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Techland

Full company profile

uuid0009ldd

Namestring
Techland
Legal namestring
Techland S.A.
Websiteurl
techland.pl
Company typeenum
Private
Founded yearint
1991
Descriptiontext

Techland S.A. is a Polish video game development studio founded in 1991, headquartered in Wrocław, Poland, with additional development offices in Ostrów Wielkopolski and Warsaw. The company operates four locations across these Polish cities and employs 501-1,000 staff, functioning as a strategic operating subsidiary under Tencent following the Chinese conglomerate's 2023 majority-stake acquisition documented in Drake Star's Q3 2023 Global Gaming Report.

Techland's product strategy centers on the Dying Light franchise — three titles spanning Dying Light (2015), Dying Light 2: Stay Human (2022), and Dying Light: The Beast (2025) — built on a proprietary game engine that delivers first-person parkour mechanics, dynamic day/night cycles with escalated zombie AI behavior at night, and 4-player cooperative multiplayer. Supporting titles include the legacy Call of Juarez: Gunslinger (a western-themed first-person shooter) and God's Trigger. Distribution is global across Steam, Epic Games Store, PlayStation, Xbox, and Nintendo Switch digital storefronts, supplemented by an NVIDIA GeForce NOW cloud gaming partnership and a PUBG MOBILE cross-promotional collaboration. Post-launch operations include multi-language support (9 languages), the Dying Light Outpost community platform, and an active live-service content cadence with successive DLC and updates.

Revenue mechanics are predominantly one-time game license sales, augmented by downloadable content expansions and in-game transactions (weapon skins, blueprints). The company has received multi-year EU R&D co-funding through the Polish Operational Programme Intelligent Development (POIR.01.01.01 series) and the GameINN sectoral programme. Customer concentration is structurally low: the addressable market consists of fragmented global consumers of survival horror and action games, with no disclosed enterprise or B2B contracts.

Short descriptiontext

Techland is a Polish video game development studio founded in 1991 that creates first-person open-world survival horror games, primarily the Dying Light franchise. The company distributes titles globally across PC, console, and cloud gaming platforms to action and survival horror gaming enthusiasts.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersWroclaw, Poland
HQ citystring
Wroclaw
HQ countrystring
Poland
HQ regionstring
Europe
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game development, survival horror games, open-world action games, first-person parkour games, cooperative multiplayer games
Industry1 code
1Game Engine & Creation Platforms (UGC/Modding)
CodeBPAMAKAEPrimaryYes
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Video Games
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Video Game Sales
TypeOne Time License
Description

Techland generates primary revenue through sale of video game titles including Dying Light, Dying Light 2: Stay Human, Dying Light: The Beast, Call of Juarez: Gunslinger, and God's Trigger. Games are sold as one-time purchases for PC and console platforms.

gam3s.gg
2DLC and Expansions
TypeOne Time License
Description

Post-launch revenue through downloadable content expansions including the Restored Land DLC for Dying Light: The Beast, and various content updates released over time.

gamerant.com
3In-Game Purchases
TypeTransaction Fee
Description

Revenue from in-game transactions including weapon skins, blueprints, and other cosmetic or gameplay content within the Dying Light franchise.

globenewswire.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details1 tier
1Standard game purchase pricing
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Dying Light: The Beast launched at Summer Game Fest 2025 with August 22, 2025 release date. Specific pricing tiers not disclosed in available sources.

ign.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1Dying Light
Description

A zombie-themed first-person action survival horror game franchise developed by Techland, featuring parkour mechanics and cooperative gameplay.

techland.net
+2 more records
Core offering1 text field

Techland is a Polish video game development studio that self-publishes open-world survival horror and action titles, anchored by the Dying Light franchise (Dying Light, Dying Light 2: Stay Human, Dying Light: The Beast). The studio uses a proprietary game engine to deliver first-person parkour mechanics, dynamic day/night cycles with adaptive zombie AI, and cooperative multiplayer, and monetizes its games through one-time digital and physical sales, post-launch DLC, and in-game purchases across PC and console platforms globally.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Dying Light: The Beast received positive reception for survival horror focus and was considered more complete at launch compared to Dying Light 2
Product overview1 text field

Techland is a video game development studio specializing in survival horror and action-adventure titles. The company's core portfolio centers on the Dying Light franchise, which includes three titles: Dying Light (2015), Dying Light 2: Stay Human (2022), and Dying Light: The Beast (2025). The Dying Light games share a first-person survival horror gameplay loop with parkour mechanics, zombie combat, and cooperative multiplayer, with Dying Light: The Beast representing the latest evolution featuring enhanced survival mechanics. Techland also maintains the Call of Juarez: Gunslinger western shooter as a legacy title. All major titles offer support resources and are distributed through platforms including Steam, console digital stores, and cloud gaming services.

Product and service4 records
1Dying Light: The Beast
CategoryVideo Game
Description

Latest installment in Techland's survival horror franchise featuring enhanced parkour mechanics, intense zombie combat, and hardcore survival elements including hunger management and permanent consequences for actions; available on PC, PlayStation 5, and Xbox Series X/S.

2Dying Light 2: Stay Human
CategoryVideo Game
Description

Open-world survival horror RPG set in a post-apocalyptic world where players navigate faction conflicts and zombie hordes while utilizing advanced parkour and combat systems, for PC and console gamers.

3Dying Light
CategoryVideo Game
Description

Original first-person survival horror game with day/night cycle, parkour mechanics, and zombie combat set in a zombie-infested open world; for PC and console players.

4Call of Juarez: Gunslinger
CategoryVideo Game
Description

Western-themed first-person shooter with story-driven arcade action, available on multiple platforms including Nintendo Switch with multi-language support, for fans of western-themed action games.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-10-01
Description

Collaboration between Dying Light: The Beast and PUBG MOBILE for cross-promotional content, bringing Dying Light-themed content to the mobile gaming audience.

Strategic tierFlagshipTypeTechnology or IntegrationAnnounced on2025-08-18
Description

NVIDIA partnership brings Techland's games including Dying Light: The Beast to GeForce NOW cloud gaming platform. The partnership enables streaming up to 5K resolution at 120fps with AI-powered features like DLSS 4 Multi-Frame Generation, doubling the game library to over 4,500 titles.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Danish studio and independent developer of the Hitman franchise. Comparable as a mid-sized European self-publishing studio with established franchises, multi-platform distribution, and live ops content updates.

TypeDirect peer
Description

Finnish studio behind Control and Alan Wake, both premium narrative action titles. Comparable as a European independent developer of premium single-player action games with proprietary technology and a sequel-driven franchise strategy.

TypeDirect peer
Description

Kraków-based horror game studio behind Silent Hill 2 Remake and Layers of Fear. Directly comparable as a Polish mid-sized developer focused on horror genres, sharing talent pools and EU funding ecosystems with Techland.

TypeDirect peer
Description

Polish developer of Outriders and Bulletstorm, listed on Warsaw Stock Exchange. Comparable as a Polish AAA studio developing first-person action games with shared talent market and EU operational footprint.

TypeDirect peer
Description

Polish AAA game developer behind The Witcher and Cyberpunk 2077 franchises. Closest peer by origin (Poland), scale (501-1000+ employees), and AAA open-world development model; competes for Polish engineering talent and European publishing relationships.

TypeDirect peer
Description

German developer of Crysis and Hunt: Showdown. Comparable as a mid-sized European studio with proprietary game engine technology (CryEngine) developing premium first-person action games.

TypeBroad incumbent
Description

Japanese publisher-developer behind Resident Evil, the dominant survival horror franchise. Competes directly with Dying Light in the survival horror genre but operates at significantly larger scale with broader portfolio.

TypeEmerging player
Description

Swedish developer of Helldivers 2, now owned by Tencent. Comparable as a mid-sized European co-op action developer under Tencent ownership; an emerging competitive threat in cooperative multiplayer games.

TypeDirect peer
Description

Multi-studio developer behind Warhammer 40,000: Space Marine 2 and many co-op action titles. Comparable as a multi-location developer of premium cooperative action games with strong post-launch support track record.

TypeDirect peer
Description

Ukrainian developer of the Metro series, owned by Embracer Group. Comparable as a mid-sized European studio developing atmospheric first-person shooters with strong proprietary engine technology.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration3 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Techland

Video Gamestechland.pl

Techland is a Polish video game development studio founded in 1991 that creates first-person open-world survival horror games, primarily the Dying Light franchise. The company distributes titles globally across PC, console, and cloud gaming platforms to action and survival horror gaming enthusiasts.

What Techland does

Techland S.A. is a Polish video game development studio founded in 1991, headquartered in Wrocław, Poland, with additional development offices in Ostrów Wielkopolski and Warsaw. The company operates four locations across these Polish cities and employs 501-1,000 staff, functioning as a strategic operating subsidiary under Tencent following the Chinese conglomerate's 2023 majority-stake acquisition documented in Drake Star's Q3 2023 Global Gaming Report.

Techland's product strategy centers on the Dying Light franchise — three titles spanning Dying Light (2015), Dying Light 2: Stay Human (2022), and Dying Light: The Beast (2025) — built on a proprietary game engine that delivers first-person parkour mechanics, dynamic day/night cycles with escalated zombie AI behavior at night, and 4-player cooperative multiplayer. Supporting titles include the legacy Call of Juarez: Gunslinger (a western-themed first-person shooter) and God's Trigger. Distribution is global across Steam, Epic Games Store, PlayStation, Xbox, and Nintendo Switch digital storefronts, supplemented by an NVIDIA GeForce NOW cloud gaming partnership and a PUBG MOBILE cross-promotional collaboration. Post-launch operations include multi-language support (9 languages), the Dying Light Outpost community platform, and an active live-service content cadence with successive DLC and updates.

Revenue mechanics are predominantly one-time game license sales, augmented by downloadable content expansions and in-game transactions (weapon skins, blueprints). The company has received multi-year EU R&D co-funding through the Polish Operational Programme Intelligent Development (POIR.01.01.01 series) and the GameINN sectoral programme. Customer concentration is structurally low: the addressable market consists of fragmented global consumers of survival horror and action games, with no disclosed enterprise or B2B contracts.

Techland firmographics

Firmographics
Name
Techland
Legal name
Techland S.A.
Website
https://techland.pl
Company type
Private
Founded year
1991
Operating status
Operating
Headcount range
501–1,000 employees
Short description
Techland is a Polish video game development studio founded in 1991 that creates first-person open-world survival horror games, primarily the Dying Light franchise. The company distributes titles globally across PC, console, and cloud gaming platforms to action and survival horror gaming enthusiasts.
Ownership category
akta.pro rank

Techland industry classification

Industry
Product category
Video Games
NAICS
Software Publishers (5132)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
Game Engine & Creation Platforms (UGC/Modding) (BPAMAKAE)

Keywords

  • Video game development
  • Survival horror games
  • Open-world action games
  • First-person parkour games
  • Cooperative multiplayer games

Where Techland is headquartered

Location

Headquarters

HQ city
Wroclaw
HQ country
Poland
HQ region
Europe

Offices3 records

Markets served

Techland business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Video Game Sales: Techland generates primary revenue through sale of video game titles including Dying Light, Dying Light 2: Stay Human, Dying Light: The Beast, Call of Juarez: Gunslinger, and God's Trigger. Games are sold as one-time purchases for PC and console platforms.
  2. DLC and Expansions: Post-launch revenue through downloadable content expansions including the Restored Land DLC for Dying Light: The Beast, and various content updates released over time.
  3. In-Game Purchases: Revenue from in-game transactions including weapon skins, blueprints, and other cosmetic or gameplay content within the Dying Light franchise.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goStandard game purchase pricing

Go-to-market motion1 record

Distribution channels5 records

Marketing channels5 records

Techland product offering

Product offering

Core offering

Techland is a Polish video game development studio that self-publishes open-world survival horror and action titles, anchored by the Dying Light franchise (Dying Light, Dying Light 2: Stay Human, Dying Light: The Beast). The studio uses a proprietary game engine to deliver first-person parkour mechanics, dynamic day/night cycles with adaptive zombie AI, and cooperative multiplayer, and monetizes its games through one-time digital and physical sales, post-launch DLC, and in-game purchases across PC and console platforms globally.

Product overview

Techland is a video game development studio specializing in survival horror and action-adventure titles. The company's core portfolio centers on the Dying Light franchise, which includes three titles: Dying Light (2015), Dying Light 2: Stay Human (2022), and Dying Light: The Beast (2025). The Dying Light games share a first-person survival horror gameplay loop with parkour mechanics, zombie combat, and cooperative multiplayer, with Dying Light: The Beast representing the latest evolution featuring enhanced survival mechanics. Techland also maintains the Call of Juarez: Gunslinger western shooter as a legacy title. All major titles offer support resources and are distributed through platforms including Steam, console digital stores, and cloud gaming services.

Differentiator

Problem solved

Functional benefit

Brands

  • Dying Light: A zombie-themed first-person action survival horror game franchise developed by Techland, featuring parkour mechanics and cooperative gameplay.
  • Call of Juarez
  • God's Trigger

Products and services

  • Dying Light: The Beast Latest installment in Techland's survival horror franchise featuring enhanced parkour mechanics, intense zombie combat, and hardcore survival elements including hunger management and permanent consequences for actions; available on PC, PlayStation 5, and Xbox Series X/S.
  • Dying Light 2: Stay Human Open-world survival horror RPG set in a post-apocalyptic world where players navigate faction conflicts and zombie hordes while utilizing advanced parkour and combat systems, for PC and console gamers.
  • Dying Light Original first-person survival horror game with day/night cycle, parkour mechanics, and zombie combat set in a zombie-infested open world; for PC and console players.
  • Call of Juarez: Gunslinger Western-themed first-person shooter with story-driven arcade action, available on multiple platforms including Nintendo Switch with multi-language support, for fans of western-themed action games.

Quantifiable outcome

  • Dying Light: The Beast received positive reception for survival horror focus and was considered more complete at launch compared to Dying Light 2

Companies that use Techland

Customer profile

Segments2 records

Ideal customer profiles2 records

Techland technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration3 records

Feature3 records

Techland partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered minor and flagship.

  • PUBG MOBILEminorGTM or Marketing Partner · 1 October 2025Collaboration between Dying Light: The Beast and PUBG MOBILE for cross-promotional content, bringing Dying Light-themed content to the mobile gaming audience.
  • NVIDIAflagshipTechnology or Integration · 18 August 2025NVIDIA partnership brings Techland's games including Dying Light: The Beast to GeForce NOW cloud gaming platform. The partnership enables streaming up to 5K resolution at 120fps with AI-powered features like DLSS 4 Multi-Frame Generation, doubling the game library to over 4,500 titles.

Scale indicators3 records

Recent moves6 records

Expansion highlights4 records

Techland competitors and assessment

Company assessment

Direct peers

  • IO Interactive: Danish studio and independent developer of the Hitman franchise. Comparable as a mid-sized European self-publishing studio with established franchises, multi-platform distribution, and live ops content updates.
  • Remedy Entertainment: Finnish studio behind Control and Alan Wake, both premium narrative action titles. Comparable as a European independent developer of premium single-player action games with proprietary technology and a sequel-driven franchise strategy.
  • Bloober Team: Kraków-based horror game studio behind Silent Hill 2 Remake and Layers of Fear. Directly comparable as a Polish mid-sized developer focused on horror genres, sharing talent pools and EU funding ecosystems with Techland.
  • People Can Fly: Polish developer of Outriders and Bulletstorm, listed on Warsaw Stock Exchange. Comparable as a Polish AAA studio developing first-person action games with shared talent market and EU operational footprint.
  • CD Projekt Red: Polish AAA game developer behind The Witcher and Cyberpunk 2077 franchises. Closest peer by origin (Poland), scale (501-1000+ employees), and AAA open-world development model; competes for Polish engineering talent and European publishing relationships.
  • Crytek: German developer of Crysis and Hunt: Showdown. Comparable as a mid-sized European studio with proprietary game engine technology (CryEngine) developing premium first-person action games.
  • Saber Interactive: Multi-studio developer behind Warhammer 40,000: Space Marine 2 and many co-op action titles. Comparable as a multi-location developer of premium cooperative action games with strong post-launch support track record.
  • 4A Games: Ukrainian developer of the Metro series, owned by Embracer Group. Comparable as a mid-sized European studio developing atmospheric first-person shooters with strong proprietary engine technology.

Broad incumbents

  • Capcom: Japanese publisher-developer behind Resident Evil, the dominant survival horror franchise. Competes directly with Dying Light in the survival horror genre but operates at significantly larger scale with broader portfolio.

Emerging players

  • Arrowhead Game Studios: Swedish developer of Helldivers 2, now owned by Tencent. Comparable as a mid-sized European co-op action developer under Tencent ownership; an emerging competitive threat in cooperative multiplayer games.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

Techland social profiles

Digital presence

Techland financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Techland leadership team

Management profile

Number of profiles

Profiles1 record

Techland funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Techland M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Techland

What does Techland do?

Techland is a Polish video game development studio that self-publishes open-world survival horror and action titles, anchored by the Dying Light franchise (Dying Light, Dying Light 2: Stay Human, Dying Light: The Beast). The studio uses a proprietary game engine to deliver first-person parkour mechanics, dynamic day/night cycles with adaptive zombie AI, and cooperative multiplayer, and monetizes its games through one-time digital and physical sales, post-launch DLC, and in-game purchases across PC and console platforms globally.

Is Techland a public or private company?

Techland is a private company. It is classified as corporate owned and is currently operating.

When was Techland founded?

Techland was founded in 1991. It employs 501 to 1,000 people.

Where is Techland based?

Techland is headquartered in Wroclaw, Poland, in the Europe region.

How does Techland make money?

Three revenue lines are on record. Video Game Sales are the primary driver. The others are DLC and Expansions and in-Game Purchases.

Who are Techland's main competitors?

Direct peers on record are IO Interactive, Remedy Entertainment, Bloober Team, People Can Fly, CD Projekt Red, Crytek, Saber Interactive and 4A Games. Capcom is listed as a broad incumbent. Arrowhead Game Studios is listed as an emerging player.

Does Techland have an API?

No public API is recorded for Techland.

What industry is Techland in?

Techland's product category is Video Games. Its primary akta.pro industry code is BPAMAKAE, Game Engine & Creation Platforms (UGC/Modding). Its NAICS code is 5132 and its SIC code is 7372.

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Live signals
ComicBook.comPlayStation Plus Subscribers Love New ‘Open World Last of Us’ GamePlayStation Plus subscribers are responding positively to the addition of Techland's open-world zombie RPG Dying Light 2, with users comparing its gameplay favorably to titles like The Last of Us and Dead Island. The game joins Big Walk as a highlight of August's free offerings on PS4 and PS5, providing extensive playtime for both new and returning players. While some hardcore fans prefer the original Dying Light, the inclusion has generated significant engagement and high praise within the community.Tech TimesPS Plus August 2026: Highest-Rated Game of 2026 Is Free Starting TodaySony's PlayStation Plus Essential lineup for August 2026 features Big Walk, a cooperative adventure from House House published by Panic, which simultaneously launches on August 4 as both a retail purchase and a free PS Plus claim, carrying a 93 Metacritic score that makes it the highest-rated game released in 2026 so far — a rare day-one inclusion for the base subscription tier. The month's lineup also includes Dying Light 2 Stay Human: Reloaded Edition from Techland and horror title Signalis from rose-engine, all claimable free through August 31. The timing of Dying Light 2's free availability roughly ten months after Dying Light: The Beast's release follows a franchise-growth strategy of building audiences for newer entries by offering previous games to PS Plus subscribers.TechJuiceTechland Cancels Dying Light: The Beast for PS4 & Xbox OneTechland canceled the PlayStation 4 and Xbox One versions of Dying Light: The Beast due to hardware limitations, shifting focus to current-generation consoles. The decision affects players who pre-ordered the game on last-gen platforms, offering refunds and redirecting them to PC, PS5, or Xbox Series X/S. The game development continues with expansions and ongoing support for the broader franchise.TechRadarTechland cancels PS4 and Xbox One versions of Dying Light: The Beast — 'It became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the exTechland has cancelled the PlayStation 4 and Xbox One versions of Dying Light: The Beast, citing that the game was designed to leverage current-generation hardware capabilities that previous-generation consoles cannot adequately support. The studio stated the decision reflects technical development realities rather than a choice to abandon those platforms, and will offer refunds to affected customers. This marks a notable platform exclusion for the survival horror franchise, which originally launched in September for PS5, Xbox Series X/S, and PC.GamerantDying Light: The Beast Dev Has Bad News for Some FansTechland has announced that Dying Light: The Beast, released in September 2025, will not be coming to PS4 and Xbox One despite being originally planned as a cross-generation release. The developer cited technical limitations, stating the game was built from the ground up to leverage current-gen hardware capabilities that previous-generation consoles cannot provide, and will offer refunds to those who preordered. This decision means previous-gen console owners will need to play on PC or upgrade to PS5 or Xbox Series X/S, with both current-gen consoles having recently seen price hikes.gamesradarDying Light: The Beast canceled on PS4 and Xbox One as Techland says the 13-year-old consoles can't handle "the experience we set out to create" | GamesRadar+Techland has cancelled the PlayStation 4 and Xbox One versions of Dying Light: The Beast, announcing via Twitter that the 13-year-old previous-generation consoles cannot provide the processing power and memory required for the game's advanced visuals, open world, and fluid combat and traversal. The developer stated that bringing the game to those platforms would require compromises that would prevent delivering the experience they set out to create, calling it a reflection of technical realities rather than a choice to abandon those platforms. Techland apologized to fans who were looking forward to playing on PS4 or Xbox One.GameSpotAnother Game Skips Last-Gen, As Dying Light: The Beast Dumps PS4/Xbox One - GameSpotDeveloper Techland has cancelled the PS4 and Xbox One versions of Dying Light: The Beast, citing the game's advanced visuals and processing demands as incompatible with previous-generation hardware. The studio described the decision as difficult, stating that last-gen versions would have required technical compromises that would impact the player experience. Preorders for the cancelled versions will be refunded, and the game remains available on PC, PS5, and Xbox Series X|S.IgnDying Light: The Beast for PS4 and Xbox One Canceled After Dev Accepts 'The Technical Realities of Development'Techland has canceled the PlayStation 4 and Xbox One version of Dying Light: The Beast, citing that the game was built for current-generation hardware and bringing it to older consoles would require compromises that would prevent delivering the intended experience. The Polish developer stated it will offer refunds to anyone who pre-ordered for those platforms. Techland had previously launched the game on PC, PlayStation 5, and Xbox Series X and S last year.IgnDying Light: The Beast for PS4 and Xbox One Canceled After Dev Accepts 'The Technical Realities of Development'Techland has canceled the PlayStation 4 and Xbox One version of Dying Light: The Beast, citing that the compromises required to run the game on 13-year-old hardware would prevent them from delivering the intended experience. The developer, which launched the game on PC, PS5, and Xbox Series X/S last year, will offer refunds to affected customers. The Polish studio is now shifting focus to a fantasy game, while the future of the Dying Light franchise remains unannounced.DoNews《消逝的光芒2》上线1.28更新,全面强化UGC功能- DoNews快讯Techland released update 1.28 for Dying Light 2 on June 13, adding a UGC center accessible after the prologue. The update includes official mods like third-person view and low gravity, plus community mods such as The Atomborne and Dead Circuit, aiming to boost creative freedom and long-term playability.