EdMotion
EdMotion Inc operates the SMALLab embodied learning platform, providing room-sized mixed-reality K-12 learning environments backed by ASU-validated research. It sells hardware-plus-subscription installations to schools, districts, and museums, complemented by WINK! and Animation Studio products.
- Company typePrivate
- Founded2010
- HeadquartersCary, United States
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What EdMotion does
EdMotion Inc is a private education-technology company headquartered in Cary, North Carolina that operates the SMALLab embodied learning platform. The company was originally founded in 2010 as SMALLab Learning and was acquired by the current EdMotion Inc entity on 2021-11-18. SMALLab is a room-sized mixed-reality learning environment that uses Kinect-based motion-capture sensors, projectors, and tracked wands to let K-12 students physically interact with educational scenarios projected onto floors and walls. The platform pairs the hardware installation with a content library of more than 1,000 standards-aligned activities across 30+ interactive learning scenarios spanning science, mathematics, and language arts, plus complementary offerings WINK! (a web-based companion application accessible on any device) and Animation Studio (a game design and programming course tool).
The company monetizes through fixed-price SMALLab hardware installations bundled with multi-year software subscriptions priced at the school level rather than per seat, yielding unlimited student and teacher accounts on each contract, and supplements this with Professional Development by Design services and a SMALLab Experience Program trial offering. Customers are predominantly K-12 schools and districts, with secondary penetration into museums and science centers, and the company actively supports district purchases via a SMALLab Grant Program and CARES Act qualified expenditure positioning.
EdMotion's go-to-market is direct enterprise field sales to districts and schools, supplemented by content marketing through an educational blog and event-driven in-person demonstrations. Its competitive positioning rests on peer-reviewed ASU-led research (86% increase in student understanding, 6.8x collaboration gains, 33% teacher performance improvements) originally funded by the National Science Foundation, Bill & Melinda Gates Foundation, MacArthur Foundation, and Intel Research. Operations hold FERPA, COPPA, and SOPIPA compliance, and the company is led by CEO Alton Delane (Harvard Business School MBA, former U.S. Navy nuclear submarine officer), COO Mira Riley, and Director of Operations Cyndi Boyd, supported by a small overall team of fewer than 10 employees.
EdMotion firmographics
Firmographics- Name
- EdMotion
- Legal name
- EdMotion Inc
- Website
- https://edmotionlearning.com
- Company type
- Private
- Founded year
- 2010
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- EdMotion Inc operates the SMALLab embodied learning platform, providing room-sized mixed-reality K-12 learning environments backed by ASU-validated research. It sells hardware-plus-subscription installations to schools, districts, and museums, complemented by WINK! and Animation Studio products.
- Ownership category
- akta.pro rank
EdMotion industry classification
Industry- Product category
- K-12 Educational Technology
- NAICS
- Educational Services (611), Educational Support Services (611710)
- SIC
- Services-Prepackaged Software (7372), Services-Educational Services (8200)
- akta.pro primary industry
- Curriculum, Lesson Planning & Instructional Content Platforms (EDAJAMAD)
- akta.pro secondary industries
- Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons) (EDAFACAG), Interactive Practice & Skill-Building (Drills, Games, Mastery Practice) (EDAFACAC), Interactive Presentation & Lesson Delivery Engagement Tools (EDAFAGAJ)
Keywords
Where EdMotion is headquartered
LocationHeadquarters
- HQ city
- Cary
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
EdMotion business model
Business model- GTM type
- B2B
- Offering type
- Software
Revenue model
- SMALLab Software Subscription: Fixed-price subscription model with no limits on the number of student and teacher accounts, ensuring unfettered access to everyone at school. Includes access to Resources content library with over 1,000 standards-aligned activities.
- SMALLab Hardware Systems: Room-sized interactive environment requiring physical hardware installation including motion capture sensors, projectors, and tracking equipment. Sold as part of initial implementation.
- SMALLab Experience Program: Trial and demonstration program allowing schools to experience SMALLab before purchase commitment.
- Professional Development Services: Training and implementation support services including Professional Development by Design program where developers create custom scenarios for specific curricula.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Fixed Price Subscription Model |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels4 records
EdMotion product offering
Product offeringCore offering
EdMotion provides embodied learning solutions for K-12 education through its SMALLab platform, a room-sized mixed reality learning environment that uses motion capture sensors to let students physically interact with standards-aligned educational content. The company sells a fixed-price software subscription bundled with a content library of more than 1,000 K-12 activities, supplemented by hardware installation and professional development services for school and district implementations.
Product overview
EdMotion offers an embodied learning platform portfolio consisting of three integrated products. SMALLab is the core room-sized interactive learning environment where students engage physically with educational content through movement. WINK! extends SMALLab learning as a web-based companion application accessible on any device. Animation Studio provides advanced capabilities for game design, animation, and programming education. The products share a unified approach to embodied learning that connects body and mind through kinesthetic engagement, with a content library of over 1,000 K-12 standards-aligned activities available across the platform.
Differentiator
Problem solved
Functional benefit
Products and services
- SMALLab Room-sized interactive embodied learning environment in which students physically move and use tracked wands to interact with educational content projected on floors and walls, grounded in research on full-body kinesthetic learning for K-12 schools and districts.
- WINK! Web-based learning app available on any device that extends SMALLab learning experiences outside the physical SMALLab room for K-12 students and teachers.
- Animation Studio Tool supporting game design, animation, computer graphics, and programming courses for K-12 classrooms, integrated with the SMALLab ecosystem to advance student creative and technical skills.
- Professional Development by Design (PDxDesign) Paid service in which EdMotion developers collaborate with teachers to design and produce custom embodied learning scenarios tailored to specific curricula and student learning levels.
Quantifiable outcome
- 86% increase in student understanding
- +3 more outcomes
Companies that use EdMotion
Customer profileNamed customers12 records
Segments3 records
EdMotion technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature6 records
EdMotion partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered strategic, core and minor.
- Carnegie Mellon University (Entertainment Technology Center)strategicBrainSTEM team from CMU worked with Elizabeth Forward Middle School to develop custom SMALLab games for fractions, order of operations, and language arts instruction.
- Arizona State UniversitycoreConducted empirical research studies measuring 86% student learning gains, 6.8X collaboration increases, and 33% teacher performance improvements in SMALLab environments.
- GameDeskstrategicCollaborative efforts to build library of full-fledged STEM gaming curriculum and embodied implementation content.
- Elizabeth Forward School DistrictminorPartner school where BrainSTEM team developed custom SMALLab learning experiences addressing specific curriculum areas.
Scale indicators6 records
Recent moves6 records
Expansion highlights5 records
EdMotion competitors and assessment
Company assessmentBroad incumbents
- BrainPOP: Widely adopted K-12 educational content platform with interactive games and simulations, comparable subscription-based GTM into school districts.
- Promethean: Established interactive display and classroom engagement vendor selling into the same K-12 district procurement channels with broader portfolio positioning.
- Discovery Education: Major K-12 digital curriculum provider with standards-aligned content and immersive video experiences, an alternative for districts seeking engagement without hardware installs.
- SMART Technologies: Long-standing interactive whiteboard and classroom software vendor competing for the same instructional technology budgets with mature distribution.
Direct peers
- zSpace: Provides immersive AR/VR K-12 STEM learning stations that similarly combine hardware installations with standards-aligned content, competing for the same district innovation budgets as SMALLab.
- Labster: Virtual lab simulations for STEM education, sharing SMALLab's thesis that immersive, interactive experiences outperform textbook learning in science classrooms.
- Nearpod: Interactive K-12 lesson delivery platform with VR/3D activities and collaborative engagement features, addressing the same teacher pain point of student disengagement with a software-only model.
Emerging players
- ClassVR: Dedicated classroom VR/AR system for K-12 with structured content and teacher controls, a comparable mixed-reality learning environment with similar price-per-classroom economics.
- Merge EDU: AR-based K-12 STEM tools and holograms that bring 3D interactive content into classrooms, competing for the same embodied/interactive learning narrative at lower price points.
Regional players
- Avantis Education: UK-based provider of classroom VR/AR solutions for K-12 with content libraries and teacher training, comparable product-market fit in international markets where EdMotion has no presence.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
EdMotion social profiles
Digital presenceEdMotion compliance and trust
Trust signalCompliance3 records
EdMotion financial estimates
Financial estimateRevenue estimate
Valuation estimate
EdMotion leadership team
Management profileNumber of profiles
Profiles1 record
EdMotion funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
EdMotion M&A and investment
M&A and investmentM&A1 record
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about EdMotion
What does EdMotion do?
EdMotion provides embodied learning solutions for K-12 education through its SMALLab platform, a room-sized mixed reality learning environment that uses motion capture sensors to let students physically interact with standards-aligned educational content. The company sells a fixed-price software subscription bundled with a content library of more than 1,000 K-12 activities, supplemented by hardware installation and professional development services for school and district implementations.
Is EdMotion a public or private company?
EdMotion is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was EdMotion founded?
EdMotion was founded in 2010. It employs 1 to 10 people.
Where is EdMotion based?
EdMotion is headquartered in Cary, United States, in the North America region.
How does EdMotion make money?
Four revenue lines are on record. SMALLab Software Subscription is the primary driver. The others are SMALLab Hardware Systems, SMALLab Experience Program and professional Development Services.
Who are EdMotion's main competitors?
Broad incumbents on record are BrainPOP, Promethean, Discovery Education and SMART Technologies. Direct peers are zSpace, Labster and Nearpod. Emerging players are ClassVR and Merge EDU. Avantis Education is listed as a regional player.
Does EdMotion have an API?
No public API is recorded for EdMotion.
What industry is EdMotion in?
EdMotion's product category is K-12 Educational Technology. Its primary akta.pro industry code is EDAJAMAD, Curriculum, Lesson Planning & Instructional Content Platforms, with a secondary code of EDAFACAG, Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons). Its NAICS code is 611 and its SIC code is 7372.