) interactive narrative experience.
- Quai des SavoirsminorPartner venue for Still Alive interactive narrative exploring volcanic island survival themes.
- Nicolas SassoonmajorArtist collaboration for SCANNERS V1.3 NFT project - an interactive data-mining art experiment converting IRL-URL imprints into on-chain NFTs.
- NFT Paris / NFT New York / NFT LisbonminorEvent partners for SCANNERS NFT exhibitions across multiple blockchain/NFT conferences.
- Paris Blockchain WeekminorEvent partner for SCANNERS NFT exhibition and minting.
Scale indicators3 records
Recent moves6 records
Expansion highlights3 records
EBB competitors and assessment
Company assessmentDirect peers
- teamLab: teamLab operates massive immersive digital art installations across museums and dedicated venues worldwide, combining generative technology with curated artistic experiences. Directly comparable to EBB's ticketed immersive installations (SIBYL, SAHAB Museum) at partner institutions like LUMA Arles and Palais de Tokyo.
- Refik Anadol Studio: Refik Anadol Studio creates AI-driven, large-scale data sculptures and immersive installations frequently hosted at museums (e.g., MoMA, Serpentine). Closely comparable to EBB's use of AI models to generate aesthetic outputs and partner with premier cultural institutions.
- Moment Factory: Moment Factory designs and produces immersive multimedia environments and interactive installations for public and cultural spaces. Its project-based studio model, recurring institutional clients, and emphasis on audience-as-participant directly mirror EBB's approach with SIBYL, AUTOPROMO and STILL ALIVE.
- Acute Art: Acute Art commissions VR/AR works from leading contemporary artists (Anish Kapoor, Marina Abramović) and distributes them to museums and collectors. Comparable to EBB's positioning with named-artist collaborations (Tony Oursler, Jill Mulleady) and immersive installations.
- Random International: Random International is known for interactive, generative installations such as Rain Room. Operates as a hybrid art/tech studio delivering visitor-interactive experiences in major museums—directly comparable to EBB's interactive installation model.
Emerging players
- Artechouse: Artechouse operates dedicated venues for technology-driven immersive art experiences in NYC, DC, and Miami. Comparable end-customer experience to EBB's ticketed immersive installations, though operates dedicated venues rather than partnering with museums.
- Obvious (art collective): Obvious is the French AI-art collective behind Edmond de Belamy that put AI-generated portraits on the auction market. Closely comparable to EBB's OUTRAGES portrait series using AI to produce signed fine-art portraits in limited editions.
- Art Blocks: Art Blocks is a leading generative-art NFT marketplace/curation platform. Comparable to the SCANNERS project (160 ERC-721 NFTs on Ethereum, data-mining into generative output) for EBB's on-chain generative-art activities.
Others
- Hito Steyerl / AI-art studios at Serpentine Galleries: Adjacent cultural institutions and programs (e.g., Serpentine, Palais de Tokyo artist residencies) commission AI-mediated interactive works. They are suppliers of artist-talent pipelines and reference venues that EBB engages with for partnerships rather than direct competition.
Regional players
- Nicéphore Cité (NITID) / cultural-tech lab: French cultural-tech innovation clusters and labs operating in the same regional ecosystem of heritage and immersive media. Comparable as adjacent regional players contributing to the same ecosystem where EBB deploys institutional installations across France.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
EBB social profiles
Digital presenceEBB financial estimates
Financial estimateRevenue estimate
Valuation estimate
EBB leadership team
Management profileNumber of profiles
Profiles1 record
EBB funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
EBB M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about EBB
What does EBB do?
EBB develops AI-driven interactive art experiences and fine art outputs through its proprietary Portraits Engine, producing signed limited-edition prints, generative postcards, and immersive installations co-created with contemporary artists. The studio sells these works and ticketed experiences directly to consumers online and partners with museums and galleries to host installations. It also mints generative NFTs on Ethereum and runs themed interactive park experiences with ticketing.
Is EBB a public or private company?
EBB is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was EBB founded?
EBB was founded in 2021. It employs 11 to 50 people.
Where is EBB based?
EBB is headquartered in Montreuil, France, in the Europe region.
How does EBB make money?
Five revenue lines are on record. Fine Art Print Sales are the primary driver. The others are NFT Sales, ticketed Experiences, limited Edition Collectibles and postcard/Merchandise Sales.
Who are EBB's main competitors?
Direct peers on record are teamLab, Refik Anadol Studio, Moment Factory, Acute Art and Random International. Emerging players are Artechouse, Obvious (art collective) and Art Blocks. Hito Steyerl / AI-art studios at Serpentine Galleries is listed as an others. Nicéphore Cité (NITID) / cultural-tech lab is listed as a regional player.
Does EBB have an API?
No public API is recorded for EBB.
What industry is EBB in?
EBB's product category is Contemporary Art Experiences. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of FSADANAB, Art & 1/1 Digital Art NFT Marketplaces. Its NAICS code is 5132 and its SIC code is 7372.