Grande Experiences
Grande Experiences produces touring and permanent multi-sensory immersive art exhibitions using proprietary SENSORY4 projection and Shared VR technology, licensing to museums, cultural institutions, and commercial venues across five continents.
- Company typePrivate
- Founded2006
- HeadquartersPort Melbourne, Australia
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What Grande Experiences does
Grande Experiences is an Australian-founded (2006, Port Melbourne) producer of touring and permanent multi-sensory immersive art and cultural experiences, operating under brands including Van Gogh Alive, Monet & Friends Alive, Dalí Alive, Leonardo da Vinci - 500 Years of Genius, Connection, Street Art Alive, Italian Renaissance Alive, Klimt Alive, and Planet Shark. The company's core technology is SENSORY4, a proprietary multi-sensory environment that combines high-definition projection, dynamic soundscapes, and scent with projection mapping, photogrammetry, and 3D Gaussian Splatting to digitize collections. It has extended into Shared Virtual Reality (SVR) using 6DoF hardware that allows multiple users to simultaneously explore an untethered digital space, with experiences such as Finding Vincent SVR and Fly da Vinci VR Flight. The business monetizes through a portfolio of channels: per-licensing touring installations (typically 3-12 month contracts at venues 20 sqm to 1,500+ sqm globally), permanent gallery operations under THE LUME, custom SVR deployments for smaller or heritage sites, and bespoke museum exhibition design services. Customers span major art museums (Newfields, Dalí Museum, National Museum of Australia, Museo de las Ciencias Valencia), tourism and heritage sites (Biltmore Estate, Kalmar Castle), science centers (California Academy of Sciences, Frost Science Miami), and commercial venues across five continents, with reported cumulative reach of 280+ exhibitions and 25+ million visitors.
Grande Experiences firmographics
Firmographics- Name
- Grande Experiences
- Legal name
- Grande Experiences
- Website
- https://grande-experiences.com
- Company type
- Private
- Founded year
- 2006
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Grande Experiences produces touring and permanent multi-sensory immersive art exhibitions using proprietary SENSORY4 projection and Shared VR technology, licensing to museums, cultural institutions, and commercial venues across five continents.
- Ownership category
- akta.pro rank
Grande Experiences industry classification
Industry- Product category
- Immersive Experience Services
- NAICS
- Museums (712110), Historical Sites (712120), Arts, Entertainment, and Recreation (71)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Performing Arts & Cultural Event Venues (Theaters, Museums) (THAHAAAG)
- akta.pro secondary industry
- Exhibition, Retail & Experiential Design (BPAHAKAL)
Keywords
Where Grande Experiences is headquartered
LocationHeadquarters
- HQ city
- Port Melbourne
- HQ country
- Australia
- HQ region
- Oceania
Offices4 records
Markets served
Grande Experiences business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Operations, Personnel, Technology or R&D, Supply Chain, Marketing or Sales, Infrastructure
Revenue model
- THE LUME Permanent Galleries: Permanent large-scale digital art gallery operations. THE LUME Melbourne (3,000 sqm, 2021-2025) and THE LUME Indianapolis (30,000+ sqft, established 2021-2026) are owned and operated by Grande Experiences, generating revenue from ticket sales, events, corporate functions, and wellness programs.
- Touring Experience Licensing: License world-class immersive exhibitions to museums, galleries, cultural institutions and commercial venues worldwide. Experiences include Van Gogh Alive, Monet & Friends Alive, Dalí Alive, Leonardo da Vinci - 500 Years of Genius, Italian Renaissance Alive, Street Art Alive, and Connection. Completed over 250 installations across six continents.
- Custom Museum Exhibition Design Services: Full-service exhibition design combining projection mapping, Shared Virtual Reality, and interactive technology. Services include content creation, technical specifications, sourcing, procurement, installation, and ongoing maintenance support.
- Custom Shared Virtual Reality (SVR): Custom SVR solutions for cultural institutions to engage audiences with free-roaming, multi-user VR experiences. Ideal for non-traditional or smaller venues including heritage sites, museums, outdoor and pop-up environments.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Touring Immersive Experiences - quote-based licensing |
| Other | Multi-year contract | Custom SVR Solutions - venue-specific pricing |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels7 records
Grande Experiences product offering
Product offeringCore offering
Grande Experiences creates, produces and licenses touring and permanent multi-sensory immersive art and cultural experiences for museums, galleries, cultural institutions and commercial venues worldwide. Offerings are powered by the company's proprietary SENSORY4 technology (high-definition projection, dynamic sound and scent) and its Shared Virtual Reality (SVR) platform, with installations delivered in venues ranging from 20 sqm to 30,000+ sqft.
Product overview
Grande Experiences is a global leader in immersive art and cultural experiences, operating both touring productions and permanent venues. The company offers a portfolio of immersive experiences including Van Gogh Alive, Monet & Friends Alive, Dalí Alive, Leonardo da Vinci – 500 Years of Genius, Connection, Street Art Alive, Italian Renaissance Alive, Klimt Alive, and Monet in Bloom. These experiences are powered by SENSORY4, the company's proprietary multi-sensory technology combining high-definition projection, dynamic sound, and scent. The company also operates THE LUME permanent digital galleries (currently Indianapolis; Melbourne operated 2021-2025) and Museo Leonardo da Vinci in Rome. Additionally, the company offers Custom Shared Virtual Reality (SVR) technology enabling free-roaming, multi-user VR experiences using 6DoF technology, with products including Finding Vincent SVR and Fly da Vinci VR Flight Experience. Services include Custom Museum Exhibition Design and venue partnerships for hosting immersive exhibitions. Experiences can be installed in venues ranging from 20sqm to 1,500+ sqm, and have been delivered across five continents attracting over 25 million visitors.
Differentiator
Problem solved
Functional benefit
Brands
- SENSORY4: Proprietary multi-sensory environment combining high-definition projection, dynamic sound, and scent to bring stories vividly to life.
- Shared VR (SVR)
- Van Gogh Alive
- Monet & Friends Alive
- Leonardo da Vinci - 500 Years of Genius
- Connection
- Dalí Alive
- Street Art Alive
- Digital Nights
Quantifiable outcome
- Over 25 million visitors worldwide across all exhibitions
- +4 more outcomes
Companies that use Grande Experiences
Customer profileNamed customers10 records
Segments5 records
Ideal customer profiles5 records
Grande Experiences technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability7 records
Feature5 records
Grande Experiences partnerships and signals
Strategic signalPartnerships
Nine partnerships are on record, tiered core and minor.
- Indianapolis Museum of Art at NewfieldscoreGrande partnered with the Indianapolis Museum of Art at Newfields to open THE LUME Indianapolis, a permanent immersive gallery occupying the entire fourth floor with over 30,000 sqft of immersive digital art. The inaugural experience, Van Gogh Alive, set record exhibition attendance for Newfields.
- Museo de las Ciencias ValenciacoreHost venue for Leonardo da Vinci - 500 Years of Genius experience which captivated 1.2 million visitors. Established partnership for immersive exhibitions.
- National Museum of AustraliacoreWorld First immersive Indigenous experience - Connection exhibition showcasing Australian First Nations art, music and culture.
- The Dalí MuseumcoreCollaboration on Dalí Alive immersive exhibition, focusing on increasing audience engagement with immersive experiences.
- Chester ZoominorCreated the 'Native' immersive experience for the zoo - an innovative 'out of water' shark experience combining science and nature.
- Melbourne Convention BureauminorBusiness events and convention partnerships for THE LUME Melbourne venue hosting.
- Worowa Aboriginal Girls CollegeminorCommunity engagement partnership funding instruments for music department and annual Arts award in 2024.
- Indigenous Literacy FoundationminorDonated profits from Connection Official Program to support closing the literacy gap in remote Aboriginal and Torres Strait Islander communities.
- Royal Children's Hospital & Children's Cancer FoundationminorTHE LUME Melbourne program enabling children undergoing cancer therapy to visit with their families free of charge.
Scale indicators8 records
Recent moves8 records
Expansion highlights5 records
Grande Experiences competitors and assessment
Company assessmentEmerging players
- Cosm: US-based immersive technology and venue operator building large-format LED dome and shared immersive entertainment venues. Compares as a newer entrant seeking the same premium experiential-tourism consumer and competing for venue partnerships with cultural institutions.
- Spotify House / Multi-Sensory Music Venues: Emerging intersection of multi-sensory venue experiences with curated music and cultural content. Adjacent thematic peer in the convergence of immersive digital art, sound design, and venue-based cultural experiences.
Direct peers
- Meow Wolf: US-based immersive arts and entertainment company operating permanent large-scale interactive exhibition venues such as House of Eternal Return. Direct competitor targeting the same cultural-tourism and art-curious consumer looking for immersive, multi-sensory destination experiences.
- ARTECHOUSE: US-based operator of permanent large-scale digital art immersive venues in NYC, DC, Miami, and Houston. Directly comparable in combining proprietary technology, branded immersive exhibitions, and ticketed permanent venue operations with rotating artist programs.
- teamLab: Japanese interdisciplinary art collective producing borderless digital art installations and permanent venues (teamLab Planets, teamLab Borderless). Directly competes in the immersive projection-mapping and multi-sensory exhibition category on a global touring and permanent venue basis.
- Frameless: UK-based permanent immersive digital art venue in London featuring classic-art projection experiences. Direct competitor in the same Van Gogh / Monet / Klimt-style immersive art category, particularly competing for European museum and venue licensing partnerships.
- Culturespaces (Atelier des Lumières): Paris-based operator of Atelier des Lumières and Bassins de Lumières, the most established European competitor producing immersive digital art exhibitions in dedicated venues. Directly comparable in product format, target audience, and touring/licensing versus permanent venue mix to Grande Experiences.
- Hall des Lumières: New York City-based permanent immersive art venue operated by Culturespaces in a former bank building. Closely comparable permanent-venue immersive art format directly competing with THE LUME model for cultural tourism and group/education audiences.
- Lighthouse Immersive: Toronto-based producer of Immersive Van Gogh exhibitions across North America. Direct competitor specifically in the Van Gogh Alive-style immersive projection format, with overlapping IP and competing for the same venue partners and consumer audiences.
Broad incumbents
- Van Gogh Museum (Exhibitions): Amsterdam-based Van Gogh Museum is the authoritative custodian of Van Gogh's IP and operates its own branded immersive experiences. While a museum rather than a touring producer, it shapes licensing terms and competitive context for any Van Gogh-themed exhibition including Van Gogh Alive.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
Grande Experiences social profiles
Digital presenceGrande Experiences financial estimates
Financial estimateRevenue estimate
Valuation estimate
Grande Experiences leadership team
Management profileNumber of profiles
Profiles1 record
Grande Experiences subsidiaries and ownership
Company hierarchySubsidiaries3 records
Grande Experiences funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Grande Experiences M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Grande Experiences
What does Grande Experiences do?
Grande Experiences creates, produces and licenses touring and permanent multi-sensory immersive art and cultural experiences for museums, galleries, cultural institutions and commercial venues worldwide. Offerings are powered by the company's proprietary SENSORY4 technology (high-definition projection, dynamic sound and scent) and its Shared Virtual Reality (SVR) platform, with installations delivered in venues ranging from 20 sqm to 30,000+ sqft.
Is Grande Experiences a public or private company?
Grande Experiences is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Grande Experiences founded?
Grande Experiences was founded in 2006. It employs 11 to 50 people.
Where is Grande Experiences based?
Grande Experiences is headquartered in Port Melbourne, Australia, in the Oceania region.
How does Grande Experiences make money?
Four revenue lines are on record. THE LUME Permanent Galleries are the primary driver. The others are touring Experience Licensing, custom Museum Exhibition Design Services and custom Shared Virtual Reality (SVR).
Who are Grande Experiences's main competitors?
Emerging players on record are Cosm and Spotify House / Multi-Sensory Music Venues. Direct peers are Meow Wolf, ARTECHOUSE, teamLab, Frameless, Culturespaces (Atelier des Lumières), Hall des Lumières and Lighthouse Immersive. Van Gogh Museum (Exhibitions) is listed as a broad incumbent.
Does Grande Experiences have an API?
No public API is recorded for Grande Experiences.
What industry is Grande Experiences in?
Grande Experiences's product category is Immersive Experience Services. Its primary akta.pro industry code is THAHAAAG, Performing Arts & Cultural Event Venues (Theaters, Museums), with a secondary code of BPAHAKAL, Exhibition, Retail & Experiential Design. Its NAICS code is 712110 and its SIC code is 7900.