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Eduzo

Full company profile

uuid002437u

Namestring
Eduzo
Legal namestring
Eduzo Games India Private Limited
Websiteurl
eduzo.com
Company typeenum
Private
Founded yearint
2019
Descriptiontext

Eduzo builds an AI-powered, multimodal game-based learning platform for K-5 (Kindergarten through Grade 5) students, combining high-precision camera-based motion tracking, gesture recognition, computer vision (writing/drawing stroke guidance), voice interaction, and augmented reality. The product surface comprises three interlocking components: the Eduzo Kit (physical learning materials — flashcards, drawing book, dice, tokens, connector wires — paired with software access), Snap to Game (a generative AI feature that converts uploaded worksheets, textbook pages, or lesson plans into curriculum-aligned gesture-powered games without coding), and an AI Reports Dashboard that maps learning to Bloom's Taxonomy stages and tracks happiness, focus, and mistake-recovery metrics. The underlying stack is distributed across iOS, macOS, Android, Windows, and web, and the content library exceeds 500 interactive games covering Math and English aligned to 8+ curriculum frameworks (CBSE/NEP 2020/FLN, ICSE, IB PYP, IGCSE/CAIE, American Common Core) plus instructional frameworks (Bloom's, SOLO, DOK).

The company operates a two-sided go-to-market. The B2B motion is sales-led, with direct school demos, a 'Book a Demo' CTA, quote-based enterprise subscriptions with multi-year contracts, and special school pricing — currently reaching named Indian schools such as KRM Group of Schools, St. Xaviers, Gateway International, Mahatma Global Gateway, and Hello Kids Bangalore, with cited engagement of 20,000+ active learners and 10,000+ sessions. The B2C motion is product-led through app stores and a wishlist CTA for the physical Eduzo Kit, targeting parents seeking alternatives to passive screen time. Operations are anchored in India (Bengaluru HQ, Chennai office, founder Kundavai Arivudainambi under entity Eduzo Games India Private Limited) with a GCC regional headquarters in Dubai, and the company has been featured in IndiaAI and Times of India and selected into the Apple App Accelerator. The company is privately held, founder/backstop-owned with no disclosed funding rounds, and discloses COPPA, FERPA, and GDPR compliance.

Short descriptiontext

Eduzo builds an AI-powered, motion- and gesture-based game-learning platform for K-5 students, layering computer vision, voice, and AR onto curriculum-aligned content across 8+ frameworks. It sells school subscriptions in India and the GCC and a consumer Eduzo Kit via app stores.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game-based learning, AI educational platform, K-5 learning software, gesture-based learning, curriculum-aligned games
Industry4 codes
1Game-Based Learning & Gamification Authoring
CodeEDAFAHAFPrimaryYes
2AI-Powered Tutoring & Study Assistant Platforms
CodeEDANAGADPrimaryNo
3Learning Device Ecosystems & 1:1 Program Solutions (Devices, MDM, Charging)
CodeEDAJAMALPrimaryNo
4Education & Learning Personalization
CodeHDAAAGALPrimaryNo
NAICS code3 codes
  • Educational Support Services61171
  • Software Publishers5132
  • Educational Support Services611710
SIC code2 codes
  • Services-Educational Services8200
  • Services-Prepackaged Software7372
Product category
K-12 Educational Technology (EdTech Software)
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1School Subscriptions
TypeSubscription Recurring
Description

Access to certain features requires paid subscription. Subscription pricing, billing cycles, and payment terms governed by applicable agreements, quotations, purchase orders, or invoices issued by Eduzo. School-specific pricing is available upon request.

eduzo.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Supply Chain
Pricing details1 tier
1School Pricing - Quote-based enterprise tier
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Special pricing available for schools, accessible via 'Book a Demo' or direct inquiry. No public pricing tiers disclosed.

eduzo.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Eduzo sells an AI-powered, motion-driven game-based learning platform for K-5 students, delivered as the Eduzo Kit (a physical bundle of motion cards, flashcards, dice, tokens, drawing book, and connector wires) paired with cross-platform software available on web, iOS, Android, Mac, and Windows. The platform combines camera-based gesture tracking, computer vision, voice recognition, augmented reality, and a curriculum-aligned game library of 100+ titles mapped to Bloom's Taxonomy. For schools, Eduzo offers subscription-based access with curriculum alignment across CBSE, ICSE, IB, IGCSE, American Common Core, NEP 2020, and FLN frameworks, supported by an AI Reports Dashboard for real-time learning analytics.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • 3.4x more engagement verified across 20,000+ learners
+4 more records
Product overview1 text field

Eduzo is an AI-powered game-based learning platform for K-5 students offered as a unified product combining physical and digital components. The core offering includes the Eduzo Kit (physical learning materials including flashcards, dice, tokens, drawing book, connector wires, and access to 100+ games) paired with the AI-powered software platform (Snap to Game, AI Reports Dashboard). The platform transforms any TV into an immersive learning experience using motion-based, gesture-powered, and AI-generated educational games. Snap to Game enables instant curriculum-aligned game creation from uploaded worksheets. The AI Reports Dashboard provides real-time learning analytics. For schools, Eduzo offers curriculum-aligned lesson planning, classroom activity building, and student tracking tools with special school pricing. All offerings are built around Bloom's Taxonomy and support CBSE, ICSE, IB, IGCSE, FLN, and American Common Core curriculum frameworks.

Product and service1 record
1Eduzo Kit
Scale indicator6 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Matific delivers game-based, curriculum-aligned math activities for K–6, sold directly to schools. Closely comparable to Eduzo's curriculum-aligned, K–5, school-purchased math game offering.

TypeDirect peer
Description

DragonBox produces math game apps (numbers, algebra, geometry) for elementary learners, with strong school distribution in Europe and North America. Overlaps Eduzo on K–5 gameified math and geometry.

TypeBroad incumbent
Description

Byju's is India's largest K–12 edtech player with game-based learning modules inside a broader tutoring ecosystem. Competes with Eduzo for Indian school budgets and parent wallets, though at vastly larger scale.

TypeDirect peer
Description

Osmo builds physical-digital hybrid learning kits that pair tangible pieces with an iPad/tablet to deliver game-based K–3 lessons. Closest direct analogue to Eduzo on physical+AI gameplay for early-grade classrooms.

TypeRegional player
Description

Embibe is an India-focused AI learning and test-prep platform serving K–12. Comparable on AI-driven personalization for Indian curricula, though aimed at higher grades and exam outcomes than Eduzo.

TypeDirect peer
Description

Prodigy runs a game-based math platform for grades 1–8 with curriculum alignment and a freemium-to-school motion. Direct competitor for school-purchased K–5 game-based math practice.

TypeBroad incumbent
Description

Kahoot! is a publicly listed game-based learning platform used across K–12 and corporate training. Eduzo competes for a slice of the same 'game-based classroom engagement' budget, but Kahoot is far broader and a more general-purpose tool.

8SMART Technologies
TypeBroad incumbent
Description

SMART Technologies sells interactive displays and classroom software used in K–12 globally. Overlaps Eduzo at the physical-classroom technology layer but operates across a much broader product portfolio.

TypeDirect peer
Description

Tynker offers game- and block-based learning (creative coding, math, literacy) for K–8 via a school and consumer sales motion. Comparable in target age, school distribution, and game-driven pedagogy.

TypeDirect peer
Description

Motion Math created gesture- and motion-based math games for K–5 learners, sharing Eduzo's premise that physical movement drives conceptual learning. Direct competitor in the motion-math category.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability9 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Eduzo

K-12 Educational Technology (EdTech Software)eduzo.com

Eduzo builds an AI-powered, motion- and gesture-based game-learning platform for K-5 students, layering computer vision, voice, and AR onto curriculum-aligned content across 8+ frameworks. It sells school subscriptions in India and the GCC and a consumer Eduzo Kit via app stores.

What Eduzo does

Eduzo builds an AI-powered, multimodal game-based learning platform for K-5 (Kindergarten through Grade 5) students, combining high-precision camera-based motion tracking, gesture recognition, computer vision (writing/drawing stroke guidance), voice interaction, and augmented reality. The product surface comprises three interlocking components: the Eduzo Kit (physical learning materials — flashcards, drawing book, dice, tokens, connector wires — paired with software access), Snap to Game (a generative AI feature that converts uploaded worksheets, textbook pages, or lesson plans into curriculum-aligned gesture-powered games without coding), and an AI Reports Dashboard that maps learning to Bloom's Taxonomy stages and tracks happiness, focus, and mistake-recovery metrics. The underlying stack is distributed across iOS, macOS, Android, Windows, and web, and the content library exceeds 500 interactive games covering Math and English aligned to 8+ curriculum frameworks (CBSE/NEP 2020/FLN, ICSE, IB PYP, IGCSE/CAIE, American Common Core) plus instructional frameworks (Bloom's, SOLO, DOK).

The company operates a two-sided go-to-market. The B2B motion is sales-led, with direct school demos, a 'Book a Demo' CTA, quote-based enterprise subscriptions with multi-year contracts, and special school pricing — currently reaching named Indian schools such as KRM Group of Schools, St. Xaviers, Gateway International, Mahatma Global Gateway, and Hello Kids Bangalore, with cited engagement of 20,000+ active learners and 10,000+ sessions. The B2C motion is product-led through app stores and a wishlist CTA for the physical Eduzo Kit, targeting parents seeking alternatives to passive screen time. Operations are anchored in India (Bengaluru HQ, Chennai office, founder Kundavai Arivudainambi under entity Eduzo Games India Private Limited) with a GCC regional headquarters in Dubai, and the company has been featured in IndiaAI and Times of India and selected into the Apple App Accelerator. The company is privately held, founder/backstop-owned with no disclosed funding rounds, and discloses COPPA, FERPA, and GDPR compliance.

Eduzo firmographics

Firmographics
Name
Eduzo
Legal name
Eduzo Games India Private Limited
Website
https://eduzo.com
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
1–10 employees
Short description
Eduzo builds an AI-powered, motion- and gesture-based game-learning platform for K-5 students, layering computer vision, voice, and AR onto curriculum-aligned content across 8+ frameworks. It sells school subscriptions in India and the GCC and a consumer Eduzo Kit via app stores.
Ownership category
akta.pro rank

Eduzo industry classification

Industry
Product category
K-12 Educational Technology (EdTech Software)
NAICS
Educational Support Services (61171), Software Publishers (5132), Educational Support Services (611710)
SIC
Services-Educational Services (8200), Services-Prepackaged Software (7372)
akta.pro primary industry
Game-Based Learning & Gamification Authoring (EDAFAHAF)
akta.pro secondary industries
AI-Powered Tutoring & Study Assistant Platforms (EDANAGAD), Learning Device Ecosystems & 1:1 Program Solutions (Devices, MDM, Charging) (EDAJAMAL), Education & Learning Personalization (HDAAAGAL)

Keywords

  • Game-based learning
  • AI educational platform
  • K-5 learning software
  • Gesture-based learning
  • Curriculum-aligned games

Where Eduzo is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices3 records

Markets served

Eduzo business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Supply Chain

Revenue model

  1. School Subscriptions: Access to certain features requires paid subscription. Subscription pricing, billing cycles, and payment terms governed by applicable agreements, quotations, purchase orders, or invoices issued by Eduzo. School-specific pricing is available upon request.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractSchool Pricing - Quote-based enterprise tier

Go-to-market motion2 records

Distribution channels5 records

Marketing channels5 records

Eduzo product offering

Product offering

Core offering

Eduzo sells an AI-powered, motion-driven game-based learning platform for K-5 students, delivered as the Eduzo Kit (a physical bundle of motion cards, flashcards, dice, tokens, drawing book, and connector wires) paired with cross-platform software available on web, iOS, Android, Mac, and Windows. The platform combines camera-based gesture tracking, computer vision, voice recognition, augmented reality, and a curriculum-aligned game library of 100+ titles mapped to Bloom's Taxonomy. For schools, Eduzo offers subscription-based access with curriculum alignment across CBSE, ICSE, IB, IGCSE, American Common Core, NEP 2020, and FLN frameworks, supported by an AI Reports Dashboard for real-time learning analytics.

Product overview

Eduzo is an AI-powered game-based learning platform for K-5 students offered as a unified product combining physical and digital components. The core offering includes the Eduzo Kit (physical learning materials including flashcards, dice, tokens, drawing book, connector wires, and access to 100+ games) paired with the AI-powered software platform (Snap to Game, AI Reports Dashboard). The platform transforms any TV into an immersive learning experience using motion-based, gesture-powered, and AI-generated educational games. Snap to Game enables instant curriculum-aligned game creation from uploaded worksheets. The AI Reports Dashboard provides real-time learning analytics. For schools, Eduzo offers curriculum-aligned lesson planning, classroom activity building, and student tracking tools with special school pricing. All offerings are built around Bloom's Taxonomy and support CBSE, ICSE, IB, IGCSE, FLN, and American Common Core curriculum frameworks.

Differentiator

Problem solved

Functional benefit

Products and services

  • Eduzo Kit

Quantifiable outcome

  • 3.4x more engagement verified across 20,000+ learners
  • +4 more outcomes

Companies that use Eduzo

Customer profile

Named customers5 records

Segments5 records

Ideal customer profiles2 records

Eduzo technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability9 records

Feature8 records

Eduzo partnerships and signals

Strategic signal

Scale indicators6 records

Recent moves6 records

Expansion highlights5 records

Eduzo competitors and assessment

Company assessment

Direct peers

  • Matific: Matific delivers game-based, curriculum-aligned math activities for K–6, sold directly to schools. Closely comparable to Eduzo's curriculum-aligned, K–5, school-purchased math game offering.
  • DragonBox: DragonBox produces math game apps (numbers, algebra, geometry) for elementary learners, with strong school distribution in Europe and North America. Overlaps Eduzo on K–5 gameified math and geometry.
  • Osmo: Osmo builds physical-digital hybrid learning kits that pair tangible pieces with an iPad/tablet to deliver game-based K–3 lessons. Closest direct analogue to Eduzo on physical+AI gameplay for early-grade classrooms.
  • Prodigy Education: Prodigy runs a game-based math platform for grades 1–8 with curriculum alignment and a freemium-to-school motion. Direct competitor for school-purchased K–5 game-based math practice.
  • Tynker: Tynker offers game- and block-based learning (creative coding, math, literacy) for K–8 via a school and consumer sales motion. Comparable in target age, school distribution, and game-driven pedagogy.
  • Motion Math: Motion Math created gesture- and motion-based math games for K–5 learners, sharing Eduzo's premise that physical movement drives conceptual learning. Direct competitor in the motion-math category.

Broad incumbents

  • Byju's: Byju's is India's largest K–12 edtech player with game-based learning modules inside a broader tutoring ecosystem. Competes with Eduzo for Indian school budgets and parent wallets, though at vastly larger scale.
  • Kahoot!: Kahoot! is a publicly listed game-based learning platform used across K–12 and corporate training. Eduzo competes for a slice of the same 'game-based classroom engagement' budget, but Kahoot is far broader and a more general-purpose tool.
  • SMART Technologies: SMART Technologies sells interactive displays and classroom software used in K–12 globally. Overlaps Eduzo at the physical-classroom technology layer but operates across a much broader product portfolio.

Regional players

  • Embibe: Embibe is an India-focused AI learning and test-prep platform serving K–12. Comparable on AI-driven personalization for Indian curricula, though aimed at higher grades and exam outcomes than Eduzo.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Eduzo social profiles

Digital presence

Eduzo compliance and trust

Trust signal

Compliance3 records

Eduzo financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Eduzo leadership team

Management profile

Number of profiles

Profiles1 record

Eduzo funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Eduzo M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Eduzo

What does Eduzo do?

Eduzo sells an AI-powered, motion-driven game-based learning platform for K-5 students, delivered as the Eduzo Kit (a physical bundle of motion cards, flashcards, dice, tokens, drawing book, and connector wires) paired with cross-platform software available on web, iOS, Android, Mac, and Windows. The platform combines camera-based gesture tracking, computer vision, voice recognition, augmented reality, and a curriculum-aligned game library of 100+ titles mapped to Bloom's Taxonomy. For schools, Eduzo offers subscription-based access with curriculum alignment across CBSE, ICSE, IB, IGCSE, American Common Core, NEP 2020, and FLN frameworks, supported by an AI Reports Dashboard for real-time learning analytics.

Is Eduzo a public or private company?

Eduzo is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Eduzo founded?

Eduzo was founded in 2019. It employs 1 to 10 people.

Where is Eduzo based?

Eduzo is headquartered in San Francisco, United States, in the North America region.

How does Eduzo make money?

One revenue line is on record: school Subscriptions.

Who are Eduzo's main competitors?

Direct peers on record are Matific, DragonBox, Osmo, Prodigy Education, Tynker and Motion Math. Broad incumbents are Byju's, Kahoot! and SMART Technologies. Embibe is listed as a regional player.

Does Eduzo have an API?

No public API is recorded for Eduzo.

What industry is Eduzo in?

Eduzo's product category is K-12 Educational Technology (EdTech Software). Its primary akta.pro industry code is EDAFAHAF, Game-Based Learning & Gamification Authoring, with a secondary code of EDANAGAD, AI-Powered Tutoring & Study Assistant Platforms. Its NAICS code is 61171 and its SIC code is 8200.

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