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Esports Trade Association

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uuid0006mjb

Namestring
Esports Trade Association
Legal namestring
Esports Trade Association
Websiteurl
esportsta.org
Company typeenum
Private
Founded yearint
2017
Descriptiontext

The Esports Trade Association (ESTA), founded in 2017 and headquartered in Chicago, is the only trade association dedicated to the business side of esports in North America. It operates as a nonprofit membership organization serving more than 100 member companies and 300+ organizations across the horizontal esports stack: publishers, teams, tournament organizers, brands, agencies, and technology providers, with secondary reach into academic institutions and startups. The association is led by Founder Megan Van Petten and Board Chair Erik Anderson (appointed January 2025, formerly President of Esports at FaZe). ESTA's core offerings center on industry convening and education: the annual EsportsNext B2B conference (North America's largest since 2020), the quarterly EsportsNext Magazine, the monthly EsportsNext InBrief newsletter, the EsportsNext Podcast (90+ episodes across five seasons), and the Esports Academy with its ES101 eight-week masterclass. Supporting products and services include the Visa Consultation Letters service (for O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2 filings, tiered at $550–$1,350), the ESTA Industry Awards, the Member Directory, eight member-led committees, monthly LinkedIn Live programming, regional Member Meetups, the Elevator Pitch startup competition, and research white papers such as The Great Disconnect. ESTA does not operate proprietary technology; its infrastructure consists of GrowthZone for membership management, Google Forms for intake, Dropbox for document distribution, and EventPipe for event housing. Revenue is generated through five streams: membership fees (company designee, academic, and preferred partner tiers), conference and event revenue (EsportsNext tickets at $750 member / $1,500 non-member plus press passes and sponsorship packages), advertising and sponsorship (magazine, podcast, newsletter, website, events), professional services (tiered visa consultation letters), and Esports Academy tuition. GTM motion is community-led, with acquisition driven by events, publications, committees, and networking, and distribution delivered primarily through self-serve website channels with the annual conference as the principal mid-funnel conversion event.

Short descriptiontext

The Esports Trade Association (ESTA), founded in 2017, is the only trade association dedicated to the business side of esports, serving 100+ member companies across publishers, teams, tournament organizers, brands, agencies, and technology providers through industry convening, education, and professional development.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersChicago, United States
HQ citystring
Chicago
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports trade association, industry networking events, professional development courses, industry publications, visa consultation services
Industry4 codes
1Third-Party Esports Tournament Organizers (TOs)
CodeMPAGANABPrimaryYes
2Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud)
CodeMPAFADAIPrimaryNo
3Esports Talent & Player Management (Agents, Coaching, Training Orgs)
CodeMPAFADAHPrimaryNo
4Esports Event Operations & Logistics (Admin, Referees, Competitive Integrity)
CodeMPAGANAKPrimaryNo
NAICS code2 codes
  • Convention and Trade Show Organizers56192
  • Promoters of Performing Arts, Sports, and Similar Events without Facilities71132
SIC code2 codes
  • Services-Membership Organizations8600
  • Services-Amusement & Recreation Services7900
Product category
Trade Association Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model5 records
1Membership Fees
TypeSubscription Recurring
Description

ESTA generates revenue through company designee memberships, academic memberships, and preferred partner programs that provide access to networking, research, events, and industry resources.

esportsta.org
2Conference and Event Revenue
TypeTransaction Fee
Description

EsportsNext conference ticket sales (member and non-member pricing), press passes, and sponsorship packages for the largest B2B esports conference in North America.

esportsta.org
3Visa Consultation Services
TypeProfessional Services
Description

ESTA issues consultation letters for esports professionals applying for U.S. visas (O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2) with tiered pricing based on processing speed and membership status.

esportsta.org
4Advertising and Sponsorship
TypeAdvertising
Description

Magazine advertising, podcast sponsorships, event sponsorships, and exhibition booth sales across ESTA's publications and events.

esportsta.org
5Esports Academy
TypeSubscription Recurring
Description

Educational courses including ES101 (8-week masterclass) providing professional development for esports careers.

esportsta.org
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Pricing details7 tiers
1ESTA Members - Standard Processing
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$550 for standard processing (5-10 business days)

esportsta.org
2ESTA Members - Expedited Processing
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$650 for expedited processing (2 business days)

esportsta.org
3ESTA Members - Super Expedited Processing
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$850 for super expedited processing (within 24 hours)

esportsta.org
4Non-Members - Standard Processing
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$850 for standard processing (5-10 business days)

esportsta.org
5Non-Members - Expedited Processing
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$1,150 for expedited processing (2 business days)

esportsta.org
6Non-Members - Super Expedited Processing
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$1,350 for super expedited processing (within 24 hours)

esportsta.org
7EsportsNext 2026 Conference - Member Rate
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$750 for members, $1,500 for non-members - register by April 28, 2026

esportsta.org
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 4 records shown
1EsportsNext
Description

The premier B2B esports conference in North America, featuring strategic discussions, industry insights, and networking opportunities for esports professionals, investors, and brands.

esportsta.org
+3 more records
Core offering1 text field

ESTA is a nonprofit trade association that convenes the business side of the esports industry through membership programs, the annual EsportsNext B2B conference, industry publications (EsportsNext Magazine, newsletters, podcasts), professional development via the Esports Academy, and support services including visa consultation letters for esports professionals. The association serves 100+ member companies including publishers, teams, tournament organizers, brands, agencies, and technology providers.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

The Esports Trade Association (ESTA) is a trade association for the business side of esports, founded in 2017. It offers a portfolio of products and services centered around industry convening, education, and professional development. The core offerings include: the annual EsportsNext B2B conference (North America's largest), the quarterly EsportsNext Magazine publication, the EsportsNext Podcast series, the Esports Academy educational platform (featuring ES101 coursework), the Visa Consultation Letters service for esports talent immigration support, the ESTA Industry Awards program, and the Member Directory for networking. Supporting offerings include LinkedIn Live programming, the Elevator Pitch Competition, Member Meetups, industry research white papers, and eight member-led committees. The association also publishes two newsletters (EsportsNext InBrief monthly and ESTA InDepth for members) and operates the ESTA Foundation for charitable initiatives.

Product and service7 records
1EsportsNext Conference
CategoryConference / Event
Description

The largest B2B esports conference in North America, held annually, featuring keynotes, panel sessions, networking events, and the ESTA Industry Awards. The 2026 edition takes place April 29-30 at Fort Worth Botanic Gardens, Texas.

2EsportsNext Magazine
CategoryIndustry Publication
Description

Quarterly print and digital publication covering trends, companies, and leaders in esports business. Features sections including Feature, Rapid Intel, and Spotlight articles.

3EsportsNext InBrief Newsletter
CategoryIndustry Publication
Description

Monthly industry roundup delivered to subscribers covering news, member updates, and upcoming events in esports business.

4EsportsNext Podcast
CategoryIndustry Publication
Description

Podcast series featuring industry leaders from EsportsNext conferences. Hosts conversations with esports professionals. 90 episodes across 5 seasons as of 2026.

5Esports Academy
CategoryProfessional Development / Education
Description

Educational platform offering professional development courses for esports industry. Currently features ES101, an 8-week masterclass on esports business fundamentals. Partnered with EventPipe as underwriter.

6Visa Consultation Letters Service
CategoryProfessional Services
Description

Official visa support service for esports talent providing consultation letters for U.S. visa categories (O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2) to file with petitions.

7Preferred Partner Program
CategoryPartnership / Sponsorship Program
Description

Partnership program offering brand visibility in esports through marketing solutions and content opportunities. Notable partner: AT&T.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership15 partners
Strategic tierFlagshipTypeGTM or Marketing PartnerAnnounced on2026-02-25
Description

GameSquare serves as the title sponsor of EsportsNext 2026, receiving prominent visibility across keynote programming, panel sessions, networking events, and the ESTA Industry Awards ceremony. The partnership reinforces GameSquare's position as a major player in North America's gaming media landscape.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

BLAST Premier Rivals 2026 tournament is co-located with EsportsNext 2026 in Fort Worth, Texas, creating a combined event experience. BLAST's $1 million prize pool Counter-Strike tournament runs April 27-May 3, with the final three days at Dickies Arena alongside EsportsNext.

Strategic tierCoreTypeGTM or Marketing Partner
Description

EventPipe, a leader in event housing solutions, serves as the underwriter of Esports Academy. The partnership supports educational programming for future esports industry professionals while EventPipe benefits from association credibility and brand exposure.

Strategic tierCoreTypeGTM or Marketing Partner
Description

AT&T joined ESTA's Preferred Partner Program to strengthen business infrastructure in the growing esports industry. The partnership provides AT&T with strategic relationship access and marketing visibility within the esports business community.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Coca-Cola has sponsored EsportsNext conferences as presenting sponsor, supporting the premier B2B esports business event in North America.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Conference sponsor providing travel and transportation support for EsportsNext attendees.

Strategic tierMinorTypeGTM or Marketing Partner
Description

EsportsNext 2026 sponsor supporting the conference and esports industry.

Strategic tierMinorTypeGTM or Marketing Partner
Description

EsportsNext 2026 sponsor supporting pediatric healthcare initiatives through gaming.

Strategic tierMinorTypeGTM or Marketing Partner
Description

EsportsNext 2026 conference sponsor.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Hotel partner for EsportsNext 2026 conference attendees.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Regional tourism sponsor for EsportsNext supporting regional esports development.

12Enjoy Illinois
Strategic tierMinorTypeGTM or Marketing Partner
Description

State tourism sponsor for EsportsNext supporting Illinois esports ecosystem.

esportsta.org
Strategic tierMinorTypeGTM or Marketing Partner
Description

Technology sponsor providing solutions for esports organizations.

Strategic tierMinorTypeGTM or Marketing Partner
Description

AV technology sponsor for EsportsNext conferences.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnered with ESTA in 2022 to launch the inaugural Esports Business Symposium, a virtual B2B conference engaging esports industry talent, experts, business executives, and brands.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Global trade association representing game developers—the closest analog to ESTA's role as a membership-based industry body, although focused on game developers rather than the broader esports business ecosystem.

2TwitchCon (Twitch / Amazon)
TypeDirect peer
Description

Major annual B2B-and-fan esports/gaming convention and the most direct competitive event to EsportsNext, sharing the same audience of esports professionals, brands, and creators.

TypeBroad incumbent
Description

Large-scale gaming and esports convention circuit with exhibitor floors, panels, and tournaments that compete for sponsor dollars and audience attention that also flow through EsportsNext.

TypeBroad incumbent
Description

Established trade association whose annual CES conference is the gold standard for B2B industry convents; mirrors ESTA's trade-association-plus-flagship-event business model at a much larger scale.

TypeDirect peer
Description

Industry body for professional esports teams and tournament operators focused on governance and standards—an adjacent trade-association model targeting similar members across regions.

6EVO (Evolution Championship Series)
TypeDirect peer
Description

Premier third-party fighting-game esports tournament organizer that also convenes publishers, players, and brands—structurally similar as a third-party operator running a flagship esports event.

TypeBroad incumbent
Description

World's largest gaming trade event, combining B2B and consumer audiences; competes with EsportsNext for global publisher and brand sponsorship share.

TypeBroad incumbent
Description

U.S. trade association for collegiate athletics that convenes members, runs conferences, and offers professional development—an analogous trade-association model in adjacent sports.

TypeDirect peer
Description

Esports tournament organizer and ESTA's co-location partner for EsportsNext 2026; directly comparable as a tournament/event operator serving similar publisher, brand, and team audiences.

TypeDirect peer
Description

Trade association and conference organizer for sports production, technology, and broadcast—analogous B2B convener model that ESTA replicates for the esports business ecosystem.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment8 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Esports Trade Association

Trade Association Servicesesportsta.org

The Esports Trade Association (ESTA), founded in 2017, is the only trade association dedicated to the business side of esports, serving 100+ member companies across publishers, teams, tournament organizers, brands, agencies, and technology providers through industry convening, education, and professional development.

What Esports Trade Association does

The Esports Trade Association (ESTA), founded in 2017 and headquartered in Chicago, is the only trade association dedicated to the business side of esports in North America. It operates as a nonprofit membership organization serving more than 100 member companies and 300+ organizations across the horizontal esports stack: publishers, teams, tournament organizers, brands, agencies, and technology providers, with secondary reach into academic institutions and startups. The association is led by Founder Megan Van Petten and Board Chair Erik Anderson (appointed January 2025, formerly President of Esports at FaZe). ESTA's core offerings center on industry convening and education: the annual EsportsNext B2B conference (North America's largest since 2020), the quarterly EsportsNext Magazine, the monthly EsportsNext InBrief newsletter, the EsportsNext Podcast (90+ episodes across five seasons), and the Esports Academy with its ES101 eight-week masterclass. Supporting products and services include the Visa Consultation Letters service (for O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2 filings, tiered at $550–$1,350), the ESTA Industry Awards, the Member Directory, eight member-led committees, monthly LinkedIn Live programming, regional Member Meetups, the Elevator Pitch startup competition, and research white papers such as The Great Disconnect. ESTA does not operate proprietary technology; its infrastructure consists of GrowthZone for membership management, Google Forms for intake, Dropbox for document distribution, and EventPipe for event housing. Revenue is generated through five streams: membership fees (company designee, academic, and preferred partner tiers), conference and event revenue (EsportsNext tickets at $750 member / $1,500 non-member plus press passes and sponsorship packages), advertising and sponsorship (magazine, podcast, newsletter, website, events), professional services (tiered visa consultation letters), and Esports Academy tuition. GTM motion is community-led, with acquisition driven by events, publications, committees, and networking, and distribution delivered primarily through self-serve website channels with the annual conference as the principal mid-funnel conversion event.

Esports Trade Association firmographics

Firmographics
Name
Esports Trade Association
Legal name
Esports Trade Association
Website
https://esportsta.org
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
11–50 employees
Short description
The Esports Trade Association (ESTA), founded in 2017, is the only trade association dedicated to the business side of esports, serving 100+ member companies across publishers, teams, tournament organizers, brands, agencies, and technology providers through industry convening, education, and professional development.
Ownership category
akta.pro rank

Esports Trade Association industry classification

Industry
Product category
Trade Association Services
NAICS
Convention and Trade Show Organizers (56192), Promoters of Performing Arts, Sports, and Similar Events without Facilities (71132)
SIC
Services-Membership Organizations (8600), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Third-Party Esports Tournament Organizers (TOs) (MPAGANAB)
akta.pro secondary industries
Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud) (MPAFADAI), Esports Talent & Player Management (Agents, Coaching, Training Orgs) (MPAFADAH), Esports Event Operations & Logistics (Admin, Referees, Competitive Integrity) (MPAGANAK)

Keywords

  • Esports trade association
  • Industry networking events
  • Professional development courses
  • Industry publications
  • Visa consultation services

Where Esports Trade Association is headquartered

Location

Headquarters

HQ city
Chicago
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Esports Trade Association business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Others

Revenue model

  1. Membership Fees: ESTA generates revenue through company designee memberships, academic memberships, and preferred partner programs that provide access to networking, research, events, and industry resources.
  2. Conference and Event Revenue: EsportsNext conference ticket sales (member and non-member pricing), press passes, and sponsorship packages for the largest B2B esports conference in North America.
  3. Visa Consultation Services: ESTA issues consultation letters for esports professionals applying for U.S. visas (O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2) with tiered pricing based on processing speed and membership status.
  4. Advertising and Sponsorship: Magazine advertising, podcast sponsorships, event sponsorships, and exhibition booth sales across ESTA's publications and events.
  5. Esports Academy: Educational courses including ES101 (8-week masterclass) providing professional development for esports careers.

Pricing tiers

ModelBillingPrice
SubscriptionPay-as-you-goESTA Members - Standard Processing
SubscriptionPay-as-you-goESTA Members - Expedited Processing
SubscriptionPay-as-you-goESTA Members - Super Expedited Processing
SubscriptionPay-as-you-goNon-Members - Standard Processing
SubscriptionPay-as-you-goNon-Members - Expedited Processing
SubscriptionPay-as-you-goNon-Members - Super Expedited Processing
One time/ perpetual licensePay-as-you-goEsportsNext 2026 Conference - Member Rate

Go-to-market motion1 record

Distribution channels4 records

Marketing channels9 records

Esports Trade Association product offering

Product offering

Core offering

ESTA is a nonprofit trade association that convenes the business side of the esports industry through membership programs, the annual EsportsNext B2B conference, industry publications (EsportsNext Magazine, newsletters, podcasts), professional development via the Esports Academy, and support services including visa consultation letters for esports professionals. The association serves 100+ member companies including publishers, teams, tournament organizers, brands, agencies, and technology providers.

Product overview

The Esports Trade Association (ESTA) is a trade association for the business side of esports, founded in 2017. It offers a portfolio of products and services centered around industry convening, education, and professional development. The core offerings include: the annual EsportsNext B2B conference (North America's largest), the quarterly EsportsNext Magazine publication, the EsportsNext Podcast series, the Esports Academy educational platform (featuring ES101 coursework), the Visa Consultation Letters service for esports talent immigration support, the ESTA Industry Awards program, and the Member Directory for networking. Supporting offerings include LinkedIn Live programming, the Elevator Pitch Competition, Member Meetups, industry research white papers, and eight member-led committees. The association also publishes two newsletters (EsportsNext InBrief monthly and ESTA InDepth for members) and operates the ESTA Foundation for charitable initiatives.

Differentiator

Problem solved

Functional benefit

Brands

  • EsportsNext: The premier B2B esports conference in North America, featuring strategic discussions, industry insights, and networking opportunities for esports professionals, investors, and brands.
  • Esports Academy
  • EsportsNext Magazine
  • EsportsNext InBrief

Products and services

  • EsportsNext Conference The largest B2B esports conference in North America, held annually, featuring keynotes, panel sessions, networking events, and the ESTA Industry Awards. The 2026 edition takes place April 29-30 at Fort Worth Botanic Gardens, Texas.
  • EsportsNext Magazine Quarterly print and digital publication covering trends, companies, and leaders in esports business. Features sections including Feature, Rapid Intel, and Spotlight articles.
  • EsportsNext InBrief Newsletter Monthly industry roundup delivered to subscribers covering news, member updates, and upcoming events in esports business.
  • EsportsNext Podcast Podcast series featuring industry leaders from EsportsNext conferences. Hosts conversations with esports professionals. 90 episodes across 5 seasons as of 2026.
  • Esports Academy Educational platform offering professional development courses for esports industry. Currently features ES101, an 8-week masterclass on esports business fundamentals. Partnered with EventPipe as underwriter.
  • Visa Consultation Letters Service Official visa support service for esports talent providing consultation letters for U.S. visa categories (O-1A, O-1B, O-2, P-1A, P-1S, H-1B, B-1/B-2) to file with petitions.
  • Preferred Partner Program Partnership program offering brand visibility in esports through marketing solutions and content opportunities. Notable partner: AT&T.

Companies that use Esports Trade Association

Customer profile

Named customers10 records

Segments8 records

Ideal customer profiles4 records

Esports Trade Association technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Esports Trade Association partnerships and signals

Strategic signal

Partnerships

15 partnerships are on record, tiered flagship, core and minor.

  • GameSquare Holdings, Inc.flagshipGTM or Marketing Partner · 25 February 2026GameSquare serves as the title sponsor of EsportsNext 2026, receiving prominent visibility across keynote programming, panel sessions, networking events, and the ESTA Industry Awards ceremony. The partnership reinforces GameSquare's position as a major player in North America's gaming media landscape.
  • BLASTflagshipStrategic or Co-development PartnerBLAST Premier Rivals 2026 tournament is co-located with EsportsNext 2026 in Fort Worth, Texas, creating a combined event experience. BLAST's $1 million prize pool Counter-Strike tournament runs April 27-May 3, with the final three days at Dickies Arena alongside EsportsNext.
  • EventPipecoreGTM or Marketing PartnerEventPipe, a leader in event housing solutions, serves as the underwriter of Esports Academy. The partnership supports educational programming for future esports industry professionals while EventPipe benefits from association credibility and brand exposure.
  • AT&TcoreGTM or Marketing PartnerAT&T joined ESTA's Preferred Partner Program to strengthen business infrastructure in the growing esports industry. The partnership provides AT&T with strategic relationship access and marketing visibility within the esports business community.
  • Coca-ColacoreGTM or Marketing PartnerCoca-Cola has sponsored EsportsNext conferences as presenting sponsor, supporting the premier B2B esports business event in North America.
  • United AirlinesminorGTM or Marketing PartnerConference sponsor providing travel and transportation support for EsportsNext attendees.
  • BrazzosportminorGTM or Marketing PartnerEsportsNext 2026 sponsor supporting the conference and esports industry.
  • Children's HealthminorGTM or Marketing PartnerEsportsNext 2026 sponsor supporting pediatric healthcare initiatives through gaming.
  • Credit Union of TexasminorGTM or Marketing PartnerEsportsNext 2026 conference sponsor.
  • HiltonminorGTM or Marketing PartnerHotel partner for EsportsNext 2026 conference attendees.
  • Discover PeoriaminorGTM or Marketing PartnerRegional tourism sponsor for EsportsNext supporting regional esports development.
  • Enjoy IllinoisminorGTM or Marketing PartnerState tourism sponsor for EsportsNext supporting Illinois esports ecosystem.
  • SHI InternationalminorGTM or Marketing PartnerTechnology sponsor providing solutions for esports organizations.
  • ExtronminorGTM or Marketing PartnerAV technology sponsor for EsportsNext conferences.
  • Morgan Stanley Global Sports & EntertainmentcoreStrategic or Co-development PartnerPartnered with ESTA in 2022 to launch the inaugural Esports Business Symposium, a virtual B2B conference engaging esports industry talent, experts, business executives, and brands.

Scale indicators5 records

Recent moves6 records

Expansion highlights6 records

Esports Trade Association competitors and assessment

Company assessment

Direct peers

  • International Game Developers Association (IGDA): Global trade association representing game developers—the closest analog to ESTA's role as a membership-based industry body, although focused on game developers rather than the broader esports business ecosystem.
  • TwitchCon (Twitch / Amazon): Major annual B2B-and-fan esports/gaming convention and the most direct competitive event to EsportsNext, sharing the same audience of esports professionals, brands, and creators.
  • World Esports Association (WESA): Industry body for professional esports teams and tournament operators focused on governance and standards—an adjacent trade-association model targeting similar members across regions.
  • EVO (Evolution Championship Series): Premier third-party fighting-game esports tournament organizer that also convenes publishers, players, and brands—structurally similar as a third-party operator running a flagship esports event.
  • BLAST (BLAST ApS): Esports tournament organizer and ESTA's co-location partner for EsportsNext 2026; directly comparable as a tournament/event operator serving similar publisher, brand, and team audiences.
  • Sports Video Group (SVG): Trade association and conference organizer for sports production, technology, and broadcast—analogous B2B convener model that ESTA replicates for the esports business ecosystem.

Broad incumbents

  • PAX (Penny Arcade / ReedPop): Large-scale gaming and esports convention circuit with exhibitor floors, panels, and tournaments that compete for sponsor dollars and audience attention that also flow through EsportsNext.
  • Consumer Technology Association (CES): Established trade association whose annual CES conference is the gold standard for B2B industry convents; mirrors ESTA's trade-association-plus-flagship-event business model at a much larger scale.
  • Gamescom (Koelnmesse / game association): World's largest gaming trade event, combining B2B and consumer audiences; competes with EsportsNext for global publisher and brand sponsorship share.
  • NACDA (National Association of Collegiate Directors of Athletics): U.S. trade association for collegiate athletics that convenes members, runs conferences, and offers professional development—an analogous trade-association model in adjacent sports.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Esports Trade Association social profiles

Digital presence

Esports Trade Association financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Esports Trade Association leadership team

Management profile

Number of profiles

Profiles3 records

Esports Trade Association funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Esports Trade Association M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Esports Trade Association

What does Esports Trade Association do?

ESTA is a nonprofit trade association that convenes the business side of the esports industry through membership programs, the annual EsportsNext B2B conference, industry publications (EsportsNext Magazine, newsletters, podcasts), professional development via the Esports Academy, and support services including visa consultation letters for esports professionals. The association serves 100+ member companies including publishers, teams, tournament organizers, brands, agencies, and technology providers.

Is Esports Trade Association a public or private company?

Esports Trade Association is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Esports Trade Association founded?

Esports Trade Association was founded in 2017. It employs 11 to 50 people.

Where is Esports Trade Association based?

Esports Trade Association is headquartered in Chicago, United States, in the North America region.

How does Esports Trade Association make money?

Five revenue lines are on record. Membership Fees are the primary driver. The others are conference and Event Revenue, visa Consultation Services, advertising and Sponsorship and esports Academy.

Who are Esports Trade Association's main competitors?

Direct peers on record are International Game Developers Association (IGDA), TwitchCon (Twitch / Amazon), World Esports Association (WESA), EVO (Evolution Championship Series), BLAST (BLAST ApS) and Sports Video Group (SVG). Broad incumbents are PAX (Penny Arcade / ReedPop), Consumer Technology Association (CES), Gamescom (Koelnmesse / game association) and NACDA (National Association of Collegiate Directors of Athletics).

Does Esports Trade Association have an API?

No public API is recorded for Esports Trade Association.

What industry is Esports Trade Association in?

Esports Trade Association's product category is Trade Association Services. Its primary akta.pro industry code is MPAGANAB, Third-Party Esports Tournament Organizers (TOs), with a secondary code of MPAFADAI, Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud). Its NAICS code is 56192 and its SIC code is 8600.

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