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LEGO Education

Full company profile

uuid0009imr

Namestring
LEGO Education
Legal namestring
LEGO Education
Company typeenum
Private
Founded yearint
1980
Descriptiontext

LEGO Education is the educational division of privately held The LEGO Group, founded in 1980 and operating for over 45 years in the K-8 hands-on learning market. The company sells grade-banded curriculum kits across three core solution areas: LEGO Education Science (NGSS-aligned Life, Physical, Earth/Space, and Engineering Design with 40 lessons per grade band), Computer Science & AI (replacing the legacy SPIKE line with new K-8 kits featuring 30 standards-aligned lessons, block-based coding via a proprietary Coding Canvas platform, and AI literacy modules including on-device computer vision), and STEAM/robotics via the SPIKE Essential and SPIKE Prime sets (now being retired). All products are designed for 4-student collaborative learning and sold as single kits ($329.95-$529.95) or 24-student classroom bundles ($1,999-$3,499), with no subscription requirement for core functionality.

The underlying technology stack pairs physical LEGO hardware (bricks, motors, sensors, programmable hubs) with a proprietary software ecosystem: the LEGO Education Coding Canvas web/iOS app for icon- and word-based block coding, a Python package for text-based coding in 6-8 grade, and a free Teacher Portal for lesson delivery, facilitation notes, and formative assessments. AI features run locally on student devices with no images or personal data collected, a deliberate safety architecture for K-8 deployment. Curriculum is built on the 5E instructional model (Engage, Explore, Explain, Elaborate, Evaluate) and tested with hundreds of educators and thousands of students prior to release.

Revenue is generated primarily through one-time hardware/kit sales to K-8 schools and districts via a direct enterprise sales motion (US) and international distributors (global), supplemented by tiered professional learning services ($95 individual, $995 virtual group, $3,495 onsite), consumer Learning at Home kits ($49.99-$99.99) via lego.com, and the FIRST LEGO League / new LEGO League community channel. Marketing reaches educators through content, weekly live demos, ambassador programs, teacher community platforms, and grant/funding support resources aligned to federal streams (Title I-IV, IDEA, Perkins V, 21st CCLC). LEGO Education's 28-year FIRST partnership ends after the 2026-27 season, with a new in-house LEGO League program launching August 2026.

Short descriptiontext

LEGO Education is the K-8 educational division of The LEGO Group, selling standards-aligned hands-on Science, Computer Science & AI, and STEAM kits with proprietary coding software and professional learning services to schools, districts, and consumers in the US and internationally.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersBoston, United States
HQ citystring
Boston
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
K-8 STEM education kits, hands-on learning materials, educational robotics sets, classroom science curriculum, computer science learning solutions
Industry5 codes
1LEGO / Block-Based Robotics Programs
CodeEDAMADADPrimaryYes
2Robotics Kits, Parts & Lab Equipment Providers (Education-Focused)
CodeEDAMADANPrimaryNo
3Building Sets & Construction Toys Retail
CodeCRALAFAEPrimaryNo
4Educational & Learning Toys Retail
CodeCRALAFABPrimaryNo
5DIY Kits, STEM Electronics & Maker Bundles Retail
CodeCRACAKANPrimaryNo
NAICS code3 codes
  • Doll, Toy, and Game Manufacturing339930
  • Hobby, Toy, and Game Retailers459120
  • Toy and Hobby Goods and Supplies Merchant Wholesalers42392
SIC code2 codes
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
  • Retail-Hobby, Toy & Game Shops5945
Product category
K-8 STEM Educational Materials
Social media profiles1 record
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model2 records
1Hardware/Kit Sales
TypeHardware Sales
Description

One-time purchase of physical LEGO Education kits and bundles for classrooms. Kits include LEGO bricks, motors, sensors, controllers, and building instructions. No subscriptions required for core functionality.

education.lego.com
2Professional Development Services
TypeProfessional Services
Description

Fee-based professional learning programs for educators including onsite workshops ($3,495 for up to 25 participants, 6 hours) and virtual sessions ($995 for groups, $95 for individuals).

education.lego.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Supply Chain, Operations, Technology or R&D, Marketing or Sales, Personnel
Pricing details11 tiers
1Science Kit K-2 (45620)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$329.95 per kit for 4 students. Includes 278 LEGO bricks, 1 double motor, 1 USB charging cable, 3 building instructions. Classroom bundle: $1,999.00 for 24 students (6 kits + extras).

education.lego.com
2Science Kit 3-5 (45621)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$399.95 per kit for 4 students. Includes 336 LEGO bricks, 1 double motor, 1 controller, 2 connection cards. Classroom bundle: $2,399.00 for 24 students.

education.lego.com
3Science Kit 6-8 (45622)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$499.95 per kit for 4 students. Includes 424 LEGO bricks, double motor, controller, single motor, color sensor. Classroom bundle: $2,999.00 for 24 students.

education.lego.com
4Computer Science & AI Kit K-2 (45520)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$339.95 per kit for 4 students. Includes 276 LEGO bricks, single motor, color sensor, connection card. Classroom bundle: $2,249.00 for 24 students. Pre-order shipping September 2026.

education.lego.com
5Computer Science & AI Kit 3-5 (45521)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$429.95 per kit for 4 students. Includes 321 LEGO bricks, double motor, color sensor, etc. Classroom bundle: $2,799.00 for 24 students.

education.lego.com
6Computer Science & AI Kit 6-8 (45522)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$529.95 per kit for 4 students. Includes 379 LEGO bricks, controller, single motors, color sensors. Classroom bundle: $3,499.00 for 24 students.

education.lego.com
7SPIKE Essential Set (45345)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

$359.95 per set for 2 students. Includes 449 elements, motors, sensors, hub, and SPIKE App. Retiring soon - only available while supplies last.

education.lego.com
8Professional Learning - Onsite CS & AI
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$3,495.00 for up to 25 participants, 6 hours. Schools & districts onsite.

education.lego.com
9Professional Learning - Virtual CS & AI Group
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$995.00 for virtual group sessions. Schools & districts.

education.lego.com
10Professional Learning - Virtual Individual
ModelSubscriptionBilling cadencePay-as-you-go
Notes

$95.00 per seat for virtual single registrant sessions.

education.lego.com
11Learning at Home Sets
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Four science kit themes (space and animal themes) priced from $49.99 to $99.99. For children aged 7+. Direct consumer availability.

thebrickfan.com
GTM typeB2B and B2C
B2B and B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Brand1 of 5 records shown
1LEGO Education Computer Science & AI
Description

Hands-on computer science and AI learning solution for K-8 students featuring LEGO bricks, hardware, and 30 curriculum-aligned lessons

education.lego.com
+4 more records
Core offering1 text field

LEGO Education designs, manufactures, and sells hands-on K-8 educational kits and accompanying curriculum that integrate physical LEGO bricks with motors, sensors, and digital coding platforms (Coding Canvas, SPIKE App). Its portfolio covers three solution areas — Science, Computer Science & AI, and STEAM (SPIKE) — sold as single kits or classroom bundles to schools and districts, supplemented by fee-based professional development and a separate Learning at Home consumer line.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • 100% of teachers rated LEGO Education Science teacher resources as 'very' or 'extremely' easy to use
+4 more records
Product overview1 text field

LEGO Education provides a comprehensive K-8 hands-on learning portfolio organized into three core solution areas: Science (with grade-banded kits for K-2, 3-5, and 6-8 featuring 40 NGSS-aligned lessons each), Computer Science & AI (replacing the legacy SPIKE line with new grade-banded kits featuring 30 lessons plus AI literacy with computer vision capabilities), and STEAM/SPIKE (legacy products being phased out). The ecosystem includes the Teacher Portal platform for curriculum delivery, Coding Canvas software for block-based coding, and professional learning services. A new LEGO League program will replace the FIRST LEGO League partnership after 2026-27. Products are sold as single kits (4 students) or classroom bundles (24 students) with optional professional development.

Product and service7 records
1LEGO Education Science
CategoryK-8 Science Curriculum Kits
Description

LEGO Education Science is a K-8 hands-on science curriculum with three grade-banded kits (K-2, 3-5, 6-8) offering 40 NGSS-aligned lessons per kit covering Life Science, Physical Science, Earth and Space Science, and Engineering Design, featuring LEGO bricks, motors, sensors, and free Teacher Portal access.

2LEGO Education Computer Science & AI
CategoryK-8 Computer Science & AI Curriculum Kits
Description

Hands-on K-8 computer science and AI learning solution with grade-banded kits (K-2, 3-5, 6-8) featuring LEGO bricks, motors, sensors, and 30 standards-aligned lessons, using proprietary Coding Canvas for icon/block-based coding and including AI literacy modules with computer vision features.

3LEGO Education SPIKE Essential Set
CategoryK-8 STEAM Robotics Kits
Description

Cross-curricular STEAM solution for elementary grades 1-5, part of the LEGO Learning System with 100+ hours of standards-aligned content, programmable hub, motors, sensors, and SPIKE App. Supports 2 students per set at $359.95; product is retiring.

4LEGO Education SPIKE Prime Set
CategoryK-8 STEAM Robotics Kits
Description

STEAM kit for middle school grades 6-8 with 528 LEGO elements, programmable hub, motors, sensors, drag-and-drop Scratch-based coding, and optional Python text-based coding, with 50+ hours of standards-aligned content.

5Learning at Home
CategoryAt-Home STEM Kits
Description

Consumer product line of four themed science kits (space and animal themes) priced $49.99 to $99.99, targeting children aged 7 and above, sold direct to consumers via lego.com.

6Professional Learning
CategoryEducator Professional Development Services
Description

Hands-on professional development led by certified LEGO Education facilitators, offered onsite (up to 25 participants, 6 hours, $3,495), virtual group sessions ($995), and individual virtual sessions ($95), for Computer Science & AI and Science solutions.

7LEGO Education Coding Canvas
CategoryEducational Coding Software Platform
Description

Proprietary lightweight responsive web application and iOS app for icon-based and word-based block coding, featuring PIN-based lesson access without student logins, local project saving, and AI computer vision integration.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierRegionalTypeStrategic or Co-development PartnerAnnounced on2026-05-14
Description

Purdue University hosting 'Brick by Brick: Bringing AI to the Classroom' professional development workshop on July 23 at West Lafayette campus for Indiana STEM educators (grades 6-8). Part of Purdue's AI@Purdue strategy and Purdue Computes initiative.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-03-25
Description

LEGO Education has partnered with FIRST since 1998 to power the FIRST LEGO League robotics program. Partnership will not be renewed after 2026-27 season (final season together). Starting August 2026, FIRST LEGO League will offer Founders Edition (SPIKE technology) and Future Edition (LEGO Education CS & AI hardware).

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-03-17
Description

Johannesburg community organization running after-school robotics and tinkering programs using LEGO Education tools. Rose Upfold leads education pillar teaching engineering, robotics, and coding.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-01-01
Description

Toyota Community Grant program supports schools and nonprofits with STEM and sustainability funding. LEGO Education directs customers to Toyota grants as a funding option.

5Toshiba Foundation
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-01-01
Description

Toshiba Foundation Grant offers innovative STEM grants up to $5K+ for teachers to fund hands-on classroom projects. LEGO Education supports grant applications.

education.lego.com
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-01-01
Description

Mitch Resnick, LEGO Papert Professor of Learning Research at MIT Media Lab and founder of Scratch, co-hosts LEGO Education webinar on 4 Ps of Creative Learning with Head of Product Andrew Sliwinski.

Strategic tierMinorTypeOthersAnnounced on2026-01-01
Description

Brandeis University Center for Youth and Communities conducted multi-year longitudinal study showing FIRST program participants are 2-3x more likely to have gains in STEM outcomes vs peers.

Recent move2 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

The Raspberry Pi Foundation delivers computing education to K-12 and beyond through low-cost single-board computers and free curriculum. While primarily a computing/general-purpose STEM resource, its hardware and free curricula increasingly intersect with LEGO Education's CS & AI line as a cheaper alternative for older grades.

TypeEmerging player
Description

Tynker is a K-8 coding education platform with curriculum and self-paced courses used by schools and districts. It competes with LEGO Education for K-8 computer-science budget allocation but uses a primarily software/app model rather than physical hardware kits, making it an adjacent rather than direct competitor.

TypeDirect peer
Description

Makeblock (mBot, mBot Ranger, Codey Rocky, Steam Kit) is a global STEAM education hardware provider serving K-12 classrooms with robotics kits, coding platforms, and curriculum. It is a direct peer in scale and category, particularly competitive in price-sensitive districts and international markets.

TypeDirect peer
Description

Wonder Workshop sells Dash, Dot, and Cue educational robots plus a K-8 coding curriculum to schools and districts. It targets the same K-8 STEAM/coding adoption budget that LEGO Education competes for, with a more consumer-grade and lower-cost positioning versus LEGO Education's premium kits.

TypeDirect peer
Description

Kano Computing builds K-8 computing and coding kits (Kano PC, Pixel Kit, Motion Sensor Kit) used in STEAM classrooms and home learning. Although smaller in scale, it targets the same K-8 hands-on computing buyer as LEGO Education's CS & AI line.

TypeDirect peer
Description

Ozobot makes small screen-free and screen-friendly educational robots (Ozobot Bit, Evo) widely adopted in K-8 STEAM classrooms. It competes directly on price, lesson integration, and coding curriculum with LEGO Education's CS & AI and legacy SPIKE lines.

TypeDirect peer
Description

VEX Robotics (part of Innovation First International) is the dominant direct competitor in K-12 classroom and competitive robotics. Its VEX IQ and VEX V5 product lines target the same K-8 and middle-school customers as LEGO Education SPIKE/Competitions, and VEX runs the largest K-12 robotics competition ecosystem outside of FIRST LEGO League.

TypeDirect peer
Description

Pitsco Education supplies K-12 STEM curriculum, kits, and makerspace materials directly to schools and districts across the US. Its hands-on project-based learning approach and K-8 STEM focus position it as a direct peer to LEGO Education for makerspace and STEM budget share.

TypeDirect peer
Description

Sphero (which acquired littleBits) sells programmable robots (Sphero BOLT, indi) and STEAM kits to K-12 classrooms alongside curriculum and apps. Sphero is a direct head-to-head competitor in the K-8 coding and robotics space, particularly competing for the same district-level STEM budgets.

TypeBroad incumbent
Description

Educational Insights (owned by Learning Resources) is a long-established educational toy company selling hands-on learning products to schools, teachers, and parents. It overlaps with the broader STEM/STEAM retail and classroom category that LEGO Education also serves, but at lower price points and without the robotics/coding premium positioning.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability6 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

LEGO Education

K-8 STEM Educational Materialseducation.lego.com

LEGO Education is the K-8 educational division of The LEGO Group, selling standards-aligned hands-on Science, Computer Science & AI, and STEAM kits with proprietary coding software and professional learning services to schools, districts, and consumers in the US and internationally.

What LEGO Education does

LEGO Education is the educational division of privately held The LEGO Group, founded in 1980 and operating for over 45 years in the K-8 hands-on learning market. The company sells grade-banded curriculum kits across three core solution areas: LEGO Education Science (NGSS-aligned Life, Physical, Earth/Space, and Engineering Design with 40 lessons per grade band), Computer Science & AI (replacing the legacy SPIKE line with new K-8 kits featuring 30 standards-aligned lessons, block-based coding via a proprietary Coding Canvas platform, and AI literacy modules including on-device computer vision), and STEAM/robotics via the SPIKE Essential and SPIKE Prime sets (now being retired). All products are designed for 4-student collaborative learning and sold as single kits ($329.95-$529.95) or 24-student classroom bundles ($1,999-$3,499), with no subscription requirement for core functionality.

The underlying technology stack pairs physical LEGO hardware (bricks, motors, sensors, programmable hubs) with a proprietary software ecosystem: the LEGO Education Coding Canvas web/iOS app for icon- and word-based block coding, a Python package for text-based coding in 6-8 grade, and a free Teacher Portal for lesson delivery, facilitation notes, and formative assessments. AI features run locally on student devices with no images or personal data collected, a deliberate safety architecture for K-8 deployment. Curriculum is built on the 5E instructional model (Engage, Explore, Explain, Elaborate, Evaluate) and tested with hundreds of educators and thousands of students prior to release.

Revenue is generated primarily through one-time hardware/kit sales to K-8 schools and districts via a direct enterprise sales motion (US) and international distributors (global), supplemented by tiered professional learning services ($95 individual, $995 virtual group, $3,495 onsite), consumer Learning at Home kits ($49.99-$99.99) via lego.com, and the FIRST LEGO League / new LEGO League community channel. Marketing reaches educators through content, weekly live demos, ambassador programs, teacher community platforms, and grant/funding support resources aligned to federal streams (Title I-IV, IDEA, Perkins V, 21st CCLC). LEGO Education's 28-year FIRST partnership ends after the 2026-27 season, with a new in-house LEGO League program launching August 2026.

LEGO Education firmographics

Firmographics
Name
LEGO Education
Legal name
LEGO Education
Website
https://education.lego.com
Company type
Private
Founded year
1980
Operating status
Operating
Headcount range
51–100 employees
Short description
LEGO Education is the K-8 educational division of The LEGO Group, selling standards-aligned hands-on Science, Computer Science & AI, and STEAM kits with proprietary coding software and professional learning services to schools, districts, and consumers in the US and internationally.
Ownership category
akta.pro rank

LEGO Education industry classification

Industry
Product category
K-8 STEM Educational Materials
NAICS
Doll, Toy, and Game Manufacturing (339930), Hobby, Toy, and Game Retailers (459120), Toy and Hobby Goods and Supplies Merchant Wholesalers (42392)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
LEGO / Block-Based Robotics Programs (EDAMADAD)
akta.pro secondary industries
Robotics Kits, Parts & Lab Equipment Providers (Education-Focused) (EDAMADAN), Building Sets & Construction Toys Retail (CRALAFAE), Educational & Learning Toys Retail (CRALAFAB), DIY Kits, STEM Electronics & Maker Bundles Retail (CRACAKAN)

Keywords

  • K-8 STEM education kits
  • Hands-on learning materials
  • Educational robotics sets
  • Classroom science curriculum
  • Computer science learning solutions

Where LEGO Education is headquartered

Location

Headquarters

HQ city
Boston
HQ country
United States
HQ region
North America

Offices2 records

Markets served

LEGO Education business model

Business model
GTM type
B2B and B2C
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Operations, Technology or R&D, Marketing or Sales, Personnel

Revenue model

  1. Hardware/Kit Sales: One-time purchase of physical LEGO Education kits and bundles for classrooms. Kits include LEGO bricks, motors, sensors, controllers, and building instructions. No subscriptions required for core functionality.
  2. Professional Development Services: Fee-based professional learning programs for educators including onsite workshops ($3,495 for up to 25 participants, 6 hours) and virtual sessions ($995 for groups, $95 for individuals).

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goScience Kit K-2 (45620)
Unit PricingPay-as-you-goScience Kit 3-5 (45621)
Unit PricingPay-as-you-goScience Kit 6-8 (45622)
Unit PricingPay-as-you-goComputer Science & AI Kit K-2 (45520)
Unit PricingPay-as-you-goComputer Science & AI Kit 3-5 (45521)
Unit PricingPay-as-you-goComputer Science & AI Kit 6-8 (45522)
Unit PricingPay-as-you-goSPIKE Essential Set (45345)
SubscriptionPay-as-you-goProfessional Learning - Onsite CS & AI
SubscriptionPay-as-you-goProfessional Learning - Virtual CS & AI Group
SubscriptionPay-as-you-goProfessional Learning - Virtual Individual
Unit PricingPay-as-you-goLearning at Home Sets

Go-to-market motion4 records

Distribution channels5 records

Marketing channels8 records

LEGO Education product offering

Product offering

Core offering

LEGO Education designs, manufactures, and sells hands-on K-8 educational kits and accompanying curriculum that integrate physical LEGO bricks with motors, sensors, and digital coding platforms (Coding Canvas, SPIKE App). Its portfolio covers three solution areas — Science, Computer Science & AI, and STEAM (SPIKE) — sold as single kits or classroom bundles to schools and districts, supplemented by fee-based professional development and a separate Learning at Home consumer line.

Product overview

LEGO Education provides a comprehensive K-8 hands-on learning portfolio organized into three core solution areas: Science (with grade-banded kits for K-2, 3-5, and 6-8 featuring 40 NGSS-aligned lessons each), Computer Science & AI (replacing the legacy SPIKE line with new grade-banded kits featuring 30 lessons plus AI literacy with computer vision capabilities), and STEAM/SPIKE (legacy products being phased out). The ecosystem includes the Teacher Portal platform for curriculum delivery, Coding Canvas software for block-based coding, and professional learning services. A new LEGO League program will replace the FIRST LEGO League partnership after 2026-27. Products are sold as single kits (4 students) or classroom bundles (24 students) with optional professional development.

Differentiator

Problem solved

Functional benefit

Brands

  • LEGO Education Computer Science & AI: Hands-on computer science and AI learning solution for K-8 students featuring LEGO bricks, hardware, and 30 curriculum-aligned lessons
  • LEGO Education Science
  • LEGO Education STEAM (SPIKE)
  • FIRST LEGO League
  • LEGO League

Products and services

  • LEGO Education Science LEGO Education Science is a K-8 hands-on science curriculum with three grade-banded kits (K-2, 3-5, 6-8) offering 40 NGSS-aligned lessons per kit covering Life Science, Physical Science, Earth and Space Science, and Engineering Design, featuring LEGO bricks, motors, sensors, and free Teacher Portal access.
  • LEGO Education Computer Science & AI Hands-on K-8 computer science and AI learning solution with grade-banded kits (K-2, 3-5, 6-8) featuring LEGO bricks, motors, sensors, and 30 standards-aligned lessons, using proprietary Coding Canvas for icon/block-based coding and including AI literacy modules with computer vision features.
  • LEGO Education SPIKE Essential Set Cross-curricular STEAM solution for elementary grades 1-5, part of the LEGO Learning System with 100+ hours of standards-aligned content, programmable hub, motors, sensors, and SPIKE App. Supports 2 students per set at $359.95; product is retiring.
  • LEGO Education SPIKE Prime Set STEAM kit for middle school grades 6-8 with 528 LEGO elements, programmable hub, motors, sensors, drag-and-drop Scratch-based coding, and optional Python text-based coding, with 50+ hours of standards-aligned content.
  • Learning at Home Consumer product line of four themed science kits (space and animal themes) priced $49.99 to $99.99, targeting children aged 7 and above, sold direct to consumers via lego.com.
  • Professional Learning Hands-on professional development led by certified LEGO Education facilitators, offered onsite (up to 25 participants, 6 hours, $3,495), virtual group sessions ($995), and individual virtual sessions ($95), for Computer Science & AI and Science solutions.
  • LEGO Education Coding Canvas Proprietary lightweight responsive web application and iOS app for icon-based and word-based block coding, featuring PIN-based lesson access without student logins, local project saving, and AI computer vision integration.

Quantifiable outcome

  • 100% of teachers rated LEGO Education Science teacher resources as 'very' or 'extremely' easy to use
  • +4 more outcomes

Companies that use LEGO Education

Customer profile

Named customers8 records

Segments6 records

Ideal customer profiles3 records

LEGO Education technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability6 records

Feature5 records

LEGO Education partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered regional, core and minor.

  • Purdue UniversityregionalStrategic or Co-development Partner · 14 May 2026Purdue University hosting 'Brick by Brick: Bringing AI to the Classroom' professional development workshop on July 23 at West Lafayette campus for Indiana STEM educators (grades 6-8). Part of Purdue's AI@Purdue strategy and Purdue Computes initiative.
  • FIRST (FIRST LEGO League)coreStrategic or Co-development Partner · 25 March 2026LEGO Education has partnered with FIRST since 1998 to power the FIRST LEGO League robotics program. Partnership will not be renewed after 2026-27 season (final season together). Starting August 2026, FIRST LEGO League will offer Founders Edition (SPIKE technology) and Future Edition (LEGO Education CS & AI hardware).
  • Jozi My JoziminorStrategic or Co-development Partner · 17 March 2026Johannesburg community organization running after-school robotics and tinkering programs using LEGO Education tools. Rose Upfold leads education pillar teaching engineering, robotics, and coding.
  • ToyotaminorGTM or Marketing Partner · 1 January 2026Toyota Community Grant program supports schools and nonprofits with STEM and sustainability funding. LEGO Education directs customers to Toyota grants as a funding option.
  • Toshiba FoundationminorGTM or Marketing Partner · 1 January 2026Toshiba Foundation Grant offers innovative STEM grants up to $5K+ for teachers to fund hands-on classroom projects. LEGO Education supports grant applications.
  • MIT Media LabminorStrategic or Co-development Partner · 1 January 2026Mitch Resnick, LEGO Papert Professor of Learning Research at MIT Media Lab and founder of Scratch, co-hosts LEGO Education webinar on 4 Ps of Creative Learning with Head of Product Andrew Sliwinski.
  • Brandeis UniversityminorOthers · 1 January 2026Brandeis University Center for Youth and Communities conducted multi-year longitudinal study showing FIRST program participants are 2-3x more likely to have gains in STEM outcomes vs peers.

Scale indicators8 records

Recent moves2 records

Expansion highlights6 records

LEGO Education competitors and assessment

Company assessment

Emerging players

  • Raspberry Pi Foundation: The Raspberry Pi Foundation delivers computing education to K-12 and beyond through low-cost single-board computers and free curriculum. While primarily a computing/general-purpose STEM resource, its hardware and free curricula increasingly intersect with LEGO Education's CS & AI line as a cheaper alternative for older grades.
  • Tynker: Tynker is a K-8 coding education platform with curriculum and self-paced courses used by schools and districts. It competes with LEGO Education for K-8 computer-science budget allocation but uses a primarily software/app model rather than physical hardware kits, making it an adjacent rather than direct competitor.

Direct peers

  • Makeblock: Makeblock (mBot, mBot Ranger, Codey Rocky, Steam Kit) is a global STEAM education hardware provider serving K-12 classrooms with robotics kits, coding platforms, and curriculum. It is a direct peer in scale and category, particularly competitive in price-sensitive districts and international markets.
  • Wonder Workshop: Wonder Workshop sells Dash, Dot, and Cue educational robots plus a K-8 coding curriculum to schools and districts. It targets the same K-8 STEAM/coding adoption budget that LEGO Education competes for, with a more consumer-grade and lower-cost positioning versus LEGO Education's premium kits.
  • Kano Computing: Kano Computing builds K-8 computing and coding kits (Kano PC, Pixel Kit, Motion Sensor Kit) used in STEAM classrooms and home learning. Although smaller in scale, it targets the same K-8 hands-on computing buyer as LEGO Education's CS & AI line.
  • Ozobot: Ozobot makes small screen-free and screen-friendly educational robots (Ozobot Bit, Evo) widely adopted in K-8 STEAM classrooms. It competes directly on price, lesson integration, and coding curriculum with LEGO Education's CS & AI and legacy SPIKE lines.
  • VEX Robotics: VEX Robotics (part of Innovation First International) is the dominant direct competitor in K-12 classroom and competitive robotics. Its VEX IQ and VEX V5 product lines target the same K-8 and middle-school customers as LEGO Education SPIKE/Competitions, and VEX runs the largest K-12 robotics competition ecosystem outside of FIRST LEGO League.
  • Pitsco Education: Pitsco Education supplies K-12 STEM curriculum, kits, and makerspace materials directly to schools and districts across the US. Its hands-on project-based learning approach and K-8 STEM focus position it as a direct peer to LEGO Education for makerspace and STEM budget share.
  • Sphero: Sphero (which acquired littleBits) sells programmable robots (Sphero BOLT, indi) and STEAM kits to K-12 classrooms alongside curriculum and apps. Sphero is a direct head-to-head competitor in the K-8 coding and robotics space, particularly competing for the same district-level STEM budgets.

Broad incumbents

  • Educational Insights: Educational Insights (owned by Learning Resources) is a long-established educational toy company selling hands-on learning products to schools, teachers, and parents. It overlaps with the broader STEM/STEAM retail and classroom category that LEGO Education also serves, but at lower price points and without the robotics/coding premium positioning.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

LEGO Education social profiles

Digital presence

LEGO Education compliance and trust

Trust signal

Compliance2 records

LEGO Education financial estimates

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Revenue estimate

Valuation estimate

LEGO Education leadership team

Management profile

Number of profiles

Profiles2 records

LEGO Education funding detail

Funding detail

Funding overview

Funding rounds

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LEGO Education M&A and investment

M&A and investment

M&A

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Frequently asked questions about LEGO Education

What does LEGO Education do?

LEGO Education designs, manufactures, and sells hands-on K-8 educational kits and accompanying curriculum that integrate physical LEGO bricks with motors, sensors, and digital coding platforms (Coding Canvas, SPIKE App). Its portfolio covers three solution areas — Science, Computer Science & AI, and STEAM (SPIKE) — sold as single kits or classroom bundles to schools and districts, supplemented by fee-based professional development and a separate Learning at Home consumer line.

Is LEGO Education a public or private company?

LEGO Education is a private company. It is classified as family owned and is currently operating.

When was LEGO Education founded?

LEGO Education was founded in 1980. It employs 51 to 100 people.

Where is LEGO Education based?

LEGO Education is headquartered in Boston, United States, in the North America region.

How does LEGO Education make money?

Two revenue lines are on record. Hardware/Kit Sales are the primary driver. The others are professional Development Services.

Who are LEGO Education's main competitors?

Emerging players on record are Raspberry Pi Foundation and Tynker. Direct peers are Makeblock, Wonder Workshop, Kano Computing, Ozobot, VEX Robotics, Pitsco Education and Sphero. Educational Insights is listed as a broad incumbent.

Does LEGO Education have an API?

No public API is recorded for LEGO Education.

What industry is LEGO Education in?

LEGO Education's product category is K-8 STEM Educational Materials. Its primary akta.pro industry code is EDAMADAD, LEGO / Block-Based Robotics Programs, with a secondary code of EDAMADAN, Robotics Kits, Parts & Lab Equipment Providers (Education-Focused). Its NAICS code is 339930 and its SIC code is 3944.

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MorningstarNord Anglia Education names LEGO Education learning science pioneer Bo Stjerne Thomsen as its Chief Learning OfficerNord Anglia Education appointed Bo Stjerne Thomsen as Chief Learning Officer, effective October 1, 2026, after he led global learning science efforts at LEGO Education. He will report to CEO Andrew Fitzmaurice and lead global education strategy, with a mandate to scale practices and develop approaches to emerging technologies.PR NewswireNord Anglia Education names LEGO Education learning science pioneer Bo Stjerne Thomsen as its Chief Learning OfficerNord Anglia Education appointed Bo Stjerne Thomsen as Chief Learning Officer, effective October 1, 2026, joining from LEGO Education. He will lead global education strategy and oversee research and emerging technologies. The appointment aims to strengthen learning science as AI changes education.https://www.outlookbusiness.com/RoboGenius Introduces ‘Built To Build AI’ Initiative For Schools – Outlook BusinessRoboGenius, an Indian STEM education company and LEGO Education reseller, has launched the 'Built to Build AI' initiative to bring LEGO Education's Computer Science & AI and Science learning kits to schools across India. The initiative targets IB schools and A/A+ CBSE schools in major metropolitan regions including Delhi NCR, Mumbai, Bengaluru, Hyderabad, and Vadodara, with a goal to partner with over 100 schools by March 2027. The program aims to shift children from passive AI users to active AI creators through hands-on, collaborative learning experiences aligned with computational thinking and ethical AI practices.TalkMarketsEducational Robots Market 2025 to Reach USD 4.13 Billion by 2032 at 16.9% CAGR for STEM LearningA new market research report from Intel Market Research projects the global Educational Robots Market will grow from USD 1.42 billion in 2024 to USD 4.13 billion by 2032, representing a compound annual growth rate of 16.9%. The report identifies the global push to enhance STEM education in schools as the primary growth driver, with governments and institutions revising curricula to include coding and robotics. The analysis profiles key industry players including Lego Education, Robotis, Sphero, and UBTECH Robotics, noting their focus on AI integration and strategic partnerships with educational institutions.Fast CompanyHow 15 projects are redefining education and engagement for people of all agesThe article highlights 15 projects recognized in the 2026 World Changing Ideas awards that are redefining education through diverse methods ranging from AI-driven mental health support to hands-on science training. These initiatives include organizations like TrustCircle, which aids student emotional well-being, and Lego Education, which integrates building blocks into formal curricula to improve science learning outcomes. The selected projects demonstrate a focus on prioritizing educational results over specific teaching methodologies across various global demographics.GlobeNewswirePurdue to offer AI and STEM professional development for Indiana educators with LEGO® Education Computer Science & AI kitsPurdue University announced a partnership with LEGO Education to host a one-day professional development workshop titled "Brick by Brick: Bringing AI to the Classroom" on July 23 at its West Lafayette campus for Indiana STEM educators serving grades 6-8. The program, limited to 60 attendees, will provide LEGO Education Computer Science & AI materials and train teachers to integrate AI and computer science concepts into their curricula. This initiative is part of Purdue's broader AI@Purdue strategy and Purdue Computes initiative, which includes a first-of-its-kind AI working competency graduation requirement for undergraduate students.openPR.comSteam Education Market Expected to Witness Rapid Expansion Through 2033 | LEGO Education, FIRST Robotics, BYJU'S, CourseraA market research report by Coherent Market Insights forecasts rapid growth in the Steam Education Market through 2033, analyzing industry trends, key players, and regional performance. Major companies involved include LEGO Education, FIRST Robotics, BYJU'S, and Coursera.The Daily CampusWhat does the future hold for UConn LEGO robotics teams?FIRST announced on March 19 that its partnership with LEGO Education will not be renewed after the 2026-27 season, ending a 28-year collaboration that has powered the FIRST Lego League (FLL) robotics program for elementary school children. LEGO will create a new replacement program, but teams face the decision of whether to invest in entirely new technology and restructure their operations. The change also raises questions about whether major corporate sponsors including Apple, Google, and Boeing will continue supporting FLL programs.AllafricaSouth Africa: Empowering Young Minds Through Robotics and TinkeringRose Upfold, an educator and community champion in Johannesburg, is running after-school robotics and tinkering programs for children in inner-city areas through Jozi My Jozi's education pillar, using LEGO Education tools to teach engineering, robotics, and coding while fostering creativity and confidence. The program operates at Maharishi Invincibility Institute and is expanding with a new hub at MES Johannesburg, with the long-term goal of identifying high-potential children for scholarships. Upfold reports that the program has helped neurodiverse children improve self-expression and communication through tactile tinkering components.openPR.comEducational Robots Market Size to Reach USD 9,691.76 Million by 2035, Growing at 16.92% CAGR (2025-2035)The global Educational Robots Market is projected to grow from USD 2,030.05 Million in 2025 to USD 9,691.76 Million by 2035, representing a compound annual growth rate of 16.92% over the forecast period. The market's expansion is driven by increasing integration of robotics and AI in education, rising emphasis on STEM learning, and government initiatives promoting digital literacy. Key players in the market include iRobot Corporation, SoftBank Robotics, LEGO Education, Makeblock Co., Ltd, Wonder Workshop, and UBTECH Robotics.