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Next Level Collaboration

Full company profile

uuid00071r4

Namestring
Next Level Collaboration
Legal namestring
Next Level Collaboration
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Next Level Collaboration is a Melbourne-based, neurodivergent-led social enterprise founded in 2020 by CEO Jess Rowlings and Dr. Matthew Harrison. The company delivers a research-informed social capacity building program that uses cooperative video games as therapeutic tools to develop collaborative teamwork, communication, and social skills in neurodivergent children and youth aged 8-15. The program originated from Dr. Harrison's PhD research at the University of Melbourne's Faculty of Education and emerged through the Melbourne Graduate School of Education and the Translating Research at Melbourne (TRaM) program. The organization is co-designed with the neurodivergent community, with over 50% of staff having lived experience of neurodivergence.

The company operates three interconnected product lines. The In-Person Program runs weekly 90-minute sessions over 8-week school term blocks at the Faculty of Education, University of Melbourne. SafePlay is an online multiplayer virtual playground hosted on private whitelisted Minecraft, Roblox, and LEGO Fortnite servers with Zoom-facilitated supervision, including dedicated Girls+ Groups. The Teacher Training Program equips schools to implement the methodology independently through in-person workshops and online modules, and has scaled to over 100 schools across Australia and internationally. Underlying methodology includes a three-stage gaming process combining cooperative video games with explicit teaching and a strength-based assessment framework adapted from Aspy & Grossman (2011). The technology stack relies on third-party gaming platforms, Zoom, and whitelisted server infrastructure rather than proprietary software.

Next Level Collaboration monetizes through NDIS-funded program fees aligned with the NDIS price guide for group therapy supports (accepting self-managed and plan-managed plans but not NDIA-managed), term-based online session subscriptions ($792 per 8-session term, $396 per 4-session holiday block), professional services fees for NDIS Capacity Building Reports ($149 each), and Teacher Training contracts to schools. Headcount is 11-50 and the company employs 11-50 staff based in Melbourne, with operations spanning Australia and New Zealand for direct-to-consumer programs and international reach via Teacher Training.

Short descriptiontext

Next Level Collaboration is a Melbourne-based, neurodivergent-led social enterprise delivering research-informed social capacity building programs using cooperative video games for neurodivergent children aged 8-15 via in-person sessions, online SafePlay programs, and a school Teacher Training Program.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersMelbourne, Australia
HQ citystring
Melbourne
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
neurodivergent youth programs, social capacity building, therapeutic gaming sessions, inclusive education training, safe online gaming
Industry5 codes
1Autism Social Skills & Peer-Mediated Programs
CodeEDAKAKAFPrimaryYes
2Autism Spectrum (ASD) Academic & Social-Communication Support Tutoring
CodeEDANAFADPrimaryNo
3Study Habits & Homework Systems Workshops
CodeEDAMAIALPrimaryNo
4Neurodevelopmental & Behavioral Therapy Platforms (ADHD/Autism/Behavioral Coaching)
CodeHLALAEAJPrimaryNo
5Group Therapy and Peer-Mediated Communication Programs (School-Age)
CodeEDAKAEAOPrimaryNo
NAICS code2 codes
  • Educational Support Services611710
  • Other Individual and Family Services624190
SIC code2 codes
  • Services-Educational Services8200
  • Services-Social Services8300
Product category
Therapeutic Gaming & Social Skills Programs
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1In-Person Program Fees
TypeSubscription Recurring
Description

Weekly 90-minute in-person sessions at University of Melbourne over 8-week school term blocks. Program fees are priced in accordance with NDIS price guide for group therapy supports. Accepts self-managed and plan-managed NDIS funding.

nextlevelcollaboration.com
2SafePlay Online Program Fees
TypeSubscription Recurring
Description

Online Minecraft, Roblox, and Lego Fortnite sessions running in 8-week blocks during school terms with additional holiday programs. Minecraft Everyone Group Term 3: $792 per term (8 sessions). Minecraft School Holidays: $396 per block (4 sessions).

nextlevelcollaboration.com
3NDIS Capacity Building Reports
TypeProfessional Services
Description

End-of-term reports prepared by qualified allied health professionals for Capacity Building NDIS funding claims. Cost: $149 per report.

nextlevelcollaboration.com
4Teacher Training Program
TypeProfessional Services
Description

Training package for schools featuring in-person workshops and online modules. Delivered by experienced facilitators. Pricing details available in downloadable information sheet.

nextlevelcollaboration.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Pricing details6 tiers
1SafePlay Minecraft Everyone Group - Term 3
ModelSubscriptionBilling cadenceAnnual
Notes

$792 per term for 8 sessions (Mondays 5:00 pm – 6:30 pm AEST)

nextlevelcollaboration.com
2SafePlay Minecraft Everyone Group - School Holidays Term 2
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$396 per block for 4 sessions (July 4-10)

nextlevelcollaboration.com
3SafePlay Girls+ Groups
ModelSubscriptionBilling cadenceAnnual
Notes

Available for Minecraft and Roblox programs in both term and holiday sessions

nextlevelcollaboration.com
4SafePlay Roblox Everyone Group - Term 3
ModelSubscriptionBilling cadenceAnnual
Notes

8-session term program for online Roblox multiplayer experiences

nextlevelcollaboration.com
5NDIS Capacity Building Report
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

$149 per report - provides summary of participant engagement, strengths, skill development, and suggested next steps

nextlevelcollaboration.com
6Teacher Training Program for Schools
ModelOtherBilling cadenceMulti-year contract
Notes

Pricing details available via downloadable information sheet; delivered as in-person workshop plus online modules

nextlevelcollaboration.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 record
1SafePlay
Description

Facilitated online multiplayer virtual playground for neurodivergent young people to connect through online gaming. Includes Minecraft, Roblox, and Lego Fortnite sessions hosted on private whitelisted servers.

nextlevelcollaboration.com
Core offering1 text field

Next Level Collaboration delivers a research-informed, neurodiversity-affirming social capacity building program that uses cooperative video games to help neurodivergent children develop social skills, collaborative teamwork, and a sense of belonging. Offerings include weekly in-person sessions at the University of Melbourne, the online SafePlay virtual playground (Minecraft, Roblox, LEGO Fortnite on private whitelisted servers with supervised Zoom), and a Teacher Training Program that enables schools to implement the methodology independently. Programs are priced in alignment with the NDIS price guide for group therapy supports.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Over 100 schools have implemented the Teacher Training Program across Australia and internationally
Product overview1 text field

Next Level Collaboration operates as a neurodivergent-led social enterprise offering three interconnected programs: (1) the original In-Person Program at the University of Melbourne using cooperative video games for social skill development; (2) SafePlay, an online multiplayer virtual playground extending these services digitally through Minecraft, Roblox, and LEGO Fortnite on private whitelisted servers; and (3) a Teacher Training Program enabling schools to implement the methodology independently. The programs share a common framework of using gaming as a tool to build collaborative skills while being co-designed with the neurodivergent community.

Product and service3 records
1Next Level Collaboration In-Person Program
CategorySocial Capacity Building Programs
Description

A research-informed, neurodiversity-affirming social capacity building program that uses cooperative video games to help neurodivergent children develop social skills, collaborative teamwork capabilities, and a sense of belonging. Delivered as weekly 90-minute in-person sessions over 8-week school term blocks at the Faculty of Education, University of Melbourne. Priced in accordance with the NDIS price guide for group therapy supports and accepts self-managed and plan-managed NDIS funding.

2SafePlay Online Program
CategoryOnline Therapeutic Gaming Programs
Description

A facilitated online multiplayer virtual playground providing safe, supervised, and inclusive gaming sessions for neurodivergent young people aged 8-15. Offers Minecraft, Roblox, and LEGO Fortnite programs on private whitelisted servers, hosted by trained facilitators with lived experience of neurodivergence. Runs in 8-week term blocks and holiday programs, with Everyone Groups and Girls+ Groups variants. Available to families across Australia and New Zealand.

3Teacher Training Program
Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-05-01
Description

A social enterprise proudly developed in partnership with the University of Melbourne. The organization is a product of the Melbourne Graduate School of Education and the Translating Research at Melbourne (TRaM) program. Co-founder Dr. Matthew Harrison is an Associate Professor at the University of Melbourne Faculty of Education. Jess Rowlings is an Honorary Enterprise Fellow and researcher at the University of Melbourne.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Yellow Ladybugs is an organization supporting autistic girls and gender diverse individuals. SafePlay expands on the successful Yellow Craft program previously run in partnership with Yellow Ladybugs, designed especially for neurodivergent gamers who want to play and build social connections.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers8 records
TypeDirect peer
Description

US-based online gaming programs and camps for kids, including design and code experiences built around cooperative multiplayer. Highly comparable to Next Level Collaboration's SafePlay model in that both use facilitated online gaming to develop social and collaborative skills in school-age children.

2Autcraft
TypeDirect peer
Description

A moderated Minecraft community designed specifically for autistic children and their families, founded by Stuart Duncan. Directly comparable to NLC's SafePlay Minecraft offering in target audience, platform choice, and emphasis on a safe, supervised online multiplayer environment.

TypeDirect peer
Description

US-based program that uses biofeedback-enabled video games to help children with ADHD, autism, and anxiety build emotional regulation and social skills. Comparable in marrying clinically validated methodology with engaging games for neurodivergent school-age children.

TypeOthers
Description

Australian non-profit supporting autistic girls and gender-diverse individuals. An active partner of Next Level Collaboration (the Yellow Craft program was co-developed and evolved into SafePlay Girls+ Groups), making it a close ecosystem participant rather than a direct competitor.

TypeEmerging player
Description

Evidence-based social skills training programs developed at UCLA for adolescents and adults with autism. Comparable in outcome target (peer-mediated social skill development) but delivered via traditional group therapy rather than gaming — positioning it as a parallel, non-gaming methodology in the same therapeutic niche.

TypeBroad incumbent
Description

US-based telehealth behavioral health platform acquired by Optum, serving broader populations including those with neurodevelopmental conditions. Comparable as a large-scale telehealth delivery channel for behavioral therapy, but its offering is far broader than NLC's neurodiversity-focused gaming model.

7Klikit
TypeEmerging player
Description

Emerging Australian provider using interactive, gamified digital experiences to deliver social-emotional and behavioral programs for children. Regionally adjacent to NLC and comparable in targeting Australian schools and families for SEL/behavioral outcomes through technology.

TypeOthers
Description

Australian government-funded parenting and child-development information service. Not a competitor but a high-traffic resource that mediates parent discovery of programs like Next Level Collaboration, making it a relevant ecosystem participant for distribution and trust signals.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration6 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Next Level Collaboration

Therapeutic Gaming & Social Skills Programsnextlevelcollaboration.com

Next Level Collaboration is a Melbourne-based, neurodivergent-led social enterprise delivering research-informed social capacity building programs using cooperative video games for neurodivergent children aged 8-15 via in-person sessions, online SafePlay programs, and a school Teacher Training Program.

What Next Level Collaboration does

Next Level Collaboration is a Melbourne-based, neurodivergent-led social enterprise founded in 2020 by CEO Jess Rowlings and Dr. Matthew Harrison. The company delivers a research-informed social capacity building program that uses cooperative video games as therapeutic tools to develop collaborative teamwork, communication, and social skills in neurodivergent children and youth aged 8-15. The program originated from Dr. Harrison's PhD research at the University of Melbourne's Faculty of Education and emerged through the Melbourne Graduate School of Education and the Translating Research at Melbourne (TRaM) program. The organization is co-designed with the neurodivergent community, with over 50% of staff having lived experience of neurodivergence.

The company operates three interconnected product lines. The In-Person Program runs weekly 90-minute sessions over 8-week school term blocks at the Faculty of Education, University of Melbourne. SafePlay is an online multiplayer virtual playground hosted on private whitelisted Minecraft, Roblox, and LEGO Fortnite servers with Zoom-facilitated supervision, including dedicated Girls+ Groups. The Teacher Training Program equips schools to implement the methodology independently through in-person workshops and online modules, and has scaled to over 100 schools across Australia and internationally. Underlying methodology includes a three-stage gaming process combining cooperative video games with explicit teaching and a strength-based assessment framework adapted from Aspy & Grossman (2011). The technology stack relies on third-party gaming platforms, Zoom, and whitelisted server infrastructure rather than proprietary software.

Next Level Collaboration monetizes through NDIS-funded program fees aligned with the NDIS price guide for group therapy supports (accepting self-managed and plan-managed plans but not NDIA-managed), term-based online session subscriptions ($792 per 8-session term, $396 per 4-session holiday block), professional services fees for NDIS Capacity Building Reports ($149 each), and Teacher Training contracts to schools. Headcount is 11-50 and the company employs 11-50 staff based in Melbourne, with operations spanning Australia and New Zealand for direct-to-consumer programs and international reach via Teacher Training.

Next Level Collaboration firmographics

Firmographics
Name
Next Level Collaboration
Legal name
Next Level Collaboration
Website
https://nextlevelcollaboration.com
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
11–50 employees
Short description
Next Level Collaboration is a Melbourne-based, neurodivergent-led social enterprise delivering research-informed social capacity building programs using cooperative video games for neurodivergent children aged 8-15 via in-person sessions, online SafePlay programs, and a school Teacher Training Program.
Ownership category
akta.pro rank

Next Level Collaboration industry classification

Industry
Product category
Therapeutic Gaming & Social Skills Programs
NAICS
Educational Support Services (611710), Other Individual and Family Services (624190)
SIC
Services-Educational Services (8200), Services-Social Services (8300)
akta.pro primary industry
Autism Social Skills & Peer-Mediated Programs (EDAKAKAF)
akta.pro secondary industries
Autism Spectrum (ASD) Academic & Social-Communication Support Tutoring (EDANAFAD), Study Habits & Homework Systems Workshops (EDAMAIAL), Neurodevelopmental & Behavioral Therapy Platforms (ADHD/Autism/Behavioral Coaching) (HLALAEAJ), Group Therapy and Peer-Mediated Communication Programs (School-Age) (EDAKAEAO)

Keywords

  • Neurodivergent youth programs
  • Social capacity building
  • Therapeutic gaming sessions
  • Inclusive education training
  • Safe online gaming

Where Next Level Collaboration is headquartered

Location

Headquarters

HQ city
Melbourne
HQ country
Australia
HQ region
Oceania

Offices1 record

Markets served

Next Level Collaboration business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. In-Person Program Fees: Weekly 90-minute in-person sessions at University of Melbourne over 8-week school term blocks. Program fees are priced in accordance with NDIS price guide for group therapy supports. Accepts self-managed and plan-managed NDIS funding.
  2. SafePlay Online Program Fees: Online Minecraft, Roblox, and Lego Fortnite sessions running in 8-week blocks during school terms with additional holiday programs. Minecraft Everyone Group Term 3: $792 per term (8 sessions). Minecraft School Holidays: $396 per block (4 sessions).
  3. NDIS Capacity Building Reports: End-of-term reports prepared by qualified allied health professionals for Capacity Building NDIS funding claims. Cost: $149 per report.
  4. Teacher Training Program: Training package for schools featuring in-person workshops and online modules. Delivered by experienced facilitators. Pricing details available in downloadable information sheet.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualSafePlay Minecraft Everyone Group - Term 3
SubscriptionPay-as-you-goSafePlay Minecraft Everyone Group - School Holidays Term 2
SubscriptionAnnualSafePlay Girls+ Groups
SubscriptionAnnualSafePlay Roblox Everyone Group - Term 3
Unit PricingOne time/ perpetual licenseNDIS Capacity Building Report
OtherMulti-year contractTeacher Training Program for Schools

Go-to-market motion2 records

Distribution channels3 records

Marketing channels5 records

Next Level Collaboration product offering

Product offering

Core offering

Next Level Collaboration delivers a research-informed, neurodiversity-affirming social capacity building program that uses cooperative video games to help neurodivergent children develop social skills, collaborative teamwork, and a sense of belonging. Offerings include weekly in-person sessions at the University of Melbourne, the online SafePlay virtual playground (Minecraft, Roblox, LEGO Fortnite on private whitelisted servers with supervised Zoom), and a Teacher Training Program that enables schools to implement the methodology independently. Programs are priced in alignment with the NDIS price guide for group therapy supports.

Product overview

Next Level Collaboration operates as a neurodivergent-led social enterprise offering three interconnected programs: (1) the original In-Person Program at the University of Melbourne using cooperative video games for social skill development; (2) SafePlay, an online multiplayer virtual playground extending these services digitally through Minecraft, Roblox, and LEGO Fortnite on private whitelisted servers; and (3) a Teacher Training Program enabling schools to implement the methodology independently. The programs share a common framework of using gaming as a tool to build collaborative skills while being co-designed with the neurodivergent community.

Differentiator

Problem solved

Functional benefit

Brands

  • SafePlay: Facilitated online multiplayer virtual playground for neurodivergent young people to connect through online gaming. Includes Minecraft, Roblox, and Lego Fortnite sessions hosted on private whitelisted servers.

Products and services

  • Next Level Collaboration In-Person Program A research-informed, neurodiversity-affirming social capacity building program that uses cooperative video games to help neurodivergent children develop social skills, collaborative teamwork capabilities, and a sense of belonging. Delivered as weekly 90-minute in-person sessions over 8-week school term blocks at the Faculty of Education, University of Melbourne. Priced in accordance with the NDIS price guide for group therapy supports and accepts self-managed and plan-managed NDIS funding.
  • SafePlay Online Program A facilitated online multiplayer virtual playground providing safe, supervised, and inclusive gaming sessions for neurodivergent young people aged 8-15. Offers Minecraft, Roblox, and LEGO Fortnite programs on private whitelisted servers, hosted by trained facilitators with lived experience of neurodivergence. Runs in 8-week term blocks and holiday programs, with Everyone Groups and Girls+ Groups variants. Available to families across Australia and New Zealand.
  • Teacher Training Program

Quantifiable outcome

  • Over 100 schools have implemented the Teacher Training Program across Australia and internationally

Companies that use Next Level Collaboration

Customer profile

Named customers1 record

Segments4 records

Ideal customer profiles2 records

Next Level Collaboration technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration6 records

Feature3 records

Next Level Collaboration partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core and minor.

  • University of Melbourne (Melbourne Graduate School of Education / TRaM Program)coreStrategic or Co-development Partner · 1 May 2021A social enterprise proudly developed in partnership with the University of Melbourne. The organization is a product of the Melbourne Graduate School of Education and the Translating Research at Melbourne (TRaM) program. Co-founder Dr. Matthew Harrison is an Associate Professor at the University of Melbourne Faculty of Education. Jess Rowlings is an Honorary Enterprise Fellow and researcher at the University of Melbourne.
  • Yellow LadybugsminorStrategic or Co-development PartnerYellow Ladybugs is an organization supporting autistic girls and gender diverse individuals. SafePlay expands on the successful Yellow Craft program previously run in partnership with Yellow Ladybugs, designed especially for neurodivergent gamers who want to play and build social connections.

Scale indicators2 records

Recent moves6 records

Expansion highlights6 records

Next Level Collaboration competitors and assessment

Company assessment

Direct peers

  • Connected Camps: US-based online gaming programs and camps for kids, including design and code experiences built around cooperative multiplayer. Highly comparable to Next Level Collaboration's SafePlay model in that both use facilitated online gaming to develop social and collaborative skills in school-age children.
  • Autcraft: A moderated Minecraft community designed specifically for autistic children and their families, founded by Stuart Duncan. Directly comparable to NLC's SafePlay Minecraft offering in target audience, platform choice, and emphasis on a safe, supervised online multiplayer environment.
  • Mightier: US-based program that uses biofeedback-enabled video games to help children with ADHD, autism, and anxiety build emotional regulation and social skills. Comparable in marrying clinically validated methodology with engaging games for neurodivergent school-age children.

Others

  • Yellow Ladybugs: Australian non-profit supporting autistic girls and gender-diverse individuals. An active partner of Next Level Collaboration (the Yellow Craft program was co-developed and evolved into SafePlay Girls+ Groups), making it a close ecosystem participant rather than a direct competitor.
  • Raising Children Network: Australian government-funded parenting and child-development information service. Not a competitor but a high-traffic resource that mediates parent discovery of programs like Next Level Collaboration, making it a relevant ecosystem participant for distribution and trust signals.

Emerging players

  • PEERS (UCLA Semel Institute): Evidence-based social skills training programs developed at UCLA for adolescents and adults with autism. Comparable in outcome target (peer-mediated social skill development) but delivered via traditional group therapy rather than gaming — positioning it as a parallel, non-gaming methodology in the same therapeutic niche.
  • Klikit: Emerging Australian provider using interactive, gamified digital experiences to deliver social-emotional and behavioral programs for children. Regionally adjacent to NLC and comparable in targeting Australian schools and families for SEL/behavioral outcomes through technology.

Broad incumbents

  • AbleTo: US-based telehealth behavioral health platform acquired by Optum, serving broader populations including those with neurodevelopmental conditions. Comparable as a large-scale telehealth delivery channel for behavioral therapy, but its offering is far broader than NLC's neurodiversity-focused gaming model.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Next Level Collaboration social profiles

Digital presence

Next Level Collaboration financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Next Level Collaboration leadership team

Management profile

Number of profiles

Profiles2 records

Next Level Collaboration funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Next Level Collaboration M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Next Level Collaboration

What does Next Level Collaboration do?

Next Level Collaboration delivers a research-informed, neurodiversity-affirming social capacity building program that uses cooperative video games to help neurodivergent children develop social skills, collaborative teamwork, and a sense of belonging. Offerings include weekly in-person sessions at the University of Melbourne, the online SafePlay virtual playground (Minecraft, Roblox, LEGO Fortnite on private whitelisted servers with supervised Zoom), and a Teacher Training Program that enables schools to implement the methodology independently. Programs are priced in alignment with the NDIS price guide for group therapy supports.

Is Next Level Collaboration a public or private company?

Next Level Collaboration is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Next Level Collaboration founded?

Next Level Collaboration was founded in 2020. It employs 11 to 50 people.

Where is Next Level Collaboration based?

Next Level Collaboration is headquartered in Melbourne, Australia, in the Oceania region.

How does Next Level Collaboration make money?

Four revenue lines are on record. In-Person Program Fees are the primary driver. The others are safePlay Online Program Fees, NDIS Capacity Building Reports and teacher Training Program.

Who are Next Level Collaboration's main competitors?

Direct peers on record are Connected Camps, Autcraft and Mightier. Others are Yellow Ladybugs and Raising Children Network. Emerging players are PEERS (UCLA Semel Institute) and Klikit. AbleTo is listed as a broad incumbent.

Does Next Level Collaboration have an API?

No public API is recorded for Next Level Collaboration.

What industry is Next Level Collaboration in?

Next Level Collaboration's product category is Therapeutic Gaming & Social Skills Programs. Its primary akta.pro industry code is EDAKAKAF, Autism Social Skills & Peer-Mediated Programs, with a secondary code of EDANAFAD, Autism Spectrum (ASD) Academic & Social-Communication Support Tutoring. Its NAICS code is 611710 and its SIC code is 8200.

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