ILM Immersive
ILM Immersive is the VR, AR, mixed-reality, and large-format venue entertainment division of Industrial Light & Magic (a Disney/Lucasfilm subsidiary), producing Star Wars, Marvel, and original immersive experiences for Meta Quest, Apple Vision Pro, PlayStation VR, MSG Sphere, and premium venues worldwide.
- Company typePrivate
- Founded1975
- HeadquartersSan Francisco, United States
- Headcount51–100
- GTM typeB2C
- OfferingDigital Commerce or Content
What ILM Immersive does
ILM Immersive is the experiential storytelling division of Industrial Light & Magic (ILM), founded by George Lucas in 1975 and operating since 2012 as a wholly-owned subsidiary of Lucasfilm within The Walt Disney Company. The division produces immersive entertainment across virtual reality (PlayStation VR/VR2, Meta Quest), mixed reality (Meta Quest 3, Apple Vision Pro), augmented reality (Snap Spectacles), and large-format venue productions (MSG Sphere in Las Vegas, Queen Elizabeth Olympic Park in London, Downtown Disney/Disney Springs). Its portfolio spans Star Wars titles (Vader Immortal, Tales from the Galaxy's Edge, Beyond Victory, Secrets of the Empire), Marvel titles (What If...? An Immersive Story, Avengers: Damage Control, Real-Time Rocket), original venue works (Postcard from Earth, U2:UV Achtung Baby Live, ABBA Voyage, Dead & Company: Dead Forever), and auteur installations (CARNE y ARENA).
The division's underlying technology stack combines proprietary capture hardware (the bespoke Big Sky camera system with a 316-megapixel single-lens sensor capable of 18Kx18K imaging at 120 fps), real-time rendering pipelines capable of generating 16Kx16K content for Sphere's 580,000 square feet of LEDs, markerless motion-capture systems enabling live actor control of photoreal characters, and cross-platform distribution. It operates from five global studios in San Francisco, Vancouver, London, Mumbai, and Sydney, with 51-100 employees, and is led as part of ILM's broader leadership structure rather than as an independently funded entity.
ILM Immersive monetizes through a hybrid model: consumer app-store sales across Meta, Sony, and Apple storefronts for at-home VR/MR titles; ticket and licensing revenue from premium venue productions at MSG Sphere and ABBA Voyage's purpose-built London arena; location-based VR attraction revenue at Disney venues; and strategic co-development partnerships (notably the September 2024 Snap Spectacles founding-partner role alongside Niantic and LEGO). The division is not independently funded and reports no separate financials, with its economics embedded within Disney's segment reporting. Its customer base consists of consumer entertainment audiences on the demand side and platform partners (Meta, Apple, Sony, Snap, MSG Sphere, Disney) on the enterprise side, with Disney/Lucasfilm functioning as both parent and primary IP supplier.
ILM Immersive firmographics
Firmographics- Name
- ILM Immersive
- Legal name
- Industrial Light & Magic
- Website
- https://ilmimmersive.com
- Company type
- Private
- Founded year
- 1975
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- ILM Immersive is the VR, AR, mixed-reality, and large-format venue entertainment division of Industrial Light & Magic (a Disney/Lucasfilm subsidiary), producing Star Wars, Marvel, and original immersive experiences for Meta Quest, Apple Vision Pro, PlayStation VR, MSG Sphere, and premium venues worldwide.
- Ownership category
- akta.pro rank
ILM Immersive industry classification
Industry- Product category
- Immersive Entertainment
- NAICS
- Motion Picture and Video Industries (5121), Motion Picture and Video Production (512110), Amusement Parks and Arcades (7131), Performing Arts, Spectator Sports, and Related Industries (711)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900), Services-Mailing, Reproduction, Commercial Art & Photography (7330)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), Mobile/Digital Experiential (AR/VR, Interactive Installations) (MPAAAGAI), Virtual Theater, Comedy & Performing Arts (Digital Performances) (MPAGAOAF)
Keywords
Where ILM Immersive is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Offices5 records
Markets served
ILM Immersive business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Location-Based Entertainment Tickets: Revenue from ticket sales for immersive experiences at premium venues such as MSG Sphere productions including U2:UV Achtung Baby Live, Dead & Company: Dead Forever, and Postcard from Earth.
- Digital Content Distribution: Sales and downloads of VR/AR experiences through platform app stores including Meta Quest, PlayStation VR, and Apple Vision Pro App Store.
- Location-Based VR Attractions: Revenue from physical attractions at Disney venues including Downtown Disney and Disney Springs, such as Avengers: Damage Control and Star Wars: Secrets of the Empire.
- AR Platform Development: Partnership with Snap Inc. for developing shared AR experiences using Snap Spectacles, with Lens Studio 5.0 development platform and OpenAI cloud-hosted AI models integration.
Go-to-market motion2 records
Distribution channels6 records
Marketing channels5 records
ILM Immersive product offering
Product offeringCore offering
ILM Immersive designs and produces immersive entertainment experiences that blend physical and digital worlds, spanning virtual reality series, mixed reality playsets, Apple Vision Pro stories, and large-scale immersive venue productions. Offerings are delivered through consumer-facing app stores (Meta Quest, PlayStation VR, Apple Vision Pro), location-based VR attractions at Disney venues, and immersive concerts and films at MSG Sphere and the ABBA Voyage arena in London. The division leverages proprietary capture and rendering technology (including the Big Sky camera system and markerless motion capture) together with exclusive access to Star Wars, Marvel, and Disney intellectual property to deliver experiential storytelling unavailable to other studios.
Product overview
ILM Immersive is Industrial Light & Magic's experiential storytelling division offering a portfolio of immersive entertainment products across multiple formats and platforms. The portfolio includes virtual reality experiences (Vader Immortal, Star Wars: Tales from the Galaxy's Edge), mixed reality experiences (Star Wars: Beyond Victory), Apple Vision Pro content (What If...? An Immersive Story), and large-scale venue productions (U2:UV Achtung Baby Live, ABBA Voyage, Dead & Company: Dead Forever at Sphere venues). The company also produces location-based VR experiences (Star Wars: Secrets of the Empire, CARNE y ARENA) and special venue projects (Real-Time Rocket at D23 Expo). These products span VR headsets (Meta Quest, PlayStation VR/VR2), AR glasses (Apple Vision Pro), and immersive venues (MSG Sphere, Downtown Disney), demonstrating a multi-platform distribution strategy for Star Wars, Marvel, and entertainment IP-based immersive experiences.
Differentiator
Problem solved
Functional benefit
Products and services
- Star Wars: Beyond Victory - A Mixed Reality Playset A mixed reality experience for Meta Quest 3 & 3S where players step into an original Star Wars story that blends podracing, a stellar cast, and powerful narrative with mixed-reality gameplay. Targeted at consumer VR/MR headset owners.
- What If…? – An Immersive Story An interactive reality-bending story for Apple Vision Pro from Marvel Studios, ILM, and Disney+ where users step into the Multiverse and harness the power of the Infinity Stones. Targeted at Apple Vision Pro owners seeking Marvel-branded immersive content.
- Vader Immortal: A Star Wars VR Series A three-part virtual reality series for PlayStation VR and Meta Quest where players descend into Darth Vader's mysterious fortress alongside new allies and confront fearsome enemies. Targeted at VR headset owners seeking a Star Wars narrative experience.
- Star Wars: Tales from the Galaxy's Edge A VR adventure for PlayStation VR2 and Meta Quest where players assume the role of a droid repair technician swept up into a grand adventure on the planet Batuu following an attack by the Guavian Death Gang. Targeted at VR headset owners seeking Star Wars action-adventure content.
- Postcard from Earth An immersive film production for MSG Sphere in Las Vegas, directed by Darren Aronofsky and captured on a bespoke single-lens Big Sky camera system with a 316-megapixel HDR image sensor capable of 18Kx18K images at up to 120 frames per second. Targeted at ticketed MSG Sphere audiences.
- U2:UV Achtung Baby Live A live performance at MSG Sphere in Las Vegas in which ILM generated fully CG photoreal environments at 16Kx16K resolution to fill Sphere's 580,000 square feet of LEDs, with multiple loopable segments supporting U2's stage show. Targeted at MSG Sphere concert audiences.
- ABBA Voyage A revolutionary concert featuring ABBA performing digitally with a live 10-piece band in a purpose-built 3,000-capacity arena at Queen Elizabeth Olympic Park in London. Targeted at live concert audiences in the UK.
- Dead & Company: Dead Forever A 30-show residency at MSG Sphere celebrating the Grateful Dead's legacy, combining their songbook with cutting-edge immersive technology for an immersive concert experience. Targeted at MSG Sphere concert audiences.
- CARNE y ARENA Academy Award-winning director Alejandro G. Iñárritu's conceptual virtual reality installation CARNE y ARENA (Virtually present, Physically invisible), exploring the human condition of immigrants and refugees. Targeted at venue and festival audiences.
- Avengers: Damage Control A location-based VR experience at Downtown Disney in which players visit a Wakandan Outreach Center to test Emergency Response Suits blending Wakandan and Stark Industries technology. Targeted at Disney venue visitors.
- Star Wars: Secrets of the Empire A location-based, multi-sensory VR experience at Downtown Disney and Disney Springs in which teams travel to Mustafar to recover Imperial intelligence vital to the rebellion's survival. Targeted at Disney venue visitors.
- Real-Time Rocket A special venue project at the 2024 D23 Expo in which markerless mocap actors controlled a high-fidelity photoreal render of Rocket Raccoon in real time, allowing fans to directly interact and speak with the character. Targeted at D23 Expo attendees and Marvel fans.
Quantifiable outcome
- First immersive production made for MSG Sphere with Postcard from Earth
- +1 more outcomes
Companies that use ILM Immersive
Customer profileNamed customers7 records
Segments3 records
Ideal customer profiles4 records
ILM Immersive technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
ILM Immersive partnerships and signals
Strategic signalPartnerships
Nine partnerships are on record, tiered core.
- Snap Inc.coreStrategic partnership announced September 17, 2024 at Snap's Spectacles Developer Program event. ILM Immersive (Lucasfilm) partnered with Snap Inc. to create shared AR experiences using the fifth-generation Snap Spectacles AR glasses running Snap OS. The partnership includes access to Snap's Lens Studio 5.0 development platform and integration with OpenAI's cloud-hosted AI models.
- NianticcorePartnership announced alongside ILM Immersive at Snap's Spectacles Developer Program event. Niantic joined LEGO Group and ILM Immersive as founding partners for shared AR experiences on Snap's AR platform.
- LEGO GroupcorePartnership announced alongside ILM Immersive at Snap's Spectacles Developer Program event. LEGO Group joined Niantic and ILM Immersive as founding partners for shared AR experiences on Snap's AR platform.
- Disney's StudioLabcoreCollaborative partnership between Marvel Studios, Disney's StudioLab, and ILM to create innovative immersive experiences such as the Real-Time Rocket Raccoon interaction at D23 Expo, using markerless motion capture technology.
- Marvel StudioscoreOngoing creative partnership for Marvel immersive experiences including What If... An Immersive Story (Apple Vision Pro), Avengers: Damage Control (Downtown Disney), and Real-Time Rocket character experiences.
- MetacorePlatform partnership for VR content distribution. ILM Immersive develops and distributes experiences for Meta Quest platform including Star Wars: Beyond Victory, Vader Immortal, and Star Wars: Tales from the Galaxy's Edge.
- ApplecorePlatform partnership for Apple Vision Pro. ILM Immersive developed What If... An Immersive Story for the Apple Vision Pro platform in collaboration with Marvel Studios and Disney+.
- Sony Interactive EntertainmentcorePlatform partnership for PlayStation VR and PSVR2. ILM Immersive developed and distributes Vader Immortal and Star Wars: Tales from the Galaxy's Edge for Sony's VR platforms.
- MSG SpherecoreVenue partnership for immersive productions at MSG Sphere in Las Vegas. ILM created Postcard from Earth (first immersive production for Sphere), U2:UV Achtung Baby Live, and Dead & Company: Dead Forever experiences for the venue.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
ILM Immersive competitors and assessment
Company assessmentEmerging players
- Cosm: Cosm operates large-format immersive venues and shared-dome experiences and has built immersive content pipelines for sports and entertainment, positioning itself as a competitor to MSG Sphere-style venues. Directly comparable venue-side to ILM Immersive's MSG Sphere productions.
- Niantic: Niantic builds AR games and shared AR experiences (Pokémon GO, Ingress, Scaniverse) and was announced alongside ILM Immersive as a founding partner for Snap's Spectacles Developer Program on 2024-09-17. Comparable as a strategic partner in shared AR and a co-developer on Snap's platform.
Direct peers
- Sandbox VR: Sandbox VR operates a global chain of location-based VR entertainment centers offering premium immersive multiplayer experiences. Directly comparable as a location-based VR business with consumer-facing immersive entertainment focus.
- Within: Within (formerly Within VR, acquired by Meta) is a VR content studio and platform for narrative immersive experiences. Comparable to ILM Immersive's VR storytelling arm (Vader Immortal, Star Wars titles) across premium narrative VR content.
- TeamLab: teamLab creates immersive digital art installations and large-format projection experiences at permanent venues globally. Comparable to ILM Immersive in delivering permanent, revenue-generating immersive experiences at scale, including location-based attractions.
- Meow Wolf: Meow Wolf creates large-scale immersive art installations and experiential entertainment venues (e.g., House of Eternal Return, Convergence Station). Comparable to ILM Immersive in producing permanent, ticketed, immersive entertainment experiences using mixed-reality and theatrical techniques.
- Magnopus: Magnopus is an immersive content and experience studio producing VR, AR, mixed-reality, and location-based entertainment for premium venues, including work with Disney parks and Spaceships Earth-style attractions. Comparable to ILM Immersive across immersive content production, real-time rendering, and venue partnerships.
- Survios: Survios is a VR game and experience studio producing titles for Meta Quest, PlayStation VR, and other headsets. Comparable to ILM Immersive's consumer VR/AR distribution (Vader Immortal, Tales from the Galaxy's Edge) across major headset platforms.
- Zero Latency: Zero Latency operates free-roam, multi-player location-based VR experiences in venues worldwide. Comparable to ILM Immersive's location-based entertainment arm (Avengers: Damage Control, Star Wars: Secrets of the Empire) in delivering VR experiences at scale in physical venues.
Broad incumbents
- Walt Disney Imagineering: Walt Disney Imagineering is Disney's internal R&D and design arm for theme park attractions, rides, and immersive experiences. While within the same parent (Disney), it is the closest internal comparator for ILM Immersive's location-based entertainment (Avengers: Damage Control, Star Wars: Secrets of the Empire) at Disney venues.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
ILM Immersive social profiles
Digital presenceILM Immersive financial estimates
Financial estimateRevenue estimate
Valuation estimate
ILM Immersive leadership team
Management profileNumber of profiles
ILM Immersive funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ILM Immersive M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ILM Immersive
What does ILM Immersive do?
ILM Immersive designs and produces immersive entertainment experiences that blend physical and digital worlds, spanning virtual reality series, mixed reality playsets, Apple Vision Pro stories, and large-scale immersive venue productions. Offerings are delivered through consumer-facing app stores (Meta Quest, PlayStation VR, Apple Vision Pro), location-based VR attractions at Disney venues, and immersive concerts and films at MSG Sphere and the ABBA Voyage arena in London. The division leverages proprietary capture and rendering technology (including the Big Sky camera system and markerless motion capture) together with exclusive access to Star Wars, Marvel, and Disney intellectual property to deliver experiential storytelling unavailable to other studios.
Is ILM Immersive a public or private company?
ILM Immersive is a private company. It is classified as corporate owned and is currently operating.
When was ILM Immersive founded?
ILM Immersive was founded in 1975. It employs 51 to 100 people.
Where is ILM Immersive based?
ILM Immersive is headquartered in San Francisco, United States, in the North America region.
How does ILM Immersive make money?
Four revenue lines are on record. Location-Based Entertainment Tickets are the primary driver. The others are digital Content Distribution, location-Based VR Attractions and AR Platform Development.
Who are ILM Immersive's main competitors?
Emerging players on record are Cosm and Niantic. Direct peers are Sandbox VR, Within, TeamLab, Meow Wolf, Magnopus, Survios and Zero Latency. Walt Disney Imagineering is listed as a broad incumbent.
Does ILM Immersive have an API?
No public API is recorded for ILM Immersive.
What industry is ILM Immersive in?
ILM Immersive's product category is Immersive Entertainment. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 5121 and its SIC code is 7990.