Learn2Esport
Gameplan (formerly Learn2Esport) provides game-based CTE curriculum, industry-recognized certifications, and teacher-ready tools to 750+ K-12 schools across the United States, monetized through subscription licensing via regional field sales and CTE funding mechanisms.
- Company typePrivate
- Founded2016
- HeadquartersUppsala, Sweden
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Learn2Esport does
Gameplan, formerly Learn2Esport, is a private educational technology company that provides game-based curriculum, workforce-aligned certifications, and teacher-ready tools to K-12 schools and districts in the United States. Founded in 2016 and headquartered in Uppsala, Sweden, the company operates its US business through Gameplan Education Inc and has rebranded from its original Learn2Esport identity to reflect a curriculum footprint that now extends well beyond esports. The product surface consists of a cloud-based learning management system hosting four CTE-aligned career pathways — Career Exploration (middle school), Media Design Pathway, Game Development Pathway, and Cybersecurity Pathway (high school) — built on Unreal Engine and culminating in the Unreal Engine 3D Fundamentals industry-recognized certification. The platform integrates with established K-12 LMS/SIS systems (Clever, Canvas) for rapid deployment and includes built-in teacher tools such as lesson plans, grading, video review, and real-time engagement analytics.
The company monetizes through subscription licensing sold primarily via an enterprise field-sales motion staffed by four regional teams covering the West, South, Midwest, and East United States, supplemented by an inside-sales motion that routes prospective schools through website-scheduled planning calls with regional experts. Procurement is positioned around CTE funding mechanisms. Gameplan maintains compliance documentation for FERPA, COPPA, SOPIPA, California AB 1584, the Connecticut Student Data Privacy Act, and LAUSD's User Data Privacy Protocol, and serves 750+ schools including named customers such as Erie BOCES, Compton Unified, Little Rock School District, Las Cruces Public Schools, Tucson Unified, Madison Consolidated Schools, and Payette River Regional Technical Academy, with at least one international logo (Thai-Chinese International School) signaling initial cross-border traction. No funding rounds, M&A activity, leadership changes, or financial disclosures are present in the source materials, and the management team data is empty in the input.
Learn2Esport firmographics
Firmographics- Name
- Learn2Esport
- Legal name
- Gameplan Education Inc
- Website
- https://learn2esport.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Gameplan (formerly Learn2Esport) provides game-based CTE curriculum, industry-recognized certifications, and teacher-ready tools to 750+ K-12 schools across the United States, monetized through subscription licensing via regional field sales and CTE funding mechanisms.
- Ownership category
- akta.pro rank
Learn2Esport industry classification
Industry- Product category
- K-12 Educational Technology / CTE Curriculum Platform
- NAICS
- Educational Support Services (61171), Technical and Trade Schools (6115), Computer Training (61142)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372)
- akta.pro primary industry
- Virtual CTE & Career Pathways Programs (K–12) (EDAJADAL)
- akta.pro secondary industries
- Game-Based CS & Computational Thinking Platforms (EDAFANAD), Game Development (Unity, Unreal, 2D/3D) (EDAMACAE), Interactive Learning Games & Gamified Courseware (EDAGALAL)
Keywords
Where Learn2Esport is headquartered
LocationHeadquarters
- HQ city
- Uppsala
- HQ country
- Sweden
- HQ region
- Europe
Markets served
Learn2Esport business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- School/District Platform Subscription: Subscription-based licensing model for K-12 schools and districts. Schools procure platform access for student use in CTE programs, electives, after-school programs, and clubs.
Go-to-market motion2 records
Distribution channels5 records
Marketing channels3 records
Learn2Esport product offering
Product offeringCore offering
Learn2Esport (operating as Gameplan) develops and licenses a cloud-based educational platform that delivers game-based, CTE-aligned curriculum pathways (Career Exploration, Media Design, Game Development, and Cybersecurity) to K-12 schools and districts. The platform includes built-in teacher tools, video review, grading and analytics, LMS/SIS integrations, the Unreal Engine 3D Fundamentals certification, and professional development services for educators.
Product overview
Gameplan is a unified educational platform by Learn2Esport that combines game-based curriculum, workforce-aligned certifications, and teacher-ready tools. The platform offers four distinct career-aligned curriculum pathways: Career Exploration (middle school), Media Design Pathway, Game Development Pathway, and Cybersecurity Pathway (all high school). These are delivered through the core Gameplan Platform, which includes built-in LMS tools for grading, progress tracking, and real-time engagement analytics. The platform also offers the Unreal Engine 3D Fundamentals certification for industry-recognized credentials and professional development services for teachers. All offerings are aligned to CTE and workforce clusters, and integrate with existing school systems like Clever and Canvas.
Differentiator
Problem solved
Functional benefit
Products and services
- Gameplan Platform
- Career Exploration Curriculum
- Media Design Pathway
- Game Development Pathway
- Cybersecurity Pathway
- Unreal Engine 3D Fundamentals Certification
- Professional Development
Quantifiable outcome
- Reduced chronic absenteeism through esports-driven curriculum connecting learning to student passion
- +2 more outcomes
Companies that use Learn2Esport
Customer profileNamed customers10 records
Segments1 record
Ideal customer profiles2 records
Learn2Esport technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
Feature4 records
Learn2Esport partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- ClevercoreLMS integration partnership enabling schools to implement Gameplan within minutes through Clever's instant single sign-on platform. This integration allows seamless connection to existing school information systems.
- CanvascoreLMS integration partnership with Canvas (Instructure) enabling compatibility with one of the most widely used educational learning management systems in K-12 and higher education.
Scale indicators1 record
Recent moves6 records
Expansion highlights4 records
Learn2Esport competitors and assessment
Company assessmentDirect peers
- PlayVS: PlayVS runs the leading scholastic esports platform for K-12, organizing competitive leagues and providing curriculum and infrastructure that overlaps directly with Gameplan's esports-CTE offering and school district GTM.
- iD Tech: iD Tech delivers tech education including game development, coding, and esports-adjacent camps and in-school programs, competing for the same CTE and supplemental enrichment budgets as Gameplan.
- Xello: Xello is a leading K-12 career exploration and planning platform; its career exploration curriculum overlaps with Gameplan's Career Exploration middle school offering for CTE pathway planning.
- Tynker: Tynker provides game-based coding and game-design curriculum to K-12 schools and districts, with similar LMS integration requirements and CTE-aligned content covering game development pathways.
- Generation Esports: Generation Esports operates middle and high school esports leagues and curriculum bundles that compete head-to-head with Gameplan for CTE and after-school program funding in US school districts.
- STEM Fuse: STEM Fuse provides CTE-aligned K-12 curriculum including game design, esports, and digital media pathways that compete in the same district procurement cycles as Gameplan.
Broad incumbents
- Code.org: Code.org is a broad incumbent in K-12 computer science curriculum and could expand into game-based pathways, addressing overlapping CS and CTE use cases across thousands of US school districts.
- Minecraft Education: Microsoft's Minecraft Education delivers immersive K-12 game-based learning at scale, with district licensing that competes for the same CTE, STEM, and supplemental enrichment budgets Gameplan targets.
Emerging players
- Roblox Education: Roblox Education provides free game-design tools and learning content leveraged by K-12 teachers, increasingly intersecting with Gameplan's game development pathway and credentialing narrative.
- CodeWizardsHQ: CodeWizardsHQ offers structured coding and game development programs for schools and individual learners, representing an emerging player in K-12 game-based CS curriculum.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights6 records
Customer concentration
Learn2Esport social profiles
Digital presenceLearn2Esport compliance and trust
Trust signalCompliance6 records
Learn2Esport financial estimates
Financial estimateRevenue estimate
Valuation estimate
Learn2Esport leadership team
Management profileNumber of profiles
Learn2Esport funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Learn2Esport M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Learn2Esport
What does Learn2Esport do?
Learn2Esport (operating as Gameplan) develops and licenses a cloud-based educational platform that delivers game-based, CTE-aligned curriculum pathways (Career Exploration, Media Design, Game Development, and Cybersecurity) to K-12 schools and districts. The platform includes built-in teacher tools, video review, grading and analytics, LMS/SIS integrations, the Unreal Engine 3D Fundamentals certification, and professional development services for educators.
Is Learn2Esport a public or private company?
Learn2Esport is a private company. It is classified as unknown and is currently operating.
When was Learn2Esport founded?
Learn2Esport was founded in 2016. It employs 11 to 50 people.
Where is Learn2Esport based?
Learn2Esport is headquartered in Uppsala, Sweden, in the Europe region.
How does Learn2Esport make money?
One revenue line is on record: school/District Platform Subscription.
Who are Learn2Esport's main competitors?
Direct peers on record are PlayVS, iD Tech, Xello, Tynker, Generation Esports and STEM Fuse. Broad incumbents are Code.org and Minecraft Education. Emerging players are Roblox Education and CodeWizardsHQ.
Does Learn2Esport have an API?
No public API is recorded for Learn2Esport.
What industry is Learn2Esport in?
Learn2Esport's product category is K-12 Educational Technology / CTE Curriculum Platform. Its primary akta.pro industry code is EDAJADAL, Virtual CTE & Career Pathways Programs (K–12), with a secondary code of EDAFANAD, Game-Based CS & Computational Thinking Platforms. Its NAICS code is 61171 and its SIC code is 8200.