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EdMotion

Full company profile

uuid000mkug

Namestring
EdMotion
Legal namestring
EdMotion Inc
Company typeenum
Private
Founded yearint
2010
Descriptiontext

EdMotion Inc is a private education-technology company headquartered in Cary, North Carolina that operates the SMALLab embodied learning platform. The company was originally founded in 2010 as SMALLab Learning and was acquired by the current EdMotion Inc entity on 2021-11-18. SMALLab is a room-sized mixed-reality learning environment that uses Kinect-based motion-capture sensors, projectors, and tracked wands to let K-12 students physically interact with educational scenarios projected onto floors and walls. The platform pairs the hardware installation with a content library of more than 1,000 standards-aligned activities across 30+ interactive learning scenarios spanning science, mathematics, and language arts, plus complementary offerings WINK! (a web-based companion application accessible on any device) and Animation Studio (a game design and programming course tool).

The company monetizes through fixed-price SMALLab hardware installations bundled with multi-year software subscriptions priced at the school level rather than per seat, yielding unlimited student and teacher accounts on each contract, and supplements this with Professional Development by Design services and a SMALLab Experience Program trial offering. Customers are predominantly K-12 schools and districts, with secondary penetration into museums and science centers, and the company actively supports district purchases via a SMALLab Grant Program and CARES Act qualified expenditure positioning.

EdMotion's go-to-market is direct enterprise field sales to districts and schools, supplemented by content marketing through an educational blog and event-driven in-person demonstrations. Its competitive positioning rests on peer-reviewed ASU-led research (86% increase in student understanding, 6.8x collaboration gains, 33% teacher performance improvements) originally funded by the National Science Foundation, Bill & Melinda Gates Foundation, MacArthur Foundation, and Intel Research. Operations hold FERPA, COPPA, and SOPIPA compliance, and the company is led by CEO Alton Delane (Harvard Business School MBA, former U.S. Navy nuclear submarine officer), COO Mira Riley, and Director of Operations Cyndi Boyd, supported by a small overall team of fewer than 10 employees.

Short descriptiontext

EdMotion Inc operates the SMALLab embodied learning platform, providing room-sized mixed-reality K-12 learning environments backed by ASU-validated research. It sells hardware-plus-subscription installations to schools, districts, and museums, complemented by WINK! and Animation Studio products.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersCary, United States
HQ citystring
Cary
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
embodied learning solutions, K-12 educational technology, interactive learning environments, motion capture learning, mixed reality education
Industry4 codes
1Curriculum, Lesson Planning & Instructional Content Platforms
CodeEDAJAMADPrimaryYes
2Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons)
CodeEDAFACAGPrimaryNo
3Interactive Practice & Skill-Building (Drills, Games, Mastery Practice)
CodeEDAFACACPrimaryNo
4Interactive Presentation & Lesson Delivery Engagement Tools
CodeEDAFAGAJPrimaryNo
NAICS code2 codes
  • Educational Services611
  • Educational Support Services611710
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Educational Services8200
Product category
K-12 Educational Technology
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1SMALLab Software Subscription
TypeSubscription Recurring
Description

Fixed-price subscription model with no limits on the number of student and teacher accounts, ensuring unfettered access to everyone at school. Includes access to Resources content library with over 1,000 standards-aligned activities.

edmotionlearning.com
2SMALLab Hardware Systems
TypeHardware Sales
Description

Room-sized interactive environment requiring physical hardware installation including motion capture sensors, projectors, and tracking equipment. Sold as part of initial implementation.

edmotionlearning.com
3SMALLab Experience Program
TypeProfessional Services
Description

Trial and demonstration program allowing schools to experience SMALLab before purchase commitment.

edmotionlearning.com
4Professional Development Services
TypeProfessional Services
Description

Training and implementation support services including Professional Development by Design program where developers create custom scenarios for specific curricula.

edmotionlearning.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Pricing details1 tier
1Fixed Price Subscription Model
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Fixed price with unlimited student and teacher accounts - no per-user pricing

edmotionlearning.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

EdMotion provides embodied learning solutions for K-12 education through its SMALLab platform, a room-sized mixed reality learning environment that uses motion capture sensors to let students physically interact with standards-aligned educational content. The company sells a fixed-price software subscription bundled with a content library of more than 1,000 K-12 activities, supplemented by hardware installation and professional development services for school and district implementations.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 86% increase in student understanding
+3 more records
Product overview1 text field

EdMotion offers an embodied learning platform portfolio consisting of three integrated products. SMALLab is the core room-sized interactive learning environment where students engage physically with educational content through movement. WINK! extends SMALLab learning as a web-based companion application accessible on any device. Animation Studio provides advanced capabilities for game design, animation, and programming education. The products share a unified approach to embodied learning that connects body and mind through kinesthetic engagement, with a content library of over 1,000 K-12 standards-aligned activities available across the platform.

Product and service4 records
1SMALLab
CategoryEmbodied Learning Platform
Description

Room-sized interactive embodied learning environment in which students physically move and use tracked wands to interact with educational content projected on floors and walls, grounded in research on full-body kinesthetic learning for K-12 schools and districts.

2WINK!
CategoryCompanion Learning App
Description

Web-based learning app available on any device that extends SMALLab learning experiences outside the physical SMALLab room for K-12 students and teachers.

3Animation Studio
CategoryCreative Learning Software
Description

Tool supporting game design, animation, computer graphics, and programming courses for K-12 classrooms, integrated with the SMALLab ecosystem to advance student creative and technical skills.

4Professional Development by Design (PDxDesign)
CategoryProfessional Development Services
Description

Paid service in which EdMotion developers collaborate with teachers to design and produce custom embodied learning scenarios tailored to specific curricula and student learning levels.

Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierStrategicTypeStrategic or Co-development Partner
Description

BrainSTEM team from CMU worked with Elizabeth Forward Middle School to develop custom SMALLab games for fractions, order of operations, and language arts instruction.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Conducted empirical research studies measuring 86% student learning gains, 6.8X collaboration increases, and 33% teacher performance improvements in SMALLab environments.

Strategic tierStrategicTypeStrategic or Co-development Partner
Description

Collaborative efforts to build library of full-fledged STEM gaming curriculum and embodied implementation content.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partner school where BrainSTEM team developed custom SMALLab learning experiences addressing specific curriculum areas.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Widely adopted K-12 educational content platform with interactive games and simulations, comparable subscription-based GTM into school districts.

TypeDirect peer
Description

Provides immersive AR/VR K-12 STEM learning stations that similarly combine hardware installations with standards-aligned content, competing for the same district innovation budgets as SMALLab.

TypeEmerging player
Description

Dedicated classroom VR/AR system for K-12 with structured content and teacher controls, a comparable mixed-reality learning environment with similar price-per-classroom economics.

TypeBroad incumbent
Description

Established interactive display and classroom engagement vendor selling into the same K-12 district procurement channels with broader portfolio positioning.

TypeDirect peer
Description

Virtual lab simulations for STEM education, sharing SMALLab's thesis that immersive, interactive experiences outperform textbook learning in science classrooms.

TypeRegional player
Description

UK-based provider of classroom VR/AR solutions for K-12 with content libraries and teacher training, comparable product-market fit in international markets where EdMotion has no presence.

TypeEmerging player
Description

AR-based K-12 STEM tools and holograms that bring 3D interactive content into classrooms, competing for the same embodied/interactive learning narrative at lower price points.

TypeBroad incumbent
Description

Major K-12 digital curriculum provider with standards-aligned content and immersive video experiences, an alternative for districts seeking engagement without hardware installs.

TypeDirect peer
Description

Interactive K-12 lesson delivery platform with VR/3D activities and collaborative engagement features, addressing the same teacher pain point of student disengagement with a software-only model.

TypeBroad incumbent
Description

Long-standing interactive whiteboard and classroom software vendor competing for the same instructional technology budgets with mature distribution.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers12 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

EdMotion

K-12 Educational Technologyedmotionlearning.com

EdMotion Inc operates the SMALLab embodied learning platform, providing room-sized mixed-reality K-12 learning environments backed by ASU-validated research. It sells hardware-plus-subscription installations to schools, districts, and museums, complemented by WINK! and Animation Studio products.

What EdMotion does

EdMotion Inc is a private education-technology company headquartered in Cary, North Carolina that operates the SMALLab embodied learning platform. The company was originally founded in 2010 as SMALLab Learning and was acquired by the current EdMotion Inc entity on 2021-11-18. SMALLab is a room-sized mixed-reality learning environment that uses Kinect-based motion-capture sensors, projectors, and tracked wands to let K-12 students physically interact with educational scenarios projected onto floors and walls. The platform pairs the hardware installation with a content library of more than 1,000 standards-aligned activities across 30+ interactive learning scenarios spanning science, mathematics, and language arts, plus complementary offerings WINK! (a web-based companion application accessible on any device) and Animation Studio (a game design and programming course tool).

The company monetizes through fixed-price SMALLab hardware installations bundled with multi-year software subscriptions priced at the school level rather than per seat, yielding unlimited student and teacher accounts on each contract, and supplements this with Professional Development by Design services and a SMALLab Experience Program trial offering. Customers are predominantly K-12 schools and districts, with secondary penetration into museums and science centers, and the company actively supports district purchases via a SMALLab Grant Program and CARES Act qualified expenditure positioning.

EdMotion's go-to-market is direct enterprise field sales to districts and schools, supplemented by content marketing through an educational blog and event-driven in-person demonstrations. Its competitive positioning rests on peer-reviewed ASU-led research (86% increase in student understanding, 6.8x collaboration gains, 33% teacher performance improvements) originally funded by the National Science Foundation, Bill & Melinda Gates Foundation, MacArthur Foundation, and Intel Research. Operations hold FERPA, COPPA, and SOPIPA compliance, and the company is led by CEO Alton Delane (Harvard Business School MBA, former U.S. Navy nuclear submarine officer), COO Mira Riley, and Director of Operations Cyndi Boyd, supported by a small overall team of fewer than 10 employees.

EdMotion firmographics

Firmographics
Name
EdMotion
Legal name
EdMotion Inc
Website
https://edmotionlearning.com
Company type
Private
Founded year
2010
Operating status
Operating
Headcount range
1–10 employees
Short description
EdMotion Inc operates the SMALLab embodied learning platform, providing room-sized mixed-reality K-12 learning environments backed by ASU-validated research. It sells hardware-plus-subscription installations to schools, districts, and museums, complemented by WINK! and Animation Studio products.
Ownership category
akta.pro rank

EdMotion industry classification

Industry
Product category
K-12 Educational Technology
NAICS
Educational Services (611), Educational Support Services (611710)
SIC
Services-Prepackaged Software (7372), Services-Educational Services (8200)
akta.pro primary industry
Curriculum, Lesson Planning & Instructional Content Platforms (EDAJAMAD)
akta.pro secondary industries
Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons) (EDAFACAG), Interactive Practice & Skill-Building (Drills, Games, Mastery Practice) (EDAFACAC), Interactive Presentation & Lesson Delivery Engagement Tools (EDAFAGAJ)

Keywords

  • Embodied learning solutions
  • K-12 educational technology
  • Interactive learning environments
  • Motion capture learning
  • Mixed reality education

Where EdMotion is headquartered

Location

Headquarters

HQ city
Cary
HQ country
United States
HQ region
North America

Offices1 record

Markets served

EdMotion business model

Business model
GTM type
B2B
Offering type
Software

Revenue model

  1. SMALLab Software Subscription: Fixed-price subscription model with no limits on the number of student and teacher accounts, ensuring unfettered access to everyone at school. Includes access to Resources content library with over 1,000 standards-aligned activities.
  2. SMALLab Hardware Systems: Room-sized interactive environment requiring physical hardware installation including motion capture sensors, projectors, and tracking equipment. Sold as part of initial implementation.
  3. SMALLab Experience Program: Trial and demonstration program allowing schools to experience SMALLab before purchase commitment.
  4. Professional Development Services: Training and implementation support services including Professional Development by Design program where developers create custom scenarios for specific curricula.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractFixed Price Subscription Model

Go-to-market motion3 records

Distribution channels4 records

Marketing channels4 records

EdMotion product offering

Product offering

Core offering

EdMotion provides embodied learning solutions for K-12 education through its SMALLab platform, a room-sized mixed reality learning environment that uses motion capture sensors to let students physically interact with standards-aligned educational content. The company sells a fixed-price software subscription bundled with a content library of more than 1,000 K-12 activities, supplemented by hardware installation and professional development services for school and district implementations.

Product overview

EdMotion offers an embodied learning platform portfolio consisting of three integrated products. SMALLab is the core room-sized interactive learning environment where students engage physically with educational content through movement. WINK! extends SMALLab learning as a web-based companion application accessible on any device. Animation Studio provides advanced capabilities for game design, animation, and programming education. The products share a unified approach to embodied learning that connects body and mind through kinesthetic engagement, with a content library of over 1,000 K-12 standards-aligned activities available across the platform.

Differentiator

Problem solved

Functional benefit

Products and services

  • SMALLab Room-sized interactive embodied learning environment in which students physically move and use tracked wands to interact with educational content projected on floors and walls, grounded in research on full-body kinesthetic learning for K-12 schools and districts.
  • WINK! Web-based learning app available on any device that extends SMALLab learning experiences outside the physical SMALLab room for K-12 students and teachers.
  • Animation Studio Tool supporting game design, animation, computer graphics, and programming courses for K-12 classrooms, integrated with the SMALLab ecosystem to advance student creative and technical skills.
  • Professional Development by Design (PDxDesign) Paid service in which EdMotion developers collaborate with teachers to design and produce custom embodied learning scenarios tailored to specific curricula and student learning levels.

Quantifiable outcome

  • 86% increase in student understanding
  • +3 more outcomes

Companies that use EdMotion

Customer profile

Named customers12 records

Segments3 records

EdMotion technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature6 records

EdMotion partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered strategic, core and minor.

  • Carnegie Mellon University (Entertainment Technology Center)strategicStrategic or Co-development PartnerBrainSTEM team from CMU worked with Elizabeth Forward Middle School to develop custom SMALLab games for fractions, order of operations, and language arts instruction.
  • Arizona State UniversitycoreStrategic or Co-development PartnerConducted empirical research studies measuring 86% student learning gains, 6.8X collaboration increases, and 33% teacher performance improvements in SMALLab environments.
  • GameDeskstrategicStrategic or Co-development PartnerCollaborative efforts to build library of full-fledged STEM gaming curriculum and embodied implementation content.
  • Elizabeth Forward School DistrictminorStrategic or Co-development PartnerPartner school where BrainSTEM team developed custom SMALLab learning experiences addressing specific curriculum areas.

Scale indicators6 records

Recent moves6 records

Expansion highlights5 records

EdMotion competitors and assessment

Company assessment

Broad incumbents

  • BrainPOP: Widely adopted K-12 educational content platform with interactive games and simulations, comparable subscription-based GTM into school districts.
  • Promethean: Established interactive display and classroom engagement vendor selling into the same K-12 district procurement channels with broader portfolio positioning.
  • Discovery Education: Major K-12 digital curriculum provider with standards-aligned content and immersive video experiences, an alternative for districts seeking engagement without hardware installs.
  • SMART Technologies: Long-standing interactive whiteboard and classroom software vendor competing for the same instructional technology budgets with mature distribution.

Direct peers

  • zSpace: Provides immersive AR/VR K-12 STEM learning stations that similarly combine hardware installations with standards-aligned content, competing for the same district innovation budgets as SMALLab.
  • Labster: Virtual lab simulations for STEM education, sharing SMALLab's thesis that immersive, interactive experiences outperform textbook learning in science classrooms.
  • Nearpod: Interactive K-12 lesson delivery platform with VR/3D activities and collaborative engagement features, addressing the same teacher pain point of student disengagement with a software-only model.

Emerging players

  • ClassVR: Dedicated classroom VR/AR system for K-12 with structured content and teacher controls, a comparable mixed-reality learning environment with similar price-per-classroom economics.
  • Merge EDU: AR-based K-12 STEM tools and holograms that bring 3D interactive content into classrooms, competing for the same embodied/interactive learning narrative at lower price points.

Regional players

  • Avantis Education: UK-based provider of classroom VR/AR solutions for K-12 with content libraries and teacher training, comparable product-market fit in international markets where EdMotion has no presence.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

EdMotion social profiles

Digital presence

EdMotion compliance and trust

Trust signal

Compliance3 records

EdMotion financial estimates

Financial estimate

Revenue estimate

Valuation estimate

EdMotion leadership team

Management profile

Number of profiles

Profiles1 record

EdMotion funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

EdMotion M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about EdMotion

What does EdMotion do?

EdMotion provides embodied learning solutions for K-12 education through its SMALLab platform, a room-sized mixed reality learning environment that uses motion capture sensors to let students physically interact with standards-aligned educational content. The company sells a fixed-price software subscription bundled with a content library of more than 1,000 K-12 activities, supplemented by hardware installation and professional development services for school and district implementations.

Is EdMotion a public or private company?

EdMotion is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was EdMotion founded?

EdMotion was founded in 2010. It employs 1 to 10 people.

Where is EdMotion based?

EdMotion is headquartered in Cary, United States, in the North America region.

How does EdMotion make money?

Four revenue lines are on record. SMALLab Software Subscription is the primary driver. The others are SMALLab Hardware Systems, SMALLab Experience Program and professional Development Services.

Who are EdMotion's main competitors?

Broad incumbents on record are BrainPOP, Promethean, Discovery Education and SMART Technologies. Direct peers are zSpace, Labster and Nearpod. Emerging players are ClassVR and Merge EDU. Avantis Education is listed as a regional player.

Does EdMotion have an API?

No public API is recorded for EdMotion.

What industry is EdMotion in?

EdMotion's product category is K-12 Educational Technology. Its primary akta.pro industry code is EDAJAMAD, Curriculum, Lesson Planning & Instructional Content Platforms, with a secondary code of EDAFACAG, Interactive Multimedia Learning Content (Video, Audio, Interactive Lessons). Its NAICS code is 611 and its SIC code is 7372.

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