Developer docs
API playgroundTry for free, no card

Search company profiles

Double Fine Productions

Full company profile

uuid0008jev

Namestring
Double Fine Productions
Legal namestring
Double Fine Productions
Websiteurl
doublefine.com
Company typeenum
Private
Founded yearint
2000
Descriptiontext

Double Fine Productions is an independent-style video game development studio founded in 2000 by Tim Schafer in San Francisco, California. The studio is recognized for creative, narrative-driven adventure and action games built on hand-animated art styles and puzzle-based mechanics, with a portfolio spanning original IPs (Psychonauts, Broken Age, Brütal Legend, RAD, Keeper, Kiln) and remastered editions of classic LucasArts titles (Grim Fandango, Day of the Tentacle, Full Throttle). It also operates the DFTV video content platform and co-founded the Day of the Devs indie showcase.

Microsoft acquired Double Fine in 2019 as part of its Xbox Game Studios expansion, and the studio now operates as a wholly-owned subsidiary with approximately 42-100 employees. Revenue mechanics combine day-one inclusion on Xbox Game Pass (subscription licensing through Microsoft), direct digital sales across Steam, PlayStation Store, Nintendo eShop, and Microsoft storefronts, low-margin revenue from remaster catalog and merchandise (via Fangamer and iam8bit), and brand-extending content (DFTV, PsychOdyssey documentary). Customer segments are split between Game Pass subscribers and direct-purchase consumers of creative indie and adventure games.

As of mid-2026, the studio is operating under significant existential uncertainty: in April 2026 it launched Kiln, a multiplayer pottery brawler, which drew only 193 peak Steam players in its first 24 hours; in May 2026 workers filed a union petition with the NLRB and CWA; and in June 2026 reports emerged that Microsoft is preparing to close the studio or negotiate a spin-off under new Xbox CEO Asha Sharma's restructuring. The studio's future is materially dependent on the outcome of those negotiations.

Short descriptiontext

Double Fine Productions is a San Francisco-based video game development studio founded in 2000 by Tim Schafer, known for narrative-driven adventure games (Psychonauts, Broken Age) and owned by Microsoft since 2019, currently facing potential closure or spin-off.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game development, adventure game studio, indie game publisher, multiplayer party games, remastered classic games
Industry2 codes
1Indie Game Studios
CodeMPAFAAACPrimaryYes
2Narrative/Adventure & RPG Game Studios
CodeMPAFAAALPrimaryNo
NAICS code2 codes
  • Arts, Entertainment, and Recreation71
  • Independent Artists, Writers, and Performers711510
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
Video Game Development
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Game Sales
TypeOne Time License
Description

Direct game sales through digital storefronts (Steam, PlayStation Store, Nintendo eShop) and physical copies

doublefine.com
2Xbox Game Pass Day-One Releases
TypeSubscription Recurring
Description

New releases added to Xbox Game Pass on launch day, providing subscription revenue through Microsoft's licensing agreements

gamerant.com
3Remastered Editions
TypeOne Time License
Description

Remastered versions of classic titles like Grim Fandango Remastered, Day of the Tentacle Remastered with enhanced graphics and audio

doublefine.com
4Merchandise and Collectibles
TypeOne Time License
Description

Sale of branded merchandise including apparel, collectibles, and the PsychOdyssey documentary box set through Fangamer partnership

doublefine.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details2 tiers
1Kiln base game at standard price
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Kiln launched at $19.99 with 'Fired Up Edition' available for $10 extra

kitguru.net
2Day-one Game Pass availability
ModelSubscriptionBilling cadenceMonthly
Notes

Games like Kiln launch day-one on Xbox Game Pass Ultimate and PC Game Pass at no additional cost beyond subscription

doublefine.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1DFTV (Double Fine TV)
Description

The studio's video content platform showcasing game trailers, behind-the-scenes content, developer insights, and the making-of documentary series including PsychOdyssey.

doublefine.com
Core offering1 text field

Double Fine Productions is an independent video game development studio that designs, develops, and publishes original narrative-driven video games for console and PC platforms. The studio produces adventure, action, puzzle, and multiplayer titles, and also develops remastered editions of classic LucasArts adventure games. Its games are distributed digitally via Xbox Game Pass, Steam, PlayStation Store, and Nintendo eShop, alongside its own online shop and the DFTV content platform.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Psychonauts 2 received critical acclaim and multiple awards including BAFTA recognition
+2 more records
Product overview1 text field

Double Fine Productions is a video game development studio that creates original action-adventure, platformer, and puzzle games. The company develops games across multiple platforms including PC, PlayStation, Xbox, and Nintendo Switch. Their portfolio includes original IPs like Psychonauts, Broken Age, Brütal Legend, and their latest release Kiln, alongside remastered editions of classic LucasArts titles such as Grim Fandango, Day of the Tentacle, and Full Throttle. The studio is also known for documentary content through DFTV and PsychOdyssey, as well as merchandise through their Fangamer partnership.

Product and service9 records
1Psychonauts 2
CategoryAction-adventure video game
Description

Narrative-driven 3D action-platformer in which players control Raz, a psychic acrobat exploring mental worlds; targeted at single-player adventure game fans.

2Kiln
CategoryMultiplayer party video game
Description

Multiplayer physics-based brawler with pottery and fire-themed combat for up to four players; published under Xbox Game Studios for Xbox and PC audiences.

3Keeper
CategoryAdventure / puzzle video game
Description

Narrative puzzle-adventure game published by Xbox Game Studios for Xbox consoles and Windows PC, available day one on Game Pass.

4Broken Age
CategoryAdventure video game
Description

Point-and-click adventure game following two interlinked protagonists, Vella Tartine and Shay Volta, in a hand-drawn fantasy world; released on PC, mobile, PlayStation, and Xbox platforms.

5Brütal Legend
CategoryAction-adventure video game
Description

Heavy-metal-themed action-adventure with real-time strategy elements, starring Jack Black; originally released on consoles and later ported to PC.

6RAD
CategoryAction roguelike video game
Description

Roguelike third-person action game set in a post-post-apocalyptic radioactive wasteland; published by Bandai Namco across console and PC platforms.

7Grim Fandango Remastered
CategoryRemastered adventure game
Description

Remastered edition of the 1998 LucasArts film-noir adventure game, re-released on modern PC and console platforms with updated visuals, controls, and audio.

8Day of the Tentacle Remastered
CategoryRemastered adventure game
Description

Remastered edition of the classic 1993 LucasArts point-and-click adventure, with redrawn art, remastered audio, and modernized UI across PC and console platforms.

9Full Throttle Remastered
CategoryRemastered adventure game
Description

Remastered edition of the 1995 LucasArts point-and-click biker adventure, with updated art, sound, and developer commentary across PC and console platforms.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
Strategic tierCoreTypeTechnology or Integration
Description

Double Fine was acquired by Microsoft in 2019 and operates as part of Xbox Game Studios. The studio's games are released day-one on Xbox Game Pass. The studio is reportedly under review for potential closure or spin-off as part of Xbox's 2026 restructuring under new CEO Asha Sharma.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Fangamer serves as the primary merchandise partner for Double Fine, selling branded apparel including the Golden Two-Headed Baby shirt, PsychOdyssey box set, and other collectibles through their online storefront.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

iam8bit is a merchandise partner offering Double Fine branded products including apparel and collectibles.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Day of the Devs is an indie game showcase event co-founded by Double Fine. The studio regularly showcases upcoming titles including Kiln at Day of the Devs events, providing playable demo opportunities for fans.

Strategic tierMinorTypeOthers
Description

Workers at Double Fine filed a union petition with the NLRB in May 2026 in conjunction with the CWA, covering approximately 42 employees. Microsoft agreed to remain neutral and not interfere with organizing efforts.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Double Fine games are available on PlayStation platforms including PlayStation 5 and PlayStation 4 through the PlayStation Store. Titles like Kiln, Broken Age, and Day of the Tentacle Remastered are available on PlayStation.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Double Fine titles are available on Nintendo Switch through the eShop, including Broken Age and Day of the Tentacle Remastered.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Steam serves as the primary PC distribution platform for Double Fine games, with open betas and pre-orders available through the Steam storefront.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent narrative-driven game studio behind Bastion, Transistor, Hades, and Pyre. Directly comparable as a small, critically acclaimed, hand-crafted narrative/adventure studio with a similar team-size profile.

TypeDirect peer
Description

Acquired by Valve in 2018, developer of Firewatch. Comparable as a small narrative-first studio under a larger parent, sharing the indie-creative-with-platform-distribution structure.

TypeBroad incumbent
Description

PlayStation-owned narrative action-adventure studio behind Uncharted and The Last of Us. Comparable as a narrative-adventure-first studio under a major platform owner, though at substantially larger scale.

TypeDirect peer
Description

French studio behind A Plague Tale and the Microsoft Flight Simulator reboot. Comparable narrative-action studio with a Microsoft publishing relationship (similar to Double Fine's Xbox ownership).

TypeDirect peer
Description

Independent Danish studio behind Limbo and Inside. Directly comparable as a small, narrative/art-driven adventure studio with critically acclaimed hand-animated aesthetic.

TypeDirect peer
Description

Award-winning indie studio behind Ori and the Blind Forest and Ori and the Will of the Wisps, published by Xbox. Directly comparable as a Microsoft-published narrative platformer developer at a similar team scale.

TypeDirect peer
Description

Finnish studio behind Max Payne, Alan Wake, and Control. Comparable narrative-action developer with strong art direction and a multi-title IP portfolio, though larger and publicly traded.

TypeDirect peer
Description

French narrative-driven studio behind Life is Strange and Tell Me Why. Closely comparable as an indie-style narrative adventure developer with multiple award-winning IPs.

TypeEmerging player
Description

Independent studio behind Jotun and Spiritfarer with distinctive hand-animated art direction. Comparable as a small studio with similar artistic sensibility and adventure-game pedigree, though with shorter IP history.

TypeDirect peer
Description

Original home of Tim Schafer and the IP basis for Double Fine's remasters (Grim Fandango, Day of the Tentacle, Full Throttle). Comparable as a narrative/adventure game creator with the same franchise DNA.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Double Fine Productions

Video Game Developmentdoublefine.com

Double Fine Productions is a San Francisco-based video game development studio founded in 2000 by Tim Schafer, known for narrative-driven adventure games (Psychonauts, Broken Age) and owned by Microsoft since 2019, currently facing potential closure or spin-off.

What Double Fine Productions does

Double Fine Productions is an independent-style video game development studio founded in 2000 by Tim Schafer in San Francisco, California. The studio is recognized for creative, narrative-driven adventure and action games built on hand-animated art styles and puzzle-based mechanics, with a portfolio spanning original IPs (Psychonauts, Broken Age, Brütal Legend, RAD, Keeper, Kiln) and remastered editions of classic LucasArts titles (Grim Fandango, Day of the Tentacle, Full Throttle). It also operates the DFTV video content platform and co-founded the Day of the Devs indie showcase.

Microsoft acquired Double Fine in 2019 as part of its Xbox Game Studios expansion, and the studio now operates as a wholly-owned subsidiary with approximately 42-100 employees. Revenue mechanics combine day-one inclusion on Xbox Game Pass (subscription licensing through Microsoft), direct digital sales across Steam, PlayStation Store, Nintendo eShop, and Microsoft storefronts, low-margin revenue from remaster catalog and merchandise (via Fangamer and iam8bit), and brand-extending content (DFTV, PsychOdyssey documentary). Customer segments are split between Game Pass subscribers and direct-purchase consumers of creative indie and adventure games.

As of mid-2026, the studio is operating under significant existential uncertainty: in April 2026 it launched Kiln, a multiplayer pottery brawler, which drew only 193 peak Steam players in its first 24 hours; in May 2026 workers filed a union petition with the NLRB and CWA; and in June 2026 reports emerged that Microsoft is preparing to close the studio or negotiate a spin-off under new Xbox CEO Asha Sharma's restructuring. The studio's future is materially dependent on the outcome of those negotiations.

Double Fine Productions firmographics

Firmographics
Name
Double Fine Productions
Legal name
Double Fine Productions
Website
https://doublefine.com
Company type
Private
Founded year
2000
Operating status
Operating
Headcount range
51–100 employees
Short description
Double Fine Productions is a San Francisco-based video game development studio founded in 2000 by Tim Schafer, known for narrative-driven adventure games (Psychonauts, Broken Age) and owned by Microsoft since 2019, currently facing potential closure or spin-off.
Ownership category
akta.pro rank

Double Fine Productions industry classification

Industry
Product category
Video Game Development
NAICS
Arts, Entertainment, and Recreation (71), Independent Artists, Writers, and Performers (711510)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)
akta.pro secondary industry
Narrative/Adventure & RPG Game Studios (MPAFAAAL)

Keywords

  • Video game development
  • Adventure game studio
  • Indie game publisher
  • Multiplayer party games
  • Remastered classic games

Where Double Fine Productions is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Double Fine Productions business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Game Sales: Direct game sales through digital storefronts (Steam, PlayStation Store, Nintendo eShop) and physical copies
  2. Xbox Game Pass Day-One Releases: New releases added to Xbox Game Pass on launch day, providing subscription revenue through Microsoft's licensing agreements
  3. Remastered Editions: Remastered versions of classic titles like Grim Fandango Remastered, Day of the Tentacle Remastered with enhanced graphics and audio
  4. Merchandise and Collectibles: Sale of branded merchandise including apparel, collectibles, and the PsychOdyssey documentary box set through Fangamer partnership

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goKiln base game at standard price
SubscriptionMonthlyDay-one Game Pass availability

Go-to-market motion1 record

Distribution channels5 records

Marketing channels5 records

Double Fine Productions product offering

Product offering

Core offering

Double Fine Productions is an independent video game development studio that designs, develops, and publishes original narrative-driven video games for console and PC platforms. The studio produces adventure, action, puzzle, and multiplayer titles, and also develops remastered editions of classic LucasArts adventure games. Its games are distributed digitally via Xbox Game Pass, Steam, PlayStation Store, and Nintendo eShop, alongside its own online shop and the DFTV content platform.

Product overview

Double Fine Productions is a video game development studio that creates original action-adventure, platformer, and puzzle games. The company develops games across multiple platforms including PC, PlayStation, Xbox, and Nintendo Switch. Their portfolio includes original IPs like Psychonauts, Broken Age, Brütal Legend, and their latest release Kiln, alongside remastered editions of classic LucasArts titles such as Grim Fandango, Day of the Tentacle, and Full Throttle. The studio is also known for documentary content through DFTV and PsychOdyssey, as well as merchandise through their Fangamer partnership.

Differentiator

Problem solved

Functional benefit

Brands

  • DFTV (Double Fine TV): The studio's video content platform showcasing game trailers, behind-the-scenes content, developer insights, and the making-of documentary series including PsychOdyssey.

Products and services

  • Psychonauts 2 Narrative-driven 3D action-platformer in which players control Raz, a psychic acrobat exploring mental worlds; targeted at single-player adventure game fans.
  • Kiln Multiplayer physics-based brawler with pottery and fire-themed combat for up to four players; published under Xbox Game Studios for Xbox and PC audiences.
  • Keeper Narrative puzzle-adventure game published by Xbox Game Studios for Xbox consoles and Windows PC, available day one on Game Pass.
  • Broken Age Point-and-click adventure game following two interlinked protagonists, Vella Tartine and Shay Volta, in a hand-drawn fantasy world; released on PC, mobile, PlayStation, and Xbox platforms.
  • Brütal Legend Heavy-metal-themed action-adventure with real-time strategy elements, starring Jack Black; originally released on consoles and later ported to PC.
  • RAD Roguelike third-person action game set in a post-post-apocalyptic radioactive wasteland; published by Bandai Namco across console and PC platforms.
  • Grim Fandango Remastered Remastered edition of the 1998 LucasArts film-noir adventure game, re-released on modern PC and console platforms with updated visuals, controls, and audio.
  • Day of the Tentacle Remastered Remastered edition of the classic 1993 LucasArts point-and-click adventure, with redrawn art, remastered audio, and modernized UI across PC and console platforms.
  • Full Throttle Remastered Remastered edition of the 1995 LucasArts point-and-click biker adventure, with updated art, sound, and developer commentary across PC and console platforms.

Quantifiable outcome

  • Psychonauts 2 received critical acclaim and multiple awards including BAFTA recognition
  • +2 more outcomes

Companies that use Double Fine Productions

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles1 record

Double Fine Productions technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Double Fine Productions partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered core and minor.

  • Microsoft / Xbox Game StudioscoreTechnology or IntegrationDouble Fine was acquired by Microsoft in 2019 and operates as part of Xbox Game Studios. The studio's games are released day-one on Xbox Game Pass. The studio is reportedly under review for potential closure or spin-off as part of Xbox's 2026 restructuring under new CEO Asha Sharma.
  • FangamerminorChannel Partner/ Reseller/ DistributorFangamer serves as the primary merchandise partner for Double Fine, selling branded apparel including the Golden Two-Headed Baby shirt, PsychOdyssey box set, and other collectibles through their online storefront.
  • iam8bitminorChannel Partner/ Reseller/ Distributoriam8bit is a merchandise partner offering Double Fine branded products including apparel and collectibles.
  • Day of the DevscoreStrategic or Co-development PartnerDay of the Devs is an indie game showcase event co-founded by Double Fine. The studio regularly showcases upcoming titles including Kiln at Day of the Devs events, providing playable demo opportunities for fans.
  • Communication Workers of America (CWA)minorOthersWorkers at Double Fine filed a union petition with the NLRB in May 2026 in conjunction with the CWA, covering approximately 42 employees. Microsoft agreed to remain neutral and not interfere with organizing efforts.
  • PlayStation (Sony)minorChannel Partner/ Reseller/ DistributorDouble Fine games are available on PlayStation platforms including PlayStation 5 and PlayStation 4 through the PlayStation Store. Titles like Kiln, Broken Age, and Day of the Tentacle Remastered are available on PlayStation.
  • NintendominorChannel Partner/ Reseller/ DistributorDouble Fine titles are available on Nintendo Switch through the eShop, including Broken Age and Day of the Tentacle Remastered.
  • Valve (Steam)minorChannel Partner/ Reseller/ DistributorSteam serves as the primary PC distribution platform for Double Fine games, with open betas and pre-orders available through the Steam storefront.

Scale indicators3 records

Recent moves7 records

Expansion highlights4 records

Double Fine Productions competitors and assessment

Company assessment

Direct peers

  • Supergiant Games: Independent narrative-driven game studio behind Bastion, Transistor, Hades, and Pyre. Directly comparable as a small, critically acclaimed, hand-crafted narrative/adventure studio with a similar team-size profile.
  • Campo Santo: Acquired by Valve in 2018, developer of Firewatch. Comparable as a small narrative-first studio under a larger parent, sharing the indie-creative-with-platform-distribution structure.
  • Asobo Studio: French studio behind A Plague Tale and the Microsoft Flight Simulator reboot. Comparable narrative-action studio with a Microsoft publishing relationship (similar to Double Fine's Xbox ownership).
  • Playdead: Independent Danish studio behind Limbo and Inside. Directly comparable as a small, narrative/art-driven adventure studio with critically acclaimed hand-animated aesthetic.
  • Moon Studios: Award-winning indie studio behind Ori and the Blind Forest and Ori and the Will of the Wisps, published by Xbox. Directly comparable as a Microsoft-published narrative platformer developer at a similar team scale.
  • Remedy Entertainment: Finnish studio behind Max Payne, Alan Wake, and Control. Comparable narrative-action developer with strong art direction and a multi-title IP portfolio, though larger and publicly traded.
  • Dontnod Entertainment: French narrative-driven studio behind Life is Strange and Tell Me Why. Closely comparable as an indie-style narrative adventure developer with multiple award-winning IPs.
  • Lucasfilm Games (LucasArts heritage): Original home of Tim Schafer and the IP basis for Double Fine's remasters (Grim Fandango, Day of the Tentacle, Full Throttle). Comparable as a narrative/adventure game creator with the same franchise DNA.

Broad incumbents

  • Naughty Dog: PlayStation-owned narrative action-adventure studio behind Uncharted and The Last of Us. Comparable as a narrative-adventure-first studio under a major platform owner, though at substantially larger scale.

Emerging players

  • Thunder Lotus Games: Independent studio behind Jotun and Spiritfarer with distinctive hand-animated art direction. Comparable as a small studio with similar artistic sensibility and adventure-game pedigree, though with shorter IP history.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Double Fine Productions social profiles

Digital presence

Double Fine Productions financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Double Fine Productions leadership team

Management profile

Number of profiles

Profiles2 records

Double Fine Productions funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Double Fine Productions M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Double Fine Productions

What does Double Fine Productions do?

Double Fine Productions is an independent video game development studio that designs, develops, and publishes original narrative-driven video games for console and PC platforms. The studio produces adventure, action, puzzle, and multiplayer titles, and also develops remastered editions of classic LucasArts adventure games. Its games are distributed digitally via Xbox Game Pass, Steam, PlayStation Store, and Nintendo eShop, alongside its own online shop and the DFTV content platform.

Is Double Fine Productions a public or private company?

Double Fine Productions is a private company. It is classified as corporate owned and is currently operating.

When was Double Fine Productions founded?

Double Fine Productions was founded in 2000. It employs 51 to 100 people.

Where is Double Fine Productions based?

Double Fine Productions is headquartered in San Francisco, United States, in the North America region.

How does Double Fine Productions make money?

Four revenue lines are on record. Game Sales are the primary driver. The others are xbox Game Pass Day-One Releases, remastered Editions and merchandise and Collectibles.

Who are Double Fine Productions's main competitors?

Direct peers on record are Supergiant Games, Campo Santo, Asobo Studio, Playdead, Moon Studios, Remedy Entertainment, Dontnod Entertainment and Lucasfilm Games (LucasArts heritage). Naughty Dog is listed as a broad incumbent. Thunder Lotus Games is listed as an emerging player.

Does Double Fine Productions have an API?

No public API is recorded for Double Fine Productions.

What industry is Double Fine Productions in?

Double Fine Productions's product category is Video Game Development. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAL, Narrative/Adventure & RPG Game Studios. Its NAICS code is 71 and its SIC code is 7812.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
gamesradarPost-Xbox, Double Fine boss Tim Schafer is baffled by the terrible state of the game industry: "People are making money, so I don't know why there's a big loss of jobs"Tim Schafer, Double Fine's boss, expressed confusion over the game industry's job losses despite people making money. Microsoft's latest layoffs will cut 3,200 Xbox jobs by the end of 2027, while Double Fine is funding its next game via Kickstarter. Schafer hopes the industry will bounce back.IgnDouble Fine Founder Tim Schafer Questions Economics of the Game Industry Amid Mass Layoffs and Studio ClosuresTim Schafer, founder of Double Fine, said he no longer understands the economics of game development after Xbox's mass layoffs and studio closures. He noted the industry has been down for four years despite games being played and money made, and he hopes it will bounce back.Ign'I Really Want Game Pass to Work' — After Navigating the Xbox 'Reset,' Double Fine Boss Tim Schafer Is Indie Once AgainTim Schafer, Double Fine's president, discussed the studio's return to independence after its split from Microsoft, citing the Amnesia Fortnight Kickstarter as a way to build runway. He expressed hope that Game Pass could work as a subscription service, and reaffirmed that Brutal Legend 2 would be made if $100 million were raised.IgnDouble Fine Boss Tim Schafer on Life After XboxTim Schafer discussed Double Fine's return to independence after its split from Microsoft, noting the team's optimistic start with a Kickstarter for Amnesia Fortnight. He said he would make Brutal Legend 2 if the studio raised $100 million, and expressed hope that Game Pass could work as a subscription service.pcgamer'No-one puts Double Fine out of business except me', says Tim Schafer on taking Double Fine independent: 'Asha's not going to shoot my dog'Tim Schafer told Bloomberg that Double Fine went independent after Xbox CEO Asha Sharma announced 3,200 layoffs, blaming her for the studio's departure. He later laid off 23 people to ensure the studio's survival. Schafer remains optimistic about Keeper's potential, despite Kiln's poor performance.PolygonDouble Fine reveals its first post-Xbox game as Tim Schafer declares no one will shut the studio down but himDouble Fine unveiled Thank You Bus Driver, its first post-Xbox game under the new Double Fine Action Labs label. The quirky transportation simulator launches on Windows PC with no release date. Tim Schafer said no one can shut the studio down except himself.Ign'No One Puts Double Fine Out of Business Except for Me' — Tim Schafer Explains How He Kept Double Fine Afloat After Leaving XboxTim Schafer said he would keep Double Fine independent after Xbox divested the studio, though the company laid off 25% of staff. He cited a creative spark and a Kickstarter for the next game, with a pledge to make Brutal Legend 2 if $100 million is raised.IgnDouble Fine Boss Tim Schafer Reveals How He Kept Double Fine Afloat After Leaving XboxTim Schafer said Double Fine retained its IP and became independent after Xbox divested the studio, though it laid off a quarter of its staff. The developer recently published a Kickstarter for its next project, with a pledge that raising $100 million would also produce Brutal Legend 2.KotakuDouble Fine Boss Says ‘We Never Actively Tried To Make A Game We Thought Was Going To Lose Money’Double Fine CEO Tim Schafer told Bloomberg that the studio never actively tried to make a game he thought would lose money, defending Keeper's mass-market appeal. He said Kiln could still take off, and the studio will pursue ports and remasters while incubating new projects.KotakuTim Schafer Calls Double Fine Leaving Xbox A ‘Creative Awakening’: ‘Asha’s Not Going To Shoot My Dog’Double Fine left Xbox and is now independent, with founder Tim Schafer calling the departure a 'creative awakening.' The studio is raising $400,000 for its next game jam. Schafer said he will not let the studio fail, despite the risk.