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Pastagames

Full company profile

uuid000tpil

Namestring
Pastagames
Legal namestring
Pastagames
Websiteurl
pastagames.com
Company typeenum
Private
Founded yearint
2009
Descriptiontext

Pastagames is an independent French video game development studio founded in 2000 and headquartered at 19 Rue Ligner, 75020 Paris. The studio develops and publishes both original intellectual properties — including Pix the Cat, KarmaZoo, Burn It All, and Pix'n Love Rush — and licensed titles built around major franchises such as Rayman (for Ubisoft), PAC-MAN (for Bandai Namco), ARKANOID (for TAITO), and Build-A-Bear Workshop. Pastagames also operates as a work-for-hire studio, having delivered contract projects for Ubisoft, Sony/PlayStation, Parrot, Arkedo, and Neko Entertainment. The studio's portfolio spans mobile (iOS AppStore, Google Play, Apple Arcade), PC (Steam), and console (PlayStation, Xbox, Nintendo Switch) platforms, with a horizontal segmentation approach targeting casual gamers, arcade enthusiasts, and party/gathering multiplayer audiences.

Technically, Pastagames maintains proprietary development tools including the Pesto scripting language for coding NPC AI — which was externally licensed to Wild Sheep Studio for the game Wild and presented at Game Camp 2017 — and the Linguini framework, which was ported from Ubisoft's UbiArt engine for mobile Rayman development. The studio also built a custom string hash implementation using the djb2 algorithm with collision detection. Revenue is generated through two streams: one-time game sales via digital storefronts (AppStore, Google Play, Steam, PlayStation Network, Xbox Marketplace, Nintendo Switch) and professional services / work-for-hire contracts with publishers. Marketing is driven primarily by content marketing (technical blog), organic social media (Twitter, Facebook with ~48,674 likes), gaming conventions (Gamescom), and a permissive content creator policy. The company is privately held, founder-owned (Fabien Delpiano, founder), and self-funded with no disclosed institutional investment.

Short descriptiontext

Pastagames is an independent French video game development studio in Paris creating original IPs (Pix the Cat, KarmaZoo) and licensed titles (Rayman, PAC-MAN, ARKANOID) across mobile, PC, and console platforms.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersParis, France
HQ citystring
Paris
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game development, mobile game studio, arcade game design, cross-platform gaming, licensed game ports
Industry1 code
PRIMARYMPAFAAAL
MPAFAAAL
NAICS code1 code
  • 33993
SIC code1 code
  • 3944
Product category
Video Game Development
Social media profiles3 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Game Sales
TypeOne Time License
Description

Direct game sales through digital storefronts and publishing deals with major publishers like Ubisoft for Rayman titles and TAITO for Arkanoid.

pastagames.com
2Work-for-hire / Studio for Hire
TypeProfessional Services
Description

Contract development work for other studios and brands, including Rayman Jungle Run (Ubisoft), A.R. Rescue (Parrot), Build a Bear Workshop, and Baby Life.

pastagames.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 record
1Pastagames Amusement Device
Description

Internal branding for their game development platform referenced in Pix'n Love - Rush marketing materials

pastagames.com
Core offering1 text field

Pastagames is an independent French video game development studio that designs, develops, and publishes video games across mobile, PC, and console platforms. The studio combines development of original IPs (Pix the Cat, KarmaZoo, Burn It All) with licensed franchise adaptations (Rayman, PAC-MAN, Arkanoid) and work-for-hire/contract development for major publishers such as Ubisoft, Sony, Bandai Namco, TAITO, and Parrot.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • GOTY 2012 Appstore recognition for Rayman Jungle Run
+1 more record
Product overview1 text field

Pastagames is an independent French game development studio that creates and publishes video games across multiple platforms. Their portfolio includes original IP games (KarmaZoo, Pix the Cat, Burn It All) and licensed titles (Rayman Mini, Rayman Legends, Rayman Jungle Run, PAC-MAN Party Royale, Build a Bear Workshop, ARKANOID Eternal Battle). They offer games through major digital storefronts including Apple App Store, Google Play, Steam, PlayStation Network, Xbox, and Nintendo Switch. Pastagames also developed Pesto, an internal scripting language for coding game AI.

Product and service15 records
1KarmaZoo
CategoryVideo game (cooperative multiplayer)
Description

Multiplayer co-op game where players join teams of up to 10 random players online to tackle increasingly challenging levels, earning Karma by helping each other to unlock new characters and abilities.

2ARKANOID - Eternal Battle
CategoryVideo game (arcade battle royale)
Description

Modernized version of the iconic 1986 Arkanoid block-breaker arcade game featuring a new Battle Royale mode with up to 25 players online, modernized graphics, new rules, effects, bonuses, and features.

3PAC-MAN Party Royale
CategoryVideo game (battle arena)
Description

4-player Battle Arena multiplayer game based on the PAC-MAN franchise where players compete to be the last PAC-MAN standing using power-ups, mazes, and ghost mechanics with online and local multiplayer support.

4Rayman Mini
CategoryVideo game (platformer, licensed IP)
Description

Exclusive Apple Arcade adventure game where Rayman has been shrunk to the size of an ant, with 48 levels across 6 worlds in a macro-photographic setting, featuring boss runs and 3 playable characters with unlockable costumes.

5Rayman Legends Definitive Edition
CategoryVideo game (platformer, licensed IP)
Description

Nintendo Switch port of the platformer Rayman Legends featuring local co-op for up to 4 players, Kung Foot tournament mode, 100+ maps, and musical rhythm levels. Published by Ubisoft.

6Pix the Cat
CategoryVideo game (arcade)
Description

Arcade game combining elements of Pac-Man, Snake, and Bomberman across 4 distinct game modes (Arcade, Nostalgia, Laboratory, Arena), with 500+ hand-made levels and competitive multiplayer for up to 4 players.

7Pix'n Love - Rush
CategoryVideo game (platformer)
Description

Retro-styled pixel platformer featuring a dot-matrix display with per-pixel physics and three one-touch game modes with distinctive tactile controls for mobile devices.

8Rayman Jungle Run
CategoryVideo game (runner, licensed IP)
Description

One-touch runner game for mobile devices adapting Rayman Origins gameplay via Ubisoft's UbiArt framework. Recognized as AppStore Best of 2012 and PocketGamer Gold award winner.

9Burn It All
CategoryVideo game (puzzle platformer)
Description

Mobile puzzle platformer where 3 little Flames journey from the molten depths of the earth to the Sun, with 100 puzzling levels and a TimeLoop mechanic for collaborating with previous game versions.

10A.R. Rescue
CategoryVideo game (augmented reality, branded)
Description

Augmented reality game built for the Parrot AR.Drone featuring gyroscopic controls where players help aliens collect scraps to rebuild their spaceships and return home.

11Build a Bear Workshop
CategoryVideo game (licensed IP, children's)
Description

Licensed game based on the Build-A-Bear Workshop brand where players create and customize teddy bears through modules including Park, Kitchen, and Garden activities.

12Build a Bear Workshop 2: Welcome to Hugsville
13Arkedo Series 03: PIXEL
14Maestro! Jump in Music
CategoryVideo game (musical platformer)
Description

Musical platformer for Nintendo DS where players use the stylus to interact with music rhythm; features character Presto jumping to the beat to defeat villain Staccato. Won Milthon 2009 Best Soundtrack award.

15Baby Life
Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Pastagames developed Pesto, a scripting language used to code all NPCs in Wild Sheep Studio's game Wild. This demonstrates Pastagames' capability in AI scripting tools.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Ubisoft published Rayman Jungle Run and Rayman Legends Definitive Edition, both developed by Pastagames. Ubisoft provided access to their UbiArt framework tools for development.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Bandai Namco licensed the PAC-MAN franchise for PAC-MAN Party Royale developed by Pastagames, a new multiplayer Battle Arena game.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

TAITO Corporation partnered with Pastagames for ARKANOID – Eternal Battle, a fully modernized version of the iconic 1986 arcade game with a new Battle Royale mode.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Parrot selected Pastagames to build A.R. Rescue for their AR.Drone platform, featuring augmented reality, gyroscopic controls, and hardware management.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Co-development partnership for Arkedo Series 03: PIXEL, combining teams from both studios with Pastagames contributing one developer.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Neko Entertainment funded and published Maestro! Jump in Music, Pastagames' first personal/boxed game, supporting development from day one.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Sony partnered with Pastagames for Pix the Cat on PS4 and PSVita with cross-buy support. PS4 received exclusive Arena multiplayer mode.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Paris-based indie developer focused on reviving and modernizing classic game IPs (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge, Wonder Boy). Closely mirrors Pastagames' hybrid model of working with major IP holders while developing original titles.

TypeBroad incumbent
Description

Paris-headquartered mobile and console game publisher/developer with broad casual and licensed-IP portfolio. Same French ecosystem and cross-platform mobile/console delivery model Pastagames operates in.

TypeDirect peer
Description

French indie studio that co-developed Arkedo Series 03: PIXEL with Pastagames. Comparable in size and creative approach, focused on original 2D pixel-art games.

TypeDirect peer
Description

French publisher and co-developer that funded and published Pastagames' first boxed title Maestro! Jump in Music. Active in licensed and casual game development and a direct overlap partner in the French casual-game ecosystem.

TypeDirect peer
Description

French independent game studio behind Dead Cells, operating as a player-owned cooperative. Shares Pastagames' profile of a small, French, indie studio building original IPs without external investment, though at larger scale.

TypeDirect peer
Description

French indie studio known for hand-drawn remakes (Wonder Boy: The Dragon's Trap, Streets of Rage 4) and often co-develops with Dotemu. Closely comparable classic-IP revival mandate and small-team profile.

TypeDirect peer
Description

French indie developer of WiFi Wild, which used Pastagames' Pesto scripting language for NPC AI. Directly familiar with Pastagames' technical stack and a comparable boutique French game studio.

TypeEmerging player
Description

French mobile game publisher and studio subsidiary of Ubisoft, focused on hypercasual and arcade-style mobile games. Directly competes with Pastagames for mobile storefront placement on the same platforms.

TypeDirect peer
Description

French indie developer (Northgard, Evoland) operating from Bordeaux with a similar hybrid strategy of original IPs and bigger publishing partnerships. Comparable trajectory in indie/console development.

TypeBroad incumbent
Description

Internal Ubisoft studio that owns the Rayman franchise and directly contracted Pastagames on Rayman Jungle Run and Rayman Legends Definitive Edition. Larger established party operating in the same arcade-platformer space.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Pastagames

Video Game Developmentpastagames.com

Pastagames is an independent French video game development studio in Paris creating original IPs (Pix the Cat, KarmaZoo) and licensed titles (Rayman, PAC-MAN, ARKANOID) across mobile, PC, and console platforms.

What Pastagames does

Pastagames is an independent French video game development studio founded in 2000 and headquartered at 19 Rue Ligner, 75020 Paris. The studio develops and publishes both original intellectual properties — including Pix the Cat, KarmaZoo, Burn It All, and Pix'n Love Rush — and licensed titles built around major franchises such as Rayman (for Ubisoft), PAC-MAN (for Bandai Namco), ARKANOID (for TAITO), and Build-A-Bear Workshop. Pastagames also operates as a work-for-hire studio, having delivered contract projects for Ubisoft, Sony/PlayStation, Parrot, Arkedo, and Neko Entertainment. The studio's portfolio spans mobile (iOS AppStore, Google Play, Apple Arcade), PC (Steam), and console (PlayStation, Xbox, Nintendo Switch) platforms, with a horizontal segmentation approach targeting casual gamers, arcade enthusiasts, and party/gathering multiplayer audiences.

Technically, Pastagames maintains proprietary development tools including the Pesto scripting language for coding NPC AI — which was externally licensed to Wild Sheep Studio for the game Wild and presented at Game Camp 2017 — and the Linguini framework, which was ported from Ubisoft's UbiArt engine for mobile Rayman development. The studio also built a custom string hash implementation using the djb2 algorithm with collision detection. Revenue is generated through two streams: one-time game sales via digital storefronts (AppStore, Google Play, Steam, PlayStation Network, Xbox Marketplace, Nintendo Switch) and professional services / work-for-hire contracts with publishers. Marketing is driven primarily by content marketing (technical blog), organic social media (Twitter, Facebook with ~48,674 likes), gaming conventions (Gamescom), and a permissive content creator policy. The company is privately held, founder-owned (Fabien Delpiano, founder), and self-funded with no disclosed institutional investment.

Pastagames firmographics

Firmographics
Name
Pastagames
Legal name
Pastagames
Website
https://pastagames.com
Company type
Private
Founded year
2009
Operating status
Operating
Headcount range
1–10 employees
Short description
Pastagames is an independent French video game development studio in Paris creating original IPs (Pix the Cat, KarmaZoo) and licensed titles (Rayman, PAC-MAN, ARKANOID) across mobile, PC, and console platforms.
Ownership category
akta.pro rank

Where Pastagames is headquartered

Location

Headquarters

HQ city
Paris
HQ country
France
HQ region
Europe

Offices1 record

Markets served

Pastagames business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Game Sales: Direct game sales through digital storefronts and publishing deals with major publishers like Ubisoft for Rayman titles and TAITO for Arkanoid.
  2. Work-for-hire / Studio for Hire: Contract development work for other studios and brands, including Rayman Jungle Run (Ubisoft), A.R. Rescue (Parrot), Build a Bear Workshop, and Baby Life.

Go-to-market motion1 record

Distribution channels7 records

Marketing channels5 records

Pastagames product offering

Product offering

Core offering

Pastagames is an independent French video game development studio that designs, develops, and publishes video games across mobile, PC, and console platforms. The studio combines development of original IPs (Pix the Cat, KarmaZoo, Burn It All) with licensed franchise adaptations (Rayman, PAC-MAN, Arkanoid) and work-for-hire/contract development for major publishers such as Ubisoft, Sony, Bandai Namco, TAITO, and Parrot.

Product overview

Pastagames is an independent French game development studio that creates and publishes video games across multiple platforms. Their portfolio includes original IP games (KarmaZoo, Pix the Cat, Burn It All) and licensed titles (Rayman Mini, Rayman Legends, Rayman Jungle Run, PAC-MAN Party Royale, Build a Bear Workshop, ARKANOID Eternal Battle). They offer games through major digital storefronts including Apple App Store, Google Play, Steam, PlayStation Network, Xbox, and Nintendo Switch. Pastagames also developed Pesto, an internal scripting language for coding game AI.

Differentiator

Problem solved

Functional benefit

Brands

  • Pastagames Amusement Device: Internal branding for their game development platform referenced in Pix'n Love - Rush marketing materials

Products and services

  • KarmaZoo Multiplayer co-op game where players join teams of up to 10 random players online to tackle increasingly challenging levels, earning Karma by helping each other to unlock new characters and abilities.
  • ARKANOID - Eternal Battle Modernized version of the iconic 1986 Arkanoid block-breaker arcade game featuring a new Battle Royale mode with up to 25 players online, modernized graphics, new rules, effects, bonuses, and features.
  • PAC-MAN Party Royale 4-player Battle Arena multiplayer game based on the PAC-MAN franchise where players compete to be the last PAC-MAN standing using power-ups, mazes, and ghost mechanics with online and local multiplayer support.
  • Rayman Mini Exclusive Apple Arcade adventure game where Rayman has been shrunk to the size of an ant, with 48 levels across 6 worlds in a macro-photographic setting, featuring boss runs and 3 playable characters with unlockable costumes.
  • Rayman Legends Definitive Edition Nintendo Switch port of the platformer Rayman Legends featuring local co-op for up to 4 players, Kung Foot tournament mode, 100+ maps, and musical rhythm levels. Published by Ubisoft.
  • Pix the Cat Arcade game combining elements of Pac-Man, Snake, and Bomberman across 4 distinct game modes (Arcade, Nostalgia, Laboratory, Arena), with 500+ hand-made levels and competitive multiplayer for up to 4 players.
  • Pix'n Love - Rush Retro-styled pixel platformer featuring a dot-matrix display with per-pixel physics and three one-touch game modes with distinctive tactile controls for mobile devices.
  • Rayman Jungle Run One-touch runner game for mobile devices adapting Rayman Origins gameplay via Ubisoft's UbiArt framework. Recognized as AppStore Best of 2012 and PocketGamer Gold award winner.
  • Burn It All Mobile puzzle platformer where 3 little Flames journey from the molten depths of the earth to the Sun, with 100 puzzling levels and a TimeLoop mechanic for collaborating with previous game versions.
  • A.R. Rescue Augmented reality game built for the Parrot AR.Drone featuring gyroscopic controls where players help aliens collect scraps to rebuild their spaceships and return home.
  • Build a Bear Workshop Licensed game based on the Build-A-Bear Workshop brand where players create and customize teddy bears through modules including Park, Kitchen, and Garden activities.
  • Build a Bear Workshop 2: Welcome to Hugsville
  • Arkedo Series 03: PIXEL
  • Maestro! Jump in Music Musical platformer for Nintendo DS where players use the stylus to interact with music rhythm; features character Presto jumping to the beat to defeat villain Staccato. Won Milthon 2009 Best Soundtrack award.
  • Baby Life

Quantifiable outcome

  • GOTY 2012 Appstore recognition for Rayman Jungle Run
  • +1 more outcomes

Companies that use Pastagames

Customer profile

Named customers7 records

Segments3 records

Ideal customer profiles4 records

Pastagames technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Pastagames partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered minor and core.

  • Wild Sheep StudiominorStrategic or Co-development Partner · 1 January 2017Pastagames developed Pesto, a scripting language used to code all NPCs in Wild Sheep Studio's game Wild. This demonstrates Pastagames' capability in AI scripting tools.
  • UbisoftcoreChannel Partner/ Reseller/ DistributorUbisoft published Rayman Jungle Run and Rayman Legends Definitive Edition, both developed by Pastagames. Ubisoft provided access to their UbiArt framework tools for development.
  • Bandai NamcocoreChannel Partner/ Reseller/ DistributorBandai Namco licensed the PAC-MAN franchise for PAC-MAN Party Royale developed by Pastagames, a new multiplayer Battle Arena game.
  • TAITO CorporationcoreChannel Partner/ Reseller/ DistributorTAITO Corporation partnered with Pastagames for ARKANOID – Eternal Battle, a fully modernized version of the iconic 1986 arcade game with a new Battle Royale mode.
  • ParrotminorChannel Partner/ Reseller/ DistributorParrot selected Pastagames to build A.R. Rescue for their AR.Drone platform, featuring augmented reality, gyroscopic controls, and hardware management.
  • ArkedominorStrategic or Co-development PartnerCo-development partnership for Arkedo Series 03: PIXEL, combining teams from both studios with Pastagames contributing one developer.
  • Neko EntertainmentminorChannel Partner/ Reseller/ DistributorNeko Entertainment funded and published Maestro! Jump in Music, Pastagames' first personal/boxed game, supporting development from day one.
  • Sony/PlayStationcoreChannel Partner/ Reseller/ DistributorSony partnered with Pastagames for Pix the Cat on PS4 and PSVita with cross-buy support. PS4 received exclusive Arena multiplayer mode.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Pastagames competitors and assessment

Company assessment

Direct peers

  • Dotemu: Paris-based indie developer focused on reviving and modernizing classic game IPs (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge, Wonder Boy). Closely mirrors Pastagames' hybrid model of working with major IP holders while developing original titles.
  • Arkedo: French indie studio that co-developed Arkedo Series 03: PIXEL with Pastagames. Comparable in size and creative approach, focused on original 2D pixel-art games.
  • Neko Entertainment: French publisher and co-developer that funded and published Pastagames' first boxed title Maestro! Jump in Music. Active in licensed and casual game development and a direct overlap partner in the French casual-game ecosystem.
  • Motion Twin: French independent game studio behind Dead Cells, operating as a player-owned cooperative. Shares Pastagames' profile of a small, French, indie studio building original IPs without external investment, though at larger scale.
  • Lizardcube: French indie studio known for hand-drawn remakes (Wonder Boy: The Dragon's Trap, Streets of Rage 4) and often co-develops with Dotemu. Closely comparable classic-IP revival mandate and small-team profile.
  • Wild Sheep Studio: French indie developer of WiFi Wild, which used Pastagames' Pesto scripting language for NPC AI. Directly familiar with Pastagames' technical stack and a comparable boutique French game studio.
  • Shiro Games: French indie developer (Northgard, Evoland) operating from Bordeaux with a similar hybrid strategy of original IPs and bigger publishing partnerships. Comparable trajectory in indie/console development.

Broad incumbents

  • Gameloft: Paris-headquartered mobile and console game publisher/developer with broad casual and licensed-IP portfolio. Same French ecosystem and cross-platform mobile/console delivery model Pastagames operates in.
  • Ubisoft Montpellier: Internal Ubisoft studio that owns the Rayman franchise and directly contracted Pastagames on Rayman Jungle Run and Rayman Legends Definitive Edition. Larger established party operating in the same arcade-platformer space.

Emerging players

  • Ketchapp: French mobile game publisher and studio subsidiary of Ubisoft, focused on hypercasual and arcade-style mobile games. Directly competes with Pastagames for mobile storefront placement on the same platforms.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights5 records

Customer concentration

Pastagames social profiles

Digital presence

Pastagames financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Pastagames leadership team

Management profile

Number of profiles

Profiles1 record

Pastagames funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Pastagames M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Pastagames

What does Pastagames do?

Pastagames is an independent French video game development studio that designs, develops, and publishes video games across mobile, PC, and console platforms. The studio combines development of original IPs (Pix the Cat, KarmaZoo, Burn It All) with licensed franchise adaptations (Rayman, PAC-MAN, Arkanoid) and work-for-hire/contract development for major publishers such as Ubisoft, Sony, Bandai Namco, TAITO, and Parrot.

Is Pastagames a public or private company?

Pastagames is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Pastagames founded?

Pastagames was founded in 2009. It employs 1 to 10 people.

Where is Pastagames based?

Pastagames is headquartered in Paris, France, in the Europe region.

How does Pastagames make money?

Two revenue lines are on record. Game Sales are the primary driver. The others are work-for-hire / Studio for Hire.

Who are Pastagames's main competitors?

Direct peers on record are Dotemu, Arkedo, Neko Entertainment, Motion Twin, Lizardcube, Wild Sheep Studio and Shiro Games. Broad incumbents are Gameloft and Ubisoft Montpellier. Ketchapp is listed as an emerging player.

Does Pastagames have an API?

No public API is recorded for Pastagames.

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