Mightier
Mightier is a Boston-based digital therapeutics company that sells a biofeedback gaming platform — heart sensor, game app, parent app, and monthly mailed skill packs — clinically validated at Harvard and Boston Children's Hospital to help children ages 6-14 regulate emotions tied to anxiety, ADHD, autism, anger, and ODD. Revenue comes from family subscriptions plus B2B licensing to clinicians, schools, health plans, and employers.
- Company typePrivate
- Founded2016
- HeadquartersBoston, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Mightier does
Mightier (operated by Neuromotion Inc.) is a Boston-based digital therapeutics company that builds a biofeedback-driven gaming platform for children ages 6-14 experiencing emotional dysregulation, including anxiety, ADHD, autism, anger, outbursts, and oppositional defiant disorder (ODD). The platform consists of the Mightier Game App played on a tablet, a wearable Heart Sensor that streams real-time heart rate data into the gameplay, a Parent App for progress tracking and family resources, and monthly mailed Skill Packs of offline crafts, games, and stories that extend the curriculum outside the screen. The system was developed and clinically validated at Harvard and Boston Children's Hospital over more than a decade, with published outcome studies including school counseling programs in Brookline, MA and Quebec. The company claims 87% of families see positive behavior change in 90 days, 73% report less family conflict, and 68% report less stress.
The platform's commercial model is hybrid. Direct-to-consumer revenue comes from a recurring family subscription that bundles app access, the heart sensor hardware, and monthly Skill Packs, supported by a 90-day money-back guarantee. Institutional revenue is generated through a sales-led motion targeting four B2B segments: clinicians and mental health practices (Clinician Starter Kit for up to 4 clients and a Custom Program for 5+ clients with HIPAA Business Associate Agreement availability), K-12 schools (site licensing plus mental health curriculum and send-home materials), health plans (Mightier offered as a covered pediatric mental health benefit), and employers (offered as an employee benefit supporting working parents, with cited $300-$600+ per-employee-per-year savings). HIPAA compliance is a documented requirement across clinical and health plan channels. Total lifetime funding is $29 million, including a $17 million Series B closed in December 2021 led by DigiTx Partners with participation from Sony Innovation Fund and PBJ Capital, plus a $2 million NIMH grant in February 2021. The company is led by co-founder and CEO Craig Lund, with co-founder Jason Kahn serving as Chief Science Officer and co-founder Trevor Stricker as VP of Technology.
Mightier firmographics
Firmographics- Name
- Mightier
- Legal name
- Neuromotion Inc.
- Website
- https://mightier.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Mightier is a Boston-based digital therapeutics company that sells a biofeedback gaming platform — heart sensor, game app, parent app, and monthly mailed skill packs — clinically validated at Harvard and Boston Children's Hospital to help children ages 6-14 regulate emotions tied to anxiety, ADHD, autism, anger, and ODD. Revenue comes from family subscriptions plus B2B licensing to clinicians, schools, health plans, and employers.
- Ownership category
- akta.pro rank
Mightier industry classification
Industry- Product category
- Pediatric Digital Therapeutics
- NAICS
- Child and Youth Services (62411)
- SIC
- Electromedical & Electrotherapeutic Apparatus (3845)
- akta.pro primary industry
- Pediatrics & Adolescent Therapeutics (Digital) (HLACANAL)
- akta.pro secondary industry
- Social-Emotional Learning (SEL) & Behavior Support Apps (EDACANAD)
Keywords
Where Mightier is headquartered
LocationHeadquarters
- HQ city
- Boston
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Mightier business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain, Infrastructure
Revenue model
- Family Subscription: Recurring subscription for families covering app access, heart rate sensor hardware, and monthly Skill Packs. Includes 90-day money-back guarantee. Revenue is primarily recurring (monthly or annual billing).
- Clinician / Practice Licensing: Clinician Starter Kit (up to 4 clients) and Custom Program (5+ clients) sold to clinical practices. Includes hardware kits (GamePad + Heart Sensor), Professional Toolkit, and Dashboard access. HIPAA BAA available on Custom Program. Revenue is likely one-time hardware plus recurring licensing.
- School Licensing: License and equipment pricing for schools, including biofeedback game hardware, mental health curriculum, and send-home materials. Revenue is institutional, likely one-time licensing with hardware procurement.
- Health Plan / Employer Benefits: Mightier is offered as a covered benefit to health plan members and as an employee benefit through employers. Revenue likely flows through negotiated per-member-per-month (PMPM) or per-employee arrangements with health plans and employers.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Family subscription for children ages 6-14 with biofeedback games, heart sensor, and monthly Skill Packs |
| One time/ perpetual license | Pay-as-you-go | Clinician Starter Kit — up to 4 active clients, 1 GamePad + Heart Sensor kit, Professional Toolkit, Dashboard, email support, self-service onboarding |
| Subscription | Multi-year contract | Custom Program — 5+ clients, custom number of kits, staff training, multiple payment options including Purchase Order, BAA available |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels6 records
Mightier product offering
Product offeringCore offering
Mightier sells a biofeedback-based digital therapeutic platform for children ages 6-14, comprising the Mightier Game App, a wearable Heart Sensor, and the Mightier Parent App, supplemented by monthly mailed Skill Packs. Children wear the heart sensor while playing games; their physiological arousal level is integrated into gameplay so practicing calming strategies directly affects in-game outcomes and rewards. The company also offers separate clinical programs (Stinician Starter Kit, Custom Program) for mental health practitioners and institutional licensing for schools, health plans, and employers.
Product overview
Mightier is a clinically validated, play-based digital therapeutic platform designed for children ages 6-14 with emotional regulation challenges (anxiety, ADHD, anger, autism, ODD, outbursts). The core system comprises the Mightier Game App (biofeedback video games), Heart Sensor (wearable heart rate monitor), and Mightier Parent App, all unified through a single child account accessible via tablet. The platform is supplemented by Skill Packs (mailed monthly offline activity kits with crafts, games, and stories). For clinical and institutional settings, Mightier offers Clinician Starter Kits and Custom Programs, each bundling the GamePad hardware, Heart Sensor, Professional Toolkit (digital CBT resources), and Progress Tracking Dashboard. The company (Neuromotion Inc.) operates from Boston, was developed and tested at Harvard and Boston Children's Hospital, and maintains HIPAA compliance.
Differentiator
Problem solved
Functional benefit
Products and services
- Mightier Game App Core biofeedback video game platform for children ages 6-14 where players wear a heart rate sensor during gameplay; their physiological arousal level influences in-game outcomes so practicing calming techniques directly affects and is rewarded by the game. Targets emotional regulation for anxiety, ADHD, autism, anger, outbursts, and ODD.
- Heart Sensor (wearable) Wearable heart rate monitor that children wear while playing Mightier games, enabling real-time biofeedback by measuring physiological arousal and feeding it into the game's adaptive mechanics.
- Mightier Parent App Companion mobile application for parents to track their child's progress on Mightier, access tips, activities, and resources, and engage with the family-centered program.
- Skill Packs (monthly mailed kits) Monthly mailed physical activity kits containing crafts, games, and stories that extend Mightier's digital program into offline family play, reinforcing emotional regulation skills learned during gameplay.
- Clinician Starter Kit Clinical program for licensed mental health practitioners serving up to 4 clients, including one GamePad hardware kit with heart sensor, Professional Toolkit digital resource library, Progress Tracking Dashboard, email support, and self-service onboarding. Sold to clinical psychologists and child therapists for in-clinic use.
- Custom Program (clinical practice, 5+ clients) Scaled clinical program for mental health practices with 5 or more clients, offering custom hardware kits, staff training, multiple payment options including Purchase Order, and HIPAA Business Associate Agreement (BAA) availability.
- Mightier for Schools (K-12 licensing) Site licensing program for K-12 schools and districts that bundles biofeedback game hardware, mental health curriculum, and send-home materials for family engagement within counseling sessions, classrooms, and SEL programs.
Quantifiable outcome
- 87% of families whose children use Mightier see positive behavior change in 90 days
- +6 more outcomes
Companies that use Mightier
Customer profileNamed customers6 records
Segments5 records
Ideal customer profiles5 records
Mightier technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Mightier partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- HarvardcoreMightier was developed and clinically validated in partnership with Harvard researchers. Harvard affiliation is prominently featured across all marketing materials as a credibility marker, indicating deep research collaboration and academic validation of the platform's efficacy for pediatric emotional regulation.
- Boston Children's HospitalcoreMightier was tested and developed at Boston Children's Hospital, one of the leading pediatric hospitals globally. This institutional partnership provides clinical credibility and research validation, with published outcome studies and white papers on ADHD, school counseling, and real-life calming strategy application.
Scale indicators7 records
Recent moves6 records
Expansion highlights6 records
Mightier competitors and assessment
Company assessmentBroad incumbents
- Lyra Health: Lyra Health is a scaled mental health benefits platform sold to employers, with growing pediatric and family offerings. It competes for the same employer benefit dollars as Mightier but offers a much broader therapy and coaching catalog rather than a single-product platform.
- Spring Health: Spring Health is a mental health benefits platform sold to enterprises, with expanding pediatric and family care offerings. It overlaps with Mightier in employer benefit channels and represents an incumbent risk to single-product pediatric platforms.
Emerging players
- Wysa: Wysa is an AI-driven mental health chatbot app that includes teen/young-adult content and is sold through health plans and employers. It overlaps with Mightier in payer channels and digital mental health positioning, though its modality (chatbot CBT) is different.
- Calm (Calm Kids): Calm offers family and kids content for sleep and anxiety, sold via subscription and employer benefits. It is a competing mindfulness-for-kids consumer app that targets an adjacent slice of Mightier's pediatric emotional wellness market.
- Little Otter: Little Otter is a pediatric mental health platform combining clinician services, family coaching, and digital tools for children up to age 14. It targets a near-identical pediatric emotional regulation population via a hybrid clinical + digital model.
- SuperBetter: SuperBetter is a game-based mental resilience and emotional well-being app built on positive psychology and CBT principles. It overlaps with Mightier in using game mechanics to drive emotional and mental health outcomes.
- Headspace (Headspace for Kids): Headspace offers a children's mindfulness and emotional well-being subscription, targeting families and employer benefits. While broader in scope and consumer-grade rather than clinically validated, it competes for the same parental mental health wallet share and employer benefit slots.
Direct peers
- Akili Interactive (EndeavorRx): Akili Interactive is the closest direct peer: an FDA-cleared prescription digital therapeutic video game (EndeavorRx) for children with ADHD. Both companies sell game-based pediatric mental health interventions validated through clinical trials, targeting overlap of the same payer and clinician channels.
- Cogmed (Pear Therapeutics): Cogmed offers a working-memory training program delivered through digital exercises for children with attention and self-regulation challenges. It is a comparable digital cognitive/behavioral training platform sold through clinicians and healthcare channels.
Others
- BetterHelp / Teen Counseling: BetterHelp and its Teen Counseling brand provide teletherapy services for adolescents, often reimbursed through employer benefits and health plans. They are an adjacent substitute rather than a direct competitor, but compete for the same pediatric mental health benefit spend.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
Mightier social profiles
Digital presenceMightier compliance and trust
Trust signalCompliance1 record
Mightier financial estimates
Financial estimateRevenue estimate
Valuation estimate
Mightier leadership team
Management profileNumber of profiles
Profiles3 records
Mightier funding detail
Funding detailFunding overview
Funding rounds8 records
Investors18 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Mightier M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Mightier
What does Mightier do?
Mightier sells a biofeedback-based digital therapeutic platform for children ages 6-14, comprising the Mightier Game App, a wearable Heart Sensor, and the Mightier Parent App, supplemented by monthly mailed Skill Packs. Children wear the heart sensor while playing games; their physiological arousal level is integrated into gameplay so practicing calming strategies directly affects in-game outcomes and rewards. The company also offers separate clinical programs (Stinician Starter Kit, Custom Program) for mental health practitioners and institutional licensing for schools, health plans, and employers.
Is Mightier a public or private company?
Mightier is a private company. It is classified as venture growth investor backed and is currently operating.
When was Mightier founded?
Mightier was founded in 2016. It employs 11 to 50 people.
Where is Mightier based?
Mightier is headquartered in Boston, United States, in the North America region.
How does Mightier make money?
Four revenue lines are on record. Family Subscription is the primary driver. The others are clinician / Practice Licensing, school Licensing and health Plan / Employer Benefits.
Who are Mightier's main competitors?
Broad incumbents on record are Lyra Health and Spring Health. Emerging players are Wysa, Calm (Calm Kids), Little Otter, SuperBetter and Headspace (Headspace for Kids). Direct peers are Akili Interactive (EndeavorRx) and Cogmed (Pear Therapeutics). BetterHelp / Teen Counseling is listed as an others.
Does Mightier have an API?
No public API is recorded for Mightier.
What industry is Mightier in?
Mightier's product category is Pediatric Digital Therapeutics. Its primary akta.pro industry code is HLACANAL, Pediatrics & Adolescent Therapeutics (Digital), with a secondary code of EDACANAD, Social-Emotional Learning (SEL) & Behavior Support Apps. Its NAICS code is 62411 and its SIC code is 3845.