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Joon Health

Full company profile

uuid0006ohz

Namestring
Joon Health
Legal namestring
Joon App, Inc.
Websiteurl
joonapp.io
Company typeenum
Private
Founded yearint
2021
Descriptiontext

Joon Health (legally Joon App, Inc., incorporated in Delaware, US) is a Y Combinator-backed consumer digital health company that has built a gamified behavior improvement platform for children ages 6-12 with ADHD, ODD, Autism, and other behavioral or executive-functioning challenges. The company's dual-app architecture pairs the Joon Parent App—where caregivers create and track tasks—with the Joon Kids App (released as 'Joon Pet Game' and 'Joon Adventure Game') in which children complete parent-assigned chores and routines, called Quests, to feed, wash, and grow a virtual pet named Doter. The platform is distributed across iOS, Android, Amazon Fire Tablets, and Chromebooks, is COPPA- and CCPA-compliant, and includes a Clinician Dashboard for therapists, a Parenting Resource Hub of 100+ medically reviewed articles, and an Educators version in private beta with a classroom monitoring dashboard. Validating evidence is anchored by a completed observational study and an ongoing Stanford-partnered Randomized Controlled Trial measuring behavior, executive functioning, and parenting stress over 8 weeks.

The core technology combines task management with gamification mechanics—quests, levels, coins, experience points, an AI voice interaction feature (powered by OpenAI, processed in real time without retention), optional photo-evidence verification, and iOS screen-time controls (with Android support in development). The product is supported by integrations with Google Calendar, Gmail, and Meta/Amplitude analytics under a parallel 'Joy' AI parenting assistant offering, suggesting an emerging expansion beyond chores into broader parenting workflow automation.

Joon monetizes via a freemium B2C subscription model: a free tier allows up to 7 Quest verifications per day, while premium access is priced at $12.99/month or $89.99/year (roughly 42% annual savings), unlocking unlimited verifications, advanced gamification, and full Doter customization. Go-to-market is product-led and self-serve through global app stores, supplemented by an SEO-driven parenting blog, an active ADHD-focused Facebook community, and presence on Twitter/X, Instagram, and TikTok. Distribution also relies on word-of-mouth among parents of neurodiverse children, an educator referral channel (500+ teachers cited), and clinical recommendations. Per company disclosure, 1M+ families have used the platform, 5M+ chores have been completed, and the app holds a 4.7 average rating, with self-reported outcomes including a 73% reduction in parent-child arguments and a 30% reduction in disruptive behaviors in an 8-week study.

Short descriptiontext

Joon Health (Joon App, Inc.) is a Y Combinator-backed consumer health company offering a gamified, dual-app behavior improvement platform for children ages 6-12 with ADHD, ODD, Autism, and executive functioning challenges, monetized via freemium subscriptions.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersOakland, United States
HQ citystring
Oakland
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
behavior improvement app, child ADHD management, gamified task platform, pediatric behavioral health, virtual pet rewards
Industry3 codes
1Special Needs Skill-Building & Therapy Learning Apps (Autism, OT/PT, Life Skills)
CodeEDAFAKAJPrimaryYes
2Behavioral Health & Neurocognitive Therapeutics (Digital)
CodeHLACANAIPrimaryNo
3Neurodevelopmental & Behavioral Therapy Platforms (ADHD/Autism/Behavioral Coaching)
CodeHLALAEAJPrimaryNo
NAICS code1 code
  • Child and Youth Services62411
SIC code1 code
  • Services-Misc Health & Allied Services, Nec8090
Product category
Pediatric Behavioral Health Software
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Premium Subscription - Monthly
TypeSubscription Recurring
Description

Monthly subscription at $12.99 providing full access to all premium features including unlimited Quest verification, advanced gamification elements, and full Doter customization.

joonapp.io
2Premium Subscription - Annual
TypeSubscription Recurring
Description

Annual subscription at $89.99 (approximately $7.50/month) offering savings vs monthly plan. Full premium access.

joonapp.io
3Freemium Version
TypeFreemium
Description

Free version with limited functionality - maximum 7 Quest verifications per day. Serves as acquisition funnel for premium conversions.

joonapp.io
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Pricing details3 tiers
1Free tier with limited Quest verification
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free version allows up to 7 Quest verifications per day. Includes basic gamification features and virtual pet care.

joonapp.io
2Monthly premium subscription
ModelSubscriptionBilling cadenceMonthly
Notes

$12.99/month for full premium access including unlimited Quest verification, all gamification features, and advanced customization.

joonapp.io
3Annual premium subscription with discount
ModelSubscriptionBilling cadenceAnnual
Notes

$89.99/year (approximately $7.50/month) - ~42% savings compared to monthly. Full premium access.

joonapp.io
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1Joon Pet Game
Description

The child-facing mobile game application where kids complete tasks (Quests) to earn rewards and care for a virtual pet called a Doter.

joonapp.io
+2 more records
Core offering1 text field

Joon Health operates a gamified behavior improvement platform for children ages 6-12 with ADHD, ODD, Autism, or behavioral challenges. The platform uses a dual-app architecture — a Parent App for assigning and managing Quests (daily tasks/chores), and a Kids App where children complete Quests to feed, wash, and grow a virtual pet called a Doter. A clinician dashboard and an educator toolkit extend the platform for professional and school use.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • 90% of kids on Joon complete all tasks assigned
+4 more records
Product overview1 text field

Joon is a gamified behavior improvement platform designed for children ages 6-12 with ADHD, ODD, Autism, or behavioral challenges. The platform consists of three interconnected components: Joon Parent App (for parents to assign and manage tasks), Joon Kids App/Joon Pet Game (where children complete Quests and care for virtual pets called Doters), and Joon Clinician Dashboard (for clinical professionals). Tasks called Quests are gamified to motivate children, with rewards enabling gameplay. The platform also includes a Parenting Resource Hub with 100+ medically-reviewed articles and a version for Educators currently in private beta.

Product and service6 records
1Joon App
CategoryBehavior Improvement Application
Description

The primary behavior improvement app for kids with ADHD, ODD, Autism, or any struggling child ages 6-12, combining task/quest management with gamification to motivate daily routine and task completion.

2Joon Parent App
CategoryParent Management Application
Description

Parent-facing component of Joon where parents create task lists (Quests), monitor progress, approve completed tasks, manage child accounts, and configure app settings. Available on iOS, Android, and web.

3Joon Kids App (Joon Pet Game)
CategoryChildren's Gamification Application
Description

Child-facing game app where kids complete assigned Quests to earn rewards, care for their virtual pet (Doter), and level up in the game. Available on iOS, Android, Amazon Fire Tablets, and Chromebooks.

4Joon Clinician Dashboard
CategoryClinical Professional Dashboard
Description

A dashboard for clinicians, therapists, and healthcare providers to monitor child progress and integrate Joon into treatment plans as part of the Joon Health clinical offering.

5Joon for Educators
CategoryEducator Toolkit
Description

A classroom toolkit version of Joon with a student monitoring dashboard that allows teachers to monitor assignments outside the classroom, add behaviors for students to focus on, and recommend Quests to parents.

6Parenting Resource Hub
CategoryEducational Content Resource
Description

A blog with 100+ research-backed, medically-reviewed articles by PhDs in Child Psychology covering ADHD, parenting techniques, screen time, medication, diagnosis, executive functioning skills, treatment, and child development.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Research partnership for Randomized Controlled Trial (RCT) comparing Joon to an attention control condition. Examining changes in behavior, executive functioning, parenting stress, and symptoms of internalizing disorders among Joon users after eight weeks. This represents the company's clinical validation strategy.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Goally is a gamified tablet/behavior-management app for kids with ADHD, autism, and executive function challenges — overlapping Joon's core product, target age range (roughly 4–12), and D2C distribution motion.

TypeDirect peer
Description

Akili's EndeavorRx is an FDA-cleared prescription digital therapeutic for pediatric ADHD — the closest comparable in clinical positioning, RCT-driven evidence base, and pediatric neurodevelopment category, though delivered as a clinician-prescribed product rather than D2C.

3Brili
TypeDirect peer
Description

Brili is a visual routine and task-management app for kids with ADHD and related conditions, targeting similar parents and educators with a comparable routine-tracking and reminder approach.

TypeEmerging player
Description

Mightier is a gamified biofeedback/emotional-regulation program for kids with ADHD and anxiety, sold through clinics and directly to families — overlaps with Joon on gamification, pediatric behavioral health, and clinician channel.

TypeEmerging player
Description

Cognoa develops AI-based diagnostic and therapeutic tools for child developmental conditions including autism — adjacent in pediatric neurodevelopment, AI integration, and clinical/regulatory pathway.

TypeEmerging player
Description

Centervention builds digital therapeutics and SEL programs for K–12 students, including behavior and social-emotional skill-building — comparable to Joon's educator channel and school-purchased digital intervention model.

TypeDirect peer
Description

Habitica is a gamified habit and task-tracking app that uses RPG mechanics (pets, quests, rewards) — the closest comparable in pure gamification architecture to Joon's Doter/Quest mechanic, though not pediatric-specialized.

8ChoreMonster
TypeDirect peer
Description

ChoreMonster is a gamified chore app for kids — directly comparable on the quest/chore/reward mechanic that powers Joon's Kids App, though without the special-needs clinical positioning.

TypeBroad incumbent
Description

Bark is a broader parental monitoring and child-safety platform — competes for the same parent wallet and educator/district relationships with a wider feature set, making it a credible incumbent alternative.

TypeBroad incumbent
Description

OurPact is a parental-control and family-scheduling app with screen-time and chore features — overlaps with Joon's screen-time integration and family task coordination, but operates as a broader parental-control suite rather than a behavior-health specialty product.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration5 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors12 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Joon Health

Pediatric Behavioral Health Softwarejoonapp.io

Joon Health (Joon App, Inc.) is a Y Combinator-backed consumer health company offering a gamified, dual-app behavior improvement platform for children ages 6-12 with ADHD, ODD, Autism, and executive functioning challenges, monetized via freemium subscriptions.

What Joon Health does

Joon Health (legally Joon App, Inc., incorporated in Delaware, US) is a Y Combinator-backed consumer digital health company that has built a gamified behavior improvement platform for children ages 6-12 with ADHD, ODD, Autism, and other behavioral or executive-functioning challenges. The company's dual-app architecture pairs the Joon Parent App—where caregivers create and track tasks—with the Joon Kids App (released as 'Joon Pet Game' and 'Joon Adventure Game') in which children complete parent-assigned chores and routines, called Quests, to feed, wash, and grow a virtual pet named Doter. The platform is distributed across iOS, Android, Amazon Fire Tablets, and Chromebooks, is COPPA- and CCPA-compliant, and includes a Clinician Dashboard for therapists, a Parenting Resource Hub of 100+ medically reviewed articles, and an Educators version in private beta with a classroom monitoring dashboard. Validating evidence is anchored by a completed observational study and an ongoing Stanford-partnered Randomized Controlled Trial measuring behavior, executive functioning, and parenting stress over 8 weeks.

The core technology combines task management with gamification mechanics—quests, levels, coins, experience points, an AI voice interaction feature (powered by OpenAI, processed in real time without retention), optional photo-evidence verification, and iOS screen-time controls (with Android support in development). The product is supported by integrations with Google Calendar, Gmail, and Meta/Amplitude analytics under a parallel 'Joy' AI parenting assistant offering, suggesting an emerging expansion beyond chores into broader parenting workflow automation.

Joon monetizes via a freemium B2C subscription model: a free tier allows up to 7 Quest verifications per day, while premium access is priced at $12.99/month or $89.99/year (roughly 42% annual savings), unlocking unlimited verifications, advanced gamification, and full Doter customization. Go-to-market is product-led and self-serve through global app stores, supplemented by an SEO-driven parenting blog, an active ADHD-focused Facebook community, and presence on Twitter/X, Instagram, and TikTok. Distribution also relies on word-of-mouth among parents of neurodiverse children, an educator referral channel (500+ teachers cited), and clinical recommendations. Per company disclosure, 1M+ families have used the platform, 5M+ chores have been completed, and the app holds a 4.7 average rating, with self-reported outcomes including a 73% reduction in parent-child arguments and a 30% reduction in disruptive behaviors in an 8-week study.

Joon Health firmographics

Firmographics
Name
Joon Health
Legal name
Joon App, Inc.
Website
https://joonapp.io
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
11–50 employees
Short description
Joon Health (Joon App, Inc.) is a Y Combinator-backed consumer health company offering a gamified, dual-app behavior improvement platform for children ages 6-12 with ADHD, ODD, Autism, and executive functioning challenges, monetized via freemium subscriptions.
Ownership category
akta.pro rank

Joon Health industry classification

Industry
Product category
Pediatric Behavioral Health Software
NAICS
Child and Youth Services (62411)
SIC
Services-Misc Health & Allied Services, Nec (8090)
akta.pro primary industry
Special Needs Skill-Building & Therapy Learning Apps (Autism, OT/PT, Life Skills) (EDAFAKAJ)
akta.pro secondary industries
Behavioral Health & Neurocognitive Therapeutics (Digital) (HLACANAI), Neurodevelopmental & Behavioral Therapy Platforms (ADHD/Autism/Behavioral Coaching) (HLALAEAJ)

Keywords

  • Behavior improvement app
  • Child ADHD management
  • Gamified task platform
  • Pediatric behavioral health
  • Virtual pet rewards

Where Joon Health is headquartered

Location

Headquarters

HQ city
Oakland
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Joon Health business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Premium Subscription - Monthly: Monthly subscription at $12.99 providing full access to all premium features including unlimited Quest verification, advanced gamification elements, and full Doter customization.
  2. Premium Subscription - Annual: Annual subscription at $89.99 (approximately $7.50/month) offering savings vs monthly plan. Full premium access.
  3. Freemium Version: Free version with limited functionality - maximum 7 Quest verifications per day. Serves as acquisition funnel for premium conversions.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree tier with limited Quest verification
SubscriptionMonthlyMonthly premium subscription
SubscriptionAnnualAnnual premium subscription with discount

Go-to-market motion2 records

Distribution channels5 records

Marketing channels9 records

Joon Health product offering

Product offering

Core offering

Joon Health operates a gamified behavior improvement platform for children ages 6-12 with ADHD, ODD, Autism, or behavioral challenges. The platform uses a dual-app architecture — a Parent App for assigning and managing Quests (daily tasks/chores), and a Kids App where children complete Quests to feed, wash, and grow a virtual pet called a Doter. A clinician dashboard and an educator toolkit extend the platform for professional and school use.

Product overview

Joon is a gamified behavior improvement platform designed for children ages 6-12 with ADHD, ODD, Autism, or behavioral challenges. The platform consists of three interconnected components: Joon Parent App (for parents to assign and manage tasks), Joon Kids App/Joon Pet Game (where children complete Quests and care for virtual pets called Doters), and Joon Clinician Dashboard (for clinical professionals). Tasks called Quests are gamified to motivate children, with rewards enabling gameplay. The platform also includes a Parenting Resource Hub with 100+ medically-reviewed articles and a version for Educators currently in private beta.

Differentiator

Problem solved

Functional benefit

Brands

  • Joon Pet Game: The child-facing mobile game application where kids complete tasks (Quests) to earn rewards and care for a virtual pet called a Doter.
  • Joon Parent App
  • Joon Clinician Dashboard

Products and services

  • Joon App The primary behavior improvement app for kids with ADHD, ODD, Autism, or any struggling child ages 6-12, combining task/quest management with gamification to motivate daily routine and task completion.
  • Joon Parent App Parent-facing component of Joon where parents create task lists (Quests), monitor progress, approve completed tasks, manage child accounts, and configure app settings. Available on iOS, Android, and web.
  • Joon Kids App (Joon Pet Game) Child-facing game app where kids complete assigned Quests to earn rewards, care for their virtual pet (Doter), and level up in the game. Available on iOS, Android, Amazon Fire Tablets, and Chromebooks.
  • Joon Clinician Dashboard A dashboard for clinicians, therapists, and healthcare providers to monitor child progress and integrate Joon into treatment plans as part of the Joon Health clinical offering.
  • Joon for Educators A classroom toolkit version of Joon with a student monitoring dashboard that allows teachers to monitor assignments outside the classroom, add behaviors for students to focus on, and recommend Quests to parents.
  • Parenting Resource Hub A blog with 100+ research-backed, medically-reviewed articles by PhDs in Child Psychology covering ADHD, parenting techniques, screen time, medication, diagnosis, executive functioning skills, treatment, and child development.

Quantifiable outcome

  • 90% of kids on Joon complete all tasks assigned
  • +4 more outcomes

Companies that use Joon Health

Customer profile

Named customers6 records

Segments5 records

Ideal customer profiles4 records

Joon Health technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration5 records

AI capability2 records

Feature6 records

Joon Health partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Stanford UniversitycoreStrategic or Co-development PartnerResearch partnership for Randomized Controlled Trial (RCT) comparing Joon to an attention control condition. Examining changes in behavior, executive functioning, parenting stress, and symptoms of internalizing disorders among Joon users after eight weeks. This represents the company's clinical validation strategy.

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

Joon Health competitors and assessment

Company assessment

Direct peers

  • Goally: Goally is a gamified tablet/behavior-management app for kids with ADHD, autism, and executive function challenges — overlapping Joon's core product, target age range (roughly 4–12), and D2C distribution motion.
  • Akili Interactive: Akili's EndeavorRx is an FDA-cleared prescription digital therapeutic for pediatric ADHD — the closest comparable in clinical positioning, RCT-driven evidence base, and pediatric neurodevelopment category, though delivered as a clinician-prescribed product rather than D2C.
  • Brili: Brili is a visual routine and task-management app for kids with ADHD and related conditions, targeting similar parents and educators with a comparable routine-tracking and reminder approach.
  • Habitica: Habitica is a gamified habit and task-tracking app that uses RPG mechanics (pets, quests, rewards) — the closest comparable in pure gamification architecture to Joon's Doter/Quest mechanic, though not pediatric-specialized.
  • ChoreMonster: ChoreMonster is a gamified chore app for kids — directly comparable on the quest/chore/reward mechanic that powers Joon's Kids App, though without the special-needs clinical positioning.

Emerging players

  • Mightier: Mightier is a gamified biofeedback/emotional-regulation program for kids with ADHD and anxiety, sold through clinics and directly to families — overlaps with Joon on gamification, pediatric behavioral health, and clinician channel.
  • Cognoa: Cognoa develops AI-based diagnostic and therapeutic tools for child developmental conditions including autism — adjacent in pediatric neurodevelopment, AI integration, and clinical/regulatory pathway.
  • Centervention: Centervention builds digital therapeutics and SEL programs for K–12 students, including behavior and social-emotional skill-building — comparable to Joon's educator channel and school-purchased digital intervention model.

Broad incumbents

  • Bark Technologies: Bark is a broader parental monitoring and child-safety platform — competes for the same parent wallet and educator/district relationships with a wider feature set, making it a credible incumbent alternative.
  • OurPact: OurPact is a parental-control and family-scheduling app with screen-time and chore features — overlaps with Joon's screen-time integration and family task coordination, but operates as a broader parental-control suite rather than a behavior-health specialty product.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

Joon Health social profiles

Digital presence

Joon Health compliance and trust

Trust signal

Compliance2 records

Joon Health financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Joon Health leadership team

Management profile

Number of profiles

Profiles2 records

Joon Health funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors12 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Joon Health M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Joon Health

What does Joon Health do?

Joon Health operates a gamified behavior improvement platform for children ages 6-12 with ADHD, ODD, Autism, or behavioral challenges. The platform uses a dual-app architecture — a Parent App for assigning and managing Quests (daily tasks/chores), and a Kids App where children complete Quests to feed, wash, and grow a virtual pet called a Doter. A clinician dashboard and an educator toolkit extend the platform for professional and school use.

Is Joon Health a public or private company?

Joon Health is a private company. It is classified as venture growth investor backed and is currently operating.

When was Joon Health founded?

Joon Health was founded in 2021. It employs 11 to 50 people.

Where is Joon Health based?

Joon Health is headquartered in Oakland, United States, in the North America region.

How does Joon Health make money?

Three revenue lines are on record. Premium Subscription - Monthly is the primary driver. The others are premium Subscription - Annual and freemium Version.

Who are Joon Health's main competitors?

Direct peers on record are Goally, Akili Interactive, Brili, Habitica and ChoreMonster. Emerging players are Mightier, Cognoa and Centervention. Broad incumbents are Bark Technologies and OurPact.

Does Joon Health have an API?

No public API is recorded for Joon Health.

What industry is Joon Health in?

Joon Health's product category is Pediatric Behavioral Health Software. Its primary akta.pro industry code is EDAFAKAJ, Special Needs Skill-Building & Therapy Learning Apps (Autism, OT/PT, Life Skills), with a secondary code of HLACANAI, Behavioral Health & Neurocognitive Therapeutics (Digital). Its NAICS code is 62411 and its SIC code is 8090.

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