Ludosity AB
Ludosity AB is a Swedish independent game studio founded in 2008 in Skövde that develops and publishes multi-platform indie video games, selling a 20+ title catalog through Steam, mobile app stores, and console storefronts to casual and mid-core gamers worldwide.
- Company typePrivate
- Founded2008
- HeadquartersSkövde, Sweden
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Ludosity AB does
Ludosity AB is a privately held Swedish independent game development studio founded in 2008 in Skövde, Sweden. The company develops and publishes video games across PC, mobile, and console platforms, targeting casual to mid-core gamers and multiplayer gaming groups. Its catalog of 20+ titles spans action-adventure (Ittle Dew series), physics puzzles (Bob Came in Pieces), card battle games (Card City Nights series), platform fighters (Slap City, Nickelodeon All-Star Brawl), and board-game RPGs (Heartwood Heroes), in addition to co-developed titles such as Magicka: Wizards of the Square Tablet (with Paradox Interactive and Arrowhead) and Scrolls tablet ports (with Mojang).
The studio's technology foundation is built on the Unity engine, enabling cross-platform releases across Steam, Apple App Store, Google Play, Nintendo 3DS eShop, Xbox Live Indie Games, Ouya, Wii U, and Linux. Proprietary technology includes Steamworks for Unity, a managed .Net C# wrapper for the Steamworks API sold on the Unity Asset Store that supports achievements, leaderboards, cloud saves, matchmaking, micro-transactions, and Steam Workshop. Ludosity has also developed internal systems such as a grid-based 2D dynamic lighting system and dynamic AI-controlled co-op partner mechanics used in the Mama & Son series.
The business model centers on one-time-purchase game sales across digital storefronts (typical pricing $5–$10 per title, with console pricing such as €4 on 3DS eShop and ~$1 for Xbox Live Indie Games titles), supplemented by publishing services for third-party indie games (e.g., Regnslöja's BuniBon and Healthy Weapon), licensing of the Steamworks for Unity developer tool, and merchandise via Spreadshirt. Distribution is multi-channel, combining self-publishing on Steam and mobile stores with publisher partnerships (notably Nicalis for Ittle Dew 2 console distribution and GameMill Entertainment for Nickelodeon All-Star Brawl) and limited physical retail in Germany and Austria through Phenomedia. The studio maintains an active community presence via Discord, Twitter, Twitch, and participation in game jams (No More Sweden, Global Game Jam, Mojam).
Ludosity AB firmographics
Firmographics- Name
- Ludosity AB
- Legal name
- Ludosity AB
- Website
- https://ludosity.com
- Company type
- Private
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Ludosity AB is a Swedish independent game studio founded in 2008 in Skövde that develops and publishes multi-platform indie video games, selling a 20+ title catalog through Steam, mobile app stores, and console storefronts to casual and mid-core gamers worldwide.
- Ownership category
- akta.pro rank
Ludosity AB industry classification
Industry- Product category
- Indie Game Development
- NAICS
- Custom Computer Programming Services (541511), Software Publishers (5132)
- SIC
- Services-Computer Programming, Data Processing, Etc. (7370), Miscellaneous Publishing (2741)
- akta.pro primary industry
- Casual/Hypercasual Game Studios (MPAFAAAG)
- akta.pro secondary industry
- Game UI/UX, Scripting & Visual Authoring Tools (MPAFAFAK)
Keywords
Where Ludosity AB is headquartered
LocationHeadquarters
- HQ city
- Skövde
- HQ country
- Sweden
- HQ region
- Europe
Offices1 record
Markets served
Ludosity AB business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain
Revenue model
- Game Sales: One-time purchase model for video games across multiple platforms including PC, Mac, iOS, Android, and consoles.
- Publishing Services: Publishing third-party indie games (e.g., Regnslöja's BuniBon, Healthy Weapon) on mobile platforms.
- Developer Tools: Selling Steamworks for Unity integration tool on Unity Asset Store with free version and paid VIP version with source code access.
- Merchandise: Merchandise sold through Spreadshirt store.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Bob Came in Pieces - $9.89 USD initial price, later $9.99 USD |
| One time/ perpetual license | Pay-as-you-go | Mama & Son: Clean House - 80 MSP (~$1 USD) |
| One time/ perpetual license | Pay-as-you-go | Alien Chaos 3D - €4 on 3DS eShop |
| Subscription | Pay-as-you-go | Indie Game Bundles - $5-$10 for multiple games |
Go-to-market motion3 records
Distribution channels7 records
Marketing channels7 records
Ludosity AB product offering
Product offeringCore offering
Ludosity AB is an independent game development studio that designs, develops, and self-publishes original and licensed video games across PC, mobile, and console platforms. Their catalog spans more than 20 titles including the Ittle Dew and Card City Nights series, Bob Came in Pieces, Slap City, Heartwood Heroes, and Nickelodeon All-Star Brawl. The studio also develops and licenses Steamworks for Unity, a developer tool that integrates Steam API features into Unity games.
Product overview
Ludosity AB is an independent Swedish game studio that develops and publishes video games across multiple platforms including PC (Steam), consoles (Nintendo 3DS, Wii U, Ouya), and mobile (iOS, Android). Their portfolio includes both original IPs (Ittle Dew, Card City Nights, Bob Came in Pieces, Heartwood Heroes, Muri) and published titles (Bunibon, Healthy Weapon), as well as collaborations with major publishers (Nickelodeon All-Star Brawl, Magicka - Wizards of the Square Tablet with Paradox, Scrolls with Mojang). They also created Steamworks for Unity, a developer tool for integrating Steam features into Unity games.
Differentiator
Problem solved
Functional benefit
Products and services
- Heartwood Heroes A fast-paced board game RPG for up to 4 players featuring humorous quests, quick turn-based combat and multiple-choice events. Playable locally or online via Steam Remote Play with only one copy of the game required.
- Nickelodeon All-Star Brawl A crossover fighting game featuring Nickelodeon characters, developed in collaboration with GameMill Entertainment.
- Slap City A platform fighting game with community FAQ and log support, designed for local multiplayer.
- Card City Nights 2 Card battle game sequel combining three-in-a-row gameplay with card chaining mechanics.
- Card City Nights
Quantifiable outcome
- 50,000+ copies sold for Bob Came in Pieces
- +1 more outcomes
Companies that use Ludosity AB
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles4 records
Ludosity AB technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration6 records
Feature3 records
Ludosity AB partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- NicaliscoreNicalis published Ittle Dew 2. Nicalis is handling distribution and publishing for the console versions of the game.
- MojangcoreLudosity is helping Mojang with porting Scrolls to iPad and Android tablets. Main objective is to recreate everything as close as possible to the original with tablet-appropriate UX.
- Paradox InteractivecoreCo-development partnership with Paradox Interactive for Magicka - Wizards of the Square Tablet, a tablet version of the popular Magicka game. Ludosity developed the game for tablets in collaboration with Arrowhead Game Studios.
- PhenomediaminorPartnership with Phenomedia to release Bob Came in Pieces in retail stores across Germany and Austria under the title 'Bob Kam In Teilen'.
- Grebban DesignminorGrebban Design helped create the new homepage and logo for Ludosity Interactive, designed to match future ambitions with a simplified design and brighter colors.
- BandellominorPartnership with Bandello for GDC outreach to help find partners for Ittle Dew distribution on digital console channels.
- Remar Games (Daniel Remar)coreOngoing collaboration with Daniel Remar (creator of Iji, Hero Core) on multiple game projects including Garden Gnome Carnage porting and various game developments. Daniel joined the office to work on GGC for flash.
Scale indicators4 records
Recent moves7 records
Expansion highlights5 records
Ludosity AB competitors and assessment
Company assessmentDirect peers
- Yacht Club Games: Independent game studio behind Shovel Knight with a multi-platform release strategy and a small core team. Closely comparable to Ludosity in studio size, retro-inspired design philosophy, and indie multi-platform publishing approach.
- Zoink Games: Swedish indie game studio (Gothenburg) known for stylized platformers and adventure games such as Stick It to The Man and Fe. Directly comparable as a small Swedish studio shipping multi-platform indie titles.
- Image & Form / Thunderful Development: Swedish indie developer of the SteamWorld series, now part of Thunderful. Comparable as a Swedish small-team indie studio that scaled a multi-platform franchise across PC and consoles.
- Team Cherry: Small Australian indie studio behind Hollow Knight, another lean team that ships premium indie titles on PC and consoles. Comparable scale and indie multi-platform distribution model.
- Amanita Design: Czech indie studio behind Machinarium and Samorost. Comparable as a small European indie developer with a strong art-and-mechanics identity and broad multi-platform distribution.
- Mossmouth: Indie studio behind Spelunky, founded by Derek Yu. Comparable small-team indie developer with a flagship franchise spanning multi-platform releases.
- Raw Fury: Swedish indie game publisher based in Stockholm. Comparable as a Swedish indie publishing/development counterpart operating in the same regional talent pool and indie ecosystem as Ludosity.
Broad incumbents
- Nicalis: Established indie publisher known for console publishing (Binding of Isaac, Cave Story+). Already partners with Ludosity on Ittle Dew 2, making it both a peer and a channel partner.
- Curve Games: Indie publisher with a large portfolio of multi-platform casual/party titles. Comparable as a broader incumbent operating in the same indie publishing and distribution lanes Ludosity targets.
- GameMill Entertainment: Larger licensed-IP-focused publisher (Nickelodeon All-Star Brawl collaborator). Comparable as a counterparty in the IP collaboration model Ludosity has pursued.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Ludosity AB social profiles
Digital presenceLudosity AB financial estimates
Financial estimateRevenue estimate
Valuation estimate
Ludosity AB leadership team
Management profileNumber of profiles
Profiles7 records
Ludosity AB funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Ludosity AB M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Ludosity AB
What does Ludosity AB do?
Ludosity AB is an independent game development studio that designs, develops, and self-publishes original and licensed video games across PC, mobile, and console platforms. Their catalog spans more than 20 titles including the Ittle Dew and Card City Nights series, Bob Came in Pieces, Slap City, Heartwood Heroes, and Nickelodeon All-Star Brawl. The studio also develops and licenses Steamworks for Unity, a developer tool that integrates Steam API features into Unity games.
Is Ludosity AB a public or private company?
Ludosity AB is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Ludosity AB founded?
Ludosity AB was founded in 2008. It employs 1 to 10 people.
Where is Ludosity AB based?
Ludosity AB is headquartered in Skövde, Sweden, in the Europe region.
How does Ludosity AB make money?
Four revenue lines are on record. Game Sales are the primary driver. The others are publishing Services, developer Tools and merchandise.
Who are Ludosity AB's main competitors?
Direct peers on record are Yacht Club Games, Zoink Games, Image & Form / Thunderful Development, Team Cherry, Amanita Design, Mossmouth and Raw Fury. Broad incumbents are Nicalis, Curve Games and GameMill Entertainment.
Does Ludosity AB have an API?
Yes. Steamworks for Unity is a managed .Net C# wrapper for integrating Steamworks API into Unity games. It supports Achievements, Leaderboards, Cloud storage, Stats, Friends, Matchmaking, Micro Transactions, Wallet, and Workshop features. Originally developed as a commercial Unity Asset Store product, later made partially free with source code available at VIP tier. Developer documentation is at u3d.as/content/ludosity/steamworks-for-unity/2qg.
What industry is Ludosity AB in?
Ludosity AB's product category is Indie Game Development. Its primary akta.pro industry code is MPAFAAAG, Casual/Hypercasual Game Studios, with a secondary code of MPAFAFAK, Game UI/UX, Scripting & Visual Authoring Tools. Its NAICS code is 541511 and its SIC code is 7370.