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Sai

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uuid000avzk

Namestring
Sai
Legal namestring
株式会社サイ (Sai Co., Ltd.)
Websiteurl
s-ai.co.jp
Company typeenum
Private
Founded yearint
2011
Descriptiontext

Sai Co., Ltd. (株式会社サイ) is a Japanese entertainment and healthcare-adjacent hardware company founded in April 2011 and headquartered in Saitama, Japan. The company operates two vertically distinct business lines under separate sub-brands: 'たーのリハ' (Ta no Riho) for rehabilitation support machines and items, and '全力遊援' (Zenryoku Yuen) for amusement arcade products. The rehabilitation product line consists of five core offerings — Hammer Frog (dual-hammer rhythm game for upper limb strength and cognitive function), Doki Doki Snake Extermination II (foot-based fall-prevention game), PON PON TOUCH! (touch-panel multi-content rehabilitation machine), Butting Boar Whack (hammer-based reaction game with progressive difficulty), and Brain Activity Boredom Sheet (polyethylene bubble sheet for cognitive training) — all designed to convert physical and cognitive rehabilitation into engaging game experiences for elderly users. The amusement line includes ticket redemption machines (Service Ticket Eater series 1 through 3), a Crayon Shin-chan-themed popcorn machine, Smart Bingo, Super Mole Strike, and Cube Mall 2.

The company generates revenue primarily through hardware sales. Rehabilitation machines are sold to healthcare facilities (nursing homes, daycare centers, hospitals, and clinics) through authorized dealer networks and direct sales, with quote-based pricing and multi-year contracts. Amusement products are sold directly to arcade facility operators. Sai markets through industry associations (notably the Japan Amusement Industry Association), academic conference presentations, regional media coverage, on-site demonstrations, and an online shop for consumer-accessible items. The company's clinical credibility is supported by partnerships with Kyushu University Hospital Rehabilitation Department and Kyorin University School of Medicine, with NIRS brain activity measurements and Japanese Dementia Prevention Society conference presentations demonstrating measurable efficacy. Products are distributed domestically across all major Japanese regions and internationally in Singapore, Macau, Hong Kong, and Taiwan. The company is privately held, with Sun Electronics Industrial Co., Ltd. and Idea Games Co., Ltd. listed as principal shareholders.

Short descriptiontext

Sai Co., Ltd. is a Japanese entertainment hardware company that designs and sells rehabilitation gaming machines for elderly care facilities and amusement arcade products for game centers. It operates two sub-brands, 'たーのリハ' for clinical-research-backed rehabilitation hardware and '全力遊援' for arcade equipment, selling through authorized dealers and direct sales across Japan and select Asian markets.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersSaitama, Japan
HQ citystring
Saitama
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
rehabilitation gaming machines, senior care equipment, amusement arcade machines, dementia prevention games, elderly physical therapy
Industry2 codes
1Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards)
CodeMPAEAJAFPrimaryYes
2Arcade & Retro Gaming Hardware (Mini Consoles, Arcade Sticks, Cabinets)
CodeHDACANAKPrimaryNo
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Rehabilitation and Amusement Equipment
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Rehabilitation Support Machines
TypeHardware Sales
Description

Sale of rehabilitation gaming machines to healthcare facilities including nursing homes, daycare centers, hospitals, and clinics. Products include Doki Doki Snake Extermination II, Hammer Frog, PON PON TOUCH!, and Butting Boar Whack.

zenryoku.s-ai.co.jp
2Rehabilitation Support Items
TypeHardware Sales
Description

Sale of portable rehabilitation support items including the Brain Activity Boredom Sheet for home use and facility use.

zenryoku.s-ai.co.jp
3Amusement Products
TypeHardware Sales
Description

Sale of arcade amusement machines and parts including Crayon Shin-chan Popcorn machines, Service Ticket Eater 3, Service Ticket Dispenser, and Cube Mall 2 to arcade facility operators.

zenryoku.s-ai.co.jp
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Supply Chain, Operations, Technology or R&D, Personnel, Marketing or Sales
Pricing details1 tier
1Rehabilitation Support Machine - No public pricing available
ModelOtherBilling cadenceMulti-year contract
Notes

Quote-based pricing through sales representatives and authorized dealers.

tanoriha.s-ai.co.jp
GTM typeB2B
B2B
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Core offering1 text field

Sai Co., Ltd. designs, manufactures, and sells two product lines: (1) the "たのリハ (Ta no Riho)" line of rehabilitation support machines and items that gamify cognitive and physical therapy for elderly users, developed in collaboration with Kyushu University Hospital and Kyorin University School of Medicine; and (2) the "全力遊援 (Zenryoku Yūen)" line of amusement equipment including ticket redemption machines, a Crayon Shin-chan themed popcorn machine, and traditional arcade games sold to game center operators. The company combines 24 years of arcade industry experience with academic clinical research to deliver measurable health outcomes (prefrontal cortex activation, fall prevention, dementia prevention) through engaging gaming hardware.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Brain function improvement: Clinical research presented at the 8th Japanese Dementia Prevention Society Conference (September 2018) demonstrated that rehabilitation game use is effective in preventing onset and progression of dementia in healthy to MCI individuals
+3 more records
Product overview1 text field

Sai Co., Ltd. operates two main product sub-brands: 'たのリハ (Ta no Riho)' for rehabilitation support machines and items, and '全力遊援 (Zenryoku Yūen)' for amusement products. The rehabilitation line includes 4 rehabilitation support machines (ドキドキへび退治Ⅱ, ハンマーフロッグ, PON PON TOUCH!, 猪突猛進!うり坊タタキ) and 1 rehabilitation support item (脳活!暇つぶシート), all designed for elderly users to improve cognitive and physical function through gamified rehabilitation with clinical research backing. The amusement line includes ticket redemption machines (サービスチケットイーター series), a themed popcorn machine (クレヨンしんちゃん), and traditional arcade games (スマートビンゴ, スーパーモグラたたき, キューブモール2).

Product and service11 records
1Doki Doki Snake Extermination II (ドキドキへび退治Ⅱ)
CategoryRehabilitation support machine
Description

A foot-based rehabilitation support machine where users step on snakes appearing on the floor display using muscles including the tibialis anterior, gastrocnemius, quadriceps, and rectus femoris to prevent falls. Features auto-adjusting difficulty based on first-half game performance, three manual difficulty levels, and was developed in collaboration with Kyushu University Hospital Rehabilitation Department and Kaikaya Co., Ltd. (a Bandai Namco Group subsidiary). Designed for elderly users in healthcare and nursing care facilities.

2Hammer Frog (ハンマーフロッグ)
CategoryRehabilitation support machine
Description

A dual-hammer rehabilitation support machine where users hit frog characters appearing on screen using both hands. NIRS brain activity measurements at Kyushu University Hospital Rehabilitation Department confirmed a significant increase in blood flow to the prefrontal cortex during gameplay. Supports upper-limb strength, cognitive judgment, reaction speed, and visual field expansion, and accommodates up to two players in cooperative mode. Designed for elderly users in healthcare and nursing care facilities.

3PON PON TOUCH!
CategoryRehabilitation support machine
Description

A touch-panel rehabilitation support machine offering six content selections ranging from reflex to thinking exercises. Supports standing or seated play, with large handrails and anti-tipping panels for safety. Achieved the No.1 facility utilization rate based on Sai's independent survey of installed facilities. Designed for users ranging from game beginners to advanced, and from healthy individuals to disabled and elderly persons in healthcare and nursing care facilities.

4Butting Boar Whack (猪突猛進!うり坊タタキ)
CategoryRehabilitation support machine
Description

A hammer-based rehabilitation machine where users hit LED-lit boar targets in rhythm with cues. Features three difficulty settings and a two-stage progression where the second "rush" stage gradually increases in speed and frequency. Displays score, hit rate, reflex speed, and "body age" results. Designed to support upper-limb reflex improvement and upper-body exercise for elderly users in healthcare and nursing care facilities.

5Brain Activity Free Time Sheet (脳活!暇つぶシート)
CategoryRehabilitation support item
Description

A portable rehabilitation support item consisting of a polyethylene bubble sheet with puzzle challenges that users solve by popping bubbles with their fingers. Developed in cooperation with Kyorin University School of Medicine Department of Neuropsychiatry, which confirmed increased blood flow to the frontal lobe during use compared to a plain bubble sheet control. Designed for simple home or facility use for dementia prevention among elderly and disabled individuals.

6Crayon Shin-chan Otanko Morimori Popcorn (クレヨンしんちゃん おてんこもりもりポップコーン)
CategoryAmusement arcade machine
Description

A themed popcorn machine amusement product featuring the Crayon Shin-chan character. Officially licensed from Shogakukan, Shin-Ei Animation, TV Asahi, and ADK. Sold to arcade and family entertainment center operators as part of the 全力遊援 product line.

7Service Ticket Eater Series (サービスチケットイーター 1, 2, 3)
CategoryAmusement arcade machine
Description

A series of ticket redemption machines for amusement facilities, including the original (Service Ticket Eater, launched November 2017), Service Ticket Eater 2 (May 2019), and the latest Service Ticket Eater 3 (April 2023). Sold directly to arcade and game center operators under the 全力遊援 product line.

8Service Ticket Dispenser (サービスチケットディスペンサー)
CategoryAmusement arcade machine
Description

A ticket dispensing machine sold to amusement facilities and arcade operators alongside the Service Ticket Eater series under the 全力遊援 product line.

9Cube Mall 2 (キューブモール2)
CategoryAmusement arcade machine
Description

An amusement arcade machine product sold to game center operators. PDF product documentation is available on the company's website.

10Smart Bingo (スマートビンゴ)
CategoryAmusement arcade machine
Description

A bingo machine amusement product sold to arcade and game center operators under the 全力遊援 product line.

11Super Mole Strike (スーパーモグラたたき)
CategoryAmusement arcade machine
Description

A whack-a-mole style amusement arcade machine sold to game center operators under the 全力遊援 product line.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
1株式会社かいかや (Kaikawa Co., Ltd.)
Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2015-06-01
Description

Subsidiary of Bandai Namco Group operating daycare centers and developing welfare services. Collaborated on Doki Doki Snake Extermination II development and brings entertainment industry expertise to combine with welfare sector knowledge.

tanoriha.s-ai.co.jp
2杏林大学医学部精神神経科学教室 (Kyorin University School of Medicine Department of Neuropsychiatry)
Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2015-06-01
Description

Academic partner that conducted efficacy measurements for Brain Activity Boredom Sheet product. Confirmed increased frontal lobe blood flow during product use compared to control conditions.

tanoriha.s-ai.co.jp
3サン電子工業株式会社 (Sun Electronics Industrial Co., Ltd.)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2013-02-01
Description

Manufacturing partner for rehabilitation support machines. Sun Electronics Industrial contributes manufacturing expertise from their domestic and overseas facilities (3 domestic and 1 overseas manufacturing base) to produce rehabilitation gaming machines designed for safe use by elderly and disabled individuals.

tanoriha.s-ai.co.jp
4九州大学病院リハビリテーション部 (Kyushu University Hospital Rehabilitation Department)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2013-02-01
Description

Clinical research partner conducting brain activity measurements (NIRS) and developing rehabilitation programs. Contributed to product design and efficacy validation through medical research, including fall prevention games and upper limb rehabilitation equipment. Dr. Takasugi Shinichiro serves as Associate Professor.

tanoriha.s-ai.co.jp
5山上徹也 (Yamagami Tetsuya) - Gunma University
Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2013-02-01
Description

Co-researcher from Gunma University Graduate School of Health Sciences who presented research findings at the 8th Japanese Dementia Prevention Society Conference (2018) demonstrating the effectiveness of rehabilitation games in dementia prevention.

tanoriha.s-ai.co.jp
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Major Japanese entertainment conglomerate with significant arcade game machine operations and home console game development. Sai's partnership with Kaikaya (a Bandai Namco subsidiary) provides direct collaboration, and both companies share the Japan arcade and entertainment market.

TypeDirect peer
Description

Japanese entertainment company with significant arcade game machine business alongside console and mobile games. Konami's arcade hardware and music game offerings compete for the same Japanese arcade operator budgets that Sai's Zenryoku Yuen line targets.

TypeDirect peer
Description

Major Japanese video game and arcade game developer with one of the largest arcade machine portfolios globally. Both companies develop and sell arcade amusement hardware targeting the same Japanese facility operators, though SEGA operates at materially larger scale.

TypeDirect peer
Description

Japanese video game developer (creator of Space Invaders) owned by Square Enix, with strong arcade game machine operations including ticket redemption games. Comparable for arcade amusement equipment and ticket/redemption game development serving Japanese arcades.

TypeEmerging player
Description

US-based digital therapeutics company developing FDA-cleared prescription video games for cognitive conditions including ADHD (EndeavorRx). Conceptually comparable to Sai's rehabilitation gaming products, with both companies developing clinically-validated video games for cognitive improvement, though Akili focuses on digital therapeutics delivery model.

TypeDirect peer
Description

Japanese pachinko and slot machine manufacturer with arcade amusement operations. Comparable for Japanese amusement/gaming machine hardware development and operator relationships, with overlapping customer base of Japanese arcade facility operators.

TypeEmerging player
Description

Japanese medical robotics company producing HAL exoskeleton and rehabilitation devices for elderly and disabled users. Comparable for medical rehabilitation hardware targeting Japan's aging population, though Cyberdyne focuses on robotic-assisted physical therapy rather than game-based rehabilitation.

TypeDirect peer
Description

Japanese video game developer with arcade game machine operations alongside home console titles. Comparable for arcade machine development targeting the Japanese amusement market, though Capcom's arcade presence is a smaller fraction of overall revenue.

TypeRegional player
Description

Taiwan-based arcade game machine manufacturer serving Asian amusement markets. Comparable for arcade hardware development in the broader Asian market and for serving markets where Sai has existing international presence (Taiwan, Hong Kong).

TypeDirect peer
Description

Japanese arcade machine manufacturer and Sai's manufacturing partner since 2013, also a primary shareholder. Sun Electronics contributes manufacturing expertise from multiple production bases for both Sai's rehabilitation machines and broader arcade industry equipment.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Sai

Rehabilitation and Amusement Equipments-ai.co.jp

Sai Co., Ltd. is a Japanese entertainment hardware company that designs and sells rehabilitation gaming machines for elderly care facilities and amusement arcade products for game centers. It operates two sub-brands, 'たーのリハ' for clinical-research-backed rehabilitation hardware and '全力遊援' for arcade equipment, selling through authorized dealers and direct sales across Japan and select Asian markets.

What Sai does

Sai Co., Ltd. (株式会社サイ) is a Japanese entertainment and healthcare-adjacent hardware company founded in April 2011 and headquartered in Saitama, Japan. The company operates two vertically distinct business lines under separate sub-brands: 'たーのリハ' (Ta no Riho) for rehabilitation support machines and items, and '全力遊援' (Zenryoku Yuen) for amusement arcade products. The rehabilitation product line consists of five core offerings — Hammer Frog (dual-hammer rhythm game for upper limb strength and cognitive function), Doki Doki Snake Extermination II (foot-based fall-prevention game), PON PON TOUCH! (touch-panel multi-content rehabilitation machine), Butting Boar Whack (hammer-based reaction game with progressive difficulty), and Brain Activity Boredom Sheet (polyethylene bubble sheet for cognitive training) — all designed to convert physical and cognitive rehabilitation into engaging game experiences for elderly users. The amusement line includes ticket redemption machines (Service Ticket Eater series 1 through 3), a Crayon Shin-chan-themed popcorn machine, Smart Bingo, Super Mole Strike, and Cube Mall 2.

The company generates revenue primarily through hardware sales. Rehabilitation machines are sold to healthcare facilities (nursing homes, daycare centers, hospitals, and clinics) through authorized dealer networks and direct sales, with quote-based pricing and multi-year contracts. Amusement products are sold directly to arcade facility operators. Sai markets through industry associations (notably the Japan Amusement Industry Association), academic conference presentations, regional media coverage, on-site demonstrations, and an online shop for consumer-accessible items. The company's clinical credibility is supported by partnerships with Kyushu University Hospital Rehabilitation Department and Kyorin University School of Medicine, with NIRS brain activity measurements and Japanese Dementia Prevention Society conference presentations demonstrating measurable efficacy. Products are distributed domestically across all major Japanese regions and internationally in Singapore, Macau, Hong Kong, and Taiwan. The company is privately held, with Sun Electronics Industrial Co., Ltd. and Idea Games Co., Ltd. listed as principal shareholders.

Sai firmographics

Firmographics
Name
Sai
Legal name
株式会社サイ (Sai Co., Ltd.)
Website
https://s-ai.co.jp
Company type
Private
Founded year
2011
Operating status
Operating
Short description
Sai Co., Ltd. is a Japanese entertainment hardware company that designs and sells rehabilitation gaming machines for elderly care facilities and amusement arcade products for game centers. It operates two sub-brands, 'たーのリハ' for clinical-research-backed rehabilitation hardware and '全力遊援' for arcade equipment, selling through authorized dealers and direct sales across Japan and select Asian markets.
Ownership category
akta.pro rank

Sai industry classification

Industry
Product category
Rehabilitation and Amusement Equipment
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards) (MPAEAJAF)
akta.pro secondary industry
Arcade & Retro Gaming Hardware (Mini Consoles, Arcade Sticks, Cabinets) (HDACANAK)

Keywords

  • Rehabilitation gaming machines
  • Senior care equipment
  • Amusement arcade machines
  • Dementia prevention games
  • Elderly physical therapy

Where Sai is headquartered

Location

Headquarters

HQ city
Saitama
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Sai business model

Business model
GTM type
B2B
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Operations, Technology or R&D, Personnel, Marketing or Sales

Revenue model

  1. Rehabilitation Support Machines: Sale of rehabilitation gaming machines to healthcare facilities including nursing homes, daycare centers, hospitals, and clinics. Products include Doki Doki Snake Extermination II, Hammer Frog, PON PON TOUCH!, and Butting Boar Whack.
  2. Rehabilitation Support Items: Sale of portable rehabilitation support items including the Brain Activity Boredom Sheet for home use and facility use.
  3. Amusement Products: Sale of arcade amusement machines and parts including Crayon Shin-chan Popcorn machines, Service Ticket Eater 3, Service Ticket Dispenser, and Cube Mall 2 to arcade facility operators.

Pricing tiers

ModelBillingPrice
OtherMulti-year contractRehabilitation Support Machine - No public pricing available

Go-to-market motion2 records

Distribution channels5 records

Marketing channels5 records

Sai product offering

Product offering

Core offering

Sai Co., Ltd. designs, manufactures, and sells two product lines: (1) the "たのリハ (Ta no Riho)" line of rehabilitation support machines and items that gamify cognitive and physical therapy for elderly users, developed in collaboration with Kyushu University Hospital and Kyorin University School of Medicine; and (2) the "全力遊援 (Zenryoku Yūen)" line of amusement equipment including ticket redemption machines, a Crayon Shin-chan themed popcorn machine, and traditional arcade games sold to game center operators. The company combines 24 years of arcade industry experience with academic clinical research to deliver measurable health outcomes (prefrontal cortex activation, fall prevention, dementia prevention) through engaging gaming hardware.

Product overview

Sai Co., Ltd. operates two main product sub-brands: 'たのリハ (Ta no Riho)' for rehabilitation support machines and items, and '全力遊援 (Zenryoku Yūen)' for amusement products. The rehabilitation line includes 4 rehabilitation support machines (ドキドキへび退治Ⅱ, ハンマーフロッグ, PON PON TOUCH!, 猪突猛進!うり坊タタキ) and 1 rehabilitation support item (脳活!暇つぶシート), all designed for elderly users to improve cognitive and physical function through gamified rehabilitation with clinical research backing. The amusement line includes ticket redemption machines (サービスチケットイーター series), a themed popcorn machine (クレヨンしんちゃん), and traditional arcade games (スマートビンゴ, スーパーモグラたたき, キューブモール2).

Differentiator

Problem solved

Functional benefit

Products and services

  • Doki Doki Snake Extermination II (ドキドキへび退治Ⅱ) A foot-based rehabilitation support machine where users step on snakes appearing on the floor display using muscles including the tibialis anterior, gastrocnemius, quadriceps, and rectus femoris to prevent falls. Features auto-adjusting difficulty based on first-half game performance, three manual difficulty levels, and was developed in collaboration with Kyushu University Hospital Rehabilitation Department and Kaikaya Co., Ltd. (a Bandai Namco Group subsidiary). Designed for elderly users in healthcare and nursing care facilities.
  • Hammer Frog (ハンマーフロッグ) A dual-hammer rehabilitation support machine where users hit frog characters appearing on screen using both hands. NIRS brain activity measurements at Kyushu University Hospital Rehabilitation Department confirmed a significant increase in blood flow to the prefrontal cortex during gameplay. Supports upper-limb strength, cognitive judgment, reaction speed, and visual field expansion, and accommodates up to two players in cooperative mode. Designed for elderly users in healthcare and nursing care facilities.
  • PON PON TOUCH! A touch-panel rehabilitation support machine offering six content selections ranging from reflex to thinking exercises. Supports standing or seated play, with large handrails and anti-tipping panels for safety. Achieved the No.1 facility utilization rate based on Sai's independent survey of installed facilities. Designed for users ranging from game beginners to advanced, and from healthy individuals to disabled and elderly persons in healthcare and nursing care facilities.
  • Butting Boar Whack (猪突猛進!うり坊タタキ) A hammer-based rehabilitation machine where users hit LED-lit boar targets in rhythm with cues. Features three difficulty settings and a two-stage progression where the second "rush" stage gradually increases in speed and frequency. Displays score, hit rate, reflex speed, and "body age" results. Designed to support upper-limb reflex improvement and upper-body exercise for elderly users in healthcare and nursing care facilities.
  • Brain Activity Free Time Sheet (脳活!暇つぶシート) A portable rehabilitation support item consisting of a polyethylene bubble sheet with puzzle challenges that users solve by popping bubbles with their fingers. Developed in cooperation with Kyorin University School of Medicine Department of Neuropsychiatry, which confirmed increased blood flow to the frontal lobe during use compared to a plain bubble sheet control. Designed for simple home or facility use for dementia prevention among elderly and disabled individuals.
  • Crayon Shin-chan Otanko Morimori Popcorn (クレヨンしんちゃん おてんこもりもりポップコーン) A themed popcorn machine amusement product featuring the Crayon Shin-chan character. Officially licensed from Shogakukan, Shin-Ei Animation, TV Asahi, and ADK. Sold to arcade and family entertainment center operators as part of the 全力遊援 product line.
  • Service Ticket Eater Series (サービスチケットイーター 1, 2, 3) A series of ticket redemption machines for amusement facilities, including the original (Service Ticket Eater, launched November 2017), Service Ticket Eater 2 (May 2019), and the latest Service Ticket Eater 3 (April 2023). Sold directly to arcade and game center operators under the 全力遊援 product line.
  • Service Ticket Dispenser (サービスチケットディスペンサー) A ticket dispensing machine sold to amusement facilities and arcade operators alongside the Service Ticket Eater series under the 全力遊援 product line.
  • Cube Mall 2 (キューブモール2) An amusement arcade machine product sold to game center operators. PDF product documentation is available on the company's website.
  • Smart Bingo (スマートビンゴ) A bingo machine amusement product sold to arcade and game center operators under the 全力遊援 product line.
  • Super Mole Strike (スーパーモグラたたき) A whack-a-mole style amusement arcade machine sold to game center operators under the 全力遊援 product line.

Quantifiable outcome

  • Brain function improvement: Clinical research presented at the 8th Japanese Dementia Prevention Society Conference (September 2018) demonstrated that rehabilitation game use is effective in preventing onset and progression of dementia in healthy to MCI individuals
  • +3 more outcomes

Companies that use Sai

Customer profile

Named customers6 records

Segments3 records

Ideal customer profiles2 records

Sai technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Sai partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered supporting and core.

  • 株式会社かいかや (Kaikawa Co., Ltd.)supportingStrategic or Co-development Partner · 1 June 2015Subsidiary of Bandai Namco Group operating daycare centers and developing welfare services. Collaborated on Doki Doki Snake Extermination II development and brings entertainment industry expertise to combine with welfare sector knowledge.
  • 杏林大学医学部精神神経科学教室 (Kyorin University School of Medicine Department of Neuropsychiatry)supportingStrategic or Co-development Partner · 1 June 2015Academic partner that conducted efficacy measurements for Brain Activity Boredom Sheet product. Confirmed increased frontal lobe blood flow during product use compared to control conditions.
  • サン電子工業株式会社 (Sun Electronics Industrial Co., Ltd.)coreStrategic or Co-development Partner · 1 February 2013Manufacturing partner for rehabilitation support machines. Sun Electronics Industrial contributes manufacturing expertise from their domestic and overseas facilities (3 domestic and 1 overseas manufacturing base) to produce rehabilitation gaming machines designed for safe use by elderly and disabled individuals.
  • 九州大学病院リハビリテーション部 (Kyushu University Hospital Rehabilitation Department)coreStrategic or Co-development Partner · 1 February 2013Clinical research partner conducting brain activity measurements (NIRS) and developing rehabilitation programs. Contributed to product design and efficacy validation through medical research, including fall prevention games and upper limb rehabilitation equipment. Dr. Takasugi Shinichiro serves as Associate Professor.
  • 山上徹也 (Yamagami Tetsuya) - Gunma UniversitysupportingStrategic or Co-development Partner · 1 February 2013Co-researcher from Gunma University Graduate School of Health Sciences who presented research findings at the 8th Japanese Dementia Prevention Society Conference (2018) demonstrating the effectiveness of rehabilitation games in dementia prevention.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Sai competitors and assessment

Company assessment

Direct peers

  • Bandai Namco Entertainment: Major Japanese entertainment conglomerate with significant arcade game machine operations and home console game development. Sai's partnership with Kaikaya (a Bandai Namco subsidiary) provides direct collaboration, and both companies share the Japan arcade and entertainment market.
  • Konami: Japanese entertainment company with significant arcade game machine business alongside console and mobile games. Konami's arcade hardware and music game offerings compete for the same Japanese arcade operator budgets that Sai's Zenryoku Yuen line targets.
  • SEGA: Major Japanese video game and arcade game developer with one of the largest arcade machine portfolios globally. Both companies develop and sell arcade amusement hardware targeting the same Japanese facility operators, though SEGA operates at materially larger scale.
  • Taito: Japanese video game developer (creator of Space Invaders) owned by Square Enix, with strong arcade game machine operations including ticket redemption games. Comparable for arcade amusement equipment and ticket/redemption game development serving Japanese arcades.
  • Universal Entertainment: Japanese pachinko and slot machine manufacturer with arcade amusement operations. Comparable for Japanese amusement/gaming machine hardware development and operator relationships, with overlapping customer base of Japanese arcade facility operators.
  • Capcom: Japanese video game developer with arcade game machine operations alongside home console titles. Comparable for arcade machine development targeting the Japanese amusement market, though Capcom's arcade presence is a smaller fraction of overall revenue.
  • Sun Electronics Industrial: Japanese arcade machine manufacturer and Sai's manufacturing partner since 2013, also a primary shareholder. Sun Electronics contributes manufacturing expertise from multiple production bases for both Sai's rehabilitation machines and broader arcade industry equipment.

Emerging players

  • Akili Interactive: US-based digital therapeutics company developing FDA-cleared prescription video games for cognitive conditions including ADHD (EndeavorRx). Conceptually comparable to Sai's rehabilitation gaming products, with both companies developing clinically-validated video games for cognitive improvement, though Akili focuses on digital therapeutics delivery model.
  • Cyberdyne: Japanese medical robotics company producing HAL exoskeleton and rehabilitation devices for elderly and disabled users. Comparable for medical rehabilitation hardware targeting Japan's aging population, though Cyberdyne focuses on robotic-assisted physical therapy rather than game-based rehabilitation.

Regional players

  • IGS (International Games System): Taiwan-based arcade game machine manufacturer serving Asian amusement markets. Comparable for arcade hardware development in the broader Asian market and for serving markets where Sai has existing international presence (Taiwan, Hong Kong).

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Sai social profiles

Digital presence

Sai financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Sai leadership team

Management profile

Number of profiles

Profiles1 record

Sai funding detail

Funding detail

Funding overview

Funding rounds

Investors

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Sai M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about Sai

What does Sai do?

Sai Co., Ltd. designs, manufactures, and sells two product lines: (1) the "たのリハ (Ta no Riho)" line of rehabilitation support machines and items that gamify cognitive and physical therapy for elderly users, developed in collaboration with Kyushu University Hospital and Kyorin University School of Medicine; and (2) the "全力遊援 (Zenryoku Yūen)" line of amusement equipment including ticket redemption machines, a Crayon Shin-chan themed popcorn machine, and traditional arcade games sold to game center operators. The company combines 24 years of arcade industry experience with academic clinical research to deliver measurable health outcomes (prefrontal cortex activation, fall prevention, dementia prevention) through engaging gaming hardware.

Is Sai a public or private company?

Sai is a private company. It is classified as corporate owned and is currently operating.

When was Sai founded?

Sai was founded in 2011.

Where is Sai based?

Sai is headquartered in Saitama, Japan, in the Asia region.

How does Sai make money?

Three revenue lines are on record. Rehabilitation Support Machines are the primary driver. The others are rehabilitation Support Items and amusement Products.

Who are Sai's main competitors?

Direct peers on record are Bandai Namco Entertainment, Konami, SEGA, Taito, Universal Entertainment, Capcom and Sun Electronics Industrial. Emerging players are Akili Interactive and Cyberdyne. IGS (International Games System) is listed as a regional player.

Does Sai have an API?

No public API is recorded for Sai.

What industry is Sai in?

Sai's product category is Rehabilitation and Amusement Equipment. Its primary akta.pro industry code is MPAEAJAF, Coin-Operated Entertainment (Pinball, Crane/Claw, Jukebox, Darts/Billiards), with a secondary code of HDACANAK, Arcade & Retro Gaming Hardware (Mini Consoles, Arcade Sticks, Cabinets). Its NAICS code is 7131 and its SIC code is 7900.

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