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IKUSA

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uuid000ikhk

Namestring
IKUSA
Legal namestring
株式会社IKUSA
Websiteurl
ikusa.co.jp
Company typeenum
Private
Founded yearint
2012
Descriptiontext

IKUSA Inc. (株式会社IKUSA) is a Japanese experiential events and training company founded in 2012 in Tokyo (originally as web consultancy TearsSwitch, rebranded in 2018). The company operates an "Asobi Sogo Company" (Play Comprehensive Company) model, deploying 90+ proprietary, trademarked event formats — including Chanbara Kassen (samurai foam-sword battle), Sengoku Takara Sagashi (Warring States treasure hunt), Remote Mystery online escape games, Asobi Bosai (disaster preparedness games), SDGs Compass, and corporate sports days — to address corporate, governmental, and social challenges through experiential play. Its product stack is built around an internally developed online event delivery platform using PHP/Laravel, HTML/CSS/JavaScript, and MySQL/PostgreSQL, enabling both in-person and remote hybrid experiences.

The company serves four primary customer segments: large and mid-sized Japanese corporations (team building, onboarding, training, annual events), local governments (regional activation, disaster preparedness, tourism), commercial facilities/retail (foot traffic generation, tenant activation), and educational institutions. Named enterprise customers include Rohto Pharmaceutical (~1,300 participants for a corporate travel program) and Meiko Network Japan (~1,000 participants for a shareholders' meeting), alongside government clients such as Kani City, Gifu Prefecture. IKUSA reports cumulative service to 4,300+ companies and 1,000,000+ participants, with 1,600+ events executed annually.

IKUSA operates a B2B sales-led, quote-based pricing model delivered through "Asobi Consultants" (field sales) plus inside sales teams, supported by content marketing, SEO, the YouTube channel IKUSATUBE, and conference speaking (e.g., HR Conference 2023 Fall). The company maintains five regional offices across Japan — Tokyo (HQ), Osaka, Nagoya, Sendai, and Fukuoka — and has begun a Japan Teambuilding sub-brand targeting inbound tourism. After a severe COVID-19 disruption (80+ events cancelled in 2019), the company achieved a V-shaped recovery through the Remote Mystery and online food delivery products and crossed ¥1 billion (~$6.7M) in revenue for the first time in fiscal year 2022. IKUSA is privately held, founder-owned (Akasaka Daiki as Representative Director), bootstrapped with no disclosed external funding.

Short descriptiontext

IKUSA Inc. is a Japanese experiential events and training company operating 90+ proprietary event formats — team building, samurai battles, mystery games, disaster preparedness, and SDGs programs — serving enterprises, local governments, retail, and education clients across Japan through five regional offices and direct B2B sales.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersToshima, Japan
HQ citystring
Toshima
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices5 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
corporate team building, experiential events, employee engagement training, corporate sports days, event production services
Industry3 codes
1Full-Service Event Planning & Production
CodeHSACAAAAPrimaryYes
2Corporate Event Planning & Management Services (Agencies/Planners)
CodeMPAGAHALPrimaryNo
3Event Production & Technical Services (AV, Lighting, Staging)
CodeBPAFAGABPrimaryNo
NAICS code1 code
  • Convention and Trade Show Organizers561920
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Corporate Experiential Event Services
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1B2B Event and Training Services
TypeOne Time License
Description

IKUSA's primary revenue stream comes from delivering experiential events, team building programs, training sessions, and corporate entertainment to enterprise clients, government agencies, and commercial facilities. Revenue is generated on a per-event or per-project basis, with some clients engaging recurring annual events. The company also provides full event production including MC services, props/costumes, and post-event analysis.

ikusa.co.jp
2Digital Marketing Services
TypeProfessional Services
Description

IKUSA operates a separate content marketing and SEO consulting practice (contentmarketing.ikusa.co.jp) offering services to external clients including HubSpot Japanese blog management, university alumni magazine web consulting, and B2B/B2C content marketing strategy.

ikusa.co.jp
3Online Food Entertainment & Delivery
TypeOne Time License
Description

A proprietary online food delivery and catering service combining food with entertainment elements (e.g., 'Gochi Battle' food guessing games, corporate catering). Developed internally and marketed as a standalone service, particularly during the COVID-19 period when remote work events were in high demand.

ikusa.co.jp
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain
Pricing details1 tier
1Custom per-event pricing based on client needs and scale
ModelOtherBilling cadencePay-as-you-go
Notes

No public pricing tiers available. Each engagement is scoped individually. Event types range from team building workshops to large-scale company sports days (1,000+ participants), with pricing reflecting venue, staffing, props, and production requirements.

ikusa.co.jp
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

IKUSA plans, produces, and operates experiential events and training programs for corporate, government, commercial facility, and educational clients across Japan. Its portfolio spans over 100 proprietary event formats covering team building, employee engagement training, mystery/escape games, historical battle activities (Chanbara Battle, Sengoku Treasure Hunt), disaster preparedness, SDGs education, and corporate sports days. The company delivers these services both in-person at client sites and its own IKUSA ARENA venue, and remotely through an in-house online event platform. It also operates a separate content marketing and SEO consulting practice serving external clients.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

IKUSA is an 'Asobi Sogo Company' (Play Comprehensive Company) providing experiential event and training services under a platform-plus-modules architecture. The core offerings include team building activities (IKUSA.jp), experiential training programs (あそぶ社員研修), mystery/puzzle events (謎解きコンシェルジュ/リモ謎), historical battle events (チャンバラ合戦/戦国宝探し), disaster prevention programs (あそび防災プロジェクト), SDGs initiatives (SDGsコンパス), corporate sports days (社内運動会), food entertainment (ビジメシ/オンラインフードデリバリー), and full event production services. With over 100 service varieties and annual performance exceeding 1,000 events, the company serves large corporations, SMEs, local governments, commercial facilities, and schools. They also operate IKUSA ARENA (a dedicated 500+ person capacity venue) and provide digital marketing services including content marketing and SEO optimization. The portfolio is unified by the mission of 'finding challenges and solving them through play,' with services designed for corporate team building, employee engagement, regional activation, and social issue resolution.

Product and service7 records
1Chanbara Battle (Chanbara Kassen / チャンバラ合戦)
CategoryTeam Building
Description

Trademarked team building activity using sponge/foam swords framed as the world's safest battle experience; offered for corporate events, employee travel, and team building.

2IKUSA ARENA
CategoryVenue Rental
Description

Exclusive activity venue accommodating 500+ guests, located 10 minutes from Tobu-Nerima Station, bookable up to one year in advance for corporate and group events.

3Asobu Shain Training (あそぶ社員研修)
CategoryCorporate Training
Description

Experiential training programs that use play-based activities to improve learning retention and target recruitment-to-retention outcomes for corporate clients.

4Business Game Training (ビジネスゲーム研修)
CategoryCorporate Training
Description

Training programs that use business simulation games to teach management concepts and team dynamics for corporate audiences.

5Mystery Concierge (Nazotoki / 謎解きコンシェルジュ)
CategoryExperiential Events
Description

Corporate mystery solving and escape game services that use puzzles to address business and regional challenges for companies and local governments.

6Remote Mystery (Remote Nazotoki / リモ謎)
CategoryOnline Events
Description

Online mystery solving event platform developed fully in-house that enables remote team building through puzzle-based experiences for distributed and remote work teams.

7Sengoku Treasure Hunt (Sengoku Takara Sagashi / 戦国宝探し)
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierMinorTypeImplementation/ SI/ Consulting Partner
Description

IKUSA engaged Sairu, a B2B marketing consulting firm, to assess and enhance its own marketing and sales capabilities. Sairu consultants conducted a project evaluation including event observation and staff interviews, providing feedback on IKUSA's service quality and feedback culture. The partnership helped validate IKUSA's operational standards and provided marketing strategy consulting.

Peers10 records
TypeDirect peer
Description

US-based corporate team building and corporate event provider delivering in-person and virtual programs for enterprise clients. Closely comparable to IKUSA's event-led team building model and enterprise sales motion.

TypeBroad incumbent
Description

Global event marketplace and ticketing platform. Not a direct competitor to IKUSA's experiential services but a broad incumbent shaping how event-driven demand generation and ticketed experiences are distributed online.

TypeDirect peer
Description

North American corporate team building company focused on customizable, in-person and virtual programs. Operates a similar B2B field sales and catalog-driven service model to IKUSA.

TypeDirect peer
Description

US corporate team building provider offering curated in-person and remote experiences for enterprise clients. Comparable service portfolio, customer profile, and custom-event sales motion to IKUSA.

TypeBroad incumbent
Description

Major Japanese advertising agency with corporate events, brand activation, and content marketing practices. Adjacent incumbent competing for experiential marketing and corporate engagement budgets.

TypeBroad incumbent
Description

Japanese travel, MICE, and event services company serving corporate and government clients nationwide. Comparable enterprise event production and inbound visitor services to IKUSA's offerings.

TypeDirect peer
Description

Largest US corporate team building company offering virtual and in-person experiential programs for enterprise teams. Closely matches IKUSA's B2B team building, mystery/scamper games, and remote engagement offerings.

TypeBroad incumbent
Description

Japan's largest travel agency group with MICE and corporate event services. Overlaps with IKUSA on corporate incentive travel, large-scale event production, and inbound tourism experiences.

TypeDirect peer
Description

Tech-enabled corporate team building and scavenger hunt company combining custom-built apps with on-site event facilitation. Directly comparable to IKUSA's in-house platform (Remote Mystery) plus live event delivery approach.

TypeBroad incumbent
Description

Largest Japanese advertising and communications group with a substantial events and experiential marketing practice. Competes with IKUSA for corporate experiential budgets at the enterprise tier.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

IKUSA

Corporate Experiential Event Servicesikusa.co.jp

IKUSA Inc. is a Japanese experiential events and training company operating 90+ proprietary event formats — team building, samurai battles, mystery games, disaster preparedness, and SDGs programs — serving enterprises, local governments, retail, and education clients across Japan through five regional offices and direct B2B sales.

What IKUSA does

IKUSA Inc. (株式会社IKUSA) is a Japanese experiential events and training company founded in 2012 in Tokyo (originally as web consultancy TearsSwitch, rebranded in 2018). The company operates an "Asobi Sogo Company" (Play Comprehensive Company) model, deploying 90+ proprietary, trademarked event formats — including Chanbara Kassen (samurai foam-sword battle), Sengoku Takara Sagashi (Warring States treasure hunt), Remote Mystery online escape games, Asobi Bosai (disaster preparedness games), SDGs Compass, and corporate sports days — to address corporate, governmental, and social challenges through experiential play. Its product stack is built around an internally developed online event delivery platform using PHP/Laravel, HTML/CSS/JavaScript, and MySQL/PostgreSQL, enabling both in-person and remote hybrid experiences.

The company serves four primary customer segments: large and mid-sized Japanese corporations (team building, onboarding, training, annual events), local governments (regional activation, disaster preparedness, tourism), commercial facilities/retail (foot traffic generation, tenant activation), and educational institutions. Named enterprise customers include Rohto Pharmaceutical (~1,300 participants for a corporate travel program) and Meiko Network Japan (~1,000 participants for a shareholders' meeting), alongside government clients such as Kani City, Gifu Prefecture. IKUSA reports cumulative service to 4,300+ companies and 1,000,000+ participants, with 1,600+ events executed annually.

IKUSA operates a B2B sales-led, quote-based pricing model delivered through "Asobi Consultants" (field sales) plus inside sales teams, supported by content marketing, SEO, the YouTube channel IKUSATUBE, and conference speaking (e.g., HR Conference 2023 Fall). The company maintains five regional offices across Japan — Tokyo (HQ), Osaka, Nagoya, Sendai, and Fukuoka — and has begun a Japan Teambuilding sub-brand targeting inbound tourism. After a severe COVID-19 disruption (80+ events cancelled in 2019), the company achieved a V-shaped recovery through the Remote Mystery and online food delivery products and crossed ¥1 billion (~$6.7M) in revenue for the first time in fiscal year 2022. IKUSA is privately held, founder-owned (Akasaka Daiki as Representative Director), bootstrapped with no disclosed external funding.

IKUSA firmographics

Firmographics
Name
IKUSA
Legal name
株式会社IKUSA
Website
https://ikusa.co.jp
Company type
Private
Founded year
2012
Operating status
Operating
Headcount range
51–100 employees
Short description
IKUSA Inc. is a Japanese experiential events and training company operating 90+ proprietary event formats — team building, samurai battles, mystery games, disaster preparedness, and SDGs programs — serving enterprises, local governments, retail, and education clients across Japan through five regional offices and direct B2B sales.
Ownership category
akta.pro rank

IKUSA industry classification

Industry
Product category
Corporate Experiential Event Services
NAICS
Convention and Trade Show Organizers (561920)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Full-Service Event Planning & Production (HSACAAAA)
akta.pro secondary industries
Corporate Event Planning & Management Services (Agencies/Planners) (MPAGAHAL), Event Production & Technical Services (AV, Lighting, Staging) (BPAFAGAB)

Keywords

  • Corporate team building
  • Experiential events
  • Employee engagement training
  • Corporate sports days
  • Event production services

Where IKUSA is headquartered

Location

Headquarters

HQ city
Toshima
HQ country
Japan
HQ region
Asia

Offices5 records

Markets served

IKUSA business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain

Revenue model

  1. B2B Event and Training Services: IKUSA's primary revenue stream comes from delivering experiential events, team building programs, training sessions, and corporate entertainment to enterprise clients, government agencies, and commercial facilities. Revenue is generated on a per-event or per-project basis, with some clients engaging recurring annual events. The company also provides full event production including MC services, props/costumes, and post-event analysis.
  2. Digital Marketing Services: IKUSA operates a separate content marketing and SEO consulting practice (contentmarketing.ikusa.co.jp) offering services to external clients including HubSpot Japanese blog management, university alumni magazine web consulting, and B2B/B2C content marketing strategy.
  3. Online Food Entertainment & Delivery: A proprietary online food delivery and catering service combining food with entertainment elements (e.g., 'Gochi Battle' food guessing games, corporate catering). Developed internally and marketed as a standalone service, particularly during the COVID-19 period when remote work events were in high demand.

Pricing tiers

ModelBillingPrice
OtherPay-as-you-goCustom per-event pricing based on client needs and scale

Go-to-market motion3 records

Distribution channels3 records

Marketing channels6 records

IKUSA product offering

Product offering

Core offering

IKUSA plans, produces, and operates experiential events and training programs for corporate, government, commercial facility, and educational clients across Japan. Its portfolio spans over 100 proprietary event formats covering team building, employee engagement training, mystery/escape games, historical battle activities (Chanbara Battle, Sengoku Treasure Hunt), disaster preparedness, SDGs education, and corporate sports days. The company delivers these services both in-person at client sites and its own IKUSA ARENA venue, and remotely through an in-house online event platform. It also operates a separate content marketing and SEO consulting practice serving external clients.

Product overview

IKUSA is an 'Asobi Sogo Company' (Play Comprehensive Company) providing experiential event and training services under a platform-plus-modules architecture. The core offerings include team building activities (IKUSA.jp), experiential training programs (あそぶ社員研修), mystery/puzzle events (謎解きコンシェルジュ/リモ謎), historical battle events (チャンバラ合戦/戦国宝探し), disaster prevention programs (あそび防災プロジェクト), SDGs initiatives (SDGsコンパス), corporate sports days (社内運動会), food entertainment (ビジメシ/オンラインフードデリバリー), and full event production services. With over 100 service varieties and annual performance exceeding 1,000 events, the company serves large corporations, SMEs, local governments, commercial facilities, and schools. They also operate IKUSA ARENA (a dedicated 500+ person capacity venue) and provide digital marketing services including content marketing and SEO optimization. The portfolio is unified by the mission of 'finding challenges and solving them through play,' with services designed for corporate team building, employee engagement, regional activation, and social issue resolution.

Differentiator

Problem solved

Functional benefit

Products and services

  • Chanbara Battle (Chanbara Kassen / チャンバラ合戦) Trademarked team building activity using sponge/foam swords framed as the world's safest battle experience; offered for corporate events, employee travel, and team building.
  • IKUSA ARENA Exclusive activity venue accommodating 500+ guests, located 10 minutes from Tobu-Nerima Station, bookable up to one year in advance for corporate and group events.
  • Asobu Shain Training (あそぶ社員研修) Experiential training programs that use play-based activities to improve learning retention and target recruitment-to-retention outcomes for corporate clients.
  • Business Game Training (ビジネスゲーム研修) Training programs that use business simulation games to teach management concepts and team dynamics for corporate audiences.
  • Mystery Concierge (Nazotoki / 謎解きコンシェルジュ) Corporate mystery solving and escape game services that use puzzles to address business and regional challenges for companies and local governments.
  • Remote Mystery (Remote Nazotoki / リモ謎) Online mystery solving event platform developed fully in-house that enables remote team building through puzzle-based experiences for distributed and remote work teams.
  • Sengoku Treasure Hunt (Sengoku Takara Sagashi / 戦国宝探し)

Companies that use IKUSA

Customer profile

Named customers4 records

Segments4 records

Ideal customer profiles3 records

IKUSA technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

IKUSA partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Sairu Co., Ltd. (株式会社才流)minorImplementation/ SI/ Consulting PartnerIKUSA engaged Sairu, a B2B marketing consulting firm, to assess and enhance its own marketing and sales capabilities. Sairu consultants conducted a project evaluation including event observation and staff interviews, providing feedback on IKUSA's service quality and feedback culture. The partnership helped validate IKUSA's operational standards and provided marketing strategy consulting.

Scale indicators5 records

IKUSA competitors and assessment

Company assessment

Direct peers

  • TeamBonding: US-based corporate team building and corporate event provider delivering in-person and virtual programs for enterprise clients. Closely comparable to IKUSA's event-led team building model and enterprise sales motion.
  • Outback Team Building: North American corporate team building company focused on customizable, in-person and virtual programs. Operates a similar B2B field sales and catalog-driven service model to IKUSA.
  • Catalyst Team Building: US corporate team building provider offering curated in-person and remote experiences for enterprise clients. Comparable service portfolio, customer profile, and custom-event sales motion to IKUSA.
  • Teambuilding: Largest US corporate team building company offering virtual and in-person experiential programs for enterprise teams. Closely matches IKUSA's B2B team building, mystery/scamper games, and remote engagement offerings.
  • The Go Game: Tech-enabled corporate team building and scavenger hunt company combining custom-built apps with on-site event facilitation. Directly comparable to IKUSA's in-house platform (Remote Mystery) plus live event delivery approach.

Broad incumbents

  • Eventbrite: Global event marketplace and ticketing platform. Not a direct competitor to IKUSA's experiential services but a broad incumbent shaping how event-driven demand generation and ticketed experiences are distributed online.
  • Hakuhodo: Major Japanese advertising agency with corporate events, brand activation, and content marketing practices. Adjacent incumbent competing for experiential marketing and corporate engagement budgets.
  • Kintetsu International: Japanese travel, MICE, and event services company serving corporate and government clients nationwide. Comparable enterprise event production and inbound visitor services to IKUSA's offerings.
  • JTB Corporation: Japan's largest travel agency group with MICE and corporate event services. Overlaps with IKUSA on corporate incentive travel, large-scale event production, and inbound tourism experiences.
  • Dentsu: Largest Japanese advertising and communications group with a substantial events and experiential marketing practice. Competes with IKUSA for corporate experiential budgets at the enterprise tier.

Market position

Strengths5 records

Weaknesses5 records

Key risks6 records

Key highlights7 records

Customer concentration

IKUSA social profiles

Digital presence

IKUSA financial estimates

Financial estimate

Revenue estimate

Valuation estimate

IKUSA leadership team

Management profile

Number of profiles

Profiles4 records

IKUSA funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

IKUSA M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about IKUSA

What does IKUSA do?

IKUSA plans, produces, and operates experiential events and training programs for corporate, government, commercial facility, and educational clients across Japan. Its portfolio spans over 100 proprietary event formats covering team building, employee engagement training, mystery/escape games, historical battle activities (Chanbara Battle, Sengoku Treasure Hunt), disaster preparedness, SDGs education, and corporate sports days. The company delivers these services both in-person at client sites and its own IKUSA ARENA venue, and remotely through an in-house online event platform. It also operates a separate content marketing and SEO consulting practice serving external clients.

Is IKUSA a public or private company?

IKUSA is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was IKUSA founded?

IKUSA was founded in 2012. It employs 51 to 100 people.

Where is IKUSA based?

IKUSA is headquartered in Toshima, Japan, in the Asia region.

How does IKUSA make money?

Three revenue lines are on record. B2B Event and Training Services are the primary driver. The others are digital Marketing Services and online Food Entertainment & Delivery.

Who are IKUSA's main competitors?

Direct peers on record are TeamBonding, Outback Team Building, Catalyst Team Building, Teambuilding and The Go Game. Broad incumbents are Eventbrite, Hakuhodo, Kintetsu International, JTB Corporation and Dentsu.

Does IKUSA have an API?

No public API is recorded for IKUSA.

What industry is IKUSA in?

IKUSA's product category is Corporate Experiential Event Services. Its primary akta.pro industry code is HSACAAAA, Full-Service Event Planning & Production, with a secondary code of MPAGAHAL, Corporate Event Planning & Management Services (Agencies/Planners). Its NAICS code is 561920 and its SIC code is 7900.

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Live signals
Prtimes[Ishikawa Disaster Prevention Fair 2026] IKUSA's popular content 'Disaster Prevention Hero Recruitment Test' will appear at the Kanazawa venue on September 27 (Sunday)!IKUSA will operate the 'Disaster Prevention Hero Entrance Exam' at the Ishikawa Disaster Prevention Fair 2026 in Kanazawa on September 27, 2026. The free, no-reservation event includes family activities like earthquake simulation and vehicle test rides, with a stamp-collection prize of 10,000 yen for visiting all venues.PrtimesIKUSA Corporation participates in the establishment of the General Incorporated Association Disaster Support Organization ARCH, supporting the creation of a system to deliver the 'invisible supporters' of disaster relief to society.IKUSA Inc. joined as a founding investment company in the establishment of the general incorporated association Disaster Support Organization ARCH, which will operate a web media 'tomosite' and a data platform for disaster support activities. ARCH was established on April 22, 2026, with IKUSA's CEO Daiki Akasaka serving as a director. The organization aims to connect disaster support organizations and create a sustainable system for sharing activity information.PrtimesEstablished the General Incorporated Association Disaster Support Organization ARCH to deliver the 'invisible supporters' of disaster relief to society.ARCH, a disaster support organization, was established on April 22, 2026, to deliver field activities via its web media 'tomosite' and design a data platform for sharing activity information. The organization aims to create a sustainable system for disaster support, with founding investment companies ALiNK, Cybozu, and IKUSA.PrtimesChallenge yourself with over 250 trials! A score attack type puzzle-solving game "Escape from the Enigmatic Demon King's Dungeon" co-produced by Asobi Planet.Asobi Planet co-produced a new puzzle game "Escape from the Enigmatic Demon King's Dungeon" at S.Y.N.C Machida Store, featuring over 250 challenges in a score attack format. Players can carry over experience points from previous sessions, and the event accepts unlimited participants with up to three per team for score ranking.Prtimes[Survey of 400 Young Employees] The root of young employees' dissatisfaction with performance evaluations is the "lack of transparency in evaluation criteria" - If corrected, 60% would like to "continue working".IKUSA's survey of 400 young employees found only 46.8% satisfied with evaluations, with 46.3% saying criteria are not shared. Improvements would raise retention intention for 59.8%, with clear criteria and team-oriented systems most desired.Prtimes[Survey of 200 major companies] About 90% responded that "having a dedicated department for employee retention and an annual budget will become standard practice," with the ideal retention budget being "over 30,000 yen per person per year" at 76.5%.IKUSA Inc. surveyed 200 employees of large companies on retention measures. 89.5% believe dedicated departments and budgets will become common, with 76.5% citing an ideal budget over 30,000 yen per person annually. About half of companies still lack such systems.PrtimesThe event and training company IKUSA has expanded and relocated its Sapporo office. Strengthening support for 'play' in the Hokkaido and Aomori areas.IKUSA Co., Ltd. expanded and relocated its Sapporo office from April 2026 to strengthen support for 'play' in Hokkaido and Aomori. The company held over 1,400 events in fiscal 2025 with more than 560,000 participants. It aims to increase recruits and tailor services to snowy-region challenges.Prtimes[Survey on Early Departure of Young Employees] The reasons for considering resignation are influenced equally by "salary" and "human relationships."IKUSA Inc., a Tokyo-based company that organizes corporate events and training sessions, surveyed 400 young employees in their first to third years of work and found that approximately 60% have experienced or considered early resignation, with interpersonal relationships and salary levels cited as equally important factors. The survey identified team atmosphere (31.25%) as the most critical factor in preventing turnover, nearly double that of salary and treatment (17.25%), and found that shared success experiences within teams (41.48%) most significantly weakened employees' desire to leave. IKUSA released these findings to highlight the importance of psychological safety and team cohesion over compensation in retaining young employees.