Developer docs
API playgroundTry for free, no card

Search company profiles

51.com

Full company profile

uuid00073a4

Namestring
51.com
Legal namestring
上海黑桃互动网络科技股份有限公司
Websiteurl
51.com
Company typeenum
Private
Founded yearint
2005
Descriptiontext

51.com is a Chinese gaming community platform operated by Shanghai Heitao Interactive Network Technology Co., Ltd. (上海黑桃互动网络科技股份有限公司), founded in 2005 and headquartered in Shanghai. The platform serves Chinese PC and mobile gamers with browser-based web games (页游), H5 mobile games, and integrated social networking features including personal profiles, friend feeds, photo sharing, and matchmaking. The product portfolio spans 30+ game titles across RPG, MMORPG, SLG strategy, and martial arts/fantasy genres — including 51星变, 天尊传奇 (nine-class variant), 玄兵骑战之太始起源, 龙域世界, 维京传奇, 霸者归来, and 帝王霸业 — with each popular title operating hundreds of servers (e.g., 维京传奇 with 1203+ zones). Supplementary services include the 51游戏盒子 desktop client, 51玩家社区 forum, 51福利官 welfare program, and a points redemption mall.

The core technology stack is a web-based browser and H5 mobile games platform with proprietary multi-server management, server merge (合服) capability, and a unified account system. The platform claims 500万+ concurrent online users. Revenue is generated through four streams: in-game recharge (游戏充值) where players purchase 51币 virtual currency; VIP membership (贵宾会员) with tiered benefits and a monthly wage pool of 800,000 yuan distributed based on tier coefficients ranging from 0.5% to 12% of prior-month spending; a points mall (积分商城) for rewards redemption; and freemium H5 mobile game access. The go-to-market is direct-to-consumer via the platform homepage, QQ-based server-opening notifications, SEO with friend-link exchange, and the player community forum. Geographic scope is China-only.

The company has raised approximately $21 million across two disclosed funding rounds in 2006 ($6M, Sequoia Capital and SIG China) and 2007 ($15M, Sequoia Capital, Intel Capital, Redpoint, SIG China). Founder Shengdong Pang serves as Founder and CEO. No institutional investors, M&A activity, or public-listing developments are documented post-2008, and the company operates as an independently held private limited company.

Short descriptiontext

51.com is a privately held Chinese gaming community platform, founded in 2005 and headquartered in Shanghai, offering browser-based and H5 web games across RPG, MMORPG, and SLG genres alongside integrated social networking, VIP membership, and points-based rewards for Chinese PC and mobile gamers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersShanghai, China
HQ citystring
Shanghai
HQ countrystring
China
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
browser-based games, online gaming platform, H5 mobile games, social gaming community, VIP membership rewards
Industry4 codes
1Gaming Social Networks & Community Platforms (profiles, guilds, forums, discovery)
CodeMPAFAIADPrimaryYes
2Game Server Hosting & Community Infrastructure (private servers, matchmaking communities)
CodeMPAFAIAFPrimaryNo
3Roleplay Communities & Frameworks (GTA RP, FiveM-like ecosystems)
CodeMPAFAIAHPrimaryNo
4AAA & Premium Game Studios (PC/Console)
CodeMPAFAAAAPrimaryNo
NAICS code2 codes
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers5162
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Online Gaming Platform
No data
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1In-game Recharge (游戏充值)
TypeTransaction Fee
Description

Players purchase in-game currency (51币) to recharge game accounts, purchase items, and access premium features. The platform takes a transaction cut. Recharge forms the basis for the VIP wage (贵宾工资) calculation system where higher recharge leads to higher VIP benefits.

51.com
2VIP Membership (贵宾会员)
TypeSubscription Recurring
Description

Tiered VIP membership system offering exclusive benefits including monthly wage (工资), double积分 on recharge, exclusive gifts, early access to new games, and remote computer support. The monthly wage pool is 800,000 yuan distributed to VIP members based on their VIP level and previous month's spending.

51.com
3Points Mall (积分商城)
TypeTransaction Fee
Description

Platform points (积分) earned through spending and daily activities can be exchanged for prizes including game gifts, physical items, and exclusive benefits in the points mall.

51.com
4H5 and Mobile Game Access
TypeFreemium
Description

H5 games accessible via QR code scanning and mobile web (h5.51.com), with dedicated mobile app downloads, providing cross-platform revenue opportunities.

51.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations
Pricing details1 tier
1VIP membership with tiered benefits based on cumulative spending
ModelSubscriptionBilling cadenceMonthly
Notes

VIP benefits include free monthly wage (based on previous month spend × tier coefficient), double积分 on recharge, exclusive game gifts, early game access, birthday benefits, remote PC support, and account security features. Wage coefficients range from 0.5% to 12% depending on VIP level. A monthly wage pool of 800,000 yuan is distributed.

51.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

51.com operates an integrated online gaming community platform featuring 30+ browser-based web games and H5 mobile titles across RPG, MMORPG, and SLG genres. The platform combines gaming with social networking features (personal profiles, friend feeds, photo sharing), a tiered VIP membership program with monthly wage distribution, a points-based reward mall, and a player community forum, all accessible through a unified account system.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Monthly wage pool of 800,000 yuan distributed to VIP members
+1 more record
Product overview1 text field

51.com is a comprehensive gaming community platform operated by Shanghai Heitao Interactive Network Technology Co., Ltd. The platform operates a multi-product portfolio centered around the 51游戏 (51 Games) platform, featuring dozens of web games (页游) including popular titles such as 51星变, 天尊传奇 (with nine unique classes), 玄兵骑战之太始起源, 龙域世界, 刀剑笑之霸刀 (Eastern-Western fantasy fusion), 维京传奇, 开天西游, 传奇盛世2, 百战沙城, and 三国群雄传 (SLG with auto-chess). The platform provides supplementary services including 51游戏盒子 (game client), 51玩家社区 (player community), 51贵宾特权 (VIP membership with monthly salary benefits), 积分商城 (point redemption mall), 51福利官 (welfare program), and H5手游 (mobile games). The ecosystem combines gaming, social networking features (personal profiles, nearby users, photo sharing), and community engagement tools.

Product and service2 records
151 Gaming Platform (51游戏平台)
Categorycore product
Description

The main gaming community platform of 51.com, offering web-based games, game launcher, player community features, game gift packages, and VIP membership services for individual Chinese gamers.

251 Star Change (51星变)
Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight3 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

One of China's largest browser-based and casual gaming portal platforms. Directly comparable to 51.com as both operate 平台型页游/小游戏 ecosystems serving Chinese gamers with multiple titles under a single domain.

TypeDirect peer
Description

Major Chinese web and mobile game publisher with strong 页游 heritage. Comparable to 51.com in audience (Chinese gamers), genre focus (RPG/Legend), and monetisation model (free-to-play with in-game recharge and VIP tiers).

TypeDirect peer
Description

Long-running Chinese casual and browser gaming portal. Comparable to 51.com as a horizontal gaming community platform aggregating browser-based titles with social/community features for the same Chinese gamer demographic.

TypeDirect peer
Description

Browser gaming platform operated by Qihoo 360. Comparable to 51.com as a distribution and aggregation platform for Chinese 页游 with similar monetisation mechanics and Chinese-only geographic focus.

TypeBroad incumbent
Description

Larger Chinese social and entertainment platform that has expanded into gaming. Comparable to 51.com in combining social networking/community features with gaming monetisation, though operates at much larger scale across multiple entertainment verticals.

TypeDirect peer
Description

Chinese gaming community and content platform historically focused on League of Legends and other major titles. Comparable to 51.com in serving as a Chinese-language gaming community hub, though with more content/media emphasis versus 51.com's direct game operation.

TypeBroad incumbent
Description

Major Chinese content/community platform with gaming operations. Comparable to 51.com in combining community, content, and gaming monetisation for Chinese users, though Bilibili is far larger and mobile/video-first.

TypeEmerging player
Description

Mobile game discovery and community platform popular in China. Comparable to 51.com as a gaming community platform serving Chinese gamers, but with a mobile-native focus and discovery rather than direct operation of browser games.

TypeRegional player
Description

European browser/MMO publisher with strong community and loyalty mechanics. Comparable to 51.com in operating browser-based MMOs with multi-server architecture and community features, but serving European rather than Chinese markets.

TypeBroad incumbent
Description

Major Asian (Korean) game publisher with RPG/MMORPG heritage. Comparable to 51.com in genre focus on RPG/MMORPG and tiered free-to-play monetisation, though at much larger scale and mobile-first rather than web-first.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance9 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds3 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors5 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment1 record

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

51.com

Online Gaming Platform51.com

51.com is a privately held Chinese gaming community platform, founded in 2005 and headquartered in Shanghai, offering browser-based and H5 web games across RPG, MMORPG, and SLG genres alongside integrated social networking, VIP membership, and points-based rewards for Chinese PC and mobile gamers.

What 51.com does

51.com is a Chinese gaming community platform operated by Shanghai Heitao Interactive Network Technology Co., Ltd. (上海黑桃互动网络科技股份有限公司), founded in 2005 and headquartered in Shanghai. The platform serves Chinese PC and mobile gamers with browser-based web games (页游), H5 mobile games, and integrated social networking features including personal profiles, friend feeds, photo sharing, and matchmaking. The product portfolio spans 30+ game titles across RPG, MMORPG, SLG strategy, and martial arts/fantasy genres — including 51星变, 天尊传奇 (nine-class variant), 玄兵骑战之太始起源, 龙域世界, 维京传奇, 霸者归来, and 帝王霸业 — with each popular title operating hundreds of servers (e.g., 维京传奇 with 1203+ zones). Supplementary services include the 51游戏盒子 desktop client, 51玩家社区 forum, 51福利官 welfare program, and a points redemption mall.

The core technology stack is a web-based browser and H5 mobile games platform with proprietary multi-server management, server merge (合服) capability, and a unified account system. The platform claims 500万+ concurrent online users. Revenue is generated through four streams: in-game recharge (游戏充值) where players purchase 51币 virtual currency; VIP membership (贵宾会员) with tiered benefits and a monthly wage pool of 800,000 yuan distributed based on tier coefficients ranging from 0.5% to 12% of prior-month spending; a points mall (积分商城) for rewards redemption; and freemium H5 mobile game access. The go-to-market is direct-to-consumer via the platform homepage, QQ-based server-opening notifications, SEO with friend-link exchange, and the player community forum. Geographic scope is China-only.

The company has raised approximately $21 million across two disclosed funding rounds in 2006 ($6M, Sequoia Capital and SIG China) and 2007 ($15M, Sequoia Capital, Intel Capital, Redpoint, SIG China). Founder Shengdong Pang serves as Founder and CEO. No institutional investors, M&A activity, or public-listing developments are documented post-2008, and the company operates as an independently held private limited company.

51.com firmographics

Firmographics
Name
51.com
Legal name
上海黑桃互动网络科技股份有限公司
Website
https://51.com
Company type
Private
Founded year
2005
Operating status
Operating
Headcount range
501–1,000 employees
Short description
51.com is a privately held Chinese gaming community platform, founded in 2005 and headquartered in Shanghai, offering browser-based and H5 web games across RPG, MMORPG, and SLG genres alongside integrated social networking, VIP membership, and points-based rewards for Chinese PC and mobile gamers.
Ownership category
akta.pro rank

51.com industry classification

Industry
Product category
Online Gaming Platform
NAICS
Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (5162)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Gaming Social Networks & Community Platforms (profiles, guilds, forums, discovery) (MPAFAIAD)
akta.pro secondary industries
Game Server Hosting & Community Infrastructure (private servers, matchmaking communities) (MPAFAIAF), Roleplay Communities & Frameworks (GTA RP, FiveM-like ecosystems) (MPAFAIAH), AAA & Premium Game Studios (PC/Console) (MPAFAAAA)

Keywords

  • Browser-based games
  • Online gaming platform
  • H5 mobile games
  • Social gaming community
  • VIP membership rewards

Where 51.com is headquartered

Location

Headquarters

HQ city
Shanghai
HQ country
China
HQ region
Asia

Offices1 record

Markets served

51.com business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. In-game Recharge (游戏充值): Players purchase in-game currency (51币) to recharge game accounts, purchase items, and access premium features. The platform takes a transaction cut. Recharge forms the basis for the VIP wage (贵宾工资) calculation system where higher recharge leads to higher VIP benefits.
  2. VIP Membership (贵宾会员): Tiered VIP membership system offering exclusive benefits including monthly wage (工资), double积分 on recharge, exclusive gifts, early access to new games, and remote computer support. The monthly wage pool is 800,000 yuan distributed to VIP members based on their VIP level and previous month's spending.
  3. Points Mall (积分商城): Platform points (积分) earned through spending and daily activities can be exchanged for prizes including game gifts, physical items, and exclusive benefits in the points mall.
  4. H5 and Mobile Game Access: H5 games accessible via QR code scanning and mobile web (h5.51.com), with dedicated mobile app downloads, providing cross-platform revenue opportunities.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyVIP membership with tiered benefits based on cumulative spending

Go-to-market motion1 record

Distribution channels4 records

Marketing channels5 records

51.com product offering

Product offering

Core offering

51.com operates an integrated online gaming community platform featuring 30+ browser-based web games and H5 mobile titles across RPG, MMORPG, and SLG genres. The platform combines gaming with social networking features (personal profiles, friend feeds, photo sharing), a tiered VIP membership program with monthly wage distribution, a points-based reward mall, and a player community forum, all accessible through a unified account system.

Product overview

51.com is a comprehensive gaming community platform operated by Shanghai Heitao Interactive Network Technology Co., Ltd. The platform operates a multi-product portfolio centered around the 51游戏 (51 Games) platform, featuring dozens of web games (页游) including popular titles such as 51星变, 天尊传奇 (with nine unique classes), 玄兵骑战之太始起源, 龙域世界, 刀剑笑之霸刀 (Eastern-Western fantasy fusion), 维京传奇, 开天西游, 传奇盛世2, 百战沙城, and 三国群雄传 (SLG with auto-chess). The platform provides supplementary services including 51游戏盒子 (game client), 51玩家社区 (player community), 51贵宾特权 (VIP membership with monthly salary benefits), 积分商城 (point redemption mall), 51福利官 (welfare program), and H5手游 (mobile games). The ecosystem combines gaming, social networking features (personal profiles, nearby users, photo sharing), and community engagement tools.

Differentiator

Problem solved

Functional benefit

Products and services

  • 51 Gaming Platform (51游戏平台) The main gaming community platform of 51.com, offering web-based games, game launcher, player community features, game gift packages, and VIP membership services for individual Chinese gamers.
  • 51 Star Change (51星变)

Quantifiable outcome

  • Monthly wage pool of 800,000 yuan distributed to VIP members
  • +1 more outcomes

Companies that use 51.com

Customer profile

Segments1 record

Ideal customer profiles1 record

51.com technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

51.com partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves5 records

Expansion highlights3 records

51.com competitors and assessment

Company assessment

Direct peers

  • 4399: One of China's largest browser-based and casual gaming portal platforms. Directly comparable to 51.com as both operate 平台型页游/小游戏 ecosystems serving Chinese gamers with multiple titles under a single domain.
  • 37Games (37互娱): Major Chinese web and mobile game publisher with strong 页游 heritage. Comparable to 51.com in audience (Chinese gamers), genre focus (RPG/Legend), and monetisation model (free-to-play with in-game recharge and VIP tiers).
  • 7k7k: Long-running Chinese casual and browser gaming portal. Comparable to 51.com as a horizontal gaming community platform aggregating browser-based titles with social/community features for the same Chinese gamer demographic.
  • 360 Game Center (360游戏中心): Browser gaming platform operated by Qihoo 360. Comparable to 51.com as a distribution and aggregation platform for Chinese 页游 with similar monetisation mechanics and Chinese-only geographic focus.
  • Duowan (多玩 / YY subsidiary): Chinese gaming community and content platform historically focused on League of Legends and other major titles. Comparable to 51.com in serving as a Chinese-language gaming community hub, though with more content/media emphasis versus 51.com's direct game operation.

Broad incumbents

  • YY (欢聚时代) / YY Games: Larger Chinese social and entertainment platform that has expanded into gaming. Comparable to 51.com in combining social networking/community features with gaming monetisation, though operates at much larger scale across multiple entertainment verticals.
  • Bilibili: Major Chinese content/community platform with gaming operations. Comparable to 51.com in combining community, content, and gaming monetisation for Chinese users, though Bilibili is far larger and mobile/video-first.
  • Netmarble: Major Asian (Korean) game publisher with RPG/MMORPG heritage. Comparable to 51.com in genre focus on RPG/MMORPG and tiered free-to-play monetisation, though at much larger scale and mobile-first rather than web-first.

Emerging players

  • TapTap: Mobile game discovery and community platform popular in China. Comparable to 51.com as a gaming community platform serving Chinese gamers, but with a mobile-native focus and discovery rather than direct operation of browser games.

Regional players

  • Gameforge: European browser/MMO publisher with strong community and loyalty mechanics. Comparable to 51.com in operating browser-based MMOs with multi-server architecture and community features, but serving European rather than Chinese markets.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

51.com compliance and trust

Trust signal

Compliance9 records

51.com financial estimates

Financial estimate

Revenue estimate

Valuation estimate

51.com leadership team

Management profile

Number of profiles

Profiles1 record

51.com funding detail

Funding detail

Funding overview

Funding rounds3 records

Investors5 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

51.com M&A and investment

M&A and investment

M&A

Investments1 record

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about 51.com

What does 51.com do?

51.com operates an integrated online gaming community platform featuring 30+ browser-based web games and H5 mobile titles across RPG, MMORPG, and SLG genres. The platform combines gaming with social networking features (personal profiles, friend feeds, photo sharing), a tiered VIP membership program with monthly wage distribution, a points-based reward mall, and a player community forum, all accessible through a unified account system.

Is 51.com a public or private company?

51.com is a private company. It is classified as venture growth investor backed and is currently operating.

When was 51.com founded?

51.com was founded in 2005. It employs 501 to 1,000 people.

Where is 51.com based?

51.com is headquartered in Shanghai, China, in the Asia region.

How does 51.com make money?

Four revenue lines are on record. In-game Recharge (游戏充值) is the primary driver. The others are VIP Membership (贵宾会员), points Mall (积分商城) and H5 and Mobile Game Access.

Who are 51.com's main competitors?

Direct peers on record are 4399, 37Games (37互娱), 7k7k, 360 Game Center (360游戏中心) and Duowan (多玩 / YY subsidiary). Broad incumbents are YY (欢聚时代) / YY Games, Bilibili and Netmarble. TapTap is listed as an emerging player. Gameforge is listed as a regional player.

Does 51.com have an API?

No public API is recorded for 51.com.

What industry is 51.com in?

51.com's product category is Online Gaming Platform. Its primary akta.pro industry code is MPAFAIAD, Gaming Social Networks & Community Platforms (profiles, guilds, forums, discovery), with a secondary code of MPAFAIAF, Game Server Hosting & Community Infrastructure (private servers, matchmaking communities). Its NAICS code is 516210 and its SIC code is 7990.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals