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Hayban

Full company profile

uuid000gwac

Namestring
Hayban
Websiteurl
haybanapp.com
Company typeenum
Private
Founded yearint
2023
Descriptiontext

Hayban is a Cairo, Egypt-based for-profit software company founded in 2023 that operates a platform focused on interactive or gamified experiences, according to the available firmographic data. The company is privately held, employs between 11 and 50 people, and is led by co-founder and CEO Ahmed Tamawy. Its website (haybanapp.com) is registered as its primary web property, indicating a direct-to-end-user software delivery model rather than a partner-led or embedded distribution approach.

At the level of product, technology, and go-to-market, the input data is materially thin. The corporate website, as observed in the source crawl, displays only a loading/verification interstitial ("One moment, please... Please wait while your request is being verified...") with no substantive product description, feature list, screenshots, pricing page, About section, or team bios. No products_and_services, pricing_models, customer_segments, distribution_channels, marketing_channels, integrations, AI modalities, or app details were disclosed. There are no recorded funding rounds, M&A activity, partnerships, awards, certifications, regulatory actions, or management-team bios beyond the founder's name and title. As a result, the company's specific product surface, underlying technology stack, revenue mechanics, and target customer base cannot be characterized from the input beyond the generic "interactive/gamified experiences platform" descriptor.

From a business-model standpoint, no pricing models, monetization mechanism, or segmentation approach is documented. No parent company, subsidiaries, or prior legal-name history is present. The available footprint is single-jurisdiction (Cairo, Egypt) with no disclosed international operations, geographic restrictions, or global-footprint claim. Investors and acquirers evaluating Hayban should treat the available record as a name, location, sector tag, founder identity, and approximate headcount band — not a substantiated product or commercial profile — until primary-source disclosure (pitch deck, product demo, customer references, or financial statements) becomes available.

Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersCairo, Egypt
HQ citystring
Cairo
HQ countrystring
Egypt
HQ regionstring
Africa
Markets served

Serves global market

Keyword5 values
gamified experiences, interactive platform, engagement software, gamification tools, interactive learning
Industry1 code
1Low-Code/No-Code Application Platforms
CodeHDAEAKAAPrimaryYes
Product category
Gamification Platform
Social media profiles3 records
Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Hayban is a software company that provides a platform focused on interactive and gamified experiences. The company offers technology-based solutions designed to create engaging digital experiences for end users through its proprietary platform.

Differentiator
Functional benefit
Problem solved
Product and service1 record
1Hayban Platform
CategoryGamification Software
Description

Software platform focused on interactive or gamified experiences, enabling users to engage with digital content through gamified interactions.

Recent move2 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight2 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Kahoot! operates a gamified learning and engagement platform, directly comparable to Hayban's positioning around interactive/gamified software experiences for end users.

TypeDirect peer
Description

Duolingo is a consumer software platform that drives engagement through gamification mechanics (streaks, levels, rewards), closely mirroring the 'interactive or gamified experiences' framing for Hayban.

TypeRegional player
Description

Tamatem is a leading MENA-based mobile games publisher and platform, making it the most relevant regional peer for Hayban's Cairo-based gamified experiences business.

TypeRegional player
Description

Jawaker is a MENA-focused digital card and social gaming platform headquartered in the region, comparable to Hayban as a regional interactive/gamified experiences operator.

TypeBroad incumbent
Description

Roblox is a large, established global platform for interactive and gamified user-generated experiences, representing the broad incumbent comparable to Hayban's described category.

TypeBroad incumbent
Description

Zynga is a major mobile and social games publisher, comparable to Hayban as a broad incumbent in consumer-facing interactive/gamified software experiences.

TypeDirect peer
Description

Rec Room is a software platform for user-built interactive social experiences and games, directly overlapping with Hayban's interactive/gamified experiences positioning.

TypeEmerging player
Description

ClassDojo uses gamified mechanics to drive engagement in education, comparable to Hayban as an emerging platform applying gamification to user experiences.

TypeEmerging player
Description

Bunch is a mobile platform that integrates casual multiplayer games with social communication, comparable to Hayban's gamified, interactive consumer-app positioning.

TypeRegional player
Description

Gamejam is a regional/MENA-adjacent game development and publishing studio, comparable to Hayban as a peer in the regional interactive/gamified experiences ecosystem.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat1 record

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights4 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Hayban

Gamification Platformhaybanapp.com

What Hayban does

Hayban is a Cairo, Egypt-based for-profit software company founded in 2023 that operates a platform focused on interactive or gamified experiences, according to the available firmographic data. The company is privately held, employs between 11 and 50 people, and is led by co-founder and CEO Ahmed Tamawy. Its website (haybanapp.com) is registered as its primary web property, indicating a direct-to-end-user software delivery model rather than a partner-led or embedded distribution approach.

At the level of product, technology, and go-to-market, the input data is materially thin. The corporate website, as observed in the source crawl, displays only a loading/verification interstitial ("One moment, please... Please wait while your request is being verified...") with no substantive product description, feature list, screenshots, pricing page, About section, or team bios. No products_and_services, pricing_models, customer_segments, distribution_channels, marketing_channels, integrations, AI modalities, or app details were disclosed. There are no recorded funding rounds, M&A activity, partnerships, awards, certifications, regulatory actions, or management-team bios beyond the founder's name and title. As a result, the company's specific product surface, underlying technology stack, revenue mechanics, and target customer base cannot be characterized from the input beyond the generic "interactive/gamified experiences platform" descriptor.

From a business-model standpoint, no pricing models, monetization mechanism, or segmentation approach is documented. No parent company, subsidiaries, or prior legal-name history is present. The available footprint is single-jurisdiction (Cairo, Egypt) with no disclosed international operations, geographic restrictions, or global-footprint claim. Investors and acquirers evaluating Hayban should treat the available record as a name, location, sector tag, founder identity, and approximate headcount band — not a substantiated product or commercial profile — until primary-source disclosure (pitch deck, product demo, customer references, or financial statements) becomes available.

Hayban firmographics

Firmographics
Name
Hayban
Website
https://haybanapp.com
Company type
Private
Founded year
2023
Headcount range
11–50 employees
Ownership category
akta.pro rank

Hayban industry classification

Industry
Product category
Gamification Platform
akta.pro primary industry
Low-Code/No-Code Application Platforms (HDAEAKAA)

Keywords

  • Gamified experiences
  • Interactive platform
  • Engagement software
  • Gamification tools
  • Interactive learning

Where Hayban is headquartered

Location

Headquarters

HQ city
Cairo
HQ country
Egypt
HQ region
Africa

Markets served

Hayban business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Hayban product offering

Product offering

Core offering

Hayban is a software company that provides a platform focused on interactive and gamified experiences. The company offers technology-based solutions designed to create engaging digital experiences for end users through its proprietary platform.

Differentiator

Problem solved

Functional benefit

Products and services

  • Hayban Platform Software platform focused on interactive or gamified experiences, enabling users to engage with digital content through gamified interactions.

Companies that use Hayban

Customer profile

Ideal customer profiles1 record

Hayban technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Hayban partnerships and signals

Strategic signal

Recent moves2 records

Expansion highlights2 records

Hayban competitors and assessment

Company assessment

Direct peers

  • Kahoot!: Kahoot! operates a gamified learning and engagement platform, directly comparable to Hayban's positioning around interactive/gamified software experiences for end users.
  • Duolingo: Duolingo is a consumer software platform that drives engagement through gamification mechanics (streaks, levels, rewards), closely mirroring the 'interactive or gamified experiences' framing for Hayban.
  • Rec Room: Rec Room is a software platform for user-built interactive social experiences and games, directly overlapping with Hayban's interactive/gamified experiences positioning.

Regional players

  • Tamatem Games: Tamatem is a leading MENA-based mobile games publisher and platform, making it the most relevant regional peer for Hayban's Cairo-based gamified experiences business.
  • Jawaker: Jawaker is a MENA-focused digital card and social gaming platform headquartered in the region, comparable to Hayban as a regional interactive/gamified experiences operator.
  • Gamejam: Gamejam is a regional/MENA-adjacent game development and publishing studio, comparable to Hayban as a peer in the regional interactive/gamified experiences ecosystem.

Broad incumbents

  • Roblox: Roblox is a large, established global platform for interactive and gamified user-generated experiences, representing the broad incumbent comparable to Hayban's described category.
  • Zynga: Zynga is a major mobile and social games publisher, comparable to Hayban as a broad incumbent in consumer-facing interactive/gamified software experiences.

Emerging players

  • ClassDojo: ClassDojo uses gamified mechanics to drive engagement in education, comparable to Hayban as an emerging platform applying gamification to user experiences.
  • Bunch: Bunch is a mobile platform that integrates casual multiplayer games with social communication, comparable to Hayban's gamified, interactive consumer-app positioning.

Market position

Strengths3 records

Weaknesses4 records

Competitive moat1 record

Key risks5 records

Key highlights4 records

Customer concentration

Hayban social profiles

Digital presence

Hayban financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Hayban leadership team

Management profile

Number of profiles

Profiles1 record

Hayban funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Hayban M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Hayban

What does Hayban do?

Hayban is a software company that provides a platform focused on interactive and gamified experiences. The company offers technology-based solutions designed to create engaging digital experiences for end users through its proprietary platform.

When was Hayban founded?

Hayban was founded in 2023. It employs 11 to 50 people.

Where is Hayban based?

Hayban is headquartered in Cairo, Egypt, in the Africa region.

Who are Hayban's main competitors?

Direct peers on record are Kahoot!, Duolingo and Rec Room. Regional players are Tamatem Games, Jawaker and Gamejam. Broad incumbents are Roblox and Zynga. Emerging players are ClassDojo and Bunch.

Does Hayban have an API?

No public API is recorded for Hayban.

What industry is Hayban in?

Hayban's product category is Gamification Platform. Its primary akta.pro industry code is HDAEAKAA, Low-Code/No-Code Application Platforms.

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