51.com
51.com is a privately held Chinese gaming community platform, founded in 2005 and headquartered in Shanghai, offering browser-based and H5 web games across RPG, MMORPG, and SLG genres alongside integrated social networking, VIP membership, and points-based rewards for Chinese PC and mobile gamers.
- Company typePrivate
- Founded2005
- HeadquartersShanghai, China
- Headcount501–1,000
- GTM typeB2C
- OfferingSoftware
What 51.com does
51.com is a Chinese gaming community platform operated by Shanghai Heitao Interactive Network Technology Co., Ltd. (上海黑桃互动网络科技股份有限公司), founded in 2005 and headquartered in Shanghai. The platform serves Chinese PC and mobile gamers with browser-based web games (页游), H5 mobile games, and integrated social networking features including personal profiles, friend feeds, photo sharing, and matchmaking. The product portfolio spans 30+ game titles across RPG, MMORPG, SLG strategy, and martial arts/fantasy genres — including 51星变, 天尊传奇 (nine-class variant), 玄兵骑战之太始起源, 龙域世界, 维京传奇, 霸者归来, and 帝王霸业 — with each popular title operating hundreds of servers (e.g., 维京传奇 with 1203+ zones). Supplementary services include the 51游戏盒子 desktop client, 51玩家社区 forum, 51福利官 welfare program, and a points redemption mall.
The core technology stack is a web-based browser and H5 mobile games platform with proprietary multi-server management, server merge (合服) capability, and a unified account system. The platform claims 500万+ concurrent online users. Revenue is generated through four streams: in-game recharge (游戏充值) where players purchase 51币 virtual currency; VIP membership (贵宾会员) with tiered benefits and a monthly wage pool of 800,000 yuan distributed based on tier coefficients ranging from 0.5% to 12% of prior-month spending; a points mall (积分商城) for rewards redemption; and freemium H5 mobile game access. The go-to-market is direct-to-consumer via the platform homepage, QQ-based server-opening notifications, SEO with friend-link exchange, and the player community forum. Geographic scope is China-only.
The company has raised approximately $21 million across two disclosed funding rounds in 2006 ($6M, Sequoia Capital and SIG China) and 2007 ($15M, Sequoia Capital, Intel Capital, Redpoint, SIG China). Founder Shengdong Pang serves as Founder and CEO. No institutional investors, M&A activity, or public-listing developments are documented post-2008, and the company operates as an independently held private limited company.
51.com firmographics
Firmographics- Name
- 51.com
- Legal name
- 上海黑桃互动网络科技股份有限公司
- Website
- https://51.com
- Company type
- Private
- Founded year
- 2005
- Operating status
- Operating
- Headcount range
- 501–1,000 employees
- Short description
- 51.com is a privately held Chinese gaming community platform, founded in 2005 and headquartered in Shanghai, offering browser-based and H5 web games across RPG, MMORPG, and SLG genres alongside integrated social networking, VIP membership, and points-based rewards for Chinese PC and mobile gamers.
- Ownership category
- akta.pro rank
51.com industry classification
Industry- Product category
- Online Gaming Platform
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (5162)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Gaming Social Networks & Community Platforms (profiles, guilds, forums, discovery) (MPAFAIAD)
- akta.pro secondary industries
- Game Server Hosting & Community Infrastructure (private servers, matchmaking communities) (MPAFAIAF), Roleplay Communities & Frameworks (GTA RP, FiveM-like ecosystems) (MPAFAIAH), AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
Keywords
Where 51.com is headquartered
LocationHeadquarters
- HQ city
- Shanghai
- HQ country
- China
- HQ region
- Asia
Offices1 record
Markets served
51.com business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations
Revenue model
- In-game Recharge (游戏充值): Players purchase in-game currency (51币) to recharge game accounts, purchase items, and access premium features. The platform takes a transaction cut. Recharge forms the basis for the VIP wage (贵宾工资) calculation system where higher recharge leads to higher VIP benefits.
- VIP Membership (贵宾会员): Tiered VIP membership system offering exclusive benefits including monthly wage (工资), double积分 on recharge, exclusive gifts, early access to new games, and remote computer support. The monthly wage pool is 800,000 yuan distributed to VIP members based on their VIP level and previous month's spending.
- Points Mall (积分商城): Platform points (积分) earned through spending and daily activities can be exchanged for prizes including game gifts, physical items, and exclusive benefits in the points mall.
- H5 and Mobile Game Access: H5 games accessible via QR code scanning and mobile web (h5.51.com), with dedicated mobile app downloads, providing cross-platform revenue opportunities.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | VIP membership with tiered benefits based on cumulative spending |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
51.com product offering
Product offeringCore offering
51.com operates an integrated online gaming community platform featuring 30+ browser-based web games and H5 mobile titles across RPG, MMORPG, and SLG genres. The platform combines gaming with social networking features (personal profiles, friend feeds, photo sharing), a tiered VIP membership program with monthly wage distribution, a points-based reward mall, and a player community forum, all accessible through a unified account system.
Product overview
51.com is a comprehensive gaming community platform operated by Shanghai Heitao Interactive Network Technology Co., Ltd. The platform operates a multi-product portfolio centered around the 51游戏 (51 Games) platform, featuring dozens of web games (页游) including popular titles such as 51星变, 天尊传奇 (with nine unique classes), 玄兵骑战之太始起源, 龙域世界, 刀剑笑之霸刀 (Eastern-Western fantasy fusion), 维京传奇, 开天西游, 传奇盛世2, 百战沙城, and 三国群雄传 (SLG with auto-chess). The platform provides supplementary services including 51游戏盒子 (game client), 51玩家社区 (player community), 51贵宾特权 (VIP membership with monthly salary benefits), 积分商城 (point redemption mall), 51福利官 (welfare program), and H5手游 (mobile games). The ecosystem combines gaming, social networking features (personal profiles, nearby users, photo sharing), and community engagement tools.
Differentiator
Problem solved
Functional benefit
Products and services
- 51 Gaming Platform (51游戏平台) The main gaming community platform of 51.com, offering web-based games, game launcher, player community features, game gift packages, and VIP membership services for individual Chinese gamers.
- 51 Star Change (51星变)
Quantifiable outcome
- Monthly wage pool of 800,000 yuan distributed to VIP members
- +1 more outcomes
Companies that use 51.com
Customer profileSegments1 record
Ideal customer profiles1 record
51.com technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
51.com partnerships and signals
Strategic signalScale indicators3 records
Recent moves5 records
Expansion highlights3 records
51.com competitors and assessment
Company assessmentDirect peers
- 4399: One of China's largest browser-based and casual gaming portal platforms. Directly comparable to 51.com as both operate 平台型页游/小游戏 ecosystems serving Chinese gamers with multiple titles under a single domain.
- 37Games (37互娱): Major Chinese web and mobile game publisher with strong 页游 heritage. Comparable to 51.com in audience (Chinese gamers), genre focus (RPG/Legend), and monetisation model (free-to-play with in-game recharge and VIP tiers).
- 7k7k: Long-running Chinese casual and browser gaming portal. Comparable to 51.com as a horizontal gaming community platform aggregating browser-based titles with social/community features for the same Chinese gamer demographic.
- 360 Game Center (360游戏中心): Browser gaming platform operated by Qihoo 360. Comparable to 51.com as a distribution and aggregation platform for Chinese 页游 with similar monetisation mechanics and Chinese-only geographic focus.
- Duowan (多玩 / YY subsidiary): Chinese gaming community and content platform historically focused on League of Legends and other major titles. Comparable to 51.com in serving as a Chinese-language gaming community hub, though with more content/media emphasis versus 51.com's direct game operation.
Broad incumbents
- YY (欢聚时代) / YY Games: Larger Chinese social and entertainment platform that has expanded into gaming. Comparable to 51.com in combining social networking/community features with gaming monetisation, though operates at much larger scale across multiple entertainment verticals.
- Bilibili: Major Chinese content/community platform with gaming operations. Comparable to 51.com in combining community, content, and gaming monetisation for Chinese users, though Bilibili is far larger and mobile/video-first.
- Netmarble: Major Asian (Korean) game publisher with RPG/MMORPG heritage. Comparable to 51.com in genre focus on RPG/MMORPG and tiered free-to-play monetisation, though at much larger scale and mobile-first rather than web-first.
Emerging players
- TapTap: Mobile game discovery and community platform popular in China. Comparable to 51.com as a gaming community platform serving Chinese gamers, but with a mobile-native focus and discovery rather than direct operation of browser games.
Regional players
- Gameforge: European browser/MMO publisher with strong community and loyalty mechanics. Comparable to 51.com in operating browser-based MMOs with multi-server architecture and community features, but serving European rather than Chinese markets.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
51.com compliance and trust
Trust signalCompliance9 records
51.com financial estimates
Financial estimateRevenue estimate
Valuation estimate
51.com leadership team
Management profileNumber of profiles
Profiles1 record
51.com funding detail
Funding detailFunding overview
Funding rounds3 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
51.com M&A and investment
M&A and investmentM&A
Investments1 record
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about 51.com
What does 51.com do?
51.com operates an integrated online gaming community platform featuring 30+ browser-based web games and H5 mobile titles across RPG, MMORPG, and SLG genres. The platform combines gaming with social networking features (personal profiles, friend feeds, photo sharing), a tiered VIP membership program with monthly wage distribution, a points-based reward mall, and a player community forum, all accessible through a unified account system.
Is 51.com a public or private company?
51.com is a private company. It is classified as venture growth investor backed and is currently operating.
When was 51.com founded?
51.com was founded in 2005. It employs 501 to 1,000 people.
Where is 51.com based?
51.com is headquartered in Shanghai, China, in the Asia region.
How does 51.com make money?
Four revenue lines are on record. In-game Recharge (游戏充值) is the primary driver. The others are VIP Membership (贵宾会员), points Mall (积分商城) and H5 and Mobile Game Access.
Who are 51.com's main competitors?
Direct peers on record are 4399, 37Games (37互娱), 7k7k, 360 Game Center (360游戏中心) and Duowan (多玩 / YY subsidiary). Broad incumbents are YY (欢聚时代) / YY Games, Bilibili and Netmarble. TapTap is listed as an emerging player. Gameforge is listed as a regional player.
Does 51.com have an API?
No public API is recorded for 51.com.
What industry is 51.com in?
51.com's product category is Online Gaming Platform. Its primary akta.pro industry code is MPAFAIAD, Gaming Social Networks & Community Platforms (profiles, guilds, forums, discovery), with a secondary code of MPAFAIAF, Game Server Hosting & Community Infrastructure (private servers, matchmaking communities). Its NAICS code is 516210 and its SIC code is 7990.