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Geisha Tokyo

Full company profile

uuid000r868

Namestring
Geisha Tokyo
Legal namestring
Geisha Tokyo, Inc.
Websiteurl
geishatokyo.com
Company typeenum
Private
Founded yearint
2006
Short descriptiontext

Geisha Tokyo is a Tokyo-based privately-held mobile game studio that develops and publishes a portfolio of 12+ free-to-play hyper-casual games across multiple genres on iOS and Android for global casual gaming audiences.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile game development, casual mobile games, hyper-casual gaming, iOS game apps, Android game apps
Industry2 codes
1Mobile & F2P Game Studios
CodeMPAFAAABPrimaryYes
2Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryNo
NAICS code1 code
  • Software Publishers51321
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Mobile Gaming
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Mobile Game Publishing
TypeAdvertising
Description

Geisha Tokyo publishes casual mobile games through app stores. Based on the free-to-play nature of their game titles and typical mobile gaming monetization models, revenue is likely generated through in-app purchases and/or in-app advertising.

geishatokyo.com
Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Others
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 12 records shown
1AmaZeus: Merge & Shoot
Description

Mobile merge and shoot game

geishatokyo.com
+11 more records
Core offering1 text field

Geisha Tokyo develops and publishes a portfolio of 12+ hyper-casual mobile games for iOS and Android, including titles such as AmaZeus: Merge & Shoot, Fidget Toy Maker, Rescue Machine, Recharge Please!, Pizzaiolo!, Bed Diving, Mix & Paint, Watermarbling, Dinosaur Rampage, Traffic Run!, Snowball.io, and Sling and Jump. The studio operates as an indie mobile game publisher distributing its games globally through major app stores under a free-to-play model.

Differentiator
Functional benefit
Problem solved
Product and service1 record
1AmaZeus: Merge & Shoot
No data
Peers10 records
TypeBroad incumbent
Description

Zynga (now part of Take-Two) is a major mobile and social gaming publisher with a portfolio of casual titles distributed through app stores. As a broad incumbent acquirer of casual studios like Rollic, it serves as a reference comp for the consolidation endgame of casual-mobile publishers.

TypeDirect peer
Description

Supersonic (an Unity-owned studio) is a leading hyper-casual publisher known for rapid prototyping, user-acquisition testing, and a portfolio of casual mobile titles — directly analogous to Geisha Tokyo's lean model of producing and publishing many lightweight games globally.

TypeDirect peer
Description

Homa Games is a France-based mobile game publisher that both develops internal casual/hyper-casual titles and publishes third-party games worldwide — comparable to Geisha Tokyo's mobile-first, global app store distribution approach.

TypeDirect peer
Description

TapNation is a France-based mobile game studio publishing casual and hyper-casual titles (idle, arcade, merge) globally — directly comparable genre mix and F2P distribution model to Geisha Tokyo's portfolio.

TypeDirect peer
Description

Kwalee is a UK-based hyper-casual publisher with a portfolio of casual mobile games across action, puzzle, and io-style mechanics — operating the same product-led, app-store-centric casual publishing model as Geisha Tokyo.

TypeDirect peer
Description

Rollic is a Turkey-based hyper-casual studio (acquired by Zynga) that grew via high-velocity, single-mechanic casual games distributed through app stores — directly comparable to Geisha Tokyo's single-mechanic titles like Snowball.io, Traffic Run!, and Sling and Jump.

TypeDirect peer
Description

Paris-based Voodoo is the world's largest hyper-casual mobile game publisher, releasing hundreds of titles annually across puzzle, simulation, and io-style genres — directly comparable to Geisha Tokyo's multi-title casual portfolio strategy and F2P ad-monetization model.

TypeDirect peer
Description

Popcore is a Germany-based casual mobile game studio publishing puzzle, merge, and simulation titles through app stores with broad horizontal reach. Its portfolio approach mirrors Geisha Tokyo's cross-genre casual publishing model.

TypeDirect peer
Description

CrazyLabs (formerly TabTale) is a major Israel-based hyper-casual publisher with a portfolio-first model spanning similar casual genres. Both companies rely on app store discovery, ads/IAP monetization, and a portfolio approach rather than single blockbuster franchises.

TypeBroad incumbent
Description

Playrix is one of the largest casual mobile game publishers globally (Homescapes, Gardenscapes), operating in adjacent casual-game categories on the same iOS/Google storefronts. It represents the upper-scale incumbent with similar casual demographics and F2P economics.

Market position
Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Geisha Tokyo

Mobile Gaminggeishatokyo.com

Geisha Tokyo is a Tokyo-based privately-held mobile game studio that develops and publishes a portfolio of 12+ free-to-play hyper-casual games across multiple genres on iOS and Android for global casual gaming audiences.

Geisha Tokyo firmographics

Firmographics
Name
Geisha Tokyo
Legal name
Geisha Tokyo, Inc.
Website
https://geishatokyo.com
Company type
Private
Founded year
2006
Operating status
Operating
Headcount range
11–50 employees
Short description
Geisha Tokyo is a Tokyo-based privately-held mobile game studio that develops and publishes a portfolio of 12+ free-to-play hyper-casual games across multiple genres on iOS and Android for global casual gaming audiences.
Ownership category
akta.pro rank

Geisha Tokyo industry classification

Industry
Product category
Mobile Gaming
NAICS
Software Publishers (51321)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Mobile & F2P Game Studios (MPAFAAAB)
akta.pro secondary industry
Mobile Game Publishing & App Game Stores (BPAMAKAB)

Keywords

  • Mobile game development
  • Casual mobile games
  • Hyper-casual gaming
  • IOS game apps
  • Android game apps

Where Geisha Tokyo is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Geisha Tokyo business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Others

Revenue model

  1. Mobile Game Publishing: Geisha Tokyo publishes casual mobile games through app stores. Based on the free-to-play nature of their game titles and typical mobile gaming monetization models, revenue is likely generated through in-app purchases and/or in-app advertising.

Go-to-market motion1 record

Distribution channels2 records

Geisha Tokyo product offering

Product offering

Core offering

Geisha Tokyo develops and publishes a portfolio of 12+ hyper-casual mobile games for iOS and Android, including titles such as AmaZeus: Merge & Shoot, Fidget Toy Maker, Rescue Machine, Recharge Please!, Pizzaiolo!, Bed Diving, Mix & Paint, Watermarbling, Dinosaur Rampage, Traffic Run!, Snowball.io, and Sling and Jump. The studio operates as an indie mobile game publisher distributing its games globally through major app stores under a free-to-play model.

Differentiator

Problem solved

Functional benefit

Brands

  • AmaZeus: Merge & Shoot: Mobile merge and shoot game
  • Fidget Toy Maker
  • Rescue Machine
  • Recharge Please!
  • Pizzaiolo!
  • Bed Diving
  • Mix & Paint
  • Watermarbling
  • Dinosaur Rampage
  • Traffic Run!
  • Snowball.io
  • Sling and Jump

Products and services

  • AmaZeus: Merge & Shoot

Companies that use Geisha Tokyo

Customer profile

Segments1 record

Ideal customer profiles1 record

Geisha Tokyo technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Geisha Tokyo competitors and assessment

Company assessment

Broad incumbents

  • Zynga: Zynga (now part of Take-Two) is a major mobile and social gaming publisher with a portfolio of casual titles distributed through app stores. As a broad incumbent acquirer of casual studios like Rollic, it serves as a reference comp for the consolidation endgame of casual-mobile publishers.
  • Playrix: Playrix is one of the largest casual mobile game publishers globally (Homescapes, Gardenscapes), operating in adjacent casual-game categories on the same iOS/Google storefronts. It represents the upper-scale incumbent with similar casual demographics and F2P economics.

Direct peers

  • Supersonic Studios: Supersonic (an Unity-owned studio) is a leading hyper-casual publisher known for rapid prototyping, user-acquisition testing, and a portfolio of casual mobile titles — directly analogous to Geisha Tokyo's lean model of producing and publishing many lightweight games globally.
  • Homa Games: Homa Games is a France-based mobile game publisher that both develops internal casual/hyper-casual titles and publishes third-party games worldwide — comparable to Geisha Tokyo's mobile-first, global app store distribution approach.
  • TapNation: TapNation is a France-based mobile game studio publishing casual and hyper-casual titles (idle, arcade, merge) globally — directly comparable genre mix and F2P distribution model to Geisha Tokyo's portfolio.
  • Kwalee: Kwalee is a UK-based hyper-casual publisher with a portfolio of casual mobile games across action, puzzle, and io-style mechanics — operating the same product-led, app-store-centric casual publishing model as Geisha Tokyo.
  • Rollic Games: Rollic is a Turkey-based hyper-casual studio (acquired by Zynga) that grew via high-velocity, single-mechanic casual games distributed through app stores — directly comparable to Geisha Tokyo's single-mechanic titles like Snowball.io, Traffic Run!, and Sling and Jump.
  • Voodoo: Paris-based Voodoo is the world's largest hyper-casual mobile game publisher, releasing hundreds of titles annually across puzzle, simulation, and io-style genres — directly comparable to Geisha Tokyo's multi-title casual portfolio strategy and F2P ad-monetization model.
  • Popcore Games: Popcore is a Germany-based casual mobile game studio publishing puzzle, merge, and simulation titles through app stores with broad horizontal reach. Its portfolio approach mirrors Geisha Tokyo's cross-genre casual publishing model.
  • CrazyLabs: CrazyLabs (formerly TabTale) is a major Israel-based hyper-casual publisher with a portfolio-first model spanning similar casual genres. Both companies rely on app store discovery, ads/IAP monetization, and a portfolio approach rather than single blockbuster franchises.

Market position

Customer concentration

Geisha Tokyo social profiles

Digital presence

Geisha Tokyo financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Geisha Tokyo leadership team

Management profile

Number of profiles

Profiles1 record

Geisha Tokyo funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Geisha Tokyo M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Geisha Tokyo

What does Geisha Tokyo do?

Geisha Tokyo develops and publishes a portfolio of 12+ hyper-casual mobile games for iOS and Android, including titles such as AmaZeus: Merge & Shoot, Fidget Toy Maker, Rescue Machine, Recharge Please!, Pizzaiolo!, Bed Diving, Mix & Paint, Watermarbling, Dinosaur Rampage, Traffic Run!, Snowball.io, and Sling and Jump. The studio operates as an indie mobile game publisher distributing its games globally through major app stores under a free-to-play model.

Is Geisha Tokyo a public or private company?

Geisha Tokyo is a private company. It is classified as unknown and is currently operating.

When was Geisha Tokyo founded?

Geisha Tokyo was founded in 2006. It employs 11 to 50 people.

Where is Geisha Tokyo based?

Geisha Tokyo is headquartered in Tokyo, Japan, in the Asia region.

How does Geisha Tokyo make money?

One revenue line is on record: mobile Game Publishing.

Who are Geisha Tokyo's main competitors?

Broad incumbents on record are Zynga and Playrix. Direct peers are Supersonic Studios, Homa Games, TapNation, Kwalee, Rollic Games, Voodoo, Popcore Games and CrazyLabs.

Does Geisha Tokyo have an API?

No public API is recorded for Geisha Tokyo.

What industry is Geisha Tokyo in?

Geisha Tokyo's product category is Mobile Gaming. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 51321 and its SIC code is 7900.

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