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Youth Digital

Full company profile

uuid0004xq3

Namestring
Youth Digital
Company typeenum
Private
Founded yearint
2010
Descriptiontext

Youth Digital was a Durham, North Carolina-based online technology education company founded in 2010 that developed project-based courses teaching middle and high school students programming, game design, and app development. The company's flagship product line taught students to build working applications in platforms including Minecraft modding, 3D game design, and mobile app development, using guided video instruction paired with hands-on project work delivered through the YouthDigital.com platform.

The company operated a direct-to-consumer business model, selling individual course licenses to families rather than pursuing institutional school district contracts. By the time of acquisition, Youth Digital reported having reached more than 100,000 students globally with a small team of 11-50 employees, indicating a lean operation serving a distributed consumer base. Founder and CEO Justin Richards led the company from its founding through the acquisition. The company had a single disclosed funding round of approximately $2 million in December 2015 and was not, based on available evidence, built around proprietary AI/ML technology — its pedagogical value lay in curated curriculum and project scaffolding rather than adaptive systems.

In March 2019, Youth Digital was acquired by Apex Learning, a provider of digital curriculum for secondary education, after which it ceased operations as an independent entity. As a result, current independent operating metrics are not applicable; the strategic and financial trajectory reflected here pertains to the company as it existed prior to the acquisition.

Short descriptiontext

Youth Digital was a Durham, North Carolina-based online education company that offered project-based technology courses—including programming, game design, and app development—to middle and high school students via a direct-to-consumer platform before being acquired by Apex Learning in 2019.

Operating statusenum
Acquired
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersDurham, United States
HQ citystring
Durham
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
youth coding education, online programming courses, kids game design courses, student app development training, K-12 technology curriculum
Industry3 codes
1Virtual Test Prep & Online Supplemental Instruction (K–12)
CodeEDAJADAIPrimaryYes
2Core Digital Curriculum & Courseware (Full Programs & Units)
CodeEDAFACAAPrimaryNo
3K–12 Digital Curriculum & Interactive Lessons
CodeEDAGAEAAPrimaryNo
NAICS code2 codes
  • Computer Training61142
  • Educational Services611
SIC code1 code
  • Services-Educational Services8200
Product category
Online K-12 Technology Education
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Course Sales
TypeOne Time License
Description

Online tech courses sold directly to students/parents. Revenue model discontinued as of March 1, 2019 following acquisition by Apex Learning.

youthdigital.com
Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Technology or R&D, Personnel, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Core offering1 text field

Youth Digital sold online technology education courses for kids and teenagers that taught programming, game design, app development, and other digital skills. Courses were purchased directly by students or parents through the YouthDigital.com website and delivered as project-based, self-paced learning. Operations and direct sales ceased on March 1, 2019 following acquisition by Apex Learning.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Youth Digital offered a single unified product: its portfolio of online tech courses for students. These courses covered programming, game design, app development, and digital skills for middle and high schoolers. As of March 1, 2019, Youth Digital courses ceased being available for sale, and the company, team, and coursework became part of Apex Learning, which continues to offer technology courses to millions of students annually.

Product and service1 record
1Youth Digital Tech Courses
CategoryOnline K-12 Technology Education
Description

Online technology courses for kids and teenagers (primarily middle and high school students) teaching programming, game design, app development, and other digital skills through project-based learning. Courses were purchased by students or parents directly via YouthDigital.com and delivered as self-paced online learning. Sales and support ceased as of March 1, 2019 after acquisition by Apex Learning.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2019-03-01
Description

Youth Digital was acquired by Apex Learning in March 2019. Youth Digital's vision, team, and coursework were integrated into Apex Learning. Youth Digital courses were discontinued and redirected to Apex Learning's Technology Courses page. The partnership represents a complete acquisition where Youth Digital became part of Apex Learning to expand reach to more students.

Recent move4 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight1 record

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Codecademy is an online interactive platform teaching coding and programming skills, primarily to teens and adults. While skewed older than Youth Digital's core K-12 audience, it competes in the broader learn-to-code category with similar course-based DTC delivery.

TypeDirect peer
Description

CodeWizardsHQ delivers live, instructor-led online coding classes for kids and teens. It targets the same parent-paid K-12 audience with structured coding curricula, making it a close functional competitor to Youth Digital's online tech courses.

TypeDirect peer
Description

Code.org provides free K-12 computer science curricula and Hour of Code activities reaching tens of millions of students. It competes for the same student attention and school adoption as Youth Digital's coding courses, with broader scale and nonprofit backing.

TypeDirect peer
Description

iD Tech runs online and in-person tech courses (coding, game design, robotics) for kids and teens. Its course catalog and target buyer (parents of K-12 students) closely mirror Youth Digital's positioning before the Apex acquisition.

TypeDirect peer
Description

Scratch, from MIT, is a free block-based coding platform and community for young learners that also offers educator resources. It is a direct comparable for the game design / programming curriculum Youth Digital sold to middle and high schoolers.

TypeDirect peer
Description

Outschool is a marketplace for live online classes for kids, including coding, game design, and tech topics. It overlaps with Youth Digital's middle and high school student segment and D2C parent-paid model.

TypeDirect peer
Description

CodeCombat teaches real-text programming through a game-like environment targeting students and teachers. Its product format (gamified coding instruction for K-12) and curriculum scope overlap directly with Youth Digital's game design and coding offerings.

TypeDirect peer
Description

Tynker is a leading online platform teaching kids coding and game design through self-paced courses and creative tools. It is the closest direct competitor to Youth Digital, serving the same K-12 student/parent audience with a similar project-based curriculum and DTC subscription model.

TypeOthers
Description

Apex Learning is the strategic acquirer of Youth Digital and a major K-12 online learning provider. It is included as a peer because it now owns and distributes Youth Digital's curriculum, making it the direct continuation of the product line for institutional buyers.

TypeBroad incumbent
Description

Khan Academy is a free online learning platform covering K-12 subjects including computing and coding. While broader in scope than Youth Digital, it competes for the same K-12 student time and is now a major free alternative in the supplemental online learning space.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses1 record

Each record includes

Headline, Details, Source

Competitive moat2 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Youth Digital

Online K-12 Technology EducationYouthDigital.com

Youth Digital was a Durham, North Carolina-based online education company that offered project-based technology courses—including programming, game design, and app development—to middle and high school students via a direct-to-consumer platform before being acquired by Apex Learning in 2019.

What Youth Digital does

Youth Digital was a Durham, North Carolina-based online technology education company founded in 2010 that developed project-based courses teaching middle and high school students programming, game design, and app development. The company's flagship product line taught students to build working applications in platforms including Minecraft modding, 3D game design, and mobile app development, using guided video instruction paired with hands-on project work delivered through the YouthDigital.com platform.

The company operated a direct-to-consumer business model, selling individual course licenses to families rather than pursuing institutional school district contracts. By the time of acquisition, Youth Digital reported having reached more than 100,000 students globally with a small team of 11-50 employees, indicating a lean operation serving a distributed consumer base. Founder and CEO Justin Richards led the company from its founding through the acquisition. The company had a single disclosed funding round of approximately $2 million in December 2015 and was not, based on available evidence, built around proprietary AI/ML technology — its pedagogical value lay in curated curriculum and project scaffolding rather than adaptive systems.

In March 2019, Youth Digital was acquired by Apex Learning, a provider of digital curriculum for secondary education, after which it ceased operations as an independent entity. As a result, current independent operating metrics are not applicable; the strategic and financial trajectory reflected here pertains to the company as it existed prior to the acquisition.

Youth Digital firmographics

Firmographics
Name
Youth Digital
Website
https://YouthDigital.com
Company type
Private
Founded year
2010
Operating status
Acquired
Headcount range
11–50 employees
Short description
Youth Digital was a Durham, North Carolina-based online education company that offered project-based technology courses—including programming, game design, and app development—to middle and high school students via a direct-to-consumer platform before being acquired by Apex Learning in 2019.
Ownership category
akta.pro rank

Youth Digital industry classification

Industry
Product category
Online K-12 Technology Education
NAICS
Computer Training (61142), Educational Services (611)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Virtual Test Prep & Online Supplemental Instruction (K–12) (EDAJADAI)
akta.pro secondary industries
Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA), K–12 Digital Curriculum & Interactive Lessons (EDAGAEAA)

Keywords

  • Youth coding education
  • Online programming courses
  • Kids game design courses
  • Student app development training
  • K-12 technology curriculum

Where Youth Digital is headquartered

Location

Headquarters

HQ city
Durham
HQ country
United States
HQ region
North America

Markets served

Youth Digital business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations

Revenue model

  1. Course Sales: Online tech courses sold directly to students/parents. Revenue model discontinued as of March 1, 2019 following acquisition by Apex Learning.

Go-to-market motion1 record

Distribution channels1 record

Youth Digital product offering

Product offering

Core offering

Youth Digital sold online technology education courses for kids and teenagers that taught programming, game design, app development, and other digital skills. Courses were purchased directly by students or parents through the YouthDigital.com website and delivered as project-based, self-paced learning. Operations and direct sales ceased on March 1, 2019 following acquisition by Apex Learning.

Product overview

Youth Digital offered a single unified product: its portfolio of online tech courses for students. These courses covered programming, game design, app development, and digital skills for middle and high schoolers. As of March 1, 2019, Youth Digital courses ceased being available for sale, and the company, team, and coursework became part of Apex Learning, which continues to offer technology courses to millions of students annually.

Differentiator

Problem solved

Functional benefit

Products and services

  • Youth Digital Tech Courses Online technology courses for kids and teenagers (primarily middle and high school students) teaching programming, game design, app development, and other digital skills through project-based learning. Courses were purchased by students or parents directly via YouthDigital.com and delivered as self-paced online learning. Sales and support ceased as of March 1, 2019 after acquisition by Apex Learning.

Companies that use Youth Digital

Customer profile

Segments1 record

Ideal customer profiles1 record

Youth Digital technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Youth Digital partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Apex LearningflagshipStrategic or Co-development Partner · 1 March 2019Youth Digital was acquired by Apex Learning in March 2019. Youth Digital's vision, team, and coursework were integrated into Apex Learning. Youth Digital courses were discontinued and redirected to Apex Learning's Technology Courses page. The partnership represents a complete acquisition where Youth Digital became part of Apex Learning to expand reach to more students.

Scale indicators2 records

Recent moves4 records

Expansion highlights1 record

Youth Digital competitors and assessment

Company assessment

Broad incumbents

  • Codecademy: Codecademy is an online interactive platform teaching coding and programming skills, primarily to teens and adults. While skewed older than Youth Digital's core K-12 audience, it competes in the broader learn-to-code category with similar course-based DTC delivery.
  • Khan Academy: Khan Academy is a free online learning platform covering K-12 subjects including computing and coding. While broader in scope than Youth Digital, it competes for the same K-12 student time and is now a major free alternative in the supplemental online learning space.

Direct peers

  • CodeWizardsHQ: CodeWizardsHQ delivers live, instructor-led online coding classes for kids and teens. It targets the same parent-paid K-12 audience with structured coding curricula, making it a close functional competitor to Youth Digital's online tech courses.
  • Code.org: Code.org provides free K-12 computer science curricula and Hour of Code activities reaching tens of millions of students. It competes for the same student attention and school adoption as Youth Digital's coding courses, with broader scale and nonprofit backing.
  • iD Tech: iD Tech runs online and in-person tech courses (coding, game design, robotics) for kids and teens. Its course catalog and target buyer (parents of K-12 students) closely mirror Youth Digital's positioning before the Apex acquisition.
  • Scratch: Scratch, from MIT, is a free block-based coding platform and community for young learners that also offers educator resources. It is a direct comparable for the game design / programming curriculum Youth Digital sold to middle and high schoolers.
  • Outschool: Outschool is a marketplace for live online classes for kids, including coding, game design, and tech topics. It overlaps with Youth Digital's middle and high school student segment and D2C parent-paid model.
  • CodeCombat: CodeCombat teaches real-text programming through a game-like environment targeting students and teachers. Its product format (gamified coding instruction for K-12) and curriculum scope overlap directly with Youth Digital's game design and coding offerings.
  • Tynker: Tynker is a leading online platform teaching kids coding and game design through self-paced courses and creative tools. It is the closest direct competitor to Youth Digital, serving the same K-12 student/parent audience with a similar project-based curriculum and DTC subscription model.

Others

  • Apex Learning: Apex Learning is the strategic acquirer of Youth Digital and a major K-12 online learning provider. It is included as a peer because it now owns and distributes Youth Digital's curriculum, making it the direct continuation of the product line for institutional buyers.

Market position

Strengths3 records

Weaknesses1 record

Competitive moat2 records

Key risks5 records

Key highlights5 records

Customer concentration

Youth Digital social profiles

Digital presence

Youth Digital financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Youth Digital leadership team

Management profile

Number of profiles

Profiles1 record

Youth Digital funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Youth Digital M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Youth Digital

What does Youth Digital do?

Youth Digital sold online technology education courses for kids and teenagers that taught programming, game design, app development, and other digital skills. Courses were purchased directly by students or parents through the YouthDigital.com website and delivered as project-based, self-paced learning. Operations and direct sales ceased on March 1, 2019 following acquisition by Apex Learning.

Is Youth Digital a public or private company?

Youth Digital is a private company. It is classified as corporate owned and is currently acquired.

When was Youth Digital founded?

Youth Digital was founded in 2010. It employs 11 to 50 people.

Where is Youth Digital based?

Youth Digital is headquartered in Durham, United States, in the North America region.

How does Youth Digital make money?

One revenue line is on record: course Sales.

Who are Youth Digital's main competitors?

Broad incumbents on record are Codecademy and Khan Academy. Direct peers are CodeWizardsHQ, Code.org, iD Tech, Scratch, Outschool, CodeCombat and Tynker. Apex Learning is listed as an others.

Does Youth Digital have an API?

No public API is recorded for Youth Digital.

What industry is Youth Digital in?

Youth Digital's product category is Online K-12 Technology Education. Its primary akta.pro industry code is EDAJADAI, Virtual Test Prep & Online Supplemental Instruction (K–12), with a secondary code of EDAFACAA, Core Digital Curriculum & Courseware (Full Programs & Units). Its NAICS code is 61142 and its SIC code is 8200.

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