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The Escape Game

Full company profile

uuid0005sct

Namestring
The Escape Game
Legal namestring
The Escape Game
Company typeenum
Private
Founded yearint
2014
Descriptiontext

The Escape Game is a privately-held experiential entertainment company headquartered in Nashville, Tennessee, operating 50+ themed escape room locations across the United States. Founded in 2013/2014 with its first location opening in Nashville's Berry Hill neighborhood on April 27, 2014, the company has served over 10 million players and accumulated 250,000+ five-star reviews. Its core product consists of 24 distinct 60-minute escape room experiences ranging from original themes (Prison Break: Alcatraz, The Heist, Gold Rush) to licensed-IP rooms (Only Murders in the Building for Hulu, Rugrats for Nickelodeon), with difficulty levels and group capacities calibrated for general consumers, families with young children (ages 5-10 via Kids Mode), and corporate groups.

The company's competitive backbone is its 60,000 square foot 'Adventure Factory' production facility in Nashville, an in-house studio where game designers, architects, engineers, carpenters, scenic artists, and technicians design and fabricate all environments, props, and puzzles. This vertical integration underwrites content quality and a pipeline of new game themes. In 2023 the company extended its product surface by launching Great Big Game Show, a live-hosted competitive game show concept now operating in multiple US markets. Online escape rooms, introduced during the 2020 pandemic, provide a remote team-building channel.

The Escape Game generates revenue through direct-to-consumer ticket sales at its physical locations, custom branded experience contracts with enterprise clients (Disney, Amazon, Hulu, Nickelodeon, Cheetos), and e-commerce sales of gift cards and merchandise. Corporate and private event bookings supplement the core consumer ticket business. No public financials, funding rounds, or institutional investor details are disclosed in the source material.

Short descriptiontext

The Escape Game is a privately-held immersive entertainment company operating 50+ themed 60-minute escape room locations across the United States, serving general consumers, families with young children, and corporate team-building groups, with all experiences produced in-house at its Nashville Adventure Factory facility.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersNashville, United States
HQ citystring
Nashville
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices7 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
escape room experiences, immersive entertainment, team building events, branded experiences, group activities
Industry2 codes
1Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play)
CodeTHAAAAADPrimaryYes
2Escape Room Games & Mystery Puzzle Boxes Retail
CodeCRALALAMPrimaryNo
NAICS code2 codes
  • Amusement Arcades71312
  • Amusement Parks and Arcades7131
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Retail-Hobby, Toy & Game Shops5945
Product category
Immersive Entertainment / Escape Room Experiences
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Escape Room Tickets
TypeOne Time License
Description

Revenue from selling 60-minute escape room experience sessions at 50+ locations across the US. Customers book time slots for groups typically ranging from 2-12 players depending on the game.

theescapegame.com
2Custom Branded Experiences
TypeProfessional Services
Description

Bespoke escape room experiences created for world-class brands, celebrities, and content creators. The company partners with brands like Hulu, Nickelodeon, Disney, Amazon, and Cheetos to create immersive branded experiences.

theescapegame.com
3Gift Cards and Merchandise
TypeHardware Sales
Description

Online store selling gift cards and branded merchandise including apparel and collectibles from their store.theescapegame.com platform.

theescapegame.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Infrastructure, Supply Chain, Marketing or Sales
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 record
1Great Big Game Show
Description

A game show experience launched in 2023 where players compete in a game show experience complete with a live host. After a successful launch in Nashville, more locations have opened across the US.

theescapegame.com
Core offering1 text field

The Escape Game designs, builds, and operates 60-minute themed escape room experiences at 50+ company-owned US locations across 24 game themes, ranging from original IP (Prison Break, The Heist, Gold Rush) to licensed co-branded experiences (Only Murders in the Building with Hulu, Rugrats with Nickelodeon). The company also offers online escape rooms for remote groups, private and corporate team-building bookings, custom branded escape rooms built for partners such as Disney, Amazon, Hulu, Nickelodeon, and Cheetos, and a live-hosted Great Big Game Show concept launched in 2023, with all sets and props produced in-house at its 60,000 sq ft Adventure Factory production studio in Nashville.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 10 million+ players have experienced The Escape Game since 2014
+3 more records
Product overview1 text field

The Escape Game operates a portfolio of physical entertainment experiences centered around escape rooms at 50+ U.S. locations. The core product consists of 24 distinct themed escape room games (60 minutes each) where teams solve puzzles to escape, ranging from Prison Break: Alcatraz and The Heist to licensed experiences like Only Murders in the Building. Additional offerings include Online Escape Rooms for remote play, Custom Escape Rooms built for brand partners (Hulu, Nickelodeon, Cheetos), Private Events for group bookings, and Great Big Game Show (a separate live game show concept launched in 2023). All physical games are produced in-house at the company's 60,000 sq ft 'Adventure Factory' production facility in Nashville.

Product and service7 records
1The Escape Room Experiences (24 Game Themes)
CategoryEscape Room Experiences
Description

A portfolio of 24 themed 60-minute escape room experiences (e.g., Sabotage, The Cabin, Prison Break, Gold Rush, Only Murders in the Building, Prison Break: Alcatraz, The Heist) sold to general consumers, families, and groups at 50+ US locations. Each game accommodates 2-12 players depending on theme and difficulty, with personal Game Guide support available.

2Online Escape Rooms
CategoryVirtual Entertainment
Description

Remote/virtual escape room experiences enabling groups to play together from different locations. Designed for distributed teams and remote group entertainment, particularly for corporate team building.

3Custom Branded Escape Rooms
CategoryCustom Brand Activations
Description

Bespoke branded escape room experiences built end-to-end for world-class brands, celebrities, and content creators. Includes full-service concept development, custom design and puzzles, production, installation, and ongoing operations. Past partners include Hulu (Only Murders in the Building), Nickelodeon (Rugrats 30th anniversary), Cheetos (The Other Hand), Disney, and Amazon.

4Private Events and Corporate Team Building
CategoryGroup / Corporate Bookings
Description

Private booking options for groups to enjoy escape rooms exclusively, including team building experiences for corporate groups. Supports group sizes up to 8-12 players per game and multiple parallel rooms for larger corporate events.

5Great Big Game Show
CategoryLive Game Show Entertainment
Description

A live competitive game show experience led by a live host where players compete in a game show format as an alternative to traditional escape rooms. Operated as a sub-brand with dedicated locations across the US.

6Gift Cards and Branded Merchandise
CategoryRetail / E-commerce
Description

E-commerce store selling gift cards (redeemable at any The Escape Game location) and branded merchandise including apparel and collectibles.

7Kids Mode Experience (Ages 5-10)
CategoryFamily / Kids Entertainment
Description

A specially designed escape room variant for children ages 5-10, including a Kids Mode of The Heist, where a personal Game Guide joins the group to lead the mission and tailor the experience in real time using a hands-on, one-size-fits-one approach.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Post-pandemic brand activation partnership. The Escape Game made new friends through activations with Disney as one of several iconic brands (Amazon, Hulu, Nickelodeon) following their reopening after the pandemic.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Post-pandemic brand activation partnership. The Escape Game partnered with Amazon as part of their renewed drive after reopening stores post-pandemic, creating immersive experiences for audiences.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership to create an Only Murders in the Building branded escape room experience featuring immersive, easter-egg puzzles. Players stepped into the shoes of the crime-solving trio. The game premiered in NYC and LA, garnering attention from New York Times, Adweek, Timeout, and more. This represents a mutual collaboration leveraging the TV show IP.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Created an escape room celebrating the 30th anniversary of Rugrats. Fans got to step into Tommy Pickles' home and help find 'losted' toys. Many fans dressed up as the iconic babies for the experience. The game ran for 2 years and became a favorite of Rugrats fans and puzzle enthusiasts alike. Mutual IP-based collaboration.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Teamed up to create 'The Other Hand' escape room - a one-of-a-kind experience bursting with fun where fans navigated puzzles inspired by Chester Cheetah's mischievous world for an unforgettable, dangerously cheesy adventure. Branded marketing activation.

Recent move11 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Interactive gaming and immersive experience venue operator expanding across North America. Emerging peer combining physical activity with tech-driven games, competing for the same group entertainment occasions as escape rooms.

TypeEmerging player
Description

Immersive art and experiential entertainment company operating large-scale interactive installations in multiple US cities. Comparable as an emerging player in immersive group entertainment competing for similar experiential leisure spend.

TypeBroad incumbent
Description

Publicly traded family entertainment center operator with arcades, food, and games across the US. Comparable as a broader entertainment venue competing for group outing and corporate event budgets, though at much larger scale.

TypeBroad incumbent
Description

Family entertainment chain combining pizza and arcade games at scale across the US. Competes for family group outings and birthday party occasions rather than escape room-specific experiences.

TypeDirect peer
Description

US-based escape room chain operating across multiple states with themed puzzle experiences for groups. Direct peer competing for the same consumer and corporate group-booking segment.

TypeBroad incumbent
Description

Family entertainment center chain offering bowling, laser tag, and games. Adjacent competitor for group entertainment and team-building occasions rather than direct escape room overlap.

TypeDirect peer
Description

Los Angeles-based escape room operator with multiple locations offering themed puzzle experiences. Directly comparable as a multi-location US escape room chain targeting similar group entertainment customers.

TypeOthers
Description

Experiential marketing agency that designs and produces brand activations for major enterprises. Comparable as a peer in the custom immersive experience and brand activation space that TEG serves via its custom escape room business.

TypeDirect peer
Description

Escape room operator with locations in multiple US markets offering immersive themed puzzle experiences. Direct competitor in the group entertainment and team-building segment.

TypeDirect peer
Description

Multi-city US escape room operator with locations in NYC and other metros, offering themed puzzle rooms for groups. Comparable as a direct competitor in the physical escape room entertainment space.

Market position
Strengths1 record

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Escape Game

Immersive Entertainment / Escape Room Experiencestheescapegame.com

The Escape Game is a privately-held immersive entertainment company operating 50+ themed 60-minute escape room locations across the United States, serving general consumers, families with young children, and corporate team-building groups, with all experiences produced in-house at its Nashville Adventure Factory facility.

What The Escape Game does

The Escape Game is a privately-held experiential entertainment company headquartered in Nashville, Tennessee, operating 50+ themed escape room locations across the United States. Founded in 2013/2014 with its first location opening in Nashville's Berry Hill neighborhood on April 27, 2014, the company has served over 10 million players and accumulated 250,000+ five-star reviews. Its core product consists of 24 distinct 60-minute escape room experiences ranging from original themes (Prison Break: Alcatraz, The Heist, Gold Rush) to licensed-IP rooms (Only Murders in the Building for Hulu, Rugrats for Nickelodeon), with difficulty levels and group capacities calibrated for general consumers, families with young children (ages 5-10 via Kids Mode), and corporate groups.

The company's competitive backbone is its 60,000 square foot 'Adventure Factory' production facility in Nashville, an in-house studio where game designers, architects, engineers, carpenters, scenic artists, and technicians design and fabricate all environments, props, and puzzles. This vertical integration underwrites content quality and a pipeline of new game themes. In 2023 the company extended its product surface by launching Great Big Game Show, a live-hosted competitive game show concept now operating in multiple US markets. Online escape rooms, introduced during the 2020 pandemic, provide a remote team-building channel.

The Escape Game generates revenue through direct-to-consumer ticket sales at its physical locations, custom branded experience contracts with enterprise clients (Disney, Amazon, Hulu, Nickelodeon, Cheetos), and e-commerce sales of gift cards and merchandise. Corporate and private event bookings supplement the core consumer ticket business. No public financials, funding rounds, or institutional investor details are disclosed in the source material.

The Escape Game firmographics

Firmographics
Name
The Escape Game
Legal name
The Escape Game
Website
https://theescapegame.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
501–1,000 employees
Short description
The Escape Game is a privately-held immersive entertainment company operating 50+ themed 60-minute escape room locations across the United States, serving general consumers, families with young children, and corporate team-building groups, with all experiences produced in-house at its Nashville Adventure Factory facility.
Ownership category
akta.pro rank

The Escape Game industry classification

Industry
Product category
Immersive Entertainment / Escape Room Experiences
NAICS
Amusement Arcades (71312), Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900), Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play) (THAAAAAD)
akta.pro secondary industry
Escape Room Games & Mystery Puzzle Boxes Retail (CRALALAM)

Keywords

  • Escape room experiences
  • Immersive entertainment
  • Team building events
  • Branded experiences
  • Group activities

Where The Escape Game is headquartered

Location

Headquarters

HQ city
Nashville
HQ country
United States
HQ region
North America

Offices7 records

Markets served

The Escape Game business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Infrastructure, Supply Chain, Marketing or Sales

Revenue model

  1. Escape Room Tickets: Revenue from selling 60-minute escape room experience sessions at 50+ locations across the US. Customers book time slots for groups typically ranging from 2-12 players depending on the game.
  2. Custom Branded Experiences: Bespoke escape room experiences created for world-class brands, celebrities, and content creators. The company partners with brands like Hulu, Nickelodeon, Disney, Amazon, and Cheetos to create immersive branded experiences.
  3. Gift Cards and Merchandise: Online store selling gift cards and branded merchandise including apparel and collectibles from their store.theescapegame.com platform.

Go-to-market motion1 record

Distribution channels4 records

Marketing channels7 records

The Escape Game product offering

Product offering

Core offering

The Escape Game designs, builds, and operates 60-minute themed escape room experiences at 50+ company-owned US locations across 24 game themes, ranging from original IP (Prison Break, The Heist, Gold Rush) to licensed co-branded experiences (Only Murders in the Building with Hulu, Rugrats with Nickelodeon). The company also offers online escape rooms for remote groups, private and corporate team-building bookings, custom branded escape rooms built for partners such as Disney, Amazon, Hulu, Nickelodeon, and Cheetos, and a live-hosted Great Big Game Show concept launched in 2023, with all sets and props produced in-house at its 60,000 sq ft Adventure Factory production studio in Nashville.

Product overview

The Escape Game operates a portfolio of physical entertainment experiences centered around escape rooms at 50+ U.S. locations. The core product consists of 24 distinct themed escape room games (60 minutes each) where teams solve puzzles to escape, ranging from Prison Break: Alcatraz and The Heist to licensed experiences like Only Murders in the Building. Additional offerings include Online Escape Rooms for remote play, Custom Escape Rooms built for brand partners (Hulu, Nickelodeon, Cheetos), Private Events for group bookings, and Great Big Game Show (a separate live game show concept launched in 2023). All physical games are produced in-house at the company's 60,000 sq ft 'Adventure Factory' production facility in Nashville.

Differentiator

Problem solved

Functional benefit

Brands

  • Great Big Game Show: A game show experience launched in 2023 where players compete in a game show experience complete with a live host. After a successful launch in Nashville, more locations have opened across the US.

Products and services

  • The Escape Room Experiences (24 Game Themes) A portfolio of 24 themed 60-minute escape room experiences (e.g., Sabotage, The Cabin, Prison Break, Gold Rush, Only Murders in the Building, Prison Break: Alcatraz, The Heist) sold to general consumers, families, and groups at 50+ US locations. Each game accommodates 2-12 players depending on theme and difficulty, with personal Game Guide support available.
  • Online Escape Rooms Remote/virtual escape room experiences enabling groups to play together from different locations. Designed for distributed teams and remote group entertainment, particularly for corporate team building.
  • Custom Branded Escape Rooms Bespoke branded escape room experiences built end-to-end for world-class brands, celebrities, and content creators. Includes full-service concept development, custom design and puzzles, production, installation, and ongoing operations. Past partners include Hulu (Only Murders in the Building), Nickelodeon (Rugrats 30th anniversary), Cheetos (The Other Hand), Disney, and Amazon.
  • Private Events and Corporate Team Building Private booking options for groups to enjoy escape rooms exclusively, including team building experiences for corporate groups. Supports group sizes up to 8-12 players per game and multiple parallel rooms for larger corporate events.
  • Great Big Game Show A live competitive game show experience led by a live host where players compete in a game show format as an alternative to traditional escape rooms. Operated as a sub-brand with dedicated locations across the US.
  • Gift Cards and Branded Merchandise E-commerce store selling gift cards (redeemable at any The Escape Game location) and branded merchandise including apparel and collectibles.
  • Kids Mode Experience (Ages 5-10) A specially designed escape room variant for children ages 5-10, including a Kids Mode of The Heist, where a personal Game Guide joins the group to lead the mission and tailor the experience in real time using a hands-on, one-size-fits-one approach.

Quantifiable outcome

  • 10 million+ players have experienced The Escape Game since 2014
  • +3 more outcomes

Companies that use The Escape Game

Customer profile

Named customers5 records

Segments4 records

Ideal customer profiles4 records

The Escape Game technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

The Escape Game partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and minor.

  • DisneycoreStrategic or Co-development Partner · 1 January 2021Post-pandemic brand activation partnership. The Escape Game made new friends through activations with Disney as one of several iconic brands (Amazon, Hulu, Nickelodeon) following their reopening after the pandemic.
  • AmazoncoreStrategic or Co-development Partner · 1 January 2021Post-pandemic brand activation partnership. The Escape Game partnered with Amazon as part of their renewed drive after reopening stores post-pandemic, creating immersive experiences for audiences.
  • HulucoreStrategic or Co-development PartnerPartnership to create an Only Murders in the Building branded escape room experience featuring immersive, easter-egg puzzles. Players stepped into the shoes of the crime-solving trio. The game premiered in NYC and LA, garnering attention from New York Times, Adweek, Timeout, and more. This represents a mutual collaboration leveraging the TV show IP.
  • NickelodeoncoreStrategic or Co-development PartnerCreated an escape room celebrating the 30th anniversary of Rugrats. Fans got to step into Tommy Pickles' home and help find 'losted' toys. Many fans dressed up as the iconic babies for the experience. The game ran for 2 years and became a favorite of Rugrats fans and puzzle enthusiasts alike. Mutual IP-based collaboration.
  • CheetosminorStrategic or Co-development PartnerTeamed up to create 'The Other Hand' escape room - a one-of-a-kind experience bursting with fun where fans navigated puzzles inspired by Chester Cheetah's mischievous world for an unforgettable, dangerously cheesy adventure. Branded marketing activation.

Scale indicators7 records

Recent moves11 records

Expansion highlights6 records

The Escape Game competitors and assessment

Company assessment

Emerging players

  • Activate Games: Interactive gaming and immersive experience venue operator expanding across North America. Emerging peer combining physical activity with tech-driven games, competing for the same group entertainment occasions as escape rooms.
  • Meow Wolf: Immersive art and experiential entertainment company operating large-scale interactive installations in multiple US cities. Comparable as an emerging player in immersive group entertainment competing for similar experiential leisure spend.

Broad incumbents

  • Dave & Buster's: Publicly traded family entertainment center operator with arcades, food, and games across the US. Comparable as a broader entertainment venue competing for group outing and corporate event budgets, though at much larger scale.
  • Chuck E. Cheese: Family entertainment chain combining pizza and arcade games at scale across the US. Competes for family group outings and birthday party occasions rather than escape room-specific experiences.
  • Main Event Entertainment: Family entertainment center chain offering bowling, laser tag, and games. Adjacent competitor for group entertainment and team-building occasions rather than direct escape room overlap.

Direct peers

  • Breakout Games: US-based escape room chain operating across multiple states with themed puzzle experiences for groups. Direct peer competing for the same consumer and corporate group-booking segment.
  • 60out Escape Rooms: Los Angeles-based escape room operator with multiple locations offering themed puzzle experiences. Directly comparable as a multi-location US escape room chain targeting similar group entertainment customers.
  • Mission Escape Rooms: Escape room operator with locations in multiple US markets offering immersive themed puzzle experiences. Direct competitor in the group entertainment and team-building segment.
  • Escape the Room: Multi-city US escape room operator with locations in NYC and other metros, offering themed puzzle rooms for groups. Comparable as a direct competitor in the physical escape room entertainment space.

Others

  • Sparks (brand activation agency): Experiential marketing agency that designs and produces brand activations for major enterprises. Comparable as a peer in the custom immersive experience and brand activation space that TEG serves via its custom escape room business.

Market position

Strengths1 record

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

The Escape Game social profiles

Digital presence

The Escape Game financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Escape Game leadership team

Management profile

Number of profiles

The Escape Game funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Escape Game M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about The Escape Game

What does The Escape Game do?

The Escape Game designs, builds, and operates 60-minute themed escape room experiences at 50+ company-owned US locations across 24 game themes, ranging from original IP (Prison Break, The Heist, Gold Rush) to licensed co-branded experiences (Only Murders in the Building with Hulu, Rugrats with Nickelodeon). The company also offers online escape rooms for remote groups, private and corporate team-building bookings, custom branded escape rooms built for partners such as Disney, Amazon, Hulu, Nickelodeon, and Cheetos, and a live-hosted Great Big Game Show concept launched in 2023, with all sets and props produced in-house at its 60,000 sq ft Adventure Factory production studio in Nashville.

Is The Escape Game a public or private company?

The Escape Game is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was The Escape Game founded?

The Escape Game was founded in 2014. It employs 501 to 1,000 people.

Where is The Escape Game based?

The Escape Game is headquartered in Nashville, United States, in the North America region.

How does The Escape Game make money?

Three revenue lines are on record. Escape Room Tickets are the primary driver. The others are custom Branded Experiences and gift Cards and Merchandise.

Who are The Escape Game's main competitors?

Emerging players on record are Activate Games and Meow Wolf. Broad incumbents are Dave & Buster's, Chuck E. Cheese and Main Event Entertainment. Direct peers are Breakout Games, 60out Escape Rooms, Mission Escape Rooms and Escape the Room. Sparks (brand activation agency) is listed as an others.

Does The Escape Game have an API?

No public API is recorded for The Escape Game.

What industry is The Escape Game in?

The Escape Game's product category is Immersive Entertainment / Escape Room Experiences. Its primary akta.pro industry code is THAAAAAD, Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play), with a secondary code of CRALALAM, Escape Room Games & Mystery Puzzle Boxes Retail. Its NAICS code is 71312 and its SIC code is 7900.

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Live signals
PR NewswireTwo New Attractions Light Up Times Square: Great Big Game Show and The Escape Game Now Open in the Iconic Brill BuildingThe Escape Game and Great Big Game Show have opened new locations in New York City's Brill Building, marking the former's second Manhattan site and the latter's debut in the city. The combined 4,700-square-foot venue offers immersive escape room adventures and live-action game show experiences for groups and corporate outings.AL.com‘Disney World of escape rooms’ planned for Birmingham’s The SummitThe Escape Game, a franchise hailed as the "Disney World of Escape Rooms," is planning a new location at Birmingham's The Summit shopping center at 300 Summit Blvd., Suite 102, with no announced opening date yet. The company, founded in Nashville's Berry Hill neighborhood in 2014, now operates more than 50 locations across 22 states and the District of Columbia. The Summit has had an active 2025 with multiple retail additions including Anthropologie, Abercrombie & Fitch, Solidcore, and Alo Yoga.PR NewswireSeattle Double Premiere Now Open: The Escape Game & Great Big Game Show Open Two Immersive DestinationsThe Escape Game and Great Big Game Show officially opened two new locations in Seattle at Westfield Southcenter and downtown in Amazon's re:Invent Building in South Lake Union. The dual openings expand The Escape Game's national footprint to 53 locations and Great Big Game Show to 15 locations across the United States. The venues feature cinematic escape room experiences with five story-driven challenges and host-led game show competitions with 18 rotating mini-games, accommodating up to 40 and 72 players respectively.San Diego Union-TribuneHere’s what stores are opening and moving around at Westfield UTCWestfield UTC in San Diego is unveiling a new roster of store openings and relocations ahead of the summer shopping season, featuring brands like Dr. Martens, Fabletics, Atlas, and The Escape Game! opening locations at the mall. Several existing retailers including J Crew, Lululemon, and Gap are moving or refreshing their storefronts within the shopping center. The changes reflect typical mall tenant turnover and retail expansion strategies by these brands in the San Diego market.Orlando SentinelGreat escapes: Break out of reality in one of Central Florida’s many themed escape roomsThe article reports that The Escape Game Orlando has opened a new location in Central Florida, part of a chain with 13 U.S. locations. The company's centers offer themed escape room experiences for friends and families.GlobeNewswireThe Escape Game More Than Doubles YoY Revenue Growth, Gears Up for Eight Store Openings This YearThe Escape Game reported over 100% year-over-year revenue growth, reaching 103% YoY. The company plans to open eight new stores this year, bringing its total to 23 locations. It also launched Team Building Hub, a digital team-building platform, which grew 115% YoY.GlobeNewswireThe Escape Game More Than Doubles YoY Revenue Growth, Gears Up for Eight Store Openings This YearThe Escape Game reported over 100% year-over-year revenue growth, with 23 locations and plans for eight new stores this year. The company also launched Team Building Hub, a digital team-building platform, which grew 115% YoY. It aims to serve its five-millionth guest.PR NewswireEscape Room Company Switches from Props to Face ShieldsThe Escape Game has repurposed its production facility, The Adventure Factory, to manufacture face shields for medical personnel facing supply shortages during the COVID-19 pandemic. The Nashville-based company converted its 12,000 square foot creative workshop to produce protective equipment in a matter of days. The company stated its goal is to help the community while bringing team members back to work.