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INVEN

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uuid000iexx

Namestring
INVEN
Legal namestring
주식회사 인벤
Websiteurl
inven.co.kr
Company typeenum
Private
Founded yearint
2009
Descriptiontext

INVEN (인벤) is a privately held South Korean game media and community platform, founded as a webzine on November 11, 2004 and incorporated as 주식회사 인벤 on December 14, 2009, headquartered in Bundang-gu, Seongnam-si, Gyeonggi Province. The company operates Korea's largest game-focused media destination, combining a continuously updated webzine (news, reviews, previews, interviews, esports coverage, hardware reviews, opinion columns) with dedicated community boards for 12+ major game titles including Lost Ark, MapleStory, LoL, Lineage Classic, FC Online, WoW, Diablo 2/4, Aion 2, and forthcoming releases such as SOL: Enchant and Crimson Desert. Its distribution spans owned-and-operated properties (inven.co.kr, m.inven.co.kr, subdomains per game), YouTube (@InvenMovie), X/Twitter (@inventeam), Facebook, TikTok, and a global cosplay page on invenglobal.com, supplemented by integrations with Naver Chzzk for live streaming and Naver Shopping for e-commerce.

The product portfolio extends well beyond a typical media site: Inven Games (인벤게임즈) is a digital game store fronting Naver Shopping with promotional discounts up to 90% off; Benefits I-Mart (혜택.아이마트) operates a multi-currency points system (Ini, Beni, Jeni); IT Inven covers PC hardware; Gamer Zone offers lifestyle, cosplay galleries, and an AI art generation tool; Hot Deal is a community-driven deal-sharing board; and Game Calendar tracks releases and live events. INVEN monetizes primarily through transaction-based e-commerce (take rate via Naver Shopping), branded hardware partnerships (HyperX/OMEN by HP, Lenovo Legion), and event/media sponsorships with The Game Awards, Gamescom, TGS, ChinaJoy, GDC, Taipei Game Show, BitSummit, and review aggregators (Metacritic, OpenCritic). The company is editorially led by Publisher 박규상 and Editor 강민우, with Seo Hyung-joon listed as CEO; no institutional investors, funding rounds, or cap table data are publicly disclosed, indicating independent private ownership.

INVEN serves Korean gamers across PC, console, and mobile, with primary customer personas being casual-to-hardcore gaming enthusiasts seeking consolidated news, community discussion, and deal discovery. While the platform's stated reach is overwhelmingly domestic (South Korea), selective international media partnerships and a global cosplay channel suggest limited, content-led international ambitions rather than full geographic expansion. The business model blends advertising-style media revenue with growing commerce intermediation and a nascent loyalty layer, positioning INVEN as a vertical-media-plus-commerce hybrid in the Korean gaming ecosystem.

Short descriptiontext

INVEN (인벤) is South Korea's leading Korean-language game media platform, operating a continuously updated webzine, 12+ dedicated game-community boards, an integrated digital game store via Naver Shopping, and branded hardware partnerships, serving Korean PC, console, and mobile gamers.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersBundangdong, South Korea
HQ citystring
Bundangdong
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
gaming media platform, game news coverage, gaming community forums, esports content, digital game store
Industry4 codes
1Social/UGC Game Platforms with Integrated Stores
CodeMPAFACAGPrimaryYes
2Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console)
CodeMPAFABABPrimaryNo
3Creator & Streamer Platforms (Live & VOD for Game Content)
CodeMPAFAEAAPrimaryNo
4Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming)
CodeMPAFAEAEPrimaryNo
NAICS code2 codes
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers51621
  • Convention and Trade Show Organizers561920
SIC code2 codes
  • Services-Computer Programming, Data Processing, Etc.7370
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Gaming Media and Community
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details1 tier
1인벤게임즈 (Inven Games) digital game store with promotional seasonal sales
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Digital game products sold at varying discount rates; summer sale event offering up to 90% discount; products sourced through Naver Shopping integration

inven.co.kr
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Brand1 of 4 records shown
1IT인벤 (IT Inven)
Description

Technology and IT news section of the Inven platform

inven.co.kr
+3 more records
Core offering1 text field

INVEN operates Korea's leading game media platform (inven.co.kr), combining a webzine of game news, reviews, interviews, and esports coverage with game-specific community forums for 12+ major Korean titles. The platform integrates a digital game store connected to Naver Shopping for PC game purchases with promotional discounts, party/community features, and streaming integration through Naver's Chzzk platform.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

INVEN operates as a comprehensive game media platform combining a webzine (인벤 웹진) with community features. The core offering includes news coverage across multiple content types (뉴스, 리뷰, 체험기, 칼럼, 기획, 인터뷰, e스포츠, 영상) alongside game-specific community forums for major Korean games. Additional services include the 인벤게임즈 digital store for PC game purchases, the 혜택.아이MART point-based shopping system, IT인벤 for hardware coverage, 게이머존 for lifestyle content including AI art and cosplay, and hot deal community boards. The platform targets Korean gamers seeking unified access to game news, community engagement, and digital shopping.

Product and service3 records
1Inven Webzine (인벤 웹진)
CategoryGaming Media
Description

INVEN's flagship game media webzine providing news, reviews, previews, interviews, esports coverage, and industry analysis targeted at Korean gaming audiences.

2Inven Community (인벤 커뮤니티)
CategoryGaming Community
Description

Game-specific community forums covering popular titles including SOL: 인챈트, 이환, 붉은사막, 리니지 클래식, 메이플스토리, 로스트아크, 아이온2, FC온라인, LoL, WoW, 디아블로2, and 디아블로4.

3Party Inven (팟벤)
Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership13 partners
Strategic tierMinorTypeGTM or Marketing Partner
Description

Official media partner for The Game Awards, providing coverage and promotion of the annual gaming awards ceremony to Korean audiences through INVEN's media channels

Strategic tierMinorTypeGTM or Marketing Partner
Description

Media partnership with OpenCritic aggregate review platform, enabling cross-promotion of game review scores and gaming content

Strategic tierMinorTypeGTM or Marketing Partner
Description

Media partnership with Metacritic, providing visibility for INVEN's game reviews within the Metacritic ecosystem

Strategic tierMinorTypeGTM or Marketing Partner
Description

Official media partner for Taipei Game Show, covering the major Asian gaming trade show for Korean audiences

Strategic tierMinorTypeGTM or Marketing Partner
Description

Official media partner for BitSummit, a Japanese indie game festival, providing coverage for Korean gaming audiences

Strategic tierMinorTypeGTM or Marketing Partner
Description

Official media partner for Gamescom, the world's largest gaming trade fair held in Cologne, Germany, providing coverage for Korean audiences

7Tokyo Game Show (CESA)
Strategic tierMinorTypeGTM or Marketing Partner
Description

Official media partner for Tokyo Game Show, Japan's premier gaming trade show organized by CESA

inven.co.kr
Strategic tierMinorTypeGTM or Marketing Partner
Description

Official media partner for ChinaJoy, China's largest gaming and digital entertainment expo

9Game Developers Conference (GDC)
Strategic tierMinorTypeGTM or Marketing Partner
Description

Official media partner for GDC, the premier professional game development conference, providing coverage for Korean audiences

inven.co.kr
Strategic tierMinorTypeGTM or Marketing Partner
Description

Media partnership with Bilibili, China's major video sharing and gaming community platform, enabling cross-promotion and content sharing

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Integration partnership with Naver's streaming platform Chzzk for live broadcasting features, enabling streamers to broadcast through INVEN's platform and reach Naver's gaming audience. Also includes Naver Shopping integration for e-commerce functionality.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Brand partnership for gaming hardware coverage through dedicated pages on INVEN (omen.inven.co.kr, hyperxomen pages), featuring product reviews, event coverage, and promotional content for HP's gaming brands

Strategic tierMinorTypeGTM or Marketing Partner
Description

Brand partnership for gaming hardware coverage through a dedicated page (legion.inven.co.kr), featuring product reviews, promotions, and hardware content for Lenovo's gaming brand

Recent move1 record

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Korea's largest gaming community and news portal. Ruliweb operates an essentially identical model to INVEN — webzine plus game-specific forums plus hot-deal boards — and is the most direct head-to-head competitor for Korean gamer attention and ad spend.

TypeDirect peer
Description

Long-running Korean gaming news and reviews site covering PC, console, and mobile titles. Closely comparable to INVEN's webzine layer in audience and editorial scope, competing for the same Korean gamer readership and publisher review budgets.

TypeDirect peer
Description

Korean gaming news media outlet focused on reviews, previews, and industry coverage. Mirrors INVEN's editorial product and competes for advertising and branded content from Korean and global publishers targeting Korean gamers.

TypeBroad incumbent
Description

Korea's dominant internet portal with extensive gaming content and a major streaming platform (Chzzk). Naver is both INVEN's most important partner (Chzzk, Naver Shopping) and its largest competitive threat as a broad incumbent that can bundle gaming media with its portal traffic.

TypeBroad incumbent
Description

Korean gaming and entertainment giant with publishing, mobile games, and content distribution. Kakao overlaps with INVEN at the Korean gamer media and community layer but is a broad incumbent spanning publishing, distribution, and IP development rather than specializing in media.

TypeEmerging player
Description

Korean-origin esports and gaming stats platform with strong community engagement around League of Legends and other competitive titles. Comparable to INVEN's community flywheel in that it builds habitual gamer return around specific game titles, though focused on data rather than editorial.

TypeRegional player
Description

Japan's leading dedicated PC and console gaming media outlet. Closest international structural analog to INVEN — long-form reviews, news, and game-specific community features — but serves the Japanese market rather than Korea.

TypeBroad incumbent
Description

Global gaming media giant with reviews, news, and video. IGN competes for the same Korean advertiser budgets and publisher review placements as INVEN, and illustrates the global benchmark for gaming media scale and monetization.

TypeBroad incumbent
Description

Long-established global gaming review and news outlet. Comparable to INVEN's webzine function at a global scale; relevant for benchmarking publisher review-fee economics and ad rate cards that Korean media also sells into.

TypeRegional player
Description

China's leading video and gaming community platform and an existing INVEN media partner. Bilibili is the structural counterpart to INVEN in the Chinese gaming market and a useful comparand for video-and-community monetization.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

INVEN

Gaming Media and Communityinven.co.kr

INVEN (인벤) is South Korea's leading Korean-language game media platform, operating a continuously updated webzine, 12+ dedicated game-community boards, an integrated digital game store via Naver Shopping, and branded hardware partnerships, serving Korean PC, console, and mobile gamers.

What INVEN does

INVEN (인벤) is a privately held South Korean game media and community platform, founded as a webzine on November 11, 2004 and incorporated as 주식회사 인벤 on December 14, 2009, headquartered in Bundang-gu, Seongnam-si, Gyeonggi Province. The company operates Korea's largest game-focused media destination, combining a continuously updated webzine (news, reviews, previews, interviews, esports coverage, hardware reviews, opinion columns) with dedicated community boards for 12+ major game titles including Lost Ark, MapleStory, LoL, Lineage Classic, FC Online, WoW, Diablo 2/4, Aion 2, and forthcoming releases such as SOL: Enchant and Crimson Desert. Its distribution spans owned-and-operated properties (inven.co.kr, m.inven.co.kr, subdomains per game), YouTube (@InvenMovie), X/Twitter (@inventeam), Facebook, TikTok, and a global cosplay page on invenglobal.com, supplemented by integrations with Naver Chzzk for live streaming and Naver Shopping for e-commerce.

The product portfolio extends well beyond a typical media site: Inven Games (인벤게임즈) is a digital game store fronting Naver Shopping with promotional discounts up to 90% off; Benefits I-Mart (혜택.아이마트) operates a multi-currency points system (Ini, Beni, Jeni); IT Inven covers PC hardware; Gamer Zone offers lifestyle, cosplay galleries, and an AI art generation tool; Hot Deal is a community-driven deal-sharing board; and Game Calendar tracks releases and live events. INVEN monetizes primarily through transaction-based e-commerce (take rate via Naver Shopping), branded hardware partnerships (HyperX/OMEN by HP, Lenovo Legion), and event/media sponsorships with The Game Awards, Gamescom, TGS, ChinaJoy, GDC, Taipei Game Show, BitSummit, and review aggregators (Metacritic, OpenCritic). The company is editorially led by Publisher 박규상 and Editor 강민우, with Seo Hyung-joon listed as CEO; no institutional investors, funding rounds, or cap table data are publicly disclosed, indicating independent private ownership.

INVEN serves Korean gamers across PC, console, and mobile, with primary customer personas being casual-to-hardcore gaming enthusiasts seeking consolidated news, community discussion, and deal discovery. While the platform's stated reach is overwhelmingly domestic (South Korea), selective international media partnerships and a global cosplay channel suggest limited, content-led international ambitions rather than full geographic expansion. The business model blends advertising-style media revenue with growing commerce intermediation and a nascent loyalty layer, positioning INVEN as a vertical-media-plus-commerce hybrid in the Korean gaming ecosystem.

INVEN firmographics

Firmographics
Name
INVEN
Legal name
주식회사 인벤
Website
https://inven.co.kr
Company type
Private
Founded year
2009
Operating status
Operating
Short description
INVEN (인벤) is South Korea's leading Korean-language game media platform, operating a continuously updated webzine, 12+ dedicated game-community boards, an integrated digital game store via Naver Shopping, and branded hardware partnerships, serving Korean PC, console, and mobile gamers.
Ownership category
akta.pro rank

INVEN industry classification

Industry
Product category
Gaming Media and Community
NAICS
Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (51621), Convention and Trade Show Organizers (561920)
SIC
Services-Computer Programming, Data Processing, Etc. (7370), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Social/UGC Game Platforms with Integrated Stores (MPAFACAG)
akta.pro secondary industries
Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console) (MPAFABAB), Creator & Streamer Platforms (Live & VOD for Game Content) (MPAFAEAA), Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming) (MPAFAEAE)

Keywords

  • Gaming media platform
  • Game news coverage
  • Gaming community forums
  • Esports content
  • Digital game store

Where INVEN is headquartered

Location

Headquarters

HQ city
Bundangdong
HQ country
South Korea
HQ region
Asia

Offices1 record

Markets served

INVEN business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Pricing tiers

ModelBillingPrice
Transaction based/ take ratePay-as-you-go인벤게임즈 (Inven Games) digital game store with promotional seasonal sales

Distribution channels4 records

Marketing channels7 records

INVEN product offering

Product offering

Core offering

INVEN operates Korea's leading game media platform (inven.co.kr), combining a webzine of game news, reviews, interviews, and esports coverage with game-specific community forums for 12+ major Korean titles. The platform integrates a digital game store connected to Naver Shopping for PC game purchases with promotional discounts, party/community features, and streaming integration through Naver's Chzzk platform.

Product overview

INVEN operates as a comprehensive game media platform combining a webzine (인벤 웹진) with community features. The core offering includes news coverage across multiple content types (뉴스, 리뷰, 체험기, 칼럼, 기획, 인터뷰, e스포츠, 영상) alongside game-specific community forums for major Korean games. Additional services include the 인벤게임즈 digital store for PC game purchases, the 혜택.아이MART point-based shopping system, IT인벤 for hardware coverage, 게이머존 for lifestyle content including AI art and cosplay, and hot deal community boards. The platform targets Korean gamers seeking unified access to game news, community engagement, and digital shopping.

Differentiator

Problem solved

Functional benefit

Brands

  • IT인벤 (IT Inven): Technology and IT news section of the Inven platform
  • 팟벤 (Party Inven)
  • 혜택.아이마트 (Benefits.iMart)
  • 인벤게임즈 (Inven Games)

Products and services

  • Inven Webzine (인벤 웹진) INVEN's flagship game media webzine providing news, reviews, previews, interviews, esports coverage, and industry analysis targeted at Korean gaming audiences.
  • Inven Community (인벤 커뮤니티) Game-specific community forums covering popular titles including SOL: 인챈트, 이환, 붉은사막, 리니지 클래식, 메이플스토리, 로스트아크, 아이온2, FC온라인, LoL, WoW, 디아블로2, and 디아블로4.
  • Party Inven (팟벤)

Companies that use INVEN

Customer profile

Segments1 record

Ideal customer profiles1 record

INVEN technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

INVEN partnerships and signals

Strategic signal

Partnerships

13 partnerships are on record, tiered minor and core.

  • The Game AwardsminorGTM or Marketing PartnerOfficial media partner for The Game Awards, providing coverage and promotion of the annual gaming awards ceremony to Korean audiences through INVEN's media channels
  • OpenCriticminorGTM or Marketing PartnerMedia partnership with OpenCritic aggregate review platform, enabling cross-promotion of game review scores and gaming content
  • MetacriticminorGTM or Marketing PartnerMedia partnership with Metacritic, providing visibility for INVEN's game reviews within the Metacritic ecosystem
  • Taipei Game Show (TGS)minorGTM or Marketing PartnerOfficial media partner for Taipei Game Show, covering the major Asian gaming trade show for Korean audiences
  • BitSummitminorGTM or Marketing PartnerOfficial media partner for BitSummit, a Japanese indie game festival, providing coverage for Korean gaming audiences
  • GamescomminorGTM or Marketing PartnerOfficial media partner for Gamescom, the world's largest gaming trade fair held in Cologne, Germany, providing coverage for Korean audiences
  • Tokyo Game Show (CESA)minorGTM or Marketing PartnerOfficial media partner for Tokyo Game Show, Japan's premier gaming trade show organized by CESA
  • ChinaJoyminorGTM or Marketing PartnerOfficial media partner for ChinaJoy, China's largest gaming and digital entertainment expo
  • Game Developers Conference (GDC)minorGTM or Marketing PartnerOfficial media partner for GDC, the premier professional game development conference, providing coverage for Korean audiences
  • BilibiliminorGTM or Marketing PartnerMedia partnership with Bilibili, China's major video sharing and gaming community platform, enabling cross-promotion and content sharing
  • Naver (치지직/Chzzk)coreChannel Partner/ Reseller/ DistributorIntegration partnership with Naver's streaming platform Chzzk for live broadcasting features, enabling streamers to broadcast through INVEN's platform and reach Naver's gaming audience. Also includes Naver Shopping integration for e-commerce functionality.
  • HyperX / OMEN by HPminorGTM or Marketing PartnerBrand partnership for gaming hardware coverage through dedicated pages on INVEN (omen.inven.co.kr, hyperxomen pages), featuring product reviews, event coverage, and promotional content for HP's gaming brands
  • Lenovo LegionminorGTM or Marketing PartnerBrand partnership for gaming hardware coverage through a dedicated page (legion.inven.co.kr), featuring product reviews, promotions, and hardware content for Lenovo's gaming brand

Scale indicators2 records

Recent moves1 record

Expansion highlights5 records

INVEN competitors and assessment

Company assessment

Direct peers

  • Ruliweb: Korea's largest gaming community and news portal. Ruliweb operates an essentially identical model to INVEN — webzine plus game-specific forums plus hot-deal boards — and is the most direct head-to-head competitor for Korean gamer attention and ad spend.
  • This Is Game (디스이즈게임): Long-running Korean gaming news and reviews site covering PC, console, and mobile titles. Closely comparable to INVEN's webzine layer in audience and editorial scope, competing for the same Korean gamer readership and publisher review budgets.
  • Gamemeca (게임메카): Korean gaming news media outlet focused on reviews, previews, and industry coverage. Mirrors INVEN's editorial product and competes for advertising and branded content from Korean and global publishers targeting Korean gamers.

Broad incumbents

  • Naver (네이버) Gaming / Entertainment: Korea's dominant internet portal with extensive gaming content and a major streaming platform (Chzzk). Naver is both INVEN's most important partner (Chzzk, Naver Shopping) and its largest competitive threat as a broad incumbent that can bundle gaming media with its portal traffic.
  • Kakao Games: Korean gaming and entertainment giant with publishing, mobile games, and content distribution. Kakao overlaps with INVEN at the Korean gamer media and community layer but is a broad incumbent spanning publishing, distribution, and IP development rather than specializing in media.
  • IGN Entertainment: Global gaming media giant with reviews, news, and video. IGN competes for the same Korean advertiser budgets and publisher review placements as INVEN, and illustrates the global benchmark for gaming media scale and monetization.
  • GameSpot: Long-established global gaming review and news outlet. Comparable to INVEN's webzine function at a global scale; relevant for benchmarking publisher review-fee economics and ad rate cards that Korean media also sells into.

Emerging players

  • OP.GG: Korean-origin esports and gaming stats platform with strong community engagement around League of Legends and other competitive titles. Comparable to INVEN's community flywheel in that it builds habitual gamer return around specific game titles, though focused on data rather than editorial.

Regional players

  • 4Gamer: Japan's leading dedicated PC and console gaming media outlet. Closest international structural analog to INVEN — long-form reviews, news, and game-specific community features — but serves the Japanese market rather than Korea.
  • Bilibili Gaming: China's leading video and gaming community platform and an existing INVEN media partner. Bilibili is the structural counterpart to INVEN in the Chinese gaming market and a useful comparand for video-and-community monetization.

Market position

Strengths5 records

Weaknesses4 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

INVEN social profiles

Digital presence

INVEN financial estimates

Financial estimate

Revenue estimate

Valuation estimate

INVEN leadership team

Management profile

Number of profiles

Profiles3 records

INVEN funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

INVEN M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about INVEN

What does INVEN do?

INVEN operates Korea's leading game media platform (inven.co.kr), combining a webzine of game news, reviews, interviews, and esports coverage with game-specific community forums for 12+ major Korean titles. The platform integrates a digital game store connected to Naver Shopping for PC game purchases with promotional discounts, party/community features, and streaming integration through Naver's Chzzk platform.

Is INVEN a public or private company?

INVEN is a private company. It is classified as unknown and is currently operating.

When was INVEN founded?

INVEN was founded in 2009.

Where is INVEN based?

INVEN is headquartered in Bundangdong, South Korea, in the Asia region.

Who are INVEN's main competitors?

Direct peers on record are Ruliweb, This Is Game (디스이즈게임) and Gamemeca (게임메카). Broad incumbents are Naver (네이버) Gaming / Entertainment, Kakao Games, IGN Entertainment and GameSpot. OP.GG is listed as an emerging player. Regional players are 4Gamer and Bilibili Gaming.

Does INVEN have an API?

No public API is recorded for INVEN.

What industry is INVEN in?

INVEN's product category is Gaming Media and Community. Its primary akta.pro industry code is MPAFACAG, Social/UGC Game Platforms with Integrated Stores, with a secondary code of MPAFABAB, Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console). Its NAICS code is 51621 and its SIC code is 7370.

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