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BreakAway Games

Full company profile

uuid000ea1v

Namestring
BreakAway Games
Legal namestring
BreakAway Ltd, Inc.
Company typeenum
Private
Founded yearint
1998
Descriptiontext

BreakAway Games (legal entity BreakAway Ltd, Inc.) is a Hunt Valley, Maryland-based game development studio founded in 1998 by Doug Whatley that operates a dual-business model spanning serious games and entertainment software. The serious games line develops custom simulations and training platforms for government, military/defense, healthcare, education, and corporate clients; notable products include the vHealthCare Platform and vHealthCare Portal (clinical scenario simulations with continuing education credit tracking for nurses, doctors, and medical students), the NBCOT Navigator competency assessment portal for occupational therapists, Battle Management Training NEXT (BMTN), and tools such as Code Yellow, Code Orange, Vital Signs: ED, Incident Commander, Virtual Borders, Expeditionary Airbase Sim, and 24 Blue covering mass-casualty incident response, border security, and flight-deck operations. Technology is anchored in real-time strategy and simulation engines combined with authoring tools that allow institutional customers to create scenarios; select products (BMTN) layer in AI/ML, biometric sensing, and natural language processing. The entertainment arm has historically co-developed and licensed titles through publisher partnerships with Firaxis (Sid Meier's Antietam, Civilization III: Conquests), Sierra/Impressions Games (Emperor: Rise of the Middle Kingdom, Cleopatra), and Electronic Arts (The Battle for Middle Earth II: Rise of the Witch King, Command and Conquer: Kane's Wrath), generating licensing royalty revenue. Revenue is generated through four streams: (1) custom game development and licensing for government and institutional clients (professional services/project fees), (2) entertainment title licensing and royalties via publisher partnerships, (3) the vHealthCare Portal subscription portal with annual billing cadence and CE-credit integration, and (4) the freemium Treasure Tour mobile/web game distributed on iOS, Android, and browser. The go-to-market is enterprise field sales into federal procurement, health systems, and educational institutions, supplemented by case-study marketing, industry awards (Serious Games Showcase & Challenge, International Serious Play Awards, IMSH Best of Show, NAGC, ICE Innovator), and presence at conferences such as IMSH and the Serious Games Summit.

Short descriptiontext

BreakAway Games, founded 1998 in Hunt Valley, Maryland, develops serious games and simulations for government, military/defense, healthcare, and education clients, alongside entertainment titles published by EA, Firaxis, and Sierra. Core platform is vHealthCare, with BMTN adding AI/ML-enabled battle management training for defense operators.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersHunt Valley, United States
HQ citystring
Hunt Valley
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
serious games development, training simulations, healthcare simulation software, military simulation games, educational game development
Industry3 codes
1Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryYes
2Simulation, Scenario & Serious Games Design
CodeEDAGAKAHPrimaryNo
3Strategy/4X/Management Game Studios
CodeMPAFAAAKPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code2 codes
  • Services-Computer Programming Services7371
  • Services-Amusement & Recreation Services7900
Product category
Serious Games and Training Simulation Software
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Game Development Services
TypeProfessional Services
Description

Custom game development for government and commercial clients, creating serious games for training, education, and simulation purposes. Projects include military simulations, healthcare training tools, and educational games.

breakawaygames.com
2Entertainment Game Licensing
TypeLicensing Royalties
Description

Development and licensing of entertainment game titles and expansion packs in partnership with major publishers (Electronic Arts, Firaxis, Sierra, etc.).

breakawaygames.com
3Mobile/Web Game Distribution
TypeFreemium
Description

Free-to-play mobile and web-based games (Treasure Tour available on iOS, Android, and web browser) with potential for premium content or CE/credentialing integration.

breakawaygames.com
4Healthcare Training Platform Subscriptions
TypeSubscription Recurring
Description

vHealthCare Portal provides continuing education and certification tracking for healthcare professionals, suggesting a subscription or per-user licensing model.

breakawaygames.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
Pricing details2 tiers
1Treasure Tour - Free mobile/web game
ModelFreemiumBilling cadenceOthers
Notes

Free download on iOS and Android. No in-app purchases mentioned. Single-player game with full privacy.

breakawaygames.com
2vHealthCare Portal subscription model
ModelSubscriptionBilling cadenceAnnual
Notes

Portal provides CE credits and certification tracking for nurses, doctors, and medical students. Specific pricing not disclosed.

breakawaygames.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 record
1vHealthCare Portal
Description

A portal for specialized medical and nursing games for continuing education and skills improvement. Features 3D virtual simulations, assessment tools, formative feedback, and games for clinical thinking and differential diagnosis skills.

breakawaygames.com
Core offering1 text field

BreakAway Games develops serious games and training simulations for healthcare, military/defense, education, and government clients, including proprietary platforms such as vHealthCare and Battle Management Training (BMT). The studio also co-develops and publishes entertainment game titles with major publishers including EA, Firaxis, and Sierra, applying consumer-grade game production quality to enterprise training use cases.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 93% of class time is productively utilized in game-based learning sessions
+1 more record
Product overview1 text field

BreakAway Games is an award-winning developer of serious games and entertainment software founded in 1998. The company offers a diverse portfolio of over 40 distinct games and training solutions spanning healthcare (vHealthCare Portal, Vital Signs, Code Yellow, NBCOT Navigator, Virtual Responder), education (Treasure Tour, EVO, Perfect World, Genetic Mutations Game), military/defense (Battle Management Training NEXT, Virtual Borders, Expeditionary Airbase Sim, 24 Blue), government (Incident Commander, A Force More Powerful), and entertainment genres (Mythic Palace, historical strategy games like Sid Meier's series, Emperor, Command and Conquer expansions). The company leverages entertainment game technology to create virtual experiences for solving real-world problems, serving clients across corporate, education, emergency management, entertainment, government, healthcare, military/defense, and social change sectors. The vHealthCare platform serves as a unified healthcare training solution combining simulations, assessments, and trivia games, while the company also develops standalone serious games for specific training needs.

Product and service11 records
1vHealthCare Platform
CategoryHealthcare simulation / training software
Description

Proprietary healthcare training platform featuring virtual patients and clinical-scenario authoring tools for medical, nursing, and allied-health training programs at hospitals, schools, and certification bodies.

2vHealthCare Portal
CategoryHealthcare simulation / training software
Description

Web-based portal providing subscription access to vHealthCare clinical-simulation content and authoring tools for institutional healthcare-training customers.

3Battle Management Training (BMT) / Battle Management Training NEXT (BMTN)
CategoryMilitary simulation / training software
Description

Large-scale battle-management simulation software used by defense and government customers to train military and command-post personnel in tactical and operational decision-making.

4Incident Commander
CategoryMilitary and emergency-response simulation / training software
Description

Simulation software designed to train incident commanders in coordinating multi-agency emergency response and command-post operations.

5Vital Signs: ED
CategoryHealthcare simulation / training software
Description

Emergency-department clinical training simulation targeting medical and nursing staff practice of triage and acute-care scenarios.

6NBCOT Navigator
CategoryHealthcare certification and exam preparation software
Description

Certification-preparation product for occupational therapy candidates preparing for the NBCOT national board exam.

7Code Yellow
CategoryHealthcare simulation / training software
Description

Emergency-response clinical simulation focused on disaster and code-response scenarios for healthcare and emergency-response personnel.

8Treasure Tour
CategoryEducational / edutainment mobile games
Description

Mobile educational game title for iOS and Android delivering curriculum-aligned learning content for K-12 audiences.

9Mythic Palace
CategoryEducational / edutainment mobile games
Description

Educational game title designed for K-12 audience supplemental learning.

10Custom serious-games development services
CategoryCustom serious-games development services
Description

Bespoke serious-games design, development, and deployment services for healthcare, military, education, and government clients, building custom simulations on BreakAway's proprietary platforms and game-engine technology.

11Entertainment game co-development and licensing for major publishers
CategoryEntertainment game development and licensing services
Description

Co-development, porting, and licensing services through which BreakAway contributes development capacity and intellectual property to entertainment titles published by EA, Firaxis (Sid Meier's Civilization IV), Sierra (Empire Earth II), and related publishers.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership24 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership to create the NBCOT Navigator portal providing virtual continuing competency assessment tools for occupational therapists. The platform allows certificants to obtain recertification points through online mini practice quizzes, case simulations, and games.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Development of Treasure Tour mobile application to help young patients familiarize themselves with the NIH Clinical Center before arrival. Game designed to reduce patient uncertainty and distress.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Joint development of USC Standard Patient Studio for training medical students through virtual standardized patients. Award-winning simulation that won IMSH 2015 Best of Show.

4Various Medical Institutions
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Development of Vital Signs: Emergency Department medical game for emergency medicine training with clinical scenarios and trauma cases.

breakawaygames.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership to create Code Yellow, a mass casualty incident training tool for hospital personnel using Hospital Incident Command System framework.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership to create Vision sales training game for eyeglass lens recommendations. Enables eye care specialists to practice needs-based selling with virtual patients.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership with DARPA SBIR funding, CRESST, and UCLA to develop Virtual Responder for STEM skills building and first responder training for middle/high school and Armed Services.

8The Washington Hospital Center
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership to create Code Orange for risk-ready training of emergency medical staff in preparation for catastrophic events using Hospital Emergency Incident Command System.

breakawaygames.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Development of Virtual Borders as operational planning and experimental tool for the Secure Border Initiative to test and validate border security operational plans.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership with US Air Force, Knowledge Management Solutions Inc. (KSM), and Squadron Officers College to develop Expeditionary Airbase Sim based on Maxwell-Gunter AFB.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership to develop Virtual Dental Implant Trainer (V-DIT) for dental implant decision-making practice, commissioned by Nobel Biocare through Medical College of Georgia.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Development of 24 Blue flight deck simulation depicting aircraft director and catapult operations on USS Harry S Truman (CVN-75) for realistic carrier training.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Development of A Force More Powerful game for training activists in nonviolent resistance campaign planning. Includes principles from Gandhi, MLK Jr., and Otpor movement.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership to develop My Herc Don't Work troubleshooting game for teaching CC-130 Hercules turboprop aircraft and T56 engine repair to Canadian Air Force.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership as part of IARPA-funded game design contest to develop MENTAT for training security analysts to mitigate cognitive biases (Confirmation Bias, Fundamental Attribution Error, etc.).

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership with Virginia Modelling, Analysis, and Simulation Center to develop VMASC Predeployment Nursing Trainer for military medical personnel predeployment training.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership with Vectrona and Sentrana to develop Battle Management Training NEXT (BMTN) featuring AI, machine learning, biometric, and natural language processing for Air Force command and control training.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership with science education group MdBio to develop educational games for Baltimore County Public Schools including Perfect World, Genetic Mutations Game, and EVO for biology curriculum.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership to develop Free Dive immersive underwater game for distraction therapy to bring joy to chronically ill children during medical procedures.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership to develop vBank training tool for auditors to practice uncovering fraudulent activity through interviews and financial record examination.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership with Quirkat to develop Arabian Lords and Relic Hunters as part of Infinity Kids suite of Middle Eastern games. Quirkat as regional partner for Middle Eastern gaming market.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Long-standing partnership for development of Sid Meier's Antietam, Sid Meier's Civilization III: Conquests, Sid Meier's South Mountain using Firaxis game engines. Published by Firaxis.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Partnership to develop Emperor: Rise of the Middle Kingdom, Cleopatra as part of Sierra's City Builder Series. Impressions Games developed the base engine.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Partnership with Electronic Arts to design and develop The Battle for Middle Earth series expansion and Command and Conquer: Kane's Wrath expansion pack.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers8 records
TypeDirect peer
Description

Veteran-owned small business providing modeling, simulation, and training solutions to U.S. Department of Defense customers. Comparable to BreakAway's military/defense SBIR-style work and serious-games delivery.

TypeBroad incumbent
Description

Subsidiary of CAE Inc. providing medical simulation and training solutions to hospitals, nursing schools, and medical device companies. Comparable to BreakAway's vHealthCare and clinical-decision simulation efforts, but at much larger scale.

TypeDirect peer
Description

Serious-games studio focused on higher-education and workforce simulations (e.g., the ARTé: Mecenas series). Closely comparable to BreakAway's educational content and partnership-driven distribution model.

TypeBroad incumbent
Description

Public medical simulation vendor (formerly Simbionix and Simulated Surgical Systems) offering virtual reality training for surgeons and clinicians. Overlaps with BreakAway's clinical-decision-making and procedure-rehearsal positioning.

TypeDirect peer
Description

Independent mid-sized studio focused on serious military training and simulation software (VBS product family). Closely comparable to BreakAway's defense simulation work, including government/SBIR-driven development and game-engine-based C2 training.

TypeDirect peer
Description

Mid-sized science/engineering firm with a defense simulation and training practice, including virtual training environments for DoD customers. Comparable federal buyer overlap and game-engine-driven delivery model.

TypeDirect peer
Description

Independent serious-games studio building learning games for K-12, higher education, and corporate training. Highly comparable to BreakAway's educational division (EVO, Perfect World, Genetic Mutations Game) on customer type and product category.

TypeDirect peer
Description

B2B learning and serious-games studio delivering instructional and interactive simulations for federal and commercial clients. Comparable in scale, scope, and direct-to-government B2B motion.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers18 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

BreakAway Games

Serious Games and Training Simulation Softwarebreakawaygames.com

BreakAway Games, founded 1998 in Hunt Valley, Maryland, develops serious games and simulations for government, military/defense, healthcare, and education clients, alongside entertainment titles published by EA, Firaxis, and Sierra. Core platform is vHealthCare, with BMTN adding AI/ML-enabled battle management training for defense operators.

What BreakAway Games does

BreakAway Games (legal entity BreakAway Ltd, Inc.) is a Hunt Valley, Maryland-based game development studio founded in 1998 by Doug Whatley that operates a dual-business model spanning serious games and entertainment software. The serious games line develops custom simulations and training platforms for government, military/defense, healthcare, education, and corporate clients; notable products include the vHealthCare Platform and vHealthCare Portal (clinical scenario simulations with continuing education credit tracking for nurses, doctors, and medical students), the NBCOT Navigator competency assessment portal for occupational therapists, Battle Management Training NEXT (BMTN), and tools such as Code Yellow, Code Orange, Vital Signs: ED, Incident Commander, Virtual Borders, Expeditionary Airbase Sim, and 24 Blue covering mass-casualty incident response, border security, and flight-deck operations. Technology is anchored in real-time strategy and simulation engines combined with authoring tools that allow institutional customers to create scenarios; select products (BMTN) layer in AI/ML, biometric sensing, and natural language processing. The entertainment arm has historically co-developed and licensed titles through publisher partnerships with Firaxis (Sid Meier's Antietam, Civilization III: Conquests), Sierra/Impressions Games (Emperor: Rise of the Middle Kingdom, Cleopatra), and Electronic Arts (The Battle for Middle Earth II: Rise of the Witch King, Command and Conquer: Kane's Wrath), generating licensing royalty revenue. Revenue is generated through four streams: (1) custom game development and licensing for government and institutional clients (professional services/project fees), (2) entertainment title licensing and royalties via publisher partnerships, (3) the vHealthCare Portal subscription portal with annual billing cadence and CE-credit integration, and (4) the freemium Treasure Tour mobile/web game distributed on iOS, Android, and browser. The go-to-market is enterprise field sales into federal procurement, health systems, and educational institutions, supplemented by case-study marketing, industry awards (Serious Games Showcase & Challenge, International Serious Play Awards, IMSH Best of Show, NAGC, ICE Innovator), and presence at conferences such as IMSH and the Serious Games Summit.

BreakAway Games firmographics

Firmographics
Name
BreakAway Games
Legal name
BreakAway Ltd, Inc.
Website
https://breakawaygames.com
Company type
Private
Founded year
1998
Operating status
Operating
Headcount range
51–100 employees
Short description
BreakAway Games, founded 1998 in Hunt Valley, Maryland, develops serious games and simulations for government, military/defense, healthcare, and education clients, alongside entertainment titles published by EA, Firaxis, and Sierra. Core platform is vHealthCare, with BMTN adding AI/ML-enabled battle management training for defense operators.
Ownership category
akta.pro rank

BreakAway Games industry classification

Industry
Product category
Serious Games and Training Simulation Software
NAICS
Software Publishers (5132)
SIC
Services-Computer Programming Services (7371), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
akta.pro secondary industries
Simulation, Scenario & Serious Games Design (EDAGAKAH), Strategy/4X/Management Game Studios (MPAFAAAK)

Keywords

  • Serious games development
  • Training simulations
  • Healthcare simulation software
  • Military simulation games
  • Educational game development

Where BreakAway Games is headquartered

Location

Headquarters

HQ city
Hunt Valley
HQ country
United States
HQ region
North America

Offices1 record

Markets served

BreakAway Games business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Game Development Services: Custom game development for government and commercial clients, creating serious games for training, education, and simulation purposes. Projects include military simulations, healthcare training tools, and educational games.
  2. Entertainment Game Licensing: Development and licensing of entertainment game titles and expansion packs in partnership with major publishers (Electronic Arts, Firaxis, Sierra, etc.).
  3. Mobile/Web Game Distribution: Free-to-play mobile and web-based games (Treasure Tour available on iOS, Android, and web browser) with potential for premium content or CE/credentialing integration.
  4. Healthcare Training Platform Subscriptions: vHealthCare Portal provides continuing education and certification tracking for healthcare professionals, suggesting a subscription or per-user licensing model.

Pricing tiers

ModelBillingPrice
FreemiumOthersTreasure Tour - Free mobile/web game
SubscriptionAnnualvHealthCare Portal subscription model

Go-to-market motion1 record

Distribution channels5 records

Marketing channels5 records

BreakAway Games product offering

Product offering

Core offering

BreakAway Games develops serious games and training simulations for healthcare, military/defense, education, and government clients, including proprietary platforms such as vHealthCare and Battle Management Training (BMT). The studio also co-develops and publishes entertainment game titles with major publishers including EA, Firaxis, and Sierra, applying consumer-grade game production quality to enterprise training use cases.

Product overview

BreakAway Games is an award-winning developer of serious games and entertainment software founded in 1998. The company offers a diverse portfolio of over 40 distinct games and training solutions spanning healthcare (vHealthCare Portal, Vital Signs, Code Yellow, NBCOT Navigator, Virtual Responder), education (Treasure Tour, EVO, Perfect World, Genetic Mutations Game), military/defense (Battle Management Training NEXT, Virtual Borders, Expeditionary Airbase Sim, 24 Blue), government (Incident Commander, A Force More Powerful), and entertainment genres (Mythic Palace, historical strategy games like Sid Meier's series, Emperor, Command and Conquer expansions). The company leverages entertainment game technology to create virtual experiences for solving real-world problems, serving clients across corporate, education, emergency management, entertainment, government, healthcare, military/defense, and social change sectors. The vHealthCare platform serves as a unified healthcare training solution combining simulations, assessments, and trivia games, while the company also develops standalone serious games for specific training needs.

Differentiator

Problem solved

Functional benefit

Brands

  • vHealthCare Portal: A portal for specialized medical and nursing games for continuing education and skills improvement. Features 3D virtual simulations, assessment tools, formative feedback, and games for clinical thinking and differential diagnosis skills.

Products and services

  • vHealthCare Platform Proprietary healthcare training platform featuring virtual patients and clinical-scenario authoring tools for medical, nursing, and allied-health training programs at hospitals, schools, and certification bodies.
  • vHealthCare Portal Web-based portal providing subscription access to vHealthCare clinical-simulation content and authoring tools for institutional healthcare-training customers.
  • Battle Management Training (BMT) / Battle Management Training NEXT (BMTN) Large-scale battle-management simulation software used by defense and government customers to train military and command-post personnel in tactical and operational decision-making.
  • Incident Commander Simulation software designed to train incident commanders in coordinating multi-agency emergency response and command-post operations.
  • Vital Signs: ED Emergency-department clinical training simulation targeting medical and nursing staff practice of triage and acute-care scenarios.
  • NBCOT Navigator Certification-preparation product for occupational therapy candidates preparing for the NBCOT national board exam.
  • Code Yellow Emergency-response clinical simulation focused on disaster and code-response scenarios for healthcare and emergency-response personnel.
  • Treasure Tour Mobile educational game title for iOS and Android delivering curriculum-aligned learning content for K-12 audiences.
  • Mythic Palace Educational game title designed for K-12 audience supplemental learning.
  • Custom serious-games development services Bespoke serious-games design, development, and deployment services for healthcare, military, education, and government clients, building custom simulations on BreakAway's proprietary platforms and game-engine technology.
  • Entertainment game co-development and licensing for major publishers Co-development, porting, and licensing services through which BreakAway contributes development capacity and intellectual property to entertainment titles published by EA, Firaxis (Sid Meier's Civilization IV), Sierra (Empire Earth II), and related publishers.

Quantifiable outcome

  • 93% of class time is productively utilized in game-based learning sessions
  • +1 more outcomes

Companies that use BreakAway Games

Customer profile

Named customers18 records

Segments6 records

Ideal customer profiles3 records

BreakAway Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

BreakAway Games partnerships and signals

Strategic signal

Partnerships

24 partnerships are on record, tiered core and minor.

  • NBCOT (National Board for Certification in Occupational Therapy)coreStrategic or Co-development PartnerPartnership to create the NBCOT Navigator portal providing virtual continuing competency assessment tools for occupational therapists. The platform allows certificants to obtain recertification points through online mini practice quizzes, case simulations, and games.
  • National Institutes of Health Clinical CentercoreStrategic or Co-development PartnerDevelopment of Treasure Tour mobile application to help young patients familiarize themselves with the NIH Clinical Center before arrival. Game designed to reduce patient uncertainty and distress.
  • University of Southern California ICTcoreStrategic or Co-development PartnerJoint development of USC Standard Patient Studio for training medical students through virtual standardized patients. Award-winning simulation that won IMSH 2015 Best of Show.
  • Various Medical InstitutionsminorStrategic or Co-development PartnerDevelopment of Vital Signs: Emergency Department medical game for emergency medicine training with clinical scenarios and trauma cases.
  • TATRC (Telemedicine and Advanced Technology Research Center)coreStrategic or Co-development PartnerPartnership to create Code Yellow, a mass casualty incident training tool for hospital personnel using Hospital Incident Command System framework.
  • EssilorminorStrategic or Co-development PartnerPartnership to create Vision sales training game for eyeglass lens recommendations. Enables eye care specialists to practice needs-based selling with virtual patients.
  • DARPA / CRESST / UCLAcoreStrategic or Co-development PartnerPartnership with DARPA SBIR funding, CRESST, and UCLA to develop Virtual Responder for STEM skills building and first responder training for middle/high school and Armed Services.
  • The Washington Hospital CenterminorStrategic or Co-development PartnerPartnership to create Code Orange for risk-ready training of emergency medical staff in preparation for catastrophic events using Hospital Emergency Incident Command System.
  • US Customs and Border PatrolcoreStrategic or Co-development PartnerDevelopment of Virtual Borders as operational planning and experimental tool for the Secure Border Initiative to test and validate border security operational plans.
  • US Air Force / Knowledge Management SolutionscoreStrategic or Co-development PartnerPartnership with US Air Force, Knowledge Management Solutions Inc. (KSM), and Squadron Officers College to develop Expeditionary Airbase Sim based on Maxwell-Gunter AFB.
  • Medical College of Georgia / Nobel BiocareminorStrategic or Co-development PartnerPartnership to develop Virtual Dental Implant Trainer (V-DIT) for dental implant decision-making practice, commissioned by Nobel Biocare through Medical College of Georgia.
  • US Navy / Naval Education Training CommandcoreStrategic or Co-development PartnerDevelopment of 24 Blue flight deck simulation depicting aircraft director and catapult operations on USS Harry S Truman (CVN-75) for realistic carrier training.
  • International Center on Nonviolent ConflictcoreStrategic or Co-development PartnerDevelopment of A Force More Powerful game for training activists in nonviolent resistance campaign planning. Includes principles from Gandhi, MLK Jr., and Otpor movement.
  • StandardAero / Canadian Air ForcecoreStrategic or Co-development PartnerPartnership to develop My Herc Don't Work troubleshooting game for teaching CC-130 Hercules turboprop aircraft and T56 engine repair to Canadian Air Force.
  • IARPA / BBN-Raytheon / University of Central FloridacoreStrategic or Co-development PartnerPartnership as part of IARPA-funded game design contest to develop MENTAT for training security analysts to mitigate cognitive biases (Confirmation Bias, Fundamental Attribution Error, etc.).
  • Old Dominion University / VMASCcoreStrategic or Co-development PartnerPartnership with Virginia Modelling, Analysis, and Simulation Center to develop VMASC Predeployment Nursing Trainer for military medical personnel predeployment training.
  • Vectrona / SentranacoreStrategic or Co-development PartnerPartnership with Vectrona and Sentrana to develop Battle Management Training NEXT (BMTN) featuring AI, machine learning, biometric, and natural language processing for Air Force command and control training.
  • MdBio / Baltimore County Public SchoolsminorStrategic or Co-development PartnerPartnership with science education group MdBio to develop educational games for Baltimore County Public Schools including Perfect World, Genetic Mutations Game, and EVO for biology curriculum.
  • Believe in Tomorrow National Children's FoundationminorStrategic or Co-development PartnerPartnership to develop Free Dive immersive underwater game for distraction therapy to bring joy to chronically ill children during medical procedures.
  • FDIC (Federal Deposit Insurance Corporation)minorStrategic or Co-development PartnerPartnership to develop vBank training tool for auditors to practice uncovering fraudulent activity through interviews and financial record examination.
  • QuirkatminorStrategic or Co-development PartnerPartnership with Quirkat to develop Arabian Lords and Relic Hunters as part of Infinity Kids suite of Middle Eastern games. Quirkat as regional partner for Middle Eastern gaming market.
  • Firaxis GamescoreChannel Partner/ Reseller/ DistributorLong-standing partnership for development of Sid Meier's Antietam, Sid Meier's Civilization III: Conquests, Sid Meier's South Mountain using Firaxis game engines. Published by Firaxis.
  • Impressions Games / SierracoreChannel Partner/ Reseller/ DistributorPartnership to develop Emperor: Rise of the Middle Kingdom, Cleopatra as part of Sierra's City Builder Series. Impressions Games developed the base engine.
  • Electronic ArtscoreChannel Partner/ Reseller/ DistributorPartnership with Electronic Arts to design and develop The Battle for Middle Earth series expansion and Command and Conquer: Kane's Wrath expansion pack.

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

BreakAway Games competitors and assessment

Company assessment

Direct peers

  • SimIS: Veteran-owned small business providing modeling, simulation, and training solutions to U.S. Department of Defense customers. Comparable to BreakAway's military/defense SBIR-style work and serious-games delivery.
  • Triseum: Serious-games studio focused on higher-education and workforce simulations (e.g., the ARTé: Mecenas series). Closely comparable to BreakAway's educational content and partnership-driven distribution model.
  • Bohemia Interactive Simulations: Independent mid-sized studio focused on serious military training and simulation software (VBS product family). Closely comparable to BreakAway's defense simulation work, including government/SBIR-driven development and game-engine-based C2 training.
  • Applied Research Associates (ARA): Mid-sized science/engineering firm with a defense simulation and training practice, including virtual training environments for DoD customers. Comparable federal buyer overlap and game-engine-driven delivery model.
  • Filament Games: Independent serious-games studio building learning games for K-12, higher education, and corporate training. Highly comparable to BreakAway's educational division (EVO, Perfect World, Genetic Mutations Game) on customer type and product category.
  • ADG Creative / Allen Digital Group: B2B learning and serious-games studio delivering instructional and interactive simulations for federal and commercial clients. Comparable in scale, scope, and direct-to-government B2B motion.

Broad incumbents

  • CAE Healthcare: Subsidiary of CAE Inc. providing medical simulation and training solutions to hospitals, nursing schools, and medical device companies. Comparable to BreakAway's vHealthCare and clinical-decision simulation efforts, but at much larger scale.
  • Surgical Science: Public medical simulation vendor (formerly Simbionix and Simulated Surgical Systems) offering virtual reality training for surgeons and clinicians. Overlaps with BreakAway's clinical-decision-making and procedure-rehearsal positioning.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

BreakAway Games social profiles

Digital presence

BreakAway Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

BreakAway Games leadership team

Management profile

Number of profiles

Profiles4 records

BreakAway Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

BreakAway Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about BreakAway Games

What does BreakAway Games do?

BreakAway Games develops serious games and training simulations for healthcare, military/defense, education, and government clients, including proprietary platforms such as vHealthCare and Battle Management Training (BMT). The studio also co-develops and publishes entertainment game titles with major publishers including EA, Firaxis, and Sierra, applying consumer-grade game production quality to enterprise training use cases.

Is BreakAway Games a public or private company?

BreakAway Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was BreakAway Games founded?

BreakAway Games was founded in 1998. It employs 51 to 100 people.

Where is BreakAway Games based?

BreakAway Games is headquartered in Hunt Valley, United States, in the North America region.

How does BreakAway Games make money?

Four revenue lines are on record. Game Development Services are the primary driver. The others are entertainment Game Licensing, mobile/Web Game Distribution and healthcare Training Platform Subscriptions.

Who are BreakAway Games's main competitors?

Direct peers on record are SimIS, Triseum, Bohemia Interactive Simulations, Applied Research Associates (ARA), Filament Games and ADG Creative / Allen Digital Group. Broad incumbents are CAE Healthcare and Surgical Science.

Does BreakAway Games have an API?

No public API is recorded for BreakAway Games.

What industry is BreakAway Games in?

BreakAway Games's product category is Serious Games and Training Simulation Software. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 5132 and its SIC code is 7371.

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