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Ceek VR

Full company profile

uuid0006zuo

Namestring
Ceek VR
Legal namestring
CEEK VR INC.
Websiteurl
ceek.com
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Ceek VR (CEEK VR INC.) is a multi-device immersive content creation and fan monetization platform headquartered in Miami Beach, Florida, founded in 2016. The company enables musicians, athletes, sports teams, coaches, and visual artists to distribute content across mobile, Smart TVs, VR/AR headsets, and metaverse environments, while monetizing through streaming, NFTs, merchandise, virtual events, subscriptions, and licensing. Its flagship creator base is anchored by partnerships with A-list talent including Lady Gaga, Demi Lovato, Bon Jovi, Daddy Yankee, Ziggy Marley, Dwyane Wade, and Steve Aoki, as well as major music labels such as Sony Music Latin and Island Records.

The underlying technology is a unified distribution platform that accepts a single content upload and publishes it across 2D, 3D, 360, VR, AR, and XR formats on iOS, Android, Oculus/Meta, Viveport/HTC, Apple Vision Pro, Smart TVs, and the web. It integrates Web3 and blockchain rails for digital ownership, fractional ownership, and token-based transactions via CEEK Tokens. The company's intellectual property includes multiple registered software and hardware patents covering immersive content delivery, a proprietary VR Headset, CEEK 4D spatial-audio headphones, and an AI-Copilot layer that provides AI video generation, AI digital twin creation for athletes and creators, AI art generation, and AI-powered interactive chat. Operating activity runs through a wholly-owned subsidiary, CEEK Global Entertainment LTD.

CEEK operates as a creator marketplace and platform business, retaining a 30% platform fee against a 70% creator revenue share across content streaming, brand partnerships, NFT and digital collectible sales, virtual event ticketing, merchandise, subscriptions, licensing/royalty, and metaverse game and experience monetization. Distribution reaches customers through mobile app stores, VR hardware marketplaces, Smart TV apps, a self-serve creator signup at ceek.com, a CreatorHub NFT marketplace, and telecom partner channels including T-Mobile. The company is privately held with no disclosed institutional funding rounds to date.

Short descriptiontext

Ceek VR is a multi-device immersive content and fan monetization platform that lets musicians, athletes, sports teams, coaches, and artists stream, sell, and license content across mobile, VR/AR, and metaverse venues on a 70/30 revenue share.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersMiami Beach, United States
HQ citystring
Miami Beach
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual reality platform, creator monetization, immersive content, metaverse experiences, NFT marketplace
Industry5 codes
1VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryYes
2VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics)
CodeMPAFAGAGPrimaryNo
3VR Headsets & Accessories
CodeCRACAOAEPrimaryNo
4VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
5VR/AR Game Publishing & Distribution
CodeMPAFABAKPrimaryNo
NAICS code3 codes
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
  • Promoters of Performing Arts, Sports, and Similar Events without Facilities711320
  • Arts, Entertainment, and Recreation71
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Immersive Content & Creator Monetization Platform
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model9 records
1Content Distribution & Streaming
TypeTransaction Fee
Description

CEEK takes 30% platform fee for hosting, payment processing, and app store costs. Creators receive 70% of net revenue from content streaming and distribution across multiple devices.

ceek.com
2Brand Partnerships
TypeTransaction Fee
Description

70% of brand partnership revenue goes to the signing party, enabling creators to monetize sponsored content and branded experiences.

ceek.com
3NFT & Digital Collectibles
TypeMarketplace Commission
Description

Sale of limited-edition gear and utility NFTs with in-game benefits, digital art as NFTs, and virtual goods tracked securely on the blockchain.

ceek.com
4Merchandise Sales
TypeTransaction Fee
Description

Physical merchandise including clothing, posters, large prints, and accessories featuring creator and brand artwork.

ceek.com
5Virtual Events & Tickets
TypeTransaction Fee
Description

Virtual ticket sales for live concerts, AMAs, game-day experiences, behind-the-scenes moments, and special events. Similar to Ticketmaster for virtual events.

ceek.com
6Subscription & Premium Content
TypeSubscription Recurring
Description

Direct-to-fan subscriptions offering exclusive content, recurring revenue opportunities, and fan loyalty programs.

ceek.com
7Licensing & Royalty
TypeLicensing Royalties
Description

Creators can license their music, art, videos, and exclusive experiences globally with real-time payments through Web3 technology.

ceek.com
8Metaverse Experiences & Games
TypeTransaction Fee
Description

Branded games, sports-themed activations, and playable metaverse experiences generating revenue from fan engagement.

ceek.com
9Ancillary Secondary Revenue
TypeTransaction Fee
Description

Compilations and secondary revenue streams generate 25% revenue for CEEK after platform fees.

ceek.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Pricing details2 tiers
1Creator Revenue Share - 70% to Creators
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Creators receive 70% of Net Revenue after platform fees. 30% platform fee covers hosting, payment processing, and app store costs.

ceek.com
2Brand Partnership Revenue - 70% to Partner
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

70% of brand partnership revenue goes to the signing party (creator/brand).

ceek.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 2 records shown
1CreatorHub
Description

NFT marketplace and creator platform for listing digital art and merchandise

ceek.com
+1 more record
Core offering1 text field

CEEK VR is a multi-device immersive content creation and fan monetization platform that enables creators (musicians, athletes, coaches, artists) to stream, sell, and license content across 2D, 3D, 360, VR/AR, and XR formats on mobile, smart TVs, VR headsets, and wearables. It combines a Web3 token economy, AI-powered content creation tools (video generator, digital twins), NFT marketplace, virtual event hosting, merchandise sales, and a proprietary VR headset with 4D headphones into an end-to-end creator economy stack.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • 9.4 million views in 24 hours for Ziggy Marley Bob Marley tribute livestream
+4 more records
Product overview1 text field

CEEK VR operates as a unified multi-device immersive content creation and fan monetization platform combining hardware and software products. The core CEEK Platform enables creators to stream, sell, and license music, art, videos, and exclusive experiences across mobile, smart TVs, VR/AR devices, and wearables. The product portfolio includes the proprietary CEEK VR Headset and CEEK 4D Headphones as hardware offerings, alongside software products such as the CEEK VR App, Creator Hub (NFT marketplace), and specialized creator programs (CEEK Stars, CEEK for Artists, CEEK for Coaches, CEEK for Sports). The platform supports 2D, 3D, 360, VR/AR, and XR content formats, and integrates CEEK Tokens for Web3 transactions within its metaverse ecosystem.

Scale indicator9 records

Each record includes

Type, Value, Description, Source

Partnership17 partners
Strategic tierCoreTypeTechnology or Integration
Description

Meta (Facebook) partnership enables CEEK's content to achieve #1 livestream status on Facebook platform. CEEK is integrated with Meta's ecosystem for social streaming and metaverse experiences.

2Apple
TypeTechnology or Integration
Description

Apple logo appears in CEEK's partner section. CEEK app is available on Apple App Store and Apple Vision Pro, with CEEK featured in Apple ecosystem.

ceek.com
3Microsoft
TypeTechnology or Integration
Description

Microsoft partnership enables CEEK's immersive content platform. CEEK is positioned as a trusted Web3 streaming platform alongside Microsoft ecosystem.

ceek.com
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

T-Mobile partnership enables bundled content solutions and mobile payment options, expanding CEEK's reach through telecom carrier channels.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Sony Music Latin partnership enables Latin music artist content on the CEEK platform, expanding both music catalog and Latin American market reach.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Island Records partnership aligns CEEK with major label strategy, bringing artists like Jessie Reyez, Demi Lovato, and Bon Jovi to the platform. Darcus Beese, President of Island Records, endorses the partnership.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Magic Gaming partnership enables esports and gaming content integration on the CEEK platform, expanding into gaming vertical.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Lady Gaga (150M+ fanbase) created exclusive metaverse experience for fans in CEEK. Plans underway to extend her world with unique experiences and NFTs. Highest-profile celebrity partner.

9Dwyane Wade
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

NBA Hall of Famer Dwyane Wade partnered with CEEK for immersive fan experiences. CEEK positions him as a key athlete partner in the sports vertical.

ceek.com
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Legendary rock band Bon Jovi created exclusive metaverse experience for fans. Plans underway to extend their world with unique experiences and NFTs.

11Demi Lovato
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Demi Lovato (200M+ fanbase) created exclusive metaverse experience in CEEK. Plans underway to extend Demi Lovato's world with unique experiences and NFTs.

ceek.com
12Daddy Yankee
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Reggaeton superstar Daddy Yankee (90M+ fanbase) created exclusive metaverse experience for fans with NFT and virtual world extensions planned.

ceek.com
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Ziggy Marley partnership for Bob Marley's 75th Anniversary created custom Virtual World and Livestream that became #1 Facebook livestream with 9.8M streams in 24 hours. Generated 100M+ media impressions.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Afro beats superstar Oxlade partnered with CEEK for virtual concerts, virtual world and NFTs. His TikTok #1 Challenge (1.1B #Kulosa) demonstrates his massive reach that CEEK leverages.

15Steve Aoki
Strategic tierCoreTypeStrategic or Co-development Partner
Description

DJ and producer Steve Aoki partnered with CEEK for virtual reality concert and interview experiences, expanding CEEK's presence in electronic music.

ceek.com
Strategic tierCoreTypeTechnology or Integration
Description

CEEK VR app available on Oculus VR platform, enabling immersive virtual reality experiences for Oculus headset users worldwide.

Strategic tierCoreTypeTechnology or Integration
Description

CEEK VR app available on Viveport (HTC Vive), providing another VR platform channel for CEEK's immersive content ecosystem.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Decentraland is a blockchain-based virtual world where users create, experience, and monetize content and applications, directly overlapping with CEEK's Web3/metaverse creator monetization model.

TypeDirect peer
Description

Roblox is a global immersive platform that lets creators build and monetize 3D experiences, including virtual concerts and branded events, competing for the same creator economy and virtual event spend.

TypeDirect peer
Description

The Sandbox is a decentralized virtual world where creators build, own, and monetize assets and experiences using NFTs and SAND tokens, a direct competitor in Web3 immersive content.

TypeDirect peer
Description

VRChat is a social VR platform enabling user-created 3D worlds, avatars, and live events, overlapping with CEEK's virtual concerts and social VR experiences.

TypeDirect peer
Description

Spatial provides a multi-device immersive platform for virtual events, galleries, and meetings, with NFT integration, directly comparable to CEEK's metaverse and event hosting capabilities.

TypeDirect peer
Description

Rec Room is a VR/AR social platform with user-generated games and live events including virtual concerts, competing for the same creator and audience base as CEEK.

7Highstreet
TypeEmerging player
Description

Highstreet is a crypto-native VR commerce and immersive experience platform with brand partnerships, overlapping with CEEK's NFT marketplace and brand activation use cases.

TypeDirect peer
Description

Zepeto is a social metaverse platform with virtual concerts, creator tools, and avatar-based commerce, competing in the same immersive fan engagement and creator monetization space.

TypeBroad incumbent
Description

Meta's Horizon Worlds is a large-scale VR social platform for immersive experiences and creator monetization, a much larger incumbent with overlapping metaverse and creator economy ambitions.

TypeBroad incumbent
Description

Major music labels including WMG have invested in Web3, virtual concerts, and metaverse fan experiences, representing the incumbent side of the music creator economy that CEEK is trying to disrupt.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability11 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Ceek VR

Immersive Content & Creator Monetization Platformceek.com

Ceek VR is a multi-device immersive content and fan monetization platform that lets musicians, athletes, sports teams, coaches, and artists stream, sell, and license content across mobile, VR/AR, and metaverse venues on a 70/30 revenue share.

What Ceek VR does

Ceek VR (CEEK VR INC.) is a multi-device immersive content creation and fan monetization platform headquartered in Miami Beach, Florida, founded in 2016. The company enables musicians, athletes, sports teams, coaches, and visual artists to distribute content across mobile, Smart TVs, VR/AR headsets, and metaverse environments, while monetizing through streaming, NFTs, merchandise, virtual events, subscriptions, and licensing. Its flagship creator base is anchored by partnerships with A-list talent including Lady Gaga, Demi Lovato, Bon Jovi, Daddy Yankee, Ziggy Marley, Dwyane Wade, and Steve Aoki, as well as major music labels such as Sony Music Latin and Island Records.

The underlying technology is a unified distribution platform that accepts a single content upload and publishes it across 2D, 3D, 360, VR, AR, and XR formats on iOS, Android, Oculus/Meta, Viveport/HTC, Apple Vision Pro, Smart TVs, and the web. It integrates Web3 and blockchain rails for digital ownership, fractional ownership, and token-based transactions via CEEK Tokens. The company's intellectual property includes multiple registered software and hardware patents covering immersive content delivery, a proprietary VR Headset, CEEK 4D spatial-audio headphones, and an AI-Copilot layer that provides AI video generation, AI digital twin creation for athletes and creators, AI art generation, and AI-powered interactive chat. Operating activity runs through a wholly-owned subsidiary, CEEK Global Entertainment LTD.

CEEK operates as a creator marketplace and platform business, retaining a 30% platform fee against a 70% creator revenue share across content streaming, brand partnerships, NFT and digital collectible sales, virtual event ticketing, merchandise, subscriptions, licensing/royalty, and metaverse game and experience monetization. Distribution reaches customers through mobile app stores, VR hardware marketplaces, Smart TV apps, a self-serve creator signup at ceek.com, a CreatorHub NFT marketplace, and telecom partner channels including T-Mobile. The company is privately held with no disclosed institutional funding rounds to date.

Ceek VR firmographics

Firmographics
Name
Ceek VR
Legal name
CEEK VR INC.
Website
https://ceek.com
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
11–50 employees
Short description
Ceek VR is a multi-device immersive content and fan monetization platform that lets musicians, athletes, sports teams, coaches, and artists stream, sell, and license content across mobile, VR/AR, and metaverse venues on a 70/30 revenue share.
Ownership category
akta.pro rank

Ceek VR industry classification

Industry
Product category
Immersive Content & Creator Monetization Platform
NAICS
Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Promoters of Performing Arts, Sports, and Similar Events without Facilities (711320), Arts, Entertainment, and Recreation (71)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
VR/AR Gaming Platforms (BPAMAKAG)
akta.pro secondary industries
VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG), VR Headsets & Accessories (CRACAOAE), VR/AR/XR Game Studios (MPAFAAAE), VR/AR Game Publishing & Distribution (MPAFABAK)

Keywords

  • Virtual reality platform
  • Creator monetization
  • Immersive content
  • Metaverse experiences
  • NFT marketplace

Where Ceek VR is headquartered

Location

Headquarters

HQ city
Miami Beach
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Ceek VR business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. Content Distribution & Streaming: CEEK takes 30% platform fee for hosting, payment processing, and app store costs. Creators receive 70% of net revenue from content streaming and distribution across multiple devices.
  2. Brand Partnerships: 70% of brand partnership revenue goes to the signing party, enabling creators to monetize sponsored content and branded experiences.
  3. NFT & Digital Collectibles: Sale of limited-edition gear and utility NFTs with in-game benefits, digital art as NFTs, and virtual goods tracked securely on the blockchain.
  4. Merchandise Sales: Physical merchandise including clothing, posters, large prints, and accessories featuring creator and brand artwork.
  5. Virtual Events & Tickets: Virtual ticket sales for live concerts, AMAs, game-day experiences, behind-the-scenes moments, and special events. Similar to Ticketmaster for virtual events.
  6. Subscription & Premium Content: Direct-to-fan subscriptions offering exclusive content, recurring revenue opportunities, and fan loyalty programs.
  7. Licensing & Royalty: Creators can license their music, art, videos, and exclusive experiences globally with real-time payments through Web3 technology.
  8. Metaverse Experiences & Games: Branded games, sports-themed activations, and playable metaverse experiences generating revenue from fan engagement.
  9. Ancillary Secondary Revenue: Compilations and secondary revenue streams generate 25% revenue for CEEK after platform fees.

Pricing tiers

ModelBillingPrice
Transaction based/ take ratePay-as-you-goCreator Revenue Share - 70% to Creators
Transaction based/ take ratePay-as-you-goBrand Partnership Revenue - 70% to Partner

Go-to-market motion3 records

Distribution channels7 records

Marketing channels5 records

Ceek VR product offering

Product offering

Core offering

CEEK VR is a multi-device immersive content creation and fan monetization platform that enables creators (musicians, athletes, coaches, artists) to stream, sell, and license content across 2D, 3D, 360, VR/AR, and XR formats on mobile, smart TVs, VR headsets, and wearables. It combines a Web3 token economy, AI-powered content creation tools (video generator, digital twins), NFT marketplace, virtual event hosting, merchandise sales, and a proprietary VR headset with 4D headphones into an end-to-end creator economy stack.

Product overview

CEEK VR operates as a unified multi-device immersive content creation and fan monetization platform combining hardware and software products. The core CEEK Platform enables creators to stream, sell, and license music, art, videos, and exclusive experiences across mobile, smart TVs, VR/AR devices, and wearables. The product portfolio includes the proprietary CEEK VR Headset and CEEK 4D Headphones as hardware offerings, alongside software products such as the CEEK VR App, Creator Hub (NFT marketplace), and specialized creator programs (CEEK Stars, CEEK for Artists, CEEK for Coaches, CEEK for Sports). The platform supports 2D, 3D, 360, VR/AR, and XR content formats, and integrates CEEK Tokens for Web3 transactions within its metaverse ecosystem.

Differentiator

Problem solved

Functional benefit

Brands

  • CreatorHub: NFT marketplace and creator platform for listing digital art and merchandise
  • VR Space Academy

Quantifiable outcome

  • 9.4 million views in 24 hours for Ziggy Marley Bob Marley tribute livestream
  • +4 more outcomes

Companies that use Ceek VR

Customer profile

Named customers10 records

Segments6 records

Ideal customer profiles5 records

Ceek VR technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability11 records

Feature5 records

Ceek VR partnerships and signals

Strategic signal

Partnerships

17 partnerships are on record, tiered core, minor and flagship.

  • MetacoreTechnology or IntegrationMeta (Facebook) partnership enables CEEK's content to achieve #1 livestream status on Facebook platform. CEEK is integrated with Meta's ecosystem for social streaming and metaverse experiences.
  • AppleTechnology or IntegrationApple logo appears in CEEK's partner section. CEEK app is available on Apple App Store and Apple Vision Pro, with CEEK featured in Apple ecosystem.
  • MicrosoftTechnology or IntegrationMicrosoft partnership enables CEEK's immersive content platform. CEEK is positioned as a trusted Web3 streaming platform alongside Microsoft ecosystem.
  • T-MobilecoreChannel Partner/ Reseller/ DistributorT-Mobile partnership enables bundled content solutions and mobile payment options, expanding CEEK's reach through telecom carrier channels.
  • Sony Music LatincoreStrategic or Co-development PartnerSony Music Latin partnership enables Latin music artist content on the CEEK platform, expanding both music catalog and Latin American market reach.
  • Island RecordscoreStrategic or Co-development PartnerIsland Records partnership aligns CEEK with major label strategy, bringing artists like Jessie Reyez, Demi Lovato, and Bon Jovi to the platform. Darcus Beese, President of Island Records, endorses the partnership.
  • Magic GamingminorStrategic or Co-development PartnerMagic Gaming partnership enables esports and gaming content integration on the CEEK platform, expanding into gaming vertical.
  • Lady GagaflagshipStrategic or Co-development PartnerLady Gaga (150M+ fanbase) created exclusive metaverse experience for fans in CEEK. Plans underway to extend her world with unique experiences and NFTs. Highest-profile celebrity partner.
  • Dwyane WadeflagshipStrategic or Co-development PartnerNBA Hall of Famer Dwyane Wade partnered with CEEK for immersive fan experiences. CEEK positions him as a key athlete partner in the sports vertical.
  • Bon JoviflagshipStrategic or Co-development PartnerLegendary rock band Bon Jovi created exclusive metaverse experience for fans. Plans underway to extend their world with unique experiences and NFTs.
  • Demi LovatoflagshipStrategic or Co-development PartnerDemi Lovato (200M+ fanbase) created exclusive metaverse experience in CEEK. Plans underway to extend Demi Lovato's world with unique experiences and NFTs.
  • Daddy YankeeflagshipStrategic or Co-development PartnerReggaeton superstar Daddy Yankee (90M+ fanbase) created exclusive metaverse experience for fans with NFT and virtual world extensions planned.
  • Ziggy MarleyflagshipStrategic or Co-development PartnerZiggy Marley partnership for Bob Marley's 75th Anniversary created custom Virtual World and Livestream that became #1 Facebook livestream with 9.8M streams in 24 hours. Generated 100M+ media impressions.
  • OxladecoreStrategic or Co-development PartnerAfro beats superstar Oxlade partnered with CEEK for virtual concerts, virtual world and NFTs. His TikTok #1 Challenge (1.1B #Kulosa) demonstrates his massive reach that CEEK leverages.
  • Steve AokicoreStrategic or Co-development PartnerDJ and producer Steve Aoki partnered with CEEK for virtual reality concert and interview experiences, expanding CEEK's presence in electronic music.
  • Oculus (Meta)coreTechnology or IntegrationCEEK VR app available on Oculus VR platform, enabling immersive virtual reality experiences for Oculus headset users worldwide.
  • Vive (HTC)coreTechnology or IntegrationCEEK VR app available on Viveport (HTC Vive), providing another VR platform channel for CEEK's immersive content ecosystem.

Scale indicators9 records

Recent moves6 records

Expansion highlights6 records

Ceek VR competitors and assessment

Company assessment

Direct peers

  • Decentraland: Decentraland is a blockchain-based virtual world where users create, experience, and monetize content and applications, directly overlapping with CEEK's Web3/metaverse creator monetization model.
  • Roblox: Roblox is a global immersive platform that lets creators build and monetize 3D experiences, including virtual concerts and branded events, competing for the same creator economy and virtual event spend.
  • The Sandbox: The Sandbox is a decentralized virtual world where creators build, own, and monetize assets and experiences using NFTs and SAND tokens, a direct competitor in Web3 immersive content.
  • VRChat: VRChat is a social VR platform enabling user-created 3D worlds, avatars, and live events, overlapping with CEEK's virtual concerts and social VR experiences.
  • Spatial: Spatial provides a multi-device immersive platform for virtual events, galleries, and meetings, with NFT integration, directly comparable to CEEK's metaverse and event hosting capabilities.
  • Rec Room: Rec Room is a VR/AR social platform with user-generated games and live events including virtual concerts, competing for the same creator and audience base as CEEK.
  • Zepeto: Zepeto is a social metaverse platform with virtual concerts, creator tools, and avatar-based commerce, competing in the same immersive fan engagement and creator monetization space.

Emerging players

  • Highstreet: Highstreet is a crypto-native VR commerce and immersive experience platform with brand partnerships, overlapping with CEEK's NFT marketplace and brand activation use cases.

Broad incumbents

  • Meta (Horizon Worlds): Meta's Horizon Worlds is a large-scale VR social platform for immersive experiences and creator monetization, a much larger incumbent with overlapping metaverse and creator economy ambitions.
  • Warner Music Group (Web3 initiatives): Major music labels including WMG have invested in Web3, virtual concerts, and metaverse fan experiences, representing the incumbent side of the music creator economy that CEEK is trying to disrupt.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights7 records

Customer concentration

Ceek VR social profiles

Digital presence

Ceek VR financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Ceek VR leadership team

Management profile

Number of profiles

Profiles1 record

Ceek VR subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Ceek VR funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Ceek VR M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Ceek VR

What does Ceek VR do?

CEEK VR is a multi-device immersive content creation and fan monetization platform that enables creators (musicians, athletes, coaches, artists) to stream, sell, and license content across 2D, 3D, 360, VR/AR, and XR formats on mobile, smart TVs, VR headsets, and wearables. It combines a Web3 token economy, AI-powered content creation tools (video generator, digital twins), NFT marketplace, virtual event hosting, merchandise sales, and a proprietary VR headset with 4D headphones into an end-to-end creator economy stack.

Is Ceek VR a public or private company?

Ceek VR is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Ceek VR founded?

Ceek VR was founded in 2016. It employs 11 to 50 people.

Where is Ceek VR based?

Ceek VR is headquartered in Miami Beach, United States, in the North America region.

How does Ceek VR make money?

Nine revenue lines are on record. Content Distribution & Streaming is the primary driver. The others are brand Partnerships, NFT & Digital Collectibles, merchandise Sales, virtual Events & Tickets, subscription & Premium Content, licensing & Royalty, metaverse Experiences & Games and ancillary Secondary Revenue.

Who are Ceek VR's main competitors?

Direct peers on record are Decentraland, Roblox, The Sandbox, VRChat, Spatial, Rec Room and Zepeto. Highstreet is listed as an emerging player. Broad incumbents are Meta (Horizon Worlds) and Warner Music Group (Web3 initiatives).

Does Ceek VR have an API?

No public API is recorded for Ceek VR.

What industry is Ceek VR in?

Ceek VR's product category is Immersive Content & Creator Monetization Platform. Its primary akta.pro industry code is BPAMAKAG, VR/AR Gaming Platforms, with a secondary code of MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics). Its NAICS code is 516210 and its SIC code is 7990.

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GlobeNewswireNew to The Street TV Announces Four Corporate Interviews on its 387th Show Airing on the Fox Business Network, Tonight, Monday, September 19, 2022, at 10:30 PM PTNew to The Street TV airs episode 387 on Fox Business Network on September 19, 2022, featuring interviews with Soho Properties, CEEK VR, Mikra Cellular Sciences, and Sekur Private Data. The show highlights Soho's real estate fund, CEEK's metaverse platform, Mikra's CELLF product, and Sekur's cybersecurity tools.GlobeNewswireNew to The Street TV Announces Four Corporate Interviews on its 384th TV Show, Airing on the Fox Business Network, Tonight, Monday, September 12, 2022, at 10:30 PM PTFMW Media's New to The Street TV airs episode 384 on Fox Business Network on September 12, 2022, featuring interviews with Virios Therapeutics, Pawtocol, CEEK VR, and Sekur Private Data. Virios discusses its fibromyalgia Phase 2b trial, Pawtocol highlights its pet rescue donations, CEEK VR promotes its metaverse, and Sekur addresses cybersecurity threats.GlobeNewswireSix Corporate Interviews Announced on New to The Street TV / Newsmax TV Broadcast, Episode #380, August 28, 2022, 10-11 AM ETFMW Media's New to The Street TV show will air six corporate interviews on August 28, 2022, featuring Mikra Cellular Sciences, CEEK VR, Phixey, Sekur Private Data, and Getty Images. The interviews cover products like CELLF, VR metaverse, electronic repair, privacy messaging, and an IPO that raised $1B.GlobeNewswireNew to The Street TV Airs Episode #368, Five Corporate Interviews, Broadcasting on the Fox Business Network, Tonight, Monday, July 25, 2022, at 10:30 PM PTFMW Media's New to The Street TV airs episode 368 on Fox Business Network, featuring interviews with CEEK VR, Coastal Kapital, Eternalus Technologies, Sekur Private Data, and Integrity Payment Processing. The episode includes segments on metaverse, women entrepreneurs, and cybersecurity, with Eternalus's exchange launching in August 2022.GlobeNewswireNew to The Street / Newsmax TV Announces Its 367th Broadcast, 8 Interviews, Airing Sunday, July 24, 2022, 10–11 AM ETFMW Media's New to The Street TV airs its 367th broadcast on Sunday, July 24, 2022, featuring eight interviews with CEOs from CEEK VR, Eternalus Technologies, Coastal Kapital, Pawtocol, Swank, and Sekur Private Data. The show also includes segments on women entrepreneurs and cybersecurity, with CEEK VR's Mary Spio and Eternalus's Cam Geary among the guests.GlobeNewswireCEEK VR Founder and CEO Mary Spio to Co-Host New Monthly Metaverse Segment on New to The Street TVNew to The Street TV will launch a monthly Metaverse segment co-hosted by CEEK VR CEO Mary Spio and Jane King, airing on Newsmax on July 24, 2022. CEEK VR will sponsor the segment for two years, with a Times Square billboard campaign supported by Accel Media International.VarietyLady Gaga’s ‘911’ Gets the Virtual Reality Experience, as Director Tarsem Singh Reveals Behind-the-Scenes DetailsLady Gaga's "911" video is being enhanced with a virtual reality experience developed by CEEK VR, providing a behind-the-scenes look at its creation. The collaboration celebrates Gaga's album "Chromatica" a year after its release and features insights from director Tarsem Singh about the video's unique visuals. The 360 VR experience will be available exclusively on CEEK's platform.PR NewswireZiggy Marley Pays Special Homage To His Father With Intimate Bob Marley Tribute Set, To Livestream On July 19Ziggy Marley will perform a virtual tribute to his father Bob Marley on July 19, 2020, as part of the Bob Marley 75th birthday celebrations, performing eleven of Bob Marley's legendary tracks in an intimate setting livestreamed on Bob Marley's official YouTube channel in conjunction with CEEK Virtual Reality. The celebration also includes Sirius/XM launching a limited-edition Tuff Gong Radio Channel and a partnership with One Tree Planted for reforestation, with a portion of streaming proceeds funding tree planting.PR NewswireCEEK Virtual Reality Release New Content From Island Records Artists Jessie Reyez, Bon Jovi, And Demi LovatoCEEK Virtual Reality announced a collaboration with UMe to release premium virtual concerts featuring Island Records artists including Jessie Reyez, Bon Jovi, and Demi Lovato on CEEK's content streaming platform. The partnership provides users access to behind-the-scenes content, exclusive interviews, and 360VR experiences, with CEEK also marking its inclusion in Island Records' 60th anniversary celebration. The company additionally launched its first CEEK 360 headphones featuring 3D directional audio technology, with new content releases planned throughout 2020.PR NewswireD.L. Hughley and Friends Host First-Ever Virtual Comedy Show, 'CEEK VR presents The Laugh Experience'CEEK VR is hosting the first-ever virtual comedy event, 'The Laugh Experience,' livestreamed on May 1 featuring comedians D.L. Hughley and Chris Spencer. The event aims to provide entertainment during social distancing while donating a portion of admission fees to the Entertainment Industry Foundation's COVID-19 Response Fund.