Pastagames
Pastagames is an independent French video game development studio in Paris creating original IPs (Pix the Cat, KarmaZoo) and licensed titles (Rayman, PAC-MAN, ARKANOID) across mobile, PC, and console platforms.
- Company typePrivate
- Founded2009
- HeadquartersParis, France
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Pastagames does
Pastagames is an independent French video game development studio founded in 2000 and headquartered at 19 Rue Ligner, 75020 Paris. The studio develops and publishes both original intellectual properties — including Pix the Cat, KarmaZoo, Burn It All, and Pix'n Love Rush — and licensed titles built around major franchises such as Rayman (for Ubisoft), PAC-MAN (for Bandai Namco), ARKANOID (for TAITO), and Build-A-Bear Workshop. Pastagames also operates as a work-for-hire studio, having delivered contract projects for Ubisoft, Sony/PlayStation, Parrot, Arkedo, and Neko Entertainment. The studio's portfolio spans mobile (iOS AppStore, Google Play, Apple Arcade), PC (Steam), and console (PlayStation, Xbox, Nintendo Switch) platforms, with a horizontal segmentation approach targeting casual gamers, arcade enthusiasts, and party/gathering multiplayer audiences.
Technically, Pastagames maintains proprietary development tools including the Pesto scripting language for coding NPC AI — which was externally licensed to Wild Sheep Studio for the game Wild and presented at Game Camp 2017 — and the Linguini framework, which was ported from Ubisoft's UbiArt engine for mobile Rayman development. The studio also built a custom string hash implementation using the djb2 algorithm with collision detection. Revenue is generated through two streams: one-time game sales via digital storefronts (AppStore, Google Play, Steam, PlayStation Network, Xbox Marketplace, Nintendo Switch) and professional services / work-for-hire contracts with publishers. Marketing is driven primarily by content marketing (technical blog), organic social media (Twitter, Facebook with ~48,674 likes), gaming conventions (Gamescom), and a permissive content creator policy. The company is privately held, founder-owned (Fabien Delpiano, founder), and self-funded with no disclosed institutional investment.
Pastagames firmographics
Firmographics- Name
- Pastagames
- Legal name
- Pastagames
- Website
- https://pastagames.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Pastagames is an independent French video game development studio in Paris creating original IPs (Pix the Cat, KarmaZoo) and licensed titles (Rayman, PAC-MAN, ARKANOID) across mobile, PC, and console platforms.
- Ownership category
- akta.pro rank
Where Pastagames is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Pastagames business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Game Sales: Direct game sales through digital storefronts and publishing deals with major publishers like Ubisoft for Rayman titles and TAITO for Arkanoid.
- Work-for-hire / Studio for Hire: Contract development work for other studios and brands, including Rayman Jungle Run (Ubisoft), A.R. Rescue (Parrot), Build a Bear Workshop, and Baby Life.
Go-to-market motion1 record
Distribution channels7 records
Marketing channels5 records
Pastagames product offering
Product offeringCore offering
Pastagames is an independent French video game development studio that designs, develops, and publishes video games across mobile, PC, and console platforms. The studio combines development of original IPs (Pix the Cat, KarmaZoo, Burn It All) with licensed franchise adaptations (Rayman, PAC-MAN, Arkanoid) and work-for-hire/contract development for major publishers such as Ubisoft, Sony, Bandai Namco, TAITO, and Parrot.
Product overview
Pastagames is an independent French game development studio that creates and publishes video games across multiple platforms. Their portfolio includes original IP games (KarmaZoo, Pix the Cat, Burn It All) and licensed titles (Rayman Mini, Rayman Legends, Rayman Jungle Run, PAC-MAN Party Royale, Build a Bear Workshop, ARKANOID Eternal Battle). They offer games through major digital storefronts including Apple App Store, Google Play, Steam, PlayStation Network, Xbox, and Nintendo Switch. Pastagames also developed Pesto, an internal scripting language for coding game AI.
Differentiator
Problem solved
Functional benefit
Brands
- Pastagames Amusement Device: Internal branding for their game development platform referenced in Pix'n Love - Rush marketing materials
Products and services
- KarmaZoo Multiplayer co-op game where players join teams of up to 10 random players online to tackle increasingly challenging levels, earning Karma by helping each other to unlock new characters and abilities.
- ARKANOID - Eternal Battle Modernized version of the iconic 1986 Arkanoid block-breaker arcade game featuring a new Battle Royale mode with up to 25 players online, modernized graphics, new rules, effects, bonuses, and features.
- PAC-MAN Party Royale 4-player Battle Arena multiplayer game based on the PAC-MAN franchise where players compete to be the last PAC-MAN standing using power-ups, mazes, and ghost mechanics with online and local multiplayer support.
- Rayman Mini Exclusive Apple Arcade adventure game where Rayman has been shrunk to the size of an ant, with 48 levels across 6 worlds in a macro-photographic setting, featuring boss runs and 3 playable characters with unlockable costumes.
- Rayman Legends Definitive Edition Nintendo Switch port of the platformer Rayman Legends featuring local co-op for up to 4 players, Kung Foot tournament mode, 100+ maps, and musical rhythm levels. Published by Ubisoft.
- Pix the Cat Arcade game combining elements of Pac-Man, Snake, and Bomberman across 4 distinct game modes (Arcade, Nostalgia, Laboratory, Arena), with 500+ hand-made levels and competitive multiplayer for up to 4 players.
- Pix'n Love - Rush Retro-styled pixel platformer featuring a dot-matrix display with per-pixel physics and three one-touch game modes with distinctive tactile controls for mobile devices.
- Rayman Jungle Run One-touch runner game for mobile devices adapting Rayman Origins gameplay via Ubisoft's UbiArt framework. Recognized as AppStore Best of 2012 and PocketGamer Gold award winner.
- Burn It All Mobile puzzle platformer where 3 little Flames journey from the molten depths of the earth to the Sun, with 100 puzzling levels and a TimeLoop mechanic for collaborating with previous game versions.
- A.R. Rescue Augmented reality game built for the Parrot AR.Drone featuring gyroscopic controls where players help aliens collect scraps to rebuild their spaceships and return home.
- Build a Bear Workshop Licensed game based on the Build-A-Bear Workshop brand where players create and customize teddy bears through modules including Park, Kitchen, and Garden activities.
- Build a Bear Workshop 2: Welcome to Hugsville
- Arkedo Series 03: PIXEL
- Maestro! Jump in Music Musical platformer for Nintendo DS where players use the stylus to interact with music rhythm; features character Presto jumping to the beat to defeat villain Staccato. Won Milthon 2009 Best Soundtrack award.
- Baby Life
Quantifiable outcome
- GOTY 2012 Appstore recognition for Rayman Jungle Run
- +1 more outcomes
Companies that use Pastagames
Customer profileNamed customers7 records
Segments3 records
Ideal customer profiles4 records
Pastagames technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Pastagames partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered minor and core.
- Wild Sheep StudiominorPastagames developed Pesto, a scripting language used to code all NPCs in Wild Sheep Studio's game Wild. This demonstrates Pastagames' capability in AI scripting tools.
- UbisoftcoreUbisoft published Rayman Jungle Run and Rayman Legends Definitive Edition, both developed by Pastagames. Ubisoft provided access to their UbiArt framework tools for development.
- Bandai NamcocoreBandai Namco licensed the PAC-MAN franchise for PAC-MAN Party Royale developed by Pastagames, a new multiplayer Battle Arena game.
- TAITO CorporationcoreTAITO Corporation partnered with Pastagames for ARKANOID – Eternal Battle, a fully modernized version of the iconic 1986 arcade game with a new Battle Royale mode.
- ParrotminorParrot selected Pastagames to build A.R. Rescue for their AR.Drone platform, featuring augmented reality, gyroscopic controls, and hardware management.
- ArkedominorCo-development partnership for Arkedo Series 03: PIXEL, combining teams from both studios with Pastagames contributing one developer.
- Neko EntertainmentminorNeko Entertainment funded and published Maestro! Jump in Music, Pastagames' first personal/boxed game, supporting development from day one.
- Sony/PlayStationcoreSony partnered with Pastagames for Pix the Cat on PS4 and PSVita with cross-buy support. PS4 received exclusive Arena multiplayer mode.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
Pastagames competitors and assessment
Company assessmentDirect peers
- Dotemu: Paris-based indie developer focused on reviving and modernizing classic game IPs (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge, Wonder Boy). Closely mirrors Pastagames' hybrid model of working with major IP holders while developing original titles.
- Arkedo: French indie studio that co-developed Arkedo Series 03: PIXEL with Pastagames. Comparable in size and creative approach, focused on original 2D pixel-art games.
- Neko Entertainment: French publisher and co-developer that funded and published Pastagames' first boxed title Maestro! Jump in Music. Active in licensed and casual game development and a direct overlap partner in the French casual-game ecosystem.
- Motion Twin: French independent game studio behind Dead Cells, operating as a player-owned cooperative. Shares Pastagames' profile of a small, French, indie studio building original IPs without external investment, though at larger scale.
- Lizardcube: French indie studio known for hand-drawn remakes (Wonder Boy: The Dragon's Trap, Streets of Rage 4) and often co-develops with Dotemu. Closely comparable classic-IP revival mandate and small-team profile.
- Wild Sheep Studio: French indie developer of WiFi Wild, which used Pastagames' Pesto scripting language for NPC AI. Directly familiar with Pastagames' technical stack and a comparable boutique French game studio.
- Shiro Games: French indie developer (Northgard, Evoland) operating from Bordeaux with a similar hybrid strategy of original IPs and bigger publishing partnerships. Comparable trajectory in indie/console development.
Broad incumbents
- Gameloft: Paris-headquartered mobile and console game publisher/developer with broad casual and licensed-IP portfolio. Same French ecosystem and cross-platform mobile/console delivery model Pastagames operates in.
- Ubisoft Montpellier: Internal Ubisoft studio that owns the Rayman franchise and directly contracted Pastagames on Rayman Jungle Run and Rayman Legends Definitive Edition. Larger established party operating in the same arcade-platformer space.
Emerging players
- Ketchapp: French mobile game publisher and studio subsidiary of Ubisoft, focused on hypercasual and arcade-style mobile games. Directly competes with Pastagames for mobile storefront placement on the same platforms.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights5 records
Customer concentration
Pastagames social profiles
Digital presencePastagames financial estimates
Financial estimateRevenue estimate
Valuation estimate
Pastagames leadership team
Management profileNumber of profiles
Profiles1 record
Pastagames funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Pastagames M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Pastagames
What does Pastagames do?
Pastagames is an independent French video game development studio that designs, develops, and publishes video games across mobile, PC, and console platforms. The studio combines development of original IPs (Pix the Cat, KarmaZoo, Burn It All) with licensed franchise adaptations (Rayman, PAC-MAN, Arkanoid) and work-for-hire/contract development for major publishers such as Ubisoft, Sony, Bandai Namco, TAITO, and Parrot.
Is Pastagames a public or private company?
Pastagames is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Pastagames founded?
Pastagames was founded in 2009. It employs 1 to 10 people.
Where is Pastagames based?
Pastagames is headquartered in Paris, France, in the Europe region.
How does Pastagames make money?
Two revenue lines are on record. Game Sales are the primary driver. The others are work-for-hire / Studio for Hire.
Who are Pastagames's main competitors?
Direct peers on record are Dotemu, Arkedo, Neko Entertainment, Motion Twin, Lizardcube, Wild Sheep Studio and Shiro Games. Broad incumbents are Gameloft and Ubisoft Montpellier. Ketchapp is listed as an emerging player.
Does Pastagames have an API?
No public API is recorded for Pastagames.