We're Not Really Strangers
We're Not Really Strangers is a privately held consumer brand that designs and sells purpose-driven conversation card games, apparel, and accessories, serving individuals, couples, and families seeking meaningful human connections. The company distributes direct-to-consumer via Shopify and through Target, Amazon, and Walmart.
- Company typePrivate
- Founded2018
- HeadquartersLas Vegas, United States
- Headcount11–50
- GTM typeB2C
- OfferingHardware or Manufacturing
What We're Not Really Strangers does
We're Not Really Strangers, LLC is a privately held, founder-owned consumer brand built around a flagship conversation card game designed to facilitate meaningful human connections. The company designs, manufactures, and distributes physical card games (core game, Couples Edition, Kids Edition, Self Love Game, 365, Don't Overthink It, and specialized editions including Healing, Breakup, Sex, and Ick), bundled packages, branded apparel (in collaboration with Comfrt), and lifestyle accessories (journals, pens, hats, umbrellas), with prices ranging from $5 to $150 and core games priced at $20-$25. The product portfolio also includes free digital downloads and themed PDF question packs that serve as lead-generation entry points. The business operates a direct-to-consumer e-commerce model on Shopify as the primary channel, supplemented by retail distribution through Target, Amazon, and Walmart, with wholesale and bulk order capability for enterprise buyers. A 'Close Friends' loyalty program with points for purchases, social follows, and referrals structures community-led retention.
The brand reaches consumers through a social-media-driven go-to-market strategy, with 10M+ combined followers on Instagram and TikTok, viral product recognition of the iconic red box, and earned media coverage in The New York Times, Vogue, and Refinery29. The company is incorporated in California with its corporate headquarters in Van Nuys, CA, and operates fulfillment and returns facilities in Nevada. Customer segments span individuals seeking deeper connections, couples, families with children ages 5+, and social/party users, with a hybrid segmentation approach across multiple use cases and life stages. The company has sold over 1 million card games and maintains 9,463+ reviews on its homepage. The underlying technology stack is a standard Shopify storefront with no proprietary AI/ML or software components; competitive advantage is derived from brand recognition, community ecosystem, and multi-channel distribution rather than technology differentiation.
We're Not Really Strangers firmographics
Firmographics- Name
- We're Not Really Strangers
- Legal name
- We're Not Really Strangers, LLC
- Website
- https://werenotreallystrangers.com
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- We're Not Really Strangers is a privately held consumer brand that designs and sells purpose-driven conversation card games, apparel, and accessories, serving individuals, couples, and families seeking meaningful human connections. The company distributes direct-to-consumer via Shopify and through Target, Amazon, and Walmart.
- Ownership category
- akta.pro rank
We're Not Really Strangers industry classification
Industry- Product category
- Conversation Card Games and Lifestyle Brand
- NAICS
- Hobby, Toy, and Game Retailers (45912), Gift, Novelty, and Souvenir Retailers (45942)
- SIC
- Retail-Hobby, Toy & Game Shops (5945)
- akta.pro primary industry
- Board Game & Puzzle Specialty Retailers (CRALALAA)
- akta.pro secondary industries
- Family/Party Board Games Retail (CRALALAB), Physical Game Retailers (Online/Brick-and-Mortar) (MPAFACAI), Party Games & Family Entertainment Games Retail (CRALAFAJ)
Keywords
Where We're Not Really Strangers is headquartered
LocationHeadquarters
- HQ city
- Las Vegas
- HQ country
- United States
- HQ region
- North America
Offices3 records
Markets served
We're Not Really Strangers business model
Business model- GTM type
- B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Supply Chain, Operations, Marketing or Sales, Personnel, Technology or R&D
Revenue model
- Physical Product Sales: Direct sales of physical products including card games, clothing, and accessories through the company's owned e-commerce store and retail partners. Products include core games ($25), specialized editions ($9-$30), clothing ($15-$100), and accessories ($5-$150).
- Digital Products and Downloads: Free digital packs available for download, with potential future monetization through premium digital offerings. Current downloads include themed packs for various occasions.
- Bundles and Cross-Sell: Bundled product offerings that combine multiple games or products at discounted prices (20-30% off), driving higher average order value through complementary product pairing.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Core Card Game Products - $20-$25 |
| Unit Pricing | Pay-as-you-go | Specialized Game Editions - $9-$30 |
| Unit Pricing | Pay-as-you-go | Clothing and Apparel - $15-$100 |
| Unit Pricing | Pay-as-you-go | Accessories and Journals - $30-$150 |
| Unit Pricing | Pay-as-you-go | Bundle Packages - $35-$40 |
Go-to-market motion2 records
Distribution channels6 records
Marketing channels8 records
We're Not Really Strangers product offering
Product offeringCore offering
We're Not Really Strangers sells its own branded conversation-based card games (the flagship "We're Not Really Strangers" game plus a portfolio of specialized editions for couples, kids, families, self-love, intimacy, healing, and breakups) alongside co-branded and branded apparel, accessories, themed product bundles, and free digital question packs. Products are sold primarily through the company's own Shopify e-commerce storefront, with additional distribution through Target, Amazon, Walmart, and wholesale channels. The brand's purpose-driven positioning around meaningful human connection drives community-led acquisition across social media.
Product overview
We're Not Really Strangers is a purpose-driven brand centered around its flagship card game—a conversation-building card game with 150 cards across 3 levels designed to foster meaningful connections between players. The product portfolio extends across multiple categories: (1) Core card games including We're Not Really Strangers Card Game ($25), Kids Edition, Couples Edition, Don't Overthink It, 365 (daily scratch-off cards), Self Love Game, Dating Survival Kit, and specialized editions (Family, Sex/XXX, Ick, Healing, Breakup, Will You); (2) Apparel and accessories featuring branded messaging clothing (hoodies, crewnecks, baby tees, sweatpants) in collaboration with Comfrt, plus journals, pens, hats, and umbrellas; (3) Bundled products combining multiple games at discounted prices (Unhinged, Hard Launch, Staying In, All In, Better Dates, House Party, Family Game Night, Proposal); (4) Digital offerings including free downloadable question packs and PDF resources for various life situations. With over 10 million followers on Instagram and TikTok, the brand operates primarily through its Shopify-hosted e-commerce store at werenotreallystrangers.com, with retail distribution through Target, Amazon, and Walmart.
Differentiator
Problem solved
Functional benefit
Brands
- Close Friends: Loyalty/rewards program that rewards members with points for shopping on the site, following on social media, and other activities. Points can be redeemed for discounts and exclusive rewards.
Products and services
- We're Not Really Strangers Card Game (Original)
Quantifiable outcome
- Over 1 million card games sold
- +2 more outcomes
Companies that use We're Not Really Strangers
Customer profileSegments4 records
Ideal customer profiles4 records
We're Not Really Strangers technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
We're Not Really Strangers partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered flagship and core.
- ComfrtflagshipCollaborative clothing partnership producing co-branded apparel including hoodies, sweat sets, and sweatpants. The collaboration features Comfrt's signature soft fabric quality combined with WNRS messaging. Products include 'Good Things' hoodie and sweat set collections in red and black colorways, priced at $60 for hoodies and $100 for complete sweat sets.
- TargetcoreMajor U.S. retail chain offering in-store and online availability for We're Not Really Strangers games. Customers can find products at Target locations nationwide.
- AmazoncoreThird-party marketplace presence for We're Not Really Strangers products, expanding reach to Amazon's customer base and enabling Prime shipping options.
- WalmartcoreRetail partnership with Walmart brand store for We're Not Really Strangers products, providing another major retail channel for customers.
Scale indicators4 records
Recent moves12 records
Expansion highlights6 records
We're Not Really Strangers competitors and assessment
Company assessmentDirect peers
- Cards Against Humanity: Iconic adult party card game sold DTC and in mass retail (Target, Walmart). Closely comparable business model — purpose-driven, conversation-forward card game with viral cultural footprint — but skews humor rather than emotional connection.
- Exploding Kittens: Viral card-game brand built through Kickstarter and organic social, sold DTC and at major retailers. Comparable viral launch, multi-edition catalog (NSFW, party, family), and omnichannel distribution strategy.
- What Do You Meme?: Adult party card game brand sold DTC and through Target and Walmart. Closely comparable on price point (~$25), gifting-led positioning, and retail expansion pattern into mass-market chains.
- The School of Life: Purpose-driven brand selling conversation card games and journals centered on emotional intelligence and self-knowledge. Direct comparable to WNRS on theme (meaningful connection, self-reflection) and product format (guided question decks).
- TableTopics: Long-standing conversation-starter card game brand sold DTC and in specialty gift/retail. Comparable product category (conversation prompt decks), gifting positioning, and use-case segmentation across families, couples, and parties.
- Big Talk: Conversation card game brand directly competing in the same 'meaningful conversation' niche as WNRS. Closely comparable product, price point, and use cases (couples, family, friends).
Broad incumbents
- ban.do: Lifestyle/gift brand with colorful aesthetic across stationery, accessories, and apparel. Comparable on DTC distribution, gifting-led merchandising, and purpose-driven branding targeted at women in the same demographic as WNRS.
- Papier: DTC stationery and journal brand (guided journals, planners, notebooks) with gifting positioning. Comparable in guided-journal product category and DTC-first, design-led gifting motion.
Emerging players
- The Giving Keys: Purpose-driven accessories brand with inspirational messaging jewelry, sold DTC and in retailers like Nordstrom. Comparable on mission-led branding (employment of those transitioning out of homelessness), emotional messaging products, and gifting use cases.
Others
- Comfrt: Apparel brand co-producing hoodies, sweat sets, and sweatpants with WNRS. Directly comparable in the joint apparel line (price points $30–$100, branding-led messaging) and serves as both collaborator and supply partner for WNRS's apparel extension.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
We're Not Really Strangers social profiles
Digital presenceWe're Not Really Strangers financial estimates
Financial estimateRevenue estimate
Valuation estimate
We're Not Really Strangers leadership team
Management profileNumber of profiles
We're Not Really Strangers funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
We're Not Really Strangers M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about We're Not Really Strangers
What does We're Not Really Strangers do?
We're Not Really Strangers sells its own branded conversation-based card games (the flagship "We're Not Really Strangers" game plus a portfolio of specialized editions for couples, kids, families, self-love, intimacy, healing, and breakups) alongside co-branded and branded apparel, accessories, themed product bundles, and free digital question packs. Products are sold primarily through the company's own Shopify e-commerce storefront, with additional distribution through Target, Amazon, Walmart, and wholesale channels. The brand's purpose-driven positioning around meaningful human connection drives community-led acquisition across social media.
Is We're Not Really Strangers a public or private company?
We're Not Really Strangers is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was We're Not Really Strangers founded?
We're Not Really Strangers was founded in 2018. It employs 11 to 50 people.
Where is We're Not Really Strangers based?
We're Not Really Strangers is headquartered in Las Vegas, United States, in the North America region.
How does We're Not Really Strangers make money?
Three revenue lines are on record. Physical Product Sales are the primary driver. The others are digital Products and Downloads and bundles and Cross-Sell.
Who are We're Not Really Strangers's main competitors?
Direct peers on record are Cards Against Humanity, Exploding Kittens, What Do You Meme?, The School of Life, TableTopics and Big Talk. Broad incumbents are ban.do and Papier. The Giving Keys is listed as an emerging player. Comfrt is listed as an others.
Does We're Not Really Strangers have an API?
No public API is recorded for We're Not Really Strangers.
What industry is We're Not Really Strangers in?
We're Not Really Strangers's product category is Conversation Card Games and Lifestyle Brand. Its primary akta.pro industry code is CRALALAA, Board Game & Puzzle Specialty Retailers, with a secondary code of CRALALAB, Family/Party Board Games Retail. Its NAICS code is 45912 and its SIC code is 5945.