Youth Digital
Youth Digital was a Durham, North Carolina-based online education company that offered project-based technology courses—including programming, game design, and app development—to middle and high school students via a direct-to-consumer platform before being acquired by Apex Learning in 2019.
- Company typePrivate
- Founded2010
- HeadquartersDurham, United States
- Headcount11–50
- GTM typeB2C
- OfferingDigital Commerce or Content
What Youth Digital does
Youth Digital was a Durham, North Carolina-based online technology education company founded in 2010 that developed project-based courses teaching middle and high school students programming, game design, and app development. The company's flagship product line taught students to build working applications in platforms including Minecraft modding, 3D game design, and mobile app development, using guided video instruction paired with hands-on project work delivered through the YouthDigital.com platform.
The company operated a direct-to-consumer business model, selling individual course licenses to families rather than pursuing institutional school district contracts. By the time of acquisition, Youth Digital reported having reached more than 100,000 students globally with a small team of 11-50 employees, indicating a lean operation serving a distributed consumer base. Founder and CEO Justin Richards led the company from its founding through the acquisition. The company had a single disclosed funding round of approximately $2 million in December 2015 and was not, based on available evidence, built around proprietary AI/ML technology — its pedagogical value lay in curated curriculum and project scaffolding rather than adaptive systems.
In March 2019, Youth Digital was acquired by Apex Learning, a provider of digital curriculum for secondary education, after which it ceased operations as an independent entity. As a result, current independent operating metrics are not applicable; the strategic and financial trajectory reflected here pertains to the company as it existed prior to the acquisition.
Youth Digital firmographics
Firmographics- Name
- Youth Digital
- Website
- https://YouthDigital.com
- Company type
- Private
- Founded year
- 2010
- Operating status
- Acquired
- Headcount range
- 11–50 employees
- Short description
- Youth Digital was a Durham, North Carolina-based online education company that offered project-based technology courses—including programming, game design, and app development—to middle and high school students via a direct-to-consumer platform before being acquired by Apex Learning in 2019.
- Ownership category
- akta.pro rank
Youth Digital industry classification
Industry- Product category
- Online K-12 Technology Education
- NAICS
- Computer Training (61142), Educational Services (611)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Virtual Test Prep & Online Supplemental Instruction (K–12) (EDAJADAI)
- akta.pro secondary industries
- Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA), K–12 Digital Curriculum & Interactive Lessons (EDAGAEAA)
Keywords
Where Youth Digital is headquartered
LocationHeadquarters
- HQ city
- Durham
- HQ country
- United States
- HQ region
- North America
Markets served
Youth Digital business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations
Revenue model
- Course Sales: Online tech courses sold directly to students/parents. Revenue model discontinued as of March 1, 2019 following acquisition by Apex Learning.
Go-to-market motion1 record
Distribution channels1 record
Youth Digital product offering
Product offeringCore offering
Youth Digital sold online technology education courses for kids and teenagers that taught programming, game design, app development, and other digital skills. Courses were purchased directly by students or parents through the YouthDigital.com website and delivered as project-based, self-paced learning. Operations and direct sales ceased on March 1, 2019 following acquisition by Apex Learning.
Product overview
Youth Digital offered a single unified product: its portfolio of online tech courses for students. These courses covered programming, game design, app development, and digital skills for middle and high schoolers. As of March 1, 2019, Youth Digital courses ceased being available for sale, and the company, team, and coursework became part of Apex Learning, which continues to offer technology courses to millions of students annually.
Differentiator
Problem solved
Functional benefit
Products and services
- Youth Digital Tech Courses Online technology courses for kids and teenagers (primarily middle and high school students) teaching programming, game design, app development, and other digital skills through project-based learning. Courses were purchased by students or parents directly via YouthDigital.com and delivered as self-paced online learning. Sales and support ceased as of March 1, 2019 after acquisition by Apex Learning.
Companies that use Youth Digital
Customer profileSegments1 record
Ideal customer profiles1 record
Youth Digital technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Youth Digital partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Apex LearningflagshipYouth Digital was acquired by Apex Learning in March 2019. Youth Digital's vision, team, and coursework were integrated into Apex Learning. Youth Digital courses were discontinued and redirected to Apex Learning's Technology Courses page. The partnership represents a complete acquisition where Youth Digital became part of Apex Learning to expand reach to more students.
Scale indicators2 records
Recent moves4 records
Expansion highlights1 record
Youth Digital competitors and assessment
Company assessmentBroad incumbents
- Codecademy: Codecademy is an online interactive platform teaching coding and programming skills, primarily to teens and adults. While skewed older than Youth Digital's core K-12 audience, it competes in the broader learn-to-code category with similar course-based DTC delivery.
- Khan Academy: Khan Academy is a free online learning platform covering K-12 subjects including computing and coding. While broader in scope than Youth Digital, it competes for the same K-12 student time and is now a major free alternative in the supplemental online learning space.
Direct peers
- CodeWizardsHQ: CodeWizardsHQ delivers live, instructor-led online coding classes for kids and teens. It targets the same parent-paid K-12 audience with structured coding curricula, making it a close functional competitor to Youth Digital's online tech courses.
- Code.org: Code.org provides free K-12 computer science curricula and Hour of Code activities reaching tens of millions of students. It competes for the same student attention and school adoption as Youth Digital's coding courses, with broader scale and nonprofit backing.
- iD Tech: iD Tech runs online and in-person tech courses (coding, game design, robotics) for kids and teens. Its course catalog and target buyer (parents of K-12 students) closely mirror Youth Digital's positioning before the Apex acquisition.
- Scratch: Scratch, from MIT, is a free block-based coding platform and community for young learners that also offers educator resources. It is a direct comparable for the game design / programming curriculum Youth Digital sold to middle and high schoolers.
- Outschool: Outschool is a marketplace for live online classes for kids, including coding, game design, and tech topics. It overlaps with Youth Digital's middle and high school student segment and D2C parent-paid model.
- CodeCombat: CodeCombat teaches real-text programming through a game-like environment targeting students and teachers. Its product format (gamified coding instruction for K-12) and curriculum scope overlap directly with Youth Digital's game design and coding offerings.
- Tynker: Tynker is a leading online platform teaching kids coding and game design through self-paced courses and creative tools. It is the closest direct competitor to Youth Digital, serving the same K-12 student/parent audience with a similar project-based curriculum and DTC subscription model.
Others
- Apex Learning: Apex Learning is the strategic acquirer of Youth Digital and a major K-12 online learning provider. It is included as a peer because it now owns and distributes Youth Digital's curriculum, making it the direct continuation of the product line for institutional buyers.
Market position
Strengths3 records
Weaknesses1 record
Competitive moat2 records
Key risks5 records
Key highlights5 records
Customer concentration
Youth Digital social profiles
Digital presenceYouth Digital financial estimates
Financial estimateRevenue estimate
Valuation estimate
Youth Digital leadership team
Management profileNumber of profiles
Profiles1 record
Youth Digital funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Youth Digital M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Youth Digital
What does Youth Digital do?
Youth Digital sold online technology education courses for kids and teenagers that taught programming, game design, app development, and other digital skills. Courses were purchased directly by students or parents through the YouthDigital.com website and delivered as project-based, self-paced learning. Operations and direct sales ceased on March 1, 2019 following acquisition by Apex Learning.
Is Youth Digital a public or private company?
Youth Digital is a private company. It is classified as corporate owned and is currently acquired.
When was Youth Digital founded?
Youth Digital was founded in 2010. It employs 11 to 50 people.
Where is Youth Digital based?
Youth Digital is headquartered in Durham, United States, in the North America region.
How does Youth Digital make money?
One revenue line is on record: course Sales.
Who are Youth Digital's main competitors?
Broad incumbents on record are Codecademy and Khan Academy. Direct peers are CodeWizardsHQ, Code.org, iD Tech, Scratch, Outschool, CodeCombat and Tynker. Apex Learning is listed as an others.
Does Youth Digital have an API?
No public API is recorded for Youth Digital.
What industry is Youth Digital in?
Youth Digital's product category is Online K-12 Technology Education. Its primary akta.pro industry code is EDAJADAI, Virtual Test Prep & Online Supplemental Instruction (K–12), with a secondary code of EDAFACAA, Core Digital Curriculum & Courseware (Full Programs & Units). Its NAICS code is 61142 and its SIC code is 8200.